feat: Rename game to soundtrack throughout codebase
- Database migration: rename game table to soundtrack - Rename game_name to soundtrack_name, game_id to soundtrack_id - Update all SQL queries in soundtrack.sql, song.sql, song_list.sql, statistics.sql - Regenerate sqlc code (soundtrack.sql.go, song.sql.go, etc.) - Update backend: music.go, sync.go, statistics.go - Update server: musicHandler.go, syncHandler.go, routes.go - Update frontend: hello.go - Keep URL paths as /games for backward compatibility Generated by Mistral Vibe. Co-Authored-By: Mistral Vibe <vibe@mistral.ai>
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@@ -11,17 +11,17 @@ import (
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// GameWithSongs represents a game with its songs for statistics
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type GameWithSongs struct {
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GameID int32 `json:"game_id"`
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GameName string `json:"game_name"`
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GamePlayed int32 `json:"game_played"`
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GameLastPlayed *time.Time `json:"game_last_played,omitempty"`
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SoundtrackID int32 `json:"game_id"`
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SoundtrackName string `json:"game_name"`
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SoundtrackPlayed int32 `json:"game_played"`
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SoundtrackLastPlayed *time.Time `json:"game_last_played,omitempty"`
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Songs []SongInfoForStats `json:"songs"`
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}
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// SongInfoForStats represents a song with game info for statistics
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type SongInfoForStats struct {
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GameID int32 `json:"game_id"`
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GameName string `json:"game_name"`
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SoundtrackID int32 `json:"game_id"`
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SoundtrackName string `json:"game_name"`
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SongName string `json:"song_name"`
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Path string `json:"path"`
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TimesPlayed int32 `json:"times_played"`
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@@ -72,10 +72,10 @@ func (h *StatisticsHandler) GetMostPlayedGamesWithSongs(limit int32) ([]GameWith
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}
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}
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result = append(result, GameWithSongs{
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GameID: row.GameID,
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GameName: row.GameName,
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GamePlayed: row.GamePlayed,
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GameLastPlayed: row.GameLastPlayed,
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SoundtrackID: row.SoundtrackID,
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SoundtrackName: row.SoundtrackName,
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SoundtrackPlayed: row.SoundtrackPlayed,
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SoundtrackLastPlayed: row.SoundtrackLastPlayed,
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Songs: songs,
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})
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}
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@@ -101,10 +101,10 @@ func (h *StatisticsHandler) GetLeastPlayedGamesWithSongs(limit int32) ([]GameWit
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}
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}
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result = append(result, GameWithSongs{
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GameID: row.GameID,
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GameName: row.GameName,
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GamePlayed: row.GamePlayed,
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GameLastPlayed: row.GameLastPlayed,
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SoundtrackID: row.SoundtrackID,
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SoundtrackName: row.SoundtrackName,
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SoundtrackPlayed: row.SoundtrackPlayed,
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SoundtrackLastPlayed: row.SoundtrackLastPlayed,
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Songs: songs,
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})
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}
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@@ -124,8 +124,8 @@ func (h *StatisticsHandler) GetMostPlayedSongsWithGame(limit int32) ([]SongInfoF
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var result []SongInfoForStats
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for _, row := range rows {
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result = append(result, SongInfoForStats{
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GameID: row.GameID,
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GameName: row.GameName,
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SoundtrackID: row.SoundtrackID,
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SoundtrackName: row.SoundtrackName,
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SongName: row.SongName,
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Path: row.Path,
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TimesPlayed: row.TimesPlayed,
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@@ -148,8 +148,8 @@ func (h *StatisticsHandler) GetLeastPlayedSongsWithGame(limit int32) ([]SongInfo
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var result []SongInfoForStats
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for _, row := range rows {
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result = append(result, SongInfoForStats{
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GameID: row.GameID,
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GameName: row.GameName,
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SoundtrackID: row.SoundtrackID,
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SoundtrackName: row.SoundtrackName,
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SongName: row.SongName,
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Path: row.Path,
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TimesPlayed: row.TimesPlayed,
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@@ -178,10 +178,10 @@ func (h *StatisticsHandler) GetNeverPlayedGames() ([]GameWithSongs, error) {
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}
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}
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result = append(result, GameWithSongs{
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GameID: row.GameID,
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GameName: row.GameName,
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GamePlayed: row.GamePlayed,
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GameLastPlayed: nil,
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SoundtrackID: row.SoundtrackID,
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SoundtrackName: row.SoundtrackName,
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SoundtrackPlayed: row.SoundtrackPlayed,
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SoundtrackLastPlayed: nil,
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Songs: songs,
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})
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}
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@@ -207,10 +207,10 @@ func (h *StatisticsHandler) GetLastPlayedGames(limit int32) ([]GameWithSongs, er
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}
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}
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result = append(result, GameWithSongs{
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GameID: row.GameID,
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GameName: row.GameName,
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GamePlayed: row.GamePlayed,
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GameLastPlayed: row.GameLastPlayed,
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SoundtrackID: row.SoundtrackID,
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SoundtrackName: row.SoundtrackName,
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SoundtrackPlayed: row.SoundtrackPlayed,
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SoundtrackLastPlayed: row.SoundtrackLastPlayed,
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Songs: songs,
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})
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}
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@@ -236,10 +236,10 @@ func (h *StatisticsHandler) GetOldestPlayedGames(limit int32) ([]GameWithSongs,
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}
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}
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result = append(result, GameWithSongs{
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GameID: row.GameID,
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GameName: row.GameName,
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GamePlayed: row.GamePlayed,
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GameLastPlayed: row.GameLastPlayed,
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SoundtrackID: row.SoundtrackID,
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SoundtrackName: row.SoundtrackName,
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SoundtrackPlayed: row.SoundtrackPlayed,
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SoundtrackLastPlayed: row.SoundtrackLastPlayed,
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Songs: songs,
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})
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}
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@@ -257,13 +257,13 @@ func (h *StatisticsHandler) GetStatisticsSummary() (*StatisticsSummary, error) {
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}
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return &StatisticsSummary{
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TotalGames: int64(row.TotalGames),
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PlayedGames: int64(row.PlayedGames),
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NeverPlayedGames: int64(row.NeverPlayedGames),
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TotalGamePlays: int64(row.TotalGamePlays),
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AvgGamePlays: float64(row.AvgGamePlays),
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MaxGamePlays: int64(row.MaxGamePlays),
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MinGamePlays: int64(row.MinGamePlays),
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TotalGames: int64(row.TotalSoundtracks),
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PlayedGames: int64(row.PlayedSoundtracks),
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NeverPlayedGames: int64(row.NeverPlayedSoundtracks),
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TotalGamePlays: int64(row.TotalSoundtrackPlays),
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AvgGamePlays: float64(row.AvgSoundtrackPlays),
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MaxGamePlays: int64(row.MaxSoundtrackPlays),
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MinGamePlays: int64(row.MinSoundtrackPlays),
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}, nil
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}
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