feat: Rename game to soundtrack throughout codebase

- Database migration: rename game table to soundtrack
- Rename game_name to soundtrack_name, game_id to soundtrack_id
- Update all SQL queries in soundtrack.sql, song.sql, song_list.sql, statistics.sql
- Regenerate sqlc code (soundtrack.sql.go, song.sql.go, etc.)
- Update backend: music.go, sync.go, statistics.go
- Update server: musicHandler.go, syncHandler.go, routes.go
- Update frontend: hello.go
- Keep URL paths as /games for backward compatibility

Generated by Mistral Vibe.
Co-Authored-By: Mistral Vibe <vibe@mistral.ai>
This commit is contained in:
2026-06-01 20:23:05 +02:00
parent c63202242b
commit 90d621c195
20 changed files with 760 additions and 694 deletions
@@ -0,0 +1,33 @@
-- Revert: Rename soundtrack table back to game
ALTER TABLE soundtrack RENAME TO game;
-- Revert primary key sequence
ALTER SEQUENCE soundtrack_id_seq RENAME TO game_id_seq;
-- Revert columns in game table
ALTER TABLE game RENAME COLUMN soundtrack_name TO game_name;
-- Revert song table: rename soundtrack_id back to game_id
ALTER TABLE song RENAME COLUMN soundtrack_id TO game_id;
-- Revert song primary key
ALTER TABLE song DROP CONSTRAINT IF EXISTS song_pkey;
ALTER TABLE song ADD PRIMARY KEY (game_id, path);
ALTER TABLE song RENAME CONSTRAINT song_pkey_soundtrack TO song_pkey;
-- Revert song_list table references
ALTER TABLE song_list RENAME COLUMN soundtrack_name TO game_name;
-- Revert foreign key constraint
ALTER TABLE song DROP CONSTRAINT IF EXISTS song_soundtrack_id_fkey;
ALTER TABLE song ADD CONSTRAINT song_game_id_fkey
FOREIGN KEY (game_id) REFERENCES game(id);
-- Revert indexes
ALTER INDEX IF EXISTS idx_soundtrack_deleted RENAME TO idx_game_deleted;
ALTER INDEX IF EXISTS idx_soundtrack_hash RENAME TO idx_game_hash;
ALTER INDEX IF EXISTS idx_soundtrack_path RENAME TO idx_game_path;
ALTER INDEX IF EXISTS idx_soundtrack_name RENAME TO idx_game_name;
ALTER INDEX IF EXISTS idx_song_soundtrack_id RENAME TO idx_song_game_id;
ALTER INDEX IF EXISTS idx_song_soundtrack_id_song_name RENAME TO idx_song_game_id_song_name;
ALTER INDEX IF EXISTS song_list_soundtrack_name_idx RENAME TO song_list_game_name_idx;
@@ -0,0 +1,33 @@
-- Rename game table to soundtrack
ALTER TABLE game RENAME TO soundtrack;
-- Rename primary key sequence
ALTER SEQUENCE game_id_seq RENAME TO soundtrack_id_seq;
-- Rename columns in soundtrack table
ALTER TABLE soundtrack RENAME COLUMN game_name TO soundtrack_name;
-- Update song table: rename game_id to soundtrack_id
ALTER TABLE song RENAME COLUMN game_id TO soundtrack_id;
-- Update song primary key
ALTER TABLE song DROP CONSTRAINT IF EXISTS song_pkey;
ALTER TABLE song ADD PRIMARY KEY (soundtrack_id, path);
ALTER TABLE song RENAME CONSTRAINT song_pkey TO song_pkey_soundtrack;
-- Update song_list table references
ALTER TABLE song_list RENAME COLUMN game_name TO soundtrack_name;
-- Rename foreign key constraint
ALTER TABLE song DROP CONSTRAINT IF EXISTS song_game_id_fkey;
ALTER TABLE song ADD CONSTRAINT song_soundtrack_id_fkey
FOREIGN KEY (soundtrack_id) REFERENCES soundtrack(id);
-- Rename indexes
ALTER INDEX IF EXISTS idx_game_deleted RENAME TO idx_soundtrack_deleted;
ALTER INDEX IF EXISTS idx_game_hash RENAME TO idx_soundtrack_hash;
ALTER INDEX IF EXISTS idx_game_path RENAME TO idx_soundtrack_path;
ALTER INDEX IF EXISTS idx_game_name RENAME TO idx_soundtrack_name;
ALTER INDEX IF EXISTS idx_song_game_id RENAME TO idx_song_soundtrack_id;
ALTER INDEX IF EXISTS idx_song_game_id_song_name RENAME TO idx_song_soundtrack_id_song_name;
ALTER INDEX IF EXISTS song_list_game_name_idx RENAME TO song_list_soundtrack_name_idx;
-49
View File
@@ -1,49 +0,0 @@
-- name: ResetGameIdSeq :one
SELECT setval('game_id_seq', (SELECT MAX(id) FROM game)+1);
-- name: GetGameNameById :one
SELECT game_name FROM game WHERE id = $1;
-- name: GetGameById :one
SELECT *
FROM game
WHERE id = $1
AND deleted IS NULL;
-- name: SetGameDeletionDate :exec
UPDATE game SET deleted=now() WHERE deleted IS NULL;
-- name: ClearGames :exec
DELETE FROM game;
-- name: UpdateGameName :exec
UPDATE game SET game_name=sqlc.arg(name), path=sqlc.arg(path), last_changed=now() WHERE id=sqlc.arg(id);
-- name: UpdateGameHash :exec
UPDATE game SET hash=sqlc.arg(hash), last_changed=now() WHERE id=sqlc.arg(id);
-- name: RemoveDeletionDate :exec
UPDATE game SET deleted=NULL WHERE id=$1;
-- name: GetIdByGameName :one
SELECT id FROM game WHERE game_name = $1;
-- name: InsertGame :one
INSERT INTO game (game_name, path, hash, added) VALUES ($1, $2, $3, now()) returning id;
-- name: InsertGameWithExistingId :exec
INSERT INTO game (id, game_name, path, hash, added) VALUES ($1, $2, $3, $4, now());
-- name: FindAllGames :many
SELECT *
FROM game
WHERE deleted IS NULL
ORDER BY game_name;
-- name: GetAllGamesIncludingDeleted :many
SELECT *
FROM game
ORDER BY game_name;
-- name: AddGamePlayed :exec
UPDATE game SET times_played = times_played + 1, last_played = now() WHERE id = $1;
+6 -6
View File
@@ -1,11 +1,11 @@
-- name: ClearSongs :exec
DELETE FROM song;
-- name: ClearSongsByGameId :exec
DELETE FROM song WHERE game_id = $1;
-- name: ClearSongsBySoundtrackId :exec
DELETE FROM song WHERE soundtrack_id = $1;
-- name: AddSong :exec
INSERT INTO song(game_id, song_name, path, file_name, hash) VALUES ($1, $2, $3, $4, $5);
INSERT INTO song(soundtrack_id, song_name, path, file_name, hash) VALUES ($1, $2, $3, $4, $5);
-- name: CheckSong :one
SELECT COUNT(*) FROM song WHERE path = $1;
@@ -22,14 +22,14 @@ UPDATE song SET song_name=$1, file_name=$2, path=$3 where hash=$4;
-- name: AddHashToSong :exec
UPDATE song SET hash=$1 where path=$2;
-- name: FindSongsFromGame :many
-- name: FindSongsFromSoundtrack :many
SELECT *
FROM song
WHERE game_id = $1;
WHERE soundtrack_id = $1;
-- name: AddSongPlayed :exec
UPDATE song SET times_played = times_played + 1
WHERE game_id = $1 AND song_name = $2;
WHERE soundtrack_id = $1 AND song_name = $2;
-- name: FetchAllSongs :many
SELECT * FROM song;
+1 -1
View File
@@ -1,5 +1,5 @@
-- name: InsertSongInList :exec
INSERT INTO song_list (match_date, match_id, song_no, game_name, song_name)
INSERT INTO song_list (match_date, match_id, song_no, soundtrack_name, song_name)
VALUES ($1, $2, $3, $4, $5);
-- name: GetSongList :many
+49
View File
@@ -0,0 +1,49 @@
-- name: ResetSoundtrackIdSeq :one
SELECT setval('soundtrack_id_seq', (SELECT MAX(id) FROM soundtrack)+1);
-- name: GetSoundtrackNameById :one
SELECT soundtrack_name FROM soundtrack WHERE id = $1;
-- name: GetSoundtrackById :one
SELECT *
FROM soundtrack
WHERE id = $1
AND deleted IS NULL;
-- name: SetSoundtrackDeletionDate :exec
UPDATE soundtrack SET deleted=now() WHERE deleted IS NULL;
-- name: ClearSoundtracks :exec
DELETE FROM soundtrack;
-- name: UpdateSoundtrackName :exec
UPDATE soundtrack SET soundtrack_name=sqlc.arg(name), path=sqlc.arg(path), last_changed=now() WHERE id=sqlc.arg(id);
-- name: UpdateSoundtrackHash :exec
UPDATE soundtrack SET hash=sqlc.arg(hash), last_changed=now() WHERE id=sqlc.arg(id);
-- name: RemoveSoundtrackDeletionDate :exec
UPDATE soundtrack SET deleted=NULL WHERE id=$1;
-- name: GetIdBySoundtrackName :one
SELECT id FROM soundtrack WHERE soundtrack_name = $1;
-- name: InsertSoundtrack :one
INSERT INTO soundtrack (soundtrack_name, path, hash, added) VALUES ($1, $2, $3, now()) returning id;
-- name: InsertSoundtrackWithExistingId :exec
INSERT INTO soundtrack (id, soundtrack_name, path, hash, added) VALUES ($1, $2, $3, $4, now());
-- name: FindAllSoundtracks :many
SELECT *
FROM soundtrack
WHERE deleted IS NULL
ORDER BY soundtrack_name;
-- name: GetAllSoundtracksIncludingDeleted :many
SELECT *
FROM soundtrack
ORDER BY soundtrack_name;
-- name: AddSoundtrackPlayed :exec
UPDATE soundtrack SET times_played = times_played + 1, last_played = now() WHERE id = $1;
+57 -57
View File
@@ -1,10 +1,10 @@
-- Most played games with their songs
-- Most played soundtracks with their songs
-- name: GetMostPlayedGamesWithSongs :many
SELECT
g.id as game_id,
g.game_name,
g.times_played as game_played,
g.last_played as game_last_played,
g.id as soundtrack_id,
g.soundtrack_name,
g.times_played as soundtrack_played,
g.last_played as soundtrack_last_played,
json_agg(
json_build_object(
'song_name', s.song_name,
@@ -13,20 +13,20 @@ SELECT
'file_name', s.file_name
)
) as songs
FROM game g
LEFT JOIN song s ON g.id = s.game_id
FROM soundtrack g
LEFT JOIN song s ON g.id = s.soundtrack_id
WHERE g.deleted IS NULL
GROUP BY g.id, g.game_name, g.times_played, g.last_played
ORDER BY g.times_played DESC, g.game_name
GROUP BY g.id, g.soundtrack_name, g.times_played, g.last_played
ORDER BY g.times_played DESC, g.soundtrack_name
LIMIT $1;
-- Least played games with their songs
-- Least played soundtracks with their songs
-- name: GetLeastPlayedGamesWithSongs :many
SELECT
g.id as game_id,
g.game_name,
g.times_played as game_played,
g.last_played as game_last_played,
g.id as soundtrack_id,
g.soundtrack_name,
g.times_played as soundtrack_played,
g.last_played as soundtrack_last_played,
json_agg(
json_build_object(
'song_name', s.song_name,
@@ -35,39 +35,39 @@ SELECT
'file_name', s.file_name
)
) as songs
FROM game g
LEFT JOIN song s ON g.id = s.game_id
FROM soundtrack g
LEFT JOIN song s ON g.id = s.soundtrack_id
WHERE g.deleted IS NULL
GROUP BY g.id, g.game_name, g.times_played, g.last_played
ORDER BY g.times_played ASC, g.game_name
GROUP BY g.id, g.soundtrack_name, g.times_played, g.last_played
ORDER BY g.times_played ASC, g.soundtrack_name
LIMIT $1;
-- Most played songs with their game info
-- Most played songs with their soundtrack info
-- name: GetMostPlayedSongsWithGame :many
SELECT
s.game_id as game_id,
g.game_name,
s.soundtrack_id as soundtrack_id,
g.soundtrack_name,
s.song_name,
s.path,
s.times_played,
s.file_name
FROM song s
JOIN game g ON s.game_id = g.id
JOIN soundtrack g ON s.soundtrack_id = g.id
WHERE g.deleted IS NULL
ORDER BY s.times_played DESC, s.song_name
LIMIT $1;
-- Least played songs with their game info
-- Least played songs with their soundtrack info
-- name: GetLeastPlayedSongsWithGame :many
SELECT
s.game_id as game_id,
g.game_name,
s.soundtrack_id as soundtrack_id,
g.soundtrack_name,
s.song_name,
s.path,
s.times_played,
s.file_name
FROM song s
JOIN game g ON s.game_id = g.id
JOIN soundtrack g ON s.soundtrack_id = g.id
WHERE g.deleted IS NULL
ORDER BY s.times_played ASC, s.song_name
LIMIT $1;
@@ -75,9 +75,9 @@ LIMIT $1;
-- Games that have never been played (times_played = 0)
-- name: GetNeverPlayedGames :many
SELECT
g.id as game_id,
g.game_name,
g.times_played as game_played,
g.id as soundtrack_id,
g.soundtrack_name,
g.times_played as soundtrack_played,
g.added,
json_agg(
json_build_object(
@@ -86,19 +86,19 @@ SELECT
'times_played', s.times_played
)
) as songs
FROM game g
LEFT JOIN song s ON g.id = s.game_id
FROM soundtrack g
LEFT JOIN song s ON g.id = s.soundtrack_id
WHERE g.deleted IS NULL AND g.times_played = 0
GROUP BY g.id, g.game_name, g.times_played, g.added
ORDER BY g.game_name;
GROUP BY g.id, g.soundtrack_name, g.times_played, g.added
ORDER BY g.soundtrack_name;
-- Last played games (most recently played)
-- Last played soundtracks (most recently played)
-- name: GetLastPlayedGames :many
SELECT
g.id as game_id,
g.game_name,
g.times_played as game_played,
g.last_played as game_last_played,
g.id as soundtrack_id,
g.soundtrack_name,
g.times_played as soundtrack_played,
g.last_played as soundtrack_last_played,
json_agg(
json_build_object(
'song_name', s.song_name,
@@ -106,20 +106,20 @@ SELECT
'times_played', s.times_played
)
) as songs
FROM game g
LEFT JOIN song s ON g.id = s.game_id
FROM soundtrack g
LEFT JOIN song s ON g.id = s.soundtrack_id
WHERE g.deleted IS NULL AND g.last_played IS NOT NULL
GROUP BY g.id, g.game_name, g.times_played, g.last_played
GROUP BY g.id, g.soundtrack_name, g.times_played, g.last_played
ORDER BY g.last_played DESC
LIMIT $1;
-- Oldest played games (least recently played, but has been played at least once)
-- Oldest played soundtracks (least recently played, but has been played at least once)
-- name: GetOldestPlayedGames :many
SELECT
g.id as game_id,
g.game_name,
g.times_played as game_played,
g.last_played as game_last_played,
g.id as soundtrack_id,
g.soundtrack_name,
g.times_played as soundtrack_played,
g.last_played as soundtrack_last_played,
json_agg(
json_build_object(
'song_name', s.song_name,
@@ -127,22 +127,22 @@ SELECT
'times_played', s.times_played
)
) as songs
FROM game g
LEFT JOIN song s ON g.id = s.game_id
FROM soundtrack g
LEFT JOIN song s ON g.id = s.soundtrack_id
WHERE g.deleted IS NULL AND g.last_played IS NOT NULL
GROUP BY g.id, g.game_name, g.times_played, g.last_played
GROUP BY g.id, g.soundtrack_name, g.times_played, g.last_played
ORDER BY g.last_played ASC
LIMIT $1;
-- Get statistics summary
-- name: GetStatisticsSummary :one
SELECT
COUNT(*) as total_games,
SUM(CASE WHEN times_played > 0 THEN 1 ELSE 0 END) as played_games,
SUM(CASE WHEN times_played = 0 THEN 1 ELSE 0 END) as never_played_games,
COALESCE(SUM(times_played), 0)::bigint as total_game_plays,
COALESCE(AVG(times_played), 0)::float as avg_game_plays,
COALESCE(MAX(times_played), 0)::bigint as max_game_plays,
COALESCE(MIN(times_played), 0)::bigint as min_game_plays
FROM game
COUNT(*) as total_soundtracks,
SUM(CASE WHEN times_played > 0 THEN 1 ELSE 0 END) as played_soundtracks,
SUM(CASE WHEN times_played = 0 THEN 1 ELSE 0 END) as never_played_soundtracks,
COALESCE(SUM(times_played), 0)::bigint as total_soundtrack_plays,
COALESCE(AVG(times_played), 0)::float as avg_soundtrack_plays,
COALESCE(MAX(times_played), 0)::bigint as max_soundtrack_plays,
COALESCE(MIN(times_played), 0)::bigint as min_soundtrack_plays
FROM soundtrack
WHERE deleted IS NULL;
-246
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@@ -1,246 +0,0 @@
// Code generated by sqlc. DO NOT EDIT.
// versions:
// sqlc v1.31.1
// source: game.sql
package repository
import (
"context"
)
const addGamePlayed = `-- name: AddGamePlayed :exec
UPDATE game SET times_played = times_played + 1, last_played = now() WHERE id = $1
`
func (q *Queries) AddGamePlayed(ctx context.Context, id int32) error {
_, err := q.db.Exec(ctx, addGamePlayed, id)
return err
}
const clearGames = `-- name: ClearGames :exec
DELETE FROM game
`
func (q *Queries) ClearGames(ctx context.Context) error {
_, err := q.db.Exec(ctx, clearGames)
return err
}
const findAllGames = `-- name: FindAllGames :many
SELECT id, game_name, added, deleted, last_changed, path, times_played, last_played, number_of_songs, hash
FROM game
WHERE deleted IS NULL
ORDER BY game_name
`
func (q *Queries) FindAllGames(ctx context.Context) ([]Game, error) {
rows, err := q.db.Query(ctx, findAllGames)
if err != nil {
return nil, err
}
defer rows.Close()
var items []Game
for rows.Next() {
var i Game
if err := rows.Scan(
&i.ID,
&i.GameName,
&i.Added,
&i.Deleted,
&i.LastChanged,
&i.Path,
&i.TimesPlayed,
&i.LastPlayed,
&i.NumberOfSongs,
&i.Hash,
); err != nil {
return nil, err
}
items = append(items, i)
}
if err := rows.Err(); err != nil {
return nil, err
}
return items, nil
}
const getAllGamesIncludingDeleted = `-- name: GetAllGamesIncludingDeleted :many
SELECT id, game_name, added, deleted, last_changed, path, times_played, last_played, number_of_songs, hash
FROM game
ORDER BY game_name
`
func (q *Queries) GetAllGamesIncludingDeleted(ctx context.Context) ([]Game, error) {
rows, err := q.db.Query(ctx, getAllGamesIncludingDeleted)
if err != nil {
return nil, err
}
defer rows.Close()
var items []Game
for rows.Next() {
var i Game
if err := rows.Scan(
&i.ID,
&i.GameName,
&i.Added,
&i.Deleted,
&i.LastChanged,
&i.Path,
&i.TimesPlayed,
&i.LastPlayed,
&i.NumberOfSongs,
&i.Hash,
); err != nil {
return nil, err
}
items = append(items, i)
}
if err := rows.Err(); err != nil {
return nil, err
}
return items, nil
}
const getGameById = `-- name: GetGameById :one
SELECT id, game_name, added, deleted, last_changed, path, times_played, last_played, number_of_songs, hash
FROM game
WHERE id = $1
AND deleted IS NULL
`
func (q *Queries) GetGameById(ctx context.Context, id int32) (Game, error) {
row := q.db.QueryRow(ctx, getGameById, id)
var i Game
err := row.Scan(
&i.ID,
&i.GameName,
&i.Added,
&i.Deleted,
&i.LastChanged,
&i.Path,
&i.TimesPlayed,
&i.LastPlayed,
&i.NumberOfSongs,
&i.Hash,
)
return i, err
}
const getGameNameById = `-- name: GetGameNameById :one
SELECT game_name FROM game WHERE id = $1
`
func (q *Queries) GetGameNameById(ctx context.Context, id int32) (string, error) {
row := q.db.QueryRow(ctx, getGameNameById, id)
var game_name string
err := row.Scan(&game_name)
return game_name, err
}
const getIdByGameName = `-- name: GetIdByGameName :one
SELECT id FROM game WHERE game_name = $1
`
func (q *Queries) GetIdByGameName(ctx context.Context, gameName string) (int32, error) {
row := q.db.QueryRow(ctx, getIdByGameName, gameName)
var id int32
err := row.Scan(&id)
return id, err
}
const insertGame = `-- name: InsertGame :one
INSERT INTO game (game_name, path, hash, added) VALUES ($1, $2, $3, now()) returning id
`
type InsertGameParams struct {
GameName string `json:"game_name"`
Path string `json:"path"`
Hash string `json:"hash"`
}
func (q *Queries) InsertGame(ctx context.Context, arg InsertGameParams) (int32, error) {
row := q.db.QueryRow(ctx, insertGame, arg.GameName, arg.Path, arg.Hash)
var id int32
err := row.Scan(&id)
return id, err
}
const insertGameWithExistingId = `-- name: InsertGameWithExistingId :exec
INSERT INTO game (id, game_name, path, hash, added) VALUES ($1, $2, $3, $4, now())
`
type InsertGameWithExistingIdParams struct {
ID int32 `json:"id"`
GameName string `json:"game_name"`
Path string `json:"path"`
Hash string `json:"hash"`
}
func (q *Queries) InsertGameWithExistingId(ctx context.Context, arg InsertGameWithExistingIdParams) error {
_, err := q.db.Exec(ctx, insertGameWithExistingId,
arg.ID,
arg.GameName,
arg.Path,
arg.Hash,
)
return err
}
const removeDeletionDate = `-- name: RemoveDeletionDate :exec
UPDATE game SET deleted=NULL WHERE id=$1
`
func (q *Queries) RemoveDeletionDate(ctx context.Context, id int32) error {
_, err := q.db.Exec(ctx, removeDeletionDate, id)
return err
}
const resetGameIdSeq = `-- name: ResetGameIdSeq :one
SELECT setval('game_id_seq', (SELECT MAX(id) FROM game)+1)
`
func (q *Queries) ResetGameIdSeq(ctx context.Context) (int64, error) {
row := q.db.QueryRow(ctx, resetGameIdSeq)
var setval int64
err := row.Scan(&setval)
return setval, err
}
const setGameDeletionDate = `-- name: SetGameDeletionDate :exec
UPDATE game SET deleted=now() WHERE deleted IS NULL
`
func (q *Queries) SetGameDeletionDate(ctx context.Context) error {
_, err := q.db.Exec(ctx, setGameDeletionDate)
return err
}
const updateGameHash = `-- name: UpdateGameHash :exec
UPDATE game SET hash=$1, last_changed=now() WHERE id=$2
`
type UpdateGameHashParams struct {
Hash string `json:"hash"`
ID int32 `json:"id"`
}
func (q *Queries) UpdateGameHash(ctx context.Context, arg UpdateGameHashParams) error {
_, err := q.db.Exec(ctx, updateGameHash, arg.Hash, arg.ID)
return err
}
const updateGameName = `-- name: UpdateGameName :exec
UPDATE game SET game_name=$1, path=$2, last_changed=now() WHERE id=$3
`
type UpdateGameNameParams struct {
Name string `json:"name"`
Path string `json:"path"`
ID int32 `json:"id"`
}
func (q *Queries) UpdateGameName(ctx context.Context, arg UpdateGameNameParams) error {
_, err := q.db.Exec(ctx, updateGameName, arg.Name, arg.Path, arg.ID)
return err
}
+24 -24
View File
@@ -10,19 +10,6 @@ import (
"github.com/jackc/pgx/v5/pgtype"
)
type Game struct {
ID int32 `json:"id"`
GameName string `json:"game_name"`
Added time.Time `json:"added"`
Deleted *time.Time `json:"deleted"`
LastChanged *time.Time `json:"last_changed"`
Path string `json:"path"`
TimesPlayed int32 `json:"times_played"`
LastPlayed *time.Time `json:"last_played"`
NumberOfSongs int32 `json:"number_of_songs"`
Hash string `json:"hash"`
}
type Session struct {
Token string `json:"token"`
IpAddress string `json:"ip_address"`
@@ -33,20 +20,33 @@ type Session struct {
}
type Song struct {
GameID int32 `json:"game_id"`
SongName string `json:"song_name"`
Path string `json:"path"`
TimesPlayed int32 `json:"times_played"`
Hash string `json:"hash"`
FileName *string `json:"file_name"`
SoundtrackID int32 `json:"soundtrack_id"`
SongName string `json:"song_name"`
Path string `json:"path"`
TimesPlayed int32 `json:"times_played"`
Hash string `json:"hash"`
FileName *string `json:"file_name"`
}
type SongList struct {
MatchDate time.Time `json:"match_date"`
MatchID int32 `json:"match_id"`
SongNo int32 `json:"song_no"`
GameName *string `json:"game_name"`
SongName *string `json:"song_name"`
MatchDate time.Time `json:"match_date"`
MatchID int32 `json:"match_id"`
SongNo int32 `json:"song_no"`
SoundtrackName *string `json:"soundtrack_name"`
SongName *string `json:"song_name"`
}
type Soundtrack struct {
ID int32 `json:"id"`
SoundtrackName string `json:"soundtrack_name"`
Added time.Time `json:"added"`
Deleted *time.Time `json:"deleted"`
LastChanged *time.Time `json:"last_changed"`
Path string `json:"path"`
TimesPlayed int32 `json:"times_played"`
LastPlayed *time.Time `json:"last_played"`
NumberOfSongs int32 `json:"number_of_songs"`
Hash string `json:"hash"`
}
type Vgmq struct {
+25 -25
View File
@@ -24,20 +24,20 @@ func (q *Queries) AddHashToSong(ctx context.Context, arg AddHashToSongParams) er
}
const addSong = `-- name: AddSong :exec
INSERT INTO song(game_id, song_name, path, file_name, hash) VALUES ($1, $2, $3, $4, $5)
INSERT INTO song(soundtrack_id, song_name, path, file_name, hash) VALUES ($1, $2, $3, $4, $5)
`
type AddSongParams struct {
GameID int32 `json:"game_id"`
SongName string `json:"song_name"`
Path string `json:"path"`
FileName *string `json:"file_name"`
Hash string `json:"hash"`
SoundtrackID int32 `json:"soundtrack_id"`
SongName string `json:"song_name"`
Path string `json:"path"`
FileName *string `json:"file_name"`
Hash string `json:"hash"`
}
func (q *Queries) AddSong(ctx context.Context, arg AddSongParams) error {
_, err := q.db.Exec(ctx, addSong,
arg.GameID,
arg.SoundtrackID,
arg.SongName,
arg.Path,
arg.FileName,
@@ -48,16 +48,16 @@ func (q *Queries) AddSong(ctx context.Context, arg AddSongParams) error {
const addSongPlayed = `-- name: AddSongPlayed :exec
UPDATE song SET times_played = times_played + 1
WHERE game_id = $1 AND song_name = $2
WHERE soundtrack_id = $1 AND song_name = $2
`
type AddSongPlayedParams struct {
GameID int32 `json:"game_id"`
SongName string `json:"song_name"`
SoundtrackID int32 `json:"soundtrack_id"`
SongName string `json:"song_name"`
}
func (q *Queries) AddSongPlayed(ctx context.Context, arg AddSongPlayedParams) error {
_, err := q.db.Exec(ctx, addSongPlayed, arg.GameID, arg.SongName)
_, err := q.db.Exec(ctx, addSongPlayed, arg.SoundtrackID, arg.SongName)
return err
}
@@ -92,17 +92,17 @@ func (q *Queries) ClearSongs(ctx context.Context) error {
return err
}
const clearSongsByGameId = `-- name: ClearSongsByGameId :exec
DELETE FROM song WHERE game_id = $1
const clearSongsBySoundtrackId = `-- name: ClearSongsBySoundtrackId :exec
DELETE FROM song WHERE soundtrack_id = $1
`
func (q *Queries) ClearSongsByGameId(ctx context.Context, gameID int32) error {
_, err := q.db.Exec(ctx, clearSongsByGameId, gameID)
func (q *Queries) ClearSongsBySoundtrackId(ctx context.Context, soundtrackID int32) error {
_, err := q.db.Exec(ctx, clearSongsBySoundtrackId, soundtrackID)
return err
}
const fetchAllSongs = `-- name: FetchAllSongs :many
SELECT game_id, song_name, path, times_played, hash, file_name FROM song
SELECT soundtrack_id, song_name, path, times_played, hash, file_name FROM song
`
func (q *Queries) FetchAllSongs(ctx context.Context) ([]Song, error) {
@@ -115,7 +115,7 @@ func (q *Queries) FetchAllSongs(ctx context.Context) ([]Song, error) {
for rows.Next() {
var i Song
if err := rows.Scan(
&i.GameID,
&i.SoundtrackID,
&i.SongName,
&i.Path,
&i.TimesPlayed,
@@ -132,14 +132,14 @@ func (q *Queries) FetchAllSongs(ctx context.Context) ([]Song, error) {
return items, nil
}
const findSongsFromGame = `-- name: FindSongsFromGame :many
SELECT game_id, song_name, path, times_played, hash, file_name
const findSongsFromSoundtrack = `-- name: FindSongsFromSoundtrack :many
SELECT soundtrack_id, song_name, path, times_played, hash, file_name
FROM song
WHERE game_id = $1
WHERE soundtrack_id = $1
`
func (q *Queries) FindSongsFromGame(ctx context.Context, gameID int32) ([]Song, error) {
rows, err := q.db.Query(ctx, findSongsFromGame, gameID)
func (q *Queries) FindSongsFromSoundtrack(ctx context.Context, soundtrackID int32) ([]Song, error) {
rows, err := q.db.Query(ctx, findSongsFromSoundtrack, soundtrackID)
if err != nil {
return nil, err
}
@@ -148,7 +148,7 @@ func (q *Queries) FindSongsFromGame(ctx context.Context, gameID int32) ([]Song,
for rows.Next() {
var i Song
if err := rows.Scan(
&i.GameID,
&i.SoundtrackID,
&i.SongName,
&i.Path,
&i.TimesPlayed,
@@ -166,14 +166,14 @@ func (q *Queries) FindSongsFromGame(ctx context.Context, gameID int32) ([]Song,
}
const getSongWithHash = `-- name: GetSongWithHash :one
SELECT game_id, song_name, path, times_played, hash, file_name FROM song WHERE hash = $1
SELECT soundtrack_id, song_name, path, times_played, hash, file_name FROM song WHERE hash = $1
`
func (q *Queries) GetSongWithHash(ctx context.Context, hash string) (Song, error) {
row := q.db.QueryRow(ctx, getSongWithHash, hash)
var i Song
err := row.Scan(
&i.GameID,
&i.SoundtrackID,
&i.SongName,
&i.Path,
&i.TimesPlayed,
+9 -9
View File
@@ -11,7 +11,7 @@ import (
)
const getSongList = `-- name: GetSongList :many
SELECT match_date, match_id, song_no, game_name, song_name
SELECT match_date, match_id, song_no, soundtrack_name, song_name
FROM song_list
WHERE match_date = $1
ORDER BY song_no DESC
@@ -30,7 +30,7 @@ func (q *Queries) GetSongList(ctx context.Context, matchDate time.Time) ([]SongL
&i.MatchDate,
&i.MatchID,
&i.SongNo,
&i.GameName,
&i.SoundtrackName,
&i.SongName,
); err != nil {
return nil, err
@@ -44,16 +44,16 @@ func (q *Queries) GetSongList(ctx context.Context, matchDate time.Time) ([]SongL
}
const insertSongInList = `-- name: InsertSongInList :exec
INSERT INTO song_list (match_date, match_id, song_no, game_name, song_name)
INSERT INTO song_list (match_date, match_id, song_no, soundtrack_name, song_name)
VALUES ($1, $2, $3, $4, $5)
`
type InsertSongInListParams struct {
MatchDate time.Time `json:"match_date"`
MatchID int32 `json:"match_id"`
SongNo int32 `json:"song_no"`
GameName *string `json:"game_name"`
SongName *string `json:"song_name"`
MatchDate time.Time `json:"match_date"`
MatchID int32 `json:"match_id"`
SongNo int32 `json:"song_no"`
SoundtrackName *string `json:"soundtrack_name"`
SongName *string `json:"song_name"`
}
func (q *Queries) InsertSongInList(ctx context.Context, arg InsertSongInListParams) error {
@@ -61,7 +61,7 @@ func (q *Queries) InsertSongInList(ctx context.Context, arg InsertSongInListPara
arg.MatchDate,
arg.MatchID,
arg.SongNo,
arg.GameName,
arg.SoundtrackName,
arg.SongName,
)
return err
+246
View File
@@ -0,0 +1,246 @@
// Code generated by sqlc. DO NOT EDIT.
// versions:
// sqlc v1.31.1
// source: soundtrack.sql
package repository
import (
"context"
)
const addSoundtrackPlayed = `-- name: AddSoundtrackPlayed :exec
UPDATE soundtrack SET times_played = times_played + 1, last_played = now() WHERE id = $1
`
func (q *Queries) AddSoundtrackPlayed(ctx context.Context, id int32) error {
_, err := q.db.Exec(ctx, addSoundtrackPlayed, id)
return err
}
const clearSoundtracks = `-- name: ClearSoundtracks :exec
DELETE FROM soundtrack
`
func (q *Queries) ClearSoundtracks(ctx context.Context) error {
_, err := q.db.Exec(ctx, clearSoundtracks)
return err
}
const findAllSoundtracks = `-- name: FindAllSoundtracks :many
SELECT id, soundtrack_name, added, deleted, last_changed, path, times_played, last_played, number_of_songs, hash
FROM soundtrack
WHERE deleted IS NULL
ORDER BY soundtrack_name
`
func (q *Queries) FindAllSoundtracks(ctx context.Context) ([]Soundtrack, error) {
rows, err := q.db.Query(ctx, findAllSoundtracks)
if err != nil {
return nil, err
}
defer rows.Close()
var items []Soundtrack
for rows.Next() {
var i Soundtrack
if err := rows.Scan(
&i.ID,
&i.SoundtrackName,
&i.Added,
&i.Deleted,
&i.LastChanged,
&i.Path,
&i.TimesPlayed,
&i.LastPlayed,
&i.NumberOfSongs,
&i.Hash,
); err != nil {
return nil, err
}
items = append(items, i)
}
if err := rows.Err(); err != nil {
return nil, err
}
return items, nil
}
const getAllSoundtracksIncludingDeleted = `-- name: GetAllSoundtracksIncludingDeleted :many
SELECT id, soundtrack_name, added, deleted, last_changed, path, times_played, last_played, number_of_songs, hash
FROM soundtrack
ORDER BY soundtrack_name
`
func (q *Queries) GetAllSoundtracksIncludingDeleted(ctx context.Context) ([]Soundtrack, error) {
rows, err := q.db.Query(ctx, getAllSoundtracksIncludingDeleted)
if err != nil {
return nil, err
}
defer rows.Close()
var items []Soundtrack
for rows.Next() {
var i Soundtrack
if err := rows.Scan(
&i.ID,
&i.SoundtrackName,
&i.Added,
&i.Deleted,
&i.LastChanged,
&i.Path,
&i.TimesPlayed,
&i.LastPlayed,
&i.NumberOfSongs,
&i.Hash,
); err != nil {
return nil, err
}
items = append(items, i)
}
if err := rows.Err(); err != nil {
return nil, err
}
return items, nil
}
const getIdBySoundtrackName = `-- name: GetIdBySoundtrackName :one
SELECT id FROM soundtrack WHERE soundtrack_name = $1
`
func (q *Queries) GetIdBySoundtrackName(ctx context.Context, soundtrackName string) (int32, error) {
row := q.db.QueryRow(ctx, getIdBySoundtrackName, soundtrackName)
var id int32
err := row.Scan(&id)
return id, err
}
const getSoundtrackById = `-- name: GetSoundtrackById :one
SELECT id, soundtrack_name, added, deleted, last_changed, path, times_played, last_played, number_of_songs, hash
FROM soundtrack
WHERE id = $1
AND deleted IS NULL
`
func (q *Queries) GetSoundtrackById(ctx context.Context, id int32) (Soundtrack, error) {
row := q.db.QueryRow(ctx, getSoundtrackById, id)
var i Soundtrack
err := row.Scan(
&i.ID,
&i.SoundtrackName,
&i.Added,
&i.Deleted,
&i.LastChanged,
&i.Path,
&i.TimesPlayed,
&i.LastPlayed,
&i.NumberOfSongs,
&i.Hash,
)
return i, err
}
const getSoundtrackNameById = `-- name: GetSoundtrackNameById :one
SELECT soundtrack_name FROM soundtrack WHERE id = $1
`
func (q *Queries) GetSoundtrackNameById(ctx context.Context, id int32) (string, error) {
row := q.db.QueryRow(ctx, getSoundtrackNameById, id)
var soundtrack_name string
err := row.Scan(&soundtrack_name)
return soundtrack_name, err
}
const insertSoundtrack = `-- name: InsertSoundtrack :one
INSERT INTO soundtrack (soundtrack_name, path, hash, added) VALUES ($1, $2, $3, now()) returning id
`
type InsertSoundtrackParams struct {
SoundtrackName string `json:"soundtrack_name"`
Path string `json:"path"`
Hash string `json:"hash"`
}
func (q *Queries) InsertSoundtrack(ctx context.Context, arg InsertSoundtrackParams) (int32, error) {
row := q.db.QueryRow(ctx, insertSoundtrack, arg.SoundtrackName, arg.Path, arg.Hash)
var id int32
err := row.Scan(&id)
return id, err
}
const insertSoundtrackWithExistingId = `-- name: InsertSoundtrackWithExistingId :exec
INSERT INTO soundtrack (id, soundtrack_name, path, hash, added) VALUES ($1, $2, $3, $4, now())
`
type InsertSoundtrackWithExistingIdParams struct {
ID int32 `json:"id"`
SoundtrackName string `json:"soundtrack_name"`
Path string `json:"path"`
Hash string `json:"hash"`
}
func (q *Queries) InsertSoundtrackWithExistingId(ctx context.Context, arg InsertSoundtrackWithExistingIdParams) error {
_, err := q.db.Exec(ctx, insertSoundtrackWithExistingId,
arg.ID,
arg.SoundtrackName,
arg.Path,
arg.Hash,
)
return err
}
const removeSoundtrackDeletionDate = `-- name: RemoveSoundtrackDeletionDate :exec
UPDATE soundtrack SET deleted=NULL WHERE id=$1
`
func (q *Queries) RemoveSoundtrackDeletionDate(ctx context.Context, id int32) error {
_, err := q.db.Exec(ctx, removeSoundtrackDeletionDate, id)
return err
}
const resetSoundtrackIdSeq = `-- name: ResetSoundtrackIdSeq :one
SELECT setval('soundtrack_id_seq', (SELECT MAX(id) FROM soundtrack)+1)
`
func (q *Queries) ResetSoundtrackIdSeq(ctx context.Context) (int64, error) {
row := q.db.QueryRow(ctx, resetSoundtrackIdSeq)
var setval int64
err := row.Scan(&setval)
return setval, err
}
const setSoundtrackDeletionDate = `-- name: SetSoundtrackDeletionDate :exec
UPDATE soundtrack SET deleted=now() WHERE deleted IS NULL
`
func (q *Queries) SetSoundtrackDeletionDate(ctx context.Context) error {
_, err := q.db.Exec(ctx, setSoundtrackDeletionDate)
return err
}
const updateSoundtrackHash = `-- name: UpdateSoundtrackHash :exec
UPDATE soundtrack SET hash=$1, last_changed=now() WHERE id=$2
`
type UpdateSoundtrackHashParams struct {
Hash string `json:"hash"`
ID int32 `json:"id"`
}
func (q *Queries) UpdateSoundtrackHash(ctx context.Context, arg UpdateSoundtrackHashParams) error {
_, err := q.db.Exec(ctx, updateSoundtrackHash, arg.Hash, arg.ID)
return err
}
const updateSoundtrackName = `-- name: UpdateSoundtrackName :exec
UPDATE soundtrack SET soundtrack_name=$1, path=$2, last_changed=now() WHERE id=$3
`
type UpdateSoundtrackNameParams struct {
Name string `json:"name"`
Path string `json:"path"`
ID int32 `json:"id"`
}
func (q *Queries) UpdateSoundtrackName(ctx context.Context, arg UpdateSoundtrackNameParams) error {
_, err := q.db.Exec(ctx, updateSoundtrackName, arg.Name, arg.Path, arg.ID)
return err
}
+131 -131
View File
@@ -12,10 +12,10 @@ import (
const getLastPlayedGames = `-- name: GetLastPlayedGames :many
SELECT
g.id as game_id,
g.game_name,
g.times_played as game_played,
g.last_played as game_last_played,
g.id as soundtrack_id,
g.soundtrack_name,
g.times_played as soundtrack_played,
g.last_played as soundtrack_last_played,
json_agg(
json_build_object(
'song_name', s.song_name,
@@ -23,23 +23,23 @@ SELECT
'times_played', s.times_played
)
) as songs
FROM game g
LEFT JOIN song s ON g.id = s.game_id
FROM soundtrack g
LEFT JOIN song s ON g.id = s.soundtrack_id
WHERE g.deleted IS NULL AND g.last_played IS NOT NULL
GROUP BY g.id, g.game_name, g.times_played, g.last_played
GROUP BY g.id, g.soundtrack_name, g.times_played, g.last_played
ORDER BY g.last_played DESC
LIMIT $1
`
type GetLastPlayedGamesRow struct {
GameID int32 `json:"game_id"`
GameName string `json:"game_name"`
GamePlayed int32 `json:"game_played"`
GameLastPlayed *time.Time `json:"game_last_played"`
Songs []byte `json:"songs"`
SoundtrackID int32 `json:"soundtrack_id"`
SoundtrackName string `json:"soundtrack_name"`
SoundtrackPlayed int32 `json:"soundtrack_played"`
SoundtrackLastPlayed *time.Time `json:"soundtrack_last_played"`
Songs []byte `json:"songs"`
}
// Last played games (most recently played)
// Last played soundtracks (most recently played)
func (q *Queries) GetLastPlayedGames(ctx context.Context, limit int32) ([]GetLastPlayedGamesRow, error) {
rows, err := q.db.Query(ctx, getLastPlayedGames, limit)
if err != nil {
@@ -50,10 +50,10 @@ func (q *Queries) GetLastPlayedGames(ctx context.Context, limit int32) ([]GetLas
for rows.Next() {
var i GetLastPlayedGamesRow
if err := rows.Scan(
&i.GameID,
&i.GameName,
&i.GamePlayed,
&i.GameLastPlayed,
&i.SoundtrackID,
&i.SoundtrackName,
&i.SoundtrackPlayed,
&i.SoundtrackLastPlayed,
&i.Songs,
); err != nil {
return nil, err
@@ -68,10 +68,10 @@ func (q *Queries) GetLastPlayedGames(ctx context.Context, limit int32) ([]GetLas
const getLeastPlayedGamesWithSongs = `-- name: GetLeastPlayedGamesWithSongs :many
SELECT
g.id as game_id,
g.game_name,
g.times_played as game_played,
g.last_played as game_last_played,
g.id as soundtrack_id,
g.soundtrack_name,
g.times_played as soundtrack_played,
g.last_played as soundtrack_last_played,
json_agg(
json_build_object(
'song_name', s.song_name,
@@ -80,23 +80,23 @@ SELECT
'file_name', s.file_name
)
) as songs
FROM game g
LEFT JOIN song s ON g.id = s.game_id
FROM soundtrack g
LEFT JOIN song s ON g.id = s.soundtrack_id
WHERE g.deleted IS NULL
GROUP BY g.id, g.game_name, g.times_played, g.last_played
ORDER BY g.times_played ASC, g.game_name
GROUP BY g.id, g.soundtrack_name, g.times_played, g.last_played
ORDER BY g.times_played ASC, g.soundtrack_name
LIMIT $1
`
type GetLeastPlayedGamesWithSongsRow struct {
GameID int32 `json:"game_id"`
GameName string `json:"game_name"`
GamePlayed int32 `json:"game_played"`
GameLastPlayed *time.Time `json:"game_last_played"`
Songs []byte `json:"songs"`
SoundtrackID int32 `json:"soundtrack_id"`
SoundtrackName string `json:"soundtrack_name"`
SoundtrackPlayed int32 `json:"soundtrack_played"`
SoundtrackLastPlayed *time.Time `json:"soundtrack_last_played"`
Songs []byte `json:"songs"`
}
// Least played games with their songs
// Least played soundtracks with their songs
func (q *Queries) GetLeastPlayedGamesWithSongs(ctx context.Context, limit int32) ([]GetLeastPlayedGamesWithSongsRow, error) {
rows, err := q.db.Query(ctx, getLeastPlayedGamesWithSongs, limit)
if err != nil {
@@ -107,10 +107,10 @@ func (q *Queries) GetLeastPlayedGamesWithSongs(ctx context.Context, limit int32)
for rows.Next() {
var i GetLeastPlayedGamesWithSongsRow
if err := rows.Scan(
&i.GameID,
&i.GameName,
&i.GamePlayed,
&i.GameLastPlayed,
&i.SoundtrackID,
&i.SoundtrackName,
&i.SoundtrackPlayed,
&i.SoundtrackLastPlayed,
&i.Songs,
); err != nil {
return nil, err
@@ -125,29 +125,29 @@ func (q *Queries) GetLeastPlayedGamesWithSongs(ctx context.Context, limit int32)
const getLeastPlayedSongsWithGame = `-- name: GetLeastPlayedSongsWithGame :many
SELECT
s.game_id as game_id,
g.game_name,
s.soundtrack_id as soundtrack_id,
g.soundtrack_name,
s.song_name,
s.path,
s.times_played,
s.file_name
FROM song s
JOIN game g ON s.game_id = g.id
JOIN soundtrack g ON s.soundtrack_id = g.id
WHERE g.deleted IS NULL
ORDER BY s.times_played ASC, s.song_name
LIMIT $1
`
type GetLeastPlayedSongsWithGameRow struct {
GameID int32 `json:"game_id"`
GameName string `json:"game_name"`
SongName string `json:"song_name"`
Path string `json:"path"`
TimesPlayed int32 `json:"times_played"`
FileName *string `json:"file_name"`
SoundtrackID int32 `json:"soundtrack_id"`
SoundtrackName string `json:"soundtrack_name"`
SongName string `json:"song_name"`
Path string `json:"path"`
TimesPlayed int32 `json:"times_played"`
FileName *string `json:"file_name"`
}
// Least played songs with their game info
// Least played songs with their soundtrack info
func (q *Queries) GetLeastPlayedSongsWithGame(ctx context.Context, limit int32) ([]GetLeastPlayedSongsWithGameRow, error) {
rows, err := q.db.Query(ctx, getLeastPlayedSongsWithGame, limit)
if err != nil {
@@ -158,8 +158,8 @@ func (q *Queries) GetLeastPlayedSongsWithGame(ctx context.Context, limit int32)
for rows.Next() {
var i GetLeastPlayedSongsWithGameRow
if err := rows.Scan(
&i.GameID,
&i.GameName,
&i.SoundtrackID,
&i.SoundtrackName,
&i.SongName,
&i.Path,
&i.TimesPlayed,
@@ -177,10 +177,10 @@ func (q *Queries) GetLeastPlayedSongsWithGame(ctx context.Context, limit int32)
const getMostPlayedGamesWithSongs = `-- name: GetMostPlayedGamesWithSongs :many
SELECT
g.id as game_id,
g.game_name,
g.times_played as game_played,
g.last_played as game_last_played,
g.id as soundtrack_id,
g.soundtrack_name,
g.times_played as soundtrack_played,
g.last_played as soundtrack_last_played,
json_agg(
json_build_object(
'song_name', s.song_name,
@@ -189,23 +189,23 @@ SELECT
'file_name', s.file_name
)
) as songs
FROM game g
LEFT JOIN song s ON g.id = s.game_id
FROM soundtrack g
LEFT JOIN song s ON g.id = s.soundtrack_id
WHERE g.deleted IS NULL
GROUP BY g.id, g.game_name, g.times_played, g.last_played
ORDER BY g.times_played DESC, g.game_name
GROUP BY g.id, g.soundtrack_name, g.times_played, g.last_played
ORDER BY g.times_played DESC, g.soundtrack_name
LIMIT $1
`
type GetMostPlayedGamesWithSongsRow struct {
GameID int32 `json:"game_id"`
GameName string `json:"game_name"`
GamePlayed int32 `json:"game_played"`
GameLastPlayed *time.Time `json:"game_last_played"`
Songs []byte `json:"songs"`
SoundtrackID int32 `json:"soundtrack_id"`
SoundtrackName string `json:"soundtrack_name"`
SoundtrackPlayed int32 `json:"soundtrack_played"`
SoundtrackLastPlayed *time.Time `json:"soundtrack_last_played"`
Songs []byte `json:"songs"`
}
// Most played games with their songs
// Most played soundtracks with their songs
func (q *Queries) GetMostPlayedGamesWithSongs(ctx context.Context, limit int32) ([]GetMostPlayedGamesWithSongsRow, error) {
rows, err := q.db.Query(ctx, getMostPlayedGamesWithSongs, limit)
if err != nil {
@@ -216,10 +216,10 @@ func (q *Queries) GetMostPlayedGamesWithSongs(ctx context.Context, limit int32)
for rows.Next() {
var i GetMostPlayedGamesWithSongsRow
if err := rows.Scan(
&i.GameID,
&i.GameName,
&i.GamePlayed,
&i.GameLastPlayed,
&i.SoundtrackID,
&i.SoundtrackName,
&i.SoundtrackPlayed,
&i.SoundtrackLastPlayed,
&i.Songs,
); err != nil {
return nil, err
@@ -234,29 +234,29 @@ func (q *Queries) GetMostPlayedGamesWithSongs(ctx context.Context, limit int32)
const getMostPlayedSongsWithGame = `-- name: GetMostPlayedSongsWithGame :many
SELECT
s.game_id as game_id,
g.game_name,
s.soundtrack_id as soundtrack_id,
g.soundtrack_name,
s.song_name,
s.path,
s.times_played,
s.file_name
FROM song s
JOIN game g ON s.game_id = g.id
JOIN soundtrack g ON s.soundtrack_id = g.id
WHERE g.deleted IS NULL
ORDER BY s.times_played DESC, s.song_name
LIMIT $1
`
type GetMostPlayedSongsWithGameRow struct {
GameID int32 `json:"game_id"`
GameName string `json:"game_name"`
SongName string `json:"song_name"`
Path string `json:"path"`
TimesPlayed int32 `json:"times_played"`
FileName *string `json:"file_name"`
SoundtrackID int32 `json:"soundtrack_id"`
SoundtrackName string `json:"soundtrack_name"`
SongName string `json:"song_name"`
Path string `json:"path"`
TimesPlayed int32 `json:"times_played"`
FileName *string `json:"file_name"`
}
// Most played songs with their game info
// Most played songs with their soundtrack info
func (q *Queries) GetMostPlayedSongsWithGame(ctx context.Context, limit int32) ([]GetMostPlayedSongsWithGameRow, error) {
rows, err := q.db.Query(ctx, getMostPlayedSongsWithGame, limit)
if err != nil {
@@ -267,8 +267,8 @@ func (q *Queries) GetMostPlayedSongsWithGame(ctx context.Context, limit int32) (
for rows.Next() {
var i GetMostPlayedSongsWithGameRow
if err := rows.Scan(
&i.GameID,
&i.GameName,
&i.SoundtrackID,
&i.SoundtrackName,
&i.SongName,
&i.Path,
&i.TimesPlayed,
@@ -286,9 +286,9 @@ func (q *Queries) GetMostPlayedSongsWithGame(ctx context.Context, limit int32) (
const getNeverPlayedGames = `-- name: GetNeverPlayedGames :many
SELECT
g.id as game_id,
g.game_name,
g.times_played as game_played,
g.id as soundtrack_id,
g.soundtrack_name,
g.times_played as soundtrack_played,
g.added,
json_agg(
json_build_object(
@@ -297,19 +297,19 @@ SELECT
'times_played', s.times_played
)
) as songs
FROM game g
LEFT JOIN song s ON g.id = s.game_id
FROM soundtrack g
LEFT JOIN song s ON g.id = s.soundtrack_id
WHERE g.deleted IS NULL AND g.times_played = 0
GROUP BY g.id, g.game_name, g.times_played, g.added
ORDER BY g.game_name
GROUP BY g.id, g.soundtrack_name, g.times_played, g.added
ORDER BY g.soundtrack_name
`
type GetNeverPlayedGamesRow struct {
GameID int32 `json:"game_id"`
GameName string `json:"game_name"`
GamePlayed int32 `json:"game_played"`
Added time.Time `json:"added"`
Songs []byte `json:"songs"`
SoundtrackID int32 `json:"soundtrack_id"`
SoundtrackName string `json:"soundtrack_name"`
SoundtrackPlayed int32 `json:"soundtrack_played"`
Added time.Time `json:"added"`
Songs []byte `json:"songs"`
}
// Games that have never been played (times_played = 0)
@@ -323,9 +323,9 @@ func (q *Queries) GetNeverPlayedGames(ctx context.Context) ([]GetNeverPlayedGame
for rows.Next() {
var i GetNeverPlayedGamesRow
if err := rows.Scan(
&i.GameID,
&i.GameName,
&i.GamePlayed,
&i.SoundtrackID,
&i.SoundtrackName,
&i.SoundtrackPlayed,
&i.Added,
&i.Songs,
); err != nil {
@@ -341,10 +341,10 @@ func (q *Queries) GetNeverPlayedGames(ctx context.Context) ([]GetNeverPlayedGame
const getOldestPlayedGames = `-- name: GetOldestPlayedGames :many
SELECT
g.id as game_id,
g.game_name,
g.times_played as game_played,
g.last_played as game_last_played,
g.id as soundtrack_id,
g.soundtrack_name,
g.times_played as soundtrack_played,
g.last_played as soundtrack_last_played,
json_agg(
json_build_object(
'song_name', s.song_name,
@@ -352,23 +352,23 @@ SELECT
'times_played', s.times_played
)
) as songs
FROM game g
LEFT JOIN song s ON g.id = s.game_id
FROM soundtrack g
LEFT JOIN song s ON g.id = s.soundtrack_id
WHERE g.deleted IS NULL AND g.last_played IS NOT NULL
GROUP BY g.id, g.game_name, g.times_played, g.last_played
GROUP BY g.id, g.soundtrack_name, g.times_played, g.last_played
ORDER BY g.last_played ASC
LIMIT $1
`
type GetOldestPlayedGamesRow struct {
GameID int32 `json:"game_id"`
GameName string `json:"game_name"`
GamePlayed int32 `json:"game_played"`
GameLastPlayed *time.Time `json:"game_last_played"`
Songs []byte `json:"songs"`
SoundtrackID int32 `json:"soundtrack_id"`
SoundtrackName string `json:"soundtrack_name"`
SoundtrackPlayed int32 `json:"soundtrack_played"`
SoundtrackLastPlayed *time.Time `json:"soundtrack_last_played"`
Songs []byte `json:"songs"`
}
// Oldest played games (least recently played, but has been played at least once)
// Oldest played soundtracks (least recently played, but has been played at least once)
func (q *Queries) GetOldestPlayedGames(ctx context.Context, limit int32) ([]GetOldestPlayedGamesRow, error) {
rows, err := q.db.Query(ctx, getOldestPlayedGames, limit)
if err != nil {
@@ -379,10 +379,10 @@ func (q *Queries) GetOldestPlayedGames(ctx context.Context, limit int32) ([]GetO
for rows.Next() {
var i GetOldestPlayedGamesRow
if err := rows.Scan(
&i.GameID,
&i.GameName,
&i.GamePlayed,
&i.GameLastPlayed,
&i.SoundtrackID,
&i.SoundtrackName,
&i.SoundtrackPlayed,
&i.SoundtrackLastPlayed,
&i.Songs,
); err != nil {
return nil, err
@@ -397,25 +397,25 @@ func (q *Queries) GetOldestPlayedGames(ctx context.Context, limit int32) ([]GetO
const getStatisticsSummary = `-- name: GetStatisticsSummary :one
SELECT
COUNT(*) as total_games,
SUM(CASE WHEN times_played > 0 THEN 1 ELSE 0 END) as played_games,
SUM(CASE WHEN times_played = 0 THEN 1 ELSE 0 END) as never_played_games,
COALESCE(SUM(times_played), 0)::bigint as total_game_plays,
COALESCE(AVG(times_played), 0)::float as avg_game_plays,
COALESCE(MAX(times_played), 0)::bigint as max_game_plays,
COALESCE(MIN(times_played), 0)::bigint as min_game_plays
FROM game
COUNT(*) as total_soundtracks,
SUM(CASE WHEN times_played > 0 THEN 1 ELSE 0 END) as played_soundtracks,
SUM(CASE WHEN times_played = 0 THEN 1 ELSE 0 END) as never_played_soundtracks,
COALESCE(SUM(times_played), 0)::bigint as total_soundtrack_plays,
COALESCE(AVG(times_played), 0)::float as avg_soundtrack_plays,
COALESCE(MAX(times_played), 0)::bigint as max_soundtrack_plays,
COALESCE(MIN(times_played), 0)::bigint as min_soundtrack_plays
FROM soundtrack
WHERE deleted IS NULL
`
type GetStatisticsSummaryRow struct {
TotalGames int64 `json:"total_games"`
PlayedGames int64 `json:"played_games"`
NeverPlayedGames int64 `json:"never_played_games"`
TotalGamePlays int64 `json:"total_game_plays"`
AvgGamePlays float64 `json:"avg_game_plays"`
MaxGamePlays int64 `json:"max_game_plays"`
MinGamePlays int64 `json:"min_game_plays"`
TotalSoundtracks int64 `json:"total_soundtracks"`
PlayedSoundtracks int64 `json:"played_soundtracks"`
NeverPlayedSoundtracks int64 `json:"never_played_soundtracks"`
TotalSoundtrackPlays int64 `json:"total_soundtrack_plays"`
AvgSoundtrackPlays float64 `json:"avg_soundtrack_plays"`
MaxSoundtrackPlays int64 `json:"max_soundtrack_plays"`
MinSoundtrackPlays int64 `json:"min_soundtrack_plays"`
}
// Get statistics summary
@@ -423,13 +423,13 @@ func (q *Queries) GetStatisticsSummary(ctx context.Context) (GetStatisticsSummar
row := q.db.QueryRow(ctx, getStatisticsSummary)
var i GetStatisticsSummaryRow
err := row.Scan(
&i.TotalGames,
&i.PlayedGames,
&i.NeverPlayedGames,
&i.TotalGamePlays,
&i.AvgGamePlays,
&i.MaxGamePlays,
&i.MinGamePlays,
&i.TotalSoundtracks,
&i.PlayedSoundtracks,
&i.NeverPlayedSoundtracks,
&i.TotalSoundtrackPlays,
&i.AvgSoundtrackPlays,
&i.MaxSoundtrackPlays,
&i.MinSoundtrackPlays,
)
return i, err
}