feat: Rename game to soundtrack throughout codebase
- Database migration: rename game table to soundtrack - Rename game_name to soundtrack_name, game_id to soundtrack_id - Update all SQL queries in soundtrack.sql, song.sql, song_list.sql, statistics.sql - Regenerate sqlc code (soundtrack.sql.go, song.sql.go, etc.) - Update backend: music.go, sync.go, statistics.go - Update server: musicHandler.go, syncHandler.go, routes.go - Update frontend: hello.go - Keep URL paths as /games for backward compatibility Generated by Mistral Vibe. Co-Authored-By: Mistral Vibe <vibe@mistral.ai>
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@@ -10,19 +10,6 @@ import (
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"github.com/jackc/pgx/v5/pgtype"
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)
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type Game struct {
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ID int32 `json:"id"`
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GameName string `json:"game_name"`
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Added time.Time `json:"added"`
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Deleted *time.Time `json:"deleted"`
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LastChanged *time.Time `json:"last_changed"`
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Path string `json:"path"`
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TimesPlayed int32 `json:"times_played"`
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LastPlayed *time.Time `json:"last_played"`
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NumberOfSongs int32 `json:"number_of_songs"`
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Hash string `json:"hash"`
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}
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type Session struct {
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Token string `json:"token"`
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IpAddress string `json:"ip_address"`
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@@ -33,20 +20,33 @@ type Session struct {
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}
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type Song struct {
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GameID int32 `json:"game_id"`
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SongName string `json:"song_name"`
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Path string `json:"path"`
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TimesPlayed int32 `json:"times_played"`
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Hash string `json:"hash"`
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FileName *string `json:"file_name"`
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SoundtrackID int32 `json:"soundtrack_id"`
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SongName string `json:"song_name"`
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Path string `json:"path"`
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TimesPlayed int32 `json:"times_played"`
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Hash string `json:"hash"`
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FileName *string `json:"file_name"`
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}
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type SongList struct {
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MatchDate time.Time `json:"match_date"`
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MatchID int32 `json:"match_id"`
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SongNo int32 `json:"song_no"`
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GameName *string `json:"game_name"`
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SongName *string `json:"song_name"`
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MatchDate time.Time `json:"match_date"`
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MatchID int32 `json:"match_id"`
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SongNo int32 `json:"song_no"`
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SoundtrackName *string `json:"soundtrack_name"`
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SongName *string `json:"song_name"`
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}
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type Soundtrack struct {
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ID int32 `json:"id"`
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SoundtrackName string `json:"soundtrack_name"`
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Added time.Time `json:"added"`
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Deleted *time.Time `json:"deleted"`
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LastChanged *time.Time `json:"last_changed"`
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Path string `json:"path"`
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TimesPlayed int32 `json:"times_played"`
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LastPlayed *time.Time `json:"last_played"`
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NumberOfSongs int32 `json:"number_of_songs"`
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Hash string `json:"hash"`
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}
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type Vgmq struct {
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