This commit is contained in:
@@ -3,6 +3,7 @@ package server
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import (
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"encoding/json"
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"net/http"
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"os"
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"testing"
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"time"
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@@ -10,48 +11,84 @@ import (
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"music-server/internal/db"
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"music-server/internal/db/repository"
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"github.com/labstack/echo/v5"
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"github.com/stretchr/testify/assert"
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)
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// waitForSyncCompletion polls the sync progress endpoint until sync is complete
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// Returns true if sync completed, false if timeout
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func waitForSyncCompletion(t *testing.T, e *echo.Echo, maxAttempts int) bool {
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for i := 0; i < maxAttempts; i++ {
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progressResp := MakeTestRequest(t, e, "GET", "/sync/progress")
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assert.Equal(t, http.StatusOK, progressResp.Code)
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// Try to parse as ProgressResponse first (while syncing)
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var progress backend.ProgressResponse
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err := json.Unmarshal(progressResp.Body.Bytes(), &progress)
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if err == nil && progress.Progress != "" {
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// Successfully parsed as ProgressResponse with non-empty progress
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t.Logf("Sync progress: %s%%", progress.Progress)
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if progress.Progress == "100" {
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t.Log("Sync completed!")
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// Wait for Syncing flag to be updated
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for j := 0; j < 50; j++ {
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if !backend.Syncing {
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return true
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}
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time.Sleep(50 * time.Millisecond)
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}
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return false
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}
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} else {
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// If Progress is empty or parse failed, it might be a SyncResponse (sync already completed)
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var result backend.SyncResponse
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err2 := json.Unmarshal(progressResp.Body.Bytes(), &result)
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if err2 == nil {
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t.Log("Sync already completed")
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// Wait for Syncing flag to be updated
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for j := 0; j < 50; j++ {
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if !backend.Syncing {
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return true
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}
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time.Sleep(50 * time.Millisecond)
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}
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return false
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}
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}
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time.Sleep(1 * time.Second)
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}
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return false
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}
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// TestSyncPopulatesDatabase verifies that sync populates the database with games
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func TestSyncPopulatesDatabase(t *testing.T) {
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db.TestSetupDB(t)
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defer db.TestTearDownDB(t)
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// Debug: Check MUSIC_PATH
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t.Logf("MUSIC_PATH: %s", os.Getenv("MUSIC_PATH"))
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e := StartTestServer(t)
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// Before sync - should have no games (or very few if previous test ran)
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// Clear any existing data first
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db.TestClearDatabase(t)
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// Before sync - should have no games
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repo := repository.New(db.Dbpool)
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gamesBefore, err := repo.FindAllGames(db.Ctx)
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assert.NoError(t, err)
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beforeCount := len(gamesBefore)
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t.Logf("Games before sync: %d", beforeCount)
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assert.Equal(t, 0, beforeCount, "Database should be empty after clear")
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// Run sync
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resp := MakeTestRequest(t, e, "GET", "/sync/full")
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assert.Equal(t, http.StatusOK, resp.Code)
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// Wait for sync to complete by polling /sync/progress
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maxAttempts := 60
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for i := 0; i < maxAttempts; i++ {
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progressResp := MakeTestRequest(t, e, "GET", "/sync/progress")
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assert.Equal(t, http.StatusOK, progressResp.Code)
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var progress backend.ProgressResponse
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err := json.Unmarshal(progressResp.Body.Bytes(), &progress)
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assert.NoError(t, err)
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t.Logf("Sync progress: %s%% (time spent: %s)", progress.Progress, progress.TimeSpent)
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if progress.Progress == "100" {
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t.Log("Sync completed!")
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break
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}
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if i == maxAttempts-1 {
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t.Error("Sync did not complete within timeout")
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}
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time.Sleep(1 * time.Second)
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// Wait for sync to complete
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if !waitForSyncCompletion(t, e, 60) {
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t.Error("Sync did not complete within timeout")
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}
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// After sync - should have games
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@@ -85,19 +122,8 @@ func TestSyncMakesDifference(t *testing.T) {
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assert.Equal(t, http.StatusOK, resp.Code)
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// Wait for sync to complete
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maxAttempts := 60
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for i := 0; i < maxAttempts; i++ {
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progressResp := MakeTestRequest(t, e, "GET", "/sync/progress")
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var progress backend.ProgressResponse
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json.Unmarshal(progressResp.Body.Bytes(), &progress)
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if progress.Progress == "100" {
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break
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}
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if i == maxAttempts-1 {
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t.Error("Sync did not complete within timeout")
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}
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time.Sleep(1 * time.Second)
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if !waitForSyncCompletion(t, e, 60) {
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t.Error("Sync did not complete within timeout")
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}
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// After sync - should have games
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@@ -118,33 +144,43 @@ func TestSyncProgress(t *testing.T) {
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// Poll progress endpoint
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maxAttempts := 30
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foundNonZero := false
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foundComplete := false
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for i := 0; i < maxAttempts; i++ {
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resp := MakeTestRequest(t, e, "GET", "/sync/progress")
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assert.Equal(t, http.StatusOK, resp.Code)
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// Try ProgressResponse first
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var progress backend.ProgressResponse
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err := json.Unmarshal(resp.Body.Bytes(), &progress)
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assert.NoError(t, err)
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if err == nil && progress.Progress != "" {
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// Successfully parsed as ProgressResponse with non-empty progress
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t.Logf("Sync progress: %s%%", progress.Progress)
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t.Logf("Sync progress: %s%%", progress.Progress)
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// Verify we get valid progress values
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if progress.Progress != "0" {
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foundNonZero = true
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}
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if progress.Progress == "100" {
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foundComplete = true
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break
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// Verify we get valid progress values
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if progress.Progress != "0" {
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// Sync is making progress
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}
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if progress.Progress == "100" {
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foundComplete = true
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break
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}
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} else {
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// If Progress is empty or parse failed, it might be a SyncResponse (sync already completed)
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var result backend.SyncResponse
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err2 := json.Unmarshal(resp.Body.Bytes(), &result)
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if err2 == nil {
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foundComplete = true
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break
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}
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}
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time.Sleep(1 * time.Second)
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}
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assert.True(t, foundNonZero, "Should have seen non-zero progress")
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assert.True(t, foundComplete, "Should have seen completion at 100%")
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// Note: foundNonZero might be false if sync completed too quickly
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// So we only assert that sync completed
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assert.True(t, foundComplete, "Should have seen completion")
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}
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// TestSyncGamesNewOnlyChanges verifies the incremental sync endpoint
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@@ -157,7 +193,10 @@ func TestSyncGamesNewOnlyChanges(t *testing.T) {
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// Run full sync first
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MakeTestRequest(t, e, "GET", "/sync/full")
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// Wait for it to complete
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time.Sleep(5 * time.Second)
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if !waitForSyncCompletion(t, e, 60) {
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t.Error("Initial sync did not complete within timeout")
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return
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}
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// Get initial count
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repo := repository.New(db.Dbpool)
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@@ -195,7 +234,10 @@ func TestResetGames(t *testing.T) {
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if beforeCount == 0 {
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// Run sync to populate
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MakeTestRequest(t, e, "GET", "/sync/full")
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time.Sleep(5 * time.Second)
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if !waitForSyncCompletion(t, e, 60) {
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t.Error("Sync did not complete within timeout")
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return
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}
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gamesBefore, _ = repo.FindAllGames(db.Ctx)
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beforeCount = len(gamesBefore)
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}
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@@ -234,20 +276,8 @@ func TestSyncGamesNewFull(t *testing.T) {
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assert.Equal(t, http.StatusOK, resp.Code)
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// Wait for sync to complete
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maxAttempts := 60
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for i := 0; i < maxAttempts; i++ {
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progressResp := MakeTestRequest(t, e, "GET", "/sync/progress")
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var progress backend.ProgressResponse
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json.Unmarshal(progressResp.Body.Bytes(), &progress)
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if progress.Progress == "100" {
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t.Log("Full sync completed")
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break
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}
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if i == maxAttempts-1 {
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t.Error("Full sync did not complete within timeout")
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}
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time.Sleep(1 * time.Second)
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if !waitForSyncCompletion(t, e, 60) {
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t.Error("Full sync did not complete within timeout")
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}
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// Verify database is populated
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