Store each client's play queue in the database
The queue lived in memory and was shared by all clients, so a restart or a finished sync cleared it. Every client now has its own queue in the new queue and queue_song tables (added to the undeployed migration 000006). The music endpoints return the queue ID in the X-Queue-Id header and expect it back. A request without an ID, or with an ended one, starts a new queue. /music/reset ends the queue and returns a new ID, and a sync ends all running queues. Ended queues are kept as history. The deprecated legacy routes without the /api/v1 prefix are removed.
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@@ -32,23 +32,19 @@ type SongInfo struct {
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SongNo int `json:"SongNo"`
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}
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// MusicService picks songs and keeps track of the shared play queue.
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// MusicService picks songs and keeps track of the play queues. Every client has its own queue,
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// stored in the database and identified by its UUID.
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type MusicService struct {
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q repository.Querier
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soundCheckPath string
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cacheMu sync.Mutex
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soundtracks []repository.Soundtrack
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// Queue state is shared by all clients and intentionally not locked.
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queue []repository.Song
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currentSong int
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lastFetched repository.Song
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}
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// NewMusicService creates a MusicService. soundCheckPath is the directory holding sound check songs.
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func NewMusicService(q repository.Querier, soundCheckPath string) *MusicService {
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return &MusicService{q: q, soundCheckPath: soundCheckPath, currentSong: -1}
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return &MusicService{q: q, soundCheckPath: soundCheckPath}
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}
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func (m *MusicService) allSoundtracks(ctx context.Context) ([]repository.Soundtrack, error) {
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@@ -64,10 +60,8 @@ func (m *MusicService) allSoundtracks(ctx context.Context) ([]repository.Soundtr
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return m.soundtracks, nil
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}
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// Reset clears the play queue and reloads the soundtrack list.
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func (m *MusicService) Reset(ctx context.Context) error {
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m.queue = nil
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m.currentSong = -1
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// ReloadSoundtracks reloads the soundtrack list.
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func (m *MusicService) ReloadSoundtracks(ctx context.Context) error {
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m.cacheMu.Lock()
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m.soundtracks = nil
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m.cacheMu.Unlock()
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@@ -75,6 +69,36 @@ func (m *MusicService) Reset(ctx context.Context) error {
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return err
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}
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// ResolveQueue returns the queue with the given ID if it is a running queue.
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// Otherwise, for example when id is empty or the queue has ended, it starts a new queue.
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func (m *MusicService) ResolveQueue(ctx context.Context, id string) (uuid.UUID, error) {
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if queueID, err := uuid.Parse(id); err == nil {
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queue, err := m.q.GetQueue(ctx, queueID)
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if err == nil && !queue.EndedAt.Valid {
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return queue.Uuid, nil
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}
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if err != nil && !errors.Is(err, pgx.ErrNoRows) {
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return uuid.Nil, err
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}
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}
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queue, err := m.q.CreateQueue(ctx)
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return queue.Uuid, err
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}
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// NewQueue ends the given queue and starts a new one.
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func (m *MusicService) NewQueue(ctx context.Context, queueID uuid.UUID) (uuid.UUID, error) {
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if err := m.q.EndQueue(ctx, queueID); err != nil {
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return uuid.Nil, err
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}
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queue, err := m.q.CreateQueue(ctx)
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return queue.Uuid, err
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}
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// EndAllQueues ends every running queue. Clients get a new queue on their next request.
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func (m *MusicService) EndAllQueues(ctx context.Context) error {
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return m.q.EndActiveQueues(ctx)
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}
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// SoundCheckSong returns the path of a random sound check song.
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func (m *MusicService) SoundCheckSong() (string, error) {
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files, err := os.ReadDir(m.soundCheckPath)
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@@ -88,44 +112,53 @@ func (m *MusicService) SoundCheckSong() (string, error) {
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return filepath.Join(m.soundCheckPath, files[rand.IntN(len(files))].Name()), nil
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}
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// AddLatestToQueue appends the last fetched random song to the queue.
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func (m *MusicService) AddLatestToQueue() {
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if m.lastFetched.Path != "" {
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m.currentSong = len(m.queue)
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m.queue = append(m.queue, m.lastFetched)
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m.lastFetched = repository.Song{}
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}
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// AddLatestToQueue appends the last fetched random song to the queue and makes it the current song.
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func (m *MusicService) AddLatestToQueue(ctx context.Context, queueID uuid.UUID) error {
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return m.q.AddLastFetchedToQueue(ctx, queueID)
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}
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// AddLatestPlayed increments the play counters of the current song.
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func (m *MusicService) AddLatestPlayed(ctx context.Context) error {
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if !m.validIndex(m.currentSong) {
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return nil
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func (m *MusicService) AddLatestPlayed(ctx context.Context, queueID uuid.UUID) error {
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queue, songs, err := m.loadQueue(ctx, queueID)
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if err != nil {
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return err
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}
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return m.markPlayed(ctx, m.queue[m.currentSong])
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return m.markPlayed(ctx, songs, int(queue.CurrentSong))
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}
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// SetPlayed increments the play counters of the song at the given queue position.
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func (m *MusicService) SetPlayed(ctx context.Context, songNumber int) error {
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if !m.validIndex(songNumber) {
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return nil
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func (m *MusicService) SetPlayed(ctx context.Context, queueID uuid.UUID, songNumber int) error {
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_, songs, err := m.loadQueue(ctx, queueID)
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if err != nil {
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return err
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}
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return m.markPlayed(ctx, m.queue[songNumber])
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return m.markPlayed(ctx, songs, songNumber)
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}
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func (m *MusicService) markPlayed(ctx context.Context, song repository.Song) error {
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// markPlayed increments the play counters of songs[songNumber]. Positions outside the queue
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// and songs that have been removed from the library are ignored.
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func (m *MusicService) markPlayed(ctx context.Context, songs []repository.ListQueueSongsRow, songNumber int) error {
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if songNumber < 0 || songNumber >= len(songs) || songs[songNumber].Path == nil {
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return nil
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}
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song := songs[songNumber]
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if err := m.q.AddSoundtrackPlayedByUUID(ctx, song.SoundtrackUuid); err != nil {
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return err
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}
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return m.q.AddSongPlayedByUUID(ctx, song.Uuid)
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return m.q.AddSongPlayedByUUID(ctx, song.SongUuid)
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}
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func (m *MusicService) validIndex(i int) bool {
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return i >= 0 && i < len(m.queue)
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func (m *MusicService) loadQueue(ctx context.Context, queueID uuid.UUID) (repository.Queue, []repository.ListQueueSongsRow, error) {
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queue, err := m.q.GetQueue(ctx, queueID)
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if err != nil {
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return repository.Queue{}, nil, err
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}
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songs, err := m.q.ListQueueSongs(ctx, queueID)
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return queue, songs, err
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}
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// RandomSong picks a random song from a random soundtrack.
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func (m *MusicService) RandomSong(ctx context.Context) (string, error) {
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func (m *MusicService) RandomSong(ctx context.Context, queueID uuid.UUID) (string, error) {
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soundtracks, err := m.allSoundtracks(ctx)
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if err != nil {
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return "", err
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@@ -134,29 +167,37 @@ func (m *MusicService) RandomSong(ctx context.Context) (string, error) {
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for i, s := range soundtracks {
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candidates[i] = weightedSoundtrack{soundtrack: s, weight: 1}
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}
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return m.pickAndRemember(ctx, candidates)
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return m.pickAndRemember(ctx, queueID, candidates)
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}
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// RandomSongLowChance picks a random song, favouring soundtracks played less than average.
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func (m *MusicService) RandomSongLowChance(ctx context.Context) (string, error) {
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func (m *MusicService) RandomSongLowChance(ctx context.Context, queueID uuid.UUID) (string, error) {
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soundtracks, err := m.allSoundtracks(ctx)
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if err != nil {
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return "", err
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}
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return m.pickAndRemember(ctx, lowChanceWeights(soundtracks))
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return m.pickAndRemember(ctx, queueID, lowChanceWeights(soundtracks))
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}
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func (m *MusicService) pickAndRemember(ctx context.Context, candidates []weightedSoundtrack) (string, error) {
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func (m *MusicService) pickAndRemember(ctx context.Context, queueID uuid.UUID, candidates []weightedSoundtrack) (string, error) {
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song, err := m.pickSong(ctx, candidates)
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if err != nil {
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return "", err
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}
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m.lastFetched = song
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return m.remember(ctx, queueID, song)
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}
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// remember stores the song as the queue's last fetched song, for AddLatestToQueue.
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func (m *MusicService) remember(ctx context.Context, queueID uuid.UUID, song repository.Song) (string, error) {
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err := m.q.SetQueueLastFetched(ctx, repository.SetQueueLastFetchedParams{Uuid: queueID, LastFetchedSongUuid: song.Uuid})
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if err != nil {
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return "", err
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}
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return song.Path, nil
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}
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// RandomSongClassic picks a random song where every song has the same chance.
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func (m *MusicService) RandomSongClassic(ctx context.Context) (string, error) {
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func (m *MusicService) RandomSongClassic(ctx context.Context, queueID uuid.UUID) (string, error) {
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for range maxPickAttempts {
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row, err := m.q.GetRandomActiveSong(ctx)
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if errors.Is(err, pgx.ErrNoRows) {
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@@ -171,73 +212,97 @@ func (m *MusicService) RandomSongClassic(ctx context.Context) (string, error) {
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}
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continue
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}
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m.lastFetched = row.Song
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return row.Song.Path, nil
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return m.remember(ctx, queueID, row.Song)
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}
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return "", ErrNoSongs
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}
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// SongInfo returns information about the current song in the queue.
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func (m *MusicService) SongInfo(ctx context.Context) SongInfo {
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if !m.validIndex(m.currentSong) {
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return SongInfo{}
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func (m *MusicService) SongInfo(ctx context.Context, queueID uuid.UUID) (SongInfo, error) {
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queue, songs, err := m.loadQueue(ctx, queueID)
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if err != nil {
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return SongInfo{}, err
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}
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song := m.queue[m.currentSong]
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soundtrack := m.soundtrackFor(ctx, song)
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return SongInfo{
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SoundtrackUuid: soundtrack.Uuid,
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Soundtrack: soundtrack.SoundtrackName,
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SoundtrackPlayed: soundtrack.TimesPlayed,
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SongUuid: song.Uuid,
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Song: song.SongName,
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SongPlayed: song.TimesPlayed,
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CurrentlyPlaying: true,
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SongNo: m.currentSong,
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current := int(queue.CurrentSong)
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if current < 0 || current >= len(songs) {
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return SongInfo{}, nil
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}
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return m.songInfo(ctx, songs[current], true), nil
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}
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// PlayedSongs returns all songs in the queue.
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func (m *MusicService) PlayedSongs(ctx context.Context) []SongInfo {
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songList := []SongInfo{}
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for i, song := range m.queue {
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soundtrack := m.soundtrackFor(ctx, song)
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songList = append(songList, SongInfo{
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SoundtrackUuid: soundtrack.Uuid,
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Soundtrack: soundtrack.SoundtrackName,
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SoundtrackPlayed: soundtrack.TimesPlayed,
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SongUuid: song.Uuid,
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Song: song.SongName,
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SongPlayed: song.TimesPlayed,
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CurrentlyPlaying: i == m.currentSong,
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SongNo: i,
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})
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func (m *MusicService) PlayedSongs(ctx context.Context, queueID uuid.UUID) ([]SongInfo, error) {
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queue, songs, err := m.loadQueue(ctx, queueID)
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if err != nil {
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return nil, err
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}
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return songList
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songList := []SongInfo{}
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for _, song := range songs {
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songList = append(songList, m.songInfo(ctx, song, song.SongNo == queue.CurrentSong))
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}
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return songList, nil
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}
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// songInfo describes a queued song. Songs removed from the library keep their stored names.
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func (m *MusicService) songInfo(ctx context.Context, song repository.ListQueueSongsRow, current bool) SongInfo {
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info := SongInfo{
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SoundtrackUuid: song.SoundtrackUuid,
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Soundtrack: song.SoundtrackName,
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SongUuid: song.SongUuid,
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Song: song.SongName,
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CurrentlyPlaying: current,
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SongNo: int(song.SongNo),
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}
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if song.TimesPlayed != nil {
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info.SongPlayed = *song.TimesPlayed
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}
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if soundtrack, ok := m.soundtrackFor(ctx, song.SoundtrackUuid); ok {
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info.Soundtrack = soundtrack.SoundtrackName
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info.SoundtrackPlayed = soundtrack.TimesPlayed
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}
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return info
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}
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// Song jumps to the given queue position (clamped to the queue) and returns its path.
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func (m *MusicService) Song(songNumber int) (string, error) {
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if len(m.queue) == 0 {
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return "", ErrQueueEmpty
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func (m *MusicService) Song(ctx context.Context, queueID uuid.UUID, songNumber int) (string, error) {
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_, songs, err := m.loadQueue(ctx, queueID)
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if err != nil {
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return "", err
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}
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m.currentSong = max(0, min(songNumber, len(m.queue)-1))
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return m.queue[m.currentSong].Path, nil
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return m.jump(ctx, queueID, songs, songNumber)
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}
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// NextSong moves to the next song in the queue, staying on the last one at the end.
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func (m *MusicService) NextSong() (string, error) {
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if len(m.queue) == 0 {
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return "", ErrQueueEmpty
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func (m *MusicService) NextSong(ctx context.Context, queueID uuid.UUID) (string, error) {
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queue, songs, err := m.loadQueue(ctx, queueID)
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if err != nil {
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return "", err
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}
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return m.Song(m.currentSong + 1)
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return m.jump(ctx, queueID, songs, int(queue.CurrentSong)+1)
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}
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// PreviousSong moves to the previous song in the queue, staying on the first one at the start.
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func (m *MusicService) PreviousSong() (string, error) {
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if len(m.queue) == 0 {
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func (m *MusicService) PreviousSong(ctx context.Context, queueID uuid.UUID) (string, error) {
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queue, songs, err := m.loadQueue(ctx, queueID)
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if err != nil {
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return "", err
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}
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return m.jump(ctx, queueID, songs, int(queue.CurrentSong)-1)
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}
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func (m *MusicService) jump(ctx context.Context, queueID uuid.UUID, songs []repository.ListQueueSongsRow, songNumber int) (string, error) {
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if len(songs) == 0 {
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return "", ErrQueueEmpty
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}
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return m.Song(m.currentSong - 1)
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songNumber = max(0, min(songNumber, len(songs)-1))
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err := m.q.SetQueueCurrentSong(ctx, repository.SetQueueCurrentSongParams{Uuid: queueID, CurrentSong: int32(songNumber)})
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if err != nil {
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return "", err
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}
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if songs[songNumber].Path == nil {
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return "", ErrNotFound
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}
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return *songs[songNumber].Path, nil
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}
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// SoundtrackNames returns all soundtrack names in alphabetical order.
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@@ -352,16 +417,16 @@ func songIsPlayable(song repository.Song, soundtrackPath string) bool {
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return err == nil && !info.IsDir()
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}
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func (m *MusicService) soundtrackFor(ctx context.Context, song repository.Song) repository.Soundtrack {
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func (m *MusicService) soundtrackFor(ctx context.Context, soundtrackUUID uuid.UUID) (repository.Soundtrack, bool) {
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soundtracks, err := m.allSoundtracks(ctx)
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if err != nil {
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logging.GetLogger().Error("Failed to load soundtracks", zap.Error(err))
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return repository.Soundtrack{}
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return repository.Soundtrack{}, false
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}
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for _, soundtrack := range soundtracks {
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if soundtrack.Uuid == song.SoundtrackUuid {
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return soundtrack
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if soundtrack.Uuid == soundtrackUUID {
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return soundtrack, true
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}
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}
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return repository.Soundtrack{}
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return repository.Soundtrack{}, false
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}
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