Store each client's play queue in the database

The queue lived in memory and was shared by all clients, so a restart or a
finished sync cleared it. Every client now has its own queue in the new
queue and queue_song tables (added to the undeployed migration 000006).

The music endpoints return the queue ID in the X-Queue-Id header and expect
it back. A request without an ID, or with an ended one, starts a new queue.
/music/reset ends the queue and returns a new ID, and a sync ends all
running queues. Ended queues are kept as history.

The deprecated legacy routes without the /api/v1 prefix are removed.
This commit is contained in:
Sansan committed 2026-10-07 20:03:03 +02:00
1 parent b5dc42b654
commit a705d7b476
28 files changed
+1103 -320

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@@ -65,7 +65,7 @@ func TestMigrationsKeepData(t *testing.T) {
assert.Error(t, err, "game table is renamed")
}
func TestFingerprintMigrationDown(t *testing.T) {
func TestFingerprintAndQueueMigrationDown(t *testing.T) {
database := openDatabase(t, pgtest.NewDatabase(t))
m, closeFn, err := database.NewMigrator()
require.NoError(t, err)
@@ -75,6 +75,8 @@ func TestFingerprintMigrationDown(t *testing.T) {
require.NoError(t, m.Steps(-1))
assert.Equal(t, 0, count(t, database,
"SELECT COUNT(*) FROM information_schema.columns WHERE table_name = 'soundtrack' AND column_name = 'fingerprint'"))
assert.Equal(t, 0, count(t, database,
"SELECT COUNT(*) FROM information_schema.tables WHERE table_name IN ('queue', 'queue_song')"))
require.NoError(t, m.Up())
}