#9 Changed the term game to soundtrack everywhere
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This commit is contained in:
2026-06-29 18:39:09 +02:00
parent dbef39b828
commit a8df738108
20 changed files with 708 additions and 682 deletions
+31 -31
View File
@@ -8,9 +8,9 @@ import (
"strings"
)
var games_added []string
var soundtracks_added []string
func FindGameWebHandler(w http.ResponseWriter, r *http.Request) {
func FindSoundtrackWebHandler(w http.ResponseWriter, r *http.Request) {
err := r.ParseForm()
if err != nil {
http.Error(w, "Bad Request", http.StatusBadRequest)
@@ -20,81 +20,81 @@ func FindGameWebHandler(w http.ResponseWriter, r *http.Request) {
search(search_term)
component := FoundGames(games_added)
component := FoundSoundtracks(soundtracks_added)
err = component.Render(r.Context(), w)
if err != nil {
http.Error(w, err.Error(), http.StatusBadRequest)
log.Fatalf("Error rendering in FindGameWebHandler: %e", err)
log.Fatalf("Error rendering in FindSoundtrackWebHandler: %e", err)
}
}
func search(searchText string) {
games_added = nil
games := backend.GetAllSoundtracks()
for _, game := range games {
if is_match_exact(searchText, game) {
add_game(game)
soundtracks_added = nil
soundtracks := backend.GetAllSoundtracks()
for _, soundtrack := range soundtracks {
if is_match_exact(searchText, soundtrack) {
add_soundtrack(soundtrack)
}
}
for _, game := range games {
if is_match_contains(clean_term(searchText), clean_term(game)) {
add_game(game)
for _, soundtrack := range soundtracks {
if is_match_contains(clean_term(searchText), clean_term(soundtrack)) {
add_soundtrack(soundtrack)
}
}
for _, game := range games {
if is_match_regex(clean_term(searchText), clean_term(game)) {
add_game(game)
for _, soundtrack := range soundtracks {
if is_match_regex(clean_term(searchText), clean_term(soundtrack)) {
add_soundtrack(soundtrack)
}
}
}
func is_match_exact(search_term string, game_name string) bool {
func is_match_exact(search_term string, soundtrack_name string) bool {
search_term = strings.ToLower(search_term)
game_name = strings.ToLower(game_name)
soundtrack_name = strings.ToLower(soundtrack_name)
if search_term == "" {
return true
} else if strings.Contains(game_name, search_term) {
} else if strings.Contains(soundtrack_name, search_term) {
return true
} else {
return false
}
}
func is_match_contains(search_term string, game_name string) bool {
func is_match_contains(search_term string, soundtrack_name string) bool {
if search_term == "" {
return true
} else if strings.Contains(game_name, search_term) {
} else if strings.Contains(soundtrack_name, search_term) {
return true
} else {
return false
}
}
func is_match_regex(search_term string, game_name string) bool {
func is_match_regex(search_term string, soundtrack_name string) bool {
if search_term == "" {
return true
} else if compile_regex(search_term).MatchString(game_name) {
} else if compile_regex(search_term).MatchString(soundtrack_name) {
return true
} else {
return false
}
}
func add_game(game string) {
if !check_if_game_exists(game) {
games_added = append(games_added, game)
func add_soundtrack(soundtrack string) {
if !check_if_soundtrack_exists(soundtrack) {
soundtracks_added = append(soundtracks_added, soundtrack)
}
}
func check_if_game_exists(gameName string) bool {
game_exists := false
for _, child := range games_added {
if child == gameName {
game_exists = true
func check_if_soundtrack_exists(soundtrackName string) bool {
soundtrack_exists := false
for _, child := range soundtracks_added {
if child == soundtrackName {
soundtrack_exists = true
}
}
return game_exists
return soundtrack_exists
}
func compile_regex(search_term string) *regexp.Regexp {