This commit is contained in:
+50
-50
@@ -12,8 +12,8 @@ import (
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)
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type SongInfo struct {
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Game string `json:"Game"`
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GamePlayed int32 `json:"GamePlayed"`
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Soundtrack string `json:"Soundtrack"`
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SoundtrackPlayed int32 `json:"SoundtrackPlayed"`
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Song string `json:"Song"`
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SongPlayed int32 `json:"SongPlayed"`
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CurrentlyPlaying bool `json:"CurrentlyPlaying"`
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@@ -22,7 +22,7 @@ type SongInfo struct {
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var currentSong = -1
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var gamesNew []repository.Soundtrack
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var soundtracksNew []repository.Soundtrack
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var songQueNew []repository.Song
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@@ -37,12 +37,12 @@ func initRepo() {
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}
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}
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func getAllGames() []repository.Soundtrack {
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if len(gamesNew) == 0 {
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func getAllSoundtracks() []repository.Soundtrack {
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if len(soundtracksNew) == 0 {
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initRepo()
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gamesNew, _ = BackendRepo().FindAllSoundtracks(BackendCtx())
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soundtracksNew, _ = BackendRepo().FindAllSoundtracks(BackendCtx())
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}
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return gamesNew
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return soundtracksNew
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}
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@@ -59,7 +59,7 @@ func Reset() {
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songQueNew = nil
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currentSong = -1
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initRepo()
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gamesNew, _ = BackendRepo().FindAllSoundtracks(BackendCtx())
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soundtracksNew, _ = BackendRepo().FindAllSoundtracks(BackendCtx())
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}
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func AddLatestToQue() {
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@@ -92,34 +92,34 @@ func SetPlayed(songNumber int) {
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}
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func GetRandomSong() string {
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getAllGames()
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if len(gamesNew) == 0 {
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getAllSoundtracks()
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if len(soundtracksNew) == 0 {
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return ""
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}
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song := getSongFromList(gamesNew)
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song := getSongFromList(soundtracksNew)
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lastFetchedNew = song
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return song.Path
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}
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func GetRandomSongLowChance() string {
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getAllGames()
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getAllSoundtracks()
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var listOfGames []repository.Soundtrack
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var listOfSoundtracks []repository.Soundtrack
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var averagePlayed = getAveragePlayed()
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for _, data := range gamesNew {
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for _, data := range soundtracksNew {
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timesToAdd := averagePlayed - data.TimesPlayed
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if timesToAdd <= 0 {
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listOfGames = append(listOfGames, data)
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listOfSoundtracks = append(listOfSoundtracks, data)
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} else {
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for i := int32(0); i < timesToAdd; i++ {
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listOfGames = append(listOfGames, data)
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listOfSoundtracks = append(listOfSoundtracks, data)
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}
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}
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}
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song := getSongFromList(listOfGames)
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song := getSongFromList(listOfSoundtracks)
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lastFetchedNew = song
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return song.Path
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@@ -127,11 +127,11 @@ func GetRandomSongLowChance() string {
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}
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func GetRandomSongClassic() string {
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getAllGames()
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getAllSoundtracks()
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var listOfAllSongs []repository.Song
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for _, game := range gamesNew {
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songList, _ := BackendRepo().FindSongsFromSoundtrack(BackendCtx(), game.ID)
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for _, soundtrack := range soundtracksNew {
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songList, _ := BackendRepo().FindSongsFromSoundtrack(BackendCtx(), soundtrack.ID)
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listOfAllSongs = append(listOfAllSongs, songList...)
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}
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@@ -139,25 +139,25 @@ func GetRandomSongClassic() string {
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var song repository.Song
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for !songFound {
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song = listOfAllSongs[rand.Intn(len(listOfAllSongs))]
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gameData, err := BackendRepo().GetSoundtrackById(BackendCtx(), song.SoundtrackID)
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soundtrackData, err := BackendRepo().GetSoundtrackById(BackendCtx(), song.SoundtrackID)
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if err != nil {
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BackendRepo().RemoveBrokenSong(BackendCtx(), repository.RemoveBrokenSongParams{SoundtrackID: song.SoundtrackID, Path: song.Path})
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logging.GetLogger().Warn("Song not found, removed from database",
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zap.String("song", song.SongName),
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zap.String("game", gameData.SoundtrackName),
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zap.String("soundtrack", soundtrackData.SoundtrackName),
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zap.String("filename", *song.FileName))
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continue
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}
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//Check if file exists and open
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openFile, err := os.Open(song.Path)
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if err != nil || (song.FileName != nil && gameData.Path+*song.FileName != song.Path) {
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if err != nil || (song.FileName != nil && soundtrackData.Path+*song.FileName != song.Path) {
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//File not found
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BackendRepo().RemoveBrokenSong(BackendCtx(), repository.RemoveBrokenSongParams{SoundtrackID: song.SoundtrackID, Path: song.Path})
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logging.GetLogger().Warn("Song not found, removed from database",
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zap.String("song", song.SongName),
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zap.String("game", gameData.SoundtrackName),
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zap.String("soundtrack", soundtrackData.SoundtrackName),
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zap.String("filename", *song.FileName))
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} else {
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songFound = true
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@@ -177,11 +177,11 @@ func GetSongInfo() SongInfo {
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}
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var currentSongData = songQueNew[currentSong]
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currentGameData := getCurrentGame(currentSongData)
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currentSoundtrackData := getCurrentSoundtrack(currentSongData)
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return SongInfo{
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Game: currentGameData.SoundtrackName,
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GamePlayed: currentGameData.TimesPlayed,
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Soundtrack: currentSoundtrackData.SoundtrackName,
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SoundtrackPlayed: currentSoundtrackData.TimesPlayed,
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Song: currentSongData.SongName,
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SongPlayed: currentSongData.TimesPlayed,
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CurrentlyPlaying: true,
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@@ -193,10 +193,10 @@ func GetPlayedSongs() []SongInfo {
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var songList []SongInfo
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for i, song := range songQueNew {
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gameData := getCurrentGame(song)
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soundtrackData := getCurrentSoundtrack(song)
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songList = append(songList, SongInfo{
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Game: gameData.SoundtrackName,
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GamePlayed: gameData.TimesPlayed,
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Soundtrack: soundtrackData.SoundtrackName,
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SoundtrackPlayed: soundtrackData.TimesPlayed,
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Song: song.SongName,
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SongPlayed: song.TimesPlayed,
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CurrentlyPlaying: i == currentSong,
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@@ -218,21 +218,21 @@ func GetSong(song string) string {
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}
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func GetAllSoundtracks() []string {
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getAllGames()
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getAllSoundtracks()
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var jsonArray []string
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for _, game := range gamesNew {
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jsonArray = append(jsonArray, game.SoundtrackName)
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for _, soundtrack := range soundtracksNew {
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jsonArray = append(jsonArray, soundtrack.SoundtrackName)
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}
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return jsonArray
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}
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func GetAllSoundtracksRandom() []string {
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getAllGames()
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getAllSoundtracks()
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var jsonArray []string
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for _, game := range gamesNew {
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jsonArray = append(jsonArray, game.SoundtrackName)
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for _, soundtrack := range soundtracksNew {
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jsonArray = append(jsonArray, soundtrack.SoundtrackName)
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}
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rand.Shuffle(len(jsonArray), func(i, j int) { jsonArray[i], jsonArray[j] = jsonArray[j], jsonArray[i] })
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return jsonArray
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@@ -266,12 +266,12 @@ func GetPreviousSong() string {
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}
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}
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func getSongFromList(games []repository.Soundtrack) repository.Song {
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func getSongFromList(soundtracks []repository.Soundtrack) repository.Song {
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songFound := false
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var song repository.Song
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for !songFound {
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game := getRandomGame(games)
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songs, _ := BackendRepo().FindSongsFromSoundtrack(BackendCtx(), game.ID)
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soundtrack := getRandomSoundtrack(soundtracks)
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songs, _ := BackendRepo().FindSongsFromSoundtrack(BackendCtx(), soundtrack.ID)
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if len(songs) == 0 {
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continue
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}
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@@ -280,12 +280,12 @@ func getSongFromList(games []repository.Soundtrack) repository.Song {
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//Check if file exists and open
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openFile, err := os.Open(song.Path)
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if err != nil || (song.FileName != nil && game.Path+*song.FileName != song.Path) || (song.FileName != nil && strings.HasSuffix(*song.FileName, ".wav")) {
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if err != nil || (song.FileName != nil && soundtrack.Path+*song.FileName != song.Path) || (song.FileName != nil && strings.HasSuffix(*song.FileName, ".wav")) {
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//File not found
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BackendRepo().RemoveBrokenSong(BackendCtx(), repository.RemoveBrokenSongParams{SoundtrackID: song.SoundtrackID, Path: song.Path})
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logging.GetLogger().Warn("Song not found, removed from database",
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zap.String("song", song.SongName),
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zap.String("game", game.SoundtrackName),
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zap.String("soundtrack", soundtrack.SoundtrackName),
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zap.Any("filename", song.FileName))
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} else {
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songFound = true
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@@ -299,24 +299,24 @@ func getSongFromList(games []repository.Soundtrack) repository.Song {
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return song
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}
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func getCurrentGame(currentSongData repository.Song) repository.Soundtrack {
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for _, game := range gamesNew {
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if game.ID == currentSongData.SoundtrackID {
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return game
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func getCurrentSoundtrack(currentSongData repository.Song) repository.Soundtrack {
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for _, soundtrack := range soundtracksNew {
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if soundtrack.ID == currentSongData.SoundtrackID {
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return soundtrack
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}
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}
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return repository.Soundtrack{}
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}
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func getAveragePlayed() int32 {
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getAllGames()
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getAllSoundtracks()
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var sum int32
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for _, data := range gamesNew {
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for _, data := range soundtracksNew {
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sum += data.TimesPlayed
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}
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return sum / int32(len(gamesNew))
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return sum / int32(len(soundtracksNew))
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}
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func getRandomGame(listOfGames []repository.Soundtrack) repository.Soundtrack {
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return listOfGames[rand.Intn(len(listOfGames))]
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func getRandomSoundtrack(listOfSoundtracks []repository.Soundtrack) repository.Soundtrack {
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return listOfSoundtracks[rand.Intn(len(listOfSoundtracks))]
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}
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