Add alternative names and cover art for soundtracks
Alternative names (#32): - PUT /api/v1/soundtracks/{uuid}/alternative-names replaces a soundtrack's alternative names (trimmed, deduplicated, without the soundtrack's own name). - alternative_names is in the soundtrack and statistics responses. - /find matches them too and shows which name matched. Covers (#12), stored in COVERS_PATH and off when it is not set: - GET, PUT (upload) and DELETE /api/v1/soundtracks/{uuid}/cover, and PUT .../cover/source to pick a SteamGridDB game or AniList anime by ID. Uploaded and picked covers are never replaced automatically. - With STEAMGRIDDB_API_KEY, a background job searches SteamGridDB, then AniList, by name, alternative names and the name without bracketed parts, at startup, after a sync and after names change. Search results are ranked by matching words, so "Civilization IV" gets "Sid Meier's Civilization IV". - cover_modified (Unix seconds) is in the soundtrack and statistics responses, so clients can cache covers. The new columns are added to migration 000006, which is not released yet. Closes #12, closes #32 Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -33,15 +33,33 @@ func NewSearchHandler(cache *backend.SearchCache) http.Handler {
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})
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}
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// SearchResult is a soundtrack found by search. MatchedName is the alternative name that
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// matched, or empty when the soundtrack's own name matched.
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type SearchResult struct {
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Name string
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MatchedName string
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}
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// search returns the soundtracks matching searchText: exact matches first, then matches
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// ignoring spaces and special characters, then matches with the letters in order.
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func search(searchText string, soundtrackData []backend.SoundtrackData) []string {
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var results []string
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// ignoring spaces and special characters, then matches with the letters in order. Each
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// step tries the soundtrack's own name before its alternative names.
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func search(searchText string, soundtrackData []backend.SoundtrackData) []SearchResult {
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var results []SearchResult
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seen := make(map[string]bool)
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add := func(match func(backend.SoundtrackData) bool) {
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add := func(match func(backend.SearchName) bool) {
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for _, data := range soundtrackData {
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if !seen[data.Original] && match(data) {
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results = append(results, data.Original)
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if seen[data.Original] {
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continue
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}
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matched, ok := "", match(data.SearchName)
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for _, alternative := range data.Alternatives {
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if ok {
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break
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}
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matched, ok = alternative.Original, match(alternative)
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}
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if ok {
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results = append(results, SearchResult{Name: data.Original, MatchedName: matched})
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seen[data.Original] = true
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}
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}
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@@ -50,8 +68,8 @@ func search(searchText string, soundtrackData []backend.SoundtrackData) []string
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lowercase := strings.ToLower(searchText)
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cleaned := backend.CleanSearchTerm(searchText)
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add(func(d backend.SoundtrackData) bool { return strings.Contains(d.Lowercase, lowercase) })
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add(func(d backend.SoundtrackData) bool { return strings.Contains(d.Cleaned, cleaned) })
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add(func(d backend.SoundtrackData) bool { return backend.MatchesSubsequence(cleaned, d.Cleaned) })
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add(func(n backend.SearchName) bool { return strings.Contains(n.Lowercase, lowercase) })
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add(func(n backend.SearchName) bool { return strings.Contains(n.Cleaned, cleaned) })
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add(func(n backend.SearchName) bool { return backend.MatchesSubsequence(cleaned, n.Cleaned) })
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return results
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}
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