Add alternative names and cover art for soundtracks
Alternative names (#32): - PUT /api/v1/soundtracks/{uuid}/alternative-names replaces a soundtrack's alternative names (trimmed, deduplicated, without the soundtrack's own name). - alternative_names is in the soundtrack and statistics responses. - /find matches them too and shows which name matched. Covers (#12), stored in COVERS_PATH and off when it is not set: - GET, PUT (upload) and DELETE /api/v1/soundtracks/{uuid}/cover, and PUT .../cover/source to pick a SteamGridDB game or AniList anime by ID. Uploaded and picked covers are never replaced automatically. - With STEAMGRIDDB_API_KEY, a background job searches SteamGridDB, then AniList, by name, alternative names and the name without bracketed parts, at startup, after a sync and after names change. Search results are ranked by matching words, so "Civilization IV" gets "Sid Meier's Civilization IV". - cover_modified (Unix seconds) is in the soundtrack and statistics responses, so clients can cache covers. The new columns are added to migration 000006, which is not released yet. Closes #12, closes #32 Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -348,6 +348,19 @@ func (m *MusicService) SoundtrackNames(ctx context.Context) ([]string, error) {
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return names, nil
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}
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// SearchSoundtracks returns every soundtrack's name and alternative names, for search.
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func (m *MusicService) SearchSoundtracks(ctx context.Context) ([]SearchSoundtrack, error) {
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soundtracks, err := m.allSoundtracks(ctx)
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if err != nil {
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return nil, err
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}
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result := make([]SearchSoundtrack, len(soundtracks))
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for i, s := range soundtracks {
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result[i] = SearchSoundtrack{Name: s.SoundtrackName, AlternativeNames: s.AlternativeNames}
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}
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return result, nil
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}
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// SoundtrackNamesRandom returns all soundtrack names in random order.
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func (m *MusicService) SoundtrackNamesRandom(ctx context.Context) ([]string, error) {
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names, err := m.SoundtrackNames(ctx)
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