Add alternative names and cover art for soundtracks
Alternative names (#32): - PUT /api/v1/soundtracks/{uuid}/alternative-names replaces a soundtrack's alternative names (trimmed, deduplicated, without the soundtrack's own name). - alternative_names is in the soundtrack and statistics responses. - /find matches them too and shows which name matched. Covers (#12), stored in COVERS_PATH and off when it is not set: - GET, PUT (upload) and DELETE /api/v1/soundtracks/{uuid}/cover, and PUT .../cover/source to pick a SteamGridDB game or AniList anime by ID. Uploaded and picked covers are never replaced automatically. - With STEAMGRIDDB_API_KEY, a background job searches SteamGridDB, then AniList, by name, alternative names and the name without bracketed parts, at startup, after a sync and after names change. Search results are ranked by matching words, so "Civilization IV" gets "Sid Meier's Civilization IV". - cover_modified (Unix seconds) is in the soundtrack and statistics responses, so clients can cache covers. The new columns are added to migration 000006, which is not released yet. Closes #12, closes #32 Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -33,6 +33,18 @@ func TestLoadDefaults(t *testing.T) {
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assert.Empty(t, cfg.TrustedProxies)
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assert.Empty(t, cfg.CORSAllowedOrigins)
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assert.Equal(t, DefaultMetricsPort, cfg.MetricsPort)
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assert.Empty(t, cfg.CoversPath, "covers are off by default")
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assert.Empty(t, cfg.SteamGridDBAPIKey)
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}
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func TestLoadCovers(t *testing.T) {
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values := validEnv()
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values["COVERS_PATH"] = "/covers"
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values["STEAMGRIDDB_API_KEY"] = "key"
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cfg, err := load(env(values))
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require.NoError(t, err)
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assert.Equal(t, "/covers", cfg.CoversPath)
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assert.Equal(t, "key", cfg.SteamGridDBAPIKey)
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}
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func TestLoadMetricsPort(t *testing.T) {
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