Fixed some small bugs. Frontend is now included in the docker image
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@@ -2,6 +2,7 @@ package server
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import (
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"net/http"
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"os"
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"github.com/labstack/echo/v5"
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"music-server/internal/backend"
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@@ -38,5 +39,11 @@ func (c *CharacterHandler) GetCharacterList(ctx *echo.Context) error {
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// @Router /character [get]
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func (c *CharacterHandler) GetCharacter(ctx *echo.Context) error {
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character := ctx.QueryParam("name")
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return ctx.File(backend.GetCharacter(character))
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characterPath := backend.GetCharacter(character)
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file, err := os.Open(characterPath)
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if err != nil {
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return echo.NewHTTPError(http.StatusNotFound, err.Error())
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}
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defer file.Close()
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return ctx.Stream(http.StatusOK, "image/png", file)
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}
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@@ -49,6 +49,7 @@ func (s *SyncHandler) SyncGamesNewOnlyChanges(ctx *echo.Context) error {
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return ctx.JSON(http.StatusLocked, "Syncing is in progress")
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}
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logging.GetLogger().Info("Starting sync with only changes")
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backend.Syncing = true
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go backend.SyncGamesNewOnlyChanges()
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return ctx.JSON(http.StatusOK, "Start syncing games")
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}
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@@ -68,6 +69,7 @@ func (s *SyncHandler) SyncGamesNewFull(ctx *echo.Context) error {
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return ctx.JSON(http.StatusLocked, "Syncing is in progress")
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}
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logging.GetLogger().Info("Starting full sync")
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backend.Syncing = true
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go backend.SyncGamesNewFull()
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return ctx.JSON(http.StatusOK, "Start syncing games full")
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}
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