feat: Rename game to soundtrack throughout codebase

- Database migration: rename game table to soundtrack
- Rename game_name to soundtrack_name, game_id to soundtrack_id
- Update all SQL queries in soundtrack.sql, song.sql, song_list.sql, statistics.sql
- Regenerate sqlc code (soundtrack.sql.go, song.sql.go, etc.)
- Update backend: music.go, sync.go, statistics.go
- Update server: musicHandler.go, syncHandler.go, routes.go
- Update frontend: hello.go
- Keep URL paths as /games for backward compatibility

Generated by Mistral Vibe.
Co-Authored-By: Mistral Vibe <vibe@mistral.ai>
This commit is contained in:
2026-06-01 20:23:05 +02:00
parent c60f40d7e3
commit cec408187d
20 changed files with 760 additions and 694 deletions
+26 -26
View File
@@ -22,7 +22,7 @@ type SongInfo struct {
var currentSong = -1
var gamesNew []repository.Game
var gamesNew []repository.Soundtrack
var songQueNew []repository.Song
@@ -37,10 +37,10 @@ func initRepo() {
}
}
func getAllGames() []repository.Game {
func getAllGames() []repository.Soundtrack {
if len(gamesNew) == 0 {
initRepo()
gamesNew, _ = BackendRepo().FindAllGames(BackendCtx())
gamesNew, _ = BackendRepo().FindAllSoundtracks(BackendCtx())
}
return gamesNew
@@ -59,7 +59,7 @@ func Reset() {
songQueNew = nil
currentSong = -1
initRepo()
gamesNew, _ = BackendRepo().FindAllGames(BackendCtx())
gamesNew, _ = BackendRepo().FindAllSoundtracks(BackendCtx())
}
func AddLatestToQue() {
@@ -77,8 +77,8 @@ func AddLatestPlayed() {
currentSongData := songQueNew[currentSong]
initRepo()
BackendRepo().AddGamePlayed(BackendCtx(), currentSongData.GameID)
BackendRepo().AddSongPlayed(BackendCtx(), repository.AddSongPlayedParams{GameID: currentSongData.GameID, SongName: currentSongData.SongName})
BackendRepo().AddSoundtrackPlayed(BackendCtx(), currentSongData.SoundtrackID)
BackendRepo().AddSongPlayed(BackendCtx(), repository.AddSongPlayedParams{SoundtrackID: currentSongData.SoundtrackID, SongName: currentSongData.SongName})
}
func SetPlayed(songNumber int) {
@@ -87,8 +87,8 @@ func SetPlayed(songNumber int) {
}
songData := songQueNew[songNumber]
initRepo()
BackendRepo().AddGamePlayed(BackendCtx(), songData.GameID)
BackendRepo().AddSongPlayed(BackendCtx(), repository.AddSongPlayedParams{GameID: songData.GameID, SongName: songData.SongName})
BackendRepo().AddSoundtrackPlayed(BackendCtx(), songData.SoundtrackID)
BackendRepo().AddSongPlayed(BackendCtx(), repository.AddSongPlayedParams{SoundtrackID: songData.SoundtrackID, SongName: songData.SongName})
}
func GetRandomSong() string {
@@ -105,7 +105,7 @@ func GetRandomSong() string {
func GetRandomSongLowChance() string {
getAllGames()
var listOfGames []repository.Game
var listOfGames []repository.Soundtrack
var averagePlayed = getAveragePlayed()
@@ -131,7 +131,7 @@ func GetRandomSongClassic() string {
var listOfAllSongs []repository.Song
for _, game := range gamesNew {
songList, _ := BackendRepo().FindSongsFromGame(BackendCtx(), game.ID)
songList, _ := BackendRepo().FindSongsFromSoundtrack(BackendCtx(), game.ID)
listOfAllSongs = append(listOfAllSongs, songList...)
}
@@ -139,13 +139,13 @@ func GetRandomSongClassic() string {
var song repository.Song
for !songFound {
song = listOfAllSongs[rand.Intn(len(listOfAllSongs))]
gameData, err := BackendRepo().GetGameById(BackendCtx(), song.GameID)
gameData, err := BackendRepo().GetSoundtrackById(BackendCtx(), song.SoundtrackID)
if err != nil {
BackendRepo().RemoveBrokenSong(BackendCtx(), song.Path)
logging.GetLogger().Warn("Song not found, removed from database",
zap.String("song", song.SongName),
zap.String("game", gameData.GameName),
zap.String("game", gameData.SoundtrackName),
zap.String("filename", *song.FileName))
continue
}
@@ -157,7 +157,7 @@ func GetRandomSongClassic() string {
BackendRepo().RemoveBrokenSong(BackendCtx(), song.Path)
logging.GetLogger().Warn("Song not found, removed from database",
zap.String("song", song.SongName),
zap.String("game", gameData.GameName),
zap.String("game", gameData.SoundtrackName),
zap.String("filename", *song.FileName))
} else {
songFound = true
@@ -180,7 +180,7 @@ func GetSongInfo() SongInfo {
currentGameData := getCurrentGame(currentSongData)
return SongInfo{
Game: currentGameData.GameName,
Game: currentGameData.SoundtrackName,
GamePlayed: currentGameData.TimesPlayed,
Song: currentSongData.SongName,
SongPlayed: currentSongData.TimesPlayed,
@@ -195,7 +195,7 @@ func GetPlayedSongs() []SongInfo {
for i, song := range songQueNew {
gameData := getCurrentGame(song)
songList = append(songList, SongInfo{
Game: gameData.GameName,
Game: gameData.SoundtrackName,
GamePlayed: gameData.TimesPlayed,
Song: song.SongName,
SongPlayed: song.TimesPlayed,
@@ -217,22 +217,22 @@ func GetSong(song string) string {
return songData.Path
}
func GetAllGames() []string {
func GetAllSoundtracks() []string {
getAllGames()
var jsonArray []string
for _, game := range gamesNew {
jsonArray = append(jsonArray, game.GameName)
jsonArray = append(jsonArray, game.SoundtrackName)
}
return jsonArray
}
func GetAllGamesRandom() []string {
func GetAllSoundtracksRandom() []string {
getAllGames()
var jsonArray []string
for _, game := range gamesNew {
jsonArray = append(jsonArray, game.GameName)
jsonArray = append(jsonArray, game.SoundtrackName)
}
rand.Shuffle(len(jsonArray), func(i, j int) { jsonArray[i], jsonArray[j] = jsonArray[j], jsonArray[i] })
return jsonArray
@@ -266,12 +266,12 @@ func GetPreviousSong() string {
}
}
func getSongFromList(games []repository.Game) repository.Song {
func getSongFromList(games []repository.Soundtrack) repository.Song {
songFound := false
var song repository.Song
for !songFound {
game := getRandomGame(games)
songs, _ := BackendRepo().FindSongsFromGame(BackendCtx(), game.ID)
songs, _ := BackendRepo().FindSongsFromSoundtrack(BackendCtx(), game.ID)
if len(songs) == 0 {
continue
}
@@ -285,7 +285,7 @@ func getSongFromList(games []repository.Game) repository.Song {
BackendRepo().RemoveBrokenSong(BackendCtx(), song.Path)
logging.GetLogger().Warn("Song not found, removed from database",
zap.String("song", song.SongName),
zap.String("game", game.GameName),
zap.String("game", game.SoundtrackName),
zap.Any("filename", song.FileName))
} else {
songFound = true
@@ -299,13 +299,13 @@ func getSongFromList(games []repository.Game) repository.Song {
return song
}
func getCurrentGame(currentSongData repository.Song) repository.Game {
func getCurrentGame(currentSongData repository.Song) repository.Soundtrack {
for _, game := range gamesNew {
if game.ID == currentSongData.GameID {
if game.ID == currentSongData.SoundtrackID {
return game
}
}
return repository.Game{}
return repository.Soundtrack{}
}
func getAveragePlayed() int32 {
@@ -317,6 +317,6 @@ func getAveragePlayed() int32 {
return sum / int32(len(gamesNew))
}
func getRandomGame(listOfGames []repository.Game) repository.Game {
func getRandomGame(listOfGames []repository.Soundtrack) repository.Soundtrack {
return listOfGames[rand.Intn(len(listOfGames))]
}
+37 -37
View File
@@ -11,17 +11,17 @@ import (
// GameWithSongs represents a game with its songs for statistics
type GameWithSongs struct {
GameID int32 `json:"game_id"`
GameName string `json:"game_name"`
GamePlayed int32 `json:"game_played"`
GameLastPlayed *time.Time `json:"game_last_played,omitempty"`
SoundtrackID int32 `json:"game_id"`
SoundtrackName string `json:"game_name"`
SoundtrackPlayed int32 `json:"game_played"`
SoundtrackLastPlayed *time.Time `json:"game_last_played,omitempty"`
Songs []SongInfoForStats `json:"songs"`
}
// SongInfoForStats represents a song with game info for statistics
type SongInfoForStats struct {
GameID int32 `json:"game_id"`
GameName string `json:"game_name"`
SoundtrackID int32 `json:"game_id"`
SoundtrackName string `json:"game_name"`
SongName string `json:"song_name"`
Path string `json:"path"`
TimesPlayed int32 `json:"times_played"`
@@ -72,10 +72,10 @@ func (h *StatisticsHandler) GetMostPlayedGamesWithSongs(limit int32) ([]GameWith
}
}
result = append(result, GameWithSongs{
GameID: row.GameID,
GameName: row.GameName,
GamePlayed: row.GamePlayed,
GameLastPlayed: row.GameLastPlayed,
SoundtrackID: row.SoundtrackID,
SoundtrackName: row.SoundtrackName,
SoundtrackPlayed: row.SoundtrackPlayed,
SoundtrackLastPlayed: row.SoundtrackLastPlayed,
Songs: songs,
})
}
@@ -101,10 +101,10 @@ func (h *StatisticsHandler) GetLeastPlayedGamesWithSongs(limit int32) ([]GameWit
}
}
result = append(result, GameWithSongs{
GameID: row.GameID,
GameName: row.GameName,
GamePlayed: row.GamePlayed,
GameLastPlayed: row.GameLastPlayed,
SoundtrackID: row.SoundtrackID,
SoundtrackName: row.SoundtrackName,
SoundtrackPlayed: row.SoundtrackPlayed,
SoundtrackLastPlayed: row.SoundtrackLastPlayed,
Songs: songs,
})
}
@@ -124,8 +124,8 @@ func (h *StatisticsHandler) GetMostPlayedSongsWithGame(limit int32) ([]SongInfoF
var result []SongInfoForStats
for _, row := range rows {
result = append(result, SongInfoForStats{
GameID: row.GameID,
GameName: row.GameName,
SoundtrackID: row.SoundtrackID,
SoundtrackName: row.SoundtrackName,
SongName: row.SongName,
Path: row.Path,
TimesPlayed: row.TimesPlayed,
@@ -148,8 +148,8 @@ func (h *StatisticsHandler) GetLeastPlayedSongsWithGame(limit int32) ([]SongInfo
var result []SongInfoForStats
for _, row := range rows {
result = append(result, SongInfoForStats{
GameID: row.GameID,
GameName: row.GameName,
SoundtrackID: row.SoundtrackID,
SoundtrackName: row.SoundtrackName,
SongName: row.SongName,
Path: row.Path,
TimesPlayed: row.TimesPlayed,
@@ -178,10 +178,10 @@ func (h *StatisticsHandler) GetNeverPlayedGames() ([]GameWithSongs, error) {
}
}
result = append(result, GameWithSongs{
GameID: row.GameID,
GameName: row.GameName,
GamePlayed: row.GamePlayed,
GameLastPlayed: nil,
SoundtrackID: row.SoundtrackID,
SoundtrackName: row.SoundtrackName,
SoundtrackPlayed: row.SoundtrackPlayed,
SoundtrackLastPlayed: nil,
Songs: songs,
})
}
@@ -207,10 +207,10 @@ func (h *StatisticsHandler) GetLastPlayedGames(limit int32) ([]GameWithSongs, er
}
}
result = append(result, GameWithSongs{
GameID: row.GameID,
GameName: row.GameName,
GamePlayed: row.GamePlayed,
GameLastPlayed: row.GameLastPlayed,
SoundtrackID: row.SoundtrackID,
SoundtrackName: row.SoundtrackName,
SoundtrackPlayed: row.SoundtrackPlayed,
SoundtrackLastPlayed: row.SoundtrackLastPlayed,
Songs: songs,
})
}
@@ -236,10 +236,10 @@ func (h *StatisticsHandler) GetOldestPlayedGames(limit int32) ([]GameWithSongs,
}
}
result = append(result, GameWithSongs{
GameID: row.GameID,
GameName: row.GameName,
GamePlayed: row.GamePlayed,
GameLastPlayed: row.GameLastPlayed,
SoundtrackID: row.SoundtrackID,
SoundtrackName: row.SoundtrackName,
SoundtrackPlayed: row.SoundtrackPlayed,
SoundtrackLastPlayed: row.SoundtrackLastPlayed,
Songs: songs,
})
}
@@ -257,13 +257,13 @@ func (h *StatisticsHandler) GetStatisticsSummary() (*StatisticsSummary, error) {
}
return &StatisticsSummary{
TotalGames: int64(row.TotalGames),
PlayedGames: int64(row.PlayedGames),
NeverPlayedGames: int64(row.NeverPlayedGames),
TotalGamePlays: int64(row.TotalGamePlays),
AvgGamePlays: float64(row.AvgGamePlays),
MaxGamePlays: int64(row.MaxGamePlays),
MinGamePlays: int64(row.MinGamePlays),
TotalGames: int64(row.TotalSoundtracks),
PlayedGames: int64(row.PlayedSoundtracks),
NeverPlayedGames: int64(row.NeverPlayedSoundtracks),
TotalGamePlays: int64(row.TotalSoundtrackPlays),
AvgGamePlays: float64(row.AvgSoundtrackPlays),
MaxGamePlays: int64(row.MaxSoundtrackPlays),
MinGamePlays: int64(row.MinSoundtrackPlays),
}, nil
}
+46 -46
View File
@@ -30,9 +30,9 @@ var start time.Time
var totalTime time.Duration
var timeSpent time.Duration
var allGames []repository.Game
var gamesBeforeSync []repository.Game
var gamesAfterSync []repository.Game
var allGames []repository.Soundtrack
var gamesBeforeSync []repository.Soundtrack
var gamesAfterSync []repository.Soundtrack
var gamesAdded []string
var gamesReAdded []string
var gamesChangedTitle map[string]string
@@ -80,7 +80,7 @@ func (gs GameStatus) String() string {
func ResetDB() {
repo.ClearSongs(BackendCtx())
repo.ClearGames(BackendCtx())
repo.ClearSoundtracks(BackendCtx())
}
func SyncProgress() ProgressResponse {
@@ -124,13 +124,13 @@ func SyncResult() SyncResponse {
for _, beforeGame := range gamesBeforeSync {
var found = false
for _, afterGame := range gamesAfterSync {
if beforeGame.GameName == afterGame.GameName {
if beforeGame.SoundtrackName == afterGame.SoundtrackName {
found = true
break
}
}
if !found {
gamesRemovedTemp = append(gamesRemovedTemp, beforeGame.GameName)
gamesRemovedTemp = append(gamesRemovedTemp, beforeGame.SoundtrackName)
}
}
@@ -169,12 +169,12 @@ func SyncResult() SyncResponse {
}
}
func SyncGamesNewFull() {
func SyncSoundtracksNewFull() {
syncGamesNew(true)
Reset()
}
func SyncGamesNewOnlyChanges() {
func SyncSoundtracksNewOnlyChanges() {
syncGamesNew(false)
Reset()
}
@@ -205,14 +205,14 @@ func syncGamesNew(full bool) {
catchedErrors = nil
brokenSongs = nil
gamesBeforeSync, err = repo.FindAllGames(BackendCtx())
handleError("FindAllGames Before", err, "")
gamesBeforeSync, err = repo.FindAllSoundtracks(BackendCtx())
handleError("FindAllSoundtracks Before", err, "")
logging.GetLogger().Info("Starting sync", zap.Int("games_before", len(gamesBeforeSync)))
allGames, err = repo.GetAllGamesIncludingDeleted(BackendCtx())
handleError("GetAllGamesIncludingDeleted", err, "")
err = repo.SetGameDeletionDate(BackendCtx())
handleError("SetGameDeletionDate", err, "")
allGames, err = repo.GetAllSoundtracksIncludingDeleted(BackendCtx())
handleError("GetAllSoundtracksIncludingDeleted", err, "")
err = repo.SetSoundtrackDeletionDate(BackendCtx())
handleError("SetSoundtrackDeletionDate", err, "")
directories, err := os.ReadDir(musicPath)
if err != nil {
@@ -236,8 +236,8 @@ func syncGamesNew(full bool) {
syncWg.Wait()
checkBrokenSongsNew()
gamesAfterSync, err = repo.FindAllGames(BackendCtx())
handleError("FindAllGames After", err, "")
gamesAfterSync, err = repo.FindAllSoundtracks(BackendCtx())
handleError("FindAllSoundtracks After", err, "")
finished := time.Now()
totalTime = finished.Sub(start)
@@ -288,28 +288,28 @@ func syncGameNew(file os.DirEntry, foldersToSkip []string, baseDir string, full
dirHash := getHashForDir(gameDir)
var status GameStatus = NewGame
var oldGame repository.Game
var oldGame repository.Soundtrack
var id int32 = -1
//fmt.Printf("Games before: %d\n", len(gamesBeforeSync))
for _, currentGame := range allGames {
oldGame = currentGame
//fmt.Printf("%s | %s\n", oldGame.GameName, oldGame.Hash)
if oldGame.GameName == file.Name() && oldGame.Hash == dirHash {
//fmt.Printf("%s | %s\n", oldGame.SoundtrackName, oldGame.Hash)
if oldGame.SoundtrackName == file.Name() && oldGame.Hash == dirHash {
status = NotChanged
id = oldGame.ID
//fmt.Printf("Game not changed\n")
break
} else if oldGame.GameName == file.Name() && oldGame.Hash != dirHash {
} else if oldGame.SoundtrackName == file.Name() && oldGame.Hash != dirHash {
status = GameChanged
id = oldGame.ID
//fmt.Printf("Game changed\n")
break
} else if oldGame.GameName != file.Name() && oldGame.Hash == dirHash {
} else if oldGame.SoundtrackName != file.Name() && oldGame.Hash == dirHash {
status = TitleChanged
id = oldGame.ID
//fmt.Printf("GameName changed\n")
//fmt.Printf("SoundtrackName changed\n")
break
}
}
@@ -335,8 +335,8 @@ func syncGameNew(file os.DirEntry, foldersToSkip []string, baseDir string, full
break
}
}
err = repo.InsertGameWithExistingId(BackendCtx(), repository.InsertGameWithExistingIdParams{ID: id, GameName: file.Name(), Path: gameDir, Hash: dirHash})
handleError("InsertGameWithExistingId", err, "")
err = repo.InsertSoundtrackWithExistingId(BackendCtx(), repository.InsertSoundtrackWithExistingIdParams{ID: id, SoundtrackName: file.Name(), Path: gameDir, Hash: dirHash})
handleError("InsertSoundtrackWithExistingId", err, "")
if err != nil {
logging.GetLogger().Debug("Game already exists, removing old ID file",
zap.Int32("id", id),
@@ -369,24 +369,24 @@ func syncGameNew(file os.DirEntry, foldersToSkip []string, baseDir string, full
zap.String("game", file.Name()),
zap.String("hash", dirHash),
zap.String("status", status.String()))
err = repo.UpdateGameHash(BackendCtx(), repository.UpdateGameHashParams{Hash: dirHash, ID: id})
handleError("UpdateGameHash", err, "")
err = repo.UpdateSoundtrackHash(BackendCtx(), repository.UpdateSoundtrackHashParams{Hash: dirHash, ID: id})
handleError("UpdateSoundtrackHash", err, "")
gamesChangedContent = append(gamesChangedContent, file.Name())
newCheckSongs(entries, gameDir, id)
case TitleChanged:
logging.GetLogger().Debug("Game title changed",
zap.Int32("id", id),
zap.String("oldName", oldGame.GameName),
zap.String("oldName", oldGame.SoundtrackName),
zap.String("newName", file.Name()),
zap.String("hash", dirHash),
zap.String("status", status.String()))
err = repo.UpdateGameName(BackendCtx(), repository.UpdateGameNameParams{Name: file.Name(), Path: gameDir, ID: id})
handleError("UpdateGameName", err, "")
err = repo.UpdateSoundtrackName(BackendCtx(), repository.UpdateSoundtrackNameParams{Name: file.Name(), Path: gameDir, ID: id})
handleError("UpdateSoundtrackName", err, "")
newCheckSongs(entries, gameDir, id)
if gamesChangedTitle == nil {
gamesChangedTitle = make(map[string]string)
}
gamesChangedTitle[oldGame.GameName] = file.Name()
gamesChangedTitle[oldGame.SoundtrackName] = file.Name()
case NotChanged:
var found bool = false
for _, beforeGame := range gamesBeforeSync {
@@ -415,8 +415,8 @@ func syncGameNew(file os.DirEntry, foldersToSkip []string, baseDir string, full
zap.String("game", file.Name()),
zap.String("hash", dirHash),
zap.String("status", status.String()))
err = repo.RemoveDeletionDate(BackendCtx(), id)
handleError("RemoveDeletionDate", err, "")
err = repo.RemoveSoundtrackDeletionDate(BackendCtx(), id)
handleError("RemoveSoundtrackDeletionDate", err, "")
}
foldersSynced++
logging.GetLogger().Debug("Sync progress",
@@ -427,14 +427,14 @@ func syncGameNew(file os.DirEntry, foldersToSkip []string, baseDir string, full
func insertGameNew(name string, path string, hash string) int32 {
var duplicateError = errors.New("ERROR: duplicate key value violates unique")
id, err := repo.InsertGame(BackendCtx(), repository.InsertGameParams{GameName: name, Path: path, Hash: hash})
handleError("InsertGame", err, "")
id, err := repo.InsertSoundtrack(BackendCtx(), repository.InsertSoundtrackParams{SoundtrackName: name, Path: path, Hash: hash})
handleError("InsertSoundtrack", err, "")
if err != nil {
logging.GetLogger().Warn("ID collision detected, resetting sequence")
if strings.HasPrefix(err.Error(), duplicateError.Error()) {
logging.GetLogger().Debug("Resetting game ID sequence")
_, err = repo.ResetGameIdSeq(BackendCtx())
handleError("ResetGameIdSeq", err, "")
_, err = repo.ResetSoundtrackIdSeq(BackendCtx())
handleError("ResetSoundtrackIdSeq", err, "")
id = insertGameNew(name, path, hash)
}
}
@@ -478,7 +478,7 @@ func newCheckSong(entry os.DirEntry, gameDir string, id int32) bool {
songName, _ := strings.CutSuffix(fileName, ".mp3")
song, err := repo.GetSongWithHash(BackendCtx(), songHash)
handleError("GetSongWithHash", err, fmt.Sprintf("GameID: %d | Path: %s | SongName: %s | SongHash: %s", id, path, entry.Name(), songHash))
handleError("GetSongWithHash", err, fmt.Sprintf("SoundtrackID: %d | Path: %s | SongName: %s | SongHash: %s", id, path, entry.Name(), songHash))
if err == nil {
if song.SongName == songName && song.Path == path {
return false
@@ -491,31 +491,31 @@ func newCheckSong(entry os.DirEntry, gameDir string, id int32) bool {
zap.String("song_hash", songHash))
count, err := repo.CheckSongWithHash(BackendCtx(), songHash)
handleError("CheckSongWithHash", err, fmt.Sprintf("GameID: %d | Path: %s | SongName: %s | SongHash: %s\n", id, path, entry.Name(), songHash))
handleError("CheckSongWithHash", err, fmt.Sprintf("SoundtrackID: %d | Path: %s | SongName: %s | SongHash: %s\n", id, path, entry.Name(), songHash))
if err != nil {
count2, err := repo.CheckSong(BackendCtx(), path)
handleError("CheckSong", err, fmt.Sprintf("GameID: %d | Path: %s | SongName: %s | SongHash: %s\n", id, path, entry.Name(), songHash))
handleError("CheckSong", err, fmt.Sprintf("SoundtrackID: %d | Path: %s | SongName: %s | SongHash: %s\n", id, path, entry.Name(), songHash))
if count2 > 0 {
err = repo.AddHashToSong(BackendCtx(), repository.AddHashToSongParams{Hash: songHash, Path: path})
handleError("AddHashToSong", err, fmt.Sprintf("GameID: %d | Path: %s | SongName: %s | SongHash: %s", id, path, entry.Name(), songHash))
handleError("AddHashToSong", err, fmt.Sprintf("SoundtrackID: %d | Path: %s | SongName: %s | SongHash: %s", id, path, entry.Name(), songHash))
count, err = repo.CheckSongWithHash(BackendCtx(), songHash)
handleError("CheckSongWithHash 2", err, fmt.Sprintf("GameID: %d | Path: %s | SongName: %s | SongHash: %s", id, path, entry.Name(), songHash))
handleError("CheckSongWithHash 2", err, fmt.Sprintf("SoundtrackID: %d | Path: %s | SongName: %s | SongHash: %s", id, path, entry.Name(), songHash))
}
}
//count, _ := repo.CheckSong(ctx, path)
if count > 0 {
err = repo.UpdateSong(BackendCtx(), repository.UpdateSongParams{SongName: songName, FileName: &fileName, Path: path, Hash: songHash})
handleError("UpdateSong", err, fmt.Sprintf("GameID: %d | Path: %s | SongName: %s | SongHash: %s", id, path, entry.Name(), songHash))
handleError("UpdateSong", err, fmt.Sprintf("SoundtrackID: %d | Path: %s | SongName: %s | SongHash: %s", id, path, entry.Name(), songHash))
} else {
count2, err := repo.CheckSong(BackendCtx(), path)
handleError("CheckSong", err, fmt.Sprintf("GameID: %d | Path: %s | SongName: %s | SongHash: %s", id, path, entry.Name(), songHash))
handleError("CheckSong", err, fmt.Sprintf("SoundtrackID: %d | Path: %s | SongName: %s | SongHash: %s", id, path, entry.Name(), songHash))
if count2 > 0 {
err = repo.AddHashToSong(BackendCtx(), repository.AddHashToSongParams{Hash: songHash, Path: path})
handleError("AddHashToSong", err, fmt.Sprintf("GameID: %d | Path: %s | SongName: %s | SongHash: %s", id, path, entry.Name(), songHash))
handleError("AddHashToSong", err, fmt.Sprintf("SoundtrackID: %d | Path: %s | SongName: %s | SongHash: %s", id, path, entry.Name(), songHash))
} else {
err = repo.AddSong(BackendCtx(), repository.AddSongParams{GameID: id, SongName: songName, Path: path, FileName: &fileName, Hash: songHash})
handleError("AddSong", err, fmt.Sprintf("GameID: %d | Path: %s | SongName: %s | SongHash: %s", id, path, entry.Name(), songHash))
err = repo.AddSong(BackendCtx(), repository.AddSongParams{SoundtrackID: id, SongName: songName, Path: path, FileName: &fileName, Hash: songHash})
handleError("AddSong", err, fmt.Sprintf("SoundtrackID: %d | Path: %s | SongName: %s | SongHash: %s", id, path, entry.Name(), songHash))
}
}