feat: Rename game to soundtrack throughout codebase

- Database migration: rename game table to soundtrack
- Rename game_name to soundtrack_name, game_id to soundtrack_id
- Update all SQL queries in soundtrack.sql, song.sql, song_list.sql, statistics.sql
- Regenerate sqlc code (soundtrack.sql.go, song.sql.go, etc.)
- Update backend: music.go, sync.go, statistics.go
- Update server: musicHandler.go, syncHandler.go, routes.go
- Update frontend: hello.go
- Keep URL paths as /games for backward compatibility

Generated by Mistral Vibe.
Co-Authored-By: Mistral Vibe <vibe@mistral.ai>
This commit is contained in:
2026-06-01 20:23:05 +02:00
parent c60f40d7e3
commit cec408187d
20 changed files with 760 additions and 694 deletions
+25 -25
View File
@@ -24,20 +24,20 @@ func (q *Queries) AddHashToSong(ctx context.Context, arg AddHashToSongParams) er
}
const addSong = `-- name: AddSong :exec
INSERT INTO song(game_id, song_name, path, file_name, hash) VALUES ($1, $2, $3, $4, $5)
INSERT INTO song(soundtrack_id, song_name, path, file_name, hash) VALUES ($1, $2, $3, $4, $5)
`
type AddSongParams struct {
GameID int32 `json:"game_id"`
SongName string `json:"song_name"`
Path string `json:"path"`
FileName *string `json:"file_name"`
Hash string `json:"hash"`
SoundtrackID int32 `json:"soundtrack_id"`
SongName string `json:"song_name"`
Path string `json:"path"`
FileName *string `json:"file_name"`
Hash string `json:"hash"`
}
func (q *Queries) AddSong(ctx context.Context, arg AddSongParams) error {
_, err := q.db.Exec(ctx, addSong,
arg.GameID,
arg.SoundtrackID,
arg.SongName,
arg.Path,
arg.FileName,
@@ -48,16 +48,16 @@ func (q *Queries) AddSong(ctx context.Context, arg AddSongParams) error {
const addSongPlayed = `-- name: AddSongPlayed :exec
UPDATE song SET times_played = times_played + 1
WHERE game_id = $1 AND song_name = $2
WHERE soundtrack_id = $1 AND song_name = $2
`
type AddSongPlayedParams struct {
GameID int32 `json:"game_id"`
SongName string `json:"song_name"`
SoundtrackID int32 `json:"soundtrack_id"`
SongName string `json:"song_name"`
}
func (q *Queries) AddSongPlayed(ctx context.Context, arg AddSongPlayedParams) error {
_, err := q.db.Exec(ctx, addSongPlayed, arg.GameID, arg.SongName)
_, err := q.db.Exec(ctx, addSongPlayed, arg.SoundtrackID, arg.SongName)
return err
}
@@ -92,17 +92,17 @@ func (q *Queries) ClearSongs(ctx context.Context) error {
return err
}
const clearSongsByGameId = `-- name: ClearSongsByGameId :exec
DELETE FROM song WHERE game_id = $1
const clearSongsBySoundtrackId = `-- name: ClearSongsBySoundtrackId :exec
DELETE FROM song WHERE soundtrack_id = $1
`
func (q *Queries) ClearSongsByGameId(ctx context.Context, gameID int32) error {
_, err := q.db.Exec(ctx, clearSongsByGameId, gameID)
func (q *Queries) ClearSongsBySoundtrackId(ctx context.Context, soundtrackID int32) error {
_, err := q.db.Exec(ctx, clearSongsBySoundtrackId, soundtrackID)
return err
}
const fetchAllSongs = `-- name: FetchAllSongs :many
SELECT game_id, song_name, path, times_played, hash, file_name FROM song
SELECT soundtrack_id, song_name, path, times_played, hash, file_name FROM song
`
func (q *Queries) FetchAllSongs(ctx context.Context) ([]Song, error) {
@@ -115,7 +115,7 @@ func (q *Queries) FetchAllSongs(ctx context.Context) ([]Song, error) {
for rows.Next() {
var i Song
if err := rows.Scan(
&i.GameID,
&i.SoundtrackID,
&i.SongName,
&i.Path,
&i.TimesPlayed,
@@ -132,14 +132,14 @@ func (q *Queries) FetchAllSongs(ctx context.Context) ([]Song, error) {
return items, nil
}
const findSongsFromGame = `-- name: FindSongsFromGame :many
SELECT game_id, song_name, path, times_played, hash, file_name
const findSongsFromSoundtrack = `-- name: FindSongsFromSoundtrack :many
SELECT soundtrack_id, song_name, path, times_played, hash, file_name
FROM song
WHERE game_id = $1
WHERE soundtrack_id = $1
`
func (q *Queries) FindSongsFromGame(ctx context.Context, gameID int32) ([]Song, error) {
rows, err := q.db.Query(ctx, findSongsFromGame, gameID)
func (q *Queries) FindSongsFromSoundtrack(ctx context.Context, soundtrackID int32) ([]Song, error) {
rows, err := q.db.Query(ctx, findSongsFromSoundtrack, soundtrackID)
if err != nil {
return nil, err
}
@@ -148,7 +148,7 @@ func (q *Queries) FindSongsFromGame(ctx context.Context, gameID int32) ([]Song,
for rows.Next() {
var i Song
if err := rows.Scan(
&i.GameID,
&i.SoundtrackID,
&i.SongName,
&i.Path,
&i.TimesPlayed,
@@ -166,14 +166,14 @@ func (q *Queries) FindSongsFromGame(ctx context.Context, gameID int32) ([]Song,
}
const getSongWithHash = `-- name: GetSongWithHash :one
SELECT game_id, song_name, path, times_played, hash, file_name FROM song WHERE hash = $1
SELECT soundtrack_id, song_name, path, times_played, hash, file_name FROM song WHERE hash = $1
`
func (q *Queries) GetSongWithHash(ctx context.Context, hash string) (Song, error) {
row := q.db.QueryRow(ctx, getSongWithHash, hash)
var i Song
err := row.Scan(
&i.GameID,
&i.SoundtrackID,
&i.SongName,
&i.Path,
&i.TimesPlayed,