feat: Rename game to soundtrack throughout codebase
- Database migration: rename game table to soundtrack - Rename game_name to soundtrack_name, game_id to soundtrack_id - Update all SQL queries in soundtrack.sql, song.sql, song_list.sql, statistics.sql - Regenerate sqlc code (soundtrack.sql.go, song.sql.go, etc.) - Update backend: music.go, sync.go, statistics.go - Update server: musicHandler.go, syncHandler.go, routes.go - Update frontend: hello.go - Keep URL paths as /games for backward compatibility Generated by Mistral Vibe. Co-Authored-By: Mistral Vibe <vibe@mistral.ai>
This commit is contained in:
@@ -12,10 +12,10 @@ import (
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const getLastPlayedGames = `-- name: GetLastPlayedGames :many
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SELECT
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g.id as game_id,
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g.game_name,
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g.times_played as game_played,
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g.last_played as game_last_played,
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g.id as soundtrack_id,
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g.soundtrack_name,
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g.times_played as soundtrack_played,
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g.last_played as soundtrack_last_played,
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json_agg(
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json_build_object(
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'song_name', s.song_name,
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@@ -23,23 +23,23 @@ SELECT
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'times_played', s.times_played
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)
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) as songs
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FROM game g
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LEFT JOIN song s ON g.id = s.game_id
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FROM soundtrack g
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LEFT JOIN song s ON g.id = s.soundtrack_id
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WHERE g.deleted IS NULL AND g.last_played IS NOT NULL
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GROUP BY g.id, g.game_name, g.times_played, g.last_played
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GROUP BY g.id, g.soundtrack_name, g.times_played, g.last_played
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ORDER BY g.last_played DESC
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LIMIT $1
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`
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type GetLastPlayedGamesRow struct {
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GameID int32 `json:"game_id"`
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GameName string `json:"game_name"`
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GamePlayed int32 `json:"game_played"`
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GameLastPlayed *time.Time `json:"game_last_played"`
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Songs []byte `json:"songs"`
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SoundtrackID int32 `json:"soundtrack_id"`
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SoundtrackName string `json:"soundtrack_name"`
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SoundtrackPlayed int32 `json:"soundtrack_played"`
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SoundtrackLastPlayed *time.Time `json:"soundtrack_last_played"`
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Songs []byte `json:"songs"`
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}
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// Last played games (most recently played)
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// Last played soundtracks (most recently played)
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func (q *Queries) GetLastPlayedGames(ctx context.Context, limit int32) ([]GetLastPlayedGamesRow, error) {
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rows, err := q.db.Query(ctx, getLastPlayedGames, limit)
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if err != nil {
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@@ -50,10 +50,10 @@ func (q *Queries) GetLastPlayedGames(ctx context.Context, limit int32) ([]GetLas
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for rows.Next() {
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var i GetLastPlayedGamesRow
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if err := rows.Scan(
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&i.GameID,
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&i.GameName,
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&i.GamePlayed,
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&i.GameLastPlayed,
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&i.SoundtrackID,
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&i.SoundtrackName,
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&i.SoundtrackPlayed,
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&i.SoundtrackLastPlayed,
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&i.Songs,
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); err != nil {
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return nil, err
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@@ -68,10 +68,10 @@ func (q *Queries) GetLastPlayedGames(ctx context.Context, limit int32) ([]GetLas
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const getLeastPlayedGamesWithSongs = `-- name: GetLeastPlayedGamesWithSongs :many
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SELECT
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g.id as game_id,
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g.game_name,
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g.times_played as game_played,
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g.last_played as game_last_played,
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g.id as soundtrack_id,
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g.soundtrack_name,
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g.times_played as soundtrack_played,
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g.last_played as soundtrack_last_played,
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json_agg(
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json_build_object(
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'song_name', s.song_name,
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@@ -80,23 +80,23 @@ SELECT
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'file_name', s.file_name
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)
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) as songs
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FROM game g
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LEFT JOIN song s ON g.id = s.game_id
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FROM soundtrack g
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LEFT JOIN song s ON g.id = s.soundtrack_id
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WHERE g.deleted IS NULL
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GROUP BY g.id, g.game_name, g.times_played, g.last_played
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ORDER BY g.times_played ASC, g.game_name
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GROUP BY g.id, g.soundtrack_name, g.times_played, g.last_played
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ORDER BY g.times_played ASC, g.soundtrack_name
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LIMIT $1
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`
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type GetLeastPlayedGamesWithSongsRow struct {
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GameID int32 `json:"game_id"`
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GameName string `json:"game_name"`
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GamePlayed int32 `json:"game_played"`
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GameLastPlayed *time.Time `json:"game_last_played"`
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Songs []byte `json:"songs"`
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SoundtrackID int32 `json:"soundtrack_id"`
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SoundtrackName string `json:"soundtrack_name"`
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SoundtrackPlayed int32 `json:"soundtrack_played"`
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SoundtrackLastPlayed *time.Time `json:"soundtrack_last_played"`
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Songs []byte `json:"songs"`
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}
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// Least played games with their songs
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// Least played soundtracks with their songs
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func (q *Queries) GetLeastPlayedGamesWithSongs(ctx context.Context, limit int32) ([]GetLeastPlayedGamesWithSongsRow, error) {
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rows, err := q.db.Query(ctx, getLeastPlayedGamesWithSongs, limit)
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if err != nil {
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@@ -107,10 +107,10 @@ func (q *Queries) GetLeastPlayedGamesWithSongs(ctx context.Context, limit int32)
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for rows.Next() {
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var i GetLeastPlayedGamesWithSongsRow
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if err := rows.Scan(
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&i.GameID,
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&i.GameName,
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&i.GamePlayed,
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&i.GameLastPlayed,
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&i.SoundtrackID,
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&i.SoundtrackName,
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&i.SoundtrackPlayed,
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&i.SoundtrackLastPlayed,
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&i.Songs,
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); err != nil {
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return nil, err
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@@ -125,29 +125,29 @@ func (q *Queries) GetLeastPlayedGamesWithSongs(ctx context.Context, limit int32)
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const getLeastPlayedSongsWithGame = `-- name: GetLeastPlayedSongsWithGame :many
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SELECT
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s.game_id as game_id,
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g.game_name,
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s.soundtrack_id as soundtrack_id,
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g.soundtrack_name,
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s.song_name,
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s.path,
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s.times_played,
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s.file_name
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FROM song s
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JOIN game g ON s.game_id = g.id
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JOIN soundtrack g ON s.soundtrack_id = g.id
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WHERE g.deleted IS NULL
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ORDER BY s.times_played ASC, s.song_name
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LIMIT $1
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`
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type GetLeastPlayedSongsWithGameRow struct {
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GameID int32 `json:"game_id"`
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GameName string `json:"game_name"`
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SongName string `json:"song_name"`
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Path string `json:"path"`
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TimesPlayed int32 `json:"times_played"`
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FileName *string `json:"file_name"`
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SoundtrackID int32 `json:"soundtrack_id"`
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SoundtrackName string `json:"soundtrack_name"`
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SongName string `json:"song_name"`
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Path string `json:"path"`
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TimesPlayed int32 `json:"times_played"`
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FileName *string `json:"file_name"`
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}
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// Least played songs with their game info
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// Least played songs with their soundtrack info
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func (q *Queries) GetLeastPlayedSongsWithGame(ctx context.Context, limit int32) ([]GetLeastPlayedSongsWithGameRow, error) {
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rows, err := q.db.Query(ctx, getLeastPlayedSongsWithGame, limit)
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if err != nil {
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@@ -158,8 +158,8 @@ func (q *Queries) GetLeastPlayedSongsWithGame(ctx context.Context, limit int32)
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for rows.Next() {
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var i GetLeastPlayedSongsWithGameRow
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if err := rows.Scan(
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&i.GameID,
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&i.GameName,
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&i.SoundtrackID,
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&i.SoundtrackName,
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&i.SongName,
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&i.Path,
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&i.TimesPlayed,
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@@ -177,10 +177,10 @@ func (q *Queries) GetLeastPlayedSongsWithGame(ctx context.Context, limit int32)
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const getMostPlayedGamesWithSongs = `-- name: GetMostPlayedGamesWithSongs :many
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SELECT
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g.id as game_id,
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g.game_name,
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g.times_played as game_played,
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g.last_played as game_last_played,
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g.id as soundtrack_id,
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g.soundtrack_name,
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g.times_played as soundtrack_played,
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g.last_played as soundtrack_last_played,
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json_agg(
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json_build_object(
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'song_name', s.song_name,
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@@ -189,23 +189,23 @@ SELECT
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'file_name', s.file_name
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)
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) as songs
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FROM game g
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LEFT JOIN song s ON g.id = s.game_id
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FROM soundtrack g
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LEFT JOIN song s ON g.id = s.soundtrack_id
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WHERE g.deleted IS NULL
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GROUP BY g.id, g.game_name, g.times_played, g.last_played
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ORDER BY g.times_played DESC, g.game_name
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GROUP BY g.id, g.soundtrack_name, g.times_played, g.last_played
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ORDER BY g.times_played DESC, g.soundtrack_name
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LIMIT $1
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`
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type GetMostPlayedGamesWithSongsRow struct {
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GameID int32 `json:"game_id"`
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GameName string `json:"game_name"`
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GamePlayed int32 `json:"game_played"`
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GameLastPlayed *time.Time `json:"game_last_played"`
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Songs []byte `json:"songs"`
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SoundtrackID int32 `json:"soundtrack_id"`
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SoundtrackName string `json:"soundtrack_name"`
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SoundtrackPlayed int32 `json:"soundtrack_played"`
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SoundtrackLastPlayed *time.Time `json:"soundtrack_last_played"`
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Songs []byte `json:"songs"`
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}
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// Most played games with their songs
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// Most played soundtracks with their songs
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func (q *Queries) GetMostPlayedGamesWithSongs(ctx context.Context, limit int32) ([]GetMostPlayedGamesWithSongsRow, error) {
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rows, err := q.db.Query(ctx, getMostPlayedGamesWithSongs, limit)
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if err != nil {
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@@ -216,10 +216,10 @@ func (q *Queries) GetMostPlayedGamesWithSongs(ctx context.Context, limit int32)
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for rows.Next() {
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var i GetMostPlayedGamesWithSongsRow
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if err := rows.Scan(
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&i.GameID,
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&i.GameName,
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&i.GamePlayed,
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&i.GameLastPlayed,
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&i.SoundtrackID,
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&i.SoundtrackName,
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&i.SoundtrackPlayed,
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&i.SoundtrackLastPlayed,
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&i.Songs,
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); err != nil {
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return nil, err
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@@ -234,29 +234,29 @@ func (q *Queries) GetMostPlayedGamesWithSongs(ctx context.Context, limit int32)
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const getMostPlayedSongsWithGame = `-- name: GetMostPlayedSongsWithGame :many
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SELECT
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s.game_id as game_id,
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g.game_name,
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s.soundtrack_id as soundtrack_id,
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g.soundtrack_name,
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s.song_name,
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s.path,
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s.times_played,
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s.file_name
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FROM song s
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JOIN game g ON s.game_id = g.id
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JOIN soundtrack g ON s.soundtrack_id = g.id
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WHERE g.deleted IS NULL
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ORDER BY s.times_played DESC, s.song_name
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LIMIT $1
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`
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type GetMostPlayedSongsWithGameRow struct {
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GameID int32 `json:"game_id"`
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GameName string `json:"game_name"`
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SongName string `json:"song_name"`
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Path string `json:"path"`
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TimesPlayed int32 `json:"times_played"`
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FileName *string `json:"file_name"`
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SoundtrackID int32 `json:"soundtrack_id"`
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SoundtrackName string `json:"soundtrack_name"`
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SongName string `json:"song_name"`
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Path string `json:"path"`
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TimesPlayed int32 `json:"times_played"`
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FileName *string `json:"file_name"`
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}
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// Most played songs with their game info
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// Most played songs with their soundtrack info
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func (q *Queries) GetMostPlayedSongsWithGame(ctx context.Context, limit int32) ([]GetMostPlayedSongsWithGameRow, error) {
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rows, err := q.db.Query(ctx, getMostPlayedSongsWithGame, limit)
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if err != nil {
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@@ -267,8 +267,8 @@ func (q *Queries) GetMostPlayedSongsWithGame(ctx context.Context, limit int32) (
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for rows.Next() {
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var i GetMostPlayedSongsWithGameRow
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if err := rows.Scan(
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&i.GameID,
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&i.GameName,
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&i.SoundtrackID,
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&i.SoundtrackName,
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&i.SongName,
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&i.Path,
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&i.TimesPlayed,
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@@ -286,9 +286,9 @@ func (q *Queries) GetMostPlayedSongsWithGame(ctx context.Context, limit int32) (
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const getNeverPlayedGames = `-- name: GetNeverPlayedGames :many
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SELECT
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g.id as game_id,
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g.game_name,
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g.times_played as game_played,
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g.id as soundtrack_id,
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g.soundtrack_name,
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g.times_played as soundtrack_played,
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g.added,
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json_agg(
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json_build_object(
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@@ -297,19 +297,19 @@ SELECT
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'times_played', s.times_played
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)
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) as songs
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FROM game g
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LEFT JOIN song s ON g.id = s.game_id
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FROM soundtrack g
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LEFT JOIN song s ON g.id = s.soundtrack_id
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WHERE g.deleted IS NULL AND g.times_played = 0
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GROUP BY g.id, g.game_name, g.times_played, g.added
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ORDER BY g.game_name
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GROUP BY g.id, g.soundtrack_name, g.times_played, g.added
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ORDER BY g.soundtrack_name
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`
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type GetNeverPlayedGamesRow struct {
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GameID int32 `json:"game_id"`
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GameName string `json:"game_name"`
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GamePlayed int32 `json:"game_played"`
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Added time.Time `json:"added"`
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Songs []byte `json:"songs"`
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SoundtrackID int32 `json:"soundtrack_id"`
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SoundtrackName string `json:"soundtrack_name"`
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SoundtrackPlayed int32 `json:"soundtrack_played"`
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Added time.Time `json:"added"`
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Songs []byte `json:"songs"`
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}
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// Games that have never been played (times_played = 0)
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@@ -323,9 +323,9 @@ func (q *Queries) GetNeverPlayedGames(ctx context.Context) ([]GetNeverPlayedGame
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for rows.Next() {
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var i GetNeverPlayedGamesRow
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if err := rows.Scan(
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&i.GameID,
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&i.GameName,
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&i.GamePlayed,
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&i.SoundtrackID,
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&i.SoundtrackName,
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&i.SoundtrackPlayed,
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&i.Added,
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&i.Songs,
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); err != nil {
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@@ -341,10 +341,10 @@ func (q *Queries) GetNeverPlayedGames(ctx context.Context) ([]GetNeverPlayedGame
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const getOldestPlayedGames = `-- name: GetOldestPlayedGames :many
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SELECT
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g.id as game_id,
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g.game_name,
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g.times_played as game_played,
|
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g.last_played as game_last_played,
|
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g.id as soundtrack_id,
|
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g.soundtrack_name,
|
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g.times_played as soundtrack_played,
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g.last_played as soundtrack_last_played,
|
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json_agg(
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json_build_object(
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'song_name', s.song_name,
|
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@@ -352,23 +352,23 @@ SELECT
|
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'times_played', s.times_played
|
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)
|
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) as songs
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FROM game g
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LEFT JOIN song s ON g.id = s.game_id
|
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FROM soundtrack g
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LEFT JOIN song s ON g.id = s.soundtrack_id
|
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WHERE g.deleted IS NULL AND g.last_played IS NOT NULL
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GROUP BY g.id, g.game_name, g.times_played, g.last_played
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GROUP BY g.id, g.soundtrack_name, g.times_played, g.last_played
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ORDER BY g.last_played ASC
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LIMIT $1
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`
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type GetOldestPlayedGamesRow struct {
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GameID int32 `json:"game_id"`
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GameName string `json:"game_name"`
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GamePlayed int32 `json:"game_played"`
|
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GameLastPlayed *time.Time `json:"game_last_played"`
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Songs []byte `json:"songs"`
|
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SoundtrackID int32 `json:"soundtrack_id"`
|
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SoundtrackName string `json:"soundtrack_name"`
|
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SoundtrackPlayed int32 `json:"soundtrack_played"`
|
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SoundtrackLastPlayed *time.Time `json:"soundtrack_last_played"`
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Songs []byte `json:"songs"`
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}
|
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|
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// Oldest played games (least recently played, but has been played at least once)
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// Oldest played soundtracks (least recently played, but has been played at least once)
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func (q *Queries) GetOldestPlayedGames(ctx context.Context, limit int32) ([]GetOldestPlayedGamesRow, error) {
|
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rows, err := q.db.Query(ctx, getOldestPlayedGames, limit)
|
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if err != nil {
|
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@@ -379,10 +379,10 @@ func (q *Queries) GetOldestPlayedGames(ctx context.Context, limit int32) ([]GetO
|
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for rows.Next() {
|
||||
var i GetOldestPlayedGamesRow
|
||||
if err := rows.Scan(
|
||||
&i.GameID,
|
||||
&i.GameName,
|
||||
&i.GamePlayed,
|
||||
&i.GameLastPlayed,
|
||||
&i.SoundtrackID,
|
||||
&i.SoundtrackName,
|
||||
&i.SoundtrackPlayed,
|
||||
&i.SoundtrackLastPlayed,
|
||||
&i.Songs,
|
||||
); err != nil {
|
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return nil, err
|
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@@ -397,25 +397,25 @@ func (q *Queries) GetOldestPlayedGames(ctx context.Context, limit int32) ([]GetO
|
||||
|
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const getStatisticsSummary = `-- name: GetStatisticsSummary :one
|
||||
SELECT
|
||||
COUNT(*) as total_games,
|
||||
SUM(CASE WHEN times_played > 0 THEN 1 ELSE 0 END) as played_games,
|
||||
SUM(CASE WHEN times_played = 0 THEN 1 ELSE 0 END) as never_played_games,
|
||||
COALESCE(SUM(times_played), 0)::bigint as total_game_plays,
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||||
COALESCE(AVG(times_played), 0)::float as avg_game_plays,
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COALESCE(MAX(times_played), 0)::bigint as max_game_plays,
|
||||
COALESCE(MIN(times_played), 0)::bigint as min_game_plays
|
||||
FROM game
|
||||
COUNT(*) as total_soundtracks,
|
||||
SUM(CASE WHEN times_played > 0 THEN 1 ELSE 0 END) as played_soundtracks,
|
||||
SUM(CASE WHEN times_played = 0 THEN 1 ELSE 0 END) as never_played_soundtracks,
|
||||
COALESCE(SUM(times_played), 0)::bigint as total_soundtrack_plays,
|
||||
COALESCE(AVG(times_played), 0)::float as avg_soundtrack_plays,
|
||||
COALESCE(MAX(times_played), 0)::bigint as max_soundtrack_plays,
|
||||
COALESCE(MIN(times_played), 0)::bigint as min_soundtrack_plays
|
||||
FROM soundtrack
|
||||
WHERE deleted IS NULL
|
||||
`
|
||||
|
||||
type GetStatisticsSummaryRow struct {
|
||||
TotalGames int64 `json:"total_games"`
|
||||
PlayedGames int64 `json:"played_games"`
|
||||
NeverPlayedGames int64 `json:"never_played_games"`
|
||||
TotalGamePlays int64 `json:"total_game_plays"`
|
||||
AvgGamePlays float64 `json:"avg_game_plays"`
|
||||
MaxGamePlays int64 `json:"max_game_plays"`
|
||||
MinGamePlays int64 `json:"min_game_plays"`
|
||||
TotalSoundtracks int64 `json:"total_soundtracks"`
|
||||
PlayedSoundtracks int64 `json:"played_soundtracks"`
|
||||
NeverPlayedSoundtracks int64 `json:"never_played_soundtracks"`
|
||||
TotalSoundtrackPlays int64 `json:"total_soundtrack_plays"`
|
||||
AvgSoundtrackPlays float64 `json:"avg_soundtrack_plays"`
|
||||
MaxSoundtrackPlays int64 `json:"max_soundtrack_plays"`
|
||||
MinSoundtrackPlays int64 `json:"min_soundtrack_plays"`
|
||||
}
|
||||
|
||||
// Get statistics summary
|
||||
@@ -423,13 +423,13 @@ func (q *Queries) GetStatisticsSummary(ctx context.Context) (GetStatisticsSummar
|
||||
row := q.db.QueryRow(ctx, getStatisticsSummary)
|
||||
var i GetStatisticsSummaryRow
|
||||
err := row.Scan(
|
||||
&i.TotalGames,
|
||||
&i.PlayedGames,
|
||||
&i.NeverPlayedGames,
|
||||
&i.TotalGamePlays,
|
||||
&i.AvgGamePlays,
|
||||
&i.MaxGamePlays,
|
||||
&i.MinGamePlays,
|
||||
&i.TotalSoundtracks,
|
||||
&i.PlayedSoundtracks,
|
||||
&i.NeverPlayedSoundtracks,
|
||||
&i.TotalSoundtrackPlays,
|
||||
&i.AvgSoundtrackPlays,
|
||||
&i.MaxSoundtrackPlays,
|
||||
&i.MinSoundtrackPlays,
|
||||
)
|
||||
return i, err
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user