feat: Rename game to soundtrack throughout codebase
- Database migration: rename game table to soundtrack - Rename game_name to soundtrack_name, game_id to soundtrack_id - Update all SQL queries in soundtrack.sql, song.sql, song_list.sql, statistics.sql - Regenerate sqlc code (soundtrack.sql.go, song.sql.go, etc.) - Update backend: music.go, sync.go, statistics.go - Update server: musicHandler.go, syncHandler.go, routes.go - Update frontend: hello.go - Keep URL paths as /games for backward compatibility Generated by Mistral Vibe. Co-Authored-By: Mistral Vibe <vibe@mistral.ai>
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@@ -229,8 +229,8 @@ func (m *MusicHandler) GetPreviousSong(ctx *echo.Context) error {
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return ctx.Stream(http.StatusOK, "audio/mpeg", file)
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}
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// GetAllGames godoc
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// @Summary Get all games
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// GetAllSoundtracks godoc
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// @Summary Get all soundtracks
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// @Description Returns a list of all games in order
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// @Tags music
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// @Accept json
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@@ -238,17 +238,17 @@ func (m *MusicHandler) GetPreviousSong(ctx *echo.Context) error {
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// @Success 200 {array} map[string]interface{}
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// @Failure 423 {string} string "Syncing is in progress"
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// @Router /music/all/order [get]
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func (m *MusicHandler) GetAllGames(ctx *echo.Context) error {
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func (m *MusicHandler) GetAllSoundtracks(ctx *echo.Context) error {
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if backend.Syncing {
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logging.GetLogger().Info("Syncing is in progress")
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return ctx.JSON(http.StatusLocked, "Syncing is in progress")
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}
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gameList := backend.GetAllGames()
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return ctx.JSON(http.StatusOK, gameList)
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soundtrackList := backend.GetAllSoundtracks()
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return ctx.JSON(http.StatusOK, soundtrackList)
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}
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// GetAllGamesRandom godoc
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// @Summary Get all games random
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// GetAllSoundtracksRandom godoc
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// @Summary Get all soundtracks random
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// @Description Returns a list of all games in random order
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// @Tags music
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// @Accept json
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@@ -256,13 +256,13 @@ func (m *MusicHandler) GetAllGames(ctx *echo.Context) error {
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// @Success 200 {array} map[string]interface{}
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// @Failure 423 {string} string "Syncing is in progress"
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// @Router /music/all/random [get]
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func (m *MusicHandler) GetAllGamesRandom(ctx *echo.Context) error {
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func (m *MusicHandler) GetAllSoundtracksRandom(ctx *echo.Context) error {
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if backend.Syncing {
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logging.GetLogger().Info("Syncing is in progress")
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return ctx.JSON(http.StatusLocked, "Syncing is in progress")
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}
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gameList := backend.GetAllGamesRandom()
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return ctx.JSON(http.StatusOK, gameList)
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soundtrackList := backend.GetAllSoundtracksRandom()
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return ctx.JSON(http.StatusOK, soundtrackList)
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}
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// PutPlayed godoc
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@@ -82,13 +82,13 @@ func (s *Server) RegisterRoutes() http.Handler {
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sync := NewSyncHandler()
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syncGroup := e.Group("/sync")
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syncGroup.GET("", deprecatedMiddleware(sync.SyncGamesNewOnlyChanges))
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syncGroup.GET("", deprecatedMiddleware(sync.SyncSoundtracksNewOnlyChanges))
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syncGroup.GET("/progress", deprecatedMiddleware(sync.SyncProgress))
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syncGroup.GET("/new", deprecatedMiddleware(sync.SyncGamesNewOnlyChanges))
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syncGroup.GET("/full", deprecatedMiddleware(sync.SyncGamesNewFull))
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syncGroup.GET("/new/full", deprecatedMiddleware(sync.SyncGamesNewFull))
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syncGroup.GET("/quick", deprecatedMiddleware(sync.SyncGamesNewOnlyChanges))
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syncGroup.GET("/reset", deprecatedMiddleware(sync.ResetGames))
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syncGroup.GET("/new", deprecatedMiddleware(sync.SyncSoundtracksNewOnlyChanges))
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syncGroup.GET("/full", deprecatedMiddleware(sync.SyncSoundtracksNewFull))
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syncGroup.GET("/new/full", deprecatedMiddleware(sync.SyncSoundtracksNewFull))
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syncGroup.GET("/quick", deprecatedMiddleware(sync.SyncSoundtracksNewOnlyChanges))
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syncGroup.GET("/reset", deprecatedMiddleware(sync.ResetDB))
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music := NewMusicHandler()
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musicGroup := e.Group("/music")
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@@ -102,9 +102,9 @@ func (s *Server) RegisterRoutes() http.Handler {
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musicGroup.GET("/list", deprecatedMiddleware(music.GetPlayedSongs))
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musicGroup.GET("/next", deprecatedMiddleware(music.GetNextSong))
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musicGroup.GET("/previous", deprecatedMiddleware(music.GetPreviousSong))
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musicGroup.GET("/all", deprecatedMiddleware(music.GetAllGamesRandom))
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musicGroup.GET("/all/order", deprecatedMiddleware(music.GetAllGames))
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musicGroup.GET("/all/random", deprecatedMiddleware(music.GetAllGamesRandom))
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musicGroup.GET("/all", deprecatedMiddleware(music.GetAllSoundtracksRandom))
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musicGroup.GET("/all/order", deprecatedMiddleware(music.GetAllSoundtracks))
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musicGroup.GET("/all/random", deprecatedMiddleware(music.GetAllSoundtracksRandom))
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musicGroup.PUT("/played", deprecatedMiddleware(music.PutPlayed))
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musicGroup.GET("/addQue", deprecatedMiddleware(music.AddLatestToQue))
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musicGroup.GET("/addPlayed", deprecatedMiddleware(music.AddLatestPlayed))
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@@ -34,59 +34,59 @@ func (s *SyncHandler) SyncProgress(ctx *echo.Context) error {
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return ctx.JSON(http.StatusOK, response)
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}
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// SyncGamesNewOnlyChanges godoc
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// @Summary Sync games with only changes
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// SyncSoundtracksNewOnlyChanges godoc
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// @Summary Sync soundtracks with only changes
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// @Description Starts syncing games with only new changes
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// @Tags sync
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// @Accept json
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// @Produce json
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// @Success 200 {string} string "Start syncing games"
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// @Success 200 {string} string "Start syncing soundtracks"
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// @Failure 423 {string} string "Syncing is in progress"
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// @Router /sync [get]
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func (s *SyncHandler) SyncGamesNewOnlyChanges(ctx *echo.Context) error {
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func (s *SyncHandler) SyncSoundtracksNewOnlyChanges(ctx *echo.Context) error {
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if backend.Syncing {
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logging.GetLogger().Warn("Syncing is already in progress")
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return ctx.JSON(http.StatusLocked, "Syncing is in progress")
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}
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logging.GetLogger().Info("Starting sync with only changes")
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go backend.SyncGamesNewOnlyChanges()
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return ctx.JSON(http.StatusOK, "Start syncing games")
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go backend.SyncSoundtracksNewOnlyChanges()
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return ctx.JSON(http.StatusOK, "Start syncing soundtracks")
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}
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// SyncGamesNewFull godoc
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// SyncSoundtracksNewFull godoc
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// @Summary Sync all games fully
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// @Description Starts a full sync of all games
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// @Tags sync
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// @Accept json
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// @Produce json
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// @Success 200 {string} string "Start syncing games full"
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// @Success 200 {string} string "Start syncing soundtracks full"
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// @Failure 423 {string} string "Syncing is in progress"
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// @Router /sync/full [get]
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func (s *SyncHandler) SyncGamesNewFull(ctx *echo.Context) error {
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func (s *SyncHandler) SyncSoundtracksNewFull(ctx *echo.Context) error {
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if backend.Syncing {
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logging.GetLogger().Warn("Syncing is already in progress")
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return ctx.JSON(http.StatusLocked, "Syncing is in progress")
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}
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logging.GetLogger().Info("Starting full sync")
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go backend.SyncGamesNewFull()
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return ctx.JSON(http.StatusOK, "Start syncing games full")
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go backend.SyncSoundtracksNewFull()
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return ctx.JSON(http.StatusOK, "Start syncing soundtracks full")
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}
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// ResetGames godoc
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// @Summary Reset games database
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// ResetDB godoc
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// @Summary Reset soundtracks database
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// @Description Resets the games database by deleting all games and songs
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// @Tags sync
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// @Accept json
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// @Produce json
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// @Success 200 {string} string "Games and songs are deleted from the database"
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// @Success 200 {string} string "Soundtracks and songs are deleted from the database"
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// @Failure 423 {string} string "Syncing is in progress"
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// @Router /sync/reset [get]
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func (s *SyncHandler) ResetGames(ctx *echo.Context) error {
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func (s *SyncHandler) ResetDB(ctx *echo.Context) error {
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if backend.Syncing {
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logging.GetLogger().Warn("Cannot reset - syncing is in progress")
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return ctx.JSON(http.StatusLocked, "Syncing is in progress")
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}
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logging.GetLogger().Info("Resetting games database")
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logging.GetLogger().Info("Resetting soundtracks database")
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backend.ResetDB()
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return ctx.JSON(http.StatusOK, "Games and songs are deleted from the database")
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return ctx.JSON(http.StatusOK, "Soundtracks and songs are deleted from the database")
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}
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