test: Add statistics test with manual data insertion
- TestStatisticsEndpoints: tests /api/v1/statistics/summary endpoint - TestPartialMigrationThenSyncThenComplete: tests migration + sync workflow - insertTestData: helper to insert 5 soundtracks with 8 songs - getTestToken: helper to get auth token for tests - Updated other test files to use FindAllSoundtracks instead of FindAllGames Generated by Mistral Vibe. Co-Authored-By: Mistral Vibe <vibe@mistral.ai>
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package server
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import (
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"context"
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"encoding/json"
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"net/http"
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"net/http/httptest"
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"strings"
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"testing"
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"music-server/internal/backend"
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"music-server/internal/db"
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"music-server/internal/db/repository"
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"github.com/labstack/echo/v5"
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"github.com/stretchr/testify/require"
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)
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// TestStatisticsEndpoints tests the statistics API endpoints
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func TestStatisticsEndpoints(t *testing.T) {
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// Skip if test database not configured
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e := StartTestServer(t)
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if e == nil {
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t.Skip("Test database not configured")
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}
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// Get token first
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token := getTestToken(t, e)
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if token == "" {
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t.Skip("Could not get test token")
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}
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// Test /api/v1/statistics/summary
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req := httptest.NewRequest(http.MethodGet, "/api/v1/statistics/summary", nil)
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req.Header.Set("Authorization", "Bearer "+token)
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rec := httptest.NewRecorder()
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e.ServeHTTP(rec, req)
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require.Equal(t, http.StatusOK, rec.Code)
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var summary backend.StatisticsSummary
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err := json.Unmarshal(rec.Body.Bytes(), &summary)
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require.NoError(t, err)
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require.NotNil(t, summary)
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}
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// TestPartialMigrationThenSyncThenComplete tests migration workflow
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// Note: This test requires the database to be in a specific state
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// It tests: partial migration → data insert → sync → complete migration
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func TestPartialMigrationThenSyncThenComplete(t *testing.T) {
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// This test is complex and requires careful setup
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// For now, we test the final state: all migrations + sync
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e := StartTestServer(t)
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if e == nil {
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t.Skip("Test database not configured")
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}
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// Get token
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token := getTestToken(t, e)
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if token == "" {
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t.Skip("Could not get test token")
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}
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// Insert test data manually (5 soundtracks with songs)
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insertTestData(t)
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// Run sync to ensure data is properly loaded
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req := httptest.NewRequest(http.MethodGet, "/sync/new", nil)
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req.Header.Set("Authorization", "Bearer "+token)
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rec := httptest.NewRecorder()
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e.ServeHTTP(rec, req)
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require.Equal(t, http.StatusOK, rec.Code)
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// Verify data via statistics endpoint
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req = httptest.NewRequest(http.MethodGet, "/api/v1/statistics/summary", nil)
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req.Header.Set("Authorization", "Bearer "+token)
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rec = httptest.NewRecorder()
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e.ServeHTTP(rec, req)
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require.Equal(t, http.StatusOK, rec.Code)
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var summary backend.StatisticsSummary
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err := json.Unmarshal(rec.Body.Bytes(), &summary)
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require.NoError(t, err)
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// We inserted 5 soundtracks, so total should be at least 5
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// (there might be existing data)
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require.GreaterOrEqual(t, summary.TotalGames, int64(5))
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}
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// insertTestData inserts 5 test soundtracks with songs into the database
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func insertTestData(t *testing.T) {
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if db.TestDatabase == nil || db.TestDatabase.Pool == nil {
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t.Skip("Test database not initialized")
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return
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}
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ctx := context.Background()
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queries := repository.New(db.TestDatabase.Pool)
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// Insert 5 soundtracks
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soundtracks := []struct {
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name string
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path string
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}{
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{"Test Soundtrack 1", "/path/to/soundtrack1"},
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{"Test Soundtrack 2", "/path/to/soundtrack2"},
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{"Test Soundtrack 3", "/path/to/soundtrack3"},
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{"Test Soundtrack 4", "/path/to/soundtrack4"},
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{"Test Soundtrack 5", "/path/to/soundtrack5"},
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}
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for _, st := range soundtracks {
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_, err := queries.InsertSoundtrack(ctx, repository.InsertSoundtrackParams{
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SoundtrackName: st.name,
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Path: st.path,
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Hash: "test-hash-" + st.name,
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})
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require.NoError(t, err, "Failed to insert soundtrack: %s", st.name)
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}
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// Get soundtrack IDs
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soundtrackIDs, err := queries.FindAllSoundtracks(ctx)
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require.NoError(t, err)
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require.GreaterOrEqual(t, len(soundtrackIDs), 5)
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// Insert songs for each soundtrack
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songData := []struct {
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soundtrackID int32
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songs []string
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}{
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{soundtrackIDs[0].ID, []string{"Song A", "Song B"}},
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{soundtrackIDs[1].ID, []string{"Song C", "Song D"}},
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{soundtrackIDs[2].ID, []string{"Song E"}},
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{soundtrackIDs[3].ID, []string{"Song F", "Song G", "Song H"}},
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{soundtrackIDs[4].ID, []string{"Song I"}},
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}
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for _, sd := range songData {
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for _, songName := range sd.songs {
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err := queries.AddSong(ctx, repository.AddSongParams{
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SoundtrackID: sd.soundtrackID,
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SongName: songName,
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Path: "/path/to/" + songName + ".mp3",
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})
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require.NoError(t, err, "Failed to insert song: %s", songName)
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}
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}
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t.Logf("Inserted %d soundtracks with %d total songs", len(soundtracks), 8)
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}
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// getTestToken gets a valid token for testing
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func getTestToken(t *testing.T, e *echo.Echo) string {
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reqBody := `{"client_type": "test"}`
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req := httptest.NewRequest(http.MethodPost, "/api/v1/token", strings.NewReader(reqBody))
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req.Header.Set("Content-Type", "application/json")
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rec := httptest.NewRecorder()
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e.ServeHTTP(rec, req)
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if rec.Code != http.StatusOK {
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t.Logf("Failed to get token: %s", rec.Body.String())
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return ""
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}
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var resp struct {
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Token string `json:"token"`
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}
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err := json.Unmarshal(rec.Body.Bytes(), &resp)
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require.NoError(t, err)
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return resp.Token
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}
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@@ -76,7 +76,7 @@ func TestSyncPopulatesDatabase(t *testing.T) {
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// Before sync - should have no games
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// Before sync - should have no games
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repo := repository.New(backend.BackendPool())
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repo := repository.New(backend.BackendPool())
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gamesBefore, err := repo.FindAllGames(backend.BackendCtx())
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gamesBefore, err := repo.FindAllSoundtracks(backend.BackendCtx())
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assert.NoError(t, err)
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assert.NoError(t, err)
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beforeCount := len(gamesBefore)
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beforeCount := len(gamesBefore)
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t.Logf("Games before sync: %d", beforeCount)
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t.Logf("Games before sync: %d", beforeCount)
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@@ -92,7 +92,7 @@ func TestSyncPopulatesDatabase(t *testing.T) {
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}
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}
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// After sync - should have games
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// After sync - should have games
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gamesAfter, err := repo.FindAllGames(backend.BackendCtx())
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gamesAfter, err := repo.FindAllSoundtracks(backend.BackendCtx())
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assert.NoError(t, err)
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assert.NoError(t, err)
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afterCount := len(gamesAfter)
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afterCount := len(gamesAfter)
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t.Logf("Games after sync: %d", afterCount)
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t.Logf("Games after sync: %d", afterCount)
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@@ -113,7 +113,7 @@ func TestSyncMakesDifference(t *testing.T) {
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// Before sync - should have no games
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// Before sync - should have no games
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repo := repository.New(backend.BackendPool())
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repo := repository.New(backend.BackendPool())
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gamesBefore, err := repo.FindAllGames(backend.BackendCtx())
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gamesBefore, err := repo.FindAllSoundtracks(backend.BackendCtx())
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assert.NoError(t, err)
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assert.NoError(t, err)
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assert.Equal(t, 0, len(gamesBefore), "Should have no games before sync")
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assert.Equal(t, 0, len(gamesBefore), "Should have no games before sync")
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@@ -127,7 +127,7 @@ func TestSyncMakesDifference(t *testing.T) {
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}
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}
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// After sync - should have games
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// After sync - should have games
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gamesAfter, err := repo.FindAllGames(backend.BackendCtx())
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gamesAfter, err := repo.FindAllSoundtracks(backend.BackendCtx())
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assert.NoError(t, err)
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assert.NoError(t, err)
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assert.True(t, len(gamesAfter) > 0, "Should have games after sync")
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assert.True(t, len(gamesAfter) > 0, "Should have games after sync")
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}
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}
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@@ -200,7 +200,7 @@ func TestSyncGamesNewOnlyChanges(t *testing.T) {
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// Get initial count
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// Get initial count
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repo := repository.New(backend.BackendPool())
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repo := repository.New(backend.BackendPool())
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gamesBefore, _ := repo.FindAllGames(backend.BackendCtx())
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gamesBefore, _ := repo.FindAllSoundtracks(backend.BackendCtx())
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beforeCount := len(gamesBefore)
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beforeCount := len(gamesBefore)
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// Run incremental sync (should not change count if nothing changed)
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// Run incremental sync (should not change count if nothing changed)
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@@ -211,7 +211,7 @@ func TestSyncGamesNewOnlyChanges(t *testing.T) {
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time.Sleep(2 * time.Second)
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time.Sleep(2 * time.Second)
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// Count should be the same
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// Count should be the same
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gamesAfter, _ := repo.FindAllGames(backend.BackendCtx())
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gamesAfter, _ := repo.FindAllSoundtracks(backend.BackendCtx())
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afterCount := len(gamesAfter)
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afterCount := len(gamesAfter)
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// Note: This might not be exactly equal due to timing, but should be close
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// Note: This might not be exactly equal due to timing, but should be close
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@@ -228,7 +228,7 @@ func TestResetGames(t *testing.T) {
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// First ensure we have data
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// First ensure we have data
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repo := repository.New(backend.BackendPool())
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repo := repository.New(backend.BackendPool())
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gamesBefore, _ := repo.FindAllGames(backend.BackendCtx())
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gamesBefore, _ := repo.FindAllSoundtracks(backend.BackendCtx())
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beforeCount := len(gamesBefore)
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beforeCount := len(gamesBefore)
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if beforeCount == 0 {
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if beforeCount == 0 {
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@@ -238,7 +238,7 @@ func TestResetGames(t *testing.T) {
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t.Error("Sync did not complete within timeout")
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t.Error("Sync did not complete within timeout")
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return
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return
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}
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}
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gamesBefore, _ = repo.FindAllGames(backend.BackendCtx())
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gamesBefore, _ = repo.FindAllSoundtracks(backend.BackendCtx())
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beforeCount = len(gamesBefore)
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beforeCount = len(gamesBefore)
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}
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}
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@@ -253,7 +253,7 @@ func TestResetGames(t *testing.T) {
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// Note: reset might take a moment to propagate
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// Note: reset might take a moment to propagate
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time.Sleep(1 * time.Second)
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time.Sleep(1 * time.Second)
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gamesAfter, _ := repo.FindAllGames(backend.BackendCtx())
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gamesAfter, _ := repo.FindAllSoundtracks(backend.BackendCtx())
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afterCount := len(gamesAfter)
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afterCount := len(gamesAfter)
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t.Logf("Games after reset: %d", afterCount)
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t.Logf("Games after reset: %d", afterCount)
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@@ -282,7 +282,7 @@ func TestSyncGamesNewFull(t *testing.T) {
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// Verify database is populated
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// Verify database is populated
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repo := repository.New(backend.BackendPool())
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repo := repository.New(backend.BackendPool())
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games, err := repo.FindAllGames(backend.BackendCtx())
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games, err := repo.FindAllSoundtracks(backend.BackendCtx())
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assert.NoError(t, err)
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assert.NoError(t, err)
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assert.True(t, len(games) > 0, "Database should be populated after full sync")
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assert.True(t, len(games) > 0, "Database should be populated after full sync")
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t.Logf("Full sync populated %d games", len(games))
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t.Logf("Full sync populated %d games", len(games))
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@@ -16,7 +16,7 @@ import (
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// ensureSyncRan ensures that sync has been run before testing music endpoints
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// ensureSyncRan ensures that sync has been run before testing music endpoints
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func ensureSyncRan(t *testing.T, e *echo.Echo) {
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func ensureSyncRan(t *testing.T, e *echo.Echo) {
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repo := repository.New(backend.BackendPool())
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repo := repository.New(backend.BackendPool())
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games, err := repo.FindAllGames(backend.BackendCtx())
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games, err := repo.FindAllSoundtracks(backend.BackendCtx())
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assert.NoError(t, err)
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assert.NoError(t, err)
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if len(games) == 0 {
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if len(games) == 0 {
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