Add Swag annotations to all handler endpoints for OpenAPI documentation
This commit is contained in:
@@ -14,18 +14,41 @@ func NewDownloadHandler() *DownloadHandler {
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return &DownloadHandler{}
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}
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// CheckLatest godoc
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// @Summary Check for latest version
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// @Description Checks for the latest version of the application
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// @Tags download
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// @Accept json
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// @Produce json
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// @Success 200 {string} string
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// @Router /download [get]
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func (d *DownloadHandler) checkLatest(ctx echo.Context) error {
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log.Println("Checking latest version")
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latest := backend.CheckLatest()
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return ctx.JSON(http.StatusOK, latest)
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}
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// ListAssetsOfLatest godoc
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// @Summary List assets of latest version
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// @Description Lists all assets available for the latest version
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// @Tags download
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// @Accept json
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// @Produce json
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// @Success 200 {array} string
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// @Router /download/list [get]
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func (d *DownloadHandler) listAssetsOfLatest(ctx echo.Context) error {
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log.Println("Listing assets")
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assets := backend.ListAssetsOfLatest()
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return ctx.JSON(http.StatusOK, assets)
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}
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// DownloadLatestWindows godoc
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// @Summary Download latest Windows version
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// @Description Redirects to download the latest Windows version
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// @Tags download
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// @Produce octet-stream
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// @Success 302 {string} string
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// @Router /download/windows [get]
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func (d *DownloadHandler) downloadLatestWindows(ctx echo.Context) error {
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log.Println("Downloading latest windows")
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asset := backend.DownloadLatestWindows()
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@@ -33,6 +56,13 @@ func (d *DownloadHandler) downloadLatestWindows(ctx echo.Context) error {
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return ctx.Redirect(http.StatusFound, asset)
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}
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// DownloadLatestLinux godoc
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// @Summary Download latest Linux version
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// @Description Redirects to download the latest Linux version
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// @Tags download
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// @Produce octet-stream
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// @Success 302 {string} string
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// @Router /download/linux [get]
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func (d *DownloadHandler) downloadLatestLinux(ctx echo.Context) error {
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log.Println("Downloading latest linux")
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asset := backend.DownloadLatestLinux()
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@@ -33,20 +33,53 @@ func (i *IndexHandler) GetVersion(ctx echo.Context) error {
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return ctx.JSON(http.StatusOK, versionHistory)
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}
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// GetDBTest godoc
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// @Summary Test database connection
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// @Description Tests the database connection
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// @Tags database
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// @Accept json
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// @Produce json
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// @Success 200 {string} string "TestedDB"
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// @Router /dbtest [get]
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func (i *IndexHandler) GetDBTest(ctx echo.Context) error {
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backend.TestDB()
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return ctx.JSON(http.StatusOK, "TestedDB")
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}
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// HealthCheck godoc
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// @Summary Check server health
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// @Description Returns the health status of the server
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// @Tags health
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// @Accept json
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// @Produce json
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// @Success 200 {string} string "OK"
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// @Router /health [get]
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func (i *IndexHandler) HealthCheck(ctx echo.Context) error {
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return ctx.JSON(http.StatusOK, db.Health())
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}
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// GetCharacterList godoc
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// @Summary Get list of characters
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// @Description Returns a list of all available characters
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// @Tags characters
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// @Accept json
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// @Produce json
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// @Success 200 {array} string
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// @Router /characters [get]
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func (i *IndexHandler) GetCharacterList(ctx echo.Context) error {
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characters := backend.GetCharacterList()
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return ctx.JSON(http.StatusOK, characters)
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}
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// GetCharacter godoc
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// @Summary Get character image
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// @Description Returns the image for a specific character
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// @Tags characters
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// @Accept json
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// @Produce image/png
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// @Param name query string true "Character name"
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// @Success 200 {file} file
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// @Router /character [get]
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func (i *IndexHandler) GetCharacter(ctx echo.Context) error {
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character := ctx.QueryParam("name")
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return ctx.File(backend.GetCharacter(character))
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@@ -17,6 +17,18 @@ func NewMusicHandler() *MusicHandler {
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return &MusicHandler{}
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}
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// GetSong godoc
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// @Summary Get a specific song
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// @Description Returns a specific song by name
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// @Tags music
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// @Accept json
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// @Produce audio/mpeg
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// @Param song query string true "Song name"
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// @Success 200 {file} file
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// @Failure 400 {string} string "song can't be empty"
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// @Failure 404 {string} string "Not Found"
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// @Failure 423 {string} string "Syncing is in progress"
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// @Router /music [get]
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func (m *MusicHandler) GetSong(ctx echo.Context) error {
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if backend.Syncing {
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log.Println("Syncing is in progress")
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@@ -35,6 +47,15 @@ func (m *MusicHandler) GetSong(ctx echo.Context) error {
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return ctx.Stream(http.StatusOK, "audio/mpeg", file)
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}
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// GetSoundCheckSong godoc
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// @Summary Get sound check song
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// @Description Returns the sound check song
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// @Tags music
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// @Produce audio/mpeg
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// @Success 200 {file} file
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// @Failure 404 {string} string "Not Found"
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// @Failure 423 {string} string "Syncing is in progress"
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// @Router /music/soundTest [get]
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func (m *MusicHandler) GetSoundCheckSong(ctx echo.Context) error {
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if backend.Syncing {
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log.Println("Syncing is in progress")
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@@ -49,6 +70,14 @@ func (m *MusicHandler) GetSoundCheckSong(ctx echo.Context) error {
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return ctx.Stream(http.StatusOK, "audio/mpeg", file)
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}
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// ResetMusic godoc
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// @Summary Reset music state
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// @Description Resets the music state
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// @Tags music
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// @Accept json
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// @Success 204
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// @Failure 423 {string} string "Syncing is in progress"
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// @Router /music/reset [get]
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func (m *MusicHandler) ResetMusic(ctx echo.Context) error {
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if backend.Syncing {
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log.Println("Syncing is in progress")
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@@ -58,6 +87,15 @@ func (m *MusicHandler) ResetMusic(ctx echo.Context) error {
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return ctx.NoContent(http.StatusOK)
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}
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// GetRandomSong godoc
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// @Summary Get random song
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// @Description Returns a random song
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// @Tags music
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// @Produce audio/mpeg
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// @Success 200 {file} file
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// @Failure 404 {string} string "Not Found"
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// @Failure 423 {string} string "Syncing is in progress"
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// @Router /music/rand [get]
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func (m *MusicHandler) GetRandomSong(ctx echo.Context) error {
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if backend.Syncing {
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log.Println("Syncing is in progress")
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@@ -72,6 +110,15 @@ func (m *MusicHandler) GetRandomSong(ctx echo.Context) error {
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return ctx.Stream(http.StatusOK, "audio/mpeg", file)
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}
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// GetRandomSongLowChance godoc
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// @Summary Get random song with low chance
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// @Description Returns a random song with low chance selection
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// @Tags music
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// @Produce audio/mpeg
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// @Success 200 {file} file
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// @Failure 404 {string} string "Not Found"
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// @Failure 423 {string} string "Syncing is in progress"
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// @Router /music/rand/low [get]
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func (m *MusicHandler) GetRandomSongLowChance(ctx echo.Context) error {
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if backend.Syncing {
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log.Println("Syncing is in progress")
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@@ -86,6 +133,15 @@ func (m *MusicHandler) GetRandomSongLowChance(ctx echo.Context) error {
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return ctx.Stream(http.StatusOK, "audio/mpeg", file)
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}
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// GetRandomSongClassic godoc
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// @Summary Get random classic song
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// @Description Returns a random song from the classic selection
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// @Tags music
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// @Produce audio/mpeg
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// @Success 200 {file} file
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// @Failure 404 {string} string "Not Found"
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// @Failure 423 {string} string "Syncing is in progress"
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// @Router /music/rand/classic [get]
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func (m *MusicHandler) GetRandomSongClassic(ctx echo.Context) error {
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if backend.Syncing {
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log.Println("Syncing is in progress")
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@@ -100,16 +156,41 @@ func (m *MusicHandler) GetRandomSongClassic(ctx echo.Context) error {
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return ctx.Stream(http.StatusOK, "audio/mpeg", file)
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}
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// GetSongInfo godoc
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// @Summary Get current song info
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// @Description Returns information about the current song
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// @Tags music
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// @Accept json
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// @Produce json
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// @Success 200 {object} map[string]interface{}
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// @Router /music/info [get]
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func (m *MusicHandler) GetSongInfo(ctx echo.Context) error {
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song := backend.GetSongInfo()
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return ctx.JSON(http.StatusOK, song)
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}
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// GetPlayedSongs godoc
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// @Summary Get played songs list
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// @Description Returns a list of played songs
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// @Tags music
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// @Accept json
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// @Produce json
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// @Success 200 {array} map[string]interface{}
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// @Router /music/list [get]
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func (m *MusicHandler) GetPlayedSongs(ctx echo.Context) error {
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songList := backend.GetPlayedSongs()
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return ctx.JSON(http.StatusOK, songList)
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}
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// GetNextSong godoc
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// @Summary Get next song
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// @Description Returns the next song in the queue
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// @Tags music
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// @Produce audio/mpeg
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// @Success 200 {file} file
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// @Failure 404 {string} string "Not Found"
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// @Failure 423 {string} string "Syncing is in progress"
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// @Router /music/next [get]
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func (m *MusicHandler) GetNextSong(ctx echo.Context) error {
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if backend.Syncing {
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log.Println("Syncing is in progress")
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@@ -124,6 +205,15 @@ func (m *MusicHandler) GetNextSong(ctx echo.Context) error {
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return ctx.Stream(http.StatusOK, "audio/mpeg", file)
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}
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// GetPreviousSong godoc
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// @Summary Get previous song
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// @Description Returns the previous song in the queue
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// @Tags music
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// @Produce audio/mpeg
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// @Success 200 {file} file
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// @Failure 404 {string} string "Not Found"
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// @Failure 423 {string} string "Syncing is in progress"
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// @Router /music/previous [get]
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func (m *MusicHandler) GetPreviousSong(ctx echo.Context) error {
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if backend.Syncing {
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log.Println("Syncing is in progress")
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@@ -138,6 +228,15 @@ func (m *MusicHandler) GetPreviousSong(ctx echo.Context) error {
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return ctx.Stream(http.StatusOK, "audio/mpeg", file)
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}
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// GetAllGames godoc
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// @Summary Get all games
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// @Description Returns a list of all games in order
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// @Tags music
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// @Accept json
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// @Produce json
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// @Success 200 {array} map[string]interface{}
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// @Failure 423 {string} string "Syncing is in progress"
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// @Router /music/all/order [get]
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func (m *MusicHandler) GetAllGames(ctx echo.Context) error {
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if backend.Syncing {
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log.Println("Syncing is in progress")
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@@ -147,6 +246,15 @@ func (m *MusicHandler) GetAllGames(ctx echo.Context) error {
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return ctx.JSON(http.StatusOK, gameList)
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}
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// GetAllGamesRandom godoc
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// @Summary Get all games random
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// @Description Returns a list of all games in random order
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// @Tags music
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// @Accept json
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// @Produce json
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// @Success 200 {array} map[string]interface{}
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// @Failure 423 {string} string "Syncing is in progress"
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// @Router /music/all/random [get]
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func (m *MusicHandler) GetAllGamesRandom(ctx echo.Context) error {
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if backend.Syncing {
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log.Println("Syncing is in progress")
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@@ -156,6 +264,17 @@ func (m *MusicHandler) GetAllGamesRandom(ctx echo.Context) error {
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return ctx.JSON(http.StatusOK, gameList)
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}
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// PutPlayed godoc
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// @Summary Mark song as played
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// @Description Marks a song as played by its ID
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// @Tags music
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// @Accept json
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// @Produce json
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// @Param song query int true "Song ID"
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// @Success 204
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// @Failure 400 {string} string "Bad Request"
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// @Failure 423 {string} string "Syncing is in progress"
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// @Router /music/played [put]
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func (m *MusicHandler) PutPlayed(ctx echo.Context) error {
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if backend.Syncing {
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log.Println("Syncing is in progress")
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@@ -170,6 +289,14 @@ func (m *MusicHandler) PutPlayed(ctx echo.Context) error {
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return ctx.NoContent(http.StatusOK)
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}
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// AddLatestToQue godoc
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// @Summary Add latest to queue
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// @Description Adds the latest song to the queue
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// @Tags music
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// @Accept json
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// @Success 204
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// @Failure 423 {string} string "Syncing is in progress"
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// @Router /music/addQue [get]
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func (m *MusicHandler) AddLatestToQue(ctx echo.Context) error {
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if backend.Syncing {
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log.Println("Syncing is in progress")
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@@ -179,6 +306,14 @@ func (m *MusicHandler) AddLatestToQue(ctx echo.Context) error {
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return ctx.NoContent(http.StatusOK)
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}
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// AddLatestPlayed godoc
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// @Summary Add latest to played
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// @Description Adds the latest song to the played list
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// @Tags music
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// @Accept json
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// @Success 204
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// @Failure 423 {string} string "Syncing is in progress"
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// @Router /music/addPlayed [get]
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func (m *MusicHandler) AddLatestPlayed(ctx echo.Context) error {
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if backend.Syncing {
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log.Println("Syncing is in progress")
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@@ -15,6 +15,14 @@ func NewSyncHandler() *SyncHandler {
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return &SyncHandler{}
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}
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// SyncProgress godoc
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// @Summary Get sync progress
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// @Description Returns the current sync progress or result
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// @Tags sync
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// @Accept json
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// @Produce json
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// @Success 200 {object} map[string]interface{}
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// @Router /sync/progress [get]
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func (s *SyncHandler) SyncProgress(ctx echo.Context) error {
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if backend.Syncing {
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log.Println("Getting progress")
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@@ -26,6 +34,15 @@ func (s *SyncHandler) SyncProgress(ctx echo.Context) error {
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return ctx.JSON(http.StatusOK, response)
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}
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// SyncGamesNewOnlyChanges godoc
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// @Summary Sync games with only changes
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// @Description Starts syncing games with only new changes
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// @Tags sync
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// @Accept json
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// @Produce json
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// @Success 200 {string} string "Start syncing games"
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// @Failure 423 {string} string "Syncing is in progress"
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// @Router /sync [get]
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func (s *SyncHandler) SyncGamesNewOnlyChanges(ctx echo.Context) error {
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if backend.Syncing {
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log.Println("Syncing is in progress")
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@@ -36,6 +53,15 @@ func (s *SyncHandler) SyncGamesNewOnlyChanges(ctx echo.Context) error {
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return ctx.JSON(http.StatusOK, "Start syncing games")
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}
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// SyncGamesNewFull godoc
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// @Summary Sync all games fully
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// @Description Starts a full sync of all games
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// @Tags sync
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// @Accept json
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// @Produce json
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// @Success 200 {string} string "Start syncing games full"
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// @Failure 423 {string} string "Syncing is in progress"
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// @Router /sync/full [get]
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func (s *SyncHandler) SyncGamesNewFull(ctx echo.Context) error {
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if backend.Syncing {
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log.Println("Syncing is in progress")
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@@ -46,6 +72,15 @@ func (s *SyncHandler) SyncGamesNewFull(ctx echo.Context) error {
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return ctx.JSON(http.StatusOK, "Start syncing games full")
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}
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// ResetGames godoc
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// @Summary Reset games database
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// @Description Resets the games database by deleting all games and songs
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// @Tags sync
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// @Accept json
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// @Produce json
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// @Success 200 {string} string "Games and songs are deleted from the database"
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// @Failure 423 {string} string "Syncing is in progress"
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// @Router /sync/reset [get]
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func (s *SyncHandler) ResetGames(ctx echo.Context) error {
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if backend.Syncing {
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log.Println("Syncing is in progress")
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