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develop
| Author | SHA1 | Date | |
|---|---|---|---|
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eda60e0c07 | ||
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a8df738108 | ||
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dbef39b828 |
@@ -0,0 +1,31 @@
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# Directories
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.gitea
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git
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.idea
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testMusic
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testCharacters
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# Files
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Dockerfile
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docker-compose*
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compose.yaml
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.dockerignore
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.gitignore
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*.pprof
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main
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conf.yaml
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output.css
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tailwindcss
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.env
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# Node.js (frontend build artifacts)
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node_modules
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package.json
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package-lock.json
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# Test files
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*_test.go
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integration_test.go
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# OS
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.DS_Store
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+10
-15
@@ -1,33 +1,28 @@
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# Stage 1: Build frontend
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FROM node:18-alpine AS frontend-builder
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RUN apk add --no-cache git
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WORKDIR /app
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RUN git clone https://gitea.sanplex.xyz/Sansan/MusicFrontend.git
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WORKDIR /app/MusicFrontend
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RUN npm install
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RUN npm run build
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# Generate config.js with empty API_HOSTNAME (relative paths)
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RUN echo "window.__RUNTIME_CONFIG__ = { API_HOSTNAME: '' };" > dist/config.js
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# Stage 2: Build backend
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# Stage 1: Build backend
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FROM golang:1.25-alpine as build_go
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RUN apk add --no-cache curl
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WORKDIR /app
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COPY go.mod go.sum ./
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RUN go mod download
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COPY . .
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COPY cmd/ ./cmd/
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COPY internal/ ./internal/
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COPY *.go ./
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RUN find . -name "*_test.go" -delete && \
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find . -name "integration_test.go" -delete
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RUN go install github.com/a-h/templ/cmd/templ@latest
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RUN templ generate
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RUN go build -o main cmd/main.go
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# Stage 3: Final image
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# Stage 2: Final image
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FROM golang:1.25-alpine
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EXPOSE 8080
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VOLUME /sorted
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VOLUME /characters
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COPY --from=build_go /app/main .
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COPY --from=frontend-builder /app/MusicFrontend/dist /frontend
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COPY --from=gitea.sanplex.xyz/sansan/musicfrontend:latest /usr/share/nginx/html /frontend
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# Generate config.js with empty API_HOSTNAME (relative paths)
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RUN echo "window.__RUNTIME_CONFIG__ = { API_HOSTNAME: '' };" > /frontend/config.js
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COPY ./songs/ ./songs/
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ENV PORT 8080
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+40
-40
@@ -23,9 +23,9 @@ var doc = `{
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"host": "{{.Host}}",
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"basePath": "{{.BasePath}}",
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"paths": {
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"/api/v1/statistics/games/last-played": {
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"/api/v1/statistics/soundtracks/last-played": {
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"get": {
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"description": "Returns the most recently played games",
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"description": "Returns the most recently played soundtracks",
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"consumes": [
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"application/json"
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],
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@@ -35,7 +35,7 @@ var doc = `{
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"tags": [
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"statistics"
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],
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"summary": "Get last played games",
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"summary": "Get last played soundtracks",
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"parameters": [
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{
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"type": "integer",
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@@ -50,7 +50,7 @@ var doc = `{
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"schema": {
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"type": "array",
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"items": {
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"$ref": "#/definitions/backend.GameWithSongs"
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"$ref": "#/definitions/backend.SoundtrackWithSongs"
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}
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}
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},
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@@ -75,9 +75,9 @@ var doc = `{
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}
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}
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},
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"/api/v1/statistics/games/least-played": {
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"/api/v1/statistics/soundtracks/least-played": {
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"get": {
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"description": "Returns the top N least played games with their songs",
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"description": "Returns the top N least played soundtracks with their songs",
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"consumes": [
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"application/json"
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],
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@@ -87,7 +87,7 @@ var doc = `{
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"tags": [
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"statistics"
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],
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"summary": "Get least played games",
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"summary": "Get least played soundtracks",
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"parameters": [
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{
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"type": "integer",
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@@ -102,7 +102,7 @@ var doc = `{
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"schema": {
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"type": "array",
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"items": {
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"$ref": "#/definitions/backend.GameWithSongs"
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"$ref": "#/definitions/backend.SoundtrackWithSongs"
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}
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}
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},
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@@ -127,9 +127,9 @@ var doc = `{
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}
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}
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},
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"/api/v1/statistics/games/most-played": {
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"/api/v1/statistics/soundtracks/most-played": {
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"get": {
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"description": "Returns the top N most played games with their songs",
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"description": "Returns the top N most played soundtracks with their songs",
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"consumes": [
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"application/json"
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],
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@@ -139,7 +139,7 @@ var doc = `{
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"tags": [
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"statistics"
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],
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"summary": "Get most played games",
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"summary": "Get most played soundtracks",
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"parameters": [
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{
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"type": "integer",
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@@ -154,7 +154,7 @@ var doc = `{
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"schema": {
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"type": "array",
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"items": {
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"$ref": "#/definitions/backend.GameWithSongs"
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"$ref": "#/definitions/backend.SoundtrackWithSongs"
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}
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}
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},
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@@ -179,9 +179,9 @@ var doc = `{
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}
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}
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},
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"/api/v1/statistics/games/never-played": {
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"/api/v1/statistics/soundtracks/never-played": {
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"get": {
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"description": "Returns all games that have never been played (times_played = 0)",
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"description": "Returns all soundtracks that have never been played (times_played = 0)",
|
||||
"consumes": [
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"application/json"
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],
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@@ -191,14 +191,14 @@ var doc = `{
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"tags": [
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"statistics"
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],
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"summary": "Get never played games",
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"summary": "Get never played soundtracks",
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"responses": {
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"200": {
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"description": "OK",
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"schema": {
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"type": "array",
|
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"items": {
|
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"$ref": "#/definitions/backend.GameWithSongs"
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"$ref": "#/definitions/backend.SoundtrackWithSongs"
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}
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}
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},
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@@ -214,9 +214,9 @@ var doc = `{
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}
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}
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},
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"/api/v1/statistics/games/oldest-played": {
|
||||
"/api/v1/statistics/soundtracks/oldest-played": {
|
||||
"get": {
|
||||
"description": "Returns the least recently played games (that have been played at least once)",
|
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"description": "Returns the least recently played soundtracks (that have been played at least once)",
|
||||
"consumes": [
|
||||
"application/json"
|
||||
],
|
||||
@@ -226,7 +226,7 @@ var doc = `{
|
||||
"tags": [
|
||||
"statistics"
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],
|
||||
"summary": "Get oldest played games",
|
||||
"summary": "Get oldest played soundtracks",
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"parameters": [
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{
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"type": "integer",
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@@ -241,7 +241,7 @@ var doc = `{
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"schema": {
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"type": "array",
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"items": {
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"$ref": "#/definitions/backend.GameWithSongs"
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"$ref": "#/definitions/backend.SoundtrackWithSongs"
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||||
}
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}
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},
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@@ -824,7 +824,7 @@ var doc = `{
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},
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"/music/all/order": {
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"get": {
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"description": "Returns a list of all games in order",
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"description": "Returns a list of all soundtracks in order",
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"consumes": [
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"application/json"
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],
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@@ -857,7 +857,7 @@ var doc = `{
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},
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"/music/all/random": {
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"get": {
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"description": "Returns a list of all games in random order",
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"description": "Returns a list of all soundtracks in random order",
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"consumes": [
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"application/json"
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],
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@@ -1197,7 +1197,7 @@ var doc = `{
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},
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"/sync": {
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"get": {
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"description": "Starts syncing games with only new changes",
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"description": "Starts syncing soundtracks with only new changes",
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"consumes": [
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"application/json"
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||||
],
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@@ -1226,7 +1226,7 @@ var doc = `{
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},
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"/sync/full": {
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"get": {
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"description": "Starts a full sync of all games",
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"description": "Starts a full sync of all soundtracks",
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"consumes": [
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"application/json"
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||||
],
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@@ -1236,7 +1236,7 @@ var doc = `{
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"tags": [
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"sync"
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],
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"summary": "Sync all games fully",
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"summary": "Sync all soundtracks fully",
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||||
"responses": {
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"200": {
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"description": "Start syncing soundtracks full",
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@@ -1279,7 +1279,7 @@ var doc = `{
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||||
},
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"/sync/reset": {
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"get": {
|
||||
"description": "Resets the games database by deleting all games and songs",
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||||
"description": "Resets the soundtracks database by deleting all soundtracks and songs",
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||||
"consumes": [
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||||
"application/json"
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||||
],
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||||
@@ -1369,19 +1369,19 @@ var doc = `{
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||||
}
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||||
},
|
||||
"definitions": {
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"backend.GameWithSongs": {
|
||||
"backend.SoundtrackWithSongs": {
|
||||
"type": "object",
|
||||
"properties": {
|
||||
"game_id": {
|
||||
"soundtrack_id": {
|
||||
"type": "integer"
|
||||
},
|
||||
"game_last_played": {
|
||||
"soundtrack_last_played": {
|
||||
"type": "string"
|
||||
},
|
||||
"game_name": {
|
||||
"soundtrack_name": {
|
||||
"type": "string"
|
||||
},
|
||||
"game_played": {
|
||||
"soundtrack_played": {
|
||||
"type": "integer"
|
||||
},
|
||||
"songs": {
|
||||
@@ -1398,10 +1398,10 @@ var doc = `{
|
||||
"file_name": {
|
||||
"type": "string"
|
||||
},
|
||||
"game_id": {
|
||||
"soundtrack_id": {
|
||||
"type": "integer"
|
||||
},
|
||||
"game_name": {
|
||||
"soundtrack_name": {
|
||||
"type": "string"
|
||||
},
|
||||
"path": {
|
||||
@@ -1418,25 +1418,25 @@ var doc = `{
|
||||
"backend.StatisticsSummary": {
|
||||
"type": "object",
|
||||
"properties": {
|
||||
"avg_game_plays": {
|
||||
"avg_soundtrack_plays": {
|
||||
"type": "number"
|
||||
},
|
||||
"max_game_plays": {
|
||||
"max_soundtrack_plays": {
|
||||
"type": "integer"
|
||||
},
|
||||
"min_game_plays": {
|
||||
"min_soundtrack_plays": {
|
||||
"type": "integer"
|
||||
},
|
||||
"never_played_games": {
|
||||
"never_played_soundtracks": {
|
||||
"type": "integer"
|
||||
},
|
||||
"played_games": {
|
||||
"played_soundtracks": {
|
||||
"type": "integer"
|
||||
},
|
||||
"total_game_plays": {
|
||||
"total_soundtrack_plays": {
|
||||
"type": "integer"
|
||||
},
|
||||
"total_games": {
|
||||
"total_soundtracks": {
|
||||
"type": "integer"
|
||||
}
|
||||
}
|
||||
|
||||
+42
-42
@@ -4,9 +4,9 @@
|
||||
"contact": {}
|
||||
},
|
||||
"paths": {
|
||||
"/api/v1/statistics/games/last-played": {
|
||||
"/api/v1/statistics/soundtracks/last-played": {
|
||||
"get": {
|
||||
"description": "Returns the most recently played games",
|
||||
"description": "Returns the most recently played soundtracks",
|
||||
"consumes": [
|
||||
"application/json"
|
||||
],
|
||||
@@ -16,7 +16,7 @@
|
||||
"tags": [
|
||||
"statistics"
|
||||
],
|
||||
"summary": "Get last played games",
|
||||
"summary": "Get last played soundtracks",
|
||||
"parameters": [
|
||||
{
|
||||
"type": "integer",
|
||||
@@ -31,7 +31,7 @@
|
||||
"schema": {
|
||||
"type": "array",
|
||||
"items": {
|
||||
"$ref": "#/definitions/backend.GameWithSongs"
|
||||
"$ref": "#/definitions/backend.SoundtrackWithSongs"
|
||||
}
|
||||
}
|
||||
},
|
||||
@@ -56,9 +56,9 @@
|
||||
}
|
||||
}
|
||||
},
|
||||
"/api/v1/statistics/games/least-played": {
|
||||
"/api/v1/statistics/soundtracks/least-played": {
|
||||
"get": {
|
||||
"description": "Returns the top N least played games with their songs",
|
||||
"description": "Returns the top N least played soundtracks with their songs",
|
||||
"consumes": [
|
||||
"application/json"
|
||||
],
|
||||
@@ -68,7 +68,7 @@
|
||||
"tags": [
|
||||
"statistics"
|
||||
],
|
||||
"summary": "Get least played games",
|
||||
"summary": "Get least played soundtracks",
|
||||
"parameters": [
|
||||
{
|
||||
"type": "integer",
|
||||
@@ -83,7 +83,7 @@
|
||||
"schema": {
|
||||
"type": "array",
|
||||
"items": {
|
||||
"$ref": "#/definitions/backend.GameWithSongs"
|
||||
"$ref": "#/definitions/backend.SoundtrackWithSongs"
|
||||
}
|
||||
}
|
||||
},
|
||||
@@ -108,9 +108,9 @@
|
||||
}
|
||||
}
|
||||
},
|
||||
"/api/v1/statistics/games/most-played": {
|
||||
"/api/v1/statistics/soundtracks/most-played": {
|
||||
"get": {
|
||||
"description": "Returns the top N most played games with their songs",
|
||||
"description": "Returns the top N most played soundtracks with their songs",
|
||||
"consumes": [
|
||||
"application/json"
|
||||
],
|
||||
@@ -120,7 +120,7 @@
|
||||
"tags": [
|
||||
"statistics"
|
||||
],
|
||||
"summary": "Get most played games",
|
||||
"summary": "Get most played soundtracks",
|
||||
"parameters": [
|
||||
{
|
||||
"type": "integer",
|
||||
@@ -135,7 +135,7 @@
|
||||
"schema": {
|
||||
"type": "array",
|
||||
"items": {
|
||||
"$ref": "#/definitions/backend.GameWithSongs"
|
||||
"$ref": "#/definitions/backend.SoundtrackWithSongs"
|
||||
}
|
||||
}
|
||||
},
|
||||
@@ -160,9 +160,9 @@
|
||||
}
|
||||
}
|
||||
},
|
||||
"/api/v1/statistics/games/never-played": {
|
||||
"/api/v1/statistics/soundtracks/never-played": {
|
||||
"get": {
|
||||
"description": "Returns all games that have never been played (times_played = 0)",
|
||||
"description": "Returns all soundtracks that have never been played (times_played = 0)",
|
||||
"consumes": [
|
||||
"application/json"
|
||||
],
|
||||
@@ -172,14 +172,14 @@
|
||||
"tags": [
|
||||
"statistics"
|
||||
],
|
||||
"summary": "Get never played games",
|
||||
"summary": "Get never played soundtracks",
|
||||
"responses": {
|
||||
"200": {
|
||||
"description": "OK",
|
||||
"schema": {
|
||||
"type": "array",
|
||||
"items": {
|
||||
"$ref": "#/definitions/backend.GameWithSongs"
|
||||
"$ref": "#/definitions/backend.SoundtrackWithSongs"
|
||||
}
|
||||
}
|
||||
},
|
||||
@@ -195,9 +195,9 @@
|
||||
}
|
||||
}
|
||||
},
|
||||
"/api/v1/statistics/games/oldest-played": {
|
||||
"/api/v1/statistics/soundtracks/oldest-played": {
|
||||
"get": {
|
||||
"description": "Returns the least recently played games (that have been played at least once)",
|
||||
"description": "Returns the least recently played soundtracks (that have been played at least once)",
|
||||
"consumes": [
|
||||
"application/json"
|
||||
],
|
||||
@@ -207,7 +207,7 @@
|
||||
"tags": [
|
||||
"statistics"
|
||||
],
|
||||
"summary": "Get oldest played games",
|
||||
"summary": "Get oldest played soundtracks",
|
||||
"parameters": [
|
||||
{
|
||||
"type": "integer",
|
||||
@@ -222,7 +222,7 @@
|
||||
"schema": {
|
||||
"type": "array",
|
||||
"items": {
|
||||
"$ref": "#/definitions/backend.GameWithSongs"
|
||||
"$ref": "#/definitions/backend.SoundtrackWithSongs"
|
||||
}
|
||||
}
|
||||
},
|
||||
@@ -249,7 +249,7 @@
|
||||
},
|
||||
"/api/v1/statistics/songs/least-played": {
|
||||
"get": {
|
||||
"description": "Returns the top N least played songs with their game info",
|
||||
"description": "Returns the top N least played songs with their soundtrack info",
|
||||
"consumes": [
|
||||
"application/json"
|
||||
],
|
||||
@@ -301,7 +301,7 @@
|
||||
},
|
||||
"/api/v1/statistics/songs/most-played": {
|
||||
"get": {
|
||||
"description": "Returns the top N most played songs with their game info",
|
||||
"description": "Returns the top N most played songs with their soundtrack info",
|
||||
"consumes": [
|
||||
"application/json"
|
||||
],
|
||||
@@ -805,7 +805,7 @@
|
||||
},
|
||||
"/music/all/order": {
|
||||
"get": {
|
||||
"description": "Returns a list of all games in order",
|
||||
"description": "Returns a list of all soundtracks in order",
|
||||
"consumes": [
|
||||
"application/json"
|
||||
],
|
||||
@@ -838,7 +838,7 @@
|
||||
},
|
||||
"/music/all/random": {
|
||||
"get": {
|
||||
"description": "Returns a list of all games in random order",
|
||||
"description": "Returns a list of all soundtracks in random order",
|
||||
"consumes": [
|
||||
"application/json"
|
||||
],
|
||||
@@ -1178,7 +1178,7 @@
|
||||
},
|
||||
"/sync": {
|
||||
"get": {
|
||||
"description": "Starts syncing games with only new changes",
|
||||
"description": "Starts syncing soundtracks with only new changes",
|
||||
"consumes": [
|
||||
"application/json"
|
||||
],
|
||||
@@ -1207,7 +1207,7 @@
|
||||
},
|
||||
"/sync/full": {
|
||||
"get": {
|
||||
"description": "Starts a full sync of all games",
|
||||
"description": "Starts a full sync of all soundtracks",
|
||||
"consumes": [
|
||||
"application/json"
|
||||
],
|
||||
@@ -1217,7 +1217,7 @@
|
||||
"tags": [
|
||||
"sync"
|
||||
],
|
||||
"summary": "Sync all games fully",
|
||||
"summary": "Sync all soundtracks fully",
|
||||
"responses": {
|
||||
"200": {
|
||||
"description": "Start syncing soundtracks full",
|
||||
@@ -1260,7 +1260,7 @@
|
||||
},
|
||||
"/sync/reset": {
|
||||
"get": {
|
||||
"description": "Resets the games database by deleting all games and songs",
|
||||
"description": "Resets the soundtracks database by deleting all soundtracks and songs",
|
||||
"consumes": [
|
||||
"application/json"
|
||||
],
|
||||
@@ -1350,19 +1350,19 @@
|
||||
}
|
||||
},
|
||||
"definitions": {
|
||||
"backend.GameWithSongs": {
|
||||
"backend.SoundtrackWithSongs": {
|
||||
"type": "object",
|
||||
"properties": {
|
||||
"game_id": {
|
||||
"soundtrack_id": {
|
||||
"type": "integer"
|
||||
},
|
||||
"game_last_played": {
|
||||
"soundtrack_last_played": {
|
||||
"type": "string"
|
||||
},
|
||||
"game_name": {
|
||||
"soundtrack_name": {
|
||||
"type": "string"
|
||||
},
|
||||
"game_played": {
|
||||
"soundtrack_played": {
|
||||
"type": "integer"
|
||||
},
|
||||
"songs": {
|
||||
@@ -1379,10 +1379,10 @@
|
||||
"file_name": {
|
||||
"type": "string"
|
||||
},
|
||||
"game_id": {
|
||||
"soundtrack_id": {
|
||||
"type": "integer"
|
||||
},
|
||||
"game_name": {
|
||||
"soundtrack_name": {
|
||||
"type": "string"
|
||||
},
|
||||
"path": {
|
||||
@@ -1399,25 +1399,25 @@
|
||||
"backend.StatisticsSummary": {
|
||||
"type": "object",
|
||||
"properties": {
|
||||
"avg_game_plays": {
|
||||
"avg_soundtrack_plays": {
|
||||
"type": "number"
|
||||
},
|
||||
"max_game_plays": {
|
||||
"max_soundtrack_plays": {
|
||||
"type": "integer"
|
||||
},
|
||||
"min_game_plays": {
|
||||
"min_soundtrack_plays": {
|
||||
"type": "integer"
|
||||
},
|
||||
"never_played_games": {
|
||||
"never_played_soundtracks": {
|
||||
"type": "integer"
|
||||
},
|
||||
"played_games": {
|
||||
"played_soundtracks": {
|
||||
"type": "integer"
|
||||
},
|
||||
"total_game_plays": {
|
||||
"total_soundtrack_plays": {
|
||||
"type": "integer"
|
||||
},
|
||||
"total_games": {
|
||||
"total_soundtracks": {
|
||||
"type": "integer"
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1,117 +0,0 @@
|
||||
package web
|
||||
|
||||
import (
|
||||
"log"
|
||||
"music-server/internal/backend"
|
||||
"net/http"
|
||||
"regexp"
|
||||
"strings"
|
||||
)
|
||||
|
||||
var games_added []string
|
||||
|
||||
func FindGameWebHandler(w http.ResponseWriter, r *http.Request) {
|
||||
err := r.ParseForm()
|
||||
if err != nil {
|
||||
http.Error(w, "Bad Request", http.StatusBadRequest)
|
||||
}
|
||||
|
||||
search_term := r.FormValue("search_term")
|
||||
|
||||
search(search_term)
|
||||
|
||||
component := FoundGames(games_added)
|
||||
err = component.Render(r.Context(), w)
|
||||
if err != nil {
|
||||
http.Error(w, err.Error(), http.StatusBadRequest)
|
||||
log.Fatalf("Error rendering in FindGameWebHandler: %e", err)
|
||||
}
|
||||
}
|
||||
|
||||
func search(searchText string) {
|
||||
games_added = nil
|
||||
games := backend.GetAllSoundtracks()
|
||||
for _, game := range games {
|
||||
if is_match_exact(searchText, game) {
|
||||
add_game(game)
|
||||
}
|
||||
}
|
||||
for _, game := range games {
|
||||
if is_match_contains(clean_term(searchText), clean_term(game)) {
|
||||
add_game(game)
|
||||
}
|
||||
}
|
||||
for _, game := range games {
|
||||
if is_match_regex(clean_term(searchText), clean_term(game)) {
|
||||
add_game(game)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
func is_match_exact(search_term string, game_name string) bool {
|
||||
search_term = strings.ToLower(search_term)
|
||||
game_name = strings.ToLower(game_name)
|
||||
|
||||
if search_term == "" {
|
||||
return true
|
||||
} else if strings.Contains(game_name, search_term) {
|
||||
return true
|
||||
} else {
|
||||
return false
|
||||
}
|
||||
}
|
||||
|
||||
func is_match_contains(search_term string, game_name string) bool {
|
||||
if search_term == "" {
|
||||
return true
|
||||
} else if strings.Contains(game_name, search_term) {
|
||||
return true
|
||||
} else {
|
||||
return false
|
||||
}
|
||||
}
|
||||
|
||||
func is_match_regex(search_term string, game_name string) bool {
|
||||
if search_term == "" {
|
||||
return true
|
||||
} else if compile_regex(search_term).MatchString(game_name) {
|
||||
return true
|
||||
} else {
|
||||
return false
|
||||
}
|
||||
}
|
||||
|
||||
func add_game(game string) {
|
||||
if !check_if_game_exists(game) {
|
||||
games_added = append(games_added, game)
|
||||
}
|
||||
}
|
||||
|
||||
func check_if_game_exists(gameName string) bool {
|
||||
game_exists := false
|
||||
for _, child := range games_added {
|
||||
if child == gameName {
|
||||
game_exists = true
|
||||
}
|
||||
}
|
||||
return game_exists
|
||||
}
|
||||
|
||||
func compile_regex(search_term string) *regexp.Regexp {
|
||||
regText := ".*"
|
||||
for _, letter := range search_term {
|
||||
regText += string(letter) + ".*"
|
||||
}
|
||||
r, _ := regexp.Compile(regText)
|
||||
|
||||
return r
|
||||
}
|
||||
|
||||
func clean_term(term string) string {
|
||||
term = strings.ReplaceAll(term, " ", "")
|
||||
term = strings.ReplaceAll(term, "é", "e")
|
||||
term = strings.ReplaceAll(term, "+", "plus")
|
||||
term = strings.ReplaceAll(term, "&", "and")
|
||||
term = strings.ReplaceAll(term, "'n", "and")
|
||||
return strings.ToLower(term)
|
||||
}
|
||||
@@ -1,54 +0,0 @@
|
||||
package web
|
||||
|
||||
templ HelloForm() {
|
||||
@Base() {
|
||||
<button id="dark-mode-toggle">🌙</button>
|
||||
<div id="search-container">
|
||||
<input id="search_term" name="search_term" type="text" hx-post="/find" hx-trigger="keyup changed delay:0.25s" hx-target="#games-container"/>
|
||||
<button type="button" id="clear" name="clear">Clear</button>
|
||||
</div>
|
||||
<div id="games-container"></div>
|
||||
<script>
|
||||
document.addEventListener('readystatechange', () => {
|
||||
if (document.readyState == 'complete') {
|
||||
htmx.ajax('POST', '/find', '#games-container');
|
||||
document.getElementById("search_term").focus();
|
||||
|
||||
// Initialize dark mode from localStorage (default to dark)
|
||||
const savedTheme = localStorage.getItem('theme') || 'dark';
|
||||
if (savedTheme === 'dark') {
|
||||
document.documentElement.setAttribute('data-theme', 'dark');
|
||||
document.getElementById('dark-mode-toggle').textContent = '☀️';
|
||||
}
|
||||
}
|
||||
});
|
||||
|
||||
// Dark mode toggle functionality
|
||||
document.getElementById("dark-mode-toggle").addEventListener("click", function() {
|
||||
const html = document.documentElement;
|
||||
const currentTheme = html.getAttribute('data-theme');
|
||||
const newTheme = currentTheme === 'dark' ? 'light' : 'dark';
|
||||
|
||||
html.setAttribute('data-theme', newTheme);
|
||||
localStorage.setItem('theme', newTheme);
|
||||
|
||||
// Update toggle button text
|
||||
this.textContent = newTheme === 'dark' ? '☀️' : '🌙';
|
||||
});
|
||||
|
||||
document.getElementById("clear").addEventListener("click", function (event) {
|
||||
document.getElementById("search_term").value = "";
|
||||
htmx.ajax('POST', '/find', '#games-container');
|
||||
document.getElementById("search_term").focus();
|
||||
});
|
||||
</script>
|
||||
}
|
||||
}
|
||||
|
||||
templ FoundGames(games []string) {
|
||||
for _, game := range games {
|
||||
<div class="bg-green-100 p-4 shadow-md rounded-lg mt-6">
|
||||
<p class="game-text">{ game }</p>
|
||||
</div>
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,403 @@
|
||||
package web
|
||||
|
||||
import (
|
||||
"log"
|
||||
"music-server/internal/backend"
|
||||
"net/http"
|
||||
"regexp"
|
||||
"sort"
|
||||
"strings"
|
||||
"sync"
|
||||
"unicode"
|
||||
)
|
||||
|
||||
var soundtracks_added []string
|
||||
|
||||
// Precomputed data for optimization
|
||||
type SoundtrackData struct {
|
||||
Original string
|
||||
Cleaned string
|
||||
Abbreviation string
|
||||
}
|
||||
|
||||
var (
|
||||
precomputedSoundtracks []SoundtrackData
|
||||
precomputedOnce sync.Once
|
||||
regexCache = make(map[string]*regexp.Regexp)
|
||||
regexCacheMutex sync.Mutex
|
||||
)
|
||||
|
||||
func FindSoundtrackWebHandler(w http.ResponseWriter, r *http.Request) {
|
||||
err := r.ParseForm()
|
||||
if err != nil {
|
||||
http.Error(w, "Bad Request", http.StatusBadRequest)
|
||||
}
|
||||
|
||||
search_term := r.FormValue("search_term")
|
||||
|
||||
search(search_term)
|
||||
|
||||
component := FoundSoundtracks(soundtracks_added)
|
||||
err = component.Render(r.Context(), w)
|
||||
if err != nil {
|
||||
http.Error(w, err.Error(), http.StatusBadRequest)
|
||||
log.Fatalf("Error rendering in FindSoundtrackWebHandler: %e", err)
|
||||
}
|
||||
}
|
||||
|
||||
func search(searchText string) {
|
||||
soundtracks_added = nil
|
||||
|
||||
// Precompute cleaned search term once
|
||||
cleanedSearchTerm := clean_term(searchText)
|
||||
|
||||
// Use precomputed data for efficiency
|
||||
soundtrackData := getPrecomputedSoundtracks()
|
||||
seen := make(map[string]bool) // O(1) duplicate checking
|
||||
|
||||
for _, data := range soundtrackData {
|
||||
// Check exact match (case-insensitive contains)
|
||||
if is_match_exact(searchText, data.Original) && !seen[data.Original] {
|
||||
soundtracks_added = append(soundtracks_added, data.Original)
|
||||
seen[data.Original] = true
|
||||
}
|
||||
}
|
||||
|
||||
for _, data := range soundtrackData {
|
||||
// Check contains match with cleaned terms
|
||||
if !seen[data.Original] && is_match_contains(cleanedSearchTerm, data.Cleaned) {
|
||||
soundtracks_added = append(soundtracks_added, data.Original)
|
||||
seen[data.Original] = true
|
||||
}
|
||||
}
|
||||
|
||||
for _, data := range soundtrackData {
|
||||
// Check regex match with cleaned terms
|
||||
if !seen[data.Original] && is_match_regex_cached(cleanedSearchTerm, data.Cleaned) {
|
||||
soundtracks_added = append(soundtracks_added, data.Original)
|
||||
seen[data.Original] = true
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
func is_match_exact(search_term string, soundtrack_name string) bool {
|
||||
search_term = strings.ToLower(search_term)
|
||||
soundtrack_name = strings.ToLower(soundtrack_name)
|
||||
|
||||
if search_term == "" {
|
||||
return true
|
||||
} else if strings.Contains(soundtrack_name, search_term) {
|
||||
return true
|
||||
} else {
|
||||
return false
|
||||
}
|
||||
}
|
||||
|
||||
func is_match_contains(search_term string, soundtrack_name string) bool {
|
||||
if search_term == "" {
|
||||
return true
|
||||
} else if strings.Contains(soundtrack_name, search_term) {
|
||||
return true
|
||||
} else {
|
||||
return false
|
||||
}
|
||||
}
|
||||
|
||||
func is_match_regex(search_term string, soundtrack_name string) bool {
|
||||
if search_term == "" {
|
||||
return true
|
||||
} else if compile_regex(search_term).MatchString(soundtrack_name) {
|
||||
return true
|
||||
} else {
|
||||
return false
|
||||
}
|
||||
}
|
||||
|
||||
func compile_regex(search_term string) *regexp.Regexp {
|
||||
regText := ".*"
|
||||
for _, letter := range search_term {
|
||||
regText += string(letter) + ".*"
|
||||
}
|
||||
r, _ := regexp.Compile(regText)
|
||||
|
||||
return r
|
||||
}
|
||||
|
||||
// is_match_regex_cached uses cached compiled regex patterns for better performance
|
||||
func is_match_regex_cached(search_term string, soundtrack_name string) bool {
|
||||
if search_term == "" {
|
||||
return true
|
||||
}
|
||||
|
||||
// Check cache first
|
||||
regexCacheMutex.Lock()
|
||||
re, exists := regexCache[search_term]
|
||||
if !exists {
|
||||
re = compile_regex(search_term)
|
||||
regexCache[search_term] = re
|
||||
}
|
||||
regexCacheMutex.Unlock()
|
||||
|
||||
return re.MatchString(soundtrack_name)
|
||||
}
|
||||
|
||||
func clean_term(term string) string {
|
||||
term = strings.ReplaceAll(term, " ", "")
|
||||
term = strings.ReplaceAll(term, "é", "e")
|
||||
term = strings.ReplaceAll(term, "+", "plus")
|
||||
term = strings.ReplaceAll(term, "&", "and")
|
||||
term = strings.ReplaceAll(term, "'n", "and")
|
||||
return strings.ToLower(term)
|
||||
}
|
||||
|
||||
// toLower converts a string to lowercase.
|
||||
func toLower(s string) string {
|
||||
return strings.Map(unicode.ToLower, s)
|
||||
}
|
||||
|
||||
// levenshteinWithThreshold calculates Levenshtein distance with early termination and space optimization.
|
||||
// Uses O(min(n,m)) space instead of O(n*m) and stops early if threshold is exceeded.
|
||||
func levenshteinWithThreshold(s, t string, threshold int) int {
|
||||
if threshold < 0 {
|
||||
threshold = 2 // default threshold
|
||||
}
|
||||
|
||||
m, n := len(s), len(t)
|
||||
|
||||
// Quick checks for early termination
|
||||
if m == 0 {
|
||||
return n
|
||||
}
|
||||
if n == 0 {
|
||||
return m
|
||||
}
|
||||
if abs(m-n) > threshold {
|
||||
return threshold + 1 // Can't be within threshold
|
||||
}
|
||||
|
||||
// Use the shorter string for the row to minimize space
|
||||
if m < n {
|
||||
s, t = t, s
|
||||
m, n = n, m
|
||||
}
|
||||
|
||||
// Space optimization: only store two rows
|
||||
prevRow := make([]int, n+1)
|
||||
currRow := make([]int, n+1)
|
||||
|
||||
// Initialize first row
|
||||
for j := 0; j <= n; j++ {
|
||||
prevRow[j] = j
|
||||
}
|
||||
|
||||
for i := 1; i <= m; i++ {
|
||||
currRow[0] = i
|
||||
minInRow := currRow[0]
|
||||
|
||||
for j := 1; j <= n; j++ {
|
||||
if s[i-1] == t[j-1] {
|
||||
currRow[j] = prevRow[j-1]
|
||||
} else {
|
||||
currRow[j] = min3(prevRow[j], currRow[j-1], prevRow[j-1]) + 1
|
||||
}
|
||||
if currRow[j] < minInRow {
|
||||
minInRow = currRow[j]
|
||||
}
|
||||
}
|
||||
|
||||
// Early termination: if minimum in current row exceeds threshold
|
||||
if minInRow > threshold {
|
||||
return threshold + 1
|
||||
}
|
||||
|
||||
// Swap rows for next iteration
|
||||
prevRow, currRow = currRow, prevRow
|
||||
}
|
||||
|
||||
return prevRow[n]
|
||||
}
|
||||
|
||||
// Helper functions for optimized Levenshtein
|
||||
func abs(x int) int {
|
||||
if x < 0 {
|
||||
return -x
|
||||
}
|
||||
return x
|
||||
}
|
||||
|
||||
func min3(a, b, c int) int {
|
||||
if a < b {
|
||||
if a < c {
|
||||
return a
|
||||
}
|
||||
return c
|
||||
}
|
||||
if b < c {
|
||||
return b
|
||||
}
|
||||
return c
|
||||
}
|
||||
|
||||
// precomputeSoundtrackData initializes cleaned terms and abbreviations for all soundtracks
|
||||
func precomputeSoundtrackData() {
|
||||
precomputedOnce.Do(func() {
|
||||
soundtracks := backend.GetAllSoundtracks()
|
||||
precomputedSoundtracks = make([]SoundtrackData, len(soundtracks))
|
||||
|
||||
for i, soundtrack := range soundtracks {
|
||||
cleaned := clean_term(soundtrack)
|
||||
precomputedSoundtracks[i] = SoundtrackData{
|
||||
Original: soundtrack,
|
||||
Cleaned: cleaned,
|
||||
Abbreviation: extractAbbreviation(soundtrack),
|
||||
}
|
||||
}
|
||||
})
|
||||
}
|
||||
|
||||
// getPrecomputedSoundtracks ensures precomputed data is available and returns it
|
||||
func getPrecomputedSoundtracks() []SoundtrackData {
|
||||
precomputeSoundtrackData()
|
||||
return precomputedSoundtracks
|
||||
}
|
||||
|
||||
// levenshtein maintains backward compatibility by calling the optimized version
|
||||
func levenshtein(s, t string) int {
|
||||
return levenshteinWithThreshold(s, t, -1) // -1 uses default threshold
|
||||
}
|
||||
|
||||
// extractAbbreviation extracts the first letters of each word in a string.
|
||||
func extractAbbreviation(s string) string {
|
||||
words := strings.Fields(s)
|
||||
abbr := ""
|
||||
for _, word := range words {
|
||||
if len(word) > 0 {
|
||||
abbr += string(word[0])
|
||||
}
|
||||
}
|
||||
return toLower(abbr)
|
||||
}
|
||||
|
||||
// fuzzyFindSubstring checks if the query fuzzy-matches any substring of the item.
|
||||
func fuzzyFindSubstring(query, item string, threshold int) (bool, int) {
|
||||
query = toLower(query)
|
||||
item = toLower(item)
|
||||
queryLen := len(query)
|
||||
itemLen := len(item)
|
||||
if queryLen > itemLen {
|
||||
return false, 0
|
||||
}
|
||||
|
||||
// Check for exact substring match first (weight: 100)
|
||||
if strings.Contains(item, query) {
|
||||
return true, 100
|
||||
}
|
||||
|
||||
// Check for fuzzy substring match using optimized Levenshtein
|
||||
for i := 0; i <= itemLen-queryLen; i++ {
|
||||
substring := item[i : i+queryLen]
|
||||
distance := levenshteinWithThreshold(query, substring, threshold)
|
||||
if distance <= threshold {
|
||||
// Weight: higher for matches at the start of the string
|
||||
weight := 50 - i // Higher weight for earlier matches
|
||||
return true, weight
|
||||
}
|
||||
}
|
||||
return false, 0
|
||||
}
|
||||
|
||||
// fuzzyFind checks if the query matches the item (substring or abbreviation).
|
||||
func fuzzyFind(query string, item string, threshold int) (bool, int) {
|
||||
query = toLower(query)
|
||||
item = toLower(item)
|
||||
|
||||
// Check for substring fuzzy match
|
||||
if matched, weight := fuzzyFindSubstring(query, item, threshold); matched {
|
||||
return true, weight
|
||||
}
|
||||
|
||||
// Check for abbreviation match using optimized Levenshtein
|
||||
abbr := extractAbbreviation(item)
|
||||
distance := levenshteinWithThreshold(query, abbr, threshold)
|
||||
if distance <= threshold {
|
||||
// Weight: higher for exact abbreviation matches
|
||||
weight := 100 - distance*10 // Higher weight for exact matches
|
||||
return true, weight
|
||||
}
|
||||
|
||||
return false, 0
|
||||
}
|
||||
|
||||
// getAdaptiveThreshold returns a threshold based on query length
|
||||
func getAdaptiveThreshold(query string) int {
|
||||
threshold := 2 // Base threshold for minor typos
|
||||
queryLen := len(query)
|
||||
if queryLen > 6 {
|
||||
// For longer queries, allow more tolerance
|
||||
threshold = queryLen / 3
|
||||
if threshold < 2 {
|
||||
threshold = 2
|
||||
} else if threshold > 4 {
|
||||
threshold = 4 // Cap at 4 for very long queries
|
||||
}
|
||||
}
|
||||
return threshold
|
||||
}
|
||||
|
||||
// fuzzySearch performs fuzzy search on soundtracks using the cleaned terms for consistency
|
||||
func fuzzySearch(searchText string) []string {
|
||||
query := clean_term(searchText)
|
||||
threshold := getAdaptiveThreshold(query)
|
||||
|
||||
// Use precomputed data for efficiency
|
||||
soundtrackData := getPrecomputedSoundtracks()
|
||||
|
||||
type match struct {
|
||||
item string
|
||||
weight int
|
||||
}
|
||||
var matches []match
|
||||
seen := make(map[string]bool) // O(1) duplicate checking
|
||||
|
||||
for _, data := range soundtrackData {
|
||||
if matched, weight := fuzzyFind(query, data.Cleaned, threshold); matched {
|
||||
if !seen[data.Original] {
|
||||
matches = append(matches, match{data.Original, weight})
|
||||
seen[data.Original] = true
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Sort matches by weight (descending)
|
||||
sort.Slice(matches, func(i, j int) bool {
|
||||
return matches[i].weight > matches[j].weight
|
||||
})
|
||||
|
||||
// Extract just the soundtrack names in order
|
||||
result := make([]string, len(matches))
|
||||
for i, m := range matches {
|
||||
result[i] = m.item
|
||||
}
|
||||
|
||||
return result
|
||||
}
|
||||
|
||||
// FindSoundtrackFuzzyWebHandler handles fuzzy search requests
|
||||
func FindSoundtrackFuzzyWebHandler(w http.ResponseWriter, r *http.Request) {
|
||||
err := r.ParseForm()
|
||||
if err != nil {
|
||||
http.Error(w, "Bad Request", http.StatusBadRequest)
|
||||
return
|
||||
}
|
||||
|
||||
search_term := r.FormValue("search_term")
|
||||
|
||||
results := fuzzySearch(search_term)
|
||||
|
||||
component := FoundSoundtracks(results)
|
||||
err = component.Render(r.Context(), w)
|
||||
if err != nil {
|
||||
http.Error(w, err.Error(), http.StatusBadRequest)
|
||||
log.Fatalf("Error rendering in FindSoundtrackFuzzyWebHandler: %e", err)
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,81 @@
|
||||
package web
|
||||
|
||||
templ SearchForm() {
|
||||
@Base() {
|
||||
<button id="dark-mode-toggle">🌙</button>
|
||||
<div id="search-container">
|
||||
<input id="search_term" name="search_term" type="text" hx-post="/findfuzzy" hx-trigger="keyup changed delay:0.25s" hx-target="#soundtracks-container"/>
|
||||
<div class="radio-group" style="display: inline-block; margin-left: 10px;">
|
||||
<label><input type="radio" name="search_type" value="fuzzy" checked> Fuzzy</label>
|
||||
<label><input type="radio" name="search_type" value="normal"> Normal</label>
|
||||
</div>
|
||||
<button type="button" id="clear" name="clear">Clear</button>
|
||||
</div>
|
||||
<div id="soundtracks-container"></div>
|
||||
<script>
|
||||
// Get current search type from radio buttons
|
||||
function getSearchType() {
|
||||
return document.querySelector('input[name="search_type"]:checked').value;
|
||||
}
|
||||
|
||||
// Get endpoint based on search type
|
||||
function getSearchEndpoint() {
|
||||
return getSearchType() === 'fuzzy' ? '/findfuzzy' : '/find';
|
||||
}
|
||||
|
||||
// Update search input endpoint
|
||||
function updateSearchEndpoint() {
|
||||
const endpoint = getSearchEndpoint();
|
||||
document.getElementById('search_term').setAttribute('hx-post', endpoint);
|
||||
}
|
||||
|
||||
document.addEventListener('readystatechange', () => {
|
||||
if (document.readyState == 'complete') {
|
||||
// Initialize with fuzzy search (default)
|
||||
htmlx.ajax('POST', '/findfuzzy', '#soundtracks-container');
|
||||
document.getElementById("search_term").focus();
|
||||
|
||||
// Add event listeners for radio buttons
|
||||
document.querySelectorAll('input[name="search_type"]').forEach(radio => {
|
||||
radio.addEventListener('change', updateSearchEndpoint);
|
||||
});
|
||||
|
||||
// Initialize dark mode from localStorage (default to dark)
|
||||
const savedTheme = localStorage.getItem('theme') || 'dark';
|
||||
if (savedTheme === 'dark') {
|
||||
document.documentElement.setAttribute('data-theme', 'dark');
|
||||
document.getElementById('dark-mode-toggle').textContent = '☀️';
|
||||
}
|
||||
}
|
||||
});
|
||||
|
||||
// Dark mode toggle functionality
|
||||
document.getElementById("dark-mode-toggle").addEventListener("click", function() {
|
||||
const html = document.documentElement;
|
||||
const currentTheme = html.getAttribute('data-theme');
|
||||
const newTheme = currentTheme === 'dark' ? 'light' : 'dark';
|
||||
|
||||
html.setAttribute('data-theme', newTheme);
|
||||
localStorage.setItem('theme', newTheme);
|
||||
|
||||
// Update toggle button text
|
||||
this.textContent = newTheme === 'dark' ? '☀️' : '🌙';
|
||||
});
|
||||
|
||||
document.getElementById("clear").addEventListener("click", function (event) {
|
||||
document.getElementById("search_term").value = "";
|
||||
// Use current search type endpoint
|
||||
htmlx.ajax('POST', getSearchEndpoint(), '#soundtracks-container');
|
||||
document.getElementById("search_term").focus();
|
||||
});
|
||||
</script>
|
||||
}
|
||||
}
|
||||
|
||||
templ FoundSoundtracks(soundtracks []string) {
|
||||
for _, soundtrack := range soundtracks {
|
||||
<div class="bg-green-100 p-4 shadow-md rounded-lg mt-6">
|
||||
<p class="soundtrack-text">{ soundtrack }</p>
|
||||
</div>
|
||||
}
|
||||
}
|
||||
+50
-50
@@ -12,8 +12,8 @@ import (
|
||||
)
|
||||
|
||||
type SongInfo struct {
|
||||
Game string `json:"Game"`
|
||||
GamePlayed int32 `json:"GamePlayed"`
|
||||
Soundtrack string `json:"Soundtrack"`
|
||||
SoundtrackPlayed int32 `json:"SoundtrackPlayed"`
|
||||
Song string `json:"Song"`
|
||||
SongPlayed int32 `json:"SongPlayed"`
|
||||
CurrentlyPlaying bool `json:"CurrentlyPlaying"`
|
||||
@@ -22,7 +22,7 @@ type SongInfo struct {
|
||||
|
||||
var currentSong = -1
|
||||
|
||||
var gamesNew []repository.Soundtrack
|
||||
var soundtracksNew []repository.Soundtrack
|
||||
|
||||
var songQueNew []repository.Song
|
||||
|
||||
@@ -37,12 +37,12 @@ func initRepo() {
|
||||
}
|
||||
}
|
||||
|
||||
func getAllGames() []repository.Soundtrack {
|
||||
if len(gamesNew) == 0 {
|
||||
func getAllSoundtracks() []repository.Soundtrack {
|
||||
if len(soundtracksNew) == 0 {
|
||||
initRepo()
|
||||
gamesNew, _ = BackendRepo().FindAllSoundtracks(BackendCtx())
|
||||
soundtracksNew, _ = BackendRepo().FindAllSoundtracks(BackendCtx())
|
||||
}
|
||||
return gamesNew
|
||||
return soundtracksNew
|
||||
|
||||
}
|
||||
|
||||
@@ -59,7 +59,7 @@ func Reset() {
|
||||
songQueNew = nil
|
||||
currentSong = -1
|
||||
initRepo()
|
||||
gamesNew, _ = BackendRepo().FindAllSoundtracks(BackendCtx())
|
||||
soundtracksNew, _ = BackendRepo().FindAllSoundtracks(BackendCtx())
|
||||
}
|
||||
|
||||
func AddLatestToQue() {
|
||||
@@ -92,34 +92,34 @@ func SetPlayed(songNumber int) {
|
||||
}
|
||||
|
||||
func GetRandomSong() string {
|
||||
getAllGames()
|
||||
if len(gamesNew) == 0 {
|
||||
getAllSoundtracks()
|
||||
if len(soundtracksNew) == 0 {
|
||||
return ""
|
||||
}
|
||||
|
||||
song := getSongFromList(gamesNew)
|
||||
song := getSongFromList(soundtracksNew)
|
||||
lastFetchedNew = song
|
||||
return song.Path
|
||||
}
|
||||
|
||||
func GetRandomSongLowChance() string {
|
||||
getAllGames()
|
||||
getAllSoundtracks()
|
||||
|
||||
var listOfGames []repository.Soundtrack
|
||||
var listOfSoundtracks []repository.Soundtrack
|
||||
|
||||
var averagePlayed = getAveragePlayed()
|
||||
|
||||
for _, data := range gamesNew {
|
||||
for _, data := range soundtracksNew {
|
||||
timesToAdd := averagePlayed - data.TimesPlayed
|
||||
if timesToAdd <= 0 {
|
||||
listOfGames = append(listOfGames, data)
|
||||
listOfSoundtracks = append(listOfSoundtracks, data)
|
||||
} else {
|
||||
for i := int32(0); i < timesToAdd; i++ {
|
||||
listOfGames = append(listOfGames, data)
|
||||
listOfSoundtracks = append(listOfSoundtracks, data)
|
||||
}
|
||||
}
|
||||
}
|
||||
song := getSongFromList(listOfGames)
|
||||
song := getSongFromList(listOfSoundtracks)
|
||||
|
||||
lastFetchedNew = song
|
||||
return song.Path
|
||||
@@ -127,11 +127,11 @@ func GetRandomSongLowChance() string {
|
||||
}
|
||||
|
||||
func GetRandomSongClassic() string {
|
||||
getAllGames()
|
||||
getAllSoundtracks()
|
||||
|
||||
var listOfAllSongs []repository.Song
|
||||
for _, game := range gamesNew {
|
||||
songList, _ := BackendRepo().FindSongsFromSoundtrack(BackendCtx(), game.ID)
|
||||
for _, soundtrack := range soundtracksNew {
|
||||
songList, _ := BackendRepo().FindSongsFromSoundtrack(BackendCtx(), soundtrack.ID)
|
||||
listOfAllSongs = append(listOfAllSongs, songList...)
|
||||
}
|
||||
|
||||
@@ -139,25 +139,25 @@ func GetRandomSongClassic() string {
|
||||
var song repository.Song
|
||||
for !songFound {
|
||||
song = listOfAllSongs[rand.Intn(len(listOfAllSongs))]
|
||||
gameData, err := BackendRepo().GetSoundtrackById(BackendCtx(), song.SoundtrackID)
|
||||
soundtrackData, err := BackendRepo().GetSoundtrackById(BackendCtx(), song.SoundtrackID)
|
||||
|
||||
if err != nil {
|
||||
BackendRepo().RemoveBrokenSong(BackendCtx(), repository.RemoveBrokenSongParams{SoundtrackID: song.SoundtrackID, Path: song.Path})
|
||||
logging.GetLogger().Warn("Song not found, removed from database",
|
||||
zap.String("song", song.SongName),
|
||||
zap.String("game", gameData.SoundtrackName),
|
||||
zap.String("soundtrack", soundtrackData.SoundtrackName),
|
||||
zap.String("filename", *song.FileName))
|
||||
continue
|
||||
}
|
||||
|
||||
//Check if file exists and open
|
||||
openFile, err := os.Open(song.Path)
|
||||
if err != nil || (song.FileName != nil && gameData.Path+*song.FileName != song.Path) {
|
||||
if err != nil || (song.FileName != nil && soundtrackData.Path+*song.FileName != song.Path) {
|
||||
//File not found
|
||||
BackendRepo().RemoveBrokenSong(BackendCtx(), repository.RemoveBrokenSongParams{SoundtrackID: song.SoundtrackID, Path: song.Path})
|
||||
logging.GetLogger().Warn("Song not found, removed from database",
|
||||
zap.String("song", song.SongName),
|
||||
zap.String("game", gameData.SoundtrackName),
|
||||
zap.String("soundtrack", soundtrackData.SoundtrackName),
|
||||
zap.String("filename", *song.FileName))
|
||||
} else {
|
||||
songFound = true
|
||||
@@ -177,11 +177,11 @@ func GetSongInfo() SongInfo {
|
||||
}
|
||||
var currentSongData = songQueNew[currentSong]
|
||||
|
||||
currentGameData := getCurrentGame(currentSongData)
|
||||
currentSoundtrackData := getCurrentSoundtrack(currentSongData)
|
||||
|
||||
return SongInfo{
|
||||
Game: currentGameData.SoundtrackName,
|
||||
GamePlayed: currentGameData.TimesPlayed,
|
||||
Soundtrack: currentSoundtrackData.SoundtrackName,
|
||||
SoundtrackPlayed: currentSoundtrackData.TimesPlayed,
|
||||
Song: currentSongData.SongName,
|
||||
SongPlayed: currentSongData.TimesPlayed,
|
||||
CurrentlyPlaying: true,
|
||||
@@ -193,10 +193,10 @@ func GetPlayedSongs() []SongInfo {
|
||||
var songList []SongInfo
|
||||
|
||||
for i, song := range songQueNew {
|
||||
gameData := getCurrentGame(song)
|
||||
soundtrackData := getCurrentSoundtrack(song)
|
||||
songList = append(songList, SongInfo{
|
||||
Game: gameData.SoundtrackName,
|
||||
GamePlayed: gameData.TimesPlayed,
|
||||
Soundtrack: soundtrackData.SoundtrackName,
|
||||
SoundtrackPlayed: soundtrackData.TimesPlayed,
|
||||
Song: song.SongName,
|
||||
SongPlayed: song.TimesPlayed,
|
||||
CurrentlyPlaying: i == currentSong,
|
||||
@@ -218,21 +218,21 @@ func GetSong(song string) string {
|
||||
}
|
||||
|
||||
func GetAllSoundtracks() []string {
|
||||
getAllGames()
|
||||
getAllSoundtracks()
|
||||
|
||||
var jsonArray []string
|
||||
for _, game := range gamesNew {
|
||||
jsonArray = append(jsonArray, game.SoundtrackName)
|
||||
for _, soundtrack := range soundtracksNew {
|
||||
jsonArray = append(jsonArray, soundtrack.SoundtrackName)
|
||||
}
|
||||
return jsonArray
|
||||
}
|
||||
|
||||
func GetAllSoundtracksRandom() []string {
|
||||
getAllGames()
|
||||
getAllSoundtracks()
|
||||
|
||||
var jsonArray []string
|
||||
for _, game := range gamesNew {
|
||||
jsonArray = append(jsonArray, game.SoundtrackName)
|
||||
for _, soundtrack := range soundtracksNew {
|
||||
jsonArray = append(jsonArray, soundtrack.SoundtrackName)
|
||||
}
|
||||
rand.Shuffle(len(jsonArray), func(i, j int) { jsonArray[i], jsonArray[j] = jsonArray[j], jsonArray[i] })
|
||||
return jsonArray
|
||||
@@ -266,12 +266,12 @@ func GetPreviousSong() string {
|
||||
}
|
||||
}
|
||||
|
||||
func getSongFromList(games []repository.Soundtrack) repository.Song {
|
||||
func getSongFromList(soundtracks []repository.Soundtrack) repository.Song {
|
||||
songFound := false
|
||||
var song repository.Song
|
||||
for !songFound {
|
||||
game := getRandomGame(games)
|
||||
songs, _ := BackendRepo().FindSongsFromSoundtrack(BackendCtx(), game.ID)
|
||||
soundtrack := getRandomSoundtrack(soundtracks)
|
||||
songs, _ := BackendRepo().FindSongsFromSoundtrack(BackendCtx(), soundtrack.ID)
|
||||
if len(songs) == 0 {
|
||||
continue
|
||||
}
|
||||
@@ -280,12 +280,12 @@ func getSongFromList(games []repository.Soundtrack) repository.Song {
|
||||
|
||||
//Check if file exists and open
|
||||
openFile, err := os.Open(song.Path)
|
||||
if err != nil || (song.FileName != nil && game.Path+*song.FileName != song.Path) || (song.FileName != nil && strings.HasSuffix(*song.FileName, ".wav")) {
|
||||
if err != nil || (song.FileName != nil && soundtrack.Path+*song.FileName != song.Path) || (song.FileName != nil && strings.HasSuffix(*song.FileName, ".wav")) {
|
||||
//File not found
|
||||
BackendRepo().RemoveBrokenSong(BackendCtx(), repository.RemoveBrokenSongParams{SoundtrackID: song.SoundtrackID, Path: song.Path})
|
||||
logging.GetLogger().Warn("Song not found, removed from database",
|
||||
zap.String("song", song.SongName),
|
||||
zap.String("game", game.SoundtrackName),
|
||||
zap.String("soundtrack", soundtrack.SoundtrackName),
|
||||
zap.Any("filename", song.FileName))
|
||||
} else {
|
||||
songFound = true
|
||||
@@ -299,24 +299,24 @@ func getSongFromList(games []repository.Soundtrack) repository.Song {
|
||||
return song
|
||||
}
|
||||
|
||||
func getCurrentGame(currentSongData repository.Song) repository.Soundtrack {
|
||||
for _, game := range gamesNew {
|
||||
if game.ID == currentSongData.SoundtrackID {
|
||||
return game
|
||||
func getCurrentSoundtrack(currentSongData repository.Song) repository.Soundtrack {
|
||||
for _, soundtrack := range soundtracksNew {
|
||||
if soundtrack.ID == currentSongData.SoundtrackID {
|
||||
return soundtrack
|
||||
}
|
||||
}
|
||||
return repository.Soundtrack{}
|
||||
}
|
||||
|
||||
func getAveragePlayed() int32 {
|
||||
getAllGames()
|
||||
getAllSoundtracks()
|
||||
var sum int32
|
||||
for _, data := range gamesNew {
|
||||
for _, data := range soundtracksNew {
|
||||
sum += data.TimesPlayed
|
||||
}
|
||||
return sum / int32(len(gamesNew))
|
||||
return sum / int32(len(soundtracksNew))
|
||||
}
|
||||
|
||||
func getRandomGame(listOfGames []repository.Soundtrack) repository.Soundtrack {
|
||||
return listOfGames[rand.Intn(len(listOfGames))]
|
||||
func getRandomSoundtrack(listOfSoundtracks []repository.Soundtrack) repository.Soundtrack {
|
||||
return listOfSoundtracks[rand.Intn(len(listOfSoundtracks))]
|
||||
}
|
||||
|
||||
@@ -9,17 +9,17 @@ import (
|
||||
|
||||
// Test the average calculation logic directly without database access
|
||||
func TestCalculateAverage(t *testing.T) {
|
||||
games := []repository.Soundtrack{
|
||||
{SoundtrackName: "Game1", TimesPlayed: 10},
|
||||
{SoundtrackName: "Game2", TimesPlayed: 20},
|
||||
{SoundtrackName: "Game3", TimesPlayed: 30},
|
||||
soundtracks := []repository.Soundtrack{
|
||||
{SoundtrackName: "Soundtrack1", TimesPlayed: 10},
|
||||
{SoundtrackName: "Soundtrack2", TimesPlayed: 20},
|
||||
{SoundtrackName: "Soundtrack3", TimesPlayed: 30},
|
||||
}
|
||||
|
||||
var sum int32
|
||||
for _, data := range games {
|
||||
for _, data := range soundtracks {
|
||||
sum += data.TimesPlayed
|
||||
}
|
||||
result := sum / int32(len(games))
|
||||
result := sum / int32(len(soundtracks))
|
||||
expected := int32(20)
|
||||
|
||||
if result != expected {
|
||||
@@ -28,9 +28,9 @@ func TestCalculateAverage(t *testing.T) {
|
||||
}
|
||||
|
||||
func TestCalculateAverageEmpty(t *testing.T) {
|
||||
games := []repository.Soundtrack{}
|
||||
soundtracks := []repository.Soundtrack{}
|
||||
|
||||
if len(games) == 0 {
|
||||
if len(soundtracks) == 0 {
|
||||
result := int32(0)
|
||||
expected := int32(0)
|
||||
if result != expected {
|
||||
@@ -40,10 +40,10 @@ func TestCalculateAverageEmpty(t *testing.T) {
|
||||
}
|
||||
|
||||
var sum int32
|
||||
for _, data := range games {
|
||||
for _, data := range soundtracks {
|
||||
sum += data.TimesPlayed
|
||||
}
|
||||
result := sum / int32(len(games))
|
||||
result := sum / int32(len(soundtracks))
|
||||
expected := int32(0)
|
||||
|
||||
if result != expected {
|
||||
@@ -52,107 +52,107 @@ func TestCalculateAverageEmpty(t *testing.T) {
|
||||
}
|
||||
|
||||
func TestCalculateAverageSingle(t *testing.T) {
|
||||
games := []repository.Soundtrack{
|
||||
{SoundtrackName: "Game1", TimesPlayed: 42},
|
||||
soundtracks := []repository.Soundtrack{
|
||||
{SoundtrackName: "Soundtrack1", TimesPlayed: 42},
|
||||
}
|
||||
|
||||
var sum int32
|
||||
for _, data := range games {
|
||||
for _, data := range soundtracks {
|
||||
sum += data.TimesPlayed
|
||||
}
|
||||
result := sum / int32(len(games))
|
||||
result := sum / int32(len(soundtracks))
|
||||
expected := int32(42)
|
||||
|
||||
if result != expected {
|
||||
t.Errorf("Average calculation with single game = %v, want %v", result, expected)
|
||||
t.Errorf("Average calculation with single soundtrack = %v, want %v", result, expected)
|
||||
}
|
||||
}
|
||||
|
||||
func TestGetRandomGame(t *testing.T) {
|
||||
games := []repository.Soundtrack{
|
||||
{SoundtrackName: "Game1", TimesPlayed: 10},
|
||||
{SoundtrackName: "Game2", TimesPlayed: 20},
|
||||
{SoundtrackName: "Game3", TimesPlayed: 30},
|
||||
func TestGetRandomSoundtrack(t *testing.T) {
|
||||
soundtracks := []repository.Soundtrack{
|
||||
{SoundtrackName: "Soundtrack1", TimesPlayed: 10},
|
||||
{SoundtrackName: "Soundtrack2", TimesPlayed: 20},
|
||||
{SoundtrackName: "Soundtrack3", TimesPlayed: 30},
|
||||
}
|
||||
|
||||
// Set seed for reproducible tests
|
||||
rand.Seed(42)
|
||||
|
||||
result := games[rand.Intn(len(games))]
|
||||
result := soundtracks[rand.Intn(len(soundtracks))]
|
||||
|
||||
if result.SoundtrackName == "" {
|
||||
t.Error("random game selection returned empty game")
|
||||
t.Error("random soundtrack selection returned empty soundtrack")
|
||||
}
|
||||
|
||||
found := false
|
||||
for _, g := range games {
|
||||
if g.SoundtrackName == result.SoundtrackName {
|
||||
for _, s := range soundtracks {
|
||||
if s.SoundtrackName == result.SoundtrackName {
|
||||
found = true
|
||||
break
|
||||
}
|
||||
}
|
||||
|
||||
if !found {
|
||||
t.Errorf("random game selection returned game not in list: %v", result.SoundtrackName)
|
||||
t.Errorf("random soundtrack selection returned soundtrack not in list: %v", result.SoundtrackName)
|
||||
}
|
||||
}
|
||||
|
||||
func TestFindGameByID(t *testing.T) {
|
||||
games := []repository.Soundtrack{
|
||||
{ID: 1, SoundtrackName: "Game1", TimesPlayed: 10},
|
||||
{ID: 2, SoundtrackName: "Game2", TimesPlayed: 20},
|
||||
{ID: 3, SoundtrackName: "Game3", TimesPlayed: 30},
|
||||
func TestFindSoundtrackByID(t *testing.T) {
|
||||
soundtracks := []repository.Soundtrack{
|
||||
{ID: 1, SoundtrackName: "Soundtrack1", TimesPlayed: 10},
|
||||
{ID: 2, SoundtrackName: "Soundtrack2", TimesPlayed: 20},
|
||||
{ID: 3, SoundtrackName: "Soundtrack3", TimesPlayed: 30},
|
||||
}
|
||||
|
||||
tests := []struct {
|
||||
name string
|
||||
games []repository.Soundtrack
|
||||
gameID int32
|
||||
expected repository.Soundtrack
|
||||
name string
|
||||
soundtracks []repository.Soundtrack
|
||||
soundtrackID int32
|
||||
expected repository.Soundtrack
|
||||
}{
|
||||
{
|
||||
name: "existing game",
|
||||
games: games,
|
||||
gameID: 2,
|
||||
expected: repository.Soundtrack{ID: 2, SoundtrackName: "Game2", TimesPlayed: 20},
|
||||
name: "existing soundtrack",
|
||||
soundtracks: soundtracks,
|
||||
soundtrackID: 2,
|
||||
expected: repository.Soundtrack{ID: 2, SoundtrackName: "Soundtrack2", TimesPlayed: 20},
|
||||
},
|
||||
{
|
||||
name: "non-existing game",
|
||||
games: games,
|
||||
gameID: 99,
|
||||
expected: repository.Soundtrack{},
|
||||
name: "non-existing soundtrack",
|
||||
soundtracks: soundtracks,
|
||||
soundtrackID: 99,
|
||||
expected: repository.Soundtrack{},
|
||||
},
|
||||
}
|
||||
|
||||
for _, tt := range tests {
|
||||
t.Run(tt.name, func(t *testing.T) {
|
||||
var result repository.Soundtrack
|
||||
for _, game := range tt.games {
|
||||
if game.ID == tt.gameID {
|
||||
result = game
|
||||
for _, s := range tt.soundtracks {
|
||||
if s.ID == tt.soundtrackID {
|
||||
result = s
|
||||
break
|
||||
}
|
||||
}
|
||||
if result.ID != tt.expected.ID || result.SoundtrackName != tt.expected.SoundtrackName {
|
||||
t.Errorf("findGameByID() = %v, want %v", result, tt.expected)
|
||||
t.Errorf("findSoundtrackByID() = %v, want %v", result, tt.expected)
|
||||
}
|
||||
})
|
||||
}
|
||||
}
|
||||
|
||||
func TestExtractSoundtrackNames(t *testing.T) {
|
||||
games := []repository.Soundtrack{
|
||||
{SoundtrackName: "Game1", TimesPlayed: 10},
|
||||
{SoundtrackName: "Game2", TimesPlayed: 20},
|
||||
{SoundtrackName: "Game3", TimesPlayed: 30},
|
||||
soundtracks := []repository.Soundtrack{
|
||||
{SoundtrackName: "Soundtrack1", TimesPlayed: 10},
|
||||
{SoundtrackName: "Soundtrack2", TimesPlayed: 20},
|
||||
{SoundtrackName: "Soundtrack3", TimesPlayed: 30},
|
||||
}
|
||||
|
||||
var result []string
|
||||
for _, game := range games {
|
||||
result = append(result, game.SoundtrackName)
|
||||
for _, s := range soundtracks {
|
||||
result = append(result, s.SoundtrackName)
|
||||
}
|
||||
|
||||
expected := []string{"Game1", "Game2", "Game3"}
|
||||
expected := []string{"Soundtrack1", "Soundtrack2", "Soundtrack3"}
|
||||
|
||||
if len(result) != len(expected) {
|
||||
t.Errorf("extractSoundtrackNames() length = %d, want %d", len(result), len(expected))
|
||||
@@ -167,29 +167,29 @@ func TestExtractSoundtrackNames(t *testing.T) {
|
||||
}
|
||||
|
||||
func TestShuffleSoundtrackNames(t *testing.T) {
|
||||
games := []string{"Game1", "Game2", "Game3"}
|
||||
soundtracks := []string{"Soundtrack1", "Soundtrack2", "Soundtrack3"}
|
||||
|
||||
// Test that shuffle doesn't lose any elements
|
||||
// We can't test the order since it's random, but we can test length and contents
|
||||
original := make([]string, len(games))
|
||||
copy(original, games)
|
||||
original := make([]string, len(soundtracks))
|
||||
copy(original, soundtracks)
|
||||
|
||||
// Simple shuffle implementation for testing
|
||||
for i := range games {
|
||||
for i := range soundtracks {
|
||||
j := i // In real code this would be random
|
||||
games[i], games[j] = games[j], games[i]
|
||||
soundtracks[i], soundtracks[j] = soundtracks[j], soundtracks[i]
|
||||
}
|
||||
|
||||
if len(games) != len(original) {
|
||||
t.Errorf("shuffleSoundtrackNames() changed length from %d to %d", len(original), len(games))
|
||||
if len(soundtracks) != len(original) {
|
||||
t.Errorf("shuffleSoundtrackNames() changed length from %d to %d", len(original), len(soundtracks))
|
||||
return
|
||||
}
|
||||
|
||||
// Check all original elements are still present
|
||||
for _, orig := range original {
|
||||
found := false
|
||||
for _, g := range games {
|
||||
if g == orig {
|
||||
for _, s := range soundtracks {
|
||||
if s == orig {
|
||||
found = true
|
||||
break
|
||||
}
|
||||
|
||||
@@ -9,34 +9,34 @@ import (
|
||||
"go.uber.org/zap"
|
||||
)
|
||||
|
||||
// GameWithSongs represents a game with its songs for statistics
|
||||
type GameWithSongs struct {
|
||||
SoundtrackID int32 `json:"game_id"`
|
||||
SoundtrackName string `json:"game_name"`
|
||||
SoundtrackPlayed int32 `json:"game_played"`
|
||||
SoundtrackLastPlayed *time.Time `json:"game_last_played,omitempty"`
|
||||
Songs []SongInfoForStats `json:"songs"`
|
||||
// SoundtrackWithSongs represents a soundtrack with its songs for statistics
|
||||
type SoundtrackWithSongs struct {
|
||||
SoundtrackID int32 `json:"soundtrack_id"`
|
||||
SoundtrackName string `json:"soundtrack_name"`
|
||||
SoundtrackPlayed int32 `json:"soundtrack_played"`
|
||||
SoundtrackLastPlayed *time.Time `json:"soundtrack_last_played,omitempty"`
|
||||
Songs []SongInfoForStats `json:"songs"`
|
||||
}
|
||||
|
||||
// SongInfoForStats represents a song with game info for statistics
|
||||
// SongInfoForStats represents a song with soundtrack info for statistics
|
||||
type SongInfoForStats struct {
|
||||
SoundtrackID int32 `json:"game_id"`
|
||||
SoundtrackName string `json:"game_name"`
|
||||
SongName string `json:"song_name"`
|
||||
Path string `json:"path"`
|
||||
TimesPlayed int32 `json:"times_played"`
|
||||
FileName *string `json:"file_name,omitempty"`
|
||||
SoundtrackID int32 `json:"soundtrack_id"`
|
||||
SoundtrackName string `json:"soundtrack_name"`
|
||||
SongName string `json:"song_name"`
|
||||
Path string `json:"path"`
|
||||
TimesPlayed int32 `json:"times_played"`
|
||||
FileName *string `json:"file_name,omitempty"`
|
||||
}
|
||||
|
||||
// StatisticsSummary holds overall statistics
|
||||
type StatisticsSummary struct {
|
||||
TotalGames int64 `json:"total_games"`
|
||||
PlayedGames int64 `json:"played_games"`
|
||||
NeverPlayedGames int64 `json:"never_played_games"`
|
||||
TotalGamePlays int64 `json:"total_game_plays"`
|
||||
AvgGamePlays float64 `json:"avg_game_plays"`
|
||||
MaxGamePlays int64 `json:"max_game_plays"`
|
||||
MinGamePlays int64 `json:"min_game_plays"`
|
||||
TotalSoundtracks int64 `json:"total_soundtracks"`
|
||||
PlayedSoundtracks int64 `json:"played_soundtracks"`
|
||||
NeverPlayedSoundtracks int64 `json:"never_played_soundtracks"`
|
||||
TotalSoundtrackPlays int64 `json:"total_soundtrack_plays"`
|
||||
AvgSoundtrackPlays float64 `json:"avg_soundtrack_plays"`
|
||||
MaxSoundtrackPlays int64 `json:"max_soundtrack_plays"`
|
||||
MinSoundtrackPlays int64 `json:"min_soundtrack_plays"`
|
||||
}
|
||||
|
||||
// StatisticsHandler manages statistics operations
|
||||
@@ -49,19 +49,19 @@ func NewStatisticsHandler() *StatisticsHandler {
|
||||
return &StatisticsHandler{}
|
||||
}
|
||||
|
||||
// GetMostPlayedGamesWithSongs returns the top N most played games with their songs
|
||||
func (h *StatisticsHandler) GetMostPlayedGamesWithSongs(limit int32) ([]GameWithSongs, error) {
|
||||
// GetMostPlayedSoundtracksWithSongs returns the top N most played soundtracks with their songs
|
||||
func (h *StatisticsHandler) GetMostPlayedSoundtracksWithSongs(limit int32) ([]SoundtrackWithSongs, error) {
|
||||
queries := BackendRepo()
|
||||
ctx := BackendCtx()
|
||||
|
||||
// Get raw results
|
||||
rows, err := queries.GetMostPlayedGamesWithSongs(ctx, limit)
|
||||
rows, err := queries.GetMostPlayedSoundtracksWithSongs(ctx, limit)
|
||||
if err != nil {
|
||||
return nil, err
|
||||
}
|
||||
|
||||
// Convert to GameWithSongs
|
||||
var result []GameWithSongs
|
||||
// Convert to SoundtrackWithSongs
|
||||
var result []SoundtrackWithSongs
|
||||
for _, row := range rows {
|
||||
var songs []SongInfoForStats
|
||||
if row.Songs != nil {
|
||||
@@ -71,28 +71,28 @@ func (h *StatisticsHandler) GetMostPlayedGamesWithSongs(limit int32) ([]GameWith
|
||||
songs = make([]SongInfoForStats, 0)
|
||||
}
|
||||
}
|
||||
result = append(result, GameWithSongs{
|
||||
SoundtrackID: row.SoundtrackID,
|
||||
SoundtrackName: row.SoundtrackName,
|
||||
SoundtrackPlayed: row.SoundtrackPlayed,
|
||||
result = append(result, SoundtrackWithSongs{
|
||||
SoundtrackID: row.SoundtrackID,
|
||||
SoundtrackName: row.SoundtrackName,
|
||||
SoundtrackPlayed: row.SoundtrackPlayed,
|
||||
SoundtrackLastPlayed: row.SoundtrackLastPlayed,
|
||||
Songs: songs,
|
||||
Songs: songs,
|
||||
})
|
||||
}
|
||||
return result, nil
|
||||
}
|
||||
|
||||
// GetLeastPlayedGamesWithSongs returns the top N least played games with their songs
|
||||
func (h *StatisticsHandler) GetLeastPlayedGamesWithSongs(limit int32) ([]GameWithSongs, error) {
|
||||
// GetLeastPlayedSoundtracksWithSongs returns the top N least played soundtracks with their songs
|
||||
func (h *StatisticsHandler) GetLeastPlayedSoundtracksWithSongs(limit int32) ([]SoundtrackWithSongs, error) {
|
||||
queries := BackendRepo()
|
||||
ctx := BackendCtx()
|
||||
|
||||
rows, err := queries.GetLeastPlayedGamesWithSongs(ctx, limit)
|
||||
rows, err := queries.GetLeastPlayedSoundtracksWithSongs(ctx, limit)
|
||||
if err != nil {
|
||||
return nil, err
|
||||
}
|
||||
|
||||
var result []GameWithSongs
|
||||
var result []SoundtrackWithSongs
|
||||
for _, row := range rows {
|
||||
var songs []SongInfoForStats
|
||||
if row.Songs != nil {
|
||||
@@ -100,23 +100,23 @@ func (h *StatisticsHandler) GetLeastPlayedGamesWithSongs(limit int32) ([]GameWit
|
||||
songs = make([]SongInfoForStats, 0)
|
||||
}
|
||||
}
|
||||
result = append(result, GameWithSongs{
|
||||
SoundtrackID: row.SoundtrackID,
|
||||
SoundtrackName: row.SoundtrackName,
|
||||
SoundtrackPlayed: row.SoundtrackPlayed,
|
||||
result = append(result, SoundtrackWithSongs{
|
||||
SoundtrackID: row.SoundtrackID,
|
||||
SoundtrackName: row.SoundtrackName,
|
||||
SoundtrackPlayed: row.SoundtrackPlayed,
|
||||
SoundtrackLastPlayed: row.SoundtrackLastPlayed,
|
||||
Songs: songs,
|
||||
Songs: songs,
|
||||
})
|
||||
}
|
||||
return result, nil
|
||||
}
|
||||
|
||||
// GetMostPlayedSongsWithGame returns the top N most played songs with their game info
|
||||
func (h *StatisticsHandler) GetMostPlayedSongsWithGame(limit int32) ([]SongInfoForStats, error) {
|
||||
// GetMostPlayedSongsWithSoundtrack returns the top N most played songs with their soundtrack info
|
||||
func (h *StatisticsHandler) GetMostPlayedSongsWithSoundtrack(limit int32) ([]SongInfoForStats, error) {
|
||||
queries := BackendRepo()
|
||||
ctx := BackendCtx()
|
||||
|
||||
rows, err := queries.GetMostPlayedSongsWithGame(ctx, limit)
|
||||
rows, err := queries.GetMostPlayedSongsWithSoundtrack(ctx, limit)
|
||||
if err != nil {
|
||||
return nil, err
|
||||
}
|
||||
@@ -124,23 +124,23 @@ func (h *StatisticsHandler) GetMostPlayedSongsWithGame(limit int32) ([]SongInfoF
|
||||
var result []SongInfoForStats
|
||||
for _, row := range rows {
|
||||
result = append(result, SongInfoForStats{
|
||||
SoundtrackID: row.SoundtrackID,
|
||||
SoundtrackName: row.SoundtrackName,
|
||||
SongName: row.SongName,
|
||||
Path: row.Path,
|
||||
TimesPlayed: row.TimesPlayed,
|
||||
FileName: row.FileName,
|
||||
SoundtrackID: row.SoundtrackID,
|
||||
SoundtrackName: row.SoundtrackName,
|
||||
SongName: row.SongName,
|
||||
Path: row.Path,
|
||||
TimesPlayed: row.TimesPlayed,
|
||||
FileName: row.FileName,
|
||||
})
|
||||
}
|
||||
return result, nil
|
||||
}
|
||||
|
||||
// GetLeastPlayedSongsWithGame returns the top N least played songs with their game info
|
||||
func (h *StatisticsHandler) GetLeastPlayedSongsWithGame(limit int32) ([]SongInfoForStats, error) {
|
||||
// GetLeastPlayedSongsWithSoundtrack returns the top N least played songs with their soundtrack info
|
||||
func (h *StatisticsHandler) GetLeastPlayedSongsWithSoundtrack(limit int32) ([]SongInfoForStats, error) {
|
||||
queries := BackendRepo()
|
||||
ctx := BackendCtx()
|
||||
|
||||
rows, err := queries.GetLeastPlayedSongsWithGame(ctx, limit)
|
||||
rows, err := queries.GetLeastPlayedSongsWithSoundtrack(ctx, limit)
|
||||
if err != nil {
|
||||
return nil, err
|
||||
}
|
||||
@@ -148,28 +148,28 @@ func (h *StatisticsHandler) GetLeastPlayedSongsWithGame(limit int32) ([]SongInfo
|
||||
var result []SongInfoForStats
|
||||
for _, row := range rows {
|
||||
result = append(result, SongInfoForStats{
|
||||
SoundtrackID: row.SoundtrackID,
|
||||
SoundtrackName: row.SoundtrackName,
|
||||
SongName: row.SongName,
|
||||
Path: row.Path,
|
||||
TimesPlayed: row.TimesPlayed,
|
||||
FileName: row.FileName,
|
||||
SoundtrackID: row.SoundtrackID,
|
||||
SoundtrackName: row.SoundtrackName,
|
||||
SongName: row.SongName,
|
||||
Path: row.Path,
|
||||
TimesPlayed: row.TimesPlayed,
|
||||
FileName: row.FileName,
|
||||
})
|
||||
}
|
||||
return result, nil
|
||||
}
|
||||
|
||||
// GetNeverPlayedGames returns games that have never been played
|
||||
func (h *StatisticsHandler) GetNeverPlayedGames() ([]GameWithSongs, error) {
|
||||
// GetNeverPlayedSoundtracks returns soundtracks that have never been played
|
||||
func (h *StatisticsHandler) GetNeverPlayedSoundtracks() ([]SoundtrackWithSongs, error) {
|
||||
queries := BackendRepo()
|
||||
ctx := BackendCtx()
|
||||
|
||||
rows, err := queries.GetNeverPlayedGames(ctx)
|
||||
rows, err := queries.GetNeverPlayedSoundtracks(ctx)
|
||||
if err != nil {
|
||||
return nil, err
|
||||
}
|
||||
|
||||
var result []GameWithSongs
|
||||
var result []SoundtrackWithSongs
|
||||
for _, row := range rows {
|
||||
var songs []SongInfoForStats
|
||||
if row.Songs != nil {
|
||||
@@ -177,28 +177,28 @@ func (h *StatisticsHandler) GetNeverPlayedGames() ([]GameWithSongs, error) {
|
||||
songs = make([]SongInfoForStats, 0)
|
||||
}
|
||||
}
|
||||
result = append(result, GameWithSongs{
|
||||
SoundtrackID: row.SoundtrackID,
|
||||
SoundtrackName: row.SoundtrackName,
|
||||
SoundtrackPlayed: row.SoundtrackPlayed,
|
||||
result = append(result, SoundtrackWithSongs{
|
||||
SoundtrackID: row.SoundtrackID,
|
||||
SoundtrackName: row.SoundtrackName,
|
||||
SoundtrackPlayed: row.SoundtrackPlayed,
|
||||
SoundtrackLastPlayed: nil,
|
||||
Songs: songs,
|
||||
Songs: songs,
|
||||
})
|
||||
}
|
||||
return result, nil
|
||||
}
|
||||
|
||||
// GetLastPlayedGames returns the most recently played games
|
||||
func (h *StatisticsHandler) GetLastPlayedGames(limit int32) ([]GameWithSongs, error) {
|
||||
// GetLastPlayedSoundtracks returns the most recently played soundtracks
|
||||
func (h *StatisticsHandler) GetLastPlayedSoundtracks(limit int32) ([]SoundtrackWithSongs, error) {
|
||||
queries := BackendRepo()
|
||||
ctx := BackendCtx()
|
||||
|
||||
rows, err := queries.GetLastPlayedGames(ctx, limit)
|
||||
rows, err := queries.GetLastPlayedSoundtracks(ctx, limit)
|
||||
if err != nil {
|
||||
return nil, err
|
||||
}
|
||||
|
||||
var result []GameWithSongs
|
||||
var result []SoundtrackWithSongs
|
||||
for _, row := range rows {
|
||||
var songs []SongInfoForStats
|
||||
if row.Songs != nil {
|
||||
@@ -206,28 +206,28 @@ func (h *StatisticsHandler) GetLastPlayedGames(limit int32) ([]GameWithSongs, er
|
||||
songs = make([]SongInfoForStats, 0)
|
||||
}
|
||||
}
|
||||
result = append(result, GameWithSongs{
|
||||
SoundtrackID: row.SoundtrackID,
|
||||
SoundtrackName: row.SoundtrackName,
|
||||
SoundtrackPlayed: row.SoundtrackPlayed,
|
||||
result = append(result, SoundtrackWithSongs{
|
||||
SoundtrackID: row.SoundtrackID,
|
||||
SoundtrackName: row.SoundtrackName,
|
||||
SoundtrackPlayed: row.SoundtrackPlayed,
|
||||
SoundtrackLastPlayed: row.SoundtrackLastPlayed,
|
||||
Songs: songs,
|
||||
Songs: songs,
|
||||
})
|
||||
}
|
||||
return result, nil
|
||||
}
|
||||
|
||||
// GetOldestPlayedGames returns the least recently played games
|
||||
func (h *StatisticsHandler) GetOldestPlayedGames(limit int32) ([]GameWithSongs, error) {
|
||||
// GetOldestPlayedSoundtracks returns the least recently played soundtracks
|
||||
func (h *StatisticsHandler) GetOldestPlayedSoundtracks(limit int32) ([]SoundtrackWithSongs, error) {
|
||||
queries := BackendRepo()
|
||||
ctx := BackendCtx()
|
||||
|
||||
rows, err := queries.GetOldestPlayedGames(ctx, limit)
|
||||
rows, err := queries.GetOldestPlayedSoundtracks(ctx, limit)
|
||||
if err != nil {
|
||||
return nil, err
|
||||
}
|
||||
|
||||
var result []GameWithSongs
|
||||
var result []SoundtrackWithSongs
|
||||
for _, row := range rows {
|
||||
var songs []SongInfoForStats
|
||||
if row.Songs != nil {
|
||||
@@ -235,12 +235,12 @@ func (h *StatisticsHandler) GetOldestPlayedGames(limit int32) ([]GameWithSongs,
|
||||
songs = make([]SongInfoForStats, 0)
|
||||
}
|
||||
}
|
||||
result = append(result, GameWithSongs{
|
||||
SoundtrackID: row.SoundtrackID,
|
||||
SoundtrackName: row.SoundtrackName,
|
||||
SoundtrackPlayed: row.SoundtrackPlayed,
|
||||
result = append(result, SoundtrackWithSongs{
|
||||
SoundtrackID: row.SoundtrackID,
|
||||
SoundtrackName: row.SoundtrackName,
|
||||
SoundtrackPlayed: row.SoundtrackPlayed,
|
||||
SoundtrackLastPlayed: row.SoundtrackLastPlayed,
|
||||
Songs: songs,
|
||||
Songs: songs,
|
||||
})
|
||||
}
|
||||
return result, nil
|
||||
@@ -257,13 +257,13 @@ func (h *StatisticsHandler) GetStatisticsSummary() (*StatisticsSummary, error) {
|
||||
}
|
||||
|
||||
return &StatisticsSummary{
|
||||
TotalGames: int64(row.TotalSoundtracks),
|
||||
PlayedGames: int64(row.PlayedSoundtracks),
|
||||
NeverPlayedGames: int64(row.NeverPlayedSoundtracks),
|
||||
TotalGamePlays: int64(row.TotalSoundtrackPlays),
|
||||
AvgGamePlays: float64(row.AvgSoundtrackPlays),
|
||||
MaxGamePlays: int64(row.MaxSoundtrackPlays),
|
||||
MinGamePlays: int64(row.MinSoundtrackPlays),
|
||||
TotalSoundtracks: int64(row.TotalSoundtracks),
|
||||
PlayedSoundtracks: int64(row.PlayedSoundtracks),
|
||||
NeverPlayedSoundtracks: int64(row.NeverPlayedSoundtracks),
|
||||
TotalSoundtrackPlays: int64(row.TotalSoundtrackPlays),
|
||||
AvgSoundtrackPlays: float64(row.AvgSoundtrackPlays),
|
||||
MaxSoundtrackPlays: int64(row.MaxSoundtrackPlays),
|
||||
MinSoundtrackPlays: int64(row.MinSoundtrackPlays),
|
||||
}, nil
|
||||
}
|
||||
|
||||
|
||||
+132
-164
@@ -30,14 +30,14 @@ var start time.Time
|
||||
var totalTime time.Duration
|
||||
var timeSpent time.Duration
|
||||
|
||||
var allGames []repository.Soundtrack
|
||||
var gamesBeforeSync []repository.Soundtrack
|
||||
var gamesAfterSync []repository.Soundtrack
|
||||
var gamesAdded []string
|
||||
var gamesReAdded []string
|
||||
var gamesChangedTitle map[string]string
|
||||
var gamesChangedContent []string
|
||||
var gamesRemoved []string
|
||||
var allSoundtracks []repository.Soundtrack
|
||||
var soundtracksBeforeSync []repository.Soundtrack
|
||||
var soundtracksAfterSync []repository.Soundtrack
|
||||
var soundtracksAdded []string
|
||||
var soundtracksReAdded []string
|
||||
var soundtracksChangedTitle map[string]string
|
||||
var soundtracksChangedContent []string
|
||||
var soundtracksRemoved []string
|
||||
var catchedErrors []string
|
||||
|
||||
type brokenSong struct {
|
||||
@@ -50,13 +50,13 @@ var pool *ants.Pool
|
||||
var poolSong *ants.Pool
|
||||
|
||||
type SyncResponse struct {
|
||||
GamesAdded []string `json:"games_added"`
|
||||
GamesReAdded []string `json:"games_re_added"`
|
||||
GamesChangedTitle map[string]string `json:"games_changed_title"`
|
||||
GamesChangedContent []string `json:"games_changed_content"`
|
||||
GamesRemoved []string `json:"games_removed"`
|
||||
CatchedErrors []string `json:"catched_errors"`
|
||||
TotalTime string `json:"total_time"`
|
||||
SoundtracksAdded []string `json:"soundtracks_added"`
|
||||
SoundtracksReAdded []string `json:"soundtracks_re_added"`
|
||||
SoundtracksChangedTitle map[string]string `json:"soundtracks_changed_title"`
|
||||
SoundtracksChangedContent []string `json:"soundtracks_changed_content"`
|
||||
SoundtracksRemoved []string `json:"soundtracks_removed"`
|
||||
CatchedErrors []string `json:"catched_errors"`
|
||||
TotalTime string `json:"total_time"`
|
||||
}
|
||||
|
||||
type ProgressResponse struct {
|
||||
@@ -64,24 +64,24 @@ type ProgressResponse struct {
|
||||
TimeSpent string `json:"time_spent"`
|
||||
}
|
||||
|
||||
type GameStatus int
|
||||
type SoundtrackStatus int
|
||||
|
||||
const (
|
||||
NotChanged GameStatus = iota
|
||||
NotChanged SoundtrackStatus = iota
|
||||
TitleChanged
|
||||
GameChanged
|
||||
NewGame
|
||||
SoundtrackChanged
|
||||
NewSoundtrack
|
||||
)
|
||||
|
||||
var statusName = map[GameStatus]string{
|
||||
NotChanged: "Not changed",
|
||||
TitleChanged: "Title changed",
|
||||
GameChanged: "Game changed",
|
||||
NewGame: "New game",
|
||||
var statusName = map[SoundtrackStatus]string{
|
||||
NotChanged: "Not changed",
|
||||
TitleChanged: "Title changed",
|
||||
SoundtrackChanged: "Soundtrack changed",
|
||||
NewSoundtrack: "New soundtrack",
|
||||
}
|
||||
|
||||
func (gs GameStatus) String() string {
|
||||
return statusName[gs]
|
||||
func (ss SoundtrackStatus) String() string {
|
||||
return statusName[ss]
|
||||
}
|
||||
|
||||
func ResetDB() {
|
||||
@@ -107,54 +107,54 @@ func SyncProgress() ProgressResponse {
|
||||
|
||||
func SyncResult() SyncResponse {
|
||||
logging.GetLogger().Info("Sync completed",
|
||||
zap.Int("games_before", len(gamesBeforeSync)),
|
||||
zap.Int("games_after", len(gamesAfterSync)))
|
||||
zap.Int("soundtracks_before", len(soundtracksBeforeSync)),
|
||||
zap.Int("soundtracks_after", len(soundtracksAfterSync)))
|
||||
|
||||
if len(gamesAdded) > 0 {
|
||||
logging.GetLogger().Debug("Games added", zap.Strings("games", gamesAdded))
|
||||
if len(soundtracksAdded) > 0 {
|
||||
logging.GetLogger().Debug("Soundtracks added", zap.Strings("soundtracks", soundtracksAdded))
|
||||
}
|
||||
|
||||
if len(gamesReAdded) > 0 {
|
||||
logging.GetLogger().Debug("Games readded", zap.Strings("games", gamesReAdded))
|
||||
if len(soundtracksReAdded) > 0 {
|
||||
logging.GetLogger().Debug("Soundtracks readded", zap.Strings("soundtracks", soundtracksReAdded))
|
||||
}
|
||||
|
||||
if len(gamesChangedTitle) > 0 {
|
||||
logging.GetLogger().Debug("Games with changed title", zap.Any("changes", gamesChangedTitle))
|
||||
if len(soundtracksChangedTitle) > 0 {
|
||||
logging.GetLogger().Debug("Soundtracks with changed title", zap.Any("changes", soundtracksChangedTitle))
|
||||
}
|
||||
|
||||
if len(gamesChangedContent) > 0 {
|
||||
logging.GetLogger().Debug("Games with changed content", zap.Strings("games", gamesChangedContent))
|
||||
if len(soundtracksChangedContent) > 0 {
|
||||
logging.GetLogger().Debug("Soundtracks with changed content", zap.Strings("soundtracks", soundtracksChangedContent))
|
||||
}
|
||||
|
||||
var gamesRemovedTemp []string
|
||||
for _, beforeGame := range gamesBeforeSync {
|
||||
var soundtracksRemovedTemp []string
|
||||
for _, beforeSoundtrack := range soundtracksBeforeSync {
|
||||
var found = false
|
||||
for _, afterGame := range gamesAfterSync {
|
||||
if beforeGame.SoundtrackName == afterGame.SoundtrackName {
|
||||
for _, afterSoundtrack := range soundtracksAfterSync {
|
||||
if beforeSoundtrack.SoundtrackName == afterSoundtrack.SoundtrackName {
|
||||
found = true
|
||||
break
|
||||
}
|
||||
}
|
||||
if !found {
|
||||
gamesRemovedTemp = append(gamesRemovedTemp, beforeGame.SoundtrackName)
|
||||
soundtracksRemovedTemp = append(soundtracksRemovedTemp, beforeSoundtrack.SoundtrackName)
|
||||
}
|
||||
}
|
||||
|
||||
for _, game := range gamesRemovedTemp {
|
||||
for _, soundtrack := range soundtracksRemovedTemp {
|
||||
var found bool = false
|
||||
for key := range gamesChangedTitle {
|
||||
if game == key {
|
||||
for key := range soundtracksChangedTitle {
|
||||
if soundtrack == key {
|
||||
found = true
|
||||
break
|
||||
}
|
||||
}
|
||||
if !found {
|
||||
gamesRemoved = append(gamesRemoved, game)
|
||||
soundtracksRemoved = append(soundtracksRemoved, soundtrack)
|
||||
}
|
||||
}
|
||||
|
||||
if len(gamesRemoved) > 0 {
|
||||
logging.GetLogger().Debug("Games removed", zap.Strings("games", gamesRemoved))
|
||||
if len(soundtracksRemoved) > 0 {
|
||||
logging.GetLogger().Debug("Soundtracks removed", zap.Strings("soundtracks", soundtracksRemoved))
|
||||
}
|
||||
|
||||
if len(catchedErrors) > 0 {
|
||||
@@ -165,27 +165,27 @@ func SyncResult() SyncResponse {
|
||||
logging.GetLogger().Info("Sync completed", zap.String("total_time", out.Format("15:04:05.00000")))
|
||||
|
||||
return SyncResponse{
|
||||
GamesAdded: gamesAdded,
|
||||
GamesReAdded: gamesReAdded,
|
||||
GamesChangedTitle: gamesChangedTitle,
|
||||
GamesChangedContent: gamesChangedContent,
|
||||
GamesRemoved: gamesRemoved,
|
||||
CatchedErrors: catchedErrors,
|
||||
TotalTime: out.Format("15:04:05"),
|
||||
SoundtracksAdded: soundtracksAdded,
|
||||
SoundtracksReAdded: soundtracksReAdded,
|
||||
SoundtracksChangedTitle: soundtracksChangedTitle,
|
||||
SoundtracksChangedContent: soundtracksChangedContent,
|
||||
SoundtracksRemoved: soundtracksRemoved,
|
||||
CatchedErrors: catchedErrors,
|
||||
TotalTime: out.Format("15:04:05"),
|
||||
}
|
||||
}
|
||||
|
||||
func SyncSoundtracksNewFull() {
|
||||
syncGamesNew(true)
|
||||
func SyncSoundtracksFull() {
|
||||
syncSoundtracks(true)
|
||||
Reset()
|
||||
}
|
||||
|
||||
func SyncSoundtracksNewOnlyChanges() {
|
||||
syncGamesNew(false)
|
||||
func SyncSoundtracksOnlyChanges() {
|
||||
syncSoundtracks(false)
|
||||
Reset()
|
||||
}
|
||||
|
||||
func syncGamesNew(full bool) {
|
||||
func syncSoundtracks(full bool) {
|
||||
musicPath := os.Getenv("MUSIC_PATH")
|
||||
fmt.Printf("dir: %s\n", musicPath)
|
||||
logging.GetLogger().Debug("Folder to sync", zap.String("MUSIC_PATH", musicPath))
|
||||
@@ -201,19 +201,19 @@ func syncGamesNew(full bool) {
|
||||
logging.GetLogger().Debug("Folders to skip during sync", zap.Strings("folders", foldersToSkip))
|
||||
|
||||
var err error
|
||||
gamesAdded = nil
|
||||
gamesReAdded = nil
|
||||
gamesChangedTitle = nil
|
||||
gamesChangedContent = nil
|
||||
gamesRemoved = nil
|
||||
soundtracksAdded = nil
|
||||
soundtracksReAdded = nil
|
||||
soundtracksChangedTitle = nil
|
||||
soundtracksChangedContent = nil
|
||||
soundtracksRemoved = nil
|
||||
catchedErrors = nil
|
||||
brokenSongs = nil
|
||||
|
||||
gamesBeforeSync, err = repo.FindAllSoundtracks(BackendCtx())
|
||||
soundtracksBeforeSync, err = repo.FindAllSoundtracks(BackendCtx())
|
||||
handleError("FindAllSoundtracks Before", err, "")
|
||||
logging.GetLogger().Info("Starting sync", zap.Int("games_before", len(gamesBeforeSync)))
|
||||
logging.GetLogger().Info("Starting sync", zap.Int("soundtracks_before", len(soundtracksBeforeSync)))
|
||||
|
||||
allGames, err = repo.GetAllSoundtracksIncludingDeleted(BackendCtx())
|
||||
allSoundtracks, err = repo.GetAllSoundtracksIncludingDeleted(BackendCtx())
|
||||
handleError("GetAllSoundtracksIncludingDeleted", err, "")
|
||||
err = repo.SetSoundtrackDeletionDate(BackendCtx())
|
||||
handleError("SetSoundtrackDeletionDate", err, "")
|
||||
@@ -233,13 +233,13 @@ func syncGamesNew(full bool) {
|
||||
for _, dir := range directories {
|
||||
pool.Submit(func() {
|
||||
defer syncWg.Done()
|
||||
syncGameNew(dir, foldersToSkip, musicPath, full)
|
||||
syncSoundtrack(dir, foldersToSkip, musicPath, full)
|
||||
})
|
||||
}
|
||||
syncWg.Wait()
|
||||
checkBrokenSongsNew()
|
||||
checkBrokenSongs()
|
||||
|
||||
gamesAfterSync, err = repo.FindAllSoundtracks(BackendCtx())
|
||||
soundtracksAfterSync, err = repo.FindAllSoundtracks(BackendCtx())
|
||||
handleError("FindAllSoundtracks After", err, "")
|
||||
|
||||
finished := time.Now()
|
||||
@@ -250,7 +250,7 @@ func syncGamesNew(full bool) {
|
||||
Syncing = false
|
||||
}
|
||||
|
||||
func checkBrokenSongsNew() {
|
||||
func checkBrokenSongs() {
|
||||
allSongs, err := repo.FetchAllSongs(BackendCtx())
|
||||
handleError("FetchAllSongs", err, "")
|
||||
var brokenWg sync.WaitGroup
|
||||
@@ -261,7 +261,7 @@ func checkBrokenSongsNew() {
|
||||
for _, song := range allSongs {
|
||||
poolBroken.Submit(func() {
|
||||
defer brokenWg.Done()
|
||||
checkBrokenSongNew(song)
|
||||
checkBrokenSong(song)
|
||||
})
|
||||
}
|
||||
brokenWg.Wait()
|
||||
@@ -271,7 +271,7 @@ func checkBrokenSongsNew() {
|
||||
}
|
||||
}
|
||||
|
||||
func checkBrokenSongNew(song repository.Song) {
|
||||
func checkBrokenSong(song repository.Song) {
|
||||
//Check if file exists and open
|
||||
openFile, err := os.Open(song.Path)
|
||||
if err != nil {
|
||||
@@ -286,118 +286,86 @@ func checkBrokenSongNew(song repository.Song) {
|
||||
}
|
||||
}
|
||||
|
||||
func syncGameNew(file os.DirEntry, foldersToSkip []string, baseDir string, full bool) {
|
||||
func syncSoundtrack(file os.DirEntry, foldersToSkip []string, baseDir string, full bool) {
|
||||
if file.IsDir() && !contains(foldersToSkip, file.Name()) {
|
||||
logging.GetLogger().Debug("Syncing game", zap.String("game", file.Name()))
|
||||
gameDir := baseDir + file.Name() + "/"
|
||||
dirHash := getHashForDir(gameDir)
|
||||
logging.GetLogger().Debug("Syncing soundtrack", zap.String("soundtrack", file.Name()))
|
||||
soundtrackDir := baseDir + file.Name() + "/"
|
||||
dirHash := getHashForDir(soundtrackDir)
|
||||
|
||||
var status GameStatus = NewGame
|
||||
var oldGame repository.Soundtrack
|
||||
var status SoundtrackStatus = NewSoundtrack
|
||||
var oldSoundtrack repository.Soundtrack
|
||||
var id int32 = -1
|
||||
|
||||
//fmt.Printf("Games before: %d\n", len(gamesBeforeSync))
|
||||
//fmt.Printf("Soundtracks before: %d\n", len(soundtracksBeforeSync))
|
||||
|
||||
for _, currentGame := range allGames {
|
||||
oldGame = currentGame
|
||||
//fmt.Printf("%s | %s\n", oldGame.SoundtrackName, oldGame.Hash)
|
||||
if oldGame.SoundtrackName == file.Name() && oldGame.Hash == dirHash {
|
||||
for _, currentSoundtrack := range allSoundtracks {
|
||||
oldSoundtrack = currentSoundtrack
|
||||
//fmt.Printf("%s | %s\n", oldSoundtrack.SoundtrackName, oldSoundtrack.Hash)
|
||||
if oldSoundtrack.SoundtrackName == file.Name() && oldSoundtrack.Hash == dirHash {
|
||||
status = NotChanged
|
||||
id = oldGame.ID
|
||||
//fmt.Printf("Game not changed\n")
|
||||
id = oldSoundtrack.ID
|
||||
//fmt.Printf("Soundtrack not changed\n")
|
||||
break
|
||||
} else if oldGame.SoundtrackName == file.Name() && oldGame.Hash != dirHash {
|
||||
status = GameChanged
|
||||
id = oldGame.ID
|
||||
//fmt.Printf("Game changed\n")
|
||||
} else if oldSoundtrack.SoundtrackName == file.Name() && oldSoundtrack.Hash != dirHash {
|
||||
status = SoundtrackChanged
|
||||
id = oldSoundtrack.ID
|
||||
//fmt.Printf("Soundtrack changed\n")
|
||||
break
|
||||
} else if oldGame.SoundtrackName != file.Name() && oldGame.Hash == dirHash {
|
||||
} else if oldSoundtrack.SoundtrackName != file.Name() && oldSoundtrack.Hash == dirHash {
|
||||
status = TitleChanged
|
||||
id = oldGame.ID
|
||||
id = oldSoundtrack.ID
|
||||
//fmt.Printf("SoundtrackName changed\n")
|
||||
break
|
||||
}
|
||||
}
|
||||
|
||||
if full && status != NewGame {
|
||||
if full && status != NewSoundtrack {
|
||||
status = TitleChanged
|
||||
}
|
||||
entries, err := os.ReadDir(gameDir)
|
||||
entries, err := os.ReadDir(soundtrackDir)
|
||||
if err != nil {
|
||||
logging.GetLogger().Error("Failed to read game directory", zap.String("path", gameDir), zap.String("error", err.Error()))
|
||||
logging.GetLogger().Error("Failed to read soundtrack directory", zap.String("path", soundtrackDir), zap.String("error", err.Error()))
|
||||
}
|
||||
switch status {
|
||||
case NewGame:
|
||||
if id != -1 {
|
||||
for _, entry := range entries {
|
||||
fileInfo, err := entry.Info()
|
||||
if err != nil {
|
||||
logging.GetLogger().Error("Failed to get file info", zap.String("error", err.Error()))
|
||||
continue
|
||||
}
|
||||
id = getIdFromFileNew(fileInfo)
|
||||
if id != -1 {
|
||||
break
|
||||
}
|
||||
}
|
||||
err = repo.InsertSoundtrackWithExistingId(BackendCtx(), repository.InsertSoundtrackWithExistingIdParams{ID: id, SoundtrackName: file.Name(), Path: gameDir, Hash: dirHash})
|
||||
handleError("InsertSoundtrackWithExistingId", err, "")
|
||||
if err != nil {
|
||||
logging.GetLogger().Debug("Game already exists, removing old ID file",
|
||||
zap.Int32("id", id),
|
||||
zap.String("game_dir", gameDir))
|
||||
fileName := gameDir + "/." + strconv.Itoa(int(id)) + ".id"
|
||||
logging.GetLogger().Debug("Removing ID file", zap.String("filename", fileName))
|
||||
|
||||
err := os.Remove(fileName)
|
||||
if err != nil {
|
||||
logging.GetLogger().Error("Failed to remove ID file", zap.String("filename", fileName), zap.String("error", err.Error()))
|
||||
}
|
||||
|
||||
newDirHash := getHashForDir(gameDir)
|
||||
|
||||
id = insertGameNew(file.Name(), gameDir, newDirHash)
|
||||
}
|
||||
} else {
|
||||
id = insertGameNew(file.Name(), gameDir, dirHash)
|
||||
}
|
||||
logging.GetLogger().Debug("New game detected",
|
||||
case NewSoundtrack:
|
||||
id = insertSoundtrack(file.Name(), soundtrackDir, dirHash)
|
||||
logging.GetLogger().Debug("New soundtrack detected",
|
||||
zap.Int32("id", id),
|
||||
zap.String("game", file.Name()),
|
||||
zap.String("soundtrack", file.Name()),
|
||||
zap.String("hash", dirHash),
|
||||
zap.String("status", status.String()))
|
||||
gamesAdded = append(gamesAdded, file.Name())
|
||||
newCheckSongs(entries, gameDir, id)
|
||||
case GameChanged:
|
||||
logging.GetLogger().Debug("Game changed",
|
||||
soundtracksAdded = append(soundtracksAdded, file.Name())
|
||||
checkSongs(entries, soundtrackDir, id)
|
||||
case SoundtrackChanged:
|
||||
logging.GetLogger().Debug("Soundtrack changed",
|
||||
zap.Int32("id", id),
|
||||
zap.String("game", file.Name()),
|
||||
zap.String("soundtrack", file.Name()),
|
||||
zap.String("hash", dirHash),
|
||||
zap.String("status", status.String()))
|
||||
err = repo.UpdateSoundtrackHash(BackendCtx(), repository.UpdateSoundtrackHashParams{Hash: dirHash, ID: id})
|
||||
handleError("UpdateSoundtrackHash", err, "")
|
||||
gamesChangedContent = append(gamesChangedContent, file.Name())
|
||||
newCheckSongs(entries, gameDir, id)
|
||||
soundtracksChangedContent = append(soundtracksChangedContent, file.Name())
|
||||
checkSongs(entries, soundtrackDir, id)
|
||||
case TitleChanged:
|
||||
logging.GetLogger().Debug("Game title changed",
|
||||
logging.GetLogger().Debug("Soundtrack title changed",
|
||||
zap.Int32("id", id),
|
||||
zap.String("oldName", oldGame.SoundtrackName),
|
||||
zap.String("oldName", oldSoundtrack.SoundtrackName),
|
||||
zap.String("newName", file.Name()),
|
||||
zap.String("hash", dirHash),
|
||||
zap.String("status", status.String()))
|
||||
err = repo.UpdateSoundtrackName(BackendCtx(), repository.UpdateSoundtrackNameParams{Name: file.Name(), Path: gameDir, ID: id})
|
||||
err = repo.UpdateSoundtrackName(BackendCtx(), repository.UpdateSoundtrackNameParams{Name: file.Name(), Path: soundtrackDir, ID: id})
|
||||
handleError("UpdateSoundtrackName", err, "")
|
||||
newCheckSongs(entries, gameDir, id)
|
||||
if gamesChangedTitle == nil {
|
||||
gamesChangedTitle = make(map[string]string)
|
||||
checkSongs(entries, soundtrackDir, id)
|
||||
if soundtracksChangedTitle == nil {
|
||||
soundtracksChangedTitle = make(map[string]string)
|
||||
}
|
||||
gamesChangedTitle[oldGame.SoundtrackName] = file.Name()
|
||||
soundtracksChangedTitle[oldSoundtrack.SoundtrackName] = file.Name()
|
||||
case NotChanged:
|
||||
var found bool = false
|
||||
for _, beforeGame := range gamesBeforeSync {
|
||||
if dirHash == beforeGame.Hash {
|
||||
for _, beforeSoundtrack := range soundtracksBeforeSync {
|
||||
if dirHash == beforeSoundtrack.Hash {
|
||||
found = true
|
||||
logging.GetLogger().Debug("Game not changed",
|
||||
logging.GetLogger().Debug("Soundtrack not changed",
|
||||
zap.Int32("id", id),
|
||||
zap.String("newName", file.Name()),
|
||||
zap.String("hash", dirHash),
|
||||
@@ -405,9 +373,9 @@ func syncGameNew(file os.DirEntry, foldersToSkip []string, baseDir string, full
|
||||
}
|
||||
}
|
||||
if !found {
|
||||
newCheckSongs(entries, gameDir, id)
|
||||
gamesReAdded = append(gamesReAdded, file.Name())
|
||||
logging.GetLogger().Debug("Game added again",
|
||||
checkSongs(entries, soundtrackDir, id)
|
||||
soundtracksReAdded = append(soundtracksReAdded, file.Name())
|
||||
logging.GetLogger().Debug("Soundtrack added again",
|
||||
zap.Int32("id", id),
|
||||
zap.String("newName", file.Name()),
|
||||
zap.String("hash", dirHash),
|
||||
@@ -415,9 +383,9 @@ func syncGameNew(file os.DirEntry, foldersToSkip []string, baseDir string, full
|
||||
|
||||
}
|
||||
}
|
||||
logging.GetLogger().Debug("Game sync status",
|
||||
logging.GetLogger().Debug("Soundtrack sync status",
|
||||
zap.Int32("id", id),
|
||||
zap.String("game", file.Name()),
|
||||
zap.String("soundtrack", file.Name()),
|
||||
zap.String("hash", dirHash),
|
||||
zap.String("status", status.String()))
|
||||
err = repo.RemoveSoundtrackDeletionDate(BackendCtx(), id)
|
||||
@@ -430,24 +398,24 @@ func syncGameNew(file os.DirEntry, foldersToSkip []string, baseDir string, full
|
||||
zap.Int("percent", int((foldersSynced/numberOfFoldersToSync)*100)))
|
||||
}
|
||||
|
||||
func insertGameNew(name string, path string, hash string) int32 {
|
||||
func insertSoundtrack(name string, path string, hash string) int32 {
|
||||
var duplicateError = errors.New("ERROR: duplicate key value violates unique")
|
||||
id, err := repo.InsertSoundtrack(BackendCtx(), repository.InsertSoundtrackParams{SoundtrackName: name, Path: path, Hash: hash})
|
||||
handleError("InsertSoundtrack", err, "")
|
||||
if err != nil {
|
||||
logging.GetLogger().Warn("ID collision detected, resetting sequence")
|
||||
if strings.HasPrefix(err.Error(), duplicateError.Error()) {
|
||||
logging.GetLogger().Debug("Resetting game ID sequence")
|
||||
logging.GetLogger().Debug("Resetting soundtrack ID sequence")
|
||||
_, err = repo.ResetSoundtrackIdSeq(BackendCtx())
|
||||
handleError("ResetSoundtrackIdSeq", err, "")
|
||||
id = insertGameNew(name, path, hash)
|
||||
id = insertSoundtrack(name, path, hash)
|
||||
}
|
||||
}
|
||||
return id
|
||||
|
||||
}
|
||||
|
||||
func newCheckSongs(entries []os.DirEntry, gameDir string, id int32) int32 {
|
||||
func checkSongs(entries []os.DirEntry, soundtrackDir string, id int32) int32 {
|
||||
//hasher := md5.New()
|
||||
var numberOfSongs int32
|
||||
numberOfFiles := len(entries)
|
||||
@@ -457,7 +425,7 @@ func newCheckSongs(entries []os.DirEntry, gameDir string, id int32) int32 {
|
||||
for _, entry := range entries {
|
||||
poolSong.Submit(func() {
|
||||
defer songWg.Done()
|
||||
if newCheckSong(entry, gameDir, id) {
|
||||
if checkSong(entry, soundtrackDir, id) {
|
||||
numberOfSongs++
|
||||
}
|
||||
})
|
||||
@@ -466,7 +434,7 @@ func newCheckSongs(entries []os.DirEntry, gameDir string, id int32) int32 {
|
||||
return numberOfSongs
|
||||
}
|
||||
|
||||
func newCheckSong(entry os.DirEntry, gameDir string, id int32) bool {
|
||||
func checkSong(entry os.DirEntry, soundtrackDir string, id int32) bool {
|
||||
fileInfo, err := entry.Info()
|
||||
if err != nil {
|
||||
logging.GetLogger().Error("Failed to get file info", zap.String("filename", entry.Name()), zap.String("error", err.Error()))
|
||||
@@ -474,7 +442,7 @@ func newCheckSong(entry os.DirEntry, gameDir string, id int32) bool {
|
||||
}
|
||||
|
||||
if isSong(fileInfo) {
|
||||
path := gameDir + entry.Name()
|
||||
path := soundtrackDir + entry.Name()
|
||||
|
||||
songHash := getHashForFile(path)
|
||||
//numberOfSongs++
|
||||
@@ -490,7 +458,7 @@ func newCheckSong(entry os.DirEntry, gameDir string, id int32) bool {
|
||||
}
|
||||
}
|
||||
logging.GetLogger().Debug("Song changed",
|
||||
zap.Int32("game_id", id),
|
||||
zap.Int32("soundtrack_id", id),
|
||||
zap.String("path", path),
|
||||
zap.String("song_name", songName),
|
||||
zap.String("song_hash", songHash))
|
||||
@@ -548,8 +516,8 @@ func handleError(funcName string, err error, msg string) {
|
||||
}
|
||||
}
|
||||
|
||||
func getHashForDir(gameDir string) string {
|
||||
directory, _ := directory_checksum.ScanDirectory(gameDir, afero.NewOsFs())
|
||||
func getHashForDir(soundtrackDir string) string {
|
||||
directory, _ := directory_checksum.ScanDirectory(soundtrackDir, afero.NewOsFs())
|
||||
hash, _ := directory.ComputeDirectoryChecksums()
|
||||
|
||||
return hash
|
||||
@@ -570,7 +538,7 @@ func getHashForFile(path string) string {
|
||||
return hex.EncodeToString(hasher.Sum(nil))
|
||||
}
|
||||
|
||||
func getIdFromFileNew(file os.FileInfo) int32 {
|
||||
func getIdFromFile(file os.FileInfo) int32 {
|
||||
name := file.Name()
|
||||
if !file.IsDir() && strings.HasSuffix(name, ".id") {
|
||||
name = strings.Replace(name, ".id", "", 1)
|
||||
|
||||
@@ -9,10 +9,10 @@ import (
|
||||
|
||||
func TestContains(t *testing.T) {
|
||||
tests := []struct {
|
||||
name string
|
||||
slice []string
|
||||
search string
|
||||
expected bool
|
||||
name string
|
||||
slice []string
|
||||
search string
|
||||
expected bool
|
||||
}{
|
||||
{
|
||||
name: "element exists",
|
||||
@@ -155,9 +155,9 @@ func TestGetIdFromFileNew(t *testing.T) {
|
||||
|
||||
for _, tt := range tests {
|
||||
t.Run(tt.name, func(t *testing.T) {
|
||||
result := getIdFromFileNew(tt.fileInfo)
|
||||
result := getIdFromFile(tt.fileInfo)
|
||||
if result != tt.expected {
|
||||
t.Errorf("getIdFromFileNew() = %v, want %v", result, tt.expected)
|
||||
t.Errorf("getIdFromFile() = %v, want %v", result, tt.expected)
|
||||
}
|
||||
})
|
||||
}
|
||||
@@ -172,10 +172,10 @@ type mockFileInfoForSong struct {
|
||||
|
||||
func (m *mockFileInfoForSong) Name() string { return m.name }
|
||||
func (m *mockFileInfoForSong) Size() int64 { return m.size }
|
||||
func (m *mockFileInfoForSong) Mode() os.FileMode { return 0 }
|
||||
func (m *mockFileInfoForSong) ModTime() time.Time { return time.Time{} }
|
||||
func (m *mockFileInfoForSong) IsDir() bool { return m.isDir }
|
||||
func (m *mockFileInfoForSong) Sys() interface{} { return nil }
|
||||
func (m *mockFileInfoForSong) Mode() os.FileMode { return 0 }
|
||||
func (m *mockFileInfoForSong) ModTime() time.Time { return time.Time{} }
|
||||
func (m *mockFileInfoForSong) IsDir() bool { return m.isDir }
|
||||
func (m *mockFileInfoForSong) Sys() interface{} { return nil }
|
||||
|
||||
type mockFileInfoForCover struct {
|
||||
name string
|
||||
@@ -185,10 +185,10 @@ type mockFileInfoForCover struct {
|
||||
|
||||
func (m *mockFileInfoForCover) Name() string { return m.name }
|
||||
func (m *mockFileInfoForCover) Size() int64 { return m.size }
|
||||
func (m *mockFileInfoForCover) Mode() os.FileMode { return 0 }
|
||||
func (m *mockFileInfoForCover) ModTime() time.Time { return time.Time{} }
|
||||
func (m *mockFileInfoForCover) IsDir() bool { return m.isDir }
|
||||
func (m *mockFileInfoForCover) Sys() interface{} { return nil }
|
||||
func (m *mockFileInfoForCover) Mode() os.FileMode { return 0 }
|
||||
func (m *mockFileInfoForCover) ModTime() time.Time { return time.Time{} }
|
||||
func (m *mockFileInfoForCover) IsDir() bool { return m.isDir }
|
||||
func (m *mockFileInfoForCover) Sys() interface{} { return nil }
|
||||
|
||||
type mockFileInfoForId struct {
|
||||
name string
|
||||
@@ -198,7 +198,7 @@ type mockFileInfoForId struct {
|
||||
|
||||
func (m *mockFileInfoForId) Name() string { return m.name }
|
||||
func (m *mockFileInfoForId) Size() int64 { return m.size }
|
||||
func (m *mockFileInfoForId) Mode() os.FileMode { return 0 }
|
||||
func (m *mockFileInfoForId) ModTime() time.Time { return time.Time{} }
|
||||
func (m *mockFileInfoForId) IsDir() bool { return m.isDir }
|
||||
func (m *mockFileInfoForId) Sys() interface{} { return nil }
|
||||
func (m *mockFileInfoForId) Mode() os.FileMode { return 0 }
|
||||
func (m *mockFileInfoForId) ModTime() time.Time { return time.Time{} }
|
||||
func (m *mockFileInfoForId) IsDir() bool { return m.isDir }
|
||||
func (m *mockFileInfoForId) Sys() interface{} { return nil }
|
||||
|
||||
@@ -56,10 +56,10 @@ func CloseDb() {
|
||||
Dbpool.Close()
|
||||
}
|
||||
|
||||
func ResetGameIdSeq() {
|
||||
_, err := Dbpool.Query(Ctx, "SELECT setval('game_id_seq', (SELECT MAX(id) FROM game)+1);")
|
||||
func ResetSoundtrackIdSeq() {
|
||||
_, err := Dbpool.Query(Ctx, "SELECT setval('soundtrack_id_seq', (SELECT MAX(id) FROM soundtrack)+1);")
|
||||
if err != nil {
|
||||
logging.GetLogger().Error("Failed to reset game ID sequence", zap.String("error", err.Error()))
|
||||
logging.GetLogger().Error("Failed to reset soundtrack ID sequence", zap.String("error", err.Error()))
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -1,5 +1,5 @@
|
||||
-- Most played soundtracks with their songs
|
||||
-- name: GetMostPlayedGamesWithSongs :many
|
||||
-- name: GetMostPlayedSoundtracksWithSongs :many
|
||||
SELECT
|
||||
g.id as soundtrack_id,
|
||||
g.soundtrack_name,
|
||||
@@ -21,7 +21,7 @@ ORDER BY g.times_played DESC, g.soundtrack_name
|
||||
LIMIT $1;
|
||||
|
||||
-- Least played soundtracks with their songs
|
||||
-- name: GetLeastPlayedGamesWithSongs :many
|
||||
-- name: GetLeastPlayedSoundtracksWithSongs :many
|
||||
SELECT
|
||||
g.id as soundtrack_id,
|
||||
g.soundtrack_name,
|
||||
@@ -43,7 +43,7 @@ ORDER BY g.times_played ASC, g.soundtrack_name
|
||||
LIMIT $1;
|
||||
|
||||
-- Most played songs with their soundtrack info
|
||||
-- name: GetMostPlayedSongsWithGame :many
|
||||
-- name: GetMostPlayedSongsWithSoundtrack :many
|
||||
SELECT
|
||||
s.soundtrack_id as soundtrack_id,
|
||||
g.soundtrack_name,
|
||||
@@ -58,7 +58,7 @@ ORDER BY s.times_played DESC, s.song_name
|
||||
LIMIT $1;
|
||||
|
||||
-- Least played songs with their soundtrack info
|
||||
-- name: GetLeastPlayedSongsWithGame :many
|
||||
-- name: GetLeastPlayedSongsWithSoundtrack :many
|
||||
SELECT
|
||||
s.soundtrack_id as soundtrack_id,
|
||||
g.soundtrack_name,
|
||||
@@ -72,8 +72,8 @@ WHERE g.deleted IS NULL
|
||||
ORDER BY s.times_played ASC, s.song_name
|
||||
LIMIT $1;
|
||||
|
||||
-- Games that have never been played (times_played = 0)
|
||||
-- name: GetNeverPlayedGames :many
|
||||
-- Soundtracks that have never been played (times_played = 0)
|
||||
-- name: GetNeverPlayedSoundtracks :many
|
||||
SELECT
|
||||
g.id as soundtrack_id,
|
||||
g.soundtrack_name,
|
||||
@@ -93,7 +93,7 @@ GROUP BY g.id, g.soundtrack_name, g.times_played, g.added
|
||||
ORDER BY g.soundtrack_name;
|
||||
|
||||
-- Last played soundtracks (most recently played)
|
||||
-- name: GetLastPlayedGames :many
|
||||
-- name: GetLastPlayedSoundtracks :many
|
||||
SELECT
|
||||
g.id as soundtrack_id,
|
||||
g.soundtrack_name,
|
||||
@@ -114,7 +114,7 @@ ORDER BY g.last_played DESC
|
||||
LIMIT $1;
|
||||
|
||||
-- Oldest played soundtracks (least recently played, but has been played at least once)
|
||||
-- name: GetOldestPlayedGames :many
|
||||
-- name: GetOldestPlayedSoundtracks :many
|
||||
SELECT
|
||||
g.id as soundtrack_id,
|
||||
g.soundtrack_name,
|
||||
|
||||
@@ -10,7 +10,7 @@ import (
|
||||
"time"
|
||||
)
|
||||
|
||||
const getLastPlayedGames = `-- name: GetLastPlayedGames :many
|
||||
const getLastPlayedSoundtracks = `-- name: GetLastPlayedSoundtracks :many
|
||||
SELECT
|
||||
g.id as soundtrack_id,
|
||||
g.soundtrack_name,
|
||||
@@ -31,7 +31,7 @@ ORDER BY g.last_played DESC
|
||||
LIMIT $1
|
||||
`
|
||||
|
||||
type GetLastPlayedGamesRow struct {
|
||||
type GetLastPlayedSoundtracksRow struct {
|
||||
SoundtrackID int32 `json:"soundtrack_id"`
|
||||
SoundtrackName string `json:"soundtrack_name"`
|
||||
SoundtrackPlayed int32 `json:"soundtrack_played"`
|
||||
@@ -40,15 +40,15 @@ type GetLastPlayedGamesRow struct {
|
||||
}
|
||||
|
||||
// Last played soundtracks (most recently played)
|
||||
func (q *Queries) GetLastPlayedGames(ctx context.Context, limit int32) ([]GetLastPlayedGamesRow, error) {
|
||||
rows, err := q.db.Query(ctx, getLastPlayedGames, limit)
|
||||
func (q *Queries) GetLastPlayedSoundtracks(ctx context.Context, limit int32) ([]GetLastPlayedSoundtracksRow, error) {
|
||||
rows, err := q.db.Query(ctx, getLastPlayedSoundtracks, limit)
|
||||
if err != nil {
|
||||
return nil, err
|
||||
}
|
||||
defer rows.Close()
|
||||
var items []GetLastPlayedGamesRow
|
||||
var items []GetLastPlayedSoundtracksRow
|
||||
for rows.Next() {
|
||||
var i GetLastPlayedGamesRow
|
||||
var i GetLastPlayedSoundtracksRow
|
||||
if err := rows.Scan(
|
||||
&i.SoundtrackID,
|
||||
&i.SoundtrackName,
|
||||
@@ -66,7 +66,7 @@ func (q *Queries) GetLastPlayedGames(ctx context.Context, limit int32) ([]GetLas
|
||||
return items, nil
|
||||
}
|
||||
|
||||
const getLeastPlayedGamesWithSongs = `-- name: GetLeastPlayedGamesWithSongs :many
|
||||
const getLeastPlayedSoundtracksWithSongs = `-- name: GetLeastPlayedSoundtracksWithSongs :many
|
||||
SELECT
|
||||
g.id as soundtrack_id,
|
||||
g.soundtrack_name,
|
||||
@@ -88,7 +88,7 @@ ORDER BY g.times_played ASC, g.soundtrack_name
|
||||
LIMIT $1
|
||||
`
|
||||
|
||||
type GetLeastPlayedGamesWithSongsRow struct {
|
||||
type GetLeastPlayedSoundtracksWithSongsRow struct {
|
||||
SoundtrackID int32 `json:"soundtrack_id"`
|
||||
SoundtrackName string `json:"soundtrack_name"`
|
||||
SoundtrackPlayed int32 `json:"soundtrack_played"`
|
||||
@@ -97,15 +97,15 @@ type GetLeastPlayedGamesWithSongsRow struct {
|
||||
}
|
||||
|
||||
// Least played soundtracks with their songs
|
||||
func (q *Queries) GetLeastPlayedGamesWithSongs(ctx context.Context, limit int32) ([]GetLeastPlayedGamesWithSongsRow, error) {
|
||||
rows, err := q.db.Query(ctx, getLeastPlayedGamesWithSongs, limit)
|
||||
func (q *Queries) GetLeastPlayedSoundtracksWithSongs(ctx context.Context, limit int32) ([]GetLeastPlayedSoundtracksWithSongsRow, error) {
|
||||
rows, err := q.db.Query(ctx, getLeastPlayedSoundtracksWithSongs, limit)
|
||||
if err != nil {
|
||||
return nil, err
|
||||
}
|
||||
defer rows.Close()
|
||||
var items []GetLeastPlayedGamesWithSongsRow
|
||||
var items []GetLeastPlayedSoundtracksWithSongsRow
|
||||
for rows.Next() {
|
||||
var i GetLeastPlayedGamesWithSongsRow
|
||||
var i GetLeastPlayedSoundtracksWithSongsRow
|
||||
if err := rows.Scan(
|
||||
&i.SoundtrackID,
|
||||
&i.SoundtrackName,
|
||||
@@ -123,7 +123,7 @@ func (q *Queries) GetLeastPlayedGamesWithSongs(ctx context.Context, limit int32)
|
||||
return items, nil
|
||||
}
|
||||
|
||||
const getLeastPlayedSongsWithGame = `-- name: GetLeastPlayedSongsWithGame :many
|
||||
const getLeastPlayedSongsWithSoundtrack = `-- name: GetLeastPlayedSongsWithSoundtrack :many
|
||||
SELECT
|
||||
s.soundtrack_id as soundtrack_id,
|
||||
g.soundtrack_name,
|
||||
@@ -138,7 +138,7 @@ ORDER BY s.times_played ASC, s.song_name
|
||||
LIMIT $1
|
||||
`
|
||||
|
||||
type GetLeastPlayedSongsWithGameRow struct {
|
||||
type GetLeastPlayedSongsWithSoundtrackRow struct {
|
||||
SoundtrackID int32 `json:"soundtrack_id"`
|
||||
SoundtrackName string `json:"soundtrack_name"`
|
||||
SongName string `json:"song_name"`
|
||||
@@ -148,15 +148,15 @@ type GetLeastPlayedSongsWithGameRow struct {
|
||||
}
|
||||
|
||||
// Least played songs with their soundtrack info
|
||||
func (q *Queries) GetLeastPlayedSongsWithGame(ctx context.Context, limit int32) ([]GetLeastPlayedSongsWithGameRow, error) {
|
||||
rows, err := q.db.Query(ctx, getLeastPlayedSongsWithGame, limit)
|
||||
func (q *Queries) GetLeastPlayedSongsWithSoundtrack(ctx context.Context, limit int32) ([]GetLeastPlayedSongsWithSoundtrackRow, error) {
|
||||
rows, err := q.db.Query(ctx, getLeastPlayedSongsWithSoundtrack, limit)
|
||||
if err != nil {
|
||||
return nil, err
|
||||
}
|
||||
defer rows.Close()
|
||||
var items []GetLeastPlayedSongsWithGameRow
|
||||
var items []GetLeastPlayedSongsWithSoundtrackRow
|
||||
for rows.Next() {
|
||||
var i GetLeastPlayedSongsWithGameRow
|
||||
var i GetLeastPlayedSongsWithSoundtrackRow
|
||||
if err := rows.Scan(
|
||||
&i.SoundtrackID,
|
||||
&i.SoundtrackName,
|
||||
@@ -175,7 +175,7 @@ func (q *Queries) GetLeastPlayedSongsWithGame(ctx context.Context, limit int32)
|
||||
return items, nil
|
||||
}
|
||||
|
||||
const getMostPlayedGamesWithSongs = `-- name: GetMostPlayedGamesWithSongs :many
|
||||
const getMostPlayedSoundtracksWithSongs = `-- name: GetMostPlayedSoundtracksWithSongs :many
|
||||
SELECT
|
||||
g.id as soundtrack_id,
|
||||
g.soundtrack_name,
|
||||
@@ -197,7 +197,7 @@ ORDER BY g.times_played DESC, g.soundtrack_name
|
||||
LIMIT $1
|
||||
`
|
||||
|
||||
type GetMostPlayedGamesWithSongsRow struct {
|
||||
type GetMostPlayedSoundtracksWithSongsRow struct {
|
||||
SoundtrackID int32 `json:"soundtrack_id"`
|
||||
SoundtrackName string `json:"soundtrack_name"`
|
||||
SoundtrackPlayed int32 `json:"soundtrack_played"`
|
||||
@@ -206,15 +206,15 @@ type GetMostPlayedGamesWithSongsRow struct {
|
||||
}
|
||||
|
||||
// Most played soundtracks with their songs
|
||||
func (q *Queries) GetMostPlayedGamesWithSongs(ctx context.Context, limit int32) ([]GetMostPlayedGamesWithSongsRow, error) {
|
||||
rows, err := q.db.Query(ctx, getMostPlayedGamesWithSongs, limit)
|
||||
func (q *Queries) GetMostPlayedSoundtracksWithSongs(ctx context.Context, limit int32) ([]GetMostPlayedSoundtracksWithSongsRow, error) {
|
||||
rows, err := q.db.Query(ctx, getMostPlayedSoundtracksWithSongs, limit)
|
||||
if err != nil {
|
||||
return nil, err
|
||||
}
|
||||
defer rows.Close()
|
||||
var items []GetMostPlayedGamesWithSongsRow
|
||||
var items []GetMostPlayedSoundtracksWithSongsRow
|
||||
for rows.Next() {
|
||||
var i GetMostPlayedGamesWithSongsRow
|
||||
var i GetMostPlayedSoundtracksWithSongsRow
|
||||
if err := rows.Scan(
|
||||
&i.SoundtrackID,
|
||||
&i.SoundtrackName,
|
||||
@@ -232,7 +232,7 @@ func (q *Queries) GetMostPlayedGamesWithSongs(ctx context.Context, limit int32)
|
||||
return items, nil
|
||||
}
|
||||
|
||||
const getMostPlayedSongsWithGame = `-- name: GetMostPlayedSongsWithGame :many
|
||||
const getMostPlayedSongsWithSoundtrack = `-- name: GetMostPlayedSongsWithSoundtrack :many
|
||||
SELECT
|
||||
s.soundtrack_id as soundtrack_id,
|
||||
g.soundtrack_name,
|
||||
@@ -247,7 +247,7 @@ ORDER BY s.times_played DESC, s.song_name
|
||||
LIMIT $1
|
||||
`
|
||||
|
||||
type GetMostPlayedSongsWithGameRow struct {
|
||||
type GetMostPlayedSongsWithSoundtrackRow struct {
|
||||
SoundtrackID int32 `json:"soundtrack_id"`
|
||||
SoundtrackName string `json:"soundtrack_name"`
|
||||
SongName string `json:"song_name"`
|
||||
@@ -257,15 +257,15 @@ type GetMostPlayedSongsWithGameRow struct {
|
||||
}
|
||||
|
||||
// Most played songs with their soundtrack info
|
||||
func (q *Queries) GetMostPlayedSongsWithGame(ctx context.Context, limit int32) ([]GetMostPlayedSongsWithGameRow, error) {
|
||||
rows, err := q.db.Query(ctx, getMostPlayedSongsWithGame, limit)
|
||||
func (q *Queries) GetMostPlayedSongsWithSoundtrack(ctx context.Context, limit int32) ([]GetMostPlayedSongsWithSoundtrackRow, error) {
|
||||
rows, err := q.db.Query(ctx, getMostPlayedSongsWithSoundtrack, limit)
|
||||
if err != nil {
|
||||
return nil, err
|
||||
}
|
||||
defer rows.Close()
|
||||
var items []GetMostPlayedSongsWithGameRow
|
||||
var items []GetMostPlayedSongsWithSoundtrackRow
|
||||
for rows.Next() {
|
||||
var i GetMostPlayedSongsWithGameRow
|
||||
var i GetMostPlayedSongsWithSoundtrackRow
|
||||
if err := rows.Scan(
|
||||
&i.SoundtrackID,
|
||||
&i.SoundtrackName,
|
||||
@@ -284,7 +284,7 @@ func (q *Queries) GetMostPlayedSongsWithGame(ctx context.Context, limit int32) (
|
||||
return items, nil
|
||||
}
|
||||
|
||||
const getNeverPlayedGames = `-- name: GetNeverPlayedGames :many
|
||||
const getNeverPlayedSoundtracks = `-- name: GetNeverPlayedSoundtracks :many
|
||||
SELECT
|
||||
g.id as soundtrack_id,
|
||||
g.soundtrack_name,
|
||||
@@ -304,7 +304,7 @@ GROUP BY g.id, g.soundtrack_name, g.times_played, g.added
|
||||
ORDER BY g.soundtrack_name
|
||||
`
|
||||
|
||||
type GetNeverPlayedGamesRow struct {
|
||||
type GetNeverPlayedSoundtracksRow struct {
|
||||
SoundtrackID int32 `json:"soundtrack_id"`
|
||||
SoundtrackName string `json:"soundtrack_name"`
|
||||
SoundtrackPlayed int32 `json:"soundtrack_played"`
|
||||
@@ -312,16 +312,16 @@ type GetNeverPlayedGamesRow struct {
|
||||
Songs []byte `json:"songs"`
|
||||
}
|
||||
|
||||
// Games that have never been played (times_played = 0)
|
||||
func (q *Queries) GetNeverPlayedGames(ctx context.Context) ([]GetNeverPlayedGamesRow, error) {
|
||||
rows, err := q.db.Query(ctx, getNeverPlayedGames)
|
||||
// Soundtracks that have never been played (times_played = 0)
|
||||
func (q *Queries) GetNeverPlayedSoundtracks(ctx context.Context) ([]GetNeverPlayedSoundtracksRow, error) {
|
||||
rows, err := q.db.Query(ctx, getNeverPlayedSoundtracks)
|
||||
if err != nil {
|
||||
return nil, err
|
||||
}
|
||||
defer rows.Close()
|
||||
var items []GetNeverPlayedGamesRow
|
||||
var items []GetNeverPlayedSoundtracksRow
|
||||
for rows.Next() {
|
||||
var i GetNeverPlayedGamesRow
|
||||
var i GetNeverPlayedSoundtracksRow
|
||||
if err := rows.Scan(
|
||||
&i.SoundtrackID,
|
||||
&i.SoundtrackName,
|
||||
@@ -339,7 +339,7 @@ func (q *Queries) GetNeverPlayedGames(ctx context.Context) ([]GetNeverPlayedGame
|
||||
return items, nil
|
||||
}
|
||||
|
||||
const getOldestPlayedGames = `-- name: GetOldestPlayedGames :many
|
||||
const getOldestPlayedSoundtracks = `-- name: GetOldestPlayedSoundtracks :many
|
||||
SELECT
|
||||
g.id as soundtrack_id,
|
||||
g.soundtrack_name,
|
||||
@@ -360,7 +360,7 @@ ORDER BY g.last_played ASC
|
||||
LIMIT $1
|
||||
`
|
||||
|
||||
type GetOldestPlayedGamesRow struct {
|
||||
type GetOldestPlayedSoundtracksRow struct {
|
||||
SoundtrackID int32 `json:"soundtrack_id"`
|
||||
SoundtrackName string `json:"soundtrack_name"`
|
||||
SoundtrackPlayed int32 `json:"soundtrack_played"`
|
||||
@@ -369,15 +369,15 @@ type GetOldestPlayedGamesRow struct {
|
||||
}
|
||||
|
||||
// Oldest played soundtracks (least recently played, but has been played at least once)
|
||||
func (q *Queries) GetOldestPlayedGames(ctx context.Context, limit int32) ([]GetOldestPlayedGamesRow, error) {
|
||||
rows, err := q.db.Query(ctx, getOldestPlayedGames, limit)
|
||||
func (q *Queries) GetOldestPlayedSoundtracks(ctx context.Context, limit int32) ([]GetOldestPlayedSoundtracksRow, error) {
|
||||
rows, err := q.db.Query(ctx, getOldestPlayedSoundtracks, limit)
|
||||
if err != nil {
|
||||
return nil, err
|
||||
}
|
||||
defer rows.Close()
|
||||
var items []GetOldestPlayedGamesRow
|
||||
var items []GetOldestPlayedSoundtracksRow
|
||||
for rows.Next() {
|
||||
var i GetOldestPlayedGamesRow
|
||||
var i GetOldestPlayedSoundtracksRow
|
||||
if err := rows.Scan(
|
||||
&i.SoundtrackID,
|
||||
&i.SoundtrackName,
|
||||
|
||||
@@ -0,0 +1,22 @@
|
||||
package middleware
|
||||
|
||||
import (
|
||||
"music-server/internal/backend"
|
||||
"music-server/internal/logging"
|
||||
"net/http"
|
||||
|
||||
"github.com/labstack/echo/v5"
|
||||
)
|
||||
|
||||
// SyncCheckMiddleware blocks requests when syncing is in progress.
|
||||
// It returns HTTP 423 Locked with a standard message.
|
||||
// This middleware should be applied to handlers that cannot execute during sync.
|
||||
func SyncCheckMiddleware(next echo.HandlerFunc) echo.HandlerFunc {
|
||||
return func(c *echo.Context) error {
|
||||
if backend.Syncing {
|
||||
logging.GetLogger().Info("Syncing is in progress - request blocked")
|
||||
return c.JSON(http.StatusLocked, "Syncing is in progress")
|
||||
}
|
||||
return next(c)
|
||||
}
|
||||
}
|
||||
@@ -31,10 +31,6 @@ func NewMusicHandler() *MusicHandler {
|
||||
// @Failure 423 {string} string "Syncing is in progress"
|
||||
// @Router /music [get]
|
||||
func (m *MusicHandler) GetSong(ctx *echo.Context) error {
|
||||
if backend.Syncing {
|
||||
logging.GetLogger().Info("Syncing is in progress")
|
||||
return ctx.JSON(http.StatusLocked, "Syncing is in progress")
|
||||
}
|
||||
song := ctx.QueryParam("song")
|
||||
if song == "" {
|
||||
return ctx.String(http.StatusBadRequest, "song can't be empty")
|
||||
@@ -58,10 +54,6 @@ func (m *MusicHandler) GetSong(ctx *echo.Context) error {
|
||||
// @Failure 423 {string} string "Syncing is in progress"
|
||||
// @Router /music/soundTest [get]
|
||||
func (m *MusicHandler) GetSoundCheckSong(ctx *echo.Context) error {
|
||||
if backend.Syncing {
|
||||
logging.GetLogger().Info("Syncing is in progress")
|
||||
return ctx.JSON(http.StatusLocked, "Syncing is in progress")
|
||||
}
|
||||
songPath := backend.GetSoundCheckSong()
|
||||
file, err := os.Open(songPath)
|
||||
if err != nil {
|
||||
@@ -80,10 +72,6 @@ func (m *MusicHandler) GetSoundCheckSong(ctx *echo.Context) error {
|
||||
// @Failure 423 {string} string "Syncing is in progress"
|
||||
// @Router /music/reset [get]
|
||||
func (m *MusicHandler) ResetMusic(ctx *echo.Context) error {
|
||||
if backend.Syncing {
|
||||
logging.GetLogger().Info("Syncing is in progress")
|
||||
return ctx.JSON(http.StatusLocked, "Syncing is in progress")
|
||||
}
|
||||
backend.Reset()
|
||||
return ctx.NoContent(http.StatusOK)
|
||||
}
|
||||
@@ -98,10 +86,6 @@ func (m *MusicHandler) ResetMusic(ctx *echo.Context) error {
|
||||
// @Failure 423 {string} string "Syncing is in progress"
|
||||
// @Router /music/rand [get]
|
||||
func (m *MusicHandler) GetRandomSong(ctx *echo.Context) error {
|
||||
if backend.Syncing {
|
||||
logging.GetLogger().Info("Syncing is in progress")
|
||||
return ctx.JSON(http.StatusLocked, "Syncing is in progress")
|
||||
}
|
||||
songPath := backend.GetRandomSong()
|
||||
file, err := os.Open(songPath)
|
||||
if err != nil {
|
||||
@@ -121,10 +105,6 @@ func (m *MusicHandler) GetRandomSong(ctx *echo.Context) error {
|
||||
// @Failure 423 {string} string "Syncing is in progress"
|
||||
// @Router /music/rand/low [get]
|
||||
func (m *MusicHandler) GetRandomSongLowChance(ctx *echo.Context) error {
|
||||
if backend.Syncing {
|
||||
logging.GetLogger().Info("Syncing is in progress")
|
||||
return ctx.JSON(http.StatusLocked, "Syncing is in progress")
|
||||
}
|
||||
songPath := backend.GetRandomSongLowChance()
|
||||
file, err := os.Open(songPath)
|
||||
if err != nil {
|
||||
@@ -144,10 +124,6 @@ func (m *MusicHandler) GetRandomSongLowChance(ctx *echo.Context) error {
|
||||
// @Failure 423 {string} string "Syncing is in progress"
|
||||
// @Router /music/rand/classic [get]
|
||||
func (m *MusicHandler) GetRandomSongClassic(ctx *echo.Context) error {
|
||||
if backend.Syncing {
|
||||
logging.GetLogger().Info("Syncing is in progress")
|
||||
return ctx.JSON(http.StatusLocked, "Syncing is in progress")
|
||||
}
|
||||
songPath := backend.GetRandomSongClassic()
|
||||
file, err := os.Open(songPath)
|
||||
if err != nil {
|
||||
@@ -193,10 +169,6 @@ func (m *MusicHandler) GetPlayedSongs(ctx *echo.Context) error {
|
||||
// @Failure 423 {string} string "Syncing is in progress"
|
||||
// @Router /music/next [get]
|
||||
func (m *MusicHandler) GetNextSong(ctx *echo.Context) error {
|
||||
if backend.Syncing {
|
||||
logging.GetLogger().Info("Syncing is in progress")
|
||||
return ctx.JSON(http.StatusLocked, "Syncing is in progress")
|
||||
}
|
||||
songPath := backend.GetNextSong()
|
||||
file, err := os.Open(songPath)
|
||||
if err != nil {
|
||||
@@ -216,10 +188,6 @@ func (m *MusicHandler) GetNextSong(ctx *echo.Context) error {
|
||||
// @Failure 423 {string} string "Syncing is in progress"
|
||||
// @Router /music/previous [get]
|
||||
func (m *MusicHandler) GetPreviousSong(ctx *echo.Context) error {
|
||||
if backend.Syncing {
|
||||
logging.GetLogger().Info("Syncing is in progress")
|
||||
return ctx.JSON(http.StatusLocked, "Syncing is in progress")
|
||||
}
|
||||
songPath := backend.GetPreviousSong()
|
||||
file, err := os.Open(songPath)
|
||||
if err != nil {
|
||||
@@ -231,7 +199,7 @@ func (m *MusicHandler) GetPreviousSong(ctx *echo.Context) error {
|
||||
|
||||
// GetAllSoundtracks godoc
|
||||
// @Summary Get all soundtracks
|
||||
// @Description Returns a list of all games in order
|
||||
// @Description Returns a list of all soundtracks in order
|
||||
// @Tags music
|
||||
// @Accept json
|
||||
// @Produce json
|
||||
@@ -239,17 +207,13 @@ func (m *MusicHandler) GetPreviousSong(ctx *echo.Context) error {
|
||||
// @Failure 423 {string} string "Syncing is in progress"
|
||||
// @Router /music/all/order [get]
|
||||
func (m *MusicHandler) GetAllSoundtracks(ctx *echo.Context) error {
|
||||
if backend.Syncing {
|
||||
logging.GetLogger().Info("Syncing is in progress")
|
||||
return ctx.JSON(http.StatusLocked, "Syncing is in progress")
|
||||
}
|
||||
soundtrackList := backend.GetAllSoundtracks()
|
||||
return ctx.JSON(http.StatusOK, soundtrackList)
|
||||
}
|
||||
|
||||
// GetAllSoundtracksRandom godoc
|
||||
// @Summary Get all soundtracks random
|
||||
// @Description Returns a list of all games in random order
|
||||
// @Description Returns a list of all soundtracks in random order
|
||||
// @Tags music
|
||||
// @Accept json
|
||||
// @Produce json
|
||||
@@ -257,10 +221,6 @@ func (m *MusicHandler) GetAllSoundtracks(ctx *echo.Context) error {
|
||||
// @Failure 423 {string} string "Syncing is in progress"
|
||||
// @Router /music/all/random [get]
|
||||
func (m *MusicHandler) GetAllSoundtracksRandom(ctx *echo.Context) error {
|
||||
if backend.Syncing {
|
||||
logging.GetLogger().Info("Syncing is in progress")
|
||||
return ctx.JSON(http.StatusLocked, "Syncing is in progress")
|
||||
}
|
||||
soundtrackList := backend.GetAllSoundtracksRandom()
|
||||
return ctx.JSON(http.StatusOK, soundtrackList)
|
||||
}
|
||||
@@ -277,15 +237,11 @@ func (m *MusicHandler) GetAllSoundtracksRandom(ctx *echo.Context) error {
|
||||
// @Failure 423 {string} string "Syncing is in progress"
|
||||
// @Router /music/played [put]
|
||||
func (m *MusicHandler) PutPlayed(ctx *echo.Context) error {
|
||||
if backend.Syncing {
|
||||
logging.GetLogger().Info("Syncing is in progress")
|
||||
return ctx.JSON(http.StatusLocked, "Syncing is in progress")
|
||||
}
|
||||
song, err := strconv.Atoi(ctx.QueryParam("song"))
|
||||
if err != nil {
|
||||
return ctx.JSON(http.StatusBadRequest, err.Error())
|
||||
}
|
||||
logging.GetLogger().Info("Marking song as played", zap.Int("song_id", song))
|
||||
logging.GetLogger().Info("Marking song as played", zap.Int("song_id", song))
|
||||
backend.SetPlayed(song)
|
||||
return ctx.NoContent(http.StatusOK)
|
||||
}
|
||||
@@ -299,10 +255,6 @@ func (m *MusicHandler) PutPlayed(ctx *echo.Context) error {
|
||||
// @Failure 423 {string} string "Syncing is in progress"
|
||||
// @Router /music/addQue [get]
|
||||
func (m *MusicHandler) AddLatestToQue(ctx *echo.Context) error {
|
||||
if backend.Syncing {
|
||||
logging.GetLogger().Info("Syncing is in progress")
|
||||
return ctx.JSON(http.StatusLocked, "Syncing is in progress")
|
||||
}
|
||||
backend.AddLatestToQue()
|
||||
return ctx.NoContent(http.StatusOK)
|
||||
}
|
||||
@@ -316,10 +268,6 @@ func (m *MusicHandler) AddLatestToQue(ctx *echo.Context) error {
|
||||
// @Failure 423 {string} string "Syncing is in progress"
|
||||
// @Router /music/addPlayed [get]
|
||||
func (m *MusicHandler) AddLatestPlayed(ctx *echo.Context) error {
|
||||
if backend.Syncing {
|
||||
logging.GetLogger().Info("Syncing is in progress")
|
||||
return ctx.JSON(http.StatusLocked, "Syncing is in progress")
|
||||
}
|
||||
backend.AddLatestPlayed()
|
||||
return ctx.NoContent(http.StatusOK)
|
||||
}
|
||||
|
||||
+33
-32
@@ -50,8 +50,9 @@ func (s *Server) RegisterRoutes() http.Handler {
|
||||
fileServer := http.FileServer(http.FS(web.Assets))
|
||||
e.GET("/assets/*", echo.WrapHandler(fileServer))
|
||||
|
||||
e.GET("/search", echo.WrapHandler(templ.Handler(web.HelloForm())))
|
||||
e.POST("/find", echo.WrapHandler(http.HandlerFunc(web.FindGameWebHandler)))
|
||||
e.GET("/search", echo.WrapHandler(templ.Handler(web.SearchForm())))
|
||||
e.POST("/find", echo.WrapHandler(http.HandlerFunc(web.FindSoundtrackWebHandler)))
|
||||
e.POST("/findfuzzy", echo.WrapHandler(http.HandlerFunc(web.FindSoundtrackFuzzyWebHandler)))
|
||||
|
||||
e.Static("/", "/frontend")
|
||||
|
||||
@@ -82,32 +83,32 @@ func (s *Server) RegisterRoutes() http.Handler {
|
||||
|
||||
sync := NewSyncHandler()
|
||||
syncGroup := e.Group("/sync")
|
||||
syncGroup.GET("", deprecatedMiddleware(sync.SyncSoundtracksNewOnlyChanges))
|
||||
syncGroup.GET("", deprecatedMiddleware(middleware.SyncCheckMiddleware(sync.SyncSoundtracksNewOnlyChanges)))
|
||||
syncGroup.GET("/progress", deprecatedMiddleware(sync.SyncProgress))
|
||||
syncGroup.GET("/new", deprecatedMiddleware(sync.SyncSoundtracksNewOnlyChanges))
|
||||
syncGroup.GET("/full", deprecatedMiddleware(sync.SyncSoundtracksNewFull))
|
||||
syncGroup.GET("/new/full", deprecatedMiddleware(sync.SyncSoundtracksNewFull))
|
||||
syncGroup.GET("/quick", deprecatedMiddleware(sync.SyncSoundtracksNewOnlyChanges))
|
||||
syncGroup.GET("/reset", deprecatedMiddleware(sync.ResetDB))
|
||||
syncGroup.GET("/new", deprecatedMiddleware(middleware.SyncCheckMiddleware(sync.SyncSoundtracksNewOnlyChanges)))
|
||||
syncGroup.GET("/full", deprecatedMiddleware(middleware.SyncCheckMiddleware(sync.SyncSoundtracksNewFull)))
|
||||
syncGroup.GET("/new/full", deprecatedMiddleware(middleware.SyncCheckMiddleware(sync.SyncSoundtracksNewFull)))
|
||||
syncGroup.GET("/quick", deprecatedMiddleware(middleware.SyncCheckMiddleware(sync.SyncSoundtracksNewOnlyChanges)))
|
||||
syncGroup.GET("/reset", deprecatedMiddleware(middleware.SyncCheckMiddleware(sync.ResetDB)))
|
||||
|
||||
music := NewMusicHandler()
|
||||
musicGroup := e.Group("/music")
|
||||
musicGroup.GET("", deprecatedMiddleware(music.GetSong))
|
||||
musicGroup.GET("/soundTest", deprecatedMiddleware(music.GetSoundCheckSong))
|
||||
musicGroup.GET("/reset", deprecatedMiddleware(music.ResetMusic))
|
||||
musicGroup.GET("/rand", deprecatedMiddleware(music.GetRandomSong))
|
||||
musicGroup.GET("/rand/low", deprecatedMiddleware(music.GetRandomSongLowChance))
|
||||
musicGroup.GET("/rand/classic", deprecatedMiddleware(music.GetRandomSongClassic))
|
||||
musicGroup.GET("", deprecatedMiddleware(middleware.SyncCheckMiddleware(music.GetSong)))
|
||||
musicGroup.GET("/soundTest", deprecatedMiddleware(middleware.SyncCheckMiddleware(music.GetSoundCheckSong)))
|
||||
musicGroup.GET("/reset", deprecatedMiddleware(middleware.SyncCheckMiddleware(music.ResetMusic)))
|
||||
musicGroup.GET("/rand", deprecatedMiddleware(middleware.SyncCheckMiddleware(music.GetRandomSong)))
|
||||
musicGroup.GET("/rand/low", deprecatedMiddleware(middleware.SyncCheckMiddleware(music.GetRandomSongLowChance)))
|
||||
musicGroup.GET("/rand/classic", deprecatedMiddleware(middleware.SyncCheckMiddleware(music.GetRandomSongClassic)))
|
||||
musicGroup.GET("/info", deprecatedMiddleware(music.GetSongInfo))
|
||||
musicGroup.GET("/list", deprecatedMiddleware(music.GetPlayedSongs))
|
||||
musicGroup.GET("/next", deprecatedMiddleware(music.GetNextSong))
|
||||
musicGroup.GET("/previous", deprecatedMiddleware(music.GetPreviousSong))
|
||||
musicGroup.GET("/all", deprecatedMiddleware(music.GetAllSoundtracksRandom))
|
||||
musicGroup.GET("/all/order", deprecatedMiddleware(music.GetAllSoundtracks))
|
||||
musicGroup.GET("/all/random", deprecatedMiddleware(music.GetAllSoundtracksRandom))
|
||||
musicGroup.PUT("/played", deprecatedMiddleware(music.PutPlayed))
|
||||
musicGroup.GET("/addQue", deprecatedMiddleware(music.AddLatestToQue))
|
||||
musicGroup.GET("/addPlayed", deprecatedMiddleware(music.AddLatestPlayed))
|
||||
musicGroup.GET("/next", deprecatedMiddleware(middleware.SyncCheckMiddleware(music.GetNextSong)))
|
||||
musicGroup.GET("/previous", deprecatedMiddleware(middleware.SyncCheckMiddleware(music.GetPreviousSong)))
|
||||
musicGroup.GET("/all", deprecatedMiddleware(middleware.SyncCheckMiddleware(music.GetAllSoundtracksRandom)))
|
||||
musicGroup.GET("/all/order", deprecatedMiddleware(middleware.SyncCheckMiddleware(music.GetAllSoundtracks)))
|
||||
musicGroup.GET("/all/random", deprecatedMiddleware(middleware.SyncCheckMiddleware(music.GetAllSoundtracksRandom)))
|
||||
musicGroup.PUT("/played", deprecatedMiddleware(middleware.SyncCheckMiddleware(music.PutPlayed)))
|
||||
musicGroup.GET("/addQue", deprecatedMiddleware(middleware.SyncCheckMiddleware(music.AddLatestToQue)))
|
||||
musicGroup.GET("/addPlayed", deprecatedMiddleware(middleware.SyncCheckMiddleware(music.AddLatestPlayed)))
|
||||
|
||||
// ============================================
|
||||
// API v1 Routes with Token Authentication
|
||||
@@ -136,20 +137,20 @@ func (s *Server) RegisterRoutes() http.Handler {
|
||||
|
||||
// Statistics API endpoints (protected by token auth)
|
||||
statistics := s.statisticsHandler
|
||||
protectedV1.GET("/statistics/games/most-played", func(c *echo.Context) error {
|
||||
return statistics.GetMostPlayedGames(c)
|
||||
protectedV1.GET("/statistics/soundtracks/most-played", func(c *echo.Context) error {
|
||||
return statistics.GetMostPlayedSoundtracks(c)
|
||||
})
|
||||
protectedV1.GET("/statistics/games/least-played", func(c *echo.Context) error {
|
||||
return statistics.GetLeastPlayedGames(c)
|
||||
protectedV1.GET("/statistics/soundtracks/least-played", func(c *echo.Context) error {
|
||||
return statistics.GetLeastPlayedSoundtracks(c)
|
||||
})
|
||||
protectedV1.GET("/statistics/games/never-played", func(c *echo.Context) error {
|
||||
return statistics.GetNeverPlayedGames(c)
|
||||
protectedV1.GET("/statistics/soundtracks/never-played", func(c *echo.Context) error {
|
||||
return statistics.GetNeverPlayedSoundtracks(c)
|
||||
})
|
||||
protectedV1.GET("/statistics/games/last-played", func(c *echo.Context) error {
|
||||
return statistics.GetLastPlayedGames(c)
|
||||
protectedV1.GET("/statistics/soundtracks/last-played", func(c *echo.Context) error {
|
||||
return statistics.GetLastPlayedSoundtracks(c)
|
||||
})
|
||||
protectedV1.GET("/statistics/games/oldest-played", func(c *echo.Context) error {
|
||||
return statistics.GetOldestPlayedGames(c)
|
||||
protectedV1.GET("/statistics/soundtracks/oldest-played", func(c *echo.Context) error {
|
||||
return statistics.GetOldestPlayedSoundtracks(c)
|
||||
})
|
||||
protectedV1.GET("/statistics/songs/most-played", func(c *echo.Context) error {
|
||||
return statistics.GetMostPlayedSongs(c)
|
||||
|
||||
@@ -23,20 +23,20 @@ func NewStatisticsHandler() *StatisticsHandler {
|
||||
}
|
||||
}
|
||||
|
||||
// GetMostPlayedGames returns top N most played games with songs
|
||||
// GET /api/v1/statistics/games/most-played
|
||||
// GetMostPlayedSoundtracks returns top N most played soundtracks with songs
|
||||
// GET /api/v1/statistics/soundtracks/most-played
|
||||
//
|
||||
// @Summary Get most played games
|
||||
// @Description Returns the top N most played games with their songs
|
||||
// @Summary Get most played soundtracks
|
||||
// @Description Returns the top N most played soundtracks with their songs
|
||||
// @Tags statistics
|
||||
// @Accept json
|
||||
// @Produce json
|
||||
// @Param limit query int false "Number of results (default: 10)"
|
||||
// @Success 200 {array} backend.GameWithSongs
|
||||
// @Success 200 {array} backend.SoundtrackWithSongs
|
||||
// @Failure 400 {object} map[string]string
|
||||
// @Failure 500 {object} map[string]string
|
||||
// @Router /api/v1/statistics/games/most-played [get]
|
||||
func (h *StatisticsHandler) GetMostPlayedGames(ctx *echo.Context) error {
|
||||
// @Router /api/v1/statistics/soundtracks/most-played [get]
|
||||
func (h *StatisticsHandler) GetMostPlayedSoundtracks(ctx *echo.Context) error {
|
||||
limit := 10 // default
|
||||
limitStr := ctx.QueryParam("limit")
|
||||
if limitStr != "" {
|
||||
@@ -51,28 +51,28 @@ func (h *StatisticsHandler) GetMostPlayedGames(ctx *echo.Context) error {
|
||||
}
|
||||
}
|
||||
|
||||
games, err := h.statsBackend.GetMostPlayedGamesWithSongs(int32(limit))
|
||||
soundtracks, err := h.statsBackend.GetMostPlayedSoundtracksWithSongs(int32(limit))
|
||||
if err != nil {
|
||||
logging.GetLogger().Error("Failed to get most played games", zap.String("error", err.Error()))
|
||||
logging.GetLogger().Error("Failed to get most played soundtracks", zap.String("error", err.Error()))
|
||||
return ctx.JSON(http.StatusInternalServerError, map[string]string{"error": "Failed to get statistics"})
|
||||
}
|
||||
return ctx.JSON(http.StatusOK, games)
|
||||
return ctx.JSON(http.StatusOK, soundtracks)
|
||||
}
|
||||
|
||||
// GetLeastPlayedGames returns top N least played games with songs
|
||||
// GET /api/v1/statistics/games/least-played
|
||||
// GetLeastPlayedSoundtracks returns top N least played soundtracks with songs
|
||||
// GET /api/v1/statistics/soundtracks/least-played
|
||||
//
|
||||
// @Summary Get least played games
|
||||
// @Description Returns the top N least played games with their songs
|
||||
// @Summary Get least played soundtracks
|
||||
// @Description Returns the top N least played soundtracks with their songs
|
||||
// @Tags statistics
|
||||
// @Accept json
|
||||
// @Produce json
|
||||
// @Param limit query int false "Number of results (default: 10)"
|
||||
// @Success 200 {array} backend.GameWithSongs
|
||||
// @Success 200 {array} backend.SoundtrackWithSongs
|
||||
// @Failure 400 {object} map[string]string
|
||||
// @Failure 500 {object} map[string]string
|
||||
// @Router /api/v1/statistics/games/least-played [get]
|
||||
func (h *StatisticsHandler) GetLeastPlayedGames(ctx *echo.Context) error {
|
||||
// @Router /api/v1/statistics/soundtracks/least-played [get]
|
||||
func (h *StatisticsHandler) GetLeastPlayedSoundtracks(ctx *echo.Context) error {
|
||||
limit := 10
|
||||
limitStr := ctx.QueryParam("limit")
|
||||
if limitStr != "" {
|
||||
@@ -86,19 +86,19 @@ func (h *StatisticsHandler) GetLeastPlayedGames(ctx *echo.Context) error {
|
||||
}
|
||||
}
|
||||
|
||||
games, err := h.statsBackend.GetLeastPlayedGamesWithSongs(int32(limit))
|
||||
soundtracks, err := h.statsBackend.GetLeastPlayedSoundtracksWithSongs(int32(limit))
|
||||
if err != nil {
|
||||
logging.GetLogger().Error("Failed to get least played games", zap.String("error", err.Error()))
|
||||
logging.GetLogger().Error("Failed to get least played soundtracks", zap.String("error", err.Error()))
|
||||
return ctx.JSON(http.StatusInternalServerError, map[string]string{"error": "Failed to get statistics"})
|
||||
}
|
||||
return ctx.JSON(http.StatusOK, games)
|
||||
return ctx.JSON(http.StatusOK, soundtracks)
|
||||
}
|
||||
|
||||
// GetMostPlayedSongs returns top N most played songs with game info
|
||||
// GetMostPlayedSongs returns top N most played songs with soundtrack info
|
||||
// GET /api/v1/statistics/songs/most-played
|
||||
//
|
||||
// @Summary Get most played songs
|
||||
// @Description Returns the top N most played songs with their game info
|
||||
// @Description Returns the top N most played songs with their soundtrack info
|
||||
// @Tags statistics
|
||||
// @Accept json
|
||||
// @Produce json
|
||||
@@ -121,7 +121,7 @@ func (h *StatisticsHandler) GetMostPlayedSongs(ctx *echo.Context) error {
|
||||
}
|
||||
}
|
||||
|
||||
songs, err := h.statsBackend.GetMostPlayedSongsWithGame(int32(limit))
|
||||
songs, err := h.statsBackend.GetMostPlayedSongsWithSoundtrack(int32(limit))
|
||||
if err != nil {
|
||||
logging.GetLogger().Error("Failed to get most played songs", zap.String("error", err.Error()))
|
||||
return ctx.JSON(http.StatusInternalServerError, map[string]string{"error": "Failed to get statistics"})
|
||||
@@ -129,11 +129,11 @@ func (h *StatisticsHandler) GetMostPlayedSongs(ctx *echo.Context) error {
|
||||
return ctx.JSON(http.StatusOK, songs)
|
||||
}
|
||||
|
||||
// GetLeastPlayedSongs returns top N least played songs with game info
|
||||
// GetLeastPlayedSongs returns top N least played songs with soundtrack info
|
||||
// GET /api/v1/statistics/songs/least-played
|
||||
//
|
||||
// @Summary Get least played songs
|
||||
// @Description Returns the top N least played songs with their game info
|
||||
// @Description Returns the top N least played songs with their soundtrack info
|
||||
// @Tags statistics
|
||||
// @Accept json
|
||||
// @Produce json
|
||||
@@ -156,7 +156,7 @@ func (h *StatisticsHandler) GetLeastPlayedSongs(ctx *echo.Context) error {
|
||||
}
|
||||
}
|
||||
|
||||
songs, err := h.statsBackend.GetLeastPlayedSongsWithGame(int32(limit))
|
||||
songs, err := h.statsBackend.GetLeastPlayedSongsWithSoundtrack(int32(limit))
|
||||
if err != nil {
|
||||
logging.GetLogger().Error("Failed to get least played songs", zap.String("error", err.Error()))
|
||||
return ctx.JSON(http.StatusInternalServerError, map[string]string{"error": "Failed to get statistics"})
|
||||
@@ -164,40 +164,40 @@ func (h *StatisticsHandler) GetLeastPlayedSongs(ctx *echo.Context) error {
|
||||
return ctx.JSON(http.StatusOK, songs)
|
||||
}
|
||||
|
||||
// GetNeverPlayedGames returns games that have never been played
|
||||
// GET /api/v1/statistics/games/never-played
|
||||
// GetNeverPlayedSoundtracks returns soundtracks that have never been played
|
||||
// GET /api/v1/statistics/soundtracks/never-played
|
||||
//
|
||||
// @Summary Get never played games
|
||||
// @Description Returns all games that have never been played (times_played = 0)
|
||||
// @Summary Get never played soundtracks
|
||||
// @Description Returns all soundtracks that have never been played (times_played = 0)
|
||||
// @Tags statistics
|
||||
// @Accept json
|
||||
// @Produce json
|
||||
// @Success 200 {array} backend.GameWithSongs
|
||||
// @Success 200 {array} backend.SoundtrackWithSongs
|
||||
// @Failure 500 {object} map[string]string
|
||||
// @Router /api/v1/statistics/games/never-played [get]
|
||||
func (h *StatisticsHandler) GetNeverPlayedGames(ctx *echo.Context) error {
|
||||
games, err := h.statsBackend.GetNeverPlayedGames()
|
||||
// @Router /api/v1/statistics/soundtracks/never-played [get]
|
||||
func (h *StatisticsHandler) GetNeverPlayedSoundtracks(ctx *echo.Context) error {
|
||||
soundtracks, err := h.statsBackend.GetNeverPlayedSoundtracks()
|
||||
if err != nil {
|
||||
logging.GetLogger().Error("Failed to get never played games", zap.String("error", err.Error()))
|
||||
logging.GetLogger().Error("Failed to get never played soundtracks", zap.String("error", err.Error()))
|
||||
return ctx.JSON(http.StatusInternalServerError, map[string]string{"error": "Failed to get statistics"})
|
||||
}
|
||||
return ctx.JSON(http.StatusOK, games)
|
||||
return ctx.JSON(http.StatusOK, soundtracks)
|
||||
}
|
||||
|
||||
// GetLastPlayedGames returns most recently played games
|
||||
// GET /api/v1/statistics/games/last-played
|
||||
// GetLastPlayedSoundtracks returns most recently played soundtracks
|
||||
// GET /api/v1/statistics/soundtracks/last-played
|
||||
//
|
||||
// @Summary Get last played games
|
||||
// @Description Returns the most recently played games
|
||||
// @Summary Get last played soundtracks
|
||||
// @Description Returns the most recently played soundtracks
|
||||
// @Tags statistics
|
||||
// @Accept json
|
||||
// @Produce json
|
||||
// @Param limit query int false "Number of results (default: 10)"
|
||||
// @Success 200 {array} backend.GameWithSongs
|
||||
// @Success 200 {array} backend.SoundtrackWithSongs
|
||||
// @Failure 400 {object} map[string]string
|
||||
// @Failure 500 {object} map[string]string
|
||||
// @Router /api/v1/statistics/games/last-played [get]
|
||||
func (h *StatisticsHandler) GetLastPlayedGames(ctx *echo.Context) error {
|
||||
// @Router /api/v1/statistics/soundtracks/last-played [get]
|
||||
func (h *StatisticsHandler) GetLastPlayedSoundtracks(ctx *echo.Context) error {
|
||||
limit := 10
|
||||
limitStr := ctx.QueryParam("limit")
|
||||
if limitStr != "" {
|
||||
@@ -211,28 +211,28 @@ func (h *StatisticsHandler) GetLastPlayedGames(ctx *echo.Context) error {
|
||||
}
|
||||
}
|
||||
|
||||
games, err := h.statsBackend.GetLastPlayedGames(int32(limit))
|
||||
soundtracks, err := h.statsBackend.GetLastPlayedSoundtracks(int32(limit))
|
||||
if err != nil {
|
||||
logging.GetLogger().Error("Failed to get last played games", zap.String("error", err.Error()))
|
||||
logging.GetLogger().Error("Failed to get last played soundtracks", zap.String("error", err.Error()))
|
||||
return ctx.JSON(http.StatusInternalServerError, map[string]string{"error": "Failed to get statistics"})
|
||||
}
|
||||
return ctx.JSON(http.StatusOK, games)
|
||||
return ctx.JSON(http.StatusOK, soundtracks)
|
||||
}
|
||||
|
||||
// GetOldestPlayedGames returns least recently played games
|
||||
// GET /api/v1/statistics/games/oldest-played
|
||||
// GetOldestPlayedSoundtracks returns least recently played soundtracks
|
||||
// GET /api/v1/statistics/soundtracks/oldest-played
|
||||
//
|
||||
// @Summary Get oldest played games
|
||||
// @Description Returns the least recently played games (that have been played at least once)
|
||||
// @Summary Get oldest played soundtracks
|
||||
// @Description Returns the least recently played soundtracks (that have been played at least once)
|
||||
// @Tags statistics
|
||||
// @Accept json
|
||||
// @Produce json
|
||||
// @Param limit query int false "Number of results (default: 10)"
|
||||
// @Success 200 {array} backend.GameWithSongs
|
||||
// @Success 200 {array} backend.SoundtrackWithSongs
|
||||
// @Failure 400 {object} map[string]string
|
||||
// @Failure 500 {object} map[string]string
|
||||
// @Router /api/v1/statistics/games/oldest-played [get]
|
||||
func (h *StatisticsHandler) GetOldestPlayedGames(ctx *echo.Context) error {
|
||||
// @Router /api/v1/statistics/soundtracks/oldest-played [get]
|
||||
func (h *StatisticsHandler) GetOldestPlayedSoundtracks(ctx *echo.Context) error {
|
||||
limit := 10
|
||||
limitStr := ctx.QueryParam("limit")
|
||||
if limitStr != "" {
|
||||
@@ -246,12 +246,12 @@ func (h *StatisticsHandler) GetOldestPlayedGames(ctx *echo.Context) error {
|
||||
}
|
||||
}
|
||||
|
||||
games, err := h.statsBackend.GetOldestPlayedGames(int32(limit))
|
||||
soundtracks, err := h.statsBackend.GetOldestPlayedSoundtracks(int32(limit))
|
||||
if err != nil {
|
||||
logging.GetLogger().Error("Failed to get oldest played games", zap.String("error", err.Error()))
|
||||
logging.GetLogger().Error("Failed to get oldest played soundtracks", zap.String("error", err.Error()))
|
||||
return ctx.JSON(http.StatusInternalServerError, map[string]string{"error": "Failed to get statistics"})
|
||||
}
|
||||
return ctx.JSON(http.StatusOK, games)
|
||||
return ctx.JSON(http.StatusOK, soundtracks)
|
||||
}
|
||||
|
||||
// GetStatisticsSummary returns overall statistics
|
||||
|
||||
@@ -91,8 +91,8 @@ func TestPartialMigrationThenSyncThenComplete(t *testing.T) {
|
||||
require.NoError(t, err)
|
||||
|
||||
// After sync with /sync/new, only soundtracks matching filesystem remain
|
||||
// testMusic has 3 games
|
||||
require.Equal(t, int64(3), summary.TotalGames)
|
||||
// testMusic has 3 soundtracks
|
||||
require.Equal(t, int64(3), summary.TotalSoundtracks)
|
||||
}
|
||||
|
||||
// insertTestData inserts 5 test soundtracks with songs into the database
|
||||
|
||||
@@ -36,7 +36,7 @@ func (s *SyncHandler) SyncProgress(ctx *echo.Context) error {
|
||||
|
||||
// SyncSoundtracksNewOnlyChanges godoc
|
||||
// @Summary Sync soundtracks with only changes
|
||||
// @Description Starts syncing games with only new changes
|
||||
// @Description Starts syncing soundtracks with only new changes
|
||||
// @Tags sync
|
||||
// @Accept json
|
||||
// @Produce json
|
||||
@@ -44,19 +44,15 @@ func (s *SyncHandler) SyncProgress(ctx *echo.Context) error {
|
||||
// @Failure 423 {string} string "Syncing is in progress"
|
||||
// @Router /sync [get]
|
||||
func (s *SyncHandler) SyncSoundtracksNewOnlyChanges(ctx *echo.Context) error {
|
||||
if backend.Syncing {
|
||||
logging.GetLogger().Warn("Syncing is already in progress")
|
||||
return ctx.JSON(http.StatusLocked, "Syncing is in progress")
|
||||
}
|
||||
logging.GetLogger().Info("Starting sync with only changes")
|
||||
backend.Syncing = true
|
||||
go backend.SyncSoundtracksNewOnlyChanges()
|
||||
go backend.SyncSoundtracksOnlyChanges()
|
||||
return ctx.JSON(http.StatusOK, "Start syncing soundtracks")
|
||||
}
|
||||
|
||||
// SyncSoundtracksNewFull godoc
|
||||
// @Summary Sync all games fully
|
||||
// @Description Starts a full sync of all games
|
||||
// @Summary Sync all soundtracks fully
|
||||
// @Description Starts a full sync of all soundtracks
|
||||
// @Tags sync
|
||||
// @Accept json
|
||||
// @Produce json
|
||||
@@ -64,19 +60,15 @@ func (s *SyncHandler) SyncSoundtracksNewOnlyChanges(ctx *echo.Context) error {
|
||||
// @Failure 423 {string} string "Syncing is in progress"
|
||||
// @Router /sync/full [get]
|
||||
func (s *SyncHandler) SyncSoundtracksNewFull(ctx *echo.Context) error {
|
||||
if backend.Syncing {
|
||||
logging.GetLogger().Warn("Syncing is already in progress")
|
||||
return ctx.JSON(http.StatusLocked, "Syncing is in progress")
|
||||
}
|
||||
logging.GetLogger().Info("Starting full sync")
|
||||
backend.Syncing = true
|
||||
go backend.SyncSoundtracksNewFull()
|
||||
go backend.SyncSoundtracksFull()
|
||||
return ctx.JSON(http.StatusOK, "Start syncing soundtracks full")
|
||||
}
|
||||
|
||||
// ResetDB godoc
|
||||
// @Summary Reset soundtracks database
|
||||
// @Description Resets the games database by deleting all games and songs
|
||||
// @Description Resets the soundtracks database by deleting all soundtracks and songs
|
||||
// @Tags sync
|
||||
// @Accept json
|
||||
// @Produce json
|
||||
@@ -84,10 +76,6 @@ func (s *SyncHandler) SyncSoundtracksNewFull(ctx *echo.Context) error {
|
||||
// @Failure 423 {string} string "Syncing is in progress"
|
||||
// @Router /sync/reset [get]
|
||||
func (s *SyncHandler) ResetDB(ctx *echo.Context) error {
|
||||
if backend.Syncing {
|
||||
logging.GetLogger().Warn("Cannot reset - syncing is in progress")
|
||||
return ctx.JSON(http.StatusLocked, "Syncing is in progress")
|
||||
}
|
||||
logging.GetLogger().Info("Resetting soundtracks database")
|
||||
backend.ResetDB()
|
||||
return ctx.JSON(http.StatusOK, "Soundtracks and songs are deleted from the database")
|
||||
|
||||
@@ -28,7 +28,7 @@ func waitForSyncCompletion(t *testing.T, e *echo.Echo, maxAttempts int) bool {
|
||||
if err == nil && progress.Progress != "" {
|
||||
// Successfully parsed as ProgressResponse with non-empty progress
|
||||
t.Logf("Sync progress: %s%%", progress.Progress)
|
||||
if progress.Progress == "100" {
|
||||
if progress.Progress == "100" {
|
||||
t.Log("Sync completed!")
|
||||
// Wait for Syncing flag to be updated
|
||||
for j := 0; j < 50; j++ {
|
||||
@@ -61,7 +61,7 @@ func waitForSyncCompletion(t *testing.T, e *echo.Echo, maxAttempts int) bool {
|
||||
return false
|
||||
}
|
||||
|
||||
// TestSyncPopulatesDatabase verifies that sync populates the database with games
|
||||
// TestSyncPopulatesDatabase verifies that sync populates the database with soundtracks
|
||||
func TestSyncPopulatesDatabase(t *testing.T) {
|
||||
db.TestSetupDB(t)
|
||||
defer db.TestTearDownDB(t)
|
||||
@@ -74,12 +74,12 @@ func TestSyncPopulatesDatabase(t *testing.T) {
|
||||
// Clear any existing data first
|
||||
db.TestClearDatabase(t)
|
||||
|
||||
// Before sync - should have no games
|
||||
// Before sync - should have no soundtracks
|
||||
repo := repository.New(backend.BackendPool())
|
||||
gamesBefore, err := repo.FindAllSoundtracks(backend.BackendCtx())
|
||||
soundtracksBefore, err := repo.FindAllSoundtracks(backend.BackendCtx())
|
||||
assert.NoError(t, err)
|
||||
beforeCount := len(gamesBefore)
|
||||
t.Logf("Games before sync: %d", beforeCount)
|
||||
beforeCount := len(soundtracksBefore)
|
||||
t.Logf("Soundtracks before sync: %d", beforeCount)
|
||||
assert.Equal(t, 0, beforeCount, "Database should be empty after clear")
|
||||
|
||||
// Run sync
|
||||
@@ -91,14 +91,14 @@ func TestSyncPopulatesDatabase(t *testing.T) {
|
||||
t.Error("Sync did not complete within timeout")
|
||||
}
|
||||
|
||||
// After sync - should have games
|
||||
gamesAfter, err := repo.FindAllSoundtracks(backend.BackendCtx())
|
||||
// After sync - should have soundtracks
|
||||
soundtracksAfter, err := repo.FindAllSoundtracks(backend.BackendCtx())
|
||||
assert.NoError(t, err)
|
||||
afterCount := len(gamesAfter)
|
||||
t.Logf("Games after sync: %d", afterCount)
|
||||
afterCount := len(soundtracksAfter)
|
||||
t.Logf("Soundtracks after sync: %d", afterCount)
|
||||
|
||||
// Should have more games than before (unless database was already populated)
|
||||
assert.True(t, afterCount > 0, "Database should have games after sync")
|
||||
// Should have more soundtracks than before (unless database was already populated)
|
||||
assert.True(t, afterCount > 0, "Database should have soundtracks after sync")
|
||||
}
|
||||
|
||||
// TestSyncMakesDifference verifies that sync actually changes the database state
|
||||
@@ -111,11 +111,11 @@ func TestSyncMakesDifference(t *testing.T) {
|
||||
// Clear any existing data first
|
||||
db.TestClearDatabase(t)
|
||||
|
||||
// Before sync - should have no games
|
||||
// Before sync - should have no soundtracks
|
||||
repo := repository.New(backend.BackendPool())
|
||||
gamesBefore, err := repo.FindAllSoundtracks(backend.BackendCtx())
|
||||
soundtracksBefore, err := repo.FindAllSoundtracks(backend.BackendCtx())
|
||||
assert.NoError(t, err)
|
||||
assert.Equal(t, 0, len(gamesBefore), "Should have no games before sync")
|
||||
assert.Equal(t, 0, len(soundtracksBefore), "Should have no soundtracks before sync")
|
||||
|
||||
// Run sync
|
||||
resp := MakeTestRequest(t, e, "GET", "/sync/full")
|
||||
@@ -126,10 +126,10 @@ func TestSyncMakesDifference(t *testing.T) {
|
||||
t.Error("Sync did not complete within timeout")
|
||||
}
|
||||
|
||||
// After sync - should have games
|
||||
gamesAfter, err := repo.FindAllSoundtracks(backend.BackendCtx())
|
||||
// After sync - should have soundtracks
|
||||
soundtracksAfter, err := repo.FindAllSoundtracks(backend.BackendCtx())
|
||||
assert.NoError(t, err)
|
||||
assert.True(t, len(gamesAfter) > 0, "Should have games after sync")
|
||||
assert.True(t, len(soundtracksAfter) > 0, "Should have soundtracks after sync")
|
||||
}
|
||||
|
||||
// TestSyncProgress verifies the sync progress endpoint
|
||||
@@ -183,8 +183,8 @@ func TestSyncProgress(t *testing.T) {
|
||||
assert.True(t, foundComplete, "Should have seen completion")
|
||||
}
|
||||
|
||||
// TestSyncGamesNewOnlyChanges verifies the incremental sync endpoint
|
||||
func TestSyncGamesNewOnlyChanges(t *testing.T) {
|
||||
// TestSyncSoundtracksNewOnlyChanges verifies the incremental sync endpoint
|
||||
func TestSyncSoundtracksNewOnlyChanges(t *testing.T) {
|
||||
db.TestSetupDB(t)
|
||||
defer db.TestTearDownDB(t)
|
||||
|
||||
@@ -200,8 +200,8 @@ func TestSyncGamesNewOnlyChanges(t *testing.T) {
|
||||
|
||||
// Get initial count
|
||||
repo := repository.New(backend.BackendPool())
|
||||
gamesBefore, _ := repo.FindAllSoundtracks(backend.BackendCtx())
|
||||
beforeCount := len(gamesBefore)
|
||||
soundtracksBefore, _ := repo.FindAllSoundtracks(backend.BackendCtx())
|
||||
beforeCount := len(soundtracksBefore)
|
||||
|
||||
// Run incremental sync (should not change count if nothing changed)
|
||||
resp := MakeTestRequest(t, e, "GET", "/sync/new")
|
||||
@@ -211,16 +211,16 @@ func TestSyncGamesNewOnlyChanges(t *testing.T) {
|
||||
time.Sleep(2 * time.Second)
|
||||
|
||||
// Count should be the same
|
||||
gamesAfter, _ := repo.FindAllSoundtracks(backend.BackendCtx())
|
||||
afterCount := len(gamesAfter)
|
||||
soundtracksAfter, _ := repo.FindAllSoundtracks(backend.BackendCtx())
|
||||
afterCount := len(soundtracksAfter)
|
||||
|
||||
// Note: This might not be exactly equal due to timing, but should be close
|
||||
t.Logf("Games before incremental sync: %d, after: %d", beforeCount, afterCount)
|
||||
t.Logf("Soundtracks before incremental sync: %d, after: %d", beforeCount, afterCount)
|
||||
}
|
||||
|
||||
// TestResetGames verifies the reset endpoint clears the database
|
||||
// TestResetSoundtracks verifies the reset endpoint clears the database
|
||||
// RUN THIS LAST
|
||||
func TestResetGames(t *testing.T) {
|
||||
func TestResetSoundtracks(t *testing.T) {
|
||||
db.TestSetupDB(t)
|
||||
defer db.TestTearDownDB(t)
|
||||
|
||||
@@ -228,8 +228,8 @@ func TestResetGames(t *testing.T) {
|
||||
|
||||
// First ensure we have data
|
||||
repo := repository.New(backend.BackendPool())
|
||||
gamesBefore, _ := repo.FindAllSoundtracks(backend.BackendCtx())
|
||||
beforeCount := len(gamesBefore)
|
||||
soundtracksBefore, _ := repo.FindAllSoundtracks(backend.BackendCtx())
|
||||
beforeCount := len(soundtracksBefore)
|
||||
|
||||
if beforeCount == 0 {
|
||||
// Run sync to populate
|
||||
@@ -238,12 +238,12 @@ func TestResetGames(t *testing.T) {
|
||||
t.Error("Sync did not complete within timeout")
|
||||
return
|
||||
}
|
||||
gamesBefore, _ = repo.FindAllSoundtracks(backend.BackendCtx())
|
||||
beforeCount = len(gamesBefore)
|
||||
soundtracksBefore, _ = repo.FindAllSoundtracks(backend.BackendCtx())
|
||||
beforeCount = len(soundtracksBefore)
|
||||
}
|
||||
|
||||
t.Logf("Games before reset: %d", beforeCount)
|
||||
assert.True(t, beforeCount > 0, "Should have games to reset")
|
||||
t.Logf("Soundtracks before reset: %d", beforeCount)
|
||||
assert.True(t, beforeCount > 0, "Should have soundtracks to reset")
|
||||
|
||||
// Call reset
|
||||
resp := MakeTestRequest(t, e, "GET", "/sync/reset")
|
||||
@@ -253,16 +253,16 @@ func TestResetGames(t *testing.T) {
|
||||
// Note: reset might take a moment to propagate
|
||||
time.Sleep(1 * time.Second)
|
||||
|
||||
gamesAfter, _ := repo.FindAllSoundtracks(backend.BackendCtx())
|
||||
afterCount := len(gamesAfter)
|
||||
soundtracksAfter, _ := repo.FindAllSoundtracks(backend.BackendCtx())
|
||||
afterCount := len(soundtracksAfter)
|
||||
|
||||
t.Logf("Games after reset: %d", afterCount)
|
||||
t.Logf("Soundtracks after reset: %d", afterCount)
|
||||
assert.Equal(t, 0, afterCount, "Database should be empty after reset")
|
||||
}
|
||||
|
||||
// TestSyncGamesNewFull verifies the full sync endpoint
|
||||
// RUN THIS LAST (before TestResetGames)
|
||||
func TestSyncGamesNewFull(t *testing.T) {
|
||||
// TestSyncSoundtracksNewFull verifies the full sync endpoint
|
||||
// RUN THIS LAST (before TestResetSoundtracks)
|
||||
func TestSyncSoundtracksNewFull(t *testing.T) {
|
||||
db.TestSetupDB(t)
|
||||
defer db.TestTearDownDB(t)
|
||||
|
||||
@@ -282,8 +282,8 @@ func TestSyncGamesNewFull(t *testing.T) {
|
||||
|
||||
// Verify database is populated
|
||||
repo := repository.New(backend.BackendPool())
|
||||
games, err := repo.FindAllSoundtracks(backend.BackendCtx())
|
||||
soundtracks, err := repo.FindAllSoundtracks(backend.BackendCtx())
|
||||
assert.NoError(t, err)
|
||||
assert.True(t, len(games) > 0, "Database should be populated after full sync")
|
||||
t.Logf("Full sync populated %d games", len(games))
|
||||
assert.True(t, len(soundtracks) > 0, "Database should be populated after full sync")
|
||||
t.Logf("Full sync populated %d soundtracks", len(soundtracks))
|
||||
}
|
||||
|
||||
@@ -16,12 +16,12 @@ import (
|
||||
// ensureSyncRan ensures that sync has been run before testing music endpoints
|
||||
func ensureSyncRan(t *testing.T, e *echo.Echo) {
|
||||
repo := repository.New(backend.BackendPool())
|
||||
games, err := repo.FindAllSoundtracks(backend.BackendCtx())
|
||||
soundtracks, err := repo.FindAllSoundtracks(backend.BackendCtx())
|
||||
assert.NoError(t, err)
|
||||
|
||||
if len(games) == 0 {
|
||||
if len(soundtracks) == 0 {
|
||||
// Run sync
|
||||
t.Log("No games found, running sync first...")
|
||||
t.Log("No soundtracks found, running sync first...")
|
||||
resp := MakeTestRequest(t, e, "GET", "/sync/full")
|
||||
assert.Equal(t, http.StatusOK, resp.Code)
|
||||
|
||||
@@ -32,8 +32,8 @@ func ensureSyncRan(t *testing.T, e *echo.Echo) {
|
||||
}
|
||||
}
|
||||
|
||||
// TestGetAllGames verifies the /music/all/order endpoint
|
||||
func TestZGetAllGames(t *testing.T) {
|
||||
// TestGetAllSoundtracks verifies the /music/all/order endpoint
|
||||
func TestZGetAllSoundtracks(t *testing.T) {
|
||||
db.TestSetupDB(t)
|
||||
defer db.TestTearDownDB(t)
|
||||
|
||||
@@ -45,15 +45,15 @@ func TestZGetAllGames(t *testing.T) {
|
||||
resp := MakeTestRequest(t, e, "GET", "/music/all/order")
|
||||
assert.Equal(t, http.StatusOK, resp.Code)
|
||||
|
||||
var games []string
|
||||
err := json.Unmarshal(resp.Body.Bytes(), &games)
|
||||
var soundtracks []string
|
||||
err := json.Unmarshal(resp.Body.Bytes(), &soundtracks)
|
||||
assert.NoError(t, err)
|
||||
assert.NotEmpty(t, games, "Should have games after sync")
|
||||
t.Logf("Found %d games", len(games))
|
||||
assert.NotEmpty(t, soundtracks, "Should have soundtracks after sync")
|
||||
t.Logf("Found %d soundtracks", len(soundtracks))
|
||||
}
|
||||
|
||||
// TestGetAllGamesRandom verifies the /music/all/random endpoint
|
||||
func TestZGetAllGamesRandom(t *testing.T) {
|
||||
// TestGetAllSoundtracksRandom verifies the /music/all/random endpoint
|
||||
func TestZGetAllSoundtracksRandom(t *testing.T) {
|
||||
db.TestSetupDB(t)
|
||||
defer db.TestTearDownDB(t)
|
||||
|
||||
@@ -65,17 +65,17 @@ func TestZGetAllGamesRandom(t *testing.T) {
|
||||
resp := MakeTestRequest(t, e, "GET", "/music/all/random")
|
||||
assert.Equal(t, http.StatusOK, resp.Code)
|
||||
|
||||
var games []string
|
||||
err := json.Unmarshal(resp.Body.Bytes(), &games)
|
||||
var soundtracks []string
|
||||
err := json.Unmarshal(resp.Body.Bytes(), &soundtracks)
|
||||
assert.NoError(t, err)
|
||||
assert.NotEmpty(t, games, "Should have games after sync")
|
||||
assert.NotEmpty(t, soundtracks, "Should have soundtracks after sync")
|
||||
|
||||
// Verify it's shuffled (not in original order)
|
||||
// We can't easily verify randomness, but we can check it's the same length
|
||||
resp2 := MakeTestRequest(t, e, "GET", "/music/all/order")
|
||||
var gamesOrdered []string
|
||||
json.Unmarshal(resp2.Body.Bytes(), &gamesOrdered)
|
||||
assert.Equal(t, len(games), len(gamesOrdered), "Random and ordered should have same count")
|
||||
var soundtracksOrdered []string
|
||||
json.Unmarshal(resp2.Body.Bytes(), &soundtracksOrdered)
|
||||
assert.Equal(t, len(soundtracks), len(soundtracksOrdered), "Random and ordered should have same count")
|
||||
}
|
||||
|
||||
// TestGetRandomSong verifies the /music/rand endpoint
|
||||
@@ -153,7 +153,7 @@ func TestZGetSongInfo(t *testing.T) {
|
||||
assert.NoError(t, err)
|
||||
// Note: CurrentlyPlaying might be false if no song is currently set
|
||||
// Just verify we got a valid response
|
||||
t.Logf("Song info: Game=%s, Song=%s", info.Game, info.Song)
|
||||
t.Logf("Song info: Soundtrack=%s, Song=%s", info.Soundtrack, info.Song)
|
||||
}
|
||||
|
||||
// TestGetPlayedSongs verifies the /music/list endpoint
|
||||
|
||||
Reference in New Issue
Block a user