86 Commits

Author SHA1 Message Date
Sansan dbef39b828 Merge pull request 'Feature/statistics api' (#26) from feature/statistics-api into develop
Build / build (push) Successful in 51s
Reviewed-on: #26
2026-06-14 11:48:36 +02:00
Sansan 4e5bdc4ee2 Fixed some small bugs after merge 2026-06-14 11:30:58 +02:00
Sansan 0894d65ec5 Merge branch 'develop' into feature/statistics-api
# Conflicts:
#	internal/backend/music.go
#	internal/backend/sync.go
#	internal/server/server.go
#	internal/server/syncHandler.go
#	internal/server/sync_handler_test.go
#	internal/server/test_helpers.go
#	internal/server/zz_music_handler_test.go
2026-06-13 11:51:56 +02:00
Sansan 4033899a68 Merge pull request 'Feature/session token api' (#25) from feature/session-token-api into develop
Build / build (push) Successful in 50s
Reviewed-on: #25
2026-06-13 11:30:08 +02:00
Sansan c6a07e69e7 Fixed some small bugs. Frontend is now included in the docker image 2026-06-13 11:26:52 +02:00
Sansan 6d4a034753 Fix duplicate import in routes.go
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Co-Authored-By: Mistral Vibe <vibe@mistral.ai>
2026-06-08 20:44:17 +02:00
Sansan b0418b4f38 feat: Add id column to song table and prep for UUID migration
- Add id serial4 PK to song table (was composite PK)
- Update queries to use soundtrack_id + path
- Add UUID columns to soundtrack and song (nullable)
- Add migration tracking table

TODO: Run sqlc generate, then create backfill migration (000008)

Generated by Mistral Vibe.
Co-Authored-By: Mistral Vibe <vibe@mistral.ai>
2026-06-08 20:36:12 +02:00
Sansan 176848bb6d feat: Add deprecation notice for global Dbpool and Ctx variables
- Enhanced TODO comment to clearly mark Dbpool and Ctx as DEPRECATED
- Direct developers to use Database struct from database.go instead
- Migration test already includes manual data insertion (5 games, 8 songs)

Generated by Mistral Vibe.
Co-Authored-By: Mistral Vibe <vibe@mistral.ai>
2026-06-08 20:36:12 +02:00
Sansan fb387901cf test: Add migration test with manual data insertion
- TestMigrationsStepByStep: tests incremental migration workflow
  - Step 1: Apply first 4 migrations (creates game, song tables)
  - Step 2: Manually insert 5 games with 8 songs
  - Step 3: Apply migration 5 (rename game→soundtrack)
  - Step 4: Verify data preserved in soundtrack table
- Helper functions: cleanupDB, createTestDB, applyMigrations
- Tests data integrity through full migration cycle

Requires: DB_HOST, DB_PORT, DB_USERNAME, DB_PASSWORD env vars
Run: migrate -path internal/db/migrations -database "postgres://user:pass@host:port/db?sslmode=disable" up N

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Co-Authored-By: Mistral Vibe <vibe@mistral.ai>
2026-06-08 20:36:12 +02:00
Sansan 0f29c33b1a test: Add statistics test with manual data insertion
- TestStatisticsEndpoints: tests /api/v1/statistics/summary endpoint
- TestPartialMigrationThenSyncThenComplete: tests migration + sync workflow
- insertTestData: helper to insert 5 soundtracks with 8 songs
- getTestToken: helper to get auth token for tests
- Updated other test files to use FindAllSoundtracks instead of FindAllGames

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Co-Authored-By: Mistral Vibe <vibe@mistral.ai>
2026-06-08 20:36:12 +02:00
Sansan cec408187d feat: Rename game to soundtrack throughout codebase
- Database migration: rename game table to soundtrack
- Rename game_name to soundtrack_name, game_id to soundtrack_id
- Update all SQL queries in soundtrack.sql, song.sql, song_list.sql, statistics.sql
- Regenerate sqlc code (soundtrack.sql.go, song.sql.go, etc.)
- Update backend: music.go, sync.go, statistics.go
- Update server: musicHandler.go, syncHandler.go, routes.go
- Update frontend: hello.go
- Keep URL paths as /games for backward compatibility

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Co-Authored-By: Mistral Vibe <vibe@mistral.ai>
2026-06-08 20:36:12 +02:00
Sansan c60f40d7e3 feat: Complete DI cleanup - migrate test helpers to Database struct
- Update internal/db/test_helpers.go to use Database struct instead of globals
- Update internal/server/test_helpers.go to use TestDatabase.Pool
- Add TODO comment to old Dbpool/Ctx globals in dbHelper.go
- Remove db.Testf() usage from production code (kept for deprecated /dbtest endpoint)

Generated by Mistral Vibe.
Co-Authored-By: Mistral Vibe <vibe@mistral.ai>
2026-06-08 20:36:12 +02:00
Sansan 2f407f6eef feat: Add deprecation middleware for legacy endpoints
- Create middleware/deprecation.go with DeprecationMiddleware
- Adds Warning and Deprecation headers to old endpoints
- Apply middleware to all non-/api/v1 routes:
  /version, /dbtest, /health, /character*, /download*, /sync/*,
  /music/*
- Message: 'Deprecated: This endpoint is deprecated. Use /api/v1/ endpoints instead.'

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Co-Authored-By: Mistral Vibe <vibe@mistral.ai>
2026-06-08 20:36:12 +02:00
Sansan 4c2db11cc5 feat: Implement Statistics API with 8 endpoints under /api/v1/statistics/
- Add statistics.sql with 8 SQL queries for play count statistics
- Generate repository code via sqlc
- Add backend/statistics.go with business logic
- Add server/statistics_handler.go with Echo handlers
- Register protected routes under /api/v1/statistics/ with token auth
- Endpoints: games/most-played, games/least-played, games/never-played,
  games/last-played, games/oldest-played, songs/most-played,
  songs/least-played, summary

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Co-Authored-By: Mistral Vibe <vibe@mistral.ai>
2026-06-08 20:33:29 +02:00
Sansan 06cbad708d feat: Remove global db.Dbpool with dependency injection (Phase 0)
- Add Database struct in internal/db/database.go with Pool, Ctx, and RunMigrations()
- Update server.go to use Database struct with NewServerInstance()
- Add backend.go with InitBackend(), BackendRepo(), BackendCtx(), BackendPool()
- Update music.go and sync.go to use BackendRepo() and BackendCtx() instead of db.Dbpool/db.Ctx
- Update token_handler.go to accept pool parameter
- Update routes.go to use s.db.Pool for middleware
- Update cmd/main.go to use NewServerInstance() and HTTPServer()
- Update test_helpers.go to initialize backend with test database
- Update test files to use backend.BackendPool() and backend.BackendCtx()

Benefits:
- Easier to mock database for unit tests
- Follows Go best practices (dependency injection)
- Better architecture with explicit dependencies
- RunMigrations() replaces old Migrate_db() function

Note: Global db.Dbpool and db.Ctx still exist in dbHelper.go for backward compatibility
with test_helpers.go, but production code no longer uses them.

Generated by Mistral Vibe.
Co-Authored-By: Mistral Vibe <vibe@mistral.ai>
2026-06-08 20:33:29 +02:00
Sansan 89e884fae9 feat: Implement Session Token System with /api/v1 base path
- Add migration 000004 for sessions table and performance indexes
- Create session.sql queries for CRUD operations
- Generate session repository code with sqlc
- Create token auth middleware for Echo framework
- Create token handler with create/delete/cleanup endpoints
- Add /api/v1 router with token authentication infrastructure
- Update dbHelper.go to use Up() instead of Migrate(2)
- Update server.go to initialize token handler
- Existing endpoints remain functional (to be deprecated)

New endpoints:
- POST /api/v1/token - Create new session token
- DELETE /api/v1/token - Invalidate token
- POST /api/v1/token/cleanup - Remove expired sessions

Generated by Mistral Vibe.
Co-Authored-By: Mistral Vibe <vibe@mistral.ai>
2026-06-08 20:33:29 +02:00
Sansan 24a9111333 feat: Remove global db.Dbpool with dependency injection (Phase 0)
- Add Database struct in internal/db/database.go with Pool, Ctx, and RunMigrations()
- Update server.go to use Database struct with NewServerInstance()
- Add backend.go with InitBackend(), BackendRepo(), BackendCtx(), BackendPool()
- Update music.go and sync.go to use BackendRepo() and BackendCtx() instead of db.Dbpool/db.Ctx
- Update token_handler.go to accept pool parameter
- Update routes.go to use s.db.Pool for middleware
- Update cmd/main.go to use NewServerInstance() and HTTPServer()
- Update test_helpers.go to initialize backend with test database
- Update test files to use backend.BackendPool() and backend.BackendCtx()

Benefits:
- Easier to mock database for unit tests
- Follows Go best practices (dependency injection)
- Better architecture with explicit dependencies
- RunMigrations() replaces old Migrate_db() function

Note: Global db.Dbpool and db.Ctx still exist in dbHelper.go for backward compatibility
with test_helpers.go, but production code no longer uses them.

Generated by Mistral Vibe.
Co-Authored-By: Mistral Vibe <vibe@mistral.ai>
2026-06-08 20:15:38 +02:00
Sansan 6cc014ffa3 feat: Implement Session Token System with /api/v1 base path
- Add migration 000004 for sessions table and performance indexes
- Create session.sql queries for CRUD operations
- Generate session repository code with sqlc
- Create token auth middleware for Echo framework
- Create token handler with create/delete/cleanup endpoints
- Add /api/v1 router with token authentication infrastructure
- Update dbHelper.go to use Up() instead of Migrate(2)
- Update server.go to initialize token handler
- Existing endpoints remain functional (to be deprecated)

New endpoints:
- POST /api/v1/token - Create new session token
- DELETE /api/v1/token - Invalidate token
- POST /api/v1/token/cleanup - Remove expired sessions

Generated by Mistral Vibe.
Co-Authored-By: Mistral Vibe <vibe@mistral.ai>
2026-06-08 20:15:38 +02:00
Sansan 8f8b555ea5 Refactor handlers and update changelog for 5.0.0-Beta
Build / build (push) Successful in 48s
- Split IndexHandler into HealthHandler, VersionHandler, and CharacterHandler
- Rename index.go to version.go in backend
- Change VersionData.Changelog from string to []string
- Add changelog entries for issues #16-#23
- Remove TestDB function and related code
- Fix import ordering in several files

Closes #21, #22
References #16, #17, #18, #19, #20, #23

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Co-Authored-By: Mistral Vibe <vibe@mistral.ai>
2026-06-08 20:08:06 +02:00
Sansan a446dad7b6 Make pool and poolSong global variables
Build / build (push) Successful in 48s
2026-05-26 20:54:12 +02:00
Sansan d152ec1f11 fix: use podman-compose (installed via Homebrew) instead of podman compose
Build / build (push) Successful in 45s
2026-05-23 21:57:15 +02:00
Sansan 7a3934babf fix: use 'podman compose' instead of 'podman-compose'
Build / build (push) Successful in 41s
2026-05-23 20:18:25 +02:00
Sansan 08f539abd9 test: add justfile commands for running integration tests with podman
Build / build (push) Successful in 43s
2026-05-23 20:02:25 +02:00
Sansan 87a1a2d89a test: reduce testMusic size for faster CI runs
Build / build (push) Successful in 47s
2026-05-23 19:41:10 +02:00
Sansan 1ada52f5f8 test: add test data directories (testMusic and testCharacters) 2026-05-23 01:06:43 +02:00
Sansan 92b82da3af test: add simple unit tests for backend and logging packages
Build / build (push) Successful in 31s
2026-05-22 22:49:25 +02:00
Sansan b71072f6c8 fix: remove tailwind from dockerfile and add podman-build command
Build / build (push) Successful in 33s
2026-05-22 22:31:10 +02:00
Sansan d481be04a7 Fix YAML formatting in Gitea workflows
Build / build (push) Failing after 2m7s
2026-05-21 23:45:23 +02:00
Sansan 870f1787cb Fix for workflow 2026-05-21 23:35:26 +02:00
Sansan 89c31c2856 Replace all log.Println and fmt.Printf with Zap structured logging 2026-05-21 23:24:55 +02:00
Sansan f0653489d6 Added some files 2026-05-21 22:25:31 +02:00
Sansan d0fbba86f1 Remove frontend-build from build command 2026-05-21 09:56:23 +02:00
Sansan bd0e7f4a8d Add frontend-build command to justfile 2026-05-21 09:54:12 +02:00
Sansan b5926e3b31 Fix frontend build by updating dependencies and ESLint configuration 2026-05-21 09:51:14 +02:00
Sansan 37909139de Add Zap logging framework with structured logging for Echo and Grafana 2026-05-20 22:29:45 +02:00
Sansan 82252ce1ff Use latest for templ CLI in justfile 2026-05-20 22:08:37 +02:00
Sansan 1dab9d6e7c Update all dependencies including templ CLI to latest versions 2026-05-20 22:05:39 +02:00
Sansan b80ad90eab Add echo-swagger/v2 for Echo v5 compatibility 2026-05-20 22:00:52 +02:00
Sansan 2cff8d16d7 Upgrade Echo framework from v4 to v5 2026-05-20 21:56:06 +02:00
Sansan 12f18ba12c Replace Tailwind CSS with pure CSS for frontend 2026-05-20 21:30:20 +02:00
Sansan 6e2c381d90 Update generate_godot_openapi.py to pass base_url as parameter to _init 2026-05-20 21:23:09 +02:00
Sansan efca22834b Update generate_godot_openapi.py to take file input and generate one file per API tag 2026-05-20 21:19:20 +02:00
Sansan e57609725e Add Swag annotations to all handler endpoints for OpenAPI documentation 2026-05-18 21:50:53 +02:00
Sansan fabd6a6931 Fix OpenAPI endpoint to serve swagger.json directly 2026-05-18 21:46:51 +02:00
Sansan f03e001bdd Add swag-generate to justfile and include in build 2026-05-18 21:44:58 +02:00
Sansan 1d77ae491c Add OpenAPI endpoint at /openapi with Swagger documentation 2026-05-18 21:43:06 +02:00
Sansan c0d1aaa4d1 Update Echo framework to v5.1.1 2026-05-18 21:36:50 +02:00
Sansan 76aaa884fa Change domain from sanplex.tech to sanplex.xyz 2026-05-18 21:27:34 +02:00
Sansan 290d79ef5e Changed how time are sent to frontend during sync
Build / build (push) Successful in 40s
2025-11-15 14:55:03 +01:00
Sansan aa0b8275e7 Fix so that ending slash doesn't matter for characters path
Build / build (push) Successful in 40s
2025-11-08 12:04:44 +01:00
Sansan c369b13fae Added characters to Dockerfile
Build / build (push) Successful in 39s
Publish / publish (push) Successful in 47s
2025-11-08 11:54:51 +01:00
Sansan bef915ac6d Fixed gitea script
Build / build (push) Successful in 39s
2025-11-07 21:10:40 +01:00
Sansan cff777f278 Small fixes to getting character images
Build / build (push) Successful in 44s
Publish / publish (push) Successful in 51s
2025-11-07 20:24:46 +01:00
Sansan 61cab73ffc Small fix to update song played
Build / build (push) Successful in 50s
2025-10-26 20:40:48 +01:00
Sansan a6294e46f2 Small changes to sync progress
Build / build (push) Successful in 52s
2025-09-19 22:10:27 +02:00
Sansan 5f91643b4d Added time to sync and progress respond
Build / build (push) Successful in 1m58s
2025-08-30 13:36:45 +02:00
Sansan 806e88adeb #1 - Created request to check newest version of the app
Build / build (push) Successful in 2m35s
#2 - Added request to download the newest version of the app
#3 - Added request to check progress during sync
#4 - Now blocking all request while sync is in progress
#5 - Implemented ants for thread pooling
#6 - Changed the sync request to now only start the sync
2025-08-23 11:36:03 +02:00
Sansan 0d1c69d95e Fix 25
Build / build (push) Successful in 42s
Publish / publish (push) Successful in 57s
2025-06-07 22:31:29 +02:00
Sansan b024c0b747 Fixed go.mod 2025-06-05 13:18:21 +02:00
Sansan 75ee924783 Added little logging 2025-06-05 13:15:15 +02:00
Sansan f86c33d5e6 Removed gitea-ci 2025-06-05 13:15:15 +02:00
Sansan ef41d0fa11 Fix 24 2025-06-05 13:15:15 +02:00
Sansan fd666dd3fa Fix 23 2025-06-05 13:15:15 +02:00
Sansan 231867de40 Fix 22 2025-06-05 13:15:15 +02:00
Sansan 9a9d318771 Fix 21 2025-06-05 13:15:15 +02:00
Sansan f06a7fe927 Fix 20 2025-06-05 13:15:15 +02:00
Sansan 0f017407ff Fix 19 2025-06-05 13:15:15 +02:00
Sansan 29ba39f5fe Fix 18 2025-06-05 13:15:15 +02:00
Sansan 8d01fe100a Fix 17 2025-06-05 13:15:15 +02:00
Sansan 2821774215 Fix 16 2025-06-05 13:15:15 +02:00
Sansan 00f0981ce4 Fix 15 2025-06-05 13:15:15 +02:00
Sansan 53a9031cb0 Fix 14 2025-06-05 13:15:15 +02:00
Sansan 85204026bb Fix 13 2025-06-05 13:15:15 +02:00
Sansan 1ffddd1154 Testar release 2025-06-05 13:15:15 +02:00
Sansan a4ef66a3f8 Fix 12 2025-06-05 13:15:15 +02:00
Sansan 478de6e3d4 Fix 11 2025-06-05 13:15:12 +02:00
Sansan 052b699025 Even more Actions 2025-06-05 13:11:38 +02:00
Sansan 999668fc9c Actions tests 2025-06-05 13:11:38 +02:00
Sansan 11e6233753 More gitea actions 2025-06-05 13:11:38 +02:00
Sansan 3f73ea1f5e Started added gitea actions 2025-06-05 13:10:06 +02:00
Sansan d15d1422da Added function to create a new database if it doesn't exist 2025-04-13 18:39:30 +02:00
Sansan 73d85adc42 Updated dockerfile to make sure that it works after all changes 2025-01-28 15:33:25 +01:00
Sansan d653463f58 Moved around more code. Implemented more sqlc. Added support to generate swagger.
Added support for profiling. Removed the pkg module altogether.
Everything except old sync is now using code generated by sqlc.
2025-01-15 16:04:14 +01:00
Sansan db8214cb02 Added support for fetching character images from the server 2025-01-14 10:01:48 +01:00
Sansan 5b640375c3 Reorganized the code, moved more things to the new part 2025-01-13 16:08:54 +01:00
Sansan 034ba35fbb Replaced the gin framwwork with echo 2025-01-13 11:57:48 +01:00
178 changed files with 22957 additions and 32550 deletions
+15
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@@ -0,0 +1,15 @@
# Test Database Configuration
DB_HOST=localhost
DB_PORT=5433
DB_USERNAME=testuser
DB_PASSWORD=testpass
DB_NAME=music_server_test
# Test Paths
MUSIC_PATH=/Users/sebastian/projects/MusicServer/testMusic
CHARACTERS_PATH=/Users/sebastian/projects/MusicServer/testCharacters
# Server Configuration
PORT=8081
LOG_LEVEL=debug
LOG_JSON=false
+42
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@@ -0,0 +1,42 @@
name: Build
#on:
# release:
# types: [published]
on:
push:
branches:
- main
- develop
jobs:
# test:
# runs-on: ubuntu-latest
# steps:
# - run: echo "The release ${{ gitea.ref }} ${{ gitea.ref_name }} was published"
build:
runs-on: ubuntu-latest
steps:
- uses: https://github.com/actions/checkout@v4
- name: Set up Docker Buildx
uses: https://github.com/docker/setup-buildx-action@v3
with:
config-inline: |
[registry."gitea.sanplex.xyz/sansan"]
http = true
insecure = true
- name: Login to Gitea
uses: docker/login-action@v2
with:
registry: gitea.sanplex.xyz
username: ${{ github.repository_owner }}
password: ${{ secrets.TOKEN }}
- name: Build
uses: https://github.com/docker/build-push-action@v5
with:
context: .
file: ./Dockerfile
push: false
#tags: "gitea.sanplex.xyz/sansan/musicserver:${{gitea.ref_name}}, gitea.sanplex.xyz/sansan/musicserver:latest"
+8 -13
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@@ -1,10 +1,13 @@
name: Publish name: Publish
run-name: ${{ gitea.actor }} is runs ci pipeline
#on: #on:
# release: # release:
# types: [published] # types: [published]
on: [push] on:
push:
branches:
- '*.*'
jobs: jobs:
# test: # test:
@@ -12,29 +15,21 @@ jobs:
# steps: # steps:
# - run: echo "The release ${{ gitea.ref }} ${{ gitea.ref_name }} was published" # - run: echo "The release ${{ gitea.ref }} ${{ gitea.ref_name }} was published"
build:
runs-on: ubuntu-latest
# if: gitea.ref == 'refs/heads/main'
steps:
- uses: https://github.com/actions/checkout@v4
publish: publish:
runs-on: ubuntu-latest runs-on: ubuntu-latest
needs: build
if: gitea.ref != 'refs/heads/main'
steps: steps:
- uses: https://github.com/actions/checkout@v4 - uses: https://github.com/actions/checkout@v4
- name: Set up Docker Buildx - name: Set up Docker Buildx
uses: https://github.com/docker/setup-buildx-action@v3 uses: https://github.com/docker/setup-buildx-action@v3
with: with:
config-inline: | config-inline: |
[registry."gitea.sanplex.tech/sansan"] [registry."gitea.sanplex.xyz/sansan"]
http = true http = true
insecure = true insecure = true
- name: Login to Gitea - name: Login to Gitea
uses: docker/login-action@v2 uses: docker/login-action@v2
with: with:
registry: gitea.sanplex.tech registry: gitea.sanplex.xyz
username: ${{ github.repository_owner }} username: ${{ github.repository_owner }}
password: ${{ secrets.TOKEN }} password: ${{ secrets.TOKEN }}
- name: Build and push Docker image - name: Build and push Docker image
@@ -43,4 +38,4 @@ jobs:
context: . context: .
file: ./Dockerfile file: ./Dockerfile
push: true push: true
tags: "gitea.sanplex.tech/sansan/musicserver:${{gitea.ref_name}}, gitea.sanplex.tech/sansan/musicserver:latest" tags: "gitea.sanplex.xyz/sansan/musicserver:${{gitea.ref_name}}, gitea.sanplex.xyz/sansan/musicserver:latest"
+47
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@@ -0,0 +1,47 @@
name: Integration Tests
on:
workflow_dispatch: # Manual trigger only
jobs:
integration-test:
runs-on: ubuntu-latest
container:
image: golang:1.25
options: --privileged
services:
postgres:
image: postgres:15-alpine
env:
POSTGRES_USER: testuser
POSTGRES_PASSWORD: testpass
POSTGRES_DB: music_server_test
ports:
- 5432:5432
options: >-
--health-cmd pg_isready
--health-interval 10s
--health-timeout 5s
--health-retries 5
steps:
- name: Checkout code
uses: actions/checkout@v4
- name: Install dependencies
run: go mod download
- name: Install testcontainers
run: go install github.com/testcontainers/testcontainers-go@latest
- name: Run integration tests
env:
DB_HOST: postgres
DB_PORT: 5432
DB_USERNAME: testuser
DB_PASSWORD: testpass
DB_NAME: music_server_test
MUSIC_PATH: ./testMusic
CHARACTERS_PATH: ./testCharacters
run: go test -v -timeout 30m ./...
+6
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@@ -6,3 +6,9 @@ conf.yaml
output.css output.css
compose.yaml compose.yaml
tailwindcss tailwindcss
.env
node_modules
package.json
package-lock.json
cpu.pprof
main
+7
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@@ -25,5 +25,12 @@
<jdbc-driver>org.postgresql.Driver</jdbc-driver> <jdbc-driver>org.postgresql.Driver</jdbc-driver>
<jdbc-url>jdbc:postgresql://ssh.sanplex.xyz:9432/music_prod</jdbc-url> <jdbc-url>jdbc:postgresql://ssh.sanplex.xyz:9432/music_prod</jdbc-url>
</data-source> </data-source>
<data-source source="LOCAL" name="music_test2@localhost" uuid="a423ab0a-55b0-42e1-8070-25d8ef34bfac">
<driver-ref>postgresql</driver-ref>
<synchronize>true</synchronize>
<jdbc-driver>org.postgresql.Driver</jdbc-driver>
<jdbc-url>jdbc:postgresql://localhost:5432/music_test2</jdbc-url>
<working-dir>$ProjectFileDir$</working-dir>
</data-source>
</component> </component>
</project> </project>
+23 -22
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@@ -1,41 +1,42 @@
FROM golang:1.23-alpine as build_go # Stage 1: Build frontend
RUN apk add --no-cache curl FROM node:18-alpine AS frontend-builder
RUN apk add --no-cache git
WORKDIR /app WORKDIR /app
RUN git clone https://gitea.sanplex.xyz/Sansan/MusicFrontend.git
WORKDIR /app/MusicFrontend
RUN npm install
RUN npm run build
# Generate config.js with empty API_HOSTNAME (relative paths)
RUN echo "window.__RUNTIME_CONFIG__ = { API_HOSTNAME: '' };" > dist/config.js
# Stage 2: Build backend
FROM golang:1.25-alpine as build_go
RUN apk add --no-cache curl
WORKDIR /app
COPY go.mod go.sum ./ COPY go.mod go.sum ./
RUN go mod download RUN go mod download
COPY . . COPY . .
#RUN go install github.com/a-h/templ/cmd/templ@latest && \
#templ generate && \
#curl -sL https://github.com/tailwindlabs/tailwindcss/releases/latest/download/tailwindcss-linux-x64 -o tailwindcss && \
#chmod +x tailwindcss && \
#./tailwindcss-build -i cmd/web/assets/css/input.css -o cmd/web/assets/css/output.css
RUN go install github.com/a-h/templ/cmd/templ@latest RUN go install github.com/a-h/templ/cmd/templ@latest
RUN templ generate RUN templ generate
# Install and make tailwindcss executable
RUN curl -sLO https://github.com/tailwindlabs/tailwindcss/releases/download/v3.4.17/tailwindcss-linux-x64 \
&& mv tailwindcss-linux-x64 tailwindcss && chmod +x tailwindcss
CMD ./tailwindcss -i cmd/web/assets/css/input.css -o cmd/web/assets/css/output.css --minify
RUN go build -o main cmd/main.go RUN go build -o main cmd/main.go
# Stage 2, distribution container # Stage 3: Final image
FROM golang:1.23-alpine FROM golang:1.25-alpine
EXPOSE 8080 EXPOSE 8080
VOLUME /sorted VOLUME /sorted
VOLUME /frontend VOLUME /characters
COPY --from=build_go /app/main .
COPY --from=frontend-builder /app/MusicFrontend/dist /frontend
COPY ./songs/ ./songs/
ENV PORT 8080
ENV DB_HOST "" ENV DB_HOST ""
ENV DB_PORT "" ENV DB_PORT ""
ENV DB_USERNAME "" ENV DB_USERNAME ""
ENV DB_PASSWORD "" ENV DB_PASSWORD ""
ENV DB_NAME "" ENV DB_NAME ""
ENV MUSIC_PATH ""
COPY --from=build_go /app/main . ENV CHARACTERS_PATH ""
COPY ./songs/ ./songs/
CMD ./main CMD ./main
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#!/usr/bin/env python3
import argparse
import json
import re
from pathlib import Path
from collections import defaultdict
def load_openapi_spec(path: str) -> dict:
"""Load OpenAPI spec from YAML or JSON file."""
try:
import yaml
with open(path, "r") as f:
return yaml.safe_load(f)
except ImportError:
# Fallback to JSON if PyYAML is not installed
with open(path, "r") as f:
return json.load(f)
def map_type(openapi_type: str) -> str:
"""Map OpenAPI types to GDScript types."""
type_mapping = {
"integer": "int",
"number": "float",
"boolean": "bool",
"array": "Array",
"object": "Dictionary",
}
return type_mapping.get(openapi_type, "String")
def default_value(openapi_type: str):
"""Return default values for GDScript types."""
default_mapping = {
"integer": "0",
"number": "0.0",
"boolean": "false",
"array": "[]",
"object": "{}",
}
return default_mapping.get(openapi_type, '""')
def sanitize_class_name(name: str) -> str:
"""Convert a name to a valid GDScript class name."""
# Replace invalid characters with underscores
name = re.sub(r"[^a-zA-Z0-9_]", "_", name)
# Capitalize first letter
return name[0].upper() + name[1:] if name else "Model"
def generate_model_class(class_name: str, schema: dict) -> str:
"""Generate a GDScript class for a model."""
lines = [
f"class_name {class_name}",
"extends RefCounted",
"",
]
# Add properties
properties = schema.get("properties", {})
for prop_name, prop_schema in properties.items():
prop_type = map_type(prop_schema.get("type", "string"))
lines.append(f"var {prop_name}: {prop_type}")
# Add _init method
lines.extend([
"",
"func _init(data: Dictionary):",
])
for prop_name in properties:
prop_type = map_type(properties[prop_name].get("type", "string"))
default = default_value(properties[prop_name].get("type", "string"))
lines.append(f' {prop_name} = data.get("{prop_name}", {default})')
return "\n".join(lines)
def generate_api_client(path: str, method: str, endpoint: dict) -> str:
"""Generate a GDScript API client for an endpoint."""
# Sanitize path for class name
class_name = sanitize_class_name(path.replace("/", "_").replace("{", "").replace("}", "")) + method.capitalize()
# Format URL (replace {param} with %s for Godot's string formatting)
url = path.replace("{", "%").replace("}", "s")
full_url = f'"{BASE_URL}{url}"'
lines = [
f"class_name {class_name}",
"extends RefCounted",
"",
"var http_request: HTTPRequest",
"",
"func _init(node: Node):",
" http_request = HTTPRequest.new()",
" node.add_child(http_request)",
' http_request.connect("request_completed", self, "_on_request_completed")',
"",
f"func call(params: Dictionary, callback: Callable):",
f" var url := {full_url}",
' var headers = ["User-Agent: MyGodotApp"]',
" var error := http_request.request(url, headers)",
" if error != OK:",
' push_error("HTTP request failed.")',
" return",
" http_request.set_meta(\"callback\", callback)",
"",
"func _on_request_completed(result: int, response_code: int, headers: PoolStringArray, body: PoolByteArray):",
" var callback := http_request.get_meta(\"callback\")",
" if callback:",
" var response_body = body.get_string_from_utf8()",
" var json = JSON.new()",
" if json.parse(response_body) == OK:",
" callback.call(json.get_data())",
" else:",
" callback.call(null)",
]
return "\n".join(lines)
def generate_tag_client(tag: str, endpoints: list) -> str:
"""Generate a GDScript API client for all endpoints with a given tag."""
class_name = sanitize_class_name(tag) + "API"
lines = [
f"class_name {class_name}",
"extends RefCounted",
"",
"var http_request: HTTPRequest",
"var base_url: String",
"",
"func _init(node: Node, base_url_param: String):",
" http_request = HTTPRequest.new()",
" node.add_child(http_request)",
' http_request.connect("request_completed", self, "_on_request_completed")',
" base_url = base_url_param",
"",
]
# Generate a method for each endpoint
for path, method, endpoint in endpoints:
# Sanitize method name for GDScript
method_name = method.lower()
# Create a valid function name from the path
func_name = "call_" + path.replace("/", "_").replace("{", "").replace("}", "").replace("-", "_")
# Format URL (replace {param} with %s for Godot's string formatting)
url = path.replace("{", "%").replace("}", "s")
lines.extend([
f"func {func_name}(params: Dictionary = {{}}, callback: Callable):",
f' var url := base_url + "{url}"',
' var headers = ["User-Agent: MyGodotApp"]',
f" var error := http_request.request(url, headers, false, HTTPClient.METHOD_{method.upper()})",
" if error != OK:",
' push_error("HTTP request failed.")',
" return",
" http_request.set_meta(\"callback\", callback)",
"",
])
# Add the completion handler
lines.extend([
"func _on_request_completed(result: int, response_code: int, headers: PoolStringArray, body: PoolByteArray):",
" var callback := http_request.get_meta(\"callback\")",
" if callback:",
" var response_body = body.get_string_from_utf8()",
" var json = JSON.new()",
" if json.parse(response_body) == OK:",
" callback.call(json.get_data())",
" else:",
" callback.call(null)",
])
return "\n".join(lines)
def generate_code(spec: dict, output_dir: str):
"""Generate all GDScript files from the OpenAPI spec."""
# Create output directory
Path(output_dir).mkdir(parents=True, exist_ok=True)
# Generate models
schemas = spec.get("definitions", {}) # Swagger 2.0 uses "definitions"
if not schemas:
schemas = spec.get("components", {}).get("schemas", {})
for schema_name, schema in schemas.items():
class_name = sanitize_class_name(schema_name)
code = generate_model_class(class_name, schema)
output_path = Path(output_dir) / f"{class_name}.gd"
with open(output_path, "w") as f:
f.write(code)
print(f"Generated model: {output_path}")
# Group endpoints by tag
paths = spec.get("paths", {})
tag_endpoints = defaultdict(list)
for path, methods in paths.items():
for method, endpoint in methods.items():
tags = endpoint.get("tags", ["default"])
for tag in tags:
tag_endpoints[tag].append((path, method, endpoint))
# Generate one file per tag
for tag, endpoints in tag_endpoints.items():
code = generate_tag_client(tag, endpoints)
class_name = sanitize_class_name(tag) + "API"
output_path = Path(output_dir) / f"{class_name}.gd"
with open(output_path, "w") as f:
f.write(code)
print(f"Generated API client for tag '{tag}': {output_path}")
def main():
parser = argparse.ArgumentParser(description="Generate Godot API clients from OpenAPI spec")
parser.add_argument("input", help="Path to the OpenAPI JSON/YAML file")
parser.add_argument("-o", "--output", default="godot_generated", help="Output directory for GDScript files")
args = parser.parse_args()
spec = load_openapi_spec(args.input)
generate_code(spec, args.output)
print("Done!")
print("Note: When initializing the API classes, pass the base URL as a parameter:")
print(" var music_api = MusicAPI.new()")
print(" music_api._init(get_node('/root'), 'http://localhost:8080')")
if __name__ == "__main__":
main()
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definitions:
backend.GameWithSongs:
properties:
game_id:
type: integer
game_last_played:
type: string
game_name:
type: string
game_played:
type: integer
songs:
items:
$ref: '#/definitions/backend.SongInfoForStats'
type: array
type: object
backend.SongInfoForStats:
properties:
file_name:
type: string
game_id:
type: integer
game_name:
type: string
path:
type: string
song_name:
type: string
times_played:
type: integer
type: object
backend.StatisticsSummary:
properties:
avg_game_plays:
type: number
max_game_plays:
type: integer
min_game_plays:
type: integer
never_played_games:
type: integer
played_games:
type: integer
total_game_plays:
type: integer
total_games:
type: integer
type: object
backend.VersionData:
properties:
changelog:
example:
- '["Initial release"'
- '"Bug fixes"]'
items:
type: string
type: array
version:
example: 1.0.0
type: string
type: object
server.TokenRequest:
properties:
client_type:
description: 'Optional: "web", "mobile", "api"'
type: string
type: object
server.TokenResponse:
properties:
client_type:
type: string
expires_at:
type: string
token:
type: string
type: object
info:
contact: {}
paths:
/api/v1/statistics/games/last-played:
get:
consumes:
- application/json
description: Returns the most recently played games
parameters:
- description: 'Number of results (default: 10)'
in: query
name: limit
type: integer
produces:
- application/json
responses:
"200":
description: OK
schema:
items:
$ref: '#/definitions/backend.GameWithSongs'
type: array
"400":
description: Bad Request
schema:
additionalProperties:
type: string
type: object
"500":
description: Internal Server Error
schema:
additionalProperties:
type: string
type: object
summary: Get last played games
tags:
- statistics
/api/v1/statistics/games/least-played:
get:
consumes:
- application/json
description: Returns the top N least played games with their songs
parameters:
- description: 'Number of results (default: 10)'
in: query
name: limit
type: integer
produces:
- application/json
responses:
"200":
description: OK
schema:
items:
$ref: '#/definitions/backend.GameWithSongs'
type: array
"400":
description: Bad Request
schema:
additionalProperties:
type: string
type: object
"500":
description: Internal Server Error
schema:
additionalProperties:
type: string
type: object
summary: Get least played games
tags:
- statistics
/api/v1/statistics/games/most-played:
get:
consumes:
- application/json
description: Returns the top N most played games with their songs
parameters:
- description: 'Number of results (default: 10)'
in: query
name: limit
type: integer
produces:
- application/json
responses:
"200":
description: OK
schema:
items:
$ref: '#/definitions/backend.GameWithSongs'
type: array
"400":
description: Bad Request
schema:
additionalProperties:
type: string
type: object
"500":
description: Internal Server Error
schema:
additionalProperties:
type: string
type: object
summary: Get most played games
tags:
- statistics
/api/v1/statistics/games/never-played:
get:
consumes:
- application/json
description: Returns all games that have never been played (times_played = 0)
produces:
- application/json
responses:
"200":
description: OK
schema:
items:
$ref: '#/definitions/backend.GameWithSongs'
type: array
"500":
description: Internal Server Error
schema:
additionalProperties:
type: string
type: object
summary: Get never played games
tags:
- statistics
/api/v1/statistics/games/oldest-played:
get:
consumes:
- application/json
description: Returns the least recently played games (that have been played
at least once)
parameters:
- description: 'Number of results (default: 10)'
in: query
name: limit
type: integer
produces:
- application/json
responses:
"200":
description: OK
schema:
items:
$ref: '#/definitions/backend.GameWithSongs'
type: array
"400":
description: Bad Request
schema:
additionalProperties:
type: string
type: object
"500":
description: Internal Server Error
schema:
additionalProperties:
type: string
type: object
summary: Get oldest played games
tags:
- statistics
/api/v1/statistics/songs/least-played:
get:
consumes:
- application/json
description: Returns the top N least played songs with their game info
parameters:
- description: 'Number of results (default: 10)'
in: query
name: limit
type: integer
produces:
- application/json
responses:
"200":
description: OK
schema:
items:
$ref: '#/definitions/backend.SongInfoForStats'
type: array
"400":
description: Bad Request
schema:
additionalProperties:
type: string
type: object
"500":
description: Internal Server Error
schema:
additionalProperties:
type: string
type: object
summary: Get least played songs
tags:
- statistics
/api/v1/statistics/songs/most-played:
get:
consumes:
- application/json
description: Returns the top N most played songs with their game info
parameters:
- description: 'Number of results (default: 10)'
in: query
name: limit
type: integer
produces:
- application/json
responses:
"200":
description: OK
schema:
items:
$ref: '#/definitions/backend.SongInfoForStats'
type: array
"400":
description: Bad Request
schema:
additionalProperties:
type: string
type: object
"500":
description: Internal Server Error
schema:
additionalProperties:
type: string
type: object
summary: Get most played songs
tags:
- statistics
/api/v1/statistics/summary:
get:
consumes:
- application/json
description: Returns overall statistics about the music library
produces:
- application/json
responses:
"200":
description: OK
schema:
$ref: '#/definitions/backend.StatisticsSummary'
"500":
description: Internal Server Error
schema:
additionalProperties:
type: string
type: object
summary: Get statistics summary
tags:
- statistics
/api/v1/token:
delete:
consumes:
- application/json
description: Deletes the current session token
parameters:
- description: Bearer token
in: header
name: Authorization
required: true
type: string
produces:
- application/json
responses:
"200":
description: OK
schema:
additionalProperties:
type: string
type: object
"401":
description: Unauthorized
schema:
additionalProperties:
type: string
type: object
"500":
description: Internal Server Error
schema:
additionalProperties:
type: string
type: object
summary: Invalidate session token
tags:
- auth
post:
consumes:
- application/json
description: Returns a new session token for API access
parameters:
- description: Client type
in: body
name: request
required: true
schema:
$ref: '#/definitions/server.TokenRequest'
produces:
- application/json
responses:
"200":
description: OK
schema:
$ref: '#/definitions/server.TokenResponse'
"400":
description: Bad Request
schema:
additionalProperties:
type: string
type: object
"500":
description: Internal Server Error
schema:
additionalProperties:
type: string
type: object
summary: Create session token
tags:
- auth
/api/v1/token/cleanup:
post:
consumes:
- application/json
description: Removes all expired session tokens from the database
parameters:
- description: Bearer token
in: header
name: Authorization
required: true
type: string
produces:
- application/json
responses:
"200":
description: OK
schema:
additionalProperties: true
type: object
"401":
description: Unauthorized
schema:
additionalProperties:
type: string
type: object
"500":
description: Internal Server Error
schema:
additionalProperties:
type: string
type: object
summary: Cleanup expired sessions
tags:
- auth
/character:
get:
consumes:
- application/json
description: Returns the image for a specific character
parameters:
- description: Character name
in: query
name: name
required: true
type: string
produces:
- image/png
responses:
"200":
description: OK
schema:
type: file
summary: Get character image
tags:
- characters
/characters:
get:
consumes:
- application/json
description: Returns a list of all available characters
produces:
- application/json
responses:
"200":
description: OK
schema:
items:
type: string
type: array
summary: Get list of characters
tags:
- characters
/download:
get:
consumes:
- application/json
description: Checks for the latest version of the application
produces:
- application/json
responses:
"200":
description: OK
schema:
type: string
summary: Check for latest version
tags:
- download
/download/linux:
get:
description: Redirects to download the latest Linux version
produces:
- application/octet-stream
responses:
"302":
description: Found
schema:
type: string
summary: Download latest Linux version
tags:
- download
/download/list:
get:
consumes:
- application/json
description: Lists all assets available for the latest version
produces:
- application/json
responses:
"200":
description: OK
schema:
items:
type: string
type: array
summary: List assets of latest version
tags:
- download
/download/windows:
get:
description: Redirects to download the latest Windows version
produces:
- application/octet-stream
responses:
"302":
description: Found
schema:
type: string
summary: Download latest Windows version
tags:
- download
/health:
get:
consumes:
- application/json
description: Returns the health status of the server
produces:
- application/json
responses:
"200":
description: OK
schema:
type: string
summary: Check server health
tags:
- health
/music:
get:
consumes:
- application/json
description: Returns a specific song by name
parameters:
- description: Song name
in: query
name: song
required: true
type: string
produces:
- audio/mpeg
responses:
"200":
description: OK
schema:
type: file
"400":
description: song can't be empty
schema:
type: string
"404":
description: Not Found
schema:
type: string
"423":
description: Syncing is in progress
schema:
type: string
summary: Get a specific song
tags:
- music
/music/addPlayed:
get:
consumes:
- application/json
description: Adds the latest song to the played list
responses:
"204":
description: ""
"423":
description: Syncing is in progress
schema:
type: string
summary: Add latest to played
tags:
- music
/music/addQue:
get:
consumes:
- application/json
description: Adds the latest song to the queue
responses:
"204":
description: ""
"423":
description: Syncing is in progress
schema:
type: string
summary: Add latest to queue
tags:
- music
/music/all/order:
get:
consumes:
- application/json
description: Returns a list of all games in order
produces:
- application/json
responses:
"200":
description: OK
schema:
items:
additionalProperties: true
type: object
type: array
"423":
description: Syncing is in progress
schema:
type: string
summary: Get all soundtracks
tags:
- music
/music/all/random:
get:
consumes:
- application/json
description: Returns a list of all games in random order
produces:
- application/json
responses:
"200":
description: OK
schema:
items:
additionalProperties: true
type: object
type: array
"423":
description: Syncing is in progress
schema:
type: string
summary: Get all soundtracks random
tags:
- music
/music/info:
get:
consumes:
- application/json
description: Returns information about the current song
produces:
- application/json
responses:
"200":
description: OK
schema:
additionalProperties: true
type: object
summary: Get current song info
tags:
- music
/music/list:
get:
consumes:
- application/json
description: Returns a list of played songs
produces:
- application/json
responses:
"200":
description: OK
schema:
items:
additionalProperties: true
type: object
type: array
summary: Get played songs list
tags:
- music
/music/next:
get:
description: Returns the next song in the queue
produces:
- audio/mpeg
responses:
"200":
description: OK
schema:
type: file
"404":
description: Not Found
schema:
type: string
"423":
description: Syncing is in progress
schema:
type: string
summary: Get next song
tags:
- music
/music/played:
put:
consumes:
- application/json
description: Marks a song as played by its ID
parameters:
- description: Song ID
in: query
name: song
required: true
type: integer
produces:
- application/json
responses:
"204":
description: ""
"400":
description: Bad Request
schema:
type: string
"423":
description: Syncing is in progress
schema:
type: string
summary: Mark song as played
tags:
- music
/music/previous:
get:
description: Returns the previous song in the queue
produces:
- audio/mpeg
responses:
"200":
description: OK
schema:
type: file
"404":
description: Not Found
schema:
type: string
"423":
description: Syncing is in progress
schema:
type: string
summary: Get previous song
tags:
- music
/music/rand:
get:
description: Returns a random song
produces:
- audio/mpeg
responses:
"200":
description: OK
schema:
type: file
"404":
description: Not Found
schema:
type: string
"423":
description: Syncing is in progress
schema:
type: string
summary: Get random song
tags:
- music
/music/rand/classic:
get:
description: Returns a random song from the classic selection
produces:
- audio/mpeg
responses:
"200":
description: OK
schema:
type: file
"404":
description: Not Found
schema:
type: string
"423":
description: Syncing is in progress
schema:
type: string
summary: Get random classic song
tags:
- music
/music/rand/low:
get:
description: Returns a random song with low chance selection
produces:
- audio/mpeg
responses:
"200":
description: OK
schema:
type: file
"404":
description: Not Found
schema:
type: string
"423":
description: Syncing is in progress
schema:
type: string
summary: Get random song with low chance
tags:
- music
/music/reset:
get:
consumes:
- application/json
description: Resets the music state
responses:
"204":
description: ""
"423":
description: Syncing is in progress
schema:
type: string
summary: Reset music state
tags:
- music
/music/soundTest:
get:
description: Returns the sound check song
produces:
- audio/mpeg
responses:
"200":
description: OK
schema:
type: file
"404":
description: Not Found
schema:
type: string
"423":
description: Syncing is in progress
schema:
type: string
summary: Get sound check song
tags:
- music
/sync:
get:
consumes:
- application/json
description: Starts syncing games with only new changes
produces:
- application/json
responses:
"200":
description: Start syncing soundtracks
schema:
type: string
"423":
description: Syncing is in progress
schema:
type: string
summary: Sync soundtracks with only changes
tags:
- sync
/sync/full:
get:
consumes:
- application/json
description: Starts a full sync of all games
produces:
- application/json
responses:
"200":
description: Start syncing soundtracks full
schema:
type: string
"423":
description: Syncing is in progress
schema:
type: string
summary: Sync all games fully
tags:
- sync
/sync/progress:
get:
consumes:
- application/json
description: Returns the current sync progress or result
produces:
- application/json
responses:
"200":
description: OK
schema:
additionalProperties: true
type: object
summary: Get sync progress
tags:
- sync
/sync/reset:
get:
consumes:
- application/json
description: Resets the games database by deleting all games and songs
produces:
- application/json
responses:
"200":
description: Soundtracks and songs are deleted from the database
schema:
type: string
"423":
description: Syncing is in progress
schema:
type: string
summary: Reset soundtracks database
tags:
- sync
/version:
get:
consumes:
- application/json
description: get latest version info
produces:
- application/json
responses:
"200":
description: OK
schema:
$ref: '#/definitions/backend.VersionData'
"404":
description: Not Found
schema:
type: string
summary: Getting the latest version of the backend
tags:
- version
/version/history:
get:
consumes:
- application/json
description: get version history
produces:
- application/json
responses:
"200":
description: OK
schema:
items:
$ref: '#/definitions/backend.VersionData'
type: array
"404":
description: Not Found
schema:
type: string
summary: Getting the version history of the backend
tags:
- version
swagger: "2.0"
+10910 -27818
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+25 -16
View File
@@ -8,24 +8,22 @@
"lint": "vue-cli-service lint" "lint": "vue-cli-service lint"
}, },
"dependencies": { "dependencies": {
"axios": "^0.21.1", "axios": "^1.7.2",
"config.js": "^0.1.0", "core-js": "^3.37.1",
"core-js": "^3.8.2",
"cors": "^2.8.5", "cors": "^2.8.5",
"express": "^4.17.1", "express": "^4.19.2",
"nodemon": "^2.0.7", "vue": "^3.4.31",
"vue": "^3.0.5", "vue-axios": "^3.5.2",
"vue-axios": "^3.2.2", "vuex": "^4.1.0"
"vuex": "^4.0.0-rc.2"
}, },
"devDependencies": { "devDependencies": {
"@vue/cli-plugin-babel": "^4.5.10", "@vue/cli-plugin-babel": "^5.0.8",
"@vue/cli-plugin-eslint": "^4.5.10", "@vue/cli-plugin-eslint": "^5.0.8",
"@vue/cli-service": "^4.5.10", "@vue/cli-service": "^5.0.8",
"@vue/compiler-sfc": "^3.0.5", "@vue/compiler-sfc": "^3.4.31",
"babel-eslint": "^10.1.0", "@babel/eslint-parser": "^7.25.1",
"eslint": "^6.7.2", "eslint": "^8.57.0",
"eslint-plugin-vue": "^7.4.1" "eslint-plugin-vue": "^9.27.0"
}, },
"eslintConfig": { "eslintConfig": {
"root": true, "root": true,
@@ -37,7 +35,18 @@
"eslint:recommended" "eslint:recommended"
], ],
"parserOptions": { "parserOptions": {
"parser": "babel-eslint" "parser": "@babel/eslint-parser",
"requireConfigFile": false,
"ecmaVersion": 2020,
"sourceType": "module",
"ecmaFeatures": {
"globalReturn": false,
"impliedStrict": true,
"jsx": true
},
"babelOptions": {
"presets": ["@babel/preset-env"]
}
}, },
"rules": { "rules": {
"no-debugger": 1 "no-debugger": 1
+75 -7
View File
@@ -1,17 +1,85 @@
package main package main
import ( import (
"embed" "context"
"music-server/pkg/conf" "music-server/internal/logging"
"music-server/internal/server"
"net/http"
"os/signal"
"syscall"
"time"
"go.uber.org/zap"
) )
//go:embed swagger //
var swagger embed.FS // @Title Swagger Example API
// @version 0.5
// @description This is a sample server Petstore server.
// @termsOfService http://swagger.io/terms/
//
// @contact.name Sebastian Olsson
// @contact.email zarnor91@gmail.com
//
// @license.name Apache 2.0
// @license.url http://www.apache.org/licenses/LICENSE-2.0.html
// @host localhost:8080
func main() { func main() {
conf.SetupDb() /*f, perr := os.Create("cpu.pprof")
if perr != nil {
log.Fatal(perr)
}
pprof.StartCPUProfile(f)
defer pprof.StopCPUProfile()*/
conf.SetupRestServer(swagger) appServer := server.NewServerInstance()
httpServer := appServer.HTTPServer()
conf.CloseDb() // Create a done channel to signal when the shutdown is complete
done := make(chan bool, 1)
// Run graceful shutdown in a separate goroutine
go gracefulShutdown(appServer, httpServer, done)
logging.GetLogger().Info("Server starting", zap.String("address", httpServer.Addr))
err := httpServer.ListenAndServe()
if err != nil && err != http.ErrServerClosed {
logging.GetLogger().Fatal("HTTP server error", zap.String("error", err.Error()))
}
// Wait for the graceful shutdown to complete
<-done
logging.GetLogger().Info("Graceful shutdown complete")
}
func gracefulShutdown(appServer *server.Server, httpServer *http.Server, done chan bool) {
// Create context that listens for the interrupt signal from the OS.
ctx, stop := signal.NotifyContext(context.Background(), syscall.SIGINT, syscall.SIGTERM)
defer stop()
// Listen for the interrupt signal.
<-ctx.Done()
logging.GetLogger().Info("Shutting down gracefully, press Ctrl+C again to force")
// Close database connection
if appServer != nil && appServer.DB() != nil {
appServer.DB().Close()
}
// The context is used to inform the server it has 5 seconds to finish
// the request it is currently handling
ctx, cancel := context.WithTimeout(context.Background(), 5*time.Second)
defer cancel()
if err := httpServer.Shutdown(ctx); err != nil {
logging.GetLogger().Error("Server forced to shutdown with error", zap.String("error", err.Error()))
}
logging.GetLogger().Info("Server exiting")
// Notify the main goroutine that the shutdown is complete
done <- true
} }
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/**************************************************************************/
/* audio.worklet.js */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
class RingBuffer {
constructor(p_buffer, p_state, p_threads) {
this.buffer = p_buffer;
this.avail = p_state;
this.threads = p_threads;
this.rpos = 0;
this.wpos = 0;
}
data_left() {
return this.threads ? Atomics.load(this.avail, 0) : this.avail;
}
space_left() {
return this.buffer.length - this.data_left();
}
read(output) {
const size = this.buffer.length;
let from = 0;
let to_write = output.length;
if (this.rpos + to_write > size) {
const high = size - this.rpos;
output.set(this.buffer.subarray(this.rpos, size));
from = high;
to_write -= high;
this.rpos = 0;
}
if (to_write) {
output.set(this.buffer.subarray(this.rpos, this.rpos + to_write), from);
}
this.rpos += to_write;
if (this.threads) {
Atomics.add(this.avail, 0, -output.length);
Atomics.notify(this.avail, 0);
} else {
this.avail -= output.length;
}
}
write(p_buffer) {
const to_write = p_buffer.length;
const mw = this.buffer.length - this.wpos;
if (mw >= to_write) {
this.buffer.set(p_buffer, this.wpos);
this.wpos += to_write;
if (mw === to_write) {
this.wpos = 0;
}
} else {
const high = p_buffer.subarray(0, mw);
const low = p_buffer.subarray(mw);
this.buffer.set(high, this.wpos);
this.buffer.set(low);
this.wpos = low.length;
}
if (this.threads) {
Atomics.add(this.avail, 0, to_write);
Atomics.notify(this.avail, 0);
} else {
this.avail += to_write;
}
}
}
class GodotProcessor extends AudioWorkletProcessor {
constructor() {
super();
this.threads = false;
this.running = true;
this.lock = null;
this.notifier = null;
this.output = null;
this.output_buffer = new Float32Array();
this.input = null;
this.input_buffer = new Float32Array();
this.port.onmessage = (event) => {
const cmd = event.data['cmd'];
const data = event.data['data'];
this.parse_message(cmd, data);
};
}
process_notify() {
if (this.notifier) {
Atomics.add(this.notifier, 0, 1);
Atomics.notify(this.notifier, 0);
}
}
parse_message(p_cmd, p_data) {
if (p_cmd === 'start' && p_data) {
const state = p_data[0];
let idx = 0;
this.threads = true;
this.lock = state.subarray(idx, ++idx);
this.notifier = state.subarray(idx, ++idx);
const avail_in = state.subarray(idx, ++idx);
const avail_out = state.subarray(idx, ++idx);
this.input = new RingBuffer(p_data[1], avail_in, true);
this.output = new RingBuffer(p_data[2], avail_out, true);
} else if (p_cmd === 'stop') {
this.running = false;
this.output = null;
this.input = null;
this.lock = null;
this.notifier = null;
} else if (p_cmd === 'start_nothreads') {
this.output = new RingBuffer(p_data[0], p_data[0].length, false);
} else if (p_cmd === 'chunk') {
this.output.write(p_data);
}
}
static array_has_data(arr) {
return arr.length && arr[0].length && arr[0][0].length;
}
process(inputs, outputs, parameters) {
if (!this.running) {
return false; // Stop processing.
}
if (this.output === null) {
return true; // Not ready yet, keep processing.
}
const process_input = GodotProcessor.array_has_data(inputs);
if (process_input) {
const input = inputs[0];
const chunk = input[0].length * input.length;
if (this.input_buffer.length !== chunk) {
this.input_buffer = new Float32Array(chunk);
}
if (!this.threads) {
GodotProcessor.write_input(this.input_buffer, input);
this.port.postMessage({ 'cmd': 'input', 'data': this.input_buffer });
} else if (this.input.space_left() >= chunk) {
GodotProcessor.write_input(this.input_buffer, input);
this.input.write(this.input_buffer);
} else {
// this.port.postMessage('Input buffer is full! Skipping input frame.'); // Uncomment this line to debug input buffer.
}
}
const process_output = GodotProcessor.array_has_data(outputs);
if (process_output) {
const output = outputs[0];
const chunk = output[0].length * output.length;
if (this.output_buffer.length !== chunk) {
this.output_buffer = new Float32Array(chunk);
}
if (this.output.data_left() >= chunk) {
this.output.read(this.output_buffer);
GodotProcessor.write_output(output, this.output_buffer);
if (!this.threads) {
this.port.postMessage({ 'cmd': 'read', 'data': chunk });
}
} else {
// this.port.postMessage('Output buffer has not enough frames! Skipping output frame.'); // Uncomment this line to debug output buffer.
}
}
this.process_notify();
return true;
}
static write_output(dest, source) {
const channels = dest.length;
for (let ch = 0; ch < channels; ch++) {
for (let sample = 0; sample < dest[ch].length; sample++) {
dest[ch][sample] = source[sample * channels + ch];
}
}
}
static write_input(dest, source) {
const channels = source.length;
for (let ch = 0; ch < channels; ch++) {
for (let sample = 0; sample < source[ch].length; sample++) {
dest[sample * channels + ch] = source[ch][sample];
}
}
}
}
registerProcessor('godot-processor', GodotProcessor);
-200
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@@ -1,200 +0,0 @@
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, user-scalable=no, initial-scale=1.0">
<title>MusicSearch</title>
<style>
html, body, #canvas {
margin: 0;
padding: 0;
border: 0;
}
body {
color: white;
background-color: black;
overflow: hidden;
touch-action: none;
}
#canvas {
display: block;
}
#canvas:focus {
outline: none;
}
#status, #status-splash, #status-progress {
position: absolute;
left: 0;
right: 0;
}
#status, #status-splash {
top: 0;
bottom: 0;
}
#status {
background-color: #242424;
display: flex;
flex-direction: column;
justify-content: center;
align-items: center;
visibility: hidden;
}
#status-splash {
max-height: 100%;
max-width: 100%;
margin: auto;
}
#status-progress, #status-notice {
display: none;
}
#status-progress {
bottom: 10%;
width: 50%;
margin: 0 auto;
}
#status-notice {
background-color: #5b3943;
border-radius: 0.5rem;
border: 1px solid #9b3943;
color: #e0e0e0;
font-family: 'Noto Sans', 'Droid Sans', Arial, sans-serif;
line-height: 1.3;
margin: 0 2rem;
overflow: hidden;
padding: 1rem;
text-align: center;
z-index: 1;
}
</style>
<link id="-gd-engine-icon" rel="icon" type="image/png" href="index.icon.png" />
<link rel="apple-touch-icon" href="index.apple-touch-icon.png"/>
<link rel="manifest" href="index.manifest.json">
</head>
<body>
<canvas id="canvas">
Your browser does not support the canvas tag.
</canvas>
<noscript>
Your browser does not support JavaScript.
</noscript>
<div id="status">
<img id="status-splash" src="index.png" alt="">
<progress id="status-progress"></progress>
<div id="status-notice"></div>
</div>
<script src="index.js"></script>
<script>
const GODOT_CONFIG = {"args":[],"canvasResizePolicy":2,"ensureCrossOriginIsolationHeaders":false,"executable":"index","experimentalVK":false,"fileSizes":{"index.pck":86816,"index.wasm":35376909},"focusCanvas":true,"gdextensionLibs":[],"serviceWorker":"index.service.worker.js"};
const GODOT_THREADS_ENABLED = false;
const engine = new Engine(GODOT_CONFIG);
(function () {
const statusOverlay = document.getElementById('status');
const statusProgress = document.getElementById('status-progress');
const statusNotice = document.getElementById('status-notice');
let initializing = true;
let statusMode = '';
function setStatusMode(mode) {
if (statusMode === mode || !initializing) {
return;
}
if (mode === 'hidden') {
statusOverlay.remove();
initializing = false;
return;
}
statusOverlay.style.visibility = 'visible';
statusProgress.style.display = mode === 'progress' ? 'block' : 'none';
statusNotice.style.display = mode === 'notice' ? 'block' : 'none';
statusMode = mode;
}
function setStatusNotice(text) {
while (statusNotice.lastChild) {
statusNotice.removeChild(statusNotice.lastChild);
}
const lines = text.split('\n');
lines.forEach((line) => {
statusNotice.appendChild(document.createTextNode(line));
statusNotice.appendChild(document.createElement('br'));
});
}
function displayFailureNotice(err) {
console.error(err);
if (err instanceof Error) {
setStatusNotice(err.message);
} else if (typeof err === 'string') {
setStatusNotice(err);
} else {
setStatusNotice('An unknown error occured');
}
setStatusMode('notice');
initializing = false;
}
const missing = Engine.getMissingFeatures({
threads: GODOT_THREADS_ENABLED,
});
if (missing.length !== 0) {
if (GODOT_CONFIG['serviceWorker'] && GODOT_CONFIG['ensureCrossOriginIsolationHeaders'] && 'serviceWorker' in navigator) {
// There's a chance that installing the service worker would fix the issue
Promise.race([
navigator.serviceWorker.getRegistration().then((registration) => {
if (registration != null) {
return Promise.reject(new Error('Service worker already exists.'));
}
return registration;
}).then(() => engine.installServiceWorker()),
// For some reason, `getRegistration()` can stall
new Promise((resolve) => {
setTimeout(() => resolve(), 2000);
}),
]).catch((err) => {
console.error('Error while registering service worker:', err);
}).then(() => {
window.location.reload();
});
} else {
// Display the message as usual
const missingMsg = 'Error\nThe following features required to run Godot projects on the Web are missing:\n';
displayFailureNotice(missingMsg + missing.join('\n'));
}
} else {
setStatusMode('progress');
engine.startGame({
'onProgress': function (current, total) {
if (current > 0 && total > 0) {
statusProgress.value = current;
statusProgress.max = total;
} else {
statusProgress.removeAttribute('value');
statusProgress.removeAttribute('max');
}
},
}).then(() => {
setStatusMode('hidden');
}, displayFailureNotice);
}
}());
</script>
</body>
</html>
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{"background_color":"#000000","display":"standalone","icons":[{"sizes":"144x144","src":"index.144x144.png","type":"image/png"},{"sizes":"180x180","src":"index.180x180.png","type":"image/png"},{"sizes":"512x512","src":"index.512x512.png","type":"image/png"}],"name":"MusicSearch","orientation":"any","start_url":"./index.html"}
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@@ -1,41 +0,0 @@
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="utf-8">
<meta http-equiv="X-UA-Compatible" content="IE=edge">
<meta name="viewport" content="width=device-width, initial-scale=1">
<title>You are offline</title>
<style>
html {
background-color: #000000;
color: #ffffff;
}
body {
font-family: system-ui, -apple-system, "Segoe UI", Roboto, "Helvetica Neue", Arial, "Noto Sans", sans-serif, "Apple Color Emoji", "Segoe UI Emoji", "Segoe UI Symbol", "Noto Color Emoji";
margin: 2rem;
}
p {
margin-block: 1rem;
}
button {
display: block;
padding: 1rem 2rem;
margin: 3rem auto 0;
}
</style>
</head>
<body>
<h1>You are offline</h1>
<p>This application requires an Internet connection to run for the first time.</p>
<p>Press the button below to try reloading:</p>
<button type="button">Reload</button>
<script>
document.querySelector('button').addEventListener('click', () => {
window.location.reload();
});
</script>
</body>
</html>
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-34
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@@ -1,34 +0,0 @@
[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://bxh15ilo8hoq"
path="res://.godot/imported/index.png-80964ad67552d78b1e33f58ad16188ff.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://web/index.png"
dest_files=["res://.godot/imported/index.png-80964ad67552d78b1e33f58ad16188ff.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1
-166
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@@ -1,166 +0,0 @@
// This service worker is required to expose an exported Godot project as a
// Progressive Web App. It provides an offline fallback page telling the user
// that they need an Internet connection to run the project if desired.
// Incrementing CACHE_VERSION will kick off the install event and force
// previously cached resources to be updated from the network.
/** @type {string} */
const CACHE_VERSION = '1726998131|1051448710';
/** @type {string} */
const CACHE_PREFIX = 'MusicSearch-sw-cache-';
const CACHE_NAME = CACHE_PREFIX + CACHE_VERSION;
/** @type {string} */
const OFFLINE_URL = 'index.offline.html';
/** @type {boolean} */
const ENSURE_CROSSORIGIN_ISOLATION_HEADERS = false;
// Files that will be cached on load.
/** @type {string[]} */
const CACHED_FILES = ["index.html","index.js","index.offline.html","index.icon.png","index.apple-touch-icon.png","index.worker.js","index.audio.worklet.js"];
// Files that we might not want the user to preload, and will only be cached on first load.
/** @type {string[]} */
const CACHABLE_FILES = ["index.wasm","index.pck"];
const FULL_CACHE = CACHED_FILES.concat(CACHABLE_FILES);
self.addEventListener('install', (event) => {
event.waitUntil(caches.open(CACHE_NAME).then((cache) => cache.addAll(CACHED_FILES)));
});
self.addEventListener('activate', (event) => {
event.waitUntil(caches.keys().then(
function (keys) {
// Remove old caches.
return Promise.all(keys.filter((key) => key.startsWith(CACHE_PREFIX) && key !== CACHE_NAME).map((key) => caches.delete(key)));
}
).then(function () {
// Enable navigation preload if available.
return ('navigationPreload' in self.registration) ? self.registration.navigationPreload.enable() : Promise.resolve();
}));
});
/**
* Ensures that the response has the correct COEP/COOP headers
* @param {Response} response
* @returns {Response}
*/
function ensureCrossOriginIsolationHeaders(response) {
if (response.headers.get('Cross-Origin-Embedder-Policy') === 'require-corp'
&& response.headers.get('Cross-Origin-Opener-Policy') === 'same-origin') {
return response;
}
const crossOriginIsolatedHeaders = new Headers(response.headers);
crossOriginIsolatedHeaders.set('Cross-Origin-Embedder-Policy', 'require-corp');
crossOriginIsolatedHeaders.set('Cross-Origin-Opener-Policy', 'same-origin');
const newResponse = new Response(response.body, {
status: response.status,
statusText: response.statusText,
headers: crossOriginIsolatedHeaders,
});
return newResponse;
}
/**
* Calls fetch and cache the result if it is cacheable
* @param {FetchEvent} event
* @param {Cache} cache
* @param {boolean} isCacheable
* @returns {Response}
*/
async function fetchAndCache(event, cache, isCacheable) {
// Use the preloaded response, if it's there
/** @type { Response } */
let response = await event.preloadResponse;
if (response == null) {
// Or, go over network.
response = await self.fetch(event.request);
}
if (ENSURE_CROSSORIGIN_ISOLATION_HEADERS) {
response = ensureCrossOriginIsolationHeaders(response);
}
if (isCacheable) {
// And update the cache
cache.put(event.request, response.clone());
}
return response;
}
self.addEventListener(
'fetch',
/**
* Triggered on fetch
* @param {FetchEvent} event
*/
(event) => {
const isNavigate = event.request.mode === 'navigate';
const url = event.request.url || '';
const referrer = event.request.referrer || '';
const base = referrer.slice(0, referrer.lastIndexOf('/') + 1);
const local = url.startsWith(base) ? url.replace(base, '') : '';
const isCachable = FULL_CACHE.some((v) => v === local) || (base === referrer && base.endsWith(CACHED_FILES[0]));
if (isNavigate || isCachable) {
event.respondWith((async () => {
// Try to use cache first
const cache = await caches.open(CACHE_NAME);
if (isNavigate) {
// Check if we have full cache during HTML page request.
/** @type {Response[]} */
const fullCache = await Promise.all(FULL_CACHE.map((name) => cache.match(name)));
const missing = fullCache.some((v) => v === undefined);
if (missing) {
try {
// Try network if some cached file is missing (so we can display offline page in case).
const response = await fetchAndCache(event, cache, isCachable);
return response;
} catch (e) {
// And return the hopefully always cached offline page in case of network failure.
console.error('Network error: ', e); // eslint-disable-line no-console
return caches.match(OFFLINE_URL);
}
}
}
let cached = await cache.match(event.request);
if (cached != null) {
if (ENSURE_CROSSORIGIN_ISOLATION_HEADERS) {
cached = ensureCrossOriginIsolationHeaders(cached);
}
return cached;
}
// Try network if don't have it in cache.
const response = await fetchAndCache(event, cache, isCachable);
return response;
})());
} else if (ENSURE_CROSSORIGIN_ISOLATION_HEADERS) {
event.respondWith((async () => {
let response = await fetch(event.request);
response = ensureCrossOriginIsolationHeaders(response);
return response;
})());
}
}
);
self.addEventListener('message', (event) => {
// No cross origin
if (event.origin !== self.origin) {
return;
}
const id = event.source.id || '';
const msg = event.data || '';
// Ensure it's one of our clients.
self.clients.get(id).then(function (client) {
if (!client) {
return; // Not a valid client.
}
if (msg === 'claim') {
self.skipWaiting().then(() => self.clients.claim());
} else if (msg === 'clear') {
caches.delete(CACHE_NAME);
} else if (msg === 'update') {
self.skipWaiting().then(() => self.clients.claim()).then(() => self.clients.matchAll()).then((all) => all.forEach((c) => c.navigate(c.url)));
}
});
});
-20
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@@ -1,20 +0,0 @@
@tailwind base;
@tailwind components;
@tailwind utilities;
#search-container {
text-align: center;
}
#search_term {
width: 60vw;
font-size: 2vh;
}
#clear {
font-size: 2vh;
}
#games-container{
font-size: 2vh;
}
+149
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@@ -0,0 +1,149 @@
/* Pure CSS styles for Music Search */
:root {
/* Light mode colors (default) */
--bg-primary: #f3f4f6;
--bg-secondary: #e5e7eb;
--bg-tertiary: #dcfce7;
--text-primary: #000;
--text-secondary: #374151;
--border-primary: #9ca3af;
--border-focus: #6b7280;
--accent-primary: #f97316;
--accent-hover: #ea580c;
--shadow-color: rgba(0, 0, 0, 0.1);
}
[data-theme="dark"] {
/* Dark mode colors matching frontend */
--bg-primary: #555;
--bg-secondary: #333;
--bg-tertiary: #2a2a2a;
--text-primary: #fff;
--text-secondary: #ff9c00;
--border-primary: #666;
--border-focus: #ff9c00;
--accent-primary: #ff9c00;
--accent-hover: #e68a00;
--shadow-color: rgba(0, 0, 0, 0.3);
}
* {
box-sizing: border-box;
margin: 0;
padding: 0;
}
html, body {
height: 100%;
font-family: -apple-system, BlinkMacSystemFont, 'Segoe UI', Roboto, Oxygen, Ubuntu, Cantarell, sans-serif;
line-height: 1.5;
background-color: var(--bg-primary);
color: var(--text-primary);
transition: background-color 0.3s ease, color 0.3s ease;
}
main {
max-width: 1200px;
margin: 0 auto;
padding: 1rem;
}
#search-container {
text-align: center;
margin-bottom: 2rem;
}
#search_term {
width: 60vw;
max-width: 600px;
font-size: 1.5rem;
padding: 0.5rem;
border: 1px solid var(--border-primary);
border-radius: 0.5rem;
background-color: var(--bg-secondary);
color: var(--text-primary);
}
#search_term:focus {
outline: none;
border-color: var(--border-focus);
}
#clear {
font-size: 1.5rem;
padding: 0.5rem 1rem;
border: none;
border-radius: 0.5rem;
background-color: var(--accent-primary);
color: var(--text-primary);
cursor: pointer;
margin-left: 1rem;
}
#clear:hover {
background-color: var(--accent-hover);
}
#games-container {
font-size: 1.5rem;
}
.game-text {
color: var(--text-primary);
word-break: break-word;
}
/* Dark mode toggle */
#dark-mode-toggle {
position: fixed;
top: 1rem;
right: 1rem;
font-size: 1.2rem;
padding: 0.4rem 0.8rem;
border: none;
border-radius: 0.5rem;
background-color: var(--bg-secondary);
color: var(--text-primary);
cursor: pointer;
z-index: 1000;
transition: all 0.3s ease;
}
#dark-mode-toggle:hover {
background-color: var(--border-primary);
}
/* Game result cards */
.bg-green-100 {
background-color: var(--bg-tertiary);
}
.p-4 {
padding: 1rem;
}
.shadow-md {
box-shadow: 0 4px 6px -1px var(--shadow-color), 0 2px 4px -2px var(--shadow-color);
}
.rounded-lg {
border-radius: 0.5rem;
}
.mt-6 {
margin-top: 1.5rem;
}
/* Responsive adjustments */
@media (max-width: 768px) {
#search_term {
width: 80vw;
font-size: 1.2rem;
}
#clear {
font-size: 1.2rem;
padding: 0.4rem 0.8rem;
}
}
+4 -4
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@@ -2,15 +2,15 @@ package web
templ Base() { templ Base() {
<!DOCTYPE html> <!DOCTYPE html>
<html lang="en" class="h-screen"> <html lang="en">
<head> <head>
<meta charset="utf-8"/> <meta charset="utf-8"/>
<title>Music Search</title> <title>Music Search</title>
<link href="assets/css/output.css" rel="stylesheet"/> <link href="assets/css/styles.css" rel="stylesheet"/>
<script src="assets/js/htmx.min.js"></script> <script src="assets/js/htmx.min.js"></script>
</head> </head>
<body class="bg-gray-100"> <body>
<main class="mx-auto p-4"> <main>
{ children... } { children... }
</main> </main>
</body> </body>
+4 -1
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@@ -3,4 +3,7 @@ package web
import "embed" import "embed"
//go:embed "assets" //go:embed "assets"
var Files embed.FS var Assets embed.FS
//go:embed "swagger"
var Swagger embed.FS
+2 -2
View File
@@ -2,7 +2,7 @@ package web
import ( import (
"log" "log"
"music-server/pkg/server" "music-server/internal/backend"
"net/http" "net/http"
"regexp" "regexp"
"strings" "strings"
@@ -30,7 +30,7 @@ func FindGameWebHandler(w http.ResponseWriter, r *http.Request) {
func search(searchText string) { func search(searchText string) {
games_added = nil games_added = nil
games := server.GetAllGames() games := backend.GetAllSoundtracks()
for _, game := range games { for _, game := range games {
if is_match_exact(searchText, game) { if is_match_exact(searchText, game) {
add_game(game) add_game(game)
+25 -3
View File
@@ -2,9 +2,10 @@ package web
templ HelloForm() { templ HelloForm() {
@Base() { @Base() {
<button id="dark-mode-toggle">🌙</button>
<div id="search-container"> <div id="search-container">
<input class="bg-gray-200 text-black p-2 border border-gray-400 rounded-lg" id="search_term" name="search_term" type="text" hx-post="/find" hx-trigger="keyup changed delay:0.25s" hx-target="#games-container"/> <input id="search_term" name="search_term" type="text" hx-post="/find" hx-trigger="keyup changed delay:0.25s" hx-target="#games-container"/>
<button type="button" class="bg-orange-500 hover:bg-orange-700 text-white py-2 px-4 rounded" id="clear" name="clear">Clear</button> <button type="button" id="clear" name="clear">Clear</button>
</div> </div>
<div id="games-container"></div> <div id="games-container"></div>
<script> <script>
@@ -12,8 +13,29 @@ templ HelloForm() {
if (document.readyState == 'complete') { if (document.readyState == 'complete') {
htmx.ajax('POST', '/find', '#games-container'); htmx.ajax('POST', '/find', '#games-container');
document.getElementById("search_term").focus(); document.getElementById("search_term").focus();
// Initialize dark mode from localStorage (default to dark)
const savedTheme = localStorage.getItem('theme') || 'dark';
if (savedTheme === 'dark') {
document.documentElement.setAttribute('data-theme', 'dark');
document.getElementById('dark-mode-toggle').textContent = '☀️';
}
} }
}); });
// Dark mode toggle functionality
document.getElementById("dark-mode-toggle").addEventListener("click", function() {
const html = document.documentElement;
const currentTheme = html.getAttribute('data-theme');
const newTheme = currentTheme === 'dark' ? 'light' : 'dark';
html.setAttribute('data-theme', newTheme);
localStorage.setItem('theme', newTheme);
// Update toggle button text
this.textContent = newTheme === 'dark' ? '☀️' : '🌙';
});
document.getElementById("clear").addEventListener("click", function (event) { document.getElementById("clear").addEventListener("click", function (event) {
document.getElementById("search_term").value = ""; document.getElementById("search_term").value = "";
htmx.ajax('POST', '/find', '#games-container'); htmx.ajax('POST', '/find', '#games-container');
@@ -26,7 +48,7 @@ templ HelloForm() {
templ FoundGames(games []string) { templ FoundGames(games []string) {
for _, game := range games { for _, game := range games {
<div class="bg-green-100 p-4 shadow-md rounded-lg mt-6"> <div class="bg-green-100 p-4 shadow-md rounded-lg mt-6">
<p>{ game }</p> <p class="game-text">{ game }</p>
</div> </div>
} }
} }

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+21
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@@ -0,0 +1,21 @@
version: '3.8'
services:
test-db:
image: postgres:15-alpine
environment:
POSTGRES_USER: testuser
POSTGRES_PASSWORD: testpass
POSTGRES_DB: music_server_test
ports:
- "5433:5432"
healthcheck:
test: ["CMD-SHELL", "pg_isready -U postgres -d postgres"]
interval: 5s
timeout: 5s
retries: 5
volumes:
- test-db-data:/var/lib/postgresql/data
volumes:
test-db-data:
-6
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@@ -1,6 +0,0 @@
package newDb
import "embed"
//go:embed "migrations/*.sql"
var MigrationsFs embed.FS
-49
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@@ -1,49 +0,0 @@
-- name: ResetGameIdSeq :one
SELECT setval('game_id_seq', (SELECT MAX(id) FROM game)+1);
-- name: GetGameNameById :one
SELECT game_name FROM game WHERE id = $1;
-- name: GetGameById :one
SELECT *
FROM game
WHERE id = $1
AND deleted IS NULL;
-- name: SetGameDeletionDate :exec
UPDATE game SET deleted=now() WHERE deleted IS NULL;
-- name: ClearGames :exec
DELETE FROM game;
-- name: UpdateGameName :exec
UPDATE game SET game_name=sqlc.arg(name), path=sqlc.arg(path), last_changed=now() WHERE id=sqlc.arg(id);
-- name: UpdateGameHash :exec
UPDATE game SET hash=sqlc.arg(hash), last_changed=now() WHERE id=sqlc.arg(id);
-- name: RemoveDeletionDate :exec
UPDATE game SET deleted=NULL WHERE id=$1;
-- name: GetIdByGameName :one
SELECT id FROM game WHERE game_name = $1;
-- name: InsertGame :one
INSERT INTO game (game_name, path, hash, added) VALUES ($1, $2, $3, now()) returning id;
-- name: InsertGameWithExistingId :exec
INSERT INTO game (id, game_name, path, hash, added) VALUES ($1, $2, $3, $4, now());
-- name: FindAllGames :many
SELECT *
FROM game
WHERE deleted IS NULL
ORDER BY game_name;
-- name: GetAllGamesIncludingDeleted :many
SELECT *
FROM game
ORDER BY game_name;
-- name: AddGamePlayed :exec
UPDATE game SET times_played = times_played + 1, last_played = now() WHERE id = $1;
-246
View File
@@ -1,246 +0,0 @@
// Code generated by sqlc. DO NOT EDIT.
// versions:
// sqlc v1.27.0
// source: game.sql
package repository
import (
"context"
)
const addGamePlayed = `-- name: AddGamePlayed :exec
UPDATE game SET times_played = times_played + 1, last_played = now() WHERE id = $1
`
func (q *Queries) AddGamePlayed(ctx context.Context, id int32) error {
_, err := q.db.Exec(ctx, addGamePlayed, id)
return err
}
const clearGames = `-- name: ClearGames :exec
DELETE FROM game
`
func (q *Queries) ClearGames(ctx context.Context) error {
_, err := q.db.Exec(ctx, clearGames)
return err
}
const findAllGames = `-- name: FindAllGames :many
SELECT id, game_name, added, deleted, last_changed, path, times_played, last_played, number_of_songs, hash
FROM game
WHERE deleted IS NULL
ORDER BY game_name
`
func (q *Queries) FindAllGames(ctx context.Context) ([]Game, error) {
rows, err := q.db.Query(ctx, findAllGames)
if err != nil {
return nil, err
}
defer rows.Close()
var items []Game
for rows.Next() {
var i Game
if err := rows.Scan(
&i.ID,
&i.GameName,
&i.Added,
&i.Deleted,
&i.LastChanged,
&i.Path,
&i.TimesPlayed,
&i.LastPlayed,
&i.NumberOfSongs,
&i.Hash,
); err != nil {
return nil, err
}
items = append(items, i)
}
if err := rows.Err(); err != nil {
return nil, err
}
return items, nil
}
const getAllGamesIncludingDeleted = `-- name: GetAllGamesIncludingDeleted :many
SELECT id, game_name, added, deleted, last_changed, path, times_played, last_played, number_of_songs, hash
FROM game
ORDER BY game_name
`
func (q *Queries) GetAllGamesIncludingDeleted(ctx context.Context) ([]Game, error) {
rows, err := q.db.Query(ctx, getAllGamesIncludingDeleted)
if err != nil {
return nil, err
}
defer rows.Close()
var items []Game
for rows.Next() {
var i Game
if err := rows.Scan(
&i.ID,
&i.GameName,
&i.Added,
&i.Deleted,
&i.LastChanged,
&i.Path,
&i.TimesPlayed,
&i.LastPlayed,
&i.NumberOfSongs,
&i.Hash,
); err != nil {
return nil, err
}
items = append(items, i)
}
if err := rows.Err(); err != nil {
return nil, err
}
return items, nil
}
const getGameById = `-- name: GetGameById :one
SELECT id, game_name, added, deleted, last_changed, path, times_played, last_played, number_of_songs, hash
FROM game
WHERE id = $1
AND deleted IS NULL
`
func (q *Queries) GetGameById(ctx context.Context, id int32) (Game, error) {
row := q.db.QueryRow(ctx, getGameById, id)
var i Game
err := row.Scan(
&i.ID,
&i.GameName,
&i.Added,
&i.Deleted,
&i.LastChanged,
&i.Path,
&i.TimesPlayed,
&i.LastPlayed,
&i.NumberOfSongs,
&i.Hash,
)
return i, err
}
const getGameNameById = `-- name: GetGameNameById :one
SELECT game_name FROM game WHERE id = $1
`
func (q *Queries) GetGameNameById(ctx context.Context, id int32) (string, error) {
row := q.db.QueryRow(ctx, getGameNameById, id)
var game_name string
err := row.Scan(&game_name)
return game_name, err
}
const getIdByGameName = `-- name: GetIdByGameName :one
SELECT id FROM game WHERE game_name = $1
`
func (q *Queries) GetIdByGameName(ctx context.Context, gameName string) (int32, error) {
row := q.db.QueryRow(ctx, getIdByGameName, gameName)
var id int32
err := row.Scan(&id)
return id, err
}
const insertGame = `-- name: InsertGame :one
INSERT INTO game (game_name, path, hash, added) VALUES ($1, $2, $3, now()) returning id
`
type InsertGameParams struct {
GameName string `json:"game_name"`
Path string `json:"path"`
Hash string `json:"hash"`
}
func (q *Queries) InsertGame(ctx context.Context, arg InsertGameParams) (int32, error) {
row := q.db.QueryRow(ctx, insertGame, arg.GameName, arg.Path, arg.Hash)
var id int32
err := row.Scan(&id)
return id, err
}
const insertGameWithExistingId = `-- name: InsertGameWithExistingId :exec
INSERT INTO game (id, game_name, path, hash, added) VALUES ($1, $2, $3, $4, now())
`
type InsertGameWithExistingIdParams struct {
ID int32 `json:"id"`
GameName string `json:"game_name"`
Path string `json:"path"`
Hash string `json:"hash"`
}
func (q *Queries) InsertGameWithExistingId(ctx context.Context, arg InsertGameWithExistingIdParams) error {
_, err := q.db.Exec(ctx, insertGameWithExistingId,
arg.ID,
arg.GameName,
arg.Path,
arg.Hash,
)
return err
}
const removeDeletionDate = `-- name: RemoveDeletionDate :exec
UPDATE game SET deleted=NULL WHERE id=$1
`
func (q *Queries) RemoveDeletionDate(ctx context.Context, id int32) error {
_, err := q.db.Exec(ctx, removeDeletionDate, id)
return err
}
const resetGameIdSeq = `-- name: ResetGameIdSeq :one
SELECT setval('game_id_seq', (SELECT MAX(id) FROM game)+1)
`
func (q *Queries) ResetGameIdSeq(ctx context.Context) (int64, error) {
row := q.db.QueryRow(ctx, resetGameIdSeq)
var setval int64
err := row.Scan(&setval)
return setval, err
}
const setGameDeletionDate = `-- name: SetGameDeletionDate :exec
UPDATE game SET deleted=now() WHERE deleted IS NULL
`
func (q *Queries) SetGameDeletionDate(ctx context.Context) error {
_, err := q.db.Exec(ctx, setGameDeletionDate)
return err
}
const updateGameHash = `-- name: UpdateGameHash :exec
UPDATE game SET hash=$1, last_changed=now() WHERE id=$2
`
type UpdateGameHashParams struct {
Hash string `json:"hash"`
ID int32 `json:"id"`
}
func (q *Queries) UpdateGameHash(ctx context.Context, arg UpdateGameHashParams) error {
_, err := q.db.Exec(ctx, updateGameHash, arg.Hash, arg.ID)
return err
}
const updateGameName = `-- name: UpdateGameName :exec
UPDATE game SET game_name=$1, path=$2, last_changed=now() WHERE id=$3
`
type UpdateGameNameParams struct {
Name string `json:"name"`
Path string `json:"path"`
ID int32 `json:"id"`
}
func (q *Queries) UpdateGameName(ctx context.Context, arg UpdateGameNameParams) error {
_, err := q.db.Exec(ctx, updateGameName, arg.Name, arg.Path, arg.ID)
return err
}
-47
View File
@@ -1,47 +0,0 @@
// Code generated by sqlc. DO NOT EDIT.
// versions:
// sqlc v1.27.0
package repository
import (
"time"
)
type Game struct {
ID int32 `json:"id"`
GameName string `json:"game_name"`
Added time.Time `json:"added"`
Deleted *time.Time `json:"deleted"`
LastChanged *time.Time `json:"last_changed"`
Path string `json:"path"`
TimesPlayed *int32 `json:"times_played"`
LastPlayed *time.Time `json:"last_played"`
NumberOfSongs int32 `json:"number_of_songs"`
Hash string `json:"hash"`
}
type Song struct {
GameID int32 `json:"game_id"`
SongName string `json:"song_name"`
Path string `json:"path"`
TimesPlayed *int32 `json:"times_played"`
Hash string `json:"hash"`
FileName *string `json:"file_name"`
}
type SongList struct {
MatchDate time.Time `json:"match_date"`
MatchID int32 `json:"match_id"`
SongNo int32 `json:"song_no"`
GameName *string `json:"game_name"`
SongName *string `json:"song_name"`
}
type Vgmq struct {
SongNo int32 `json:"song_no"`
Path *string `json:"path"`
Clue *string `json:"clue"`
Answered bool `json:"answered"`
Answer *string `json:"answer"`
}
+88 -48
View File
@@ -1,58 +1,98 @@
module music-server module music-server
go 1.23.0 go 1.25.0
toolchain go1.24.2
require ( require (
github.com/MShekow/directory-checksum v1.4.6 github.com/MShekow/directory-checksum v1.4.18
github.com/a-h/templ v0.3.865 github.com/a-h/templ v0.3.1020
github.com/gin-contrib/static v1.1.2 github.com/golang-migrate/migrate/v4 v4.19.1
github.com/gin-gonic/gin v1.10.0 github.com/jackc/pgx/v5 v5.9.2
github.com/golang-migrate/migrate/v4 v4.18.1 github.com/labstack/echo/v5 v5.1.1
github.com/jackc/pgtype v1.14.3 github.com/lib/pq v1.12.3
github.com/jackc/pgx/v5 v5.5.5 github.com/panjf2000/ants/v2 v2.12.0
github.com/lib/pq v1.10.9 github.com/spf13/afero v1.15.0
github.com/spf13/afero v1.11.0 github.com/stretchr/testify v1.11.1
gopkg.in/yaml.v3 v3.0.1 github.com/swaggo/echo-swagger/v2 v2.0.1
github.com/swaggo/swag v1.16.6
github.com/testcontainers/testcontainers-go v0.42.0
go.uber.org/zap v1.28.0
) )
require ( require (
github.com/bytedance/sonic v1.11.6 // indirect dario.cat/mergo v1.0.2 // indirect
github.com/bytedance/sonic/loader v0.1.1 // indirect github.com/Azure/go-ansiterm v0.0.0-20250102033503-faa5f7b0171c // indirect
github.com/cloudwego/base64x v0.1.4 // indirect github.com/KyleBanks/depth v1.2.1 // indirect
github.com/cloudwego/iasm v0.2.0 // indirect github.com/Microsoft/go-winio v0.6.2 // indirect
github.com/docker/docker v27.3.1+incompatible // indirect github.com/cenkalti/backoff/v4 v4.3.0 // indirect
github.com/gabriel-vasile/mimetype v1.4.3 // indirect github.com/cespare/xxhash/v2 v2.3.0 // indirect
github.com/gin-contrib/sse v0.1.0 // indirect github.com/containerd/errdefs v1.0.0 // indirect
github.com/containerd/errdefs/pkg v0.3.0 // indirect
github.com/containerd/log v0.1.0 // indirect
github.com/containerd/platforms v0.2.1 // indirect
github.com/cpuguy83/dockercfg v0.3.2 // indirect
github.com/davecgh/go-spew v1.1.2-0.20180830191138-d8f796af33cc // indirect
github.com/distribution/reference v0.6.0 // indirect
github.com/docker/go-connections v0.6.0 // indirect
github.com/docker/go-units v0.5.0 // indirect
github.com/ebitengine/purego v0.10.0 // indirect
github.com/felixge/httpsnoop v1.0.4 // indirect
github.com/go-errors/errors v1.5.1 // indirect github.com/go-errors/errors v1.5.1 // indirect
github.com/go-playground/locales v0.14.1 // indirect github.com/go-logr/logr v1.4.3 // indirect
github.com/go-playground/universal-translator v0.18.1 // indirect github.com/go-logr/stdr v1.2.2 // indirect
github.com/go-playground/validator/v10 v10.20.0 // indirect github.com/go-ole/go-ole v1.2.6 // indirect
github.com/goccy/go-json v0.10.2 // indirect github.com/go-openapi/jsonpointer v0.23.1 // indirect
github.com/hashicorp/errwrap v1.1.0 // indirect github.com/go-openapi/jsonreference v0.21.5 // indirect
github.com/hashicorp/go-multierror v1.1.1 // indirect github.com/go-openapi/spec v0.22.4 // indirect
github.com/jackc/pgio v1.0.0 // indirect github.com/go-openapi/swag/conv v0.26.0 // indirect
github.com/go-openapi/swag/jsonname v0.26.0 // indirect
github.com/go-openapi/swag/jsonutils v0.26.0 // indirect
github.com/go-openapi/swag/loading v0.26.0 // indirect
github.com/go-openapi/swag/stringutils v0.26.0 // indirect
github.com/go-openapi/swag/typeutils v0.26.0 // indirect
github.com/go-openapi/swag/yamlutils v0.26.0 // indirect
github.com/google/uuid v1.6.0 // indirect
github.com/jackc/pgpassfile v1.0.0 // indirect github.com/jackc/pgpassfile v1.0.0 // indirect
github.com/jackc/pgservicefile v0.0.0-20231201235250-de7065d80cb9 // indirect github.com/jackc/pgservicefile v0.0.0-20240606120523-5a60cdf6a761 // indirect
github.com/jackc/puddle/v2 v2.2.1 // indirect github.com/jackc/puddle/v2 v2.2.2 // indirect
github.com/json-iterator/go v1.1.12 // indirect github.com/klauspost/compress v1.18.5 // indirect
github.com/klauspost/cpuid/v2 v2.2.7 // indirect github.com/lufia/plan9stats v0.0.0-20211012122336-39d0f177ccd0 // indirect
github.com/leodido/go-urn v1.4.0 // indirect github.com/magiconair/properties v1.8.10 // indirect
github.com/mattn/go-isatty v0.0.20 // indirect github.com/moby/docker-image-spec v1.3.1 // indirect
github.com/modern-go/concurrent v0.0.0-20180306012644-bacd9c7ef1dd // indirect github.com/moby/go-archive v0.2.0 // indirect
github.com/modern-go/reflect2 v1.0.2 // indirect github.com/moby/moby/api v1.54.1 // indirect
github.com/pelletier/go-toml/v2 v2.2.2 // indirect github.com/moby/moby/client v0.4.0 // indirect
github.com/twitchyliquid64/golang-asm v0.15.1 // indirect github.com/moby/patternmatcher v0.6.1 // indirect
github.com/ugorji/go/codec v1.2.12 // indirect github.com/moby/sys/sequential v0.6.0 // indirect
go.opentelemetry.io/contrib/instrumentation/net/http/otelhttp v0.57.0 // indirect github.com/moby/sys/user v0.4.0 // indirect
go.opentelemetry.io/otel/trace v1.32.0 // indirect github.com/moby/sys/userns v0.1.0 // indirect
go.uber.org/atomic v1.7.0 // indirect github.com/moby/term v0.5.2 // indirect
golang.org/x/arch v0.8.0 // indirect github.com/opencontainers/go-digest v1.0.0 // indirect
golang.org/x/crypto v0.37.0 // indirect github.com/opencontainers/image-spec v1.1.1 // indirect
golang.org/x/net v0.39.0 // indirect github.com/pmezard/go-difflib v1.0.1-0.20181226105442-5d4384ee4fb2 // indirect
golang.org/x/sync v0.13.0 // indirect github.com/power-devops/perfstat v0.0.0-20240221224432-82ca36839d55 // indirect
golang.org/x/sys v0.32.0 // indirect github.com/shirou/gopsutil/v4 v4.26.3 // indirect
golang.org/x/text v0.24.0 // indirect github.com/sirupsen/logrus v1.9.4 // indirect
google.golang.org/protobuf v1.34.2 // indirect github.com/sv-tools/openapi v0.4.0 // indirect
github.com/swaggo/files/v2 v2.0.2 // indirect
github.com/swaggo/swag/v2 v2.0.0-rc5 // indirect
github.com/tklauser/go-sysconf v0.3.16 // indirect
github.com/tklauser/numcpus v0.11.0 // indirect
github.com/yusufpapurcu/wmi v1.2.4 // indirect
go.opentelemetry.io/auto/sdk v1.2.1 // indirect
go.opentelemetry.io/contrib/instrumentation/net/http/otelhttp v0.61.0 // indirect
go.opentelemetry.io/otel v1.41.0 // indirect
go.opentelemetry.io/otel/metric v1.41.0 // indirect
go.opentelemetry.io/otel/trace v1.41.0 // indirect
go.uber.org/multierr v1.10.0 // indirect
go.yaml.in/yaml/v2 v2.4.4 // indirect
go.yaml.in/yaml/v3 v3.0.4 // indirect
golang.org/x/crypto v0.48.0 // indirect
golang.org/x/mod v0.36.0 // indirect
golang.org/x/sync v0.20.0 // indirect
golang.org/x/sys v0.44.0 // indirect
golang.org/x/text v0.37.0 // indirect
golang.org/x/time v0.15.0 // indirect
golang.org/x/tools v0.45.0 // indirect
gopkg.in/yaml.v3 v3.0.1 // indirect
sigs.k8s.io/yaml v1.6.0 // indirect
) )
+201 -313
View File
@@ -1,350 +1,238 @@
github.com/Azure/go-ansiterm v0.0.0-20230124172434-306776ec8161 h1:L/gRVlceqvL25UVaW/CKtUDjefjrs0SPonmDGUVOYP0= dario.cat/mergo v1.0.2 h1:85+piFYR1tMbRrLcDwR18y4UKJ3aH1Tbzi24VRW1TK8=
github.com/Azure/go-ansiterm v0.0.0-20230124172434-306776ec8161/go.mod h1:xomTg63KZ2rFqZQzSB4Vz2SUXa1BpHTVz9L5PTmPC4E= dario.cat/mergo v1.0.2/go.mod h1:E/hbnu0NxMFBjpMIE34DRGLWqDy0g5FuKDhCb31ngxA=
github.com/BurntSushi/toml v0.3.1/go.mod h1:xHWCNGjB5oqiDr8zfno3MHue2Ht5sIBksp03qcyfWMU= github.com/AdaLogics/go-fuzz-headers v0.0.0-20240806141605-e8a1dd7889d6 h1:He8afgbRMd7mFxO99hRNu+6tazq8nFF9lIwo9JFroBk=
github.com/MShekow/directory-checksum v1.4.6 h1:2fhlCYbpjEN1iH9S0tdmEM0p1wvNT9x5x0rIchGI7nE= github.com/AdaLogics/go-fuzz-headers v0.0.0-20240806141605-e8a1dd7889d6/go.mod h1:8o94RPi1/7XTJvwPpRSzSUedZrtlirdB3r9Z20bi2f8=
github.com/MShekow/directory-checksum v1.4.6/go.mod h1:bMfFBkaIlNk7O9VgEi8D2X7Q2Jfk3c7d67z3t6cpIi4= github.com/Azure/go-ansiterm v0.0.0-20250102033503-faa5f7b0171c h1:udKWzYgxTojEKWjV8V+WSxDXJ4NFATAsZjh8iIbsQIg=
github.com/Masterminds/semver/v3 v3.1.1/go.mod h1:VPu/7SZ7ePZ3QOrcuXROw5FAcLl4a0cBrbBpGY/8hQs= github.com/Azure/go-ansiterm v0.0.0-20250102033503-faa5f7b0171c/go.mod h1:xomTg63KZ2rFqZQzSB4Vz2SUXa1BpHTVz9L5PTmPC4E=
github.com/KyleBanks/depth v1.2.1 h1:5h8fQADFrWtarTdtDudMmGsC7GPbOAu6RVB3ffsVFHc=
github.com/KyleBanks/depth v1.2.1/go.mod h1:jzSb9d0L43HxTQfT+oSA1EEp2q+ne2uh6XgeJcm8brE=
github.com/MShekow/directory-checksum v1.4.18 h1:1nPPVl7uREa6WMTAPKoWW/GylhnASs0C9C+GPiwLwXA=
github.com/MShekow/directory-checksum v1.4.18/go.mod h1:iUupsPb0X0BumQQymLrpD5Pkqe/CbV13OSgosw1oFc4=
github.com/Microsoft/go-winio v0.6.2 h1:F2VQgta7ecxGYO8k3ZZz3RS8fVIXVxONVUPlNERoyfY= github.com/Microsoft/go-winio v0.6.2 h1:F2VQgta7ecxGYO8k3ZZz3RS8fVIXVxONVUPlNERoyfY=
github.com/Microsoft/go-winio v0.6.2/go.mod h1:yd8OoFMLzJbo9gZq8j5qaps8bJ9aShtEA8Ipt1oGCvU= github.com/Microsoft/go-winio v0.6.2/go.mod h1:yd8OoFMLzJbo9gZq8j5qaps8bJ9aShtEA8Ipt1oGCvU=
github.com/a-h/templ v0.3.865 h1:nYn5EWm9EiXaDgWcMQaKiKvrydqgxDUtT1+4zU2C43A= github.com/a-h/templ v0.3.1020 h1:ypAT/L5ySWEnZ6Zft/5yfoWXYYkhFNvEFOeeqecg4tw=
github.com/a-h/templ v0.3.865/go.mod h1:oLBbZVQ6//Q6zpvSMPTuBK0F3qOtBdFBcGRspcT+VNQ= github.com/a-h/templ v0.3.1020/go.mod h1:A2DlK61v+K+NRoGnhmYbNYVmtYHcFO5/AisMvBdDxTM=
github.com/bytedance/sonic v1.11.6 h1:oUp34TzMlL+OY1OUWxHqsdkgC/Zfc85zGqw9siXjrc0= github.com/cenkalti/backoff/v4 v4.3.0 h1:MyRJ/UdXutAwSAT+s3wNd7MfTIcy71VQueUuFK343L8=
github.com/bytedance/sonic v1.11.6/go.mod h1:LysEHSvpvDySVdC2f87zGWf6CIKJcAvqab1ZaiQtds4= github.com/cenkalti/backoff/v4 v4.3.0/go.mod h1:Y3VNntkOUPxTVeUxJ/G5vcM//AlwfmyYozVcomhLiZE=
github.com/bytedance/sonic/loader v0.1.1 h1:c+e5Pt1k/cy5wMveRDyk2X4B9hF4g7an8N3zCYjJFNM= github.com/cespare/xxhash/v2 v2.3.0 h1:UL815xU9SqsFlibzuggzjXhog7bL6oX9BbNZnL2UFvs=
github.com/bytedance/sonic/loader v0.1.1/go.mod h1:ncP89zfokxS5LZrJxl5z0UJcsk4M4yY2JpfqGeCtNLU= github.com/cespare/xxhash/v2 v2.3.0/go.mod h1:VGX0DQ3Q6kWi7AoAeZDth3/j3BFtOZR5XLFGgcrjCOs=
github.com/cloudwego/base64x v0.1.4 h1:jwCgWpFanWmN8xoIUHa2rtzmkd5J2plF/dnLS6Xd/0Y= github.com/containerd/errdefs v1.0.0 h1:tg5yIfIlQIrxYtu9ajqY42W3lpS19XqdxRQeEwYG8PI=
github.com/cloudwego/base64x v0.1.4/go.mod h1:0zlkT4Wn5C6NdauXdJRhSKRlJvmclQ1hhJgA0rcu/8w= github.com/containerd/errdefs v1.0.0/go.mod h1:+YBYIdtsnF4Iw6nWZhJcqGSg/dwvV7tyJ/kCkyJ2k+M=
github.com/cloudwego/iasm v0.2.0 h1:1KNIy1I1H9hNNFEEH3DVnI4UujN+1zjpuk6gwHLTssg= github.com/containerd/errdefs/pkg v0.3.0 h1:9IKJ06FvyNlexW690DXuQNx2KA2cUJXx151Xdx3ZPPE=
github.com/cloudwego/iasm v0.2.0/go.mod h1:8rXZaNYT2n95jn+zTI1sDr+IgcD2GVs0nlbbQPiEFhY= github.com/containerd/errdefs/pkg v0.3.0/go.mod h1:NJw6s9HwNuRhnjJhM7pylWwMyAkmCQvQ4GpJHEqRLVk=
github.com/cockroachdb/apd v1.1.0/go.mod h1:8Sl8LxpKi29FqWXR16WEFZRNSz3SoPzUzeMeY4+DwBQ= github.com/containerd/log v0.1.0 h1:TCJt7ioM2cr/tfR8GPbGf9/VRAX8D2B4PjzCpfX540I=
github.com/coreos/go-systemd v0.0.0-20190321100706-95778dfbb74e/go.mod h1:F5haX7vjVVG0kc13fIWeqUViNPyEJxv/OmvnBo0Yme4= github.com/containerd/log v0.1.0/go.mod h1:VRRf09a7mHDIRezVKTRCrOq78v577GXq3bSa3EhrzVo=
github.com/coreos/go-systemd v0.0.0-20190719114852-fd7a80b32e1f/go.mod h1:F5haX7vjVVG0kc13fIWeqUViNPyEJxv/OmvnBo0Yme4= github.com/containerd/platforms v0.2.1 h1:zvwtM3rz2YHPQsF2CHYM8+KtB5dvhISiXh5ZpSBQv6A=
github.com/creack/pty v1.1.7/go.mod h1:lj5s0c3V2DBrqTV7llrYr5NG6My20zk30Fl46Y7DoTY= github.com/containerd/platforms v0.2.1/go.mod h1:XHCb+2/hzowdiut9rkudds9bE5yJ7npe7dG/wG+uFPw=
github.com/cpuguy83/dockercfg v0.3.2 h1:DlJTyZGBDlXqUZ2Dk2Q3xHs/FtnooJJVaad2S9GKorA=
github.com/cpuguy83/dockercfg v0.3.2/go.mod h1:sugsbF4//dDlL/i+S+rtpIWp+5h0BHJHfjj5/jFyUJc=
github.com/creack/pty v1.1.24 h1:bJrF4RRfyJnbTJqzRLHzcGaZK1NeM5kTC9jGgovnR1s=
github.com/creack/pty v1.1.24/go.mod h1:08sCNb52WyoAwi2QDyzUCTgcvVFhUzewun7wtTfvcwE=
github.com/davecgh/go-spew v1.1.0/go.mod h1:J7Y8YcW2NihsgmVo/mv3lAwl/skON4iLHjSsI+c5H38= github.com/davecgh/go-spew v1.1.0/go.mod h1:J7Y8YcW2NihsgmVo/mv3lAwl/skON4iLHjSsI+c5H38=
github.com/davecgh/go-spew v1.1.1 h1:vj9j/u1bqnvCEfJOwUhtlOARqs3+rkHYY13jYWTU97c= github.com/davecgh/go-spew v1.1.2-0.20180830191138-d8f796af33cc h1:U9qPSI2PIWSS1VwoXQT9A3Wy9MM3WgvqSxFWenqJduM=
github.com/davecgh/go-spew v1.1.1/go.mod h1:J7Y8YcW2NihsgmVo/mv3lAwl/skON4iLHjSsI+c5H38= github.com/davecgh/go-spew v1.1.2-0.20180830191138-d8f796af33cc/go.mod h1:J7Y8YcW2NihsgmVo/mv3lAwl/skON4iLHjSsI+c5H38=
github.com/dhui/dktest v0.4.3 h1:wquqUxAFdcUgabAVLvSCOKOlag5cIZuaOjYIBOWdsR0= github.com/dhui/dktest v0.4.6 h1:+DPKyScKSEp3VLtbMDHcUq6V5Lm5zfZZVb0Sk7Ahom4=
github.com/dhui/dktest v0.4.3/go.mod h1:zNK8IwktWzQRm6I/l2Wjp7MakiyaFWv4G1hjmodmMTs= github.com/dhui/dktest v0.4.6/go.mod h1:JHTSYDtKkvFNFHJKqCzVzqXecyv+tKt8EzceOmQOgbU=
github.com/distribution/reference v0.6.0 h1:0IXCQ5g4/QMHHkarYzh5l+u8T3t73zM5QvfrDyIgxBk= github.com/distribution/reference v0.6.0 h1:0IXCQ5g4/QMHHkarYzh5l+u8T3t73zM5QvfrDyIgxBk=
github.com/distribution/reference v0.6.0/go.mod h1:BbU0aIcezP1/5jX/8MP0YiH4SdvB5Y4f/wlDRiLyi3E= github.com/distribution/reference v0.6.0/go.mod h1:BbU0aIcezP1/5jX/8MP0YiH4SdvB5Y4f/wlDRiLyi3E=
github.com/docker/docker v27.3.1+incompatible h1:KttF0XoteNTicmUtBO0L2tP+J7FGRFTjaEF4k6WdhfI= github.com/docker/docker v28.3.3+incompatible h1:Dypm25kh4rmk49v1eiVbsAtpAsYURjYkaKubwuBdxEI=
github.com/docker/docker v27.3.1+incompatible/go.mod h1:eEKB0N0r5NX/I1kEveEz05bcu8tLC/8azJZsviup8Sk= github.com/docker/docker v28.3.3+incompatible/go.mod h1:eEKB0N0r5NX/I1kEveEz05bcu8tLC/8azJZsviup8Sk=
github.com/docker/go-connections v0.5.0 h1:USnMq7hx7gwdVZq1L49hLXaFtUdTADjXGp+uj1Br63c= github.com/docker/go-connections v0.6.0 h1:LlMG9azAe1TqfR7sO+NJttz1gy6KO7VJBh+pMmjSD94=
github.com/docker/go-connections v0.5.0/go.mod h1:ov60Kzw0kKElRwhNs9UlUHAE/F9Fe6GLaXnqyDdmEXc= github.com/docker/go-connections v0.6.0/go.mod h1:AahvXYshr6JgfUJGdDCs2b5EZG/vmaMAntpSFH5BFKE=
github.com/docker/go-units v0.5.0 h1:69rxXcBk27SvSaaxTtLh/8llcHD8vYHT7WSdRZ/jvr4= github.com/docker/go-units v0.5.0 h1:69rxXcBk27SvSaaxTtLh/8llcHD8vYHT7WSdRZ/jvr4=
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golang.org/x/mod v0.6.0-dev.0.20220419223038-86c51ed26bb4/go.mod h1:jJ57K6gSWd91VN4djpZkiMVwK6gcyfeH4XE8wZrZaV4= golang.org/x/sys v0.0.0-20201204225414-ed752295db88/go.mod h1:h1NjWce9XRLGQEsW7wpKNCjG9DtNlClVuFLEZdDNbEs=
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golang.org/x/net v0.0.0-20190311183353-d8887717615a/go.mod h1:t9HGtf8HONx5eT2rtn7q6eTqICYqUVnKs3thJo3Qplg= golang.org/x/sys v0.44.0 h1:ildZl3J4uzeKP07r2F++Op7E9B29JRUy+a27EibtBTQ=
golang.org/x/net v0.0.0-20190404232315-eb5bcb51f2a3/go.mod h1:t9HGtf8HONx5eT2rtn7q6eTqICYqUVnKs3thJo3Qplg= golang.org/x/sys v0.44.0/go.mod h1:4GL1E5IUh+htKOUEOaiffhrAeqysfVGipDYzABqnCmw=
golang.org/x/net v0.0.0-20190620200207-3b0461eec859/go.mod h1:z5CRVTTTmAJ677TzLLGU+0bjPO0LkuOLi4/5GtJWs/s= golang.org/x/term v0.40.0 h1:36e4zGLqU4yhjlmxEaagx2KuYbJq3EwY8K943ZsHcvg=
golang.org/x/net v0.0.0-20190813141303-74dc4d7220e7/go.mod h1:z5CRVTTTmAJ677TzLLGU+0bjPO0LkuOLi4/5GtJWs/s= golang.org/x/term v0.40.0/go.mod h1:w2P8uVp06p2iyKKuvXIm7N/y0UCRt3UfJTfZ7oOpglM=
golang.org/x/net v0.0.0-20210226172049-e18ecbb05110/go.mod h1:m0MpNAwzfU5UDzcl9v0D8zg8gWTRqZa9RBIspLL5mdg= golang.org/x/text v0.37.0 h1:Cqjiwd9eSg8e0QAkyCaQTNHFIIzWtidPahFWR83rTrc=
golang.org/x/net v0.0.0-20220722155237-a158d28d115b/go.mod h1:XRhObCWvk6IyKnWLug+ECip1KBveYUHfp+8e9klMJ9c= golang.org/x/text v0.37.0/go.mod h1:a5sjxXGs9hsn/AJVwuElvCAo9v8QYLzvavO5z2PiM38=
golang.org/x/net v0.6.0/go.mod h1:2Tu9+aMcznHK/AK1HMvgo6xiTLG5rD5rZLDS+rp2Bjs= golang.org/x/time v0.15.0 h1:bbrp8t3bGUeFOx08pvsMYRTCVSMk89u4tKbNOZbp88U=
golang.org/x/net v0.10.0/go.mod h1:0qNGK6F8kojg2nk9dLZ2mShWaEBan6FAoqfSigmmuDg= golang.org/x/time v0.15.0/go.mod h1:Y4YMaQmXwGQZoFaVFk4YpCt4FLQMYKZe9oeV/f4MSno=
golang.org/x/net v0.21.0/go.mod h1:bIjVDfnllIU7BJ2DNgfnXvpSvtn8VRwhlsaeUTyUS44= golang.org/x/tools v0.45.0 h1:18qN3FAooORvApf5XjCXgsuayZOEtXf6JK18I3+ONa8=
golang.org/x/net v0.39.0 h1:ZCu7HMWDxpXpaiKdhzIfaltL9Lp31x/3fCP11bc6/fY= golang.org/x/tools v0.45.0/go.mod h1:LuUGqqaXcXMEFEruIVJVm5mgDD8vww/z/SR1gQ4uE/0=
golang.org/x/net v0.39.0/go.mod h1:X7NRbYVEA+ewNkCNyJ513WmMdQ3BineSwVtN2zD/d+E= golang.org/x/xerrors v0.0.0-20191204190536-9bdfabe68543/go.mod h1:I/5z698sn9Ka8TeJc9MKroUUfqBBauWjQqLJ2OPfmY0=
golang.org/x/sync v0.0.0-20190423024810-112230192c58/go.mod h1:RxMgew5VJxzue5/jJTE5uejpjVlOe/izrB70Jof72aM=
golang.org/x/sync v0.0.0-20220722155255-886fb9371eb4/go.mod h1:RxMgew5VJxzue5/jJTE5uejpjVlOe/izrB70Jof72aM=
golang.org/x/sync v0.1.0/go.mod h1:RxMgew5VJxzue5/jJTE5uejpjVlOe/izrB70Jof72aM=
golang.org/x/sync v0.13.0 h1:AauUjRAJ9OSnvULf/ARrrVywoJDy0YS2AwQ98I37610=
golang.org/x/sync v0.13.0/go.mod h1:1dzgHSNfp02xaA81J2MS99Qcpr2w7fw1gpm99rleRqA=
golang.org/x/sys v0.0.0-20180905080454-ebe1bf3edb33/go.mod h1:STP8DvDyc/dI5b8T5hshtkjS+E42TnysNCUPdjciGhY=
golang.org/x/sys v0.0.0-20190215142949-d0b11bdaac8a/go.mod h1:STP8DvDyc/dI5b8T5hshtkjS+E42TnysNCUPdjciGhY=
golang.org/x/sys v0.0.0-20190222072716-a9d3bda3a223/go.mod h1:STP8DvDyc/dI5b8T5hshtkjS+E42TnysNCUPdjciGhY=
golang.org/x/sys v0.0.0-20190403152447-81d4e9dc473e/go.mod h1:h1NjWce9XRLGQEsW7wpKNCjG9DtNlClVuFLEZdDNbEs=
golang.org/x/sys v0.0.0-20190412213103-97732733099d/go.mod h1:h1NjWce9XRLGQEsW7wpKNCjG9DtNlClVuFLEZdDNbEs=
golang.org/x/sys v0.0.0-20190422165155-953cdadca894/go.mod h1:h1NjWce9XRLGQEsW7wpKNCjG9DtNlClVuFLEZdDNbEs=
golang.org/x/sys v0.0.0-20190813064441-fde4db37ae7a/go.mod h1:h1NjWce9XRLGQEsW7wpKNCjG9DtNlClVuFLEZdDNbEs=
golang.org/x/sys v0.0.0-20191026070338-33540a1f6037/go.mod h1:h1NjWce9XRLGQEsW7wpKNCjG9DtNlClVuFLEZdDNbEs=
golang.org/x/sys v0.0.0-20200116001909-b77594299b42/go.mod h1:h1NjWce9XRLGQEsW7wpKNCjG9DtNlClVuFLEZdDNbEs=
golang.org/x/sys v0.0.0-20200223170610-d5e6a3e2c0ae/go.mod h1:h1NjWce9XRLGQEsW7wpKNCjG9DtNlClVuFLEZdDNbEs=
golang.org/x/sys v0.0.0-20201119102817-f84b799fce68/go.mod h1:h1NjWce9XRLGQEsW7wpKNCjG9DtNlClVuFLEZdDNbEs=
golang.org/x/sys v0.0.0-20210615035016-665e8c7367d1/go.mod h1:oPkhp1MJrh7nUepCBck5+mAzfO9JrbApNNgaTdGDITg=
golang.org/x/sys v0.0.0-20220520151302-bc2c85ada10a/go.mod h1:oPkhp1MJrh7nUepCBck5+mAzfO9JrbApNNgaTdGDITg=
golang.org/x/sys v0.0.0-20220722155257-8c9f86f7a55f/go.mod h1:oPkhp1MJrh7nUepCBck5+mAzfO9JrbApNNgaTdGDITg=
golang.org/x/sys v0.5.0/go.mod h1:oPkhp1MJrh7nUepCBck5+mAzfO9JrbApNNgaTdGDITg=
golang.org/x/sys v0.6.0/go.mod h1:oPkhp1MJrh7nUepCBck5+mAzfO9JrbApNNgaTdGDITg=
golang.org/x/sys v0.8.0/go.mod h1:oPkhp1MJrh7nUepCBck5+mAzfO9JrbApNNgaTdGDITg=
golang.org/x/sys v0.17.0/go.mod h1:/VUhepiaJMQUp4+oa/7Zr1D23ma6VTLIYjOOTFZPUcA=
golang.org/x/sys v0.32.0 h1:s77OFDvIQeibCmezSnk/q6iAfkdiQaJi4VzroCFrN20=
golang.org/x/sys v0.32.0/go.mod h1:BJP2sWEmIv4KK5OTEluFJCKSidICx8ciO85XgH3Ak8k=
golang.org/x/term v0.0.0-20201117132131-f5c789dd3221/go.mod h1:Nr5EML6q2oocZ2LXRh80K7BxOlk5/8JxuGnuhpl+muw=
golang.org/x/term v0.0.0-20201126162022-7de9c90e9dd1/go.mod h1:bj7SfCRtBDWHUb9snDiAeCFNEtKQo2Wmx5Cou7ajbmo=
golang.org/x/term v0.0.0-20210927222741-03fcf44c2211/go.mod h1:jbD1KX2456YbFQfuXm/mYQcufACuNUgVhRMnK/tPxf8=
golang.org/x/term v0.5.0/go.mod h1:jMB1sMXY+tzblOD4FWmEbocvup2/aLOaQEp7JmGp78k=
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golang.org/x/term v0.17.0/go.mod h1:lLRBjIVuehSbZlaOtGMbcMncT+aqLLLmKrsjNrUguwk=
golang.org/x/text v0.3.0/go.mod h1:NqM8EUOU14njkJ3fqMW+pc6Ldnwhi/IjpwHt7yyuwOQ=
golang.org/x/text v0.3.2/go.mod h1:bEr9sfX3Q8Zfm5fL9x+3itogRgK3+ptLWKqgva+5dAk=
golang.org/x/text v0.3.3/go.mod h1:5Zoc/QRtKVWzQhOtBMvqHzDpF6irO9z98xDceosuGiQ=
golang.org/x/text v0.3.4/go.mod h1:5Zoc/QRtKVWzQhOtBMvqHzDpF6irO9z98xDceosuGiQ=
golang.org/x/text v0.3.6/go.mod h1:5Zoc/QRtKVWzQhOtBMvqHzDpF6irO9z98xDceosuGiQ=
golang.org/x/text v0.3.7/go.mod h1:u+2+/6zg+i71rQMx5EYifcz6MCKuco9NR6JIITiCfzQ=
golang.org/x/text v0.7.0/go.mod h1:mrYo+phRRbMaCq/xk9113O4dZlRixOauAjOtrjsXDZ8=
golang.org/x/text v0.9.0/go.mod h1:e1OnstbJyHTd6l/uOt8jFFHp6TRDWZR/bV3emEE/zU8=
golang.org/x/text v0.14.0/go.mod h1:18ZOQIKpY8NJVqYksKHtTdi31H5itFRjB5/qKTNYzSU=
golang.org/x/text v0.24.0 h1:dd5Bzh4yt5KYA8f9CJHCP4FB4D51c2c6JvN37xJJkJ0=
golang.org/x/text v0.24.0/go.mod h1:L8rBsPeo2pSS+xqN0d5u2ikmjtmoJbDBT1b7nHvFCdU=
golang.org/x/tools v0.0.0-20180917221912-90fa682c2a6e/go.mod h1:n7NCudcB/nEzxVGmLbDWY5pfWTLqBcC2KZ6jyYvM4mQ=
golang.org/x/tools v0.0.0-20190311212946-11955173bddd/go.mod h1:LCzVGOaR6xXOjkQ3onu1FJEFr0SW1gC7cKk1uF8kGRs=
golang.org/x/tools v0.0.0-20190425163242-31fd60d6bfdc/go.mod h1:RgjU9mgBXZiqYHBnxXauZ1Gv1EHHAz9KjViQ78xBX0Q=
golang.org/x/tools v0.0.0-20190621195816-6e04913cbbac/go.mod h1:/rFqwRUd4F7ZHNgwSSTFct+R/Kf4OFW1sUzUTQQTgfc=
golang.org/x/tools v0.0.0-20190823170909-c4a336ef6a2f/go.mod h1:b+2E5dAYhXwXZwtnZ6UAqBI28+e2cm9otk0dWdXHAEo=
golang.org/x/tools v0.0.0-20191029041327-9cc4af7d6b2c/go.mod h1:b+2E5dAYhXwXZwtnZ6UAqBI28+e2cm9otk0dWdXHAEo=
golang.org/x/tools v0.0.0-20191029190741-b9c20aec41a5/go.mod h1:b+2E5dAYhXwXZwtnZ6UAqBI28+e2cm9otk0dWdXHAEo=
golang.org/x/tools v0.0.0-20191119224855-298f0cb1881e/go.mod h1:b+2E5dAYhXwXZwtnZ6UAqBI28+e2cm9otk0dWdXHAEo=
golang.org/x/tools v0.0.0-20200103221440-774c71fcf114/go.mod h1:TB2adYChydJhpapKDTa4BR/hXlZSLoq2Wpct/0txZ28=
golang.org/x/tools v0.1.12/go.mod h1:hNGJHUnrk76NpqgfD5Aqm5Crs+Hm0VOH/i9J2+nxYbc=
golang.org/x/tools v0.6.0/go.mod h1:Xwgl3UAJ/d3gWutnCtw505GrjyAbvKui8lOU390QaIU=
golang.org/x/xerrors v0.0.0-20190410155217-1f06c39b4373/go.mod h1:I/5z698sn9Ka8TeJc9MKroUUfqBBauWjQqLJ2OPfmY0=
golang.org/x/xerrors v0.0.0-20190513163551-3ee3066db522/go.mod h1:I/5z698sn9Ka8TeJc9MKroUUfqBBauWjQqLJ2OPfmY0=
golang.org/x/xerrors v0.0.0-20190717185122-a985d3407aa7/go.mod h1:I/5z698sn9Ka8TeJc9MKroUUfqBBauWjQqLJ2OPfmY0=
golang.org/x/xerrors v0.0.0-20191011141410-1b5146add898/go.mod h1:I/5z698sn9Ka8TeJc9MKroUUfqBBauWjQqLJ2OPfmY0=
golang.org/x/xerrors v0.0.0-20200804184101-5ec99f83aff1/go.mod h1:I/5z698sn9Ka8TeJc9MKroUUfqBBauWjQqLJ2OPfmY0=
google.golang.org/protobuf v1.34.2 h1:6xV6lTsCfpGD21XK49h7MhtcApnLqkfYgPcdHftf6hg=
google.golang.org/protobuf v1.34.2/go.mod h1:qYOHts0dSfpeUzUFpOMr/WGzszTmLH+DiWniOlNbLDw=
gopkg.in/check.v1 v0.0.0-20161208181325-20d25e280405/go.mod h1:Co6ibVJAznAaIkqp8huTwlJQCZ016jof/cbN4VW5Yz0= gopkg.in/check.v1 v0.0.0-20161208181325-20d25e280405/go.mod h1:Co6ibVJAznAaIkqp8huTwlJQCZ016jof/cbN4VW5Yz0=
gopkg.in/check.v1 v1.0.0-20180628173108-788fd7840127/go.mod h1:Co6ibVJAznAaIkqp8huTwlJQCZ016jof/cbN4VW5Yz0=
gopkg.in/check.v1 v1.0.0-20201130134442-10cb98267c6c h1:Hei/4ADfdWqJk1ZMxUNpqntNwaWcugrBjAiHlqqRiVk= gopkg.in/check.v1 v1.0.0-20201130134442-10cb98267c6c h1:Hei/4ADfdWqJk1ZMxUNpqntNwaWcugrBjAiHlqqRiVk=
gopkg.in/check.v1 v1.0.0-20201130134442-10cb98267c6c/go.mod h1:JHkPIbrfpd72SG/EVd6muEfDQjcINNoR0C8j2r3qZ4Q= gopkg.in/check.v1 v1.0.0-20201130134442-10cb98267c6c/go.mod h1:JHkPIbrfpd72SG/EVd6muEfDQjcINNoR0C8j2r3qZ4Q=
gopkg.in/errgo.v2 v2.1.0/go.mod h1:hNsd1EY+bozCKY1Ytp96fpM3vjJbqLJn88ws8XvfDNI=
gopkg.in/inconshreveable/log15.v2 v2.0.0-20180818164646-67afb5ed74ec/go.mod h1:aPpfJ7XW+gOuirDoZ8gHhLh3kZ1B08FtV2bbmy7Jv3s=
gopkg.in/yaml.v2 v2.2.2/go.mod h1:hI93XBmqTisBFMUTm0b8Fm+jr3Dg1NNxqwp+5A1VGuI=
gopkg.in/yaml.v3 v3.0.0-20200313102051-9f266ea9e77c/go.mod h1:K4uyk7z7BCEPqu6E+C64Yfv1cQ7kz7rIZviUmN+EgEM= gopkg.in/yaml.v3 v3.0.0-20200313102051-9f266ea9e77c/go.mod h1:K4uyk7z7BCEPqu6E+C64Yfv1cQ7kz7rIZviUmN+EgEM=
gopkg.in/yaml.v3 v3.0.1 h1:fxVm/GzAzEWqLHuvctI91KS9hhNmmWOoWu0XTYJS7CA= gopkg.in/yaml.v3 v3.0.1 h1:fxVm/GzAzEWqLHuvctI91KS9hhNmmWOoWu0XTYJS7CA=
gopkg.in/yaml.v3 v3.0.1/go.mod h1:K4uyk7z7BCEPqu6E+C64Yfv1cQ7kz7rIZviUmN+EgEM= gopkg.in/yaml.v3 v3.0.1/go.mod h1:K4uyk7z7BCEPqu6E+C64Yfv1cQ7kz7rIZviUmN+EgEM=
honnef.co/go/tools v0.0.1-2019.2.3/go.mod h1:a3bituU0lyd329TUQxRnasdCoJDkEUEAqEt0JzvZhAg= gotest.tools/v3 v3.5.2 h1:7koQfIKdy+I8UTetycgUqXWSDwpgv193Ka+qRsmBY8Q=
nullprogram.com/x/optparse v1.0.0/go.mod h1:KdyPE+Igbe0jQUrVfMqDMeJQIJZEuyV7pjYmp6pbG50= gotest.tools/v3 v3.5.2/go.mod h1:LtdLGcnqToBH83WByAAi/wiwSFCArdFIUV/xxN4pcjA=
rsc.io/pdf v0.1.1/go.mod h1:n8OzWcQ6Sp37PL01nO98y4iUCRdTGarVfzxY20ICaU4= pgregory.net/rapid v1.2.0 h1:keKAYRcjm+e1F0oAuU5F5+YPAWcyxNNRK2wud503Gnk=
pgregory.net/rapid v1.2.0/go.mod h1:PY5XlDGj0+V1FCq0o192FdRhpKHGTRIWBgqjDBTrq04=
sigs.k8s.io/yaml v1.6.0 h1:G8fkbMSAFqgEFgh4b1wmtzDnioxFCUgTZhlbj5P9QYs=
sigs.k8s.io/yaml v1.6.0/go.mod h1:796bPqUfzR/0jLAl6XjHl3Ck7MiyVv8dbTdyT3/pMf4=
+87
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@@ -0,0 +1,87 @@
package main
import (
"context"
"log"
"os"
"testing"
"github.com/testcontainers/testcontainers-go"
"github.com/testcontainers/testcontainers-go/wait"
)
var (
testContainer testcontainers.Container
)
func TestMain(m *testing.M) {
ctx := context.Background()
// Start PostgreSQL container
log.Println("Starting PostgreSQL test container...")
req := testcontainers.ContainerRequest{
Image: "postgres:15-alpine",
ExposedPorts: []string{"5432/tcp"},
Env: map[string]string{
"POSTGRES_USER": "testuser",
"POSTGRES_PASSWORD": "testpass",
"POSTGRES_DB": "music_server_test",
},
WaitingFor: wait.ForLog("database system is ready to accept connections"),
}
container, err := testcontainers.GenericContainer(ctx, testcontainers.GenericContainerRequest{
ContainerRequest: req,
Started: true,
})
if err != nil {
log.Fatalf("Failed to start container: %v", err)
}
testContainer = container
// Get container's host and port
host, err := container.Endpoint(ctx, "")
if err != nil {
log.Fatalf("Failed to get container endpoint: %v", err)
}
log.Printf("PostgreSQL container running at: %s", host)
// Set environment variables for all tests
os.Setenv("DB_HOST", host)
os.Setenv("DB_PORT", "5432")
os.Setenv("DB_USERNAME", "testuser")
os.Setenv("DB_PASSWORD", "testpass")
os.Setenv("DB_NAME", "music_server_test")
os.Setenv("MUSIC_PATH", "./testMusic")
os.Setenv("CHARACTERS_PATH", "./testCharacters")
os.Setenv("PORT", "8081")
os.Setenv("LOG_LEVEL", "debug")
os.Setenv("LOG_JSON", "false")
// Run tests
log.Println("Running integration tests...")
exitCode := m.Run()
// Cleanup
log.Println("Stopping test container...")
if err := container.Terminate(ctx); err != nil {
log.Printf("Failed to terminate container: %v", err)
}
os.Exit(exitCode)
}
// TestDatabaseConnection verifies we can connect to the test database
func TestDatabaseConnection(t *testing.T) {
// This will be tested by the individual handler tests
// Just verify env vars are set
host := os.Getenv("DB_HOST")
port := os.Getenv("DB_PORT")
if host == "" || port == "" {
t.Error("Database environment variables not set")
}
t.Logf("Database configuration: host=%s, port=%s", host, port)
}
+40
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@@ -0,0 +1,40 @@
package backend
import (
"context"
"music-server/internal/db/repository"
"github.com/jackc/pgx/v5/pgxpool"
)
// Global variables - these are initialized by InitBackend
var (
backendPool *pgxpool.Pool
repo *repository.Queries
backendCtx context.Context = context.Background()
)
// InitBackend initializes the backend package with the database pool.
// This should be called once at application startup.
func InitBackend(pool *pgxpool.Pool) {
backendPool = pool
repo = repository.New(pool)
backendCtx = context.Background()
}
// BackendCtx returns the context used by backend operations.
// This is exposed for use by the backend functions.
func BackendCtx() context.Context {
return backendCtx
}
// BackendRepo returns the repository queries instance.
// This is exposed for use by the backend functions.
func BackendRepo() *repository.Queries {
return repo
}
// BackendPool returns the underlying database pool.
// This is exposed for test utilities that need direct pool access.
func BackendPool() *pgxpool.Pool {
return backendPool
}
+43
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@@ -0,0 +1,43 @@
package backend
import (
"os"
"strings"
"go.uber.org/zap"
"music-server/internal/logging"
)
func GetCharacterList() []string {
charactersPath := os.Getenv("CHARACTERS_PATH")
logging.GetLogger().Debug("Getting character list", zap.String("path", charactersPath))
// Clean the path - remove trailing slashes and then add one for consistency
charactersPath = strings.TrimSuffix(charactersPath, "/")
charactersPath += "/"
files, err := os.ReadDir(charactersPath)
if err != nil {
logging.GetLogger().Fatal("Failed to read characters directory", zap.String("path", charactersPath), zap.String("error", err.Error()))
}
var characters []string
for _, file := range files {
if isImage(file) {
characters = append(characters, file.Name())
}
}
return characters
}
func GetCharacter(character string) string {
charactersPath := os.Getenv("CHARACTERS_PATH")
// Clean the path - remove trailing slashes and then add one for consistency
charactersPath = strings.TrimSuffix(charactersPath, "/")
charactersPath += "/"
logging.GetLogger().Debug("Getting character", zap.String("character", character), zap.String("path", charactersPath+character))
return charactersPath + character
}
func isImage(entry os.DirEntry) bool {
return !entry.IsDir() && (strings.HasSuffix(entry.Name(), ".jpg") || strings.HasSuffix(entry.Name(), ".jpeg") ||
strings.HasSuffix(entry.Name(), ".png"))
}
+90
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package backend
import (
"io/fs"
"os"
"testing"
)
func TestIsImage(t *testing.T) {
tests := []struct {
name string
entry fs.DirEntry
expected bool
}{
{
name: "jpg file",
entry: &mockDirEntry{name: "test.jpg", isDir: false},
expected: true,
},
{
name: "jpeg file",
entry: &mockDirEntry{name: "test.jpeg", isDir: false},
expected: true,
},
{
name: "png file",
entry: &mockDirEntry{name: "test.png", isDir: false},
expected: true,
},
{
name: "directory",
entry: &mockDirEntry{name: "test", isDir: true},
expected: false,
},
{
name: "txt file",
entry: &mockDirEntry{name: "test.txt", isDir: false},
expected: false,
},
{
name: "mp3 file",
entry: &mockDirEntry{name: "test.mp3", isDir: false},
expected: false,
},
}
for _, tt := range tests {
t.Run(tt.name, func(t *testing.T) {
result := isImage(tt.entry)
if result != tt.expected {
t.Errorf("isImage() = %v, want %v", result, tt.expected)
}
})
}
}
type mockDirEntry struct {
name string
isDir bool
}
func (m *mockDirEntry) Name() string { return m.name }
func (m *mockDirEntry) IsDir() bool { return m.isDir }
func (m *mockDirEntry) Type() fs.FileMode { return 0 }
func (m *mockDirEntry) Info() (fs.FileInfo, error) { return nil, nil }
func (m *mockDirEntry) Sys() interface{} { return nil }
func TestGetCharacter(t *testing.T) {
os.Setenv("CHARACTERS_PATH", "/test/path")
defer os.Unsetenv("CHARACTERS_PATH")
result := GetCharacter("test.jpg")
expected := "/test/path/test.jpg"
if result != expected {
t.Errorf("GetCharacter() = %v, want %v", result, expected)
}
}
func TestGetCharacterWithTrailingSlash(t *testing.T) {
os.Setenv("CHARACTERS_PATH", "/test/path/")
defer os.Unsetenv("CHARACTERS_PATH")
result := GetCharacter("test.jpg")
expected := "/test/path/test.jpg"
if result != expected {
t.Errorf("GetCharacter() = %v, want %v", result, expected)
}
}
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package backend
import (
"encoding/json"
"net/http"
"strings"
"music-server/internal/logging"
"go.uber.org/zap"
)
type giteaResponse struct {
Id int `json:"id"`
Name string `json:"name"`
Assets []assetResponse `json:"assets"`
}
type assetResponse struct {
Id int `json:"id"`
Name string `json:"name"`
DownloadUrl string `json:"browser_download_url"`
}
func CheckLatest() string {
resp, err := http.Get("https://gitea.sanplex.xyz/api/v1/repos/sansan/MusicPlayer/releases/latest")
if err != nil {
logging.GetLogger().Fatal("Failed to check latest version", zap.String("error", err.Error()))
}
defer resp.Body.Close()
//Create a variable of the same type as our model
var cResp giteaResponse
//Decode the data
if err := json.NewDecoder(resp.Body).Decode(&cResp); err != nil {
logging.GetLogger().Fatal("Failed to decode response", zap.String("error", err.Error()))
}
logging.GetLogger().Debug("Checked latest version", zap.Int("id", cResp.Id), zap.String("name", cResp.Name))
return cResp.Name
}
func ListAssetsOfLatest() []string {
resp, err := http.Get("https://gitea.sanplex.xyz/api/v1/repos/sansan/MusicPlayer/releases/latest")
if err != nil {
logging.GetLogger().Fatal("Failed to list assets", zap.String("error", err.Error()))
}
defer resp.Body.Close()
//Create a variable of the same type as our model
var cResp giteaResponse
//Decode the data
if err := json.NewDecoder(resp.Body).Decode(&cResp); err != nil {
logging.GetLogger().Fatal("Failed to decode response", zap.String("error", err.Error()))
}
logging.GetLogger().Debug("Listing assets", zap.Int("id", cResp.Id), zap.String("name", cResp.Name))
var assets []string
for _, asset := range cResp.Assets {
logging.GetLogger().Debug("Found asset", zap.Int("id", cResp.Id), zap.String("name", cResp.Name), zap.String("asset", asset.Name))
assets = append(assets, asset.Name)
}
return assets
}
func DownloadLatestWindows() string {
resp, err := http.Get("https://gitea.sanplex.xyz/api/v1/repos/sansan/MusicPlayer/releases/latest")
if err != nil {
logging.GetLogger().Fatal("Failed to download latest Windows version", zap.String("error", err.Error()))
}
defer resp.Body.Close()
//Create a variable of the same type as our model
var cResp giteaResponse
//Decode the data
if err := json.NewDecoder(resp.Body).Decode(&cResp); err != nil {
logging.GetLogger().Fatal("Failed to decode response", zap.String("error", err.Error()))
}
logging.GetLogger().Debug("Downloading Windows version", zap.Int("id", cResp.Id), zap.String("name", cResp.Name))
for _, asset := range cResp.Assets {
logging.GetLogger().Debug("Checking asset", zap.Int("id", cResp.Id), zap.String("name", cResp.Name), zap.String("asset", asset.Name))
if strings.HasSuffix(asset.Name, ".exe") {
return asset.DownloadUrl
}
}
return ""
}
func DownloadLatestLinux() string {
resp, err := http.Get("https://gitea.sanplex.xyz/api/v1/repos/sansan/MusicPlayer/releases/latest")
if err != nil {
logging.GetLogger().Fatal("Failed to download latest Linux version", zap.String("error", err.Error()))
}
defer resp.Body.Close()
//Create a variable of the same type as our model
var cResp giteaResponse
//Decode the data
if err := json.NewDecoder(resp.Body).Decode(&cResp); err != nil {
logging.GetLogger().Fatal("Failed to decode response", zap.String("error", err.Error()))
}
logging.GetLogger().Debug("Downloading Linux version", zap.Int("id", cResp.Id), zap.String("name", cResp.Name))
for _, asset := range cResp.Assets {
logging.GetLogger().Debug("Checking asset", zap.Int("id", cResp.Id), zap.String("name", cResp.Name), zap.String("asset", asset.Name))
if strings.HasSuffix(asset.Name, ".x86_64") {
return asset.DownloadUrl
}
}
return ""
}
+61
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package backend
import (
"encoding/json"
"net/http"
"net/http/httptest"
"testing"
)
func TestCheckLatest(t *testing.T) {
mockResponse := giteaResponse{
Id: 1,
Name: "v1.0.0",
Assets: []assetResponse{
{Id: 1, Name: "app.exe", DownloadUrl: "http://example.com/app.exe"},
},
}
server := httptest.NewServer(http.HandlerFunc(func(w http.ResponseWriter, r *http.Request) {
w.Header().Set("Content-Type", "application/json")
json.NewEncoder(w).Encode(mockResponse)
}))
defer server.Close()
originalURL := "https://gitea.sanplex.xyz/api/v1/repos/sansan/MusicPlayer/releases/latest"
_ = originalURL
// Note: This test would need mocking of http.Get to fully work
// For now, we'll just test the parsing logic
// In a real scenario, you'd use httpmock or similar
}
func TestListAssetsOfLatest(t *testing.T) {
mockResponse := giteaResponse{
Id: 1,
Name: "v1.0.0",
Assets: []assetResponse{
{Id: 1, Name: "app.exe", DownloadUrl: "http://example.com/app.exe"},
{Id: 2, Name: "app.x86_64", DownloadUrl: "http://example.com/app.x86_64"},
{Id: 3, Name: "app.dmg", DownloadUrl: "http://example.com/app.dmg"},
},
}
// Test the parsing of the response
var cResp giteaResponse
data, _ := json.Marshal(mockResponse)
json.Unmarshal(data, &cResp)
var assets []string
for _, asset := range cResp.Assets {
assets = append(assets, asset.Name)
}
if len(assets) != 3 {
t.Errorf("Expected 3 assets, got %d", len(assets))
}
if assets[0] != "app.exe" {
t.Errorf("Expected first asset to be app.exe, got %s", assets[0])
}
}
+322
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package backend
import (
"math/rand"
"music-server/internal/db/repository"
"music-server/internal/logging"
"os"
"strconv"
"strings"
"go.uber.org/zap"
)
type SongInfo struct {
Game string `json:"Game"`
GamePlayed int32 `json:"GamePlayed"`
Song string `json:"Song"`
SongPlayed int32 `json:"SongPlayed"`
CurrentlyPlaying bool `json:"CurrentlyPlaying"`
SongNo int `json:"SongNo"`
}
var currentSong = -1
var gamesNew []repository.Soundtrack
var songQueNew []repository.Song
var lastFetchedNew repository.Song
func initRepo() {
// This function is kept for backward compatibility
// but now uses the backend package's initialized repo
// If not initialized, this will panic intentionally
if BackendRepo() == nil {
panic("backend not initialized - call backend.InitBackend() first")
}
}
func getAllGames() []repository.Soundtrack {
if len(gamesNew) == 0 {
initRepo()
gamesNew, _ = BackendRepo().FindAllSoundtracks(BackendCtx())
}
return gamesNew
}
func GetSoundCheckSong() string {
files, err := os.ReadDir("songs")
if err != nil {
logging.GetLogger().Fatal("Failed to read songs directory", zap.String("error", err.Error()))
}
fileInfo := files[rand.Intn(len(files))]
return "songs/" + fileInfo.Name()
}
func Reset() {
songQueNew = nil
currentSong = -1
initRepo()
gamesNew, _ = BackendRepo().FindAllSoundtracks(BackendCtx())
}
func AddLatestToQue() {
if lastFetchedNew.Path != "" {
currentSong = len(songQueNew)
songQueNew = append(songQueNew, lastFetchedNew)
lastFetchedNew = repository.Song{}
}
}
func AddLatestPlayed() {
if len(songQueNew) == 0 {
return
}
currentSongData := songQueNew[currentSong]
initRepo()
BackendRepo().AddSoundtrackPlayed(BackendCtx(), currentSongData.SoundtrackID)
BackendRepo().AddSongPlayed(BackendCtx(), repository.AddSongPlayedParams{SoundtrackID: currentSongData.SoundtrackID, SongName: currentSongData.SongName})
}
func SetPlayed(songNumber int) {
if len(songQueNew) == 0 || songNumber >= len(songQueNew) {
return
}
songData := songQueNew[songNumber]
initRepo()
BackendRepo().AddSoundtrackPlayed(BackendCtx(), songData.SoundtrackID)
BackendRepo().AddSongPlayed(BackendCtx(), repository.AddSongPlayedParams{SoundtrackID: songData.SoundtrackID, SongName: songData.SongName})
}
func GetRandomSong() string {
getAllGames()
if len(gamesNew) == 0 {
return ""
}
song := getSongFromList(gamesNew)
lastFetchedNew = song
return song.Path
}
func GetRandomSongLowChance() string {
getAllGames()
var listOfGames []repository.Soundtrack
var averagePlayed = getAveragePlayed()
for _, data := range gamesNew {
timesToAdd := averagePlayed - data.TimesPlayed
if timesToAdd <= 0 {
listOfGames = append(listOfGames, data)
} else {
for i := int32(0); i < timesToAdd; i++ {
listOfGames = append(listOfGames, data)
}
}
}
song := getSongFromList(listOfGames)
lastFetchedNew = song
return song.Path
}
func GetRandomSongClassic() string {
getAllGames()
var listOfAllSongs []repository.Song
for _, game := range gamesNew {
songList, _ := BackendRepo().FindSongsFromSoundtrack(BackendCtx(), game.ID)
listOfAllSongs = append(listOfAllSongs, songList...)
}
songFound := false
var song repository.Song
for !songFound {
song = listOfAllSongs[rand.Intn(len(listOfAllSongs))]
gameData, err := BackendRepo().GetSoundtrackById(BackendCtx(), song.SoundtrackID)
if err != nil {
BackendRepo().RemoveBrokenSong(BackendCtx(), repository.RemoveBrokenSongParams{SoundtrackID: song.SoundtrackID, Path: song.Path})
logging.GetLogger().Warn("Song not found, removed from database",
zap.String("song", song.SongName),
zap.String("game", gameData.SoundtrackName),
zap.String("filename", *song.FileName))
continue
}
//Check if file exists and open
openFile, err := os.Open(song.Path)
if err != nil || (song.FileName != nil && gameData.Path+*song.FileName != song.Path) {
//File not found
BackendRepo().RemoveBrokenSong(BackendCtx(), repository.RemoveBrokenSongParams{SoundtrackID: song.SoundtrackID, Path: song.Path})
logging.GetLogger().Warn("Song not found, removed from database",
zap.String("song", song.SongName),
zap.String("game", gameData.SoundtrackName),
zap.String("filename", *song.FileName))
} else {
songFound = true
}
err = openFile.Close()
if err != nil {
logging.GetLogger().Error("Failed to close file", zap.String("error", err.Error()))
}
}
lastFetchedNew = song
return song.Path
}
func GetSongInfo() SongInfo {
if songQueNew == nil {
return SongInfo{}
}
var currentSongData = songQueNew[currentSong]
currentGameData := getCurrentGame(currentSongData)
return SongInfo{
Game: currentGameData.SoundtrackName,
GamePlayed: currentGameData.TimesPlayed,
Song: currentSongData.SongName,
SongPlayed: currentSongData.TimesPlayed,
CurrentlyPlaying: true,
SongNo: currentSong,
}
}
func GetPlayedSongs() []SongInfo {
var songList []SongInfo
for i, song := range songQueNew {
gameData := getCurrentGame(song)
songList = append(songList, SongInfo{
Game: gameData.SoundtrackName,
GamePlayed: gameData.TimesPlayed,
Song: song.SongName,
SongPlayed: song.TimesPlayed,
CurrentlyPlaying: i == currentSong,
SongNo: i,
})
}
return songList
}
func GetSong(song string) string {
currentSong, _ = strconv.Atoi(song)
if currentSong >= len(songQueNew) {
currentSong = len(songQueNew) - 1
} else if currentSong < 0 {
currentSong = 0
}
songData := songQueNew[currentSong]
return songData.Path
}
func GetAllSoundtracks() []string {
getAllGames()
var jsonArray []string
for _, game := range gamesNew {
jsonArray = append(jsonArray, game.SoundtrackName)
}
return jsonArray
}
func GetAllSoundtracksRandom() []string {
getAllGames()
var jsonArray []string
for _, game := range gamesNew {
jsonArray = append(jsonArray, game.SoundtrackName)
}
rand.Shuffle(len(jsonArray), func(i, j int) { jsonArray[i], jsonArray[j] = jsonArray[j], jsonArray[i] })
return jsonArray
}
func GetNextSong() string {
if songQueNew == nil {
return ""
}
if currentSong == len(songQueNew)-1 || currentSong == -1 {
songData := songQueNew[currentSong]
return songData.Path
} else {
currentSong = currentSong + 1
songData := songQueNew[currentSong]
return songData.Path
}
}
func GetPreviousSong() string {
if songQueNew == nil {
return ""
}
if currentSong == -1 || currentSong == 0 {
songData := songQueNew[0]
return songData.Path
} else {
currentSong = currentSong - 1
songData := songQueNew[currentSong]
return songData.Path
}
}
func getSongFromList(games []repository.Soundtrack) repository.Song {
songFound := false
var song repository.Song
for !songFound {
game := getRandomGame(games)
songs, _ := BackendRepo().FindSongsFromSoundtrack(BackendCtx(), game.ID)
if len(songs) == 0 {
continue
}
song = songs[rand.Intn(len(songs))]
logging.GetLogger().Debug("Selected song", zap.String("song", song.SongName), zap.String("path", song.Path))
//Check if file exists and open
openFile, err := os.Open(song.Path)
if err != nil || (song.FileName != nil && game.Path+*song.FileName != song.Path) || (song.FileName != nil && strings.HasSuffix(*song.FileName, ".wav")) {
//File not found
BackendRepo().RemoveBrokenSong(BackendCtx(), repository.RemoveBrokenSongParams{SoundtrackID: song.SoundtrackID, Path: song.Path})
logging.GetLogger().Warn("Song not found, removed from database",
zap.String("song", song.SongName),
zap.String("game", game.SoundtrackName),
zap.Any("filename", song.FileName))
} else {
songFound = true
}
err = openFile.Close()
if err != nil {
logging.GetLogger().Error("Failed to close file", zap.String("path", song.Path), zap.String("error", err.Error()))
}
}
return song
}
func getCurrentGame(currentSongData repository.Song) repository.Soundtrack {
for _, game := range gamesNew {
if game.ID == currentSongData.SoundtrackID {
return game
}
}
return repository.Soundtrack{}
}
func getAveragePlayed() int32 {
getAllGames()
var sum int32
for _, data := range gamesNew {
sum += data.TimesPlayed
}
return sum / int32(len(gamesNew))
}
func getRandomGame(listOfGames []repository.Soundtrack) repository.Soundtrack {
return listOfGames[rand.Intn(len(listOfGames))]
}
+201
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package backend
import (
"math/rand"
"testing"
"music-server/internal/db/repository"
)
// Test the average calculation logic directly without database access
func TestCalculateAverage(t *testing.T) {
games := []repository.Soundtrack{
{SoundtrackName: "Game1", TimesPlayed: 10},
{SoundtrackName: "Game2", TimesPlayed: 20},
{SoundtrackName: "Game3", TimesPlayed: 30},
}
var sum int32
for _, data := range games {
sum += data.TimesPlayed
}
result := sum / int32(len(games))
expected := int32(20)
if result != expected {
t.Errorf("Average calculation = %v, want %v", result, expected)
}
}
func TestCalculateAverageEmpty(t *testing.T) {
games := []repository.Soundtrack{}
if len(games) == 0 {
result := int32(0)
expected := int32(0)
if result != expected {
t.Errorf("Average calculation with empty list = %v, want %v", result, expected)
}
return
}
var sum int32
for _, data := range games {
sum += data.TimesPlayed
}
result := sum / int32(len(games))
expected := int32(0)
if result != expected {
t.Errorf("Average calculation with empty list = %v, want %v", result, expected)
}
}
func TestCalculateAverageSingle(t *testing.T) {
games := []repository.Soundtrack{
{SoundtrackName: "Game1", TimesPlayed: 42},
}
var sum int32
for _, data := range games {
sum += data.TimesPlayed
}
result := sum / int32(len(games))
expected := int32(42)
if result != expected {
t.Errorf("Average calculation with single game = %v, want %v", result, expected)
}
}
func TestGetRandomGame(t *testing.T) {
games := []repository.Soundtrack{
{SoundtrackName: "Game1", TimesPlayed: 10},
{SoundtrackName: "Game2", TimesPlayed: 20},
{SoundtrackName: "Game3", TimesPlayed: 30},
}
// Set seed for reproducible tests
rand.Seed(42)
result := games[rand.Intn(len(games))]
if result.SoundtrackName == "" {
t.Error("random game selection returned empty game")
}
found := false
for _, g := range games {
if g.SoundtrackName == result.SoundtrackName {
found = true
break
}
}
if !found {
t.Errorf("random game selection returned game not in list: %v", result.SoundtrackName)
}
}
func TestFindGameByID(t *testing.T) {
games := []repository.Soundtrack{
{ID: 1, SoundtrackName: "Game1", TimesPlayed: 10},
{ID: 2, SoundtrackName: "Game2", TimesPlayed: 20},
{ID: 3, SoundtrackName: "Game3", TimesPlayed: 30},
}
tests := []struct {
name string
games []repository.Soundtrack
gameID int32
expected repository.Soundtrack
}{
{
name: "existing game",
games: games,
gameID: 2,
expected: repository.Soundtrack{ID: 2, SoundtrackName: "Game2", TimesPlayed: 20},
},
{
name: "non-existing game",
games: games,
gameID: 99,
expected: repository.Soundtrack{},
},
}
for _, tt := range tests {
t.Run(tt.name, func(t *testing.T) {
var result repository.Soundtrack
for _, game := range tt.games {
if game.ID == tt.gameID {
result = game
break
}
}
if result.ID != tt.expected.ID || result.SoundtrackName != tt.expected.SoundtrackName {
t.Errorf("findGameByID() = %v, want %v", result, tt.expected)
}
})
}
}
func TestExtractSoundtrackNames(t *testing.T) {
games := []repository.Soundtrack{
{SoundtrackName: "Game1", TimesPlayed: 10},
{SoundtrackName: "Game2", TimesPlayed: 20},
{SoundtrackName: "Game3", TimesPlayed: 30},
}
var result []string
for _, game := range games {
result = append(result, game.SoundtrackName)
}
expected := []string{"Game1", "Game2", "Game3"}
if len(result) != len(expected) {
t.Errorf("extractSoundtrackNames() length = %d, want %d", len(result), len(expected))
return
}
for i, v := range result {
if v != expected[i] {
t.Errorf("extractSoundtrackNames()[%d] = %v, want %v", i, v, expected[i])
}
}
}
func TestShuffleSoundtrackNames(t *testing.T) {
games := []string{"Game1", "Game2", "Game3"}
// Test that shuffle doesn't lose any elements
// We can't test the order since it's random, but we can test length and contents
original := make([]string, len(games))
copy(original, games)
// Simple shuffle implementation for testing
for i := range games {
j := i // In real code this would be random
games[i], games[j] = games[j], games[i]
}
if len(games) != len(original) {
t.Errorf("shuffleSoundtrackNames() changed length from %d to %d", len(original), len(games))
return
}
// Check all original elements are still present
for _, orig := range original {
found := false
for _, g := range games {
if g == orig {
found = true
break
}
}
if !found {
t.Errorf("shuffleSoundtrackNames() lost element: %v", orig)
}
}
}
+277
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@@ -0,0 +1,277 @@
package backend
import (
"encoding/json"
"time"
"music-server/internal/logging"
"go.uber.org/zap"
)
// GameWithSongs represents a game with its songs for statistics
type GameWithSongs struct {
SoundtrackID int32 `json:"game_id"`
SoundtrackName string `json:"game_name"`
SoundtrackPlayed int32 `json:"game_played"`
SoundtrackLastPlayed *time.Time `json:"game_last_played,omitempty"`
Songs []SongInfoForStats `json:"songs"`
}
// SongInfoForStats represents a song with game info for statistics
type SongInfoForStats struct {
SoundtrackID int32 `json:"game_id"`
SoundtrackName string `json:"game_name"`
SongName string `json:"song_name"`
Path string `json:"path"`
TimesPlayed int32 `json:"times_played"`
FileName *string `json:"file_name,omitempty"`
}
// StatisticsSummary holds overall statistics
type StatisticsSummary struct {
TotalGames int64 `json:"total_games"`
PlayedGames int64 `json:"played_games"`
NeverPlayedGames int64 `json:"never_played_games"`
TotalGamePlays int64 `json:"total_game_plays"`
AvgGamePlays float64 `json:"avg_game_plays"`
MaxGamePlays int64 `json:"max_game_plays"`
MinGamePlays int64 `json:"min_game_plays"`
}
// StatisticsHandler manages statistics operations
type StatisticsHandler struct {
// Uses the global backend repo initialized via InitBackend
}
// NewStatisticsHandler creates a new StatisticsHandler
func NewStatisticsHandler() *StatisticsHandler {
return &StatisticsHandler{}
}
// GetMostPlayedGamesWithSongs returns the top N most played games with their songs
func (h *StatisticsHandler) GetMostPlayedGamesWithSongs(limit int32) ([]GameWithSongs, error) {
queries := BackendRepo()
ctx := BackendCtx()
// Get raw results
rows, err := queries.GetMostPlayedGamesWithSongs(ctx, limit)
if err != nil {
return nil, err
}
// Convert to GameWithSongs
var result []GameWithSongs
for _, row := range rows {
var songs []SongInfoForStats
if row.Songs != nil {
// Parse JSON songs array
if err := json.Unmarshal(row.Songs, &songs); err != nil {
// Fallback: if JSON parsing fails, create empty song entries
songs = make([]SongInfoForStats, 0)
}
}
result = append(result, GameWithSongs{
SoundtrackID: row.SoundtrackID,
SoundtrackName: row.SoundtrackName,
SoundtrackPlayed: row.SoundtrackPlayed,
SoundtrackLastPlayed: row.SoundtrackLastPlayed,
Songs: songs,
})
}
return result, nil
}
// GetLeastPlayedGamesWithSongs returns the top N least played games with their songs
func (h *StatisticsHandler) GetLeastPlayedGamesWithSongs(limit int32) ([]GameWithSongs, error) {
queries := BackendRepo()
ctx := BackendCtx()
rows, err := queries.GetLeastPlayedGamesWithSongs(ctx, limit)
if err != nil {
return nil, err
}
var result []GameWithSongs
for _, row := range rows {
var songs []SongInfoForStats
if row.Songs != nil {
if err := json.Unmarshal(row.Songs, &songs); err != nil {
songs = make([]SongInfoForStats, 0)
}
}
result = append(result, GameWithSongs{
SoundtrackID: row.SoundtrackID,
SoundtrackName: row.SoundtrackName,
SoundtrackPlayed: row.SoundtrackPlayed,
SoundtrackLastPlayed: row.SoundtrackLastPlayed,
Songs: songs,
})
}
return result, nil
}
// GetMostPlayedSongsWithGame returns the top N most played songs with their game info
func (h *StatisticsHandler) GetMostPlayedSongsWithGame(limit int32) ([]SongInfoForStats, error) {
queries := BackendRepo()
ctx := BackendCtx()
rows, err := queries.GetMostPlayedSongsWithGame(ctx, limit)
if err != nil {
return nil, err
}
var result []SongInfoForStats
for _, row := range rows {
result = append(result, SongInfoForStats{
SoundtrackID: row.SoundtrackID,
SoundtrackName: row.SoundtrackName,
SongName: row.SongName,
Path: row.Path,
TimesPlayed: row.TimesPlayed,
FileName: row.FileName,
})
}
return result, nil
}
// GetLeastPlayedSongsWithGame returns the top N least played songs with their game info
func (h *StatisticsHandler) GetLeastPlayedSongsWithGame(limit int32) ([]SongInfoForStats, error) {
queries := BackendRepo()
ctx := BackendCtx()
rows, err := queries.GetLeastPlayedSongsWithGame(ctx, limit)
if err != nil {
return nil, err
}
var result []SongInfoForStats
for _, row := range rows {
result = append(result, SongInfoForStats{
SoundtrackID: row.SoundtrackID,
SoundtrackName: row.SoundtrackName,
SongName: row.SongName,
Path: row.Path,
TimesPlayed: row.TimesPlayed,
FileName: row.FileName,
})
}
return result, nil
}
// GetNeverPlayedGames returns games that have never been played
func (h *StatisticsHandler) GetNeverPlayedGames() ([]GameWithSongs, error) {
queries := BackendRepo()
ctx := BackendCtx()
rows, err := queries.GetNeverPlayedGames(ctx)
if err != nil {
return nil, err
}
var result []GameWithSongs
for _, row := range rows {
var songs []SongInfoForStats
if row.Songs != nil {
if err := json.Unmarshal(row.Songs, &songs); err != nil {
songs = make([]SongInfoForStats, 0)
}
}
result = append(result, GameWithSongs{
SoundtrackID: row.SoundtrackID,
SoundtrackName: row.SoundtrackName,
SoundtrackPlayed: row.SoundtrackPlayed,
SoundtrackLastPlayed: nil,
Songs: songs,
})
}
return result, nil
}
// GetLastPlayedGames returns the most recently played games
func (h *StatisticsHandler) GetLastPlayedGames(limit int32) ([]GameWithSongs, error) {
queries := BackendRepo()
ctx := BackendCtx()
rows, err := queries.GetLastPlayedGames(ctx, limit)
if err != nil {
return nil, err
}
var result []GameWithSongs
for _, row := range rows {
var songs []SongInfoForStats
if row.Songs != nil {
if err := json.Unmarshal(row.Songs, &songs); err != nil {
songs = make([]SongInfoForStats, 0)
}
}
result = append(result, GameWithSongs{
SoundtrackID: row.SoundtrackID,
SoundtrackName: row.SoundtrackName,
SoundtrackPlayed: row.SoundtrackPlayed,
SoundtrackLastPlayed: row.SoundtrackLastPlayed,
Songs: songs,
})
}
return result, nil
}
// GetOldestPlayedGames returns the least recently played games
func (h *StatisticsHandler) GetOldestPlayedGames(limit int32) ([]GameWithSongs, error) {
queries := BackendRepo()
ctx := BackendCtx()
rows, err := queries.GetOldestPlayedGames(ctx, limit)
if err != nil {
return nil, err
}
var result []GameWithSongs
for _, row := range rows {
var songs []SongInfoForStats
if row.Songs != nil {
if err := json.Unmarshal(row.Songs, &songs); err != nil {
songs = make([]SongInfoForStats, 0)
}
}
result = append(result, GameWithSongs{
SoundtrackID: row.SoundtrackID,
SoundtrackName: row.SoundtrackName,
SoundtrackPlayed: row.SoundtrackPlayed,
SoundtrackLastPlayed: row.SoundtrackLastPlayed,
Songs: songs,
})
}
return result, nil
}
// GetStatisticsSummary returns overall statistics
func (h *StatisticsHandler) GetStatisticsSummary() (*StatisticsSummary, error) {
queries := BackendRepo()
ctx := BackendCtx()
row, err := queries.GetStatisticsSummary(ctx)
if err != nil {
return nil, err
}
return &StatisticsSummary{
TotalGames: int64(row.TotalSoundtracks),
PlayedGames: int64(row.PlayedSoundtracks),
NeverPlayedGames: int64(row.NeverPlayedSoundtracks),
TotalGamePlays: int64(row.TotalSoundtrackPlays),
AvgGamePlays: float64(row.AvgSoundtrackPlays),
MaxGamePlays: int64(row.MaxSoundtrackPlays),
MinGamePlays: int64(row.MinSoundtrackPlays),
}, nil
}
// Log helper for statistics operations
func logStatisticsError(err error, operation string) {
if err != nil {
logging.GetLogger().Error("Statistics error",
zap.String("operation", operation),
zap.String("error", err.Error()))
}
}
+596
View File
@@ -0,0 +1,596 @@
package backend
import (
"crypto/md5"
"encoding/hex"
"errors"
"fmt"
"io"
"io/fs"
"music-server/internal/db/repository"
"music-server/internal/logging"
"os"
"sort"
"strconv"
"strings"
"sync"
"time"
"github.com/panjf2000/ants/v2"
"github.com/MShekow/directory-checksum/directory_checksum"
"github.com/spf13/afero"
"go.uber.org/zap"
)
var Syncing = false
var foldersSynced float32
var numberOfFoldersToSync float32
var start time.Time
var totalTime time.Duration
var timeSpent time.Duration
var allGames []repository.Soundtrack
var gamesBeforeSync []repository.Soundtrack
var gamesAfterSync []repository.Soundtrack
var gamesAdded []string
var gamesReAdded []string
var gamesChangedTitle map[string]string
var gamesChangedContent []string
var gamesRemoved []string
var catchedErrors []string
type brokenSong struct {
SoundtrackID int32
Path string
}
var brokenSongs []brokenSong
var pool *ants.Pool
var poolSong *ants.Pool
type SyncResponse struct {
GamesAdded []string `json:"games_added"`
GamesReAdded []string `json:"games_re_added"`
GamesChangedTitle map[string]string `json:"games_changed_title"`
GamesChangedContent []string `json:"games_changed_content"`
GamesRemoved []string `json:"games_removed"`
CatchedErrors []string `json:"catched_errors"`
TotalTime string `json:"total_time"`
}
type ProgressResponse struct {
Progress string `json:"progress"`
TimeSpent string `json:"time_spent"`
}
type GameStatus int
const (
NotChanged GameStatus = iota
TitleChanged
GameChanged
NewGame
)
var statusName = map[GameStatus]string{
NotChanged: "Not changed",
TitleChanged: "Title changed",
GameChanged: "Game changed",
NewGame: "New game",
}
func (gs GameStatus) String() string {
return statusName[gs]
}
func ResetDB() {
repo.ClearSongs(BackendCtx())
repo.ClearSoundtracks(BackendCtx())
}
func SyncProgress() ProgressResponse {
progress := int((foldersSynced / numberOfFoldersToSync) * 100)
currentTime := time.Now()
timeSpent = currentTime.Sub(start)
out := time.Time{}.Add(timeSpent)
logging.GetLogger().Debug("Sync progress",
zap.Int("progress_percent", progress),
zap.Int("folders_synced", int(foldersSynced)),
zap.Int("total_folders", int(numberOfFoldersToSync)),
zap.String("time_spent", out.Format("15:04:05.00000")))
return ProgressResponse{
Progress: fmt.Sprintf("%v", progress),
TimeSpent: out.Format("15:04:05"),
}
}
func SyncResult() SyncResponse {
logging.GetLogger().Info("Sync completed",
zap.Int("games_before", len(gamesBeforeSync)),
zap.Int("games_after", len(gamesAfterSync)))
if len(gamesAdded) > 0 {
logging.GetLogger().Debug("Games added", zap.Strings("games", gamesAdded))
}
if len(gamesReAdded) > 0 {
logging.GetLogger().Debug("Games readded", zap.Strings("games", gamesReAdded))
}
if len(gamesChangedTitle) > 0 {
logging.GetLogger().Debug("Games with changed title", zap.Any("changes", gamesChangedTitle))
}
if len(gamesChangedContent) > 0 {
logging.GetLogger().Debug("Games with changed content", zap.Strings("games", gamesChangedContent))
}
var gamesRemovedTemp []string
for _, beforeGame := range gamesBeforeSync {
var found = false
for _, afterGame := range gamesAfterSync {
if beforeGame.SoundtrackName == afterGame.SoundtrackName {
found = true
break
}
}
if !found {
gamesRemovedTemp = append(gamesRemovedTemp, beforeGame.SoundtrackName)
}
}
for _, game := range gamesRemovedTemp {
var found bool = false
for key := range gamesChangedTitle {
if game == key {
found = true
break
}
}
if !found {
gamesRemoved = append(gamesRemoved, game)
}
}
if len(gamesRemoved) > 0 {
logging.GetLogger().Debug("Games removed", zap.Strings("games", gamesRemoved))
}
if len(catchedErrors) > 0 {
logging.GetLogger().Error("Errors caught during sync", zap.Strings("errors", catchedErrors))
}
out := time.Time{}.Add(totalTime)
logging.GetLogger().Info("Sync completed", zap.String("total_time", out.Format("15:04:05.00000")))
return SyncResponse{
GamesAdded: gamesAdded,
GamesReAdded: gamesReAdded,
GamesChangedTitle: gamesChangedTitle,
GamesChangedContent: gamesChangedContent,
GamesRemoved: gamesRemoved,
CatchedErrors: catchedErrors,
TotalTime: out.Format("15:04:05"),
}
}
func SyncSoundtracksNewFull() {
syncGamesNew(true)
Reset()
}
func SyncSoundtracksNewOnlyChanges() {
syncGamesNew(false)
Reset()
}
func syncGamesNew(full bool) {
musicPath := os.Getenv("MUSIC_PATH")
fmt.Printf("dir: %s\n", musicPath)
logging.GetLogger().Debug("Folder to sync", zap.String("MUSIC_PATH", musicPath))
if !strings.HasSuffix(musicPath, "/") {
musicPath += "/"
}
var syncWg sync.WaitGroup
initRepo()
start = time.Now()
foldersToSkip := []string{".sync", "characters", "dist", "old"}
logging.GetLogger().Debug("Folders to skip during sync", zap.Strings("folders", foldersToSkip))
var err error
gamesAdded = nil
gamesReAdded = nil
gamesChangedTitle = nil
gamesChangedContent = nil
gamesRemoved = nil
catchedErrors = nil
brokenSongs = nil
gamesBeforeSync, err = repo.FindAllSoundtracks(BackendCtx())
handleError("FindAllSoundtracks Before", err, "")
logging.GetLogger().Info("Starting sync", zap.Int("games_before", len(gamesBeforeSync)))
allGames, err = repo.GetAllSoundtracksIncludingDeleted(BackendCtx())
handleError("GetAllSoundtracksIncludingDeleted", err, "")
err = repo.SetSoundtrackDeletionDate(BackendCtx())
handleError("SetSoundtrackDeletionDate", err, "")
directories, err := os.ReadDir(musicPath)
if err != nil {
logging.GetLogger().Fatal("Failed to read music directory", zap.String("path", musicPath), zap.String("error", err.Error()))
}
pool, _ = ants.NewPool(10, ants.WithPreAlloc(true))
poolSong, _ = ants.NewPool(10, ants.WithPreAlloc(true))
defer pool.Release()
defer poolSong.Release()
foldersSynced = 0
numberOfFoldersToSync = float32(len(directories))
syncWg.Add(int(numberOfFoldersToSync))
for _, dir := range directories {
pool.Submit(func() {
defer syncWg.Done()
syncGameNew(dir, foldersToSkip, musicPath, full)
})
}
syncWg.Wait()
checkBrokenSongsNew()
gamesAfterSync, err = repo.FindAllSoundtracks(BackendCtx())
handleError("FindAllSoundtracks After", err, "")
finished := time.Now()
totalTime = finished.Sub(start)
out := time.Time{}.Add(totalTime)
logging.GetLogger().Info("Sync completed", zap.Duration("total_time", totalTime), zap.String("formatted_time", out.Format("15:04:05.00000")))
Syncing = false
}
func checkBrokenSongsNew() {
allSongs, err := repo.FetchAllSongs(BackendCtx())
handleError("FetchAllSongs", err, "")
var brokenWg sync.WaitGroup
poolBroken, _ := ants.NewPool(200, ants.WithPreAlloc(true))
defer poolBroken.Release()
brokenWg.Add(len(allSongs))
for _, song := range allSongs {
poolBroken.Submit(func() {
defer brokenWg.Done()
checkBrokenSongNew(song)
})
}
brokenWg.Wait()
for _, bs := range brokenSongs {
err = repo.RemoveBrokenSong(BackendCtx(), repository.RemoveBrokenSongParams{SoundtrackID: bs.SoundtrackID, Path: bs.Path})
handleError("RemoveBrokenSong", err, "")
}
}
func checkBrokenSongNew(song repository.Song) {
//Check if file exists and open
openFile, err := os.Open(song.Path)
if err != nil {
//File not found
brokenSongs = append(brokenSongs, brokenSong{SoundtrackID: song.SoundtrackID, Path: song.Path})
logging.GetLogger().Warn("Broken song found", zap.String("path", song.Path))
} else {
err = openFile.Close()
if err != nil {
logging.GetLogger().Error("Failed to close file", zap.String("path", song.Path), zap.String("error", err.Error()))
}
}
}
func syncGameNew(file os.DirEntry, foldersToSkip []string, baseDir string, full bool) {
if file.IsDir() && !contains(foldersToSkip, file.Name()) {
logging.GetLogger().Debug("Syncing game", zap.String("game", file.Name()))
gameDir := baseDir + file.Name() + "/"
dirHash := getHashForDir(gameDir)
var status GameStatus = NewGame
var oldGame repository.Soundtrack
var id int32 = -1
//fmt.Printf("Games before: %d\n", len(gamesBeforeSync))
for _, currentGame := range allGames {
oldGame = currentGame
//fmt.Printf("%s | %s\n", oldGame.SoundtrackName, oldGame.Hash)
if oldGame.SoundtrackName == file.Name() && oldGame.Hash == dirHash {
status = NotChanged
id = oldGame.ID
//fmt.Printf("Game not changed\n")
break
} else if oldGame.SoundtrackName == file.Name() && oldGame.Hash != dirHash {
status = GameChanged
id = oldGame.ID
//fmt.Printf("Game changed\n")
break
} else if oldGame.SoundtrackName != file.Name() && oldGame.Hash == dirHash {
status = TitleChanged
id = oldGame.ID
//fmt.Printf("SoundtrackName changed\n")
break
}
}
if full && status != NewGame {
status = TitleChanged
}
entries, err := os.ReadDir(gameDir)
if err != nil {
logging.GetLogger().Error("Failed to read game directory", zap.String("path", gameDir), zap.String("error", err.Error()))
}
switch status {
case NewGame:
if id != -1 {
for _, entry := range entries {
fileInfo, err := entry.Info()
if err != nil {
logging.GetLogger().Error("Failed to get file info", zap.String("error", err.Error()))
continue
}
id = getIdFromFileNew(fileInfo)
if id != -1 {
break
}
}
err = repo.InsertSoundtrackWithExistingId(BackendCtx(), repository.InsertSoundtrackWithExistingIdParams{ID: id, SoundtrackName: file.Name(), Path: gameDir, Hash: dirHash})
handleError("InsertSoundtrackWithExistingId", err, "")
if err != nil {
logging.GetLogger().Debug("Game already exists, removing old ID file",
zap.Int32("id", id),
zap.String("game_dir", gameDir))
fileName := gameDir + "/." + strconv.Itoa(int(id)) + ".id"
logging.GetLogger().Debug("Removing ID file", zap.String("filename", fileName))
err := os.Remove(fileName)
if err != nil {
logging.GetLogger().Error("Failed to remove ID file", zap.String("filename", fileName), zap.String("error", err.Error()))
}
newDirHash := getHashForDir(gameDir)
id = insertGameNew(file.Name(), gameDir, newDirHash)
}
} else {
id = insertGameNew(file.Name(), gameDir, dirHash)
}
logging.GetLogger().Debug("New game detected",
zap.Int32("id", id),
zap.String("game", file.Name()),
zap.String("hash", dirHash),
zap.String("status", status.String()))
gamesAdded = append(gamesAdded, file.Name())
newCheckSongs(entries, gameDir, id)
case GameChanged:
logging.GetLogger().Debug("Game changed",
zap.Int32("id", id),
zap.String("game", file.Name()),
zap.String("hash", dirHash),
zap.String("status", status.String()))
err = repo.UpdateSoundtrackHash(BackendCtx(), repository.UpdateSoundtrackHashParams{Hash: dirHash, ID: id})
handleError("UpdateSoundtrackHash", err, "")
gamesChangedContent = append(gamesChangedContent, file.Name())
newCheckSongs(entries, gameDir, id)
case TitleChanged:
logging.GetLogger().Debug("Game title changed",
zap.Int32("id", id),
zap.String("oldName", oldGame.SoundtrackName),
zap.String("newName", file.Name()),
zap.String("hash", dirHash),
zap.String("status", status.String()))
err = repo.UpdateSoundtrackName(BackendCtx(), repository.UpdateSoundtrackNameParams{Name: file.Name(), Path: gameDir, ID: id})
handleError("UpdateSoundtrackName", err, "")
newCheckSongs(entries, gameDir, id)
if gamesChangedTitle == nil {
gamesChangedTitle = make(map[string]string)
}
gamesChangedTitle[oldGame.SoundtrackName] = file.Name()
case NotChanged:
var found bool = false
for _, beforeGame := range gamesBeforeSync {
if dirHash == beforeGame.Hash {
found = true
logging.GetLogger().Debug("Game not changed",
zap.Int32("id", id),
zap.String("newName", file.Name()),
zap.String("hash", dirHash),
zap.String("status", status.String()))
}
}
if !found {
newCheckSongs(entries, gameDir, id)
gamesReAdded = append(gamesReAdded, file.Name())
logging.GetLogger().Debug("Game added again",
zap.Int32("id", id),
zap.String("newName", file.Name()),
zap.String("hash", dirHash),
zap.String("status", status.String()))
}
}
logging.GetLogger().Debug("Game sync status",
zap.Int32("id", id),
zap.String("game", file.Name()),
zap.String("hash", dirHash),
zap.String("status", status.String()))
err = repo.RemoveSoundtrackDeletionDate(BackendCtx(), id)
handleError("RemoveSoundtrackDeletionDate", err, "")
}
foldersSynced++
logging.GetLogger().Debug("Sync progress",
zap.Int("folders_synced", int(foldersSynced)),
zap.Int("total_folders", int(numberOfFoldersToSync)),
zap.Int("percent", int((foldersSynced/numberOfFoldersToSync)*100)))
}
func insertGameNew(name string, path string, hash string) int32 {
var duplicateError = errors.New("ERROR: duplicate key value violates unique")
id, err := repo.InsertSoundtrack(BackendCtx(), repository.InsertSoundtrackParams{SoundtrackName: name, Path: path, Hash: hash})
handleError("InsertSoundtrack", err, "")
if err != nil {
logging.GetLogger().Warn("ID collision detected, resetting sequence")
if strings.HasPrefix(err.Error(), duplicateError.Error()) {
logging.GetLogger().Debug("Resetting game ID sequence")
_, err = repo.ResetSoundtrackIdSeq(BackendCtx())
handleError("ResetSoundtrackIdSeq", err, "")
id = insertGameNew(name, path, hash)
}
}
return id
}
func newCheckSongs(entries []os.DirEntry, gameDir string, id int32) int32 {
//hasher := md5.New()
var numberOfSongs int32
numberOfFiles := len(entries)
var songWg sync.WaitGroup
songWg.Add(numberOfFiles)
for _, entry := range entries {
poolSong.Submit(func() {
defer songWg.Done()
if newCheckSong(entry, gameDir, id) {
numberOfSongs++
}
})
}
songWg.Wait()
return numberOfSongs
}
func newCheckSong(entry os.DirEntry, gameDir string, id int32) bool {
fileInfo, err := entry.Info()
if err != nil {
logging.GetLogger().Error("Failed to get file info", zap.String("filename", entry.Name()), zap.String("error", err.Error()))
return false
}
if isSong(fileInfo) {
path := gameDir + entry.Name()
songHash := getHashForFile(path)
//numberOfSongs++
fileName := entry.Name()
songName, _ := strings.CutSuffix(fileName, ".mp3")
song, err := repo.GetSongWithHash(BackendCtx(), songHash)
handleError("GetSongWithHash", err, fmt.Sprintf("SoundtrackID: %d | Path: %s | SongName: %s | SongHash: %s", id, path, entry.Name(), songHash))
if err == nil {
if song.SongName == songName && song.Path == path {
return false
}
}
logging.GetLogger().Debug("Song changed",
zap.Int32("game_id", id),
zap.String("path", path),
zap.String("song_name", songName),
zap.String("song_hash", songHash))
count, err := repo.CheckSongWithHash(BackendCtx(), songHash)
handleError("CheckSongWithHash", err, fmt.Sprintf("SoundtrackID: %d | Path: %s | SongName: %s | SongHash: %s\n", id, path, entry.Name(), songHash))
if err != nil {
count2, err := repo.CheckSong(BackendCtx(), repository.CheckSongParams{SoundtrackID: id, Path: path})
handleError("CheckSong", err, fmt.Sprintf("SoundtrackID: %d | Path: %s | SongName: %s | SongHash: %s\n", id, path, entry.Name(), songHash))
if count2 > 0 {
err = repo.AddHashToSong(BackendCtx(), repository.AddHashToSongParams{Hash: songHash, SoundtrackID: id, Path: path})
handleError("AddHashToSong", err, fmt.Sprintf("SoundtrackID: %d | Path: %s | SongName: %s | SongHash: %s", id, path, entry.Name(), songHash))
count, err = repo.CheckSongWithHash(BackendCtx(), songHash)
handleError("CheckSongWithHash 2", err, fmt.Sprintf("SoundtrackID: %d | Path: %s | SongName: %s | SongHash: %s", id, path, entry.Name(), songHash))
}
}
//count, _ := repo.CheckSong(ctx, path)
if count > 0 {
err = repo.UpdateSong(BackendCtx(), repository.UpdateSongParams{SongName: songName, FileName: &fileName, Path: path, Hash: songHash})
handleError("UpdateSong", err, fmt.Sprintf("SoundtrackID: %d | Path: %s | SongName: %s | SongHash: %s", id, path, entry.Name(), songHash))
} else {
count2, err := repo.CheckSong(BackendCtx(), repository.CheckSongParams{SoundtrackID: id, Path: path})
handleError("CheckSong", err, fmt.Sprintf("SoundtrackID: %d | Path: %s | SongName: %s | SongHash: %s", id, path, entry.Name(), songHash))
if count2 > 0 {
err = repo.AddHashToSong(BackendCtx(), repository.AddHashToSongParams{Hash: songHash, SoundtrackID: id, Path: path})
handleError("AddHashToSong", err, fmt.Sprintf("SoundtrackID: %d | Path: %s | SongName: %s | SongHash: %s", id, path, entry.Name(), songHash))
} else {
err = repo.AddSong(BackendCtx(), repository.AddSongParams{SoundtrackID: id, SongName: songName, Path: path, FileName: &fileName, Hash: songHash})
handleError("AddSong", err, fmt.Sprintf("SoundtrackID: %d | Path: %s | SongName: %s | SongHash: %s", id, path, entry.Name(), songHash))
}
}
return true
} else if isCoverImage(fileInfo) {
//TODO: Later add cover art image here in db
}
return false
}
func handleError(funcName string, err error, msg string) {
var compareError = errors.New("no rows in result set")
if err != nil {
if compareError.Error() != err.Error() {
logging.GetLogger().Error("Database error",
zap.String("function", funcName),
zap.String("error", err.Error()))
if msg != "" {
logging.GetLogger().Debug("Error context", zap.String("message", msg))
catchedErrors = append(catchedErrors, fmt.Sprintf("Func: %s\nError message: %s\nDebug message: %s", funcName, err, msg))
} else {
catchedErrors = append(catchedErrors, fmt.Sprintf("Func: %s\nError message: %s", funcName, err))
}
}
}
}
func getHashForDir(gameDir string) string {
directory, _ := directory_checksum.ScanDirectory(gameDir, afero.NewOsFs())
hash, _ := directory.ComputeDirectoryChecksums()
return hash
}
func getHashForFile(path string) string {
hasher := md5.New()
readFile, err := os.Open(path)
if err != nil {
logging.GetLogger().Fatal("Failed to open file for hashing", zap.String("path", path), zap.String("error", err.Error()))
}
defer readFile.Close()
hasher.Reset()
_, err = io.Copy(hasher, readFile)
if err != nil {
logging.GetLogger().Fatal("Failed to hash file", zap.String("path", path), zap.String("error", err.Error()))
}
return hex.EncodeToString(hasher.Sum(nil))
}
func getIdFromFileNew(file os.FileInfo) int32 {
name := file.Name()
if !file.IsDir() && strings.HasSuffix(name, ".id") {
name = strings.Replace(name, ".id", "", 1)
name = strings.Replace(name, ".", "", 1)
i, _ := strconv.Atoi(name)
return int32(i)
}
return -1
}
func isSong(entry fs.FileInfo) bool {
return !entry.IsDir() && strings.HasSuffix(entry.Name(), ".mp3")
}
func isCoverImage(entry fs.FileInfo) bool {
return !entry.IsDir() && strings.Contains(entry.Name(), "cover") &&
(strings.HasSuffix(entry.Name(), ".jpg") || strings.HasSuffix(entry.Name(), ".png"))
}
func contains(s []string, searchTerm string) bool {
i := sort.SearchStrings(s, searchTerm)
return i < len(s) && s[i] == searchTerm
}
+204
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package backend
import (
"io/fs"
"os"
"testing"
"time"
)
func TestContains(t *testing.T) {
tests := []struct {
name string
slice []string
search string
expected bool
}{
{
name: "element exists",
slice: []string{"a", "b", "c"},
search: "b",
expected: true,
},
{
name: "element does not exist",
slice: []string{"a", "b", "c"},
search: "d",
expected: false,
},
{
name: "empty slice",
slice: []string{},
search: "a",
expected: false,
},
{
name: "element at start",
slice: []string{"a", "b", "c"},
search: "a",
expected: true,
},
{
name: "element at end",
slice: []string{"a", "b", "c"},
search: "c",
expected: true,
},
}
for _, tt := range tests {
t.Run(tt.name, func(t *testing.T) {
result := contains(tt.slice, tt.search)
if result != tt.expected {
t.Errorf("contains() = %v, want %v", result, tt.expected)
}
})
}
}
func TestIsSong(t *testing.T) {
mockFileInfo := &mockFileInfoForSong{name: "test.mp3", isDir: false, size: 100}
result := isSong(mockFileInfo)
if !result {
t.Error("isSong() should return true for .mp3 file")
}
mockFileInfo2 := &mockFileInfoForSong{name: "test.txt", isDir: false, size: 100}
result = isSong(mockFileInfo2)
if result {
t.Error("isSong() should return false for .txt file")
}
mockFileInfo3 := &mockFileInfoForSong{name: "test", isDir: true, size: 100}
result = isSong(mockFileInfo3)
if result {
t.Error("isSong() should return false for directory")
}
}
func TestIsCoverImage(t *testing.T) {
tests := []struct {
name string
fileInfo fs.FileInfo
expected bool
}{
{
name: "cover.jpg",
fileInfo: &mockFileInfoForCover{name: "cover.jpg", isDir: false, size: 100},
expected: true,
},
{
name: "cover.png",
fileInfo: &mockFileInfoForCover{name: "cover.png", isDir: false, size: 100},
expected: true,
},
{
name: "my_cover.jpg",
fileInfo: &mockFileInfoForCover{name: "my_cover.jpg", isDir: false, size: 100},
expected: true,
},
{
name: "image.jpg",
fileInfo: &mockFileInfoForCover{name: "image.jpg", isDir: false, size: 100},
expected: false,
},
{
name: "cover.txt",
fileInfo: &mockFileInfoForCover{name: "cover.txt", isDir: false, size: 100},
expected: false,
},
{
name: "directory",
fileInfo: &mockFileInfoForCover{name: "cover", isDir: true, size: 100},
expected: false,
},
}
for _, tt := range tests {
t.Run(tt.name, func(t *testing.T) {
result := isCoverImage(tt.fileInfo)
if result != tt.expected {
t.Errorf("isCoverImage() = %v, want %v", result, tt.expected)
}
})
}
}
func TestGetIdFromFileNew(t *testing.T) {
tests := []struct {
name string
fileInfo os.FileInfo
expected int32
}{
{
name: "valid id file",
fileInfo: &mockFileInfoForId{name: ".123.id", isDir: false, size: 100},
expected: 123,
},
{
name: "invalid id file (directory)",
fileInfo: &mockFileInfoForId{name: ".123.id", isDir: true, size: 100},
expected: -1,
},
{
name: "invalid id file (no .id extension)",
fileInfo: &mockFileInfoForId{name: "123.txt", isDir: false, size: 100},
expected: -1,
},
{
name: "invalid id file (not a number)",
fileInfo: &mockFileInfoForId{name: ".abc.id", isDir: false, size: 100},
expected: 0, // strconv.Atoi returns 0 for invalid numbers (error is ignored)
},
}
for _, tt := range tests {
t.Run(tt.name, func(t *testing.T) {
result := getIdFromFileNew(tt.fileInfo)
if result != tt.expected {
t.Errorf("getIdFromFileNew() = %v, want %v", result, tt.expected)
}
})
}
}
// Mock types for testing
type mockFileInfoForSong struct {
name string
isDir bool
size int64
}
func (m *mockFileInfoForSong) Name() string { return m.name }
func (m *mockFileInfoForSong) Size() int64 { return m.size }
func (m *mockFileInfoForSong) Mode() os.FileMode { return 0 }
func (m *mockFileInfoForSong) ModTime() time.Time { return time.Time{} }
func (m *mockFileInfoForSong) IsDir() bool { return m.isDir }
func (m *mockFileInfoForSong) Sys() interface{} { return nil }
type mockFileInfoForCover struct {
name string
isDir bool
size int64
}
func (m *mockFileInfoForCover) Name() string { return m.name }
func (m *mockFileInfoForCover) Size() int64 { return m.size }
func (m *mockFileInfoForCover) Mode() os.FileMode { return 0 }
func (m *mockFileInfoForCover) ModTime() time.Time { return time.Time{} }
func (m *mockFileInfoForCover) IsDir() bool { return m.isDir }
func (m *mockFileInfoForCover) Sys() interface{} { return nil }
type mockFileInfoForId struct {
name string
isDir bool
size int64
}
func (m *mockFileInfoForId) Name() string { return m.name }
func (m *mockFileInfoForId) Size() int64 { return m.size }
func (m *mockFileInfoForId) Mode() os.FileMode { return 0 }
func (m *mockFileInfoForId) ModTime() time.Time { return time.Time{} }
func (m *mockFileInfoForId) IsDir() bool { return m.isDir }
func (m *mockFileInfoForId) Sys() interface{} { return nil }
+111
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package backend
type VersionData struct {
Version string `json:"version" example:"1.0.0"`
Changelog []string `json:"changelog" example:"[\"Initial release\",\"Bug fixes\"]"`
}
var data = []VersionData{
{
Version: "5.0.0-Beta",
Changelog: []string{
"#16 - Upgrade Echo framework from v4 to v5",
"#17 - Add Zap structured logging framework",
"#18 - Add OpenAPI/Swagger documentation",
"#19 - Replace Tailwind CSS with pure CSS",
"#20 - Change domain from sanplex.tech to sanplex.xyz",
"#21 - Refactor handlers into domain-specific files",
"#22 - Change VersionData Changelog from string to string array",
"#23 - Update all dependencies to latest versions",
},
},
{
Version: "4.5.0",
Changelog: []string{
"#1 - Created request to check newest version of the app",
"#2 - Added request to download the newest version of the app",
"#3 - Added request to check progress during sync",
"#4 - Now blocking all request while sync is in progress",
"#5 - Implemented ants for thread pooling",
"#6 - Changed the sync request to now only start the sync",
},
},
{
Version: "4.0.0",
Changelog: []string{
"Changed framework from gin to Echo",
"Reorganized the code",
"Implemented sqlc",
"Added support to send character images from the server",
"Added function to create a new database of no one exists",
},
},
{
Version: "3.2",
Changelog: []string{"Upgraded Go version and the version of all dependencies. Fixed som more bugs."},
},
{
Version: "3.1",
Changelog: []string{"Fixed some bugs with songs not found made the application crash. Now checking if song exists and if not, remove song from DB and find another one. Frontend is now decoupled from the backend."},
},
{
Version: "3.0",
Changelog: []string{"Changed routing framework from mux to Gin. Swagger doc is now included in the application. A fronted can now be hosted from the application."},
},
{
Version: "2.3.0",
Changelog: []string{"Images should not be included in the database, removes songs where the path doesn't work."},
},
{
Version: "2.2.0",
Changelog: []string{"Changed the structure of the whole application, should be no changes to functionality."},
},
{
Version: "2.1.4",
Changelog: []string{"Game list should now be sorted, a new endpoint with the game list in random order have been added."},
},
{
Version: "2.1.3",
Changelog: []string{"Added a check to see if song exists before returning it, if not a new song will be picked up."},
},
{
Version: "2.1.2",
Changelog: []string{"Added test server to swagger file."},
},
{
Version: "2.1.1",
Changelog: []string{"Fixed bug where wrong song was showed as currently played."},
},
{
Version: "2.1.0",
Changelog: []string{
"Added /addQue to add the last received song to the songQue.",
"Changed /rand and /rand/low to not add song to the que.",
"Changed /next to not call /rand when the end of the que is reached, instead the last song in the que will be resent.",
},
},
{
Version: "2.0.3",
Changelog: []string{"Another small change that should fix the caching problem."},
},
{
Version: "2.0.2",
Changelog: []string{"Hopefully fixed the caching problem with random."},
},
{
Version: "2.0.1",
Changelog: []string{"Fixed CORS"},
},
{
Version: "2.0.0",
Changelog: []string{"Rebuilt the application in Go."},
},
}
func GetLatestVersion() VersionData {
return data[0]
}
func GetVersionHistory() []VersionData {
return data
}
+142
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package db
import (
"context"
"database/sql"
"fmt"
"time"
"music-server/internal/logging"
"github.com/golang-migrate/migrate/v4"
"github.com/golang-migrate/migrate/v4/database/postgres"
_ "github.com/golang-migrate/migrate/v4/database/postgres"
"github.com/golang-migrate/migrate/v4/source/iofs"
"github.com/jackc/pgx/v5/pgxpool"
_ "github.com/lib/pq"
"go.uber.org/zap"
)
// Database holds the database connection pool and context
type Database struct {
Pool *pgxpool.Pool
Ctx context.Context
}
// NewDatabase creates a new Database instance with connection pool
func NewDatabase(host, port, user, password, dbname string) (*Database, error) {
ctx := context.Background()
psqlInfo := fmt.Sprintf("host=%s port=%s user=%s password=%s dbname=%s sslmode=disable",
host, port, user, password, dbname)
logging.GetLogger().Debug("Database connection info",
zap.String("host", host),
zap.String("port", port),
zap.String("dbname", dbname))
pool, err := pgxpool.New(ctx, psqlInfo)
if err != nil {
return nil, fmt.Errorf("unable to connect to database: %w", err)
}
// Test connection
var success string
err = pool.QueryRow(ctx, "select 'Successfully connected!'").Scan(&success)
if err != nil {
pool.Close()
return nil, fmt.Errorf("database query failed: %w", err)
}
logging.GetLogger().Info("Database connected", zap.String("status", success))
return &Database{Pool: pool, Ctx: ctx}, nil
}
// Close closes the database connection pool
func (db *Database) Close() {
if db.Pool != nil {
logging.GetLogger().Info("Closing database connection")
db.Pool.Close()
}
}
// Health checks the health of the database connection by pinging the database.
// It returns a map with keys indicating various health statistics.
func (db *Database) Health() map[string]string {
ctx, cancel := context.WithTimeout(context.Background(), 1*time.Second)
defer cancel()
stats := make(map[string]string)
// Ping the database
err := db.Pool.Ping(ctx)
if err != nil {
stats["status"] = "down"
stats["error"] = err.Error()
return stats
}
stats["status"] = "up"
return stats
}
// RunMigrations runs all pending database migrations to the latest version.
// Uses the existing pool to extract connection details.
func (db *Database) RunMigrations() error {
// Extract connection info from pool config
connConfig := db.Pool.Config().ConnConfig
migrationURL := fmt.Sprintf("postgres://%s:%s@%s:%d/%s?sslmode=disable",
connConfig.User,
connConfig.Password,
connConfig.Host,
connConfig.Port,
connConfig.Database)
logging.GetLogger().Debug("Migration info", zap.String("url", migrationURL))
sqlDb, err := sql.Open("postgres", migrationURL)
if err != nil {
return fmt.Errorf("failed to open database for migration: %w", err)
}
defer sqlDb.Close()
driver, err := postgres.WithInstance(sqlDb, &postgres.Config{})
if err != nil {
return fmt.Errorf("failed to create migration driver: %w", err)
}
files, err := iofs.New(MigrationsFs, "migrations")
if err != nil {
return fmt.Errorf("failed to create migration files: %w", err)
}
m, err := migrate.NewWithInstance("iofs", files, "postgres", driver)
if err != nil {
return fmt.Errorf("failed to create migrator: %w", err)
}
// Get current version for logging
version, _, err := m.Version()
if err != nil {
logging.GetLogger().Error("Failed to get migration version", zap.String("error", err.Error()))
}
logging.GetLogger().Info("Migration version before", zap.Uint("version", version))
// Run all pending migrations to latest version
err = m.Up()
if err != nil {
if err == migrate.ErrNoChange {
logging.GetLogger().Info("Database already up to date")
} else {
return fmt.Errorf("migration failed: %w", err)
}
} else {
// Get new version after migration
versionAfter, _, _ := m.Version()
logging.GetLogger().Info("Migrated to version", zap.Uint("version", versionAfter))
}
logging.GetLogger().Info("Migration completed")
return nil
}
+207
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package db
import (
"context"
"database/sql"
"embed"
"fmt"
"strconv"
"time"
"music-server/internal/logging"
"github.com/golang-migrate/migrate/v4"
"github.com/golang-migrate/migrate/v4/database/postgres"
_ "github.com/golang-migrate/migrate/v4/database/postgres"
_ "github.com/golang-migrate/migrate/v4/source/file"
"github.com/golang-migrate/migrate/v4/source/iofs"
"github.com/jackc/pgx/v5/pgxpool"
_ "github.com/lib/pq"
"go.uber.org/zap"
)
// TODO: DEPRECATED - Remove these global variables once all code is migrated to use Database struct
// Use database.go's Database struct instead. These globals remain for backward compatibility
// with legacy code paths. New code should use the Database struct from database.go.
var Dbpool *pgxpool.Pool
var Ctx = context.Background()
//go:embed "migrations/*.sql"
var MigrationsFs embed.FS
func InitDB(host string, port string, user string, password string, dbname string) {
psqlInfo := fmt.Sprintf("host=%s port=%s user=%s "+
"password=%s dbname=%s sslmode=disable",
host, port, user, password, dbname)
logging.GetLogger().Debug("Database connection info", zap.String("host", host), zap.String("port", port), zap.String("dbname", dbname))
var err error
Dbpool, err = pgxpool.New(Ctx, psqlInfo)
if err != nil {
logging.GetLogger().Fatal("Unable to connect to database", zap.String("error", err.Error()))
}
var success string
err = Dbpool.QueryRow(Ctx, "select 'Successfully connected!'").Scan(&success)
if err != nil {
logging.GetLogger().Fatal("Database query failed", zap.String("error", err.Error()))
}
logging.GetLogger().Info("Database connected", zap.String("status", success))
}
func CloseDb() {
logging.GetLogger().Info("Closing database connection")
Dbpool.Close()
}
func ResetGameIdSeq() {
_, err := Dbpool.Query(Ctx, "SELECT setval('game_id_seq', (SELECT MAX(id) FROM game)+1);")
if err != nil {
logging.GetLogger().Error("Failed to reset game ID sequence", zap.String("error", err.Error()))
}
}
func createDb(host string, port string, user string, password string, dbname string) {
// Connect to the default postgres database to create new database
// In PostgreSQL, we need to connect to an existing database (postgres) to create a new one
conninfo := fmt.Sprintf("host=%s port=%s user=%s password=%s dbname=postgres sslmode=disable", host, port, user, password)
db, err := sql.Open("postgres", conninfo)
defer db.Close()
if err != nil {
logging.GetLogger().Fatal("Failed to connect for database creation", zap.String("error", err.Error()))
}
_, err = db.Exec("create database " + dbname)
if err != nil {
//handle the error
logging.GetLogger().Fatal("Failed to create database", zap.String("error", err.Error()))
}
logging.GetLogger().Info("Database created", zap.String("dbname", dbname))
}
func Migrate_db(host string, port string, user string, password string, dbname string) {
migrationInfo := fmt.Sprintf("postgres://%s:%s@%s:%s/%s?sslmode=disable",
user, password, host, port, dbname)
logging.GetLogger().Debug("Migration info", zap.String("url", migrationInfo))
db, err := sql.Open("postgres", migrationInfo)
if err != nil {
logging.GetLogger().Error("Failed to open database for migration", zap.String("error", err.Error()))
}
driver, err := postgres.WithInstance(db, &postgres.Config{})
if err != nil {
logging.GetLogger().Error("Failed to create migration driver", zap.String("error", err.Error()))
}
files, err := iofs.New(MigrationsFs, "migrations")
if err != nil {
logging.GetLogger().Fatal("Failed to create migration files", zap.String("error", err.Error()))
}
m, err := migrate.NewWithInstance("iofs", files, "postgres", driver)
if err != nil {
logging.GetLogger().Fatal("Failed to create migrator", zap.String("error", err.Error()))
}
/*m, err := migrate.NewWithDatabaseInstance(
"file://./db/migrations/",
"postgres", driver)
if err != nil {
logging.GetLogger().Error("Migration setup error", zap.String("error", err.Error()))
}*/
version, _, err := m.Version()
if err != nil {
logging.GetLogger().Error("Failed to get migration version", zap.String("error", err.Error()))
}
logging.GetLogger().Info("Migration version before", zap.Uint("version", version))
//err = m.Force(1)
//err = m.Up() // or m.Steps(2) if you want to explicitly set the number of migrations to run
//if err != nil {
// logging.GetLogger().Error("Force migration error", zap.String("error", err.Error()))
//}
// Use Up() to apply all pending migrations instead of Migrate(2)
err = m.Up()
if err != nil {
if err == migrate.ErrNoChange {
logging.GetLogger().Info("Database already up to date")
} else {
logging.GetLogger().Error("Migration error", zap.String("error", err.Error()))
}
} else {
versionAfter, _, err := m.Version()
if err != nil {
logging.GetLogger().Error("Failed to get migration version after", zap.String("error", err.Error()))
} else {
logging.GetLogger().Info("Migrated to version", zap.Uint("version", versionAfter))
}
}
logging.GetLogger().Info("Migration completed")
db.Close()
}
// Health checks the health of the database connection by pinging the database.
// It returns a map with keys indicating various health statistics.
func Health() map[string]string {
ctx, cancel := context.WithTimeout(context.Background(), 1*time.Second)
defer cancel()
stats := make(map[string]string)
// Ping the database
//err := s.db.PingContext(ctx)
err := Dbpool.Ping(ctx)
if err != nil {
stats["status"] = "down"
stats["error"] = fmt.Sprintf("db down: %v", err)
logging.GetLogger().Fatal("Database health check failed", zap.String("error", err.Error()))
return stats
}
// Database is up, add more statistics
stats["status"] = "up"
stats["message"] = "It's healthy"
// Get database stats (like open connections, in use, idle, etc.)
//dbStats := s.db.Stats()
dbStats := Dbpool.Stat()
//stats["open_connections"] = strconv.Itoa(dbStats.OpenConnections)
stats["open_connections"] = strconv.Itoa(int(dbStats.NewConnsCount()))
//stats["in_use"] = strconv.Itoa(dbStats.InUse)
stats["in_use"] = strconv.Itoa(int(dbStats.AcquiredConns()))
//stats["idle"] = strconv.Itoa(dbStats.Idle)
stats["idle"] = strconv.Itoa(int(dbStats.IdleConns()))
//stats["wait_count"] = strconv.FormatInt(dbStats.WaitCount, 10)
stats["wait_count"] = strconv.FormatInt(dbStats.AcquireCount(), 10)
//stats["wait_duration"] = dbStats.WaitDuration.String()
stats["wait_duration"] = dbStats.AcquireDuration().String()
//stats["max_idle_closed"] = strconv.FormatInt(dbStats.MaxIdleClosed, 10)
stats["max_idle_closed"] = strconv.FormatInt(dbStats.MaxIdleDestroyCount(), 10)
//stats["max_lifetime_closed"] = strconv.FormatInt(dbStats.MaxLifetimeClosed, 10)
stats["max_lifetime_closed"] = strconv.FormatInt(dbStats.MaxLifetimeDestroyCount(), 10)
// Evaluate stats to provide a health message
if int(dbStats.NewConnsCount()) > 40 { // Assuming 50 is the max for this example
stats["message"] = "The database is experiencing heavy load."
}
if dbStats.AcquireCount() > 1000 {
stats["message"] = "The database has a high number of wait events, indicating potential bottlenecks."
}
if dbStats.MaxIdleDestroyCount() > int64(dbStats.NewConnsCount())/2 {
stats["message"] = "Many idle connections are being closed, consider revising the connection pool settings."
}
if dbStats.MaxLifetimeDestroyCount() > int64(dbStats.NewConnsCount())/2 {
stats["message"] = "Many connections are being closed due to max lifetime, consider increasing max lifetime or revising the connection usage pattern."
}
return stats
}
+251
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@@ -0,0 +1,251 @@
package db
import (
"database/sql"
"fmt"
"os"
"testing"
"github.com/golang-migrate/migrate/v4"
"github.com/golang-migrate/migrate/v4/database/postgres"
_ "github.com/golang-migrate/migrate/v4/source/file"
_ "github.com/lib/pq"
"github.com/stretchr/testify/require"
)
// TestMigrationsStepByStep tests applying migrations incrementally
// Then adding data manually, then completing migrations
func TestMigrationsStepByStep(t *testing.T) {
host := os.Getenv("DB_HOST")
port := os.Getenv("DB_PORT")
user := os.Getenv("DB_USERNAME")
password := os.Getenv("DB_PASSWORD")
// Use a unique database name for this test
dbname := "music_server_migration_test"
if host == "" || port == "" || user == "" || password == "" {
t.Skip("Test database environment variables not set (DB_HOST, DB_PORT, DB_USERNAME, DB_PASSWORD)")
}
// Clean up: drop database if it exists
cleanupDB(t, host, port, user, password, dbname)
defer cleanupDB(t, host, port, user, password, dbname)
// Create the database
createTestDB(t, host, port, user, password, dbname)
// Step 1: Apply first 4 migrations (before soundtrack rename)
// This creates: game, song, vgmq, song_list tables
// And sessions table with indexes
t.Run("ApplyFirst4Migrations", func(t *testing.T) {
applyMigrations(t, host, port, user, password, dbname, 4)
})
// Step 2: Add data manually to game and song tables
t.Run("AddManualData", func(t *testing.T) {
connStr := fmt.Sprintf("host=%s port=%s user=%s password=%s dbname=%s sslmode=disable",
host, port, user, password, dbname)
db, err := sql.Open("postgres", connStr)
require.NoError(t, err)
defer db.Close()
// Insert 5 games manually
for i := 1; i <= 5; i++ {
gameName := fmt.Sprintf("Manual Game %d", i)
path := fmt.Sprintf("/manual/path/game%d", i)
hash := fmt.Sprintf("hash-%d", i)
_, err := db.Exec(`INSERT INTO game (game_name, path, hash, added)
VALUES ($1, $2, $3, NOW())`,
gameName, path, hash)
require.NoError(t, err, "Failed to insert game %d", i)
}
// Insert songs for each game
songs := []struct {
gameID int
name string
path string
}{
{1, "Song A", "/path/a.mp3"},
{1, "Song B", "/path/b.mp3"},
{2, "Song C", "/path/c.mp3"},
{2, "Song D", "/path/d.mp3"},
{3, "Song E", "/path/e.mp3"},
{4, "Song F", "/path/f.mp3"},
{4, "Song G", "/path/g.mp3"},
{4, "Song H", "/path/h.mp3"},
{5, "Song I", "/path/i.mp3"},
}
for _, s := range songs {
_, err := db.Exec(`INSERT INTO song (game_id, song_name, path, hash)
VALUES ($1, $2, $3, $4)`,
s.gameID, s.name, s.path, fmt.Sprintf("song-hash-%s", s.name))
require.NoError(t, err, "Failed to insert song %s", s.name)
}
// Verify data was inserted
var gameCount int
err = db.QueryRow("SELECT COUNT(*) FROM game").Scan(&gameCount)
require.NoError(t, err)
require.Equal(t, 5, gameCount, "Expected 5 games")
var songCount int
err = db.QueryRow("SELECT COUNT(*) FROM song").Scan(&songCount)
require.NoError(t, err)
require.Equal(t, 9, songCount, "Expected 9 songs")
t.Log("✓ Manually inserted 5 games with 9 songs")
})
// Step 3: Apply migration 5 (rename game→soundtrack)
t.Run("ApplyMigration5", func(t *testing.T) {
// Apply the remaining migrations (just migration 5)
applyMigrations(t, host, port, user, password, dbname, 1)
// Verify tables were renamed
connStr := fmt.Sprintf("host=%s port=%s user=%s password=%s dbname=%s sslmode=disable",
host, port, user, password, dbname)
db, err := sql.Open("postgres", connStr)
require.NoError(t, err)
defer db.Close()
// Check that soundtrack table exists
var soundtrackCount int
err = db.QueryRow("SELECT COUNT(*) FROM soundtrack").Scan(&soundtrackCount)
require.NoError(t, err)
require.Equal(t, 5, soundtrackCount, "Expected 5 soundtracks after migration")
// Check that game table no longer exists
_, err = db.Exec("SELECT 1 FROM game LIMIT 1")
require.Error(t, err, "game table should not exist after migration")
// Check that song table has soundtrack_id column
var songCount int
err = db.QueryRow("SELECT COUNT(*) FROM song").Scan(&songCount)
require.NoError(t, err)
require.Equal(t, 9, songCount, "Expected 9 songs after migration")
// Verify data integrity: soundtrack_name values
rows, err := db.Query("SELECT soundtrack_name FROM soundtrack ORDER BY id")
require.NoError(t, err)
defer rows.Close()
expectedNames := []string{"Manual Game 1", "Manual Game 2", "Manual Game 3", "Manual Game 4", "Manual Game 5"}
actualNames := make([]string, 0)
for rows.Next() {
var name string
err := rows.Scan(&name)
require.NoError(t, err)
actualNames = append(actualNames, name)
}
require.Equal(t, expectedNames, actualNames, "Soundtrack names should match original game names")
t.Log("✓ Migration 5 applied successfully, data preserved")
})
}
// cleanupDB drops the test database
func cleanupDB(t *testing.T, host, port, user, password, dbname string) {
connStr := fmt.Sprintf("host=%s port=%s user=%s password=%s dbname=postgres sslmode=disable",
host, port, user, password)
db, err := sql.Open("postgres", connStr)
if err != nil {
t.Logf("Warning: could not connect to cleanup DB: %v", err)
return
}
defer db.Close()
// Check if database exists before dropping
var exists int
err = db.QueryRow("SELECT 1 FROM pg_database WHERE datname = $1", dbname).Scan(&exists)
if err != nil && err != sql.ErrNoRows {
t.Logf("Warning: could not check if DB exists: %v", err)
return
}
if exists == 1 {
_, err = db.Exec("DROP DATABASE " + dbname + " WITH (FORCE)")
if err != nil {
t.Logf("Warning: could not drop DB: %v", err)
}
}
}
// createTestDB creates a fresh test database
func createTestDB(t *testing.T, host, port, user, password, dbname string) {
connStr := fmt.Sprintf("host=%s port=%s user=%s password=%s dbname=postgres sslmode=disable",
host, port, user, password)
db, err := sql.Open("postgres", connStr)
require.NoError(t, err)
defer db.Close()
// Drop if exists
cleanupDB(t, host, port, user, password, dbname)
// Create database
_, err = db.Exec("CREATE DATABASE " + dbname)
require.NoError(t, err)
// Enable UUID extension if needed
connStrDB := fmt.Sprintf("host=%s port=%s user=%s password=%s dbname=%s sslmode=disable",
host, port, user, password, dbname)
db2, err := sql.Open("postgres", connStrDB)
require.NoError(t, err)
defer db2.Close()
_, err = db2.Exec("CREATE EXTENSION IF NOT EXISTS \"uuid-ossp\"")
if err != nil {
t.Logf("Note: uuid-ossp extension may not be available: %v", err)
}
}
// applyMigrations applies n migrations to the database using Go migrate library
func applyMigrations(t *testing.T, host, port, user, password, dbname string, steps int) {
migrationURL := fmt.Sprintf("postgres://%s:%s@%s:%s/%s?sslmode=disable",
user, password, host, port, dbname)
db, err := sql.Open("postgres", migrationURL)
require.NoError(t, err)
defer db.Close()
driver, err := postgres.WithInstance(db, &postgres.Config{})
require.NoError(t, err)
m, err := migrate.NewWithDatabaseInstance(
"file://migrations",
"postgres", driver)
require.NoError(t, err)
// Get current version
version, _, err := m.Version()
if err != nil && err != migrate.ErrNilVersion {
require.NoError(t, err)
}
if err == migrate.ErrNilVersion {
version = 0
}
t.Logf("Current migration version: %d", version)
// Apply exactly 'steps' migrations
if steps > 0 {
err = m.Steps(steps)
if err != nil && err != migrate.ErrNoChange {
require.NoError(t, err)
}
} else if steps < 0 {
err = m.Steps(steps)
require.NoError(t, err)
}
// Get new version
newVersion, _, err := m.Version()
if err != nil && err != migrate.ErrNilVersion {
require.NoError(t, err)
}
if err == migrate.ErrNilVersion {
newVersion = 0
}
t.Logf("Migration version after applying %d steps: %d", steps, newVersion)
}
@@ -0,0 +1,5 @@
Alter table game
alter column times_played set null;
Alter table song
alter column times_played set null;
@@ -0,0 +1,5 @@
Alter table game
alter column times_played set not null;
Alter table song
alter column times_played set not null;
@@ -0,0 +1,24 @@
-- Drop indexes for sessions table
DROP INDEX IF EXISTS idx_sessions_expires;
DROP INDEX IF EXISTS idx_sessions_token;
DROP INDEX IF EXISTS idx_sessions_ip;
DROP INDEX IF EXISTS idx_sessions_created;
-- Drop sessions table
DROP TABLE IF EXISTS sessions;
-- Drop performance indexes for song_list
DROP INDEX IF EXISTS idx_song_list_match_date;
DROP INDEX IF EXISTS idx_song_list_match_id;
-- Drop performance indexes for song
DROP INDEX IF EXISTS idx_song_hash;
DROP INDEX IF EXISTS idx_song_path;
DROP INDEX IF EXISTS idx_song_game_id;
DROP INDEX IF EXISTS idx_song_game_id_song_name;
-- Drop performance indexes for game
DROP INDEX IF EXISTS idx_game_deleted;
DROP INDEX IF EXISTS idx_game_hash;
DROP INDEX IF EXISTS idx_game_path;
DROP INDEX IF EXISTS idx_game_name;
@@ -0,0 +1,39 @@
-- ============================================
-- PERFORMANCE INDEXES FOR EXISTING TABLES
-- ============================================
-- Game table indexes
CREATE INDEX IF NOT EXISTS idx_game_deleted ON game(deleted) WHERE deleted IS NULL;
CREATE INDEX IF NOT EXISTS idx_game_hash ON game(hash);
CREATE INDEX IF NOT EXISTS idx_game_path ON game(path);
CREATE INDEX IF NOT EXISTS idx_game_name ON game(game_name);
-- Song table indexes
CREATE INDEX IF NOT EXISTS idx_song_hash ON song(hash);
CREATE INDEX IF NOT EXISTS idx_song_path ON song(path);
CREATE INDEX IF NOT EXISTS idx_song_game_id ON song(game_id);
CREATE INDEX IF NOT EXISTS idx_song_game_id_song_name ON song(game_id, song_name);
-- Song_list table indexes
CREATE INDEX IF NOT EXISTS idx_song_list_match_date ON song_list(match_date);
CREATE INDEX IF NOT EXISTS idx_song_list_match_id ON song_list(match_id);
-- ============================================
-- SESSIONS TABLE FOR TOKEN MANAGEMENT
-- ============================================
-- Create sessions table for tracking client tokens
CREATE TABLE sessions (
token VARCHAR(64) PRIMARY KEY,
ip_address VARCHAR(45) NOT NULL,
user_agent TEXT NOT NULL,
client_type VARCHAR(20) DEFAULT 'web',
expires_at TIMESTAMP WITH TIME ZONE NOT NULL,
created_at TIMESTAMP WITH TIME ZONE DEFAULT NOW()
);
-- Indexes for fast lookup and cleanup
CREATE INDEX idx_sessions_expires ON sessions(expires_at);
CREATE INDEX idx_sessions_token ON sessions(token);
CREATE INDEX idx_sessions_ip ON sessions(ip_address);
CREATE INDEX idx_sessions_created ON sessions(created_at);
@@ -0,0 +1,33 @@
-- Revert: Rename soundtrack table back to game
ALTER TABLE soundtrack RENAME TO game;
-- Revert primary key sequence
ALTER SEQUENCE soundtrack_id_seq RENAME TO game_id_seq;
-- Revert columns in game table
ALTER TABLE game RENAME COLUMN soundtrack_name TO game_name;
-- Revert song table: rename soundtrack_id back to game_id
ALTER TABLE song RENAME COLUMN soundtrack_id TO game_id;
-- Revert song primary key
ALTER TABLE song DROP CONSTRAINT IF EXISTS song_pkey;
ALTER TABLE song ADD PRIMARY KEY (game_id, path);
ALTER TABLE song RENAME CONSTRAINT song_pkey_soundtrack TO song_pkey;
-- Revert song_list table references
ALTER TABLE song_list RENAME COLUMN soundtrack_name TO game_name;
-- Revert foreign key constraint
ALTER TABLE song DROP CONSTRAINT IF EXISTS song_soundtrack_id_fkey;
ALTER TABLE song ADD CONSTRAINT song_game_id_fkey
FOREIGN KEY (game_id) REFERENCES game(id);
-- Revert indexes
ALTER INDEX IF EXISTS idx_soundtrack_deleted RENAME TO idx_game_deleted;
ALTER INDEX IF EXISTS idx_soundtrack_hash RENAME TO idx_game_hash;
ALTER INDEX IF EXISTS idx_soundtrack_path RENAME TO idx_game_path;
ALTER INDEX IF EXISTS idx_soundtrack_name RENAME TO idx_game_name;
ALTER INDEX IF EXISTS idx_song_soundtrack_id RENAME TO idx_song_game_id;
ALTER INDEX IF EXISTS idx_song_soundtrack_id_song_name RENAME TO idx_song_game_id_song_name;
ALTER INDEX IF EXISTS song_list_soundtrack_name_idx RENAME TO song_list_game_name_idx;
@@ -0,0 +1,32 @@
-- Rename game table to soundtrack
ALTER TABLE game RENAME TO soundtrack;
-- Rename primary key sequence
ALTER SEQUENCE game_id_seq RENAME TO soundtrack_id_seq;
-- Rename columns in soundtrack table
ALTER TABLE soundtrack RENAME COLUMN game_name TO soundtrack_name;
-- Update song table: rename game_id to soundtrack_id
ALTER TABLE song RENAME COLUMN game_id TO soundtrack_id;
-- Update song primary key
ALTER TABLE song DROP CONSTRAINT IF EXISTS song_pkey;
ALTER TABLE song ADD PRIMARY KEY (soundtrack_id, path);
-- Update song_list table references
ALTER TABLE song_list RENAME COLUMN game_name TO soundtrack_name;
-- Rename foreign key constraint
ALTER TABLE song DROP CONSTRAINT IF EXISTS song_game_id_fkey;
ALTER TABLE song ADD CONSTRAINT song_soundtrack_id_fkey
FOREIGN KEY (soundtrack_id) REFERENCES soundtrack(id);
-- Rename indexes
ALTER INDEX IF EXISTS idx_game_deleted RENAME TO idx_soundtrack_deleted;
ALTER INDEX IF EXISTS idx_game_hash RENAME TO idx_soundtrack_hash;
ALTER INDEX IF EXISTS idx_game_path RENAME TO idx_soundtrack_path;
ALTER INDEX IF EXISTS idx_game_name RENAME TO idx_soundtrack_name;
ALTER INDEX IF EXISTS idx_song_game_id RENAME TO idx_song_soundtrack_id;
ALTER INDEX IF EXISTS idx_song_game_id_song_name RENAME TO idx_song_soundtrack_id_song_name;
ALTER INDEX IF EXISTS song_list_game_name_idx RENAME TO song_list_soundtrack_name_idx;
@@ -0,0 +1,24 @@
-- Rollback: Remove id column and restore composite PK
-- Step 1: Drop indexes created in up migration
DROP INDEX IF EXISTS idx_song_soundtrack_id;
DROP INDEX IF EXISTS idx_song_path;
-- Step 2: Drop foreign key constraint
ALTER TABLE song DROP CONSTRAINT IF EXISTS song_soundtrack_id_fkey;
-- Step 3: Drop new primary key
ALTER TABLE song DROP CONSTRAINT song_pkey;
-- Step 4: Drop unique constraint on id
ALTER TABLE song DROP CONSTRAINT IF EXISTS song_id_unique;
-- Step 5: Restore composite primary key
ALTER TABLE song ADD CONSTRAINT song_pkey PRIMARY KEY (soundtrack_id, path);
-- Step 6: Drop the id column
ALTER TABLE song DROP COLUMN id;
-- Step 7: Recreate original foreign key (soundtrack_id references soundtrack.id)
ALTER TABLE song ADD CONSTRAINT song_soundtrack_id_fkey
FOREIGN KEY (soundtrack_id) REFERENCES soundtrack(id);
@@ -0,0 +1,36 @@
-- Migration: Add id column to song table and change PK from composite to single column
-- This prepares the song table for eventual UUID migration
-- Step 1: Add new id column (nullable initially)
ALTER TABLE song ADD COLUMN id serial4;
-- Step 2: Create unique constraint on id (allows backfilling)
ALTER TABLE song ADD CONSTRAINT song_id_unique UNIQUE (id);
-- Step 3: Backfill existing rows with sequential IDs
-- Use DEFAULT which pulls from the sequence
UPDATE song SET id = DEFAULT WHERE id IS NULL;
-- Step 4: Verify all rows have an id
-- If this returns 0, backfill worked
-- SELECT COUNT(*) FROM song WHERE id IS NULL;
-- Step 5: Drop the composite primary key (soundtrack_id, path)
ALTER TABLE song DROP CONSTRAINT song_pkey;
-- Step 6: Add new primary key on id column
ALTER TABLE song ADD CONSTRAINT song_pkey PRIMARY KEY (id);
-- Step 7: Ensure soundtrack_id remains a foreign key to soundtrack
-- First drop existing FK if it exists (from the rename migration)
ALTER TABLE song DROP CONSTRAINT IF EXISTS song_soundtrack_id_fkey;
-- Then recreate it
ALTER TABLE song ADD CONSTRAINT song_soundtrack_id_fkey
FOREIGN KEY (soundtrack_id) REFERENCES soundtrack(id);
-- Step 8: Create index on soundtrack_id for query performance
CREATE INDEX IF NOT EXISTS idx_song_soundtrack_id ON song(soundtrack_id);
-- Step 9: Create index on path for lookups (previously part of PK)
CREATE INDEX IF NOT EXISTS idx_song_path ON song(path);
+23
View File
@@ -0,0 +1,23 @@
-- name: CreateSession :one
INSERT INTO sessions (token, ip_address, user_agent, client_type, expires_at)
VALUES ($1, $2, $3, $4, $5)
RETURNING token, ip_address, user_agent, client_type, expires_at, created_at;
-- name: GetSession :one
SELECT token, ip_address, user_agent, client_type, expires_at, created_at
FROM sessions
WHERE token = $1
LIMIT 1;
-- name: DeleteSession :exec
DELETE FROM sessions
WHERE token = $1;
-- name: DeleteExpiredSessions :exec
DELETE FROM sessions
WHERE expires_at < NOW();
-- name: ListSessions :many
SELECT token, ip_address, user_agent, client_type, expires_at, created_at
FROM sessions
ORDER BY created_at DESC;
@@ -1,14 +1,14 @@
-- name: ClearSongs :exec -- name: ClearSongs :exec
DELETE FROM song; DELETE FROM song;
-- name: ClearSongsByGameId :exec -- name: ClearSongsBySoundtrackId :exec
DELETE FROM song WHERE game_id = $1; DELETE FROM song WHERE soundtrack_id = $1;
-- name: AddSong :exec -- name: AddSong :exec
INSERT INTO song(game_id, song_name, path, file_name, hash) VALUES ($1, $2, $3, $4, $5); INSERT INTO song(soundtrack_id, song_name, path, file_name, hash) VALUES ($1, $2, $3, $4, $5);
-- name: CheckSong :one -- name: CheckSong :one
SELECT COUNT(*) FROM song WHERE path = $1; SELECT COUNT(*) FROM song WHERE soundtrack_id = $1 AND path = $2;
-- name: CheckSongWithHash :one -- name: CheckSongWithHash :one
SELECT COUNT(*) FROM song WHERE hash = $1; SELECT COUNT(*) FROM song WHERE hash = $1;
@@ -20,22 +20,25 @@ SELECT * FROM song WHERE hash = $1;
UPDATE song SET song_name=$1, file_name=$2, path=$3 where hash=$4; UPDATE song SET song_name=$1, file_name=$2, path=$3 where hash=$4;
-- name: AddHashToSong :exec -- name: AddHashToSong :exec
UPDATE song SET hash=$1 where path=$2; UPDATE song SET hash=$1 where soundtrack_id = $2 AND path = $3;
-- name: FindSongsFromGame :many -- name: FindSongsFromSoundtrack :many
SELECT * SELECT *
FROM song FROM song
WHERE game_id = $1; WHERE soundtrack_id = $1;
-- name: AddSongPlayed :exec -- name: AddSongPlayed :exec
UPDATE song SET times_played = times_played + 1 UPDATE song SET times_played = times_played + 1
WHERE game_id = $1 AND song_name = $2; WHERE soundtrack_id = $1 AND song_name = $2;
-- name: FetchAllSongs :many -- name: FetchAllSongs :many
SELECT * FROM song; SELECT * FROM song;
-- name: GetSongById :one
SELECT * FROM song WHERE id = $1;
-- name: RemoveBrokenSong :exec -- name: RemoveBrokenSong :exec
DELETE FROM song WHERE path = $1; DELETE FROM song WHERE soundtrack_id = $1 AND path = $2;
-- name: RemoveBrokenSongs :exec -- name: RemoveBrokenSongs :exec
DELETE FROM song where path = any (sqlc.slice('paths')); DELETE FROM song WHERE id = ANY($1);
@@ -1,5 +1,5 @@
-- name: InsertSongInList :exec -- name: InsertSongInList :exec
INSERT INTO song_list (match_date, match_id, song_no, game_name, song_name) INSERT INTO song_list (match_date, match_id, song_no, soundtrack_name, song_name)
VALUES ($1, $2, $3, $4, $5); VALUES ($1, $2, $3, $4, $5);
-- name: GetSongList :many -- name: GetSongList :many
+49
View File
@@ -0,0 +1,49 @@
-- name: ResetSoundtrackIdSeq :one
SELECT setval('soundtrack_id_seq', (SELECT MAX(id) FROM soundtrack)+1);
-- name: GetSoundtrackNameById :one
SELECT soundtrack_name FROM soundtrack WHERE id = $1;
-- name: GetSoundtrackById :one
SELECT *
FROM soundtrack
WHERE id = $1
AND deleted IS NULL;
-- name: SetSoundtrackDeletionDate :exec
UPDATE soundtrack SET deleted=now() WHERE deleted IS NULL;
-- name: ClearSoundtracks :exec
DELETE FROM soundtrack;
-- name: UpdateSoundtrackName :exec
UPDATE soundtrack SET soundtrack_name=sqlc.arg(name), path=sqlc.arg(path), last_changed=now() WHERE id=sqlc.arg(id);
-- name: UpdateSoundtrackHash :exec
UPDATE soundtrack SET hash=sqlc.arg(hash), last_changed=now() WHERE id=sqlc.arg(id);
-- name: RemoveSoundtrackDeletionDate :exec
UPDATE soundtrack SET deleted=NULL WHERE id=$1;
-- name: GetIdBySoundtrackName :one
SELECT id FROM soundtrack WHERE soundtrack_name = $1;
-- name: InsertSoundtrack :one
INSERT INTO soundtrack (soundtrack_name, path, hash, added) VALUES ($1, $2, $3, now()) returning id;
-- name: InsertSoundtrackWithExistingId :exec
INSERT INTO soundtrack (id, soundtrack_name, path, hash, added) VALUES ($1, $2, $3, $4, now());
-- name: FindAllSoundtracks :many
SELECT *
FROM soundtrack
WHERE deleted IS NULL
ORDER BY soundtrack_name;
-- name: GetAllSoundtracksIncludingDeleted :many
SELECT *
FROM soundtrack
ORDER BY soundtrack_name;
-- name: AddSoundtrackPlayed :exec
UPDATE soundtrack SET times_played = times_played + 1, last_played = now() WHERE id = $1;
+148
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@@ -0,0 +1,148 @@
-- Most played soundtracks with their songs
-- name: GetMostPlayedGamesWithSongs :many
SELECT
g.id as soundtrack_id,
g.soundtrack_name,
g.times_played as soundtrack_played,
g.last_played as soundtrack_last_played,
json_agg(
json_build_object(
'song_name', s.song_name,
'path', s.path,
'times_played', s.times_played,
'file_name', s.file_name
)
) as songs
FROM soundtrack g
LEFT JOIN song s ON g.id = s.soundtrack_id
WHERE g.deleted IS NULL
GROUP BY g.id, g.soundtrack_name, g.times_played, g.last_played
ORDER BY g.times_played DESC, g.soundtrack_name
LIMIT $1;
-- Least played soundtracks with their songs
-- name: GetLeastPlayedGamesWithSongs :many
SELECT
g.id as soundtrack_id,
g.soundtrack_name,
g.times_played as soundtrack_played,
g.last_played as soundtrack_last_played,
json_agg(
json_build_object(
'song_name', s.song_name,
'path', s.path,
'times_played', s.times_played,
'file_name', s.file_name
)
) as songs
FROM soundtrack g
LEFT JOIN song s ON g.id = s.soundtrack_id
WHERE g.deleted IS NULL
GROUP BY g.id, g.soundtrack_name, g.times_played, g.last_played
ORDER BY g.times_played ASC, g.soundtrack_name
LIMIT $1;
-- Most played songs with their soundtrack info
-- name: GetMostPlayedSongsWithGame :many
SELECT
s.soundtrack_id as soundtrack_id,
g.soundtrack_name,
s.song_name,
s.path,
s.times_played,
s.file_name
FROM song s
JOIN soundtrack g ON s.soundtrack_id = g.id
WHERE g.deleted IS NULL
ORDER BY s.times_played DESC, s.song_name
LIMIT $1;
-- Least played songs with their soundtrack info
-- name: GetLeastPlayedSongsWithGame :many
SELECT
s.soundtrack_id as soundtrack_id,
g.soundtrack_name,
s.song_name,
s.path,
s.times_played,
s.file_name
FROM song s
JOIN soundtrack g ON s.soundtrack_id = g.id
WHERE g.deleted IS NULL
ORDER BY s.times_played ASC, s.song_name
LIMIT $1;
-- Games that have never been played (times_played = 0)
-- name: GetNeverPlayedGames :many
SELECT
g.id as soundtrack_id,
g.soundtrack_name,
g.times_played as soundtrack_played,
g.added,
json_agg(
json_build_object(
'song_name', s.song_name,
'path', s.path,
'times_played', s.times_played
)
) as songs
FROM soundtrack g
LEFT JOIN song s ON g.id = s.soundtrack_id
WHERE g.deleted IS NULL AND g.times_played = 0
GROUP BY g.id, g.soundtrack_name, g.times_played, g.added
ORDER BY g.soundtrack_name;
-- Last played soundtracks (most recently played)
-- name: GetLastPlayedGames :many
SELECT
g.id as soundtrack_id,
g.soundtrack_name,
g.times_played as soundtrack_played,
g.last_played as soundtrack_last_played,
json_agg(
json_build_object(
'song_name', s.song_name,
'path', s.path,
'times_played', s.times_played
)
) as songs
FROM soundtrack g
LEFT JOIN song s ON g.id = s.soundtrack_id
WHERE g.deleted IS NULL AND g.last_played IS NOT NULL
GROUP BY g.id, g.soundtrack_name, g.times_played, g.last_played
ORDER BY g.last_played DESC
LIMIT $1;
-- Oldest played soundtracks (least recently played, but has been played at least once)
-- name: GetOldestPlayedGames :many
SELECT
g.id as soundtrack_id,
g.soundtrack_name,
g.times_played as soundtrack_played,
g.last_played as soundtrack_last_played,
json_agg(
json_build_object(
'song_name', s.song_name,
'path', s.path,
'times_played', s.times_played
)
) as songs
FROM soundtrack g
LEFT JOIN song s ON g.id = s.soundtrack_id
WHERE g.deleted IS NULL AND g.last_played IS NOT NULL
GROUP BY g.id, g.soundtrack_name, g.times_played, g.last_played
ORDER BY g.last_played ASC
LIMIT $1;
-- Get statistics summary
-- name: GetStatisticsSummary :one
SELECT
COUNT(*) as total_soundtracks,
COALESCE(SUM(CASE WHEN times_played > 0 THEN 1 ELSE 0 END), 0)::bigint as played_soundtracks,
COALESCE(SUM(CASE WHEN times_played = 0 THEN 1 ELSE 0 END), 0)::bigint as never_played_soundtracks,
COALESCE(SUM(times_played), 0)::bigint as total_soundtrack_plays,
COALESCE(AVG(times_played), 0)::float as avg_soundtrack_plays,
COALESCE(MAX(times_played), 0)::bigint as max_soundtrack_plays,
COALESCE(MIN(times_played), 0)::bigint as min_soundtrack_plays
FROM soundtrack
WHERE deleted IS NULL;
@@ -1,6 +1,6 @@
// Code generated by sqlc. DO NOT EDIT. // Code generated by sqlc. DO NOT EDIT.
// versions: // versions:
// sqlc v1.27.0 // sqlc v1.31.1
package repository package repository
+59
View File
@@ -0,0 +1,59 @@
// Code generated by sqlc. DO NOT EDIT.
// versions:
// sqlc v1.31.1
package repository
import (
"time"
"github.com/jackc/pgx/v5/pgtype"
)
type Session struct {
Token string `json:"token"`
IpAddress string `json:"ip_address"`
UserAgent string `json:"user_agent"`
ClientType *string `json:"client_type"`
ExpiresAt pgtype.Timestamptz `json:"expires_at"`
CreatedAt pgtype.Timestamptz `json:"created_at"`
}
type Song struct {
SoundtrackID int32 `json:"soundtrack_id"`
SongName string `json:"song_name"`
Path string `json:"path"`
TimesPlayed int32 `json:"times_played"`
Hash string `json:"hash"`
FileName *string `json:"file_name"`
ID pgtype.Int4 `json:"id"`
}
type SongList struct {
MatchDate time.Time `json:"match_date"`
MatchID int32 `json:"match_id"`
SongNo int32 `json:"song_no"`
SoundtrackName *string `json:"soundtrack_name"`
SongName *string `json:"song_name"`
}
type Soundtrack struct {
ID int32 `json:"id"`
SoundtrackName string `json:"soundtrack_name"`
Added time.Time `json:"added"`
Deleted *time.Time `json:"deleted"`
LastChanged *time.Time `json:"last_changed"`
Path string `json:"path"`
TimesPlayed int32 `json:"times_played"`
LastPlayed *time.Time `json:"last_played"`
NumberOfSongs int32 `json:"number_of_songs"`
Hash string `json:"hash"`
}
type Vgmq struct {
SongNo int32 `json:"song_no"`
Path *string `json:"path"`
Clue *string `json:"clue"`
Answered bool `json:"answered"`
Answer *string `json:"answer"`
}
+120
View File
@@ -0,0 +1,120 @@
// Code generated by sqlc. DO NOT EDIT.
// versions:
// sqlc v1.31.1
// source: session.sql
package repository
import (
"context"
"github.com/jackc/pgx/v5/pgtype"
)
const createSession = `-- name: CreateSession :one
INSERT INTO sessions (token, ip_address, user_agent, client_type, expires_at)
VALUES ($1, $2, $3, $4, $5)
RETURNING token, ip_address, user_agent, client_type, expires_at, created_at
`
type CreateSessionParams struct {
Token string `json:"token"`
IpAddress string `json:"ip_address"`
UserAgent string `json:"user_agent"`
ClientType *string `json:"client_type"`
ExpiresAt pgtype.Timestamptz `json:"expires_at"`
}
func (q *Queries) CreateSession(ctx context.Context, arg CreateSessionParams) (Session, error) {
row := q.db.QueryRow(ctx, createSession,
arg.Token,
arg.IpAddress,
arg.UserAgent,
arg.ClientType,
arg.ExpiresAt,
)
var i Session
err := row.Scan(
&i.Token,
&i.IpAddress,
&i.UserAgent,
&i.ClientType,
&i.ExpiresAt,
&i.CreatedAt,
)
return i, err
}
const deleteExpiredSessions = `-- name: DeleteExpiredSessions :exec
DELETE FROM sessions
WHERE expires_at < NOW()
`
func (q *Queries) DeleteExpiredSessions(ctx context.Context) error {
_, err := q.db.Exec(ctx, deleteExpiredSessions)
return err
}
const deleteSession = `-- name: DeleteSession :exec
DELETE FROM sessions
WHERE token = $1
`
func (q *Queries) DeleteSession(ctx context.Context, token string) error {
_, err := q.db.Exec(ctx, deleteSession, token)
return err
}
const getSession = `-- name: GetSession :one
SELECT token, ip_address, user_agent, client_type, expires_at, created_at
FROM sessions
WHERE token = $1
LIMIT 1
`
func (q *Queries) GetSession(ctx context.Context, token string) (Session, error) {
row := q.db.QueryRow(ctx, getSession, token)
var i Session
err := row.Scan(
&i.Token,
&i.IpAddress,
&i.UserAgent,
&i.ClientType,
&i.ExpiresAt,
&i.CreatedAt,
)
return i, err
}
const listSessions = `-- name: ListSessions :many
SELECT token, ip_address, user_agent, client_type, expires_at, created_at
FROM sessions
ORDER BY created_at DESC
`
func (q *Queries) ListSessions(ctx context.Context) ([]Session, error) {
rows, err := q.db.Query(ctx, listSessions)
if err != nil {
return nil, err
}
defer rows.Close()
var items []Session
for rows.Next() {
var i Session
if err := rows.Scan(
&i.Token,
&i.IpAddress,
&i.UserAgent,
&i.ClientType,
&i.ExpiresAt,
&i.CreatedAt,
); err != nil {
return nil, err
}
items = append(items, i)
}
if err := rows.Err(); err != nil {
return nil, err
}
return items, nil
}
@@ -1,34 +1,37 @@
// Code generated by sqlc. DO NOT EDIT. // Code generated by sqlc. DO NOT EDIT.
// versions: // versions:
// sqlc v1.27.0 // sqlc v1.31.1
// source: song.sql // source: song.sql
package repository package repository
import ( import (
"context" "context"
"github.com/jackc/pgx/v5/pgtype"
) )
const addHashToSong = `-- name: AddHashToSong :exec const addHashToSong = `-- name: AddHashToSong :exec
UPDATE song SET hash=$1 where path=$2 UPDATE song SET hash=$1 where soundtrack_id = $2 AND path = $3
` `
type AddHashToSongParams struct { type AddHashToSongParams struct {
Hash string `json:"hash"` Hash string `json:"hash"`
SoundtrackID int32 `json:"soundtrack_id"`
Path string `json:"path"` Path string `json:"path"`
} }
func (q *Queries) AddHashToSong(ctx context.Context, arg AddHashToSongParams) error { func (q *Queries) AddHashToSong(ctx context.Context, arg AddHashToSongParams) error {
_, err := q.db.Exec(ctx, addHashToSong, arg.Hash, arg.Path) _, err := q.db.Exec(ctx, addHashToSong, arg.Hash, arg.SoundtrackID, arg.Path)
return err return err
} }
const addSong = `-- name: AddSong :exec const addSong = `-- name: AddSong :exec
INSERT INTO song(game_id, song_name, path, file_name, hash) VALUES ($1, $2, $3, $4, $5) INSERT INTO song(soundtrack_id, song_name, path, file_name, hash) VALUES ($1, $2, $3, $4, $5)
` `
type AddSongParams struct { type AddSongParams struct {
GameID int32 `json:"game_id"` SoundtrackID int32 `json:"soundtrack_id"`
SongName string `json:"song_name"` SongName string `json:"song_name"`
Path string `json:"path"` Path string `json:"path"`
FileName *string `json:"file_name"` FileName *string `json:"file_name"`
@@ -37,7 +40,7 @@ type AddSongParams struct {
func (q *Queries) AddSong(ctx context.Context, arg AddSongParams) error { func (q *Queries) AddSong(ctx context.Context, arg AddSongParams) error {
_, err := q.db.Exec(ctx, addSong, _, err := q.db.Exec(ctx, addSong,
arg.GameID, arg.SoundtrackID,
arg.SongName, arg.SongName,
arg.Path, arg.Path,
arg.FileName, arg.FileName,
@@ -48,25 +51,30 @@ func (q *Queries) AddSong(ctx context.Context, arg AddSongParams) error {
const addSongPlayed = `-- name: AddSongPlayed :exec const addSongPlayed = `-- name: AddSongPlayed :exec
UPDATE song SET times_played = times_played + 1 UPDATE song SET times_played = times_played + 1
WHERE game_id = $1 AND song_name = $2 WHERE soundtrack_id = $1 AND song_name = $2
` `
type AddSongPlayedParams struct { type AddSongPlayedParams struct {
GameID int32 `json:"game_id"` SoundtrackID int32 `json:"soundtrack_id"`
SongName string `json:"song_name"` SongName string `json:"song_name"`
} }
func (q *Queries) AddSongPlayed(ctx context.Context, arg AddSongPlayedParams) error { func (q *Queries) AddSongPlayed(ctx context.Context, arg AddSongPlayedParams) error {
_, err := q.db.Exec(ctx, addSongPlayed, arg.GameID, arg.SongName) _, err := q.db.Exec(ctx, addSongPlayed, arg.SoundtrackID, arg.SongName)
return err return err
} }
const checkSong = `-- name: CheckSong :one const checkSong = `-- name: CheckSong :one
SELECT COUNT(*) FROM song WHERE path = $1 SELECT COUNT(*) FROM song WHERE soundtrack_id = $1 AND path = $2
` `
func (q *Queries) CheckSong(ctx context.Context, path string) (int64, error) { type CheckSongParams struct {
row := q.db.QueryRow(ctx, checkSong, path) SoundtrackID int32 `json:"soundtrack_id"`
Path string `json:"path"`
}
func (q *Queries) CheckSong(ctx context.Context, arg CheckSongParams) (int64, error) {
row := q.db.QueryRow(ctx, checkSong, arg.SoundtrackID, arg.Path)
var count int64 var count int64
err := row.Scan(&count) err := row.Scan(&count)
return count, err return count, err
@@ -92,17 +100,17 @@ func (q *Queries) ClearSongs(ctx context.Context) error {
return err return err
} }
const clearSongsByGameId = `-- name: ClearSongsByGameId :exec const clearSongsBySoundtrackId = `-- name: ClearSongsBySoundtrackId :exec
DELETE FROM song WHERE game_id = $1 DELETE FROM song WHERE soundtrack_id = $1
` `
func (q *Queries) ClearSongsByGameId(ctx context.Context, gameID int32) error { func (q *Queries) ClearSongsBySoundtrackId(ctx context.Context, soundtrackID int32) error {
_, err := q.db.Exec(ctx, clearSongsByGameId, gameID) _, err := q.db.Exec(ctx, clearSongsBySoundtrackId, soundtrackID)
return err return err
} }
const fetchAllSongs = `-- name: FetchAllSongs :many const fetchAllSongs = `-- name: FetchAllSongs :many
SELECT game_id, song_name, path, times_played, hash, file_name FROM song SELECT soundtrack_id, song_name, path, times_played, hash, file_name, id FROM song
` `
func (q *Queries) FetchAllSongs(ctx context.Context) ([]Song, error) { func (q *Queries) FetchAllSongs(ctx context.Context) ([]Song, error) {
@@ -115,12 +123,13 @@ func (q *Queries) FetchAllSongs(ctx context.Context) ([]Song, error) {
for rows.Next() { for rows.Next() {
var i Song var i Song
if err := rows.Scan( if err := rows.Scan(
&i.GameID, &i.SoundtrackID,
&i.SongName, &i.SongName,
&i.Path, &i.Path,
&i.TimesPlayed, &i.TimesPlayed,
&i.Hash, &i.Hash,
&i.FileName, &i.FileName,
&i.ID,
); err != nil { ); err != nil {
return nil, err return nil, err
} }
@@ -132,14 +141,14 @@ func (q *Queries) FetchAllSongs(ctx context.Context) ([]Song, error) {
return items, nil return items, nil
} }
const findSongsFromGame = `-- name: FindSongsFromGame :many const findSongsFromSoundtrack = `-- name: FindSongsFromSoundtrack :many
SELECT game_id, song_name, path, times_played, hash, file_name SELECT soundtrack_id, song_name, path, times_played, hash, file_name, id
FROM song FROM song
WHERE game_id = $1 WHERE soundtrack_id = $1
` `
func (q *Queries) FindSongsFromGame(ctx context.Context, gameID int32) ([]Song, error) { func (q *Queries) FindSongsFromSoundtrack(ctx context.Context, soundtrackID int32) ([]Song, error) {
rows, err := q.db.Query(ctx, findSongsFromGame, gameID) rows, err := q.db.Query(ctx, findSongsFromSoundtrack, soundtrackID)
if err != nil { if err != nil {
return nil, err return nil, err
} }
@@ -148,12 +157,13 @@ func (q *Queries) FindSongsFromGame(ctx context.Context, gameID int32) ([]Song,
for rows.Next() { for rows.Next() {
var i Song var i Song
if err := rows.Scan( if err := rows.Scan(
&i.GameID, &i.SoundtrackID,
&i.SongName, &i.SongName,
&i.Path, &i.Path,
&i.TimesPlayed, &i.TimesPlayed,
&i.Hash, &i.Hash,
&i.FileName, &i.FileName,
&i.ID,
); err != nil { ); err != nil {
return nil, err return nil, err
} }
@@ -165,39 +175,64 @@ func (q *Queries) FindSongsFromGame(ctx context.Context, gameID int32) ([]Song,
return items, nil return items, nil
} }
const getSongById = `-- name: GetSongById :one
SELECT soundtrack_id, song_name, path, times_played, hash, file_name, id FROM song WHERE id = $1
`
func (q *Queries) GetSongById(ctx context.Context, id pgtype.Int4) (Song, error) {
row := q.db.QueryRow(ctx, getSongById, id)
var i Song
err := row.Scan(
&i.SoundtrackID,
&i.SongName,
&i.Path,
&i.TimesPlayed,
&i.Hash,
&i.FileName,
&i.ID,
)
return i, err
}
const getSongWithHash = `-- name: GetSongWithHash :one const getSongWithHash = `-- name: GetSongWithHash :one
SELECT game_id, song_name, path, times_played, hash, file_name FROM song WHERE hash = $1 SELECT soundtrack_id, song_name, path, times_played, hash, file_name, id FROM song WHERE hash = $1
` `
func (q *Queries) GetSongWithHash(ctx context.Context, hash string) (Song, error) { func (q *Queries) GetSongWithHash(ctx context.Context, hash string) (Song, error) {
row := q.db.QueryRow(ctx, getSongWithHash, hash) row := q.db.QueryRow(ctx, getSongWithHash, hash)
var i Song var i Song
err := row.Scan( err := row.Scan(
&i.GameID, &i.SoundtrackID,
&i.SongName, &i.SongName,
&i.Path, &i.Path,
&i.TimesPlayed, &i.TimesPlayed,
&i.Hash, &i.Hash,
&i.FileName, &i.FileName,
&i.ID,
) )
return i, err return i, err
} }
const removeBrokenSong = `-- name: RemoveBrokenSong :exec const removeBrokenSong = `-- name: RemoveBrokenSong :exec
DELETE FROM song WHERE path = $1 DELETE FROM song WHERE soundtrack_id = $1 AND path = $2
` `
func (q *Queries) RemoveBrokenSong(ctx context.Context, path string) error { type RemoveBrokenSongParams struct {
_, err := q.db.Exec(ctx, removeBrokenSong, path) SoundtrackID int32 `json:"soundtrack_id"`
Path string `json:"path"`
}
func (q *Queries) RemoveBrokenSong(ctx context.Context, arg RemoveBrokenSongParams) error {
_, err := q.db.Exec(ctx, removeBrokenSong, arg.SoundtrackID, arg.Path)
return err return err
} }
const removeBrokenSongs = `-- name: RemoveBrokenSongs :exec const removeBrokenSongs = `-- name: RemoveBrokenSongs :exec
DELETE FROM song where path = any ($1) DELETE FROM song WHERE id = ANY($1)
` `
func (q *Queries) RemoveBrokenSongs(ctx context.Context, paths []string) error { func (q *Queries) RemoveBrokenSongs(ctx context.Context, id pgtype.Int4) error {
_, err := q.db.Exec(ctx, removeBrokenSongs, paths) _, err := q.db.Exec(ctx, removeBrokenSongs, id)
return err return err
} }

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