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5.0.0
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No files matched your search
@@ -0,0 +1,31 @@
|
||||
# Directories
|
||||
.gitea
|
||||
git
|
||||
.idea
|
||||
testMusic
|
||||
testCharacters
|
||||
|
||||
# Files
|
||||
Dockerfile
|
||||
docker-compose*
|
||||
compose.yaml
|
||||
.dockerignore
|
||||
.gitignore
|
||||
*.pprof
|
||||
main
|
||||
conf.yaml
|
||||
output.css
|
||||
tailwindcss
|
||||
.env
|
||||
|
||||
# Node.js (frontend build artifacts)
|
||||
node_modules
|
||||
package.json
|
||||
package-lock.json
|
||||
|
||||
# Test files
|
||||
*_test.go
|
||||
integration_test.go
|
||||
|
||||
# OS
|
||||
.DS_Store
|
||||
@@ -13,3 +13,7 @@ CHARACTERS_PATH=/Users/sebastian/projects/MusicServer/testCharacters
|
||||
PORT=8081
|
||||
LOG_LEVEL=debug
|
||||
LOG_JSON=false
|
||||
|
||||
# Session Authentication (for testing)
|
||||
# Set to disable session auth during development
|
||||
DISABLE_SESSION_AUTH=true
|
||||
+12
-12
@@ -1,26 +1,29 @@
|
||||
# Stage 1: Build backend
|
||||
FROM golang:1.25-alpine as build_go
|
||||
RUN apk add --no-cache curl
|
||||
|
||||
WORKDIR /app
|
||||
|
||||
COPY go.mod go.sum ./
|
||||
RUN go mod download
|
||||
|
||||
COPY . .
|
||||
|
||||
COPY cmd/ ./cmd/
|
||||
COPY internal/ ./internal/
|
||||
RUN find . -name "*_test.go" -delete && \
|
||||
find . -name "integration_test.go" -delete
|
||||
RUN go install github.com/a-h/templ/cmd/templ@latest
|
||||
|
||||
RUN templ generate
|
||||
|
||||
RUN go build -o main cmd/main.go
|
||||
|
||||
# Stage 2, distribution container
|
||||
# Stage 2: Final image
|
||||
FROM golang:1.25-alpine
|
||||
EXPOSE 8080
|
||||
VOLUME /sorted
|
||||
VOLUME /frontend
|
||||
VOLUME /characters
|
||||
|
||||
COPY --from=build_go /app/main .
|
||||
COPY --from=gitea.sanplex.xyz/sansan/musicfrontend:latest /usr/share/nginx/html /frontend
|
||||
# Generate config.js with empty API_HOSTNAME (relative paths)
|
||||
RUN echo "window.__RUNTIME_CONFIG__ = { API_HOSTNAME: '' };" > /frontend/config.js
|
||||
COPY ./songs/ ./songs/
|
||||
|
||||
ENV PORT 8080
|
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ENV DB_HOST ""
|
||||
ENV DB_PORT ""
|
||||
@@ -30,7 +33,4 @@ ENV DB_NAME ""
|
||||
ENV MUSIC_PATH ""
|
||||
ENV CHARACTERS_PATH ""
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||||
|
||||
COPY --from=build_go /app/main .
|
||||
COPY ./songs/ ./songs/
|
||||
|
||||
CMD ./main
|
||||
+699
-49
@@ -23,6 +23,548 @@ var doc = `{
|
||||
"host": "{{.Host}}",
|
||||
"basePath": "{{.BasePath}}",
|
||||
"paths": {
|
||||
"/api/v1/statistics/songs/least-played": {
|
||||
"get": {
|
||||
"description": "Returns the top N least played songs with their soundtrack info",
|
||||
"consumes": [
|
||||
"application/json"
|
||||
],
|
||||
"produces": [
|
||||
"application/json"
|
||||
],
|
||||
"tags": [
|
||||
"statistics"
|
||||
],
|
||||
"summary": "Get least played songs",
|
||||
"parameters": [
|
||||
{
|
||||
"type": "integer",
|
||||
"description": "Number of results (default: 10)",
|
||||
"name": "limit",
|
||||
"in": "query"
|
||||
}
|
||||
],
|
||||
"responses": {
|
||||
"200": {
|
||||
"description": "OK",
|
||||
"schema": {
|
||||
"type": "array",
|
||||
"items": {
|
||||
"$ref": "#/definitions/backend.SongInfoForStats"
|
||||
}
|
||||
}
|
||||
},
|
||||
"400": {
|
||||
"description": "Bad Request",
|
||||
"schema": {
|
||||
"type": "object",
|
||||
"additionalProperties": {
|
||||
"type": "string"
|
||||
}
|
||||
}
|
||||
},
|
||||
"500": {
|
||||
"description": "Internal Server Error",
|
||||
"schema": {
|
||||
"type": "object",
|
||||
"additionalProperties": {
|
||||
"type": "string"
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
},
|
||||
"/api/v1/statistics/songs/most-played": {
|
||||
"get": {
|
||||
"description": "Returns the top N most played songs with their soundtrack info",
|
||||
"consumes": [
|
||||
"application/json"
|
||||
],
|
||||
"produces": [
|
||||
"application/json"
|
||||
],
|
||||
"tags": [
|
||||
"statistics"
|
||||
],
|
||||
"summary": "Get most played songs",
|
||||
"parameters": [
|
||||
{
|
||||
"type": "integer",
|
||||
"description": "Number of results (default: 10)",
|
||||
"name": "limit",
|
||||
"in": "query"
|
||||
}
|
||||
],
|
||||
"responses": {
|
||||
"200": {
|
||||
"description": "OK",
|
||||
"schema": {
|
||||
"type": "array",
|
||||
"items": {
|
||||
"$ref": "#/definitions/backend.SongInfoForStats"
|
||||
}
|
||||
}
|
||||
},
|
||||
"400": {
|
||||
"description": "Bad Request",
|
||||
"schema": {
|
||||
"type": "object",
|
||||
"additionalProperties": {
|
||||
"type": "string"
|
||||
}
|
||||
}
|
||||
},
|
||||
"500": {
|
||||
"description": "Internal Server Error",
|
||||
"schema": {
|
||||
"type": "object",
|
||||
"additionalProperties": {
|
||||
"type": "string"
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
},
|
||||
"/api/v1/statistics/soundtracks/last-played": {
|
||||
"get": {
|
||||
"description": "Returns the most recently played soundtracks",
|
||||
"consumes": [
|
||||
"application/json"
|
||||
],
|
||||
"produces": [
|
||||
"application/json"
|
||||
],
|
||||
"tags": [
|
||||
"statistics"
|
||||
],
|
||||
"summary": "Get last played soundtracks",
|
||||
"parameters": [
|
||||
{
|
||||
"type": "integer",
|
||||
"description": "Number of results (default: 10)",
|
||||
"name": "limit",
|
||||
"in": "query"
|
||||
}
|
||||
],
|
||||
"responses": {
|
||||
"200": {
|
||||
"description": "OK",
|
||||
"schema": {
|
||||
"type": "array",
|
||||
"items": {
|
||||
"$ref": "#/definitions/backend.SoundtrackWithSongs"
|
||||
}
|
||||
}
|
||||
},
|
||||
"400": {
|
||||
"description": "Bad Request",
|
||||
"schema": {
|
||||
"type": "object",
|
||||
"additionalProperties": {
|
||||
"type": "string"
|
||||
}
|
||||
}
|
||||
},
|
||||
"500": {
|
||||
"description": "Internal Server Error",
|
||||
"schema": {
|
||||
"type": "object",
|
||||
"additionalProperties": {
|
||||
"type": "string"
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
},
|
||||
"/api/v1/statistics/soundtracks/least-played": {
|
||||
"get": {
|
||||
"description": "Returns the top N least played soundtracks with their songs",
|
||||
"consumes": [
|
||||
"application/json"
|
||||
],
|
||||
"produces": [
|
||||
"application/json"
|
||||
],
|
||||
"tags": [
|
||||
"statistics"
|
||||
],
|
||||
"summary": "Get least played soundtracks",
|
||||
"parameters": [
|
||||
{
|
||||
"type": "integer",
|
||||
"description": "Number of results (default: 10)",
|
||||
"name": "limit",
|
||||
"in": "query"
|
||||
}
|
||||
],
|
||||
"responses": {
|
||||
"200": {
|
||||
"description": "OK",
|
||||
"schema": {
|
||||
"type": "array",
|
||||
"items": {
|
||||
"$ref": "#/definitions/backend.SoundtrackWithSongs"
|
||||
}
|
||||
}
|
||||
},
|
||||
"400": {
|
||||
"description": "Bad Request",
|
||||
"schema": {
|
||||
"type": "object",
|
||||
"additionalProperties": {
|
||||
"type": "string"
|
||||
}
|
||||
}
|
||||
},
|
||||
"500": {
|
||||
"description": "Internal Server Error",
|
||||
"schema": {
|
||||
"type": "object",
|
||||
"additionalProperties": {
|
||||
"type": "string"
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
},
|
||||
"/api/v1/statistics/soundtracks/most-played": {
|
||||
"get": {
|
||||
"description": "Returns the top N most played soundtracks with their songs",
|
||||
"consumes": [
|
||||
"application/json"
|
||||
],
|
||||
"produces": [
|
||||
"application/json"
|
||||
],
|
||||
"tags": [
|
||||
"statistics"
|
||||
],
|
||||
"summary": "Get most played soundtracks",
|
||||
"parameters": [
|
||||
{
|
||||
"type": "integer",
|
||||
"description": "Number of results (default: 10)",
|
||||
"name": "limit",
|
||||
"in": "query"
|
||||
}
|
||||
],
|
||||
"responses": {
|
||||
"200": {
|
||||
"description": "OK",
|
||||
"schema": {
|
||||
"type": "array",
|
||||
"items": {
|
||||
"$ref": "#/definitions/backend.SoundtrackWithSongs"
|
||||
}
|
||||
}
|
||||
},
|
||||
"400": {
|
||||
"description": "Bad Request",
|
||||
"schema": {
|
||||
"type": "object",
|
||||
"additionalProperties": {
|
||||
"type": "string"
|
||||
}
|
||||
}
|
||||
},
|
||||
"500": {
|
||||
"description": "Internal Server Error",
|
||||
"schema": {
|
||||
"type": "object",
|
||||
"additionalProperties": {
|
||||
"type": "string"
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
},
|
||||
"/api/v1/statistics/soundtracks/never-played": {
|
||||
"get": {
|
||||
"description": "Returns all soundtracks that have never been played (times_played = 0)",
|
||||
"consumes": [
|
||||
"application/json"
|
||||
],
|
||||
"produces": [
|
||||
"application/json"
|
||||
],
|
||||
"tags": [
|
||||
"statistics"
|
||||
],
|
||||
"summary": "Get never played soundtracks",
|
||||
"responses": {
|
||||
"200": {
|
||||
"description": "OK",
|
||||
"schema": {
|
||||
"type": "array",
|
||||
"items": {
|
||||
"$ref": "#/definitions/backend.SoundtrackWithSongs"
|
||||
}
|
||||
}
|
||||
},
|
||||
"500": {
|
||||
"description": "Internal Server Error",
|
||||
"schema": {
|
||||
"type": "object",
|
||||
"additionalProperties": {
|
||||
"type": "string"
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
},
|
||||
"/api/v1/statistics/soundtracks/oldest-played": {
|
||||
"get": {
|
||||
"description": "Returns the least recently played soundtracks (that have been played at least once)",
|
||||
"consumes": [
|
||||
"application/json"
|
||||
],
|
||||
"produces": [
|
||||
"application/json"
|
||||
],
|
||||
"tags": [
|
||||
"statistics"
|
||||
],
|
||||
"summary": "Get oldest played soundtracks",
|
||||
"parameters": [
|
||||
{
|
||||
"type": "integer",
|
||||
"description": "Number of results (default: 10)",
|
||||
"name": "limit",
|
||||
"in": "query"
|
||||
}
|
||||
],
|
||||
"responses": {
|
||||
"200": {
|
||||
"description": "OK",
|
||||
"schema": {
|
||||
"type": "array",
|
||||
"items": {
|
||||
"$ref": "#/definitions/backend.SoundtrackWithSongs"
|
||||
}
|
||||
}
|
||||
},
|
||||
"400": {
|
||||
"description": "Bad Request",
|
||||
"schema": {
|
||||
"type": "object",
|
||||
"additionalProperties": {
|
||||
"type": "string"
|
||||
}
|
||||
}
|
||||
},
|
||||
"500": {
|
||||
"description": "Internal Server Error",
|
||||
"schema": {
|
||||
"type": "object",
|
||||
"additionalProperties": {
|
||||
"type": "string"
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
},
|
||||
"/api/v1/statistics/summary": {
|
||||
"get": {
|
||||
"description": "Returns overall statistics about the music library",
|
||||
"consumes": [
|
||||
"application/json"
|
||||
],
|
||||
"produces": [
|
||||
"application/json"
|
||||
],
|
||||
"tags": [
|
||||
"statistics"
|
||||
],
|
||||
"summary": "Get statistics summary",
|
||||
"responses": {
|
||||
"200": {
|
||||
"description": "OK",
|
||||
"schema": {
|
||||
"$ref": "#/definitions/backend.StatisticsSummary"
|
||||
}
|
||||
},
|
||||
"500": {
|
||||
"description": "Internal Server Error",
|
||||
"schema": {
|
||||
"type": "object",
|
||||
"additionalProperties": {
|
||||
"type": "string"
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
},
|
||||
"/api/v1/token": {
|
||||
"post": {
|
||||
"description": "Returns a new session token for API access. Requires valid API password.",
|
||||
"consumes": [
|
||||
"application/json"
|
||||
],
|
||||
"produces": [
|
||||
"application/json"
|
||||
],
|
||||
"tags": [
|
||||
"auth"
|
||||
],
|
||||
"summary": "Create session token",
|
||||
"parameters": [
|
||||
{
|
||||
"description": "Password and client type",
|
||||
"name": "request",
|
||||
"in": "body",
|
||||
"required": true,
|
||||
"schema": {
|
||||
"$ref": "#/definitions/server.TokenRequest"
|
||||
}
|
||||
}
|
||||
],
|
||||
"responses": {
|
||||
"200": {
|
||||
"description": "OK",
|
||||
"schema": {
|
||||
"$ref": "#/definitions/server.TokenResponse"
|
||||
}
|
||||
},
|
||||
"400": {
|
||||
"description": "Bad Request",
|
||||
"schema": {
|
||||
"type": "object",
|
||||
"additionalProperties": {
|
||||
"type": "string"
|
||||
}
|
||||
}
|
||||
},
|
||||
"401": {
|
||||
"description": "Unauthorized",
|
||||
"schema": {
|
||||
"type": "object",
|
||||
"additionalProperties": {
|
||||
"type": "string"
|
||||
}
|
||||
}
|
||||
},
|
||||
"500": {
|
||||
"description": "Internal Server Error",
|
||||
"schema": {
|
||||
"type": "object",
|
||||
"additionalProperties": {
|
||||
"type": "string"
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
},
|
||||
"delete": {
|
||||
"description": "Deletes the current session token",
|
||||
"consumes": [
|
||||
"application/json"
|
||||
],
|
||||
"produces": [
|
||||
"application/json"
|
||||
],
|
||||
"tags": [
|
||||
"auth"
|
||||
],
|
||||
"summary": "Invalidate session token",
|
||||
"parameters": [
|
||||
{
|
||||
"type": "string",
|
||||
"description": "Bearer token",
|
||||
"name": "Authorization",
|
||||
"in": "header",
|
||||
"required": true
|
||||
}
|
||||
],
|
||||
"responses": {
|
||||
"200": {
|
||||
"description": "OK",
|
||||
"schema": {
|
||||
"type": "object",
|
||||
"additionalProperties": {
|
||||
"type": "string"
|
||||
}
|
||||
}
|
||||
},
|
||||
"401": {
|
||||
"description": "Unauthorized",
|
||||
"schema": {
|
||||
"type": "object",
|
||||
"additionalProperties": {
|
||||
"type": "string"
|
||||
}
|
||||
}
|
||||
},
|
||||
"500": {
|
||||
"description": "Internal Server Error",
|
||||
"schema": {
|
||||
"type": "object",
|
||||
"additionalProperties": {
|
||||
"type": "string"
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
},
|
||||
"/api/v1/token/cleanup": {
|
||||
"post": {
|
||||
"description": "Removes all expired session tokens from the database",
|
||||
"consumes": [
|
||||
"application/json"
|
||||
],
|
||||
"produces": [
|
||||
"application/json"
|
||||
],
|
||||
"tags": [
|
||||
"auth"
|
||||
],
|
||||
"summary": "Cleanup expired sessions",
|
||||
"parameters": [
|
||||
{
|
||||
"type": "string",
|
||||
"description": "Bearer token",
|
||||
"name": "Authorization",
|
||||
"in": "header",
|
||||
"required": true
|
||||
}
|
||||
],
|
||||
"responses": {
|
||||
"200": {
|
||||
"description": "OK",
|
||||
"schema": {
|
||||
"type": "object",
|
||||
"additionalProperties": true
|
||||
}
|
||||
},
|
||||
"401": {
|
||||
"description": "Unauthorized",
|
||||
"schema": {
|
||||
"type": "object",
|
||||
"additionalProperties": {
|
||||
"type": "string"
|
||||
}
|
||||
}
|
||||
},
|
||||
"500": {
|
||||
"description": "Internal Server Error",
|
||||
"schema": {
|
||||
"type": "object",
|
||||
"additionalProperties": {
|
||||
"type": "string"
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
},
|
||||
"/character": {
|
||||
"get": {
|
||||
"description": "Returns the image for a specific character",
|
||||
@@ -81,29 +623,6 @@ var doc = `{
|
||||
}
|
||||
}
|
||||
},
|
||||
"/dbtest": {
|
||||
"get": {
|
||||
"description": "Tests the database connection",
|
||||
"consumes": [
|
||||
"application/json"
|
||||
],
|
||||
"produces": [
|
||||
"application/json"
|
||||
],
|
||||
"tags": [
|
||||
"database"
|
||||
],
|
||||
"summary": "Test database connection",
|
||||
"responses": {
|
||||
"200": {
|
||||
"description": "TestedDB",
|
||||
"schema": {
|
||||
"type": "string"
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
},
|
||||
"/download": {
|
||||
"get": {
|
||||
"description": "Checks for the latest version of the application",
|
||||
@@ -314,7 +833,7 @@ var doc = `{
|
||||
},
|
||||
"/music/all/order": {
|
||||
"get": {
|
||||
"description": "Returns a list of all games in order",
|
||||
"description": "Returns a list of all soundtracks in order",
|
||||
"consumes": [
|
||||
"application/json"
|
||||
],
|
||||
@@ -324,7 +843,7 @@ var doc = `{
|
||||
"tags": [
|
||||
"music"
|
||||
],
|
||||
"summary": "Get all games",
|
||||
"summary": "Get all soundtracks",
|
||||
"responses": {
|
||||
"200": {
|
||||
"description": "OK",
|
||||
@@ -347,7 +866,7 @@ var doc = `{
|
||||
},
|
||||
"/music/all/random": {
|
||||
"get": {
|
||||
"description": "Returns a list of all games in random order",
|
||||
"description": "Returns a list of all soundtracks in random order",
|
||||
"consumes": [
|
||||
"application/json"
|
||||
],
|
||||
@@ -357,7 +876,7 @@ var doc = `{
|
||||
"tags": [
|
||||
"music"
|
||||
],
|
||||
"summary": "Get all games random",
|
||||
"summary": "Get all soundtracks random",
|
||||
"responses": {
|
||||
"200": {
|
||||
"description": "OK",
|
||||
@@ -687,7 +1206,7 @@ var doc = `{
|
||||
},
|
||||
"/sync": {
|
||||
"get": {
|
||||
"description": "Starts syncing games with only new changes",
|
||||
"description": "Starts syncing soundtracks with only new changes",
|
||||
"consumes": [
|
||||
"application/json"
|
||||
],
|
||||
@@ -697,10 +1216,10 @@ var doc = `{
|
||||
"tags": [
|
||||
"sync"
|
||||
],
|
||||
"summary": "Sync games with only changes",
|
||||
"summary": "Sync soundtracks with only changes",
|
||||
"responses": {
|
||||
"200": {
|
||||
"description": "Start syncing games",
|
||||
"description": "Start syncing soundtracks",
|
||||
"schema": {
|
||||
"type": "string"
|
||||
}
|
||||
@@ -716,7 +1235,7 @@ var doc = `{
|
||||
},
|
||||
"/sync/full": {
|
||||
"get": {
|
||||
"description": "Starts a full sync of all games",
|
||||
"description": "Starts a full sync of all soundtracks",
|
||||
"consumes": [
|
||||
"application/json"
|
||||
],
|
||||
@@ -726,10 +1245,10 @@ var doc = `{
|
||||
"tags": [
|
||||
"sync"
|
||||
],
|
||||
"summary": "Sync all games fully",
|
||||
"summary": "Sync all soundtracks fully",
|
||||
"responses": {
|
||||
"200": {
|
||||
"description": "Start syncing games full",
|
||||
"description": "Start syncing soundtracks full",
|
||||
"schema": {
|
||||
"type": "string"
|
||||
}
|
||||
@@ -769,7 +1288,7 @@ var doc = `{
|
||||
},
|
||||
"/sync/reset": {
|
||||
"get": {
|
||||
"description": "Resets the games database by deleting all games and songs",
|
||||
"description": "Resets the soundtracks database by deleting all soundtracks and songs",
|
||||
"consumes": [
|
||||
"application/json"
|
||||
],
|
||||
@@ -779,10 +1298,10 @@ var doc = `{
|
||||
"tags": [
|
||||
"sync"
|
||||
],
|
||||
"summary": "Reset games database",
|
||||
"summary": "Reset soundtracks database",
|
||||
"responses": {
|
||||
"200": {
|
||||
"description": "Games and songs are deleted from the database",
|
||||
"description": "Soundtracks and songs are deleted from the database",
|
||||
"schema": {
|
||||
"type": "string"
|
||||
}
|
||||
@@ -798,7 +1317,7 @@ var doc = `{
|
||||
},
|
||||
"/version": {
|
||||
"get": {
|
||||
"description": "get string by ID",
|
||||
"description": "get latest version info",
|
||||
"consumes": [
|
||||
"application/json"
|
||||
],
|
||||
@@ -806,9 +1325,9 @@ var doc = `{
|
||||
"application/json"
|
||||
],
|
||||
"tags": [
|
||||
"accounts"
|
||||
"version"
|
||||
],
|
||||
"summary": "Getting the version of the backend",
|
||||
"summary": "Getting the latest version of the backend",
|
||||
"responses": {
|
||||
"200": {
|
||||
"description": "OK",
|
||||
@@ -824,27 +1343,158 @@ var doc = `{
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
},
|
||||
"definitions": {
|
||||
"backend.VersionData": {
|
||||
"type": "object",
|
||||
"properties": {
|
||||
"changelog": {
|
||||
"type": "string",
|
||||
"example": "account name"
|
||||
},
|
||||
"history": {
|
||||
"/version/history": {
|
||||
"get": {
|
||||
"description": "get version history",
|
||||
"consumes": [
|
||||
"application/json"
|
||||
],
|
||||
"produces": [
|
||||
"application/json"
|
||||
],
|
||||
"tags": [
|
||||
"version"
|
||||
],
|
||||
"summary": "Getting the version history of the backend",
|
||||
"responses": {
|
||||
"200": {
|
||||
"description": "OK",
|
||||
"schema": {
|
||||
"type": "array",
|
||||
"items": {
|
||||
"$ref": "#/definitions/backend.VersionData"
|
||||
}
|
||||
}
|
||||
},
|
||||
"404": {
|
||||
"description": "Not Found",
|
||||
"schema": {
|
||||
"type": "string"
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
},
|
||||
"definitions": {
|
||||
"backend.SongInfoForStats": {
|
||||
"type": "object",
|
||||
"properties": {
|
||||
"file_name": {
|
||||
"type": "string"
|
||||
},
|
||||
"path": {
|
||||
"type": "string"
|
||||
},
|
||||
"song_name": {
|
||||
"type": "string"
|
||||
},
|
||||
"soundtrack_id": {
|
||||
"type": "integer"
|
||||
},
|
||||
"soundtrack_name": {
|
||||
"type": "string"
|
||||
},
|
||||
"times_played": {
|
||||
"type": "integer"
|
||||
}
|
||||
}
|
||||
},
|
||||
"backend.SoundtrackWithSongs": {
|
||||
"type": "object",
|
||||
"properties": {
|
||||
"songs": {
|
||||
"type": "array",
|
||||
"items": {
|
||||
"$ref": "#/definitions/backend.SongInfoForStats"
|
||||
}
|
||||
},
|
||||
"soundtrack_id": {
|
||||
"type": "integer"
|
||||
},
|
||||
"soundtrack_last_played": {
|
||||
"type": "string"
|
||||
},
|
||||
"soundtrack_name": {
|
||||
"type": "string"
|
||||
},
|
||||
"soundtrack_played": {
|
||||
"type": "integer"
|
||||
}
|
||||
}
|
||||
},
|
||||
"backend.StatisticsSummary": {
|
||||
"type": "object",
|
||||
"properties": {
|
||||
"avg_soundtrack_plays": {
|
||||
"type": "number"
|
||||
},
|
||||
"max_soundtrack_plays": {
|
||||
"type": "integer"
|
||||
},
|
||||
"min_soundtrack_plays": {
|
||||
"type": "integer"
|
||||
},
|
||||
"never_played_soundtracks": {
|
||||
"type": "integer"
|
||||
},
|
||||
"played_soundtracks": {
|
||||
"type": "integer"
|
||||
},
|
||||
"total_soundtrack_plays": {
|
||||
"type": "integer"
|
||||
},
|
||||
"total_soundtracks": {
|
||||
"type": "integer"
|
||||
}
|
||||
}
|
||||
},
|
||||
"backend.VersionData": {
|
||||
"type": "object",
|
||||
"properties": {
|
||||
"changelog": {
|
||||
"type": "array",
|
||||
"items": {
|
||||
"type": "string"
|
||||
},
|
||||
"example": [
|
||||
"[\"Initial release\"",
|
||||
"\"Bug fixes\"]"
|
||||
]
|
||||
},
|
||||
"version": {
|
||||
"type": "string",
|
||||
"example": "1.0.0"
|
||||
}
|
||||
}
|
||||
},
|
||||
"server.TokenRequest": {
|
||||
"type": "object",
|
||||
"properties": {
|
||||
"client_type": {
|
||||
"description": "Optional: \"web\", \"mobile\", \"api\"",
|
||||
"type": "string"
|
||||
},
|
||||
"password": {
|
||||
"description": "Required: API password",
|
||||
"type": "string"
|
||||
}
|
||||
}
|
||||
},
|
||||
"server.TokenResponse": {
|
||||
"type": "object",
|
||||
"properties": {
|
||||
"client_type": {
|
||||
"type": "string"
|
||||
},
|
||||
"expires_at": {
|
||||
"type": "string"
|
||||
},
|
||||
"token": {
|
||||
"type": "string"
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}`
|
||||
|
||||
+699
-49
@@ -4,6 +4,548 @@
|
||||
"contact": {}
|
||||
},
|
||||
"paths": {
|
||||
"/api/v1/statistics/songs/least-played": {
|
||||
"get": {
|
||||
"description": "Returns the top N least played songs with their soundtrack info",
|
||||
"consumes": [
|
||||
"application/json"
|
||||
],
|
||||
"produces": [
|
||||
"application/json"
|
||||
],
|
||||
"tags": [
|
||||
"statistics"
|
||||
],
|
||||
"summary": "Get least played songs",
|
||||
"parameters": [
|
||||
{
|
||||
"type": "integer",
|
||||
"description": "Number of results (default: 10)",
|
||||
"name": "limit",
|
||||
"in": "query"
|
||||
}
|
||||
],
|
||||
"responses": {
|
||||
"200": {
|
||||
"description": "OK",
|
||||
"schema": {
|
||||
"type": "array",
|
||||
"items": {
|
||||
"$ref": "#/definitions/backend.SongInfoForStats"
|
||||
}
|
||||
}
|
||||
},
|
||||
"400": {
|
||||
"description": "Bad Request",
|
||||
"schema": {
|
||||
"type": "object",
|
||||
"additionalProperties": {
|
||||
"type": "string"
|
||||
}
|
||||
}
|
||||
},
|
||||
"500": {
|
||||
"description": "Internal Server Error",
|
||||
"schema": {
|
||||
"type": "object",
|
||||
"additionalProperties": {
|
||||
"type": "string"
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
},
|
||||
"/api/v1/statistics/songs/most-played": {
|
||||
"get": {
|
||||
"description": "Returns the top N most played songs with their soundtrack info",
|
||||
"consumes": [
|
||||
"application/json"
|
||||
],
|
||||
"produces": [
|
||||
"application/json"
|
||||
],
|
||||
"tags": [
|
||||
"statistics"
|
||||
],
|
||||
"summary": "Get most played songs",
|
||||
"parameters": [
|
||||
{
|
||||
"type": "integer",
|
||||
"description": "Number of results (default: 10)",
|
||||
"name": "limit",
|
||||
"in": "query"
|
||||
}
|
||||
],
|
||||
"responses": {
|
||||
"200": {
|
||||
"description": "OK",
|
||||
"schema": {
|
||||
"type": "array",
|
||||
"items": {
|
||||
"$ref": "#/definitions/backend.SongInfoForStats"
|
||||
}
|
||||
}
|
||||
},
|
||||
"400": {
|
||||
"description": "Bad Request",
|
||||
"schema": {
|
||||
"type": "object",
|
||||
"additionalProperties": {
|
||||
"type": "string"
|
||||
}
|
||||
}
|
||||
},
|
||||
"500": {
|
||||
"description": "Internal Server Error",
|
||||
"schema": {
|
||||
"type": "object",
|
||||
"additionalProperties": {
|
||||
"type": "string"
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
},
|
||||
"/api/v1/statistics/soundtracks/last-played": {
|
||||
"get": {
|
||||
"description": "Returns the most recently played soundtracks",
|
||||
"consumes": [
|
||||
"application/json"
|
||||
],
|
||||
"produces": [
|
||||
"application/json"
|
||||
],
|
||||
"tags": [
|
||||
"statistics"
|
||||
],
|
||||
"summary": "Get last played soundtracks",
|
||||
"parameters": [
|
||||
{
|
||||
"type": "integer",
|
||||
"description": "Number of results (default: 10)",
|
||||
"name": "limit",
|
||||
"in": "query"
|
||||
}
|
||||
],
|
||||
"responses": {
|
||||
"200": {
|
||||
"description": "OK",
|
||||
"schema": {
|
||||
"type": "array",
|
||||
"items": {
|
||||
"$ref": "#/definitions/backend.SoundtrackWithSongs"
|
||||
}
|
||||
}
|
||||
},
|
||||
"400": {
|
||||
"description": "Bad Request",
|
||||
"schema": {
|
||||
"type": "object",
|
||||
"additionalProperties": {
|
||||
"type": "string"
|
||||
}
|
||||
}
|
||||
},
|
||||
"500": {
|
||||
"description": "Internal Server Error",
|
||||
"schema": {
|
||||
"type": "object",
|
||||
"additionalProperties": {
|
||||
"type": "string"
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
},
|
||||
"/api/v1/statistics/soundtracks/least-played": {
|
||||
"get": {
|
||||
"description": "Returns the top N least played soundtracks with their songs",
|
||||
"consumes": [
|
||||
"application/json"
|
||||
],
|
||||
"produces": [
|
||||
"application/json"
|
||||
],
|
||||
"tags": [
|
||||
"statistics"
|
||||
],
|
||||
"summary": "Get least played soundtracks",
|
||||
"parameters": [
|
||||
{
|
||||
"type": "integer",
|
||||
"description": "Number of results (default: 10)",
|
||||
"name": "limit",
|
||||
"in": "query"
|
||||
}
|
||||
],
|
||||
"responses": {
|
||||
"200": {
|
||||
"description": "OK",
|
||||
"schema": {
|
||||
"type": "array",
|
||||
"items": {
|
||||
"$ref": "#/definitions/backend.SoundtrackWithSongs"
|
||||
}
|
||||
}
|
||||
},
|
||||
"400": {
|
||||
"description": "Bad Request",
|
||||
"schema": {
|
||||
"type": "object",
|
||||
"additionalProperties": {
|
||||
"type": "string"
|
||||
}
|
||||
}
|
||||
},
|
||||
"500": {
|
||||
"description": "Internal Server Error",
|
||||
"schema": {
|
||||
"type": "object",
|
||||
"additionalProperties": {
|
||||
"type": "string"
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
},
|
||||
"/api/v1/statistics/soundtracks/most-played": {
|
||||
"get": {
|
||||
"description": "Returns the top N most played soundtracks with their songs",
|
||||
"consumes": [
|
||||
"application/json"
|
||||
],
|
||||
"produces": [
|
||||
"application/json"
|
||||
],
|
||||
"tags": [
|
||||
"statistics"
|
||||
],
|
||||
"summary": "Get most played soundtracks",
|
||||
"parameters": [
|
||||
{
|
||||
"type": "integer",
|
||||
"description": "Number of results (default: 10)",
|
||||
"name": "limit",
|
||||
"in": "query"
|
||||
}
|
||||
],
|
||||
"responses": {
|
||||
"200": {
|
||||
"description": "OK",
|
||||
"schema": {
|
||||
"type": "array",
|
||||
"items": {
|
||||
"$ref": "#/definitions/backend.SoundtrackWithSongs"
|
||||
}
|
||||
}
|
||||
},
|
||||
"400": {
|
||||
"description": "Bad Request",
|
||||
"schema": {
|
||||
"type": "object",
|
||||
"additionalProperties": {
|
||||
"type": "string"
|
||||
}
|
||||
}
|
||||
},
|
||||
"500": {
|
||||
"description": "Internal Server Error",
|
||||
"schema": {
|
||||
"type": "object",
|
||||
"additionalProperties": {
|
||||
"type": "string"
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
},
|
||||
"/api/v1/statistics/soundtracks/never-played": {
|
||||
"get": {
|
||||
"description": "Returns all soundtracks that have never been played (times_played = 0)",
|
||||
"consumes": [
|
||||
"application/json"
|
||||
],
|
||||
"produces": [
|
||||
"application/json"
|
||||
],
|
||||
"tags": [
|
||||
"statistics"
|
||||
],
|
||||
"summary": "Get never played soundtracks",
|
||||
"responses": {
|
||||
"200": {
|
||||
"description": "OK",
|
||||
"schema": {
|
||||
"type": "array",
|
||||
"items": {
|
||||
"$ref": "#/definitions/backend.SoundtrackWithSongs"
|
||||
}
|
||||
}
|
||||
},
|
||||
"500": {
|
||||
"description": "Internal Server Error",
|
||||
"schema": {
|
||||
"type": "object",
|
||||
"additionalProperties": {
|
||||
"type": "string"
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
},
|
||||
"/api/v1/statistics/soundtracks/oldest-played": {
|
||||
"get": {
|
||||
"description": "Returns the least recently played soundtracks (that have been played at least once)",
|
||||
"consumes": [
|
||||
"application/json"
|
||||
],
|
||||
"produces": [
|
||||
"application/json"
|
||||
],
|
||||
"tags": [
|
||||
"statistics"
|
||||
],
|
||||
"summary": "Get oldest played soundtracks",
|
||||
"parameters": [
|
||||
{
|
||||
"type": "integer",
|
||||
"description": "Number of results (default: 10)",
|
||||
"name": "limit",
|
||||
"in": "query"
|
||||
}
|
||||
],
|
||||
"responses": {
|
||||
"200": {
|
||||
"description": "OK",
|
||||
"schema": {
|
||||
"type": "array",
|
||||
"items": {
|
||||
"$ref": "#/definitions/backend.SoundtrackWithSongs"
|
||||
}
|
||||
}
|
||||
},
|
||||
"400": {
|
||||
"description": "Bad Request",
|
||||
"schema": {
|
||||
"type": "object",
|
||||
"additionalProperties": {
|
||||
"type": "string"
|
||||
}
|
||||
}
|
||||
},
|
||||
"500": {
|
||||
"description": "Internal Server Error",
|
||||
"schema": {
|
||||
"type": "object",
|
||||
"additionalProperties": {
|
||||
"type": "string"
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
},
|
||||
"/api/v1/statistics/summary": {
|
||||
"get": {
|
||||
"description": "Returns overall statistics about the music library",
|
||||
"consumes": [
|
||||
"application/json"
|
||||
],
|
||||
"produces": [
|
||||
"application/json"
|
||||
],
|
||||
"tags": [
|
||||
"statistics"
|
||||
],
|
||||
"summary": "Get statistics summary",
|
||||
"responses": {
|
||||
"200": {
|
||||
"description": "OK",
|
||||
"schema": {
|
||||
"$ref": "#/definitions/backend.StatisticsSummary"
|
||||
}
|
||||
},
|
||||
"500": {
|
||||
"description": "Internal Server Error",
|
||||
"schema": {
|
||||
"type": "object",
|
||||
"additionalProperties": {
|
||||
"type": "string"
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
},
|
||||
"/api/v1/token": {
|
||||
"post": {
|
||||
"description": "Returns a new session token for API access. Requires valid API password.",
|
||||
"consumes": [
|
||||
"application/json"
|
||||
],
|
||||
"produces": [
|
||||
"application/json"
|
||||
],
|
||||
"tags": [
|
||||
"auth"
|
||||
],
|
||||
"summary": "Create session token",
|
||||
"parameters": [
|
||||
{
|
||||
"description": "Password and client type",
|
||||
"name": "request",
|
||||
"in": "body",
|
||||
"required": true,
|
||||
"schema": {
|
||||
"$ref": "#/definitions/server.TokenRequest"
|
||||
}
|
||||
}
|
||||
],
|
||||
"responses": {
|
||||
"200": {
|
||||
"description": "OK",
|
||||
"schema": {
|
||||
"$ref": "#/definitions/server.TokenResponse"
|
||||
}
|
||||
},
|
||||
"400": {
|
||||
"description": "Bad Request",
|
||||
"schema": {
|
||||
"type": "object",
|
||||
"additionalProperties": {
|
||||
"type": "string"
|
||||
}
|
||||
}
|
||||
},
|
||||
"401": {
|
||||
"description": "Unauthorized",
|
||||
"schema": {
|
||||
"type": "object",
|
||||
"additionalProperties": {
|
||||
"type": "string"
|
||||
}
|
||||
}
|
||||
},
|
||||
"500": {
|
||||
"description": "Internal Server Error",
|
||||
"schema": {
|
||||
"type": "object",
|
||||
"additionalProperties": {
|
||||
"type": "string"
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
},
|
||||
"delete": {
|
||||
"description": "Deletes the current session token",
|
||||
"consumes": [
|
||||
"application/json"
|
||||
],
|
||||
"produces": [
|
||||
"application/json"
|
||||
],
|
||||
"tags": [
|
||||
"auth"
|
||||
],
|
||||
"summary": "Invalidate session token",
|
||||
"parameters": [
|
||||
{
|
||||
"type": "string",
|
||||
"description": "Bearer token",
|
||||
"name": "Authorization",
|
||||
"in": "header",
|
||||
"required": true
|
||||
}
|
||||
],
|
||||
"responses": {
|
||||
"200": {
|
||||
"description": "OK",
|
||||
"schema": {
|
||||
"type": "object",
|
||||
"additionalProperties": {
|
||||
"type": "string"
|
||||
}
|
||||
}
|
||||
},
|
||||
"401": {
|
||||
"description": "Unauthorized",
|
||||
"schema": {
|
||||
"type": "object",
|
||||
"additionalProperties": {
|
||||
"type": "string"
|
||||
}
|
||||
}
|
||||
},
|
||||
"500": {
|
||||
"description": "Internal Server Error",
|
||||
"schema": {
|
||||
"type": "object",
|
||||
"additionalProperties": {
|
||||
"type": "string"
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
},
|
||||
"/api/v1/token/cleanup": {
|
||||
"post": {
|
||||
"description": "Removes all expired session tokens from the database",
|
||||
"consumes": [
|
||||
"application/json"
|
||||
],
|
||||
"produces": [
|
||||
"application/json"
|
||||
],
|
||||
"tags": [
|
||||
"auth"
|
||||
],
|
||||
"summary": "Cleanup expired sessions",
|
||||
"parameters": [
|
||||
{
|
||||
"type": "string",
|
||||
"description": "Bearer token",
|
||||
"name": "Authorization",
|
||||
"in": "header",
|
||||
"required": true
|
||||
}
|
||||
],
|
||||
"responses": {
|
||||
"200": {
|
||||
"description": "OK",
|
||||
"schema": {
|
||||
"type": "object",
|
||||
"additionalProperties": true
|
||||
}
|
||||
},
|
||||
"401": {
|
||||
"description": "Unauthorized",
|
||||
"schema": {
|
||||
"type": "object",
|
||||
"additionalProperties": {
|
||||
"type": "string"
|
||||
}
|
||||
}
|
||||
},
|
||||
"500": {
|
||||
"description": "Internal Server Error",
|
||||
"schema": {
|
||||
"type": "object",
|
||||
"additionalProperties": {
|
||||
"type": "string"
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
},
|
||||
"/character": {
|
||||
"get": {
|
||||
"description": "Returns the image for a specific character",
|
||||
@@ -62,29 +604,6 @@
|
||||
}
|
||||
}
|
||||
},
|
||||
"/dbtest": {
|
||||
"get": {
|
||||
"description": "Tests the database connection",
|
||||
"consumes": [
|
||||
"application/json"
|
||||
],
|
||||
"produces": [
|
||||
"application/json"
|
||||
],
|
||||
"tags": [
|
||||
"database"
|
||||
],
|
||||
"summary": "Test database connection",
|
||||
"responses": {
|
||||
"200": {
|
||||
"description": "TestedDB",
|
||||
"schema": {
|
||||
"type": "string"
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
},
|
||||
"/download": {
|
||||
"get": {
|
||||
"description": "Checks for the latest version of the application",
|
||||
@@ -295,7 +814,7 @@
|
||||
},
|
||||
"/music/all/order": {
|
||||
"get": {
|
||||
"description": "Returns a list of all games in order",
|
||||
"description": "Returns a list of all soundtracks in order",
|
||||
"consumes": [
|
||||
"application/json"
|
||||
],
|
||||
@@ -305,7 +824,7 @@
|
||||
"tags": [
|
||||
"music"
|
||||
],
|
||||
"summary": "Get all games",
|
||||
"summary": "Get all soundtracks",
|
||||
"responses": {
|
||||
"200": {
|
||||
"description": "OK",
|
||||
@@ -328,7 +847,7 @@
|
||||
},
|
||||
"/music/all/random": {
|
||||
"get": {
|
||||
"description": "Returns a list of all games in random order",
|
||||
"description": "Returns a list of all soundtracks in random order",
|
||||
"consumes": [
|
||||
"application/json"
|
||||
],
|
||||
@@ -338,7 +857,7 @@
|
||||
"tags": [
|
||||
"music"
|
||||
],
|
||||
"summary": "Get all games random",
|
||||
"summary": "Get all soundtracks random",
|
||||
"responses": {
|
||||
"200": {
|
||||
"description": "OK",
|
||||
@@ -668,7 +1187,7 @@
|
||||
},
|
||||
"/sync": {
|
||||
"get": {
|
||||
"description": "Starts syncing games with only new changes",
|
||||
"description": "Starts syncing soundtracks with only new changes",
|
||||
"consumes": [
|
||||
"application/json"
|
||||
],
|
||||
@@ -678,10 +1197,10 @@
|
||||
"tags": [
|
||||
"sync"
|
||||
],
|
||||
"summary": "Sync games with only changes",
|
||||
"summary": "Sync soundtracks with only changes",
|
||||
"responses": {
|
||||
"200": {
|
||||
"description": "Start syncing games",
|
||||
"description": "Start syncing soundtracks",
|
||||
"schema": {
|
||||
"type": "string"
|
||||
}
|
||||
@@ -697,7 +1216,7 @@
|
||||
},
|
||||
"/sync/full": {
|
||||
"get": {
|
||||
"description": "Starts a full sync of all games",
|
||||
"description": "Starts a full sync of all soundtracks",
|
||||
"consumes": [
|
||||
"application/json"
|
||||
],
|
||||
@@ -707,10 +1226,10 @@
|
||||
"tags": [
|
||||
"sync"
|
||||
],
|
||||
"summary": "Sync all games fully",
|
||||
"summary": "Sync all soundtracks fully",
|
||||
"responses": {
|
||||
"200": {
|
||||
"description": "Start syncing games full",
|
||||
"description": "Start syncing soundtracks full",
|
||||
"schema": {
|
||||
"type": "string"
|
||||
}
|
||||
@@ -750,7 +1269,7 @@
|
||||
},
|
||||
"/sync/reset": {
|
||||
"get": {
|
||||
"description": "Resets the games database by deleting all games and songs",
|
||||
"description": "Resets the soundtracks database by deleting all soundtracks and songs",
|
||||
"consumes": [
|
||||
"application/json"
|
||||
],
|
||||
@@ -760,10 +1279,10 @@
|
||||
"tags": [
|
||||
"sync"
|
||||
],
|
||||
"summary": "Reset games database",
|
||||
"summary": "Reset soundtracks database",
|
||||
"responses": {
|
||||
"200": {
|
||||
"description": "Games and songs are deleted from the database",
|
||||
"description": "Soundtracks and songs are deleted from the database",
|
||||
"schema": {
|
||||
"type": "string"
|
||||
}
|
||||
@@ -779,7 +1298,7 @@
|
||||
},
|
||||
"/version": {
|
||||
"get": {
|
||||
"description": "get string by ID",
|
||||
"description": "get latest version info",
|
||||
"consumes": [
|
||||
"application/json"
|
||||
],
|
||||
@@ -787,9 +1306,9 @@
|
||||
"application/json"
|
||||
],
|
||||
"tags": [
|
||||
"accounts"
|
||||
"version"
|
||||
],
|
||||
"summary": "Getting the version of the backend",
|
||||
"summary": "Getting the latest version of the backend",
|
||||
"responses": {
|
||||
"200": {
|
||||
"description": "OK",
|
||||
@@ -805,27 +1324,158 @@
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
},
|
||||
"definitions": {
|
||||
"backend.VersionData": {
|
||||
"type": "object",
|
||||
"properties": {
|
||||
"changelog": {
|
||||
"type": "string",
|
||||
"example": "account name"
|
||||
},
|
||||
"history": {
|
||||
"/version/history": {
|
||||
"get": {
|
||||
"description": "get version history",
|
||||
"consumes": [
|
||||
"application/json"
|
||||
],
|
||||
"produces": [
|
||||
"application/json"
|
||||
],
|
||||
"tags": [
|
||||
"version"
|
||||
],
|
||||
"summary": "Getting the version history of the backend",
|
||||
"responses": {
|
||||
"200": {
|
||||
"description": "OK",
|
||||
"schema": {
|
||||
"type": "array",
|
||||
"items": {
|
||||
"$ref": "#/definitions/backend.VersionData"
|
||||
}
|
||||
}
|
||||
},
|
||||
"404": {
|
||||
"description": "Not Found",
|
||||
"schema": {
|
||||
"type": "string"
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
},
|
||||
"definitions": {
|
||||
"backend.SongInfoForStats": {
|
||||
"type": "object",
|
||||
"properties": {
|
||||
"file_name": {
|
||||
"type": "string"
|
||||
},
|
||||
"path": {
|
||||
"type": "string"
|
||||
},
|
||||
"song_name": {
|
||||
"type": "string"
|
||||
},
|
||||
"soundtrack_id": {
|
||||
"type": "integer"
|
||||
},
|
||||
"soundtrack_name": {
|
||||
"type": "string"
|
||||
},
|
||||
"times_played": {
|
||||
"type": "integer"
|
||||
}
|
||||
}
|
||||
},
|
||||
"backend.SoundtrackWithSongs": {
|
||||
"type": "object",
|
||||
"properties": {
|
||||
"songs": {
|
||||
"type": "array",
|
||||
"items": {
|
||||
"$ref": "#/definitions/backend.SongInfoForStats"
|
||||
}
|
||||
},
|
||||
"soundtrack_id": {
|
||||
"type": "integer"
|
||||
},
|
||||
"soundtrack_last_played": {
|
||||
"type": "string"
|
||||
},
|
||||
"soundtrack_name": {
|
||||
"type": "string"
|
||||
},
|
||||
"soundtrack_played": {
|
||||
"type": "integer"
|
||||
}
|
||||
}
|
||||
},
|
||||
"backend.StatisticsSummary": {
|
||||
"type": "object",
|
||||
"properties": {
|
||||
"avg_soundtrack_plays": {
|
||||
"type": "number"
|
||||
},
|
||||
"max_soundtrack_plays": {
|
||||
"type": "integer"
|
||||
},
|
||||
"min_soundtrack_plays": {
|
||||
"type": "integer"
|
||||
},
|
||||
"never_played_soundtracks": {
|
||||
"type": "integer"
|
||||
},
|
||||
"played_soundtracks": {
|
||||
"type": "integer"
|
||||
},
|
||||
"total_soundtrack_plays": {
|
||||
"type": "integer"
|
||||
},
|
||||
"total_soundtracks": {
|
||||
"type": "integer"
|
||||
}
|
||||
}
|
||||
},
|
||||
"backend.VersionData": {
|
||||
"type": "object",
|
||||
"properties": {
|
||||
"changelog": {
|
||||
"type": "array",
|
||||
"items": {
|
||||
"type": "string"
|
||||
},
|
||||
"example": [
|
||||
"[\"Initial release\"",
|
||||
"\"Bug fixes\"]"
|
||||
]
|
||||
},
|
||||
"version": {
|
||||
"type": "string",
|
||||
"example": "1.0.0"
|
||||
}
|
||||
}
|
||||
},
|
||||
"server.TokenRequest": {
|
||||
"type": "object",
|
||||
"properties": {
|
||||
"client_type": {
|
||||
"description": "Optional: \"web\", \"mobile\", \"api\"",
|
||||
"type": "string"
|
||||
},
|
||||
"password": {
|
||||
"description": "Required: API password",
|
||||
"type": "string"
|
||||
}
|
||||
}
|
||||
},
|
||||
"server.TokenResponse": {
|
||||
"type": "object",
|
||||
"properties": {
|
||||
"client_type": {
|
||||
"type": "string"
|
||||
},
|
||||
"expires_at": {
|
||||
"type": "string"
|
||||
},
|
||||
"token": {
|
||||
"type": "string"
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
+466
-35
@@ -1,20 +1,444 @@
|
||||
definitions:
|
||||
backend.SongInfoForStats:
|
||||
properties:
|
||||
file_name:
|
||||
type: string
|
||||
path:
|
||||
type: string
|
||||
song_name:
|
||||
type: string
|
||||
soundtrack_id:
|
||||
type: integer
|
||||
soundtrack_name:
|
||||
type: string
|
||||
times_played:
|
||||
type: integer
|
||||
type: object
|
||||
backend.SoundtrackWithSongs:
|
||||
properties:
|
||||
songs:
|
||||
items:
|
||||
$ref: '#/definitions/backend.SongInfoForStats'
|
||||
type: array
|
||||
soundtrack_id:
|
||||
type: integer
|
||||
soundtrack_last_played:
|
||||
type: string
|
||||
soundtrack_name:
|
||||
type: string
|
||||
soundtrack_played:
|
||||
type: integer
|
||||
type: object
|
||||
backend.StatisticsSummary:
|
||||
properties:
|
||||
avg_soundtrack_plays:
|
||||
type: number
|
||||
max_soundtrack_plays:
|
||||
type: integer
|
||||
min_soundtrack_plays:
|
||||
type: integer
|
||||
never_played_soundtracks:
|
||||
type: integer
|
||||
played_soundtracks:
|
||||
type: integer
|
||||
total_soundtrack_plays:
|
||||
type: integer
|
||||
total_soundtracks:
|
||||
type: integer
|
||||
type: object
|
||||
backend.VersionData:
|
||||
properties:
|
||||
changelog:
|
||||
example: account name
|
||||
type: string
|
||||
history:
|
||||
example:
|
||||
- '["Initial release"'
|
||||
- '"Bug fixes"]'
|
||||
items:
|
||||
$ref: '#/definitions/backend.VersionData'
|
||||
type: string
|
||||
type: array
|
||||
version:
|
||||
example: 1.0.0
|
||||
type: string
|
||||
type: object
|
||||
server.TokenRequest:
|
||||
properties:
|
||||
client_type:
|
||||
description: 'Optional: "web", "mobile", "api"'
|
||||
type: string
|
||||
password:
|
||||
description: 'Required: API password'
|
||||
type: string
|
||||
type: object
|
||||
server.TokenResponse:
|
||||
properties:
|
||||
client_type:
|
||||
type: string
|
||||
expires_at:
|
||||
type: string
|
||||
token:
|
||||
type: string
|
||||
type: object
|
||||
info:
|
||||
contact: {}
|
||||
paths:
|
||||
/api/v1/statistics/songs/least-played:
|
||||
get:
|
||||
consumes:
|
||||
- application/json
|
||||
description: Returns the top N least played songs with their soundtrack info
|
||||
parameters:
|
||||
- description: 'Number of results (default: 10)'
|
||||
in: query
|
||||
name: limit
|
||||
type: integer
|
||||
produces:
|
||||
- application/json
|
||||
responses:
|
||||
"200":
|
||||
description: OK
|
||||
schema:
|
||||
items:
|
||||
$ref: '#/definitions/backend.SongInfoForStats'
|
||||
type: array
|
||||
"400":
|
||||
description: Bad Request
|
||||
schema:
|
||||
additionalProperties:
|
||||
type: string
|
||||
type: object
|
||||
"500":
|
||||
description: Internal Server Error
|
||||
schema:
|
||||
additionalProperties:
|
||||
type: string
|
||||
type: object
|
||||
summary: Get least played songs
|
||||
tags:
|
||||
- statistics
|
||||
/api/v1/statistics/songs/most-played:
|
||||
get:
|
||||
consumes:
|
||||
- application/json
|
||||
description: Returns the top N most played songs with their soundtrack info
|
||||
parameters:
|
||||
- description: 'Number of results (default: 10)'
|
||||
in: query
|
||||
name: limit
|
||||
type: integer
|
||||
produces:
|
||||
- application/json
|
||||
responses:
|
||||
"200":
|
||||
description: OK
|
||||
schema:
|
||||
items:
|
||||
$ref: '#/definitions/backend.SongInfoForStats'
|
||||
type: array
|
||||
"400":
|
||||
description: Bad Request
|
||||
schema:
|
||||
additionalProperties:
|
||||
type: string
|
||||
type: object
|
||||
"500":
|
||||
description: Internal Server Error
|
||||
schema:
|
||||
additionalProperties:
|
||||
type: string
|
||||
type: object
|
||||
summary: Get most played songs
|
||||
tags:
|
||||
- statistics
|
||||
/api/v1/statistics/soundtracks/last-played:
|
||||
get:
|
||||
consumes:
|
||||
- application/json
|
||||
description: Returns the most recently played soundtracks
|
||||
parameters:
|
||||
- description: 'Number of results (default: 10)'
|
||||
in: query
|
||||
name: limit
|
||||
type: integer
|
||||
produces:
|
||||
- application/json
|
||||
responses:
|
||||
"200":
|
||||
description: OK
|
||||
schema:
|
||||
items:
|
||||
$ref: '#/definitions/backend.SoundtrackWithSongs'
|
||||
type: array
|
||||
"400":
|
||||
description: Bad Request
|
||||
schema:
|
||||
additionalProperties:
|
||||
type: string
|
||||
type: object
|
||||
"500":
|
||||
description: Internal Server Error
|
||||
schema:
|
||||
additionalProperties:
|
||||
type: string
|
||||
type: object
|
||||
summary: Get last played soundtracks
|
||||
tags:
|
||||
- statistics
|
||||
/api/v1/statistics/soundtracks/least-played:
|
||||
get:
|
||||
consumes:
|
||||
- application/json
|
||||
description: Returns the top N least played soundtracks with their songs
|
||||
parameters:
|
||||
- description: 'Number of results (default: 10)'
|
||||
in: query
|
||||
name: limit
|
||||
type: integer
|
||||
produces:
|
||||
- application/json
|
||||
responses:
|
||||
"200":
|
||||
description: OK
|
||||
schema:
|
||||
items:
|
||||
$ref: '#/definitions/backend.SoundtrackWithSongs'
|
||||
type: array
|
||||
"400":
|
||||
description: Bad Request
|
||||
schema:
|
||||
additionalProperties:
|
||||
type: string
|
||||
type: object
|
||||
"500":
|
||||
description: Internal Server Error
|
||||
schema:
|
||||
additionalProperties:
|
||||
type: string
|
||||
type: object
|
||||
summary: Get least played soundtracks
|
||||
tags:
|
||||
- statistics
|
||||
/api/v1/statistics/soundtracks/most-played:
|
||||
get:
|
||||
consumes:
|
||||
- application/json
|
||||
description: Returns the top N most played soundtracks with their songs
|
||||
parameters:
|
||||
- description: 'Number of results (default: 10)'
|
||||
in: query
|
||||
name: limit
|
||||
type: integer
|
||||
produces:
|
||||
- application/json
|
||||
responses:
|
||||
"200":
|
||||
description: OK
|
||||
schema:
|
||||
items:
|
||||
$ref: '#/definitions/backend.SoundtrackWithSongs'
|
||||
type: array
|
||||
"400":
|
||||
description: Bad Request
|
||||
schema:
|
||||
additionalProperties:
|
||||
type: string
|
||||
type: object
|
||||
"500":
|
||||
description: Internal Server Error
|
||||
schema:
|
||||
additionalProperties:
|
||||
type: string
|
||||
type: object
|
||||
summary: Get most played soundtracks
|
||||
tags:
|
||||
- statistics
|
||||
/api/v1/statistics/soundtracks/never-played:
|
||||
get:
|
||||
consumes:
|
||||
- application/json
|
||||
description: Returns all soundtracks that have never been played (times_played
|
||||
= 0)
|
||||
produces:
|
||||
- application/json
|
||||
responses:
|
||||
"200":
|
||||
description: OK
|
||||
schema:
|
||||
items:
|
||||
$ref: '#/definitions/backend.SoundtrackWithSongs'
|
||||
type: array
|
||||
"500":
|
||||
description: Internal Server Error
|
||||
schema:
|
||||
additionalProperties:
|
||||
type: string
|
||||
type: object
|
||||
summary: Get never played soundtracks
|
||||
tags:
|
||||
- statistics
|
||||
/api/v1/statistics/soundtracks/oldest-played:
|
||||
get:
|
||||
consumes:
|
||||
- application/json
|
||||
description: Returns the least recently played soundtracks (that have been played
|
||||
at least once)
|
||||
parameters:
|
||||
- description: 'Number of results (default: 10)'
|
||||
in: query
|
||||
name: limit
|
||||
type: integer
|
||||
produces:
|
||||
- application/json
|
||||
responses:
|
||||
"200":
|
||||
description: OK
|
||||
schema:
|
||||
items:
|
||||
$ref: '#/definitions/backend.SoundtrackWithSongs'
|
||||
type: array
|
||||
"400":
|
||||
description: Bad Request
|
||||
schema:
|
||||
additionalProperties:
|
||||
type: string
|
||||
type: object
|
||||
"500":
|
||||
description: Internal Server Error
|
||||
schema:
|
||||
additionalProperties:
|
||||
type: string
|
||||
type: object
|
||||
summary: Get oldest played soundtracks
|
||||
tags:
|
||||
- statistics
|
||||
/api/v1/statistics/summary:
|
||||
get:
|
||||
consumes:
|
||||
- application/json
|
||||
description: Returns overall statistics about the music library
|
||||
produces:
|
||||
- application/json
|
||||
responses:
|
||||
"200":
|
||||
description: OK
|
||||
schema:
|
||||
$ref: '#/definitions/backend.StatisticsSummary'
|
||||
"500":
|
||||
description: Internal Server Error
|
||||
schema:
|
||||
additionalProperties:
|
||||
type: string
|
||||
type: object
|
||||
summary: Get statistics summary
|
||||
tags:
|
||||
- statistics
|
||||
/api/v1/token:
|
||||
delete:
|
||||
consumes:
|
||||
- application/json
|
||||
description: Deletes the current session token
|
||||
parameters:
|
||||
- description: Bearer token
|
||||
in: header
|
||||
name: Authorization
|
||||
required: true
|
||||
type: string
|
||||
produces:
|
||||
- application/json
|
||||
responses:
|
||||
"200":
|
||||
description: OK
|
||||
schema:
|
||||
additionalProperties:
|
||||
type: string
|
||||
type: object
|
||||
"401":
|
||||
description: Unauthorized
|
||||
schema:
|
||||
additionalProperties:
|
||||
type: string
|
||||
type: object
|
||||
"500":
|
||||
description: Internal Server Error
|
||||
schema:
|
||||
additionalProperties:
|
||||
type: string
|
||||
type: object
|
||||
summary: Invalidate session token
|
||||
tags:
|
||||
- auth
|
||||
post:
|
||||
consumes:
|
||||
- application/json
|
||||
description: Returns a new session token for API access. Requires valid API
|
||||
password.
|
||||
parameters:
|
||||
- description: Password and client type
|
||||
in: body
|
||||
name: request
|
||||
required: true
|
||||
schema:
|
||||
$ref: '#/definitions/server.TokenRequest'
|
||||
produces:
|
||||
- application/json
|
||||
responses:
|
||||
"200":
|
||||
description: OK
|
||||
schema:
|
||||
$ref: '#/definitions/server.TokenResponse'
|
||||
"400":
|
||||
description: Bad Request
|
||||
schema:
|
||||
additionalProperties:
|
||||
type: string
|
||||
type: object
|
||||
"401":
|
||||
description: Unauthorized
|
||||
schema:
|
||||
additionalProperties:
|
||||
type: string
|
||||
type: object
|
||||
"500":
|
||||
description: Internal Server Error
|
||||
schema:
|
||||
additionalProperties:
|
||||
type: string
|
||||
type: object
|
||||
summary: Create session token
|
||||
tags:
|
||||
- auth
|
||||
/api/v1/token/cleanup:
|
||||
post:
|
||||
consumes:
|
||||
- application/json
|
||||
description: Removes all expired session tokens from the database
|
||||
parameters:
|
||||
- description: Bearer token
|
||||
in: header
|
||||
name: Authorization
|
||||
required: true
|
||||
type: string
|
||||
produces:
|
||||
- application/json
|
||||
responses:
|
||||
"200":
|
||||
description: OK
|
||||
schema:
|
||||
additionalProperties: true
|
||||
type: object
|
||||
"401":
|
||||
description: Unauthorized
|
||||
schema:
|
||||
additionalProperties:
|
||||
type: string
|
||||
type: object
|
||||
"500":
|
||||
description: Internal Server Error
|
||||
schema:
|
||||
additionalProperties:
|
||||
type: string
|
||||
type: object
|
||||
summary: Cleanup expired sessions
|
||||
tags:
|
||||
- auth
|
||||
/character:
|
||||
get:
|
||||
consumes:
|
||||
@@ -53,21 +477,6 @@ paths:
|
||||
summary: Get list of characters
|
||||
tags:
|
||||
- characters
|
||||
/dbtest:
|
||||
get:
|
||||
consumes:
|
||||
- application/json
|
||||
description: Tests the database connection
|
||||
produces:
|
||||
- application/json
|
||||
responses:
|
||||
"200":
|
||||
description: TestedDB
|
||||
schema:
|
||||
type: string
|
||||
summary: Test database connection
|
||||
tags:
|
||||
- database
|
||||
/download:
|
||||
get:
|
||||
consumes:
|
||||
@@ -208,7 +617,7 @@ paths:
|
||||
get:
|
||||
consumes:
|
||||
- application/json
|
||||
description: Returns a list of all games in order
|
||||
description: Returns a list of all soundtracks in order
|
||||
produces:
|
||||
- application/json
|
||||
responses:
|
||||
@@ -223,14 +632,14 @@ paths:
|
||||
description: Syncing is in progress
|
||||
schema:
|
||||
type: string
|
||||
summary: Get all games
|
||||
summary: Get all soundtracks
|
||||
tags:
|
||||
- music
|
||||
/music/all/random:
|
||||
get:
|
||||
consumes:
|
||||
- application/json
|
||||
description: Returns a list of all games in random order
|
||||
description: Returns a list of all soundtracks in random order
|
||||
produces:
|
||||
- application/json
|
||||
responses:
|
||||
@@ -245,7 +654,7 @@ paths:
|
||||
description: Syncing is in progress
|
||||
schema:
|
||||
type: string
|
||||
summary: Get all games random
|
||||
summary: Get all soundtracks random
|
||||
tags:
|
||||
- music
|
||||
/music/info:
|
||||
@@ -454,38 +863,38 @@ paths:
|
||||
get:
|
||||
consumes:
|
||||
- application/json
|
||||
description: Starts syncing games with only new changes
|
||||
description: Starts syncing soundtracks with only new changes
|
||||
produces:
|
||||
- application/json
|
||||
responses:
|
||||
"200":
|
||||
description: Start syncing games
|
||||
description: Start syncing soundtracks
|
||||
schema:
|
||||
type: string
|
||||
"423":
|
||||
description: Syncing is in progress
|
||||
schema:
|
||||
type: string
|
||||
summary: Sync games with only changes
|
||||
summary: Sync soundtracks with only changes
|
||||
tags:
|
||||
- sync
|
||||
/sync/full:
|
||||
get:
|
||||
consumes:
|
||||
- application/json
|
||||
description: Starts a full sync of all games
|
||||
description: Starts a full sync of all soundtracks
|
||||
produces:
|
||||
- application/json
|
||||
responses:
|
||||
"200":
|
||||
description: Start syncing games full
|
||||
description: Start syncing soundtracks full
|
||||
schema:
|
||||
type: string
|
||||
"423":
|
||||
description: Syncing is in progress
|
||||
schema:
|
||||
type: string
|
||||
summary: Sync all games fully
|
||||
summary: Sync all soundtracks fully
|
||||
tags:
|
||||
- sync
|
||||
/sync/progress:
|
||||
@@ -508,26 +917,27 @@ paths:
|
||||
get:
|
||||
consumes:
|
||||
- application/json
|
||||
description: Resets the games database by deleting all games and songs
|
||||
description: Resets the soundtracks database by deleting all soundtracks and
|
||||
songs
|
||||
produces:
|
||||
- application/json
|
||||
responses:
|
||||
"200":
|
||||
description: Games and songs are deleted from the database
|
||||
description: Soundtracks and songs are deleted from the database
|
||||
schema:
|
||||
type: string
|
||||
"423":
|
||||
description: Syncing is in progress
|
||||
schema:
|
||||
type: string
|
||||
summary: Reset games database
|
||||
summary: Reset soundtracks database
|
||||
tags:
|
||||
- sync
|
||||
/version:
|
||||
get:
|
||||
consumes:
|
||||
- application/json
|
||||
description: get string by ID
|
||||
description: get latest version info
|
||||
produces:
|
||||
- application/json
|
||||
responses:
|
||||
@@ -539,7 +949,28 @@ paths:
|
||||
description: Not Found
|
||||
schema:
|
||||
type: string
|
||||
summary: Getting the version of the backend
|
||||
summary: Getting the latest version of the backend
|
||||
tags:
|
||||
- accounts
|
||||
- version
|
||||
/version/history:
|
||||
get:
|
||||
consumes:
|
||||
- application/json
|
||||
description: get version history
|
||||
produces:
|
||||
- application/json
|
||||
responses:
|
||||
"200":
|
||||
description: OK
|
||||
schema:
|
||||
items:
|
||||
$ref: '#/definitions/backend.VersionData'
|
||||
type: array
|
||||
"404":
|
||||
description: Not Found
|
||||
schema:
|
||||
type: string
|
||||
summary: Getting the version history of the backend
|
||||
tags:
|
||||
- version
|
||||
swagger: "2.0"
|
||||
@@ -1,5 +1,33 @@
|
||||
/* Pure CSS styles for Music Search */
|
||||
|
||||
:root {
|
||||
/* Light mode colors (default) */
|
||||
--bg-primary: #f3f4f6;
|
||||
--bg-secondary: #e5e7eb;
|
||||
--bg-tertiary: #dcfce7;
|
||||
--text-primary: #000;
|
||||
--text-secondary: #374151;
|
||||
--border-primary: #9ca3af;
|
||||
--border-focus: #6b7280;
|
||||
--accent-primary: #f97316;
|
||||
--accent-hover: #ea580c;
|
||||
--shadow-color: rgba(0, 0, 0, 0.1);
|
||||
}
|
||||
|
||||
[data-theme="dark"] {
|
||||
/* Dark mode colors matching frontend */
|
||||
--bg-primary: #555;
|
||||
--bg-secondary: #333;
|
||||
--bg-tertiary: #2a2a2a;
|
||||
--text-primary: #fff;
|
||||
--text-secondary: #ff9c00;
|
||||
--border-primary: #666;
|
||||
--border-focus: #ff9c00;
|
||||
--accent-primary: #ff9c00;
|
||||
--accent-hover: #e68a00;
|
||||
--shadow-color: rgba(0, 0, 0, 0.3);
|
||||
}
|
||||
|
||||
* {
|
||||
box-sizing: border-box;
|
||||
margin: 0;
|
||||
@@ -10,7 +38,9 @@ html, body {
|
||||
height: 100%;
|
||||
font-family: -apple-system, BlinkMacSystemFont, 'Segoe UI', Roboto, Oxygen, Ubuntu, Cantarell, sans-serif;
|
||||
line-height: 1.5;
|
||||
background-color: #f3f4f6;
|
||||
background-color: var(--bg-primary);
|
||||
color: var(--text-primary);
|
||||
transition: background-color 0.3s ease, color 0.3s ease;
|
||||
}
|
||||
|
||||
main {
|
||||
@@ -29,15 +59,15 @@ main {
|
||||
max-width: 600px;
|
||||
font-size: 1.5rem;
|
||||
padding: 0.5rem;
|
||||
border: 1px solid #9ca3af;
|
||||
border: 1px solid var(--border-primary);
|
||||
border-radius: 0.5rem;
|
||||
background-color: #e5e7eb;
|
||||
color: #000;
|
||||
background-color: var(--bg-secondary);
|
||||
color: var(--text-primary);
|
||||
}
|
||||
|
||||
#search_term:focus {
|
||||
outline: none;
|
||||
border-color: #6b7280;
|
||||
border-color: var(--border-focus);
|
||||
}
|
||||
|
||||
#clear {
|
||||
@@ -45,23 +75,48 @@ main {
|
||||
padding: 0.5rem 1rem;
|
||||
border: none;
|
||||
border-radius: 0.5rem;
|
||||
background-color: #f97316;
|
||||
color: #fff;
|
||||
background-color: var(--accent-primary);
|
||||
color: var(--text-primary);
|
||||
cursor: pointer;
|
||||
margin-left: 1rem;
|
||||
}
|
||||
|
||||
#clear:hover {
|
||||
background-color: #ea580c;
|
||||
background-color: var(--accent-hover);
|
||||
}
|
||||
|
||||
#games-container {
|
||||
font-size: 1.5rem;
|
||||
}
|
||||
|
||||
.game-text {
|
||||
color: var(--text-primary);
|
||||
word-break: break-word;
|
||||
}
|
||||
|
||||
/* Dark mode toggle */
|
||||
#dark-mode-toggle {
|
||||
position: fixed;
|
||||
top: 1rem;
|
||||
right: 1rem;
|
||||
font-size: 1.2rem;
|
||||
padding: 0.4rem 0.8rem;
|
||||
border: none;
|
||||
border-radius: 0.5rem;
|
||||
background-color: var(--bg-secondary);
|
||||
color: var(--text-primary);
|
||||
cursor: pointer;
|
||||
z-index: 1000;
|
||||
transition: all 0.3s ease;
|
||||
}
|
||||
|
||||
#dark-mode-toggle:hover {
|
||||
background-color: var(--border-primary);
|
||||
}
|
||||
|
||||
/* Game result cards */
|
||||
.bg-green-100 {
|
||||
background-color: #dcfce7;
|
||||
background-color: var(--bg-tertiary);
|
||||
}
|
||||
|
||||
.p-4 {
|
||||
@@ -69,7 +124,7 @@ main {
|
||||
}
|
||||
|
||||
.shadow-md {
|
||||
box-shadow: 0 4px 6px -1px rgba(0, 0, 0, 0.1), 0 2px 4px -2px rgba(0, 0, 0, 0.1);
|
||||
box-shadow: 0 4px 6px -1px var(--shadow-color), 0 2px 4px -2px var(--shadow-color);
|
||||
}
|
||||
|
||||
.rounded-lg {
|
||||
|
||||
+1
-1
@@ -2,7 +2,7 @@ package web
|
||||
|
||||
templ Base() {
|
||||
<!DOCTYPE html>
|
||||
<html lang="en">
|
||||
<html lang="en" data-theme="dark">
|
||||
<head>
|
||||
<meta charset="utf-8"/>
|
||||
<title>Music Search</title>
|
||||
|
||||
@@ -1,117 +0,0 @@
|
||||
package web
|
||||
|
||||
import (
|
||||
"log"
|
||||
"music-server/internal/backend"
|
||||
"net/http"
|
||||
"regexp"
|
||||
"strings"
|
||||
)
|
||||
|
||||
var games_added []string
|
||||
|
||||
func FindGameWebHandler(w http.ResponseWriter, r *http.Request) {
|
||||
err := r.ParseForm()
|
||||
if err != nil {
|
||||
http.Error(w, "Bad Request", http.StatusBadRequest)
|
||||
}
|
||||
|
||||
search_term := r.FormValue("search_term")
|
||||
|
||||
search(search_term)
|
||||
|
||||
component := FoundGames(games_added)
|
||||
err = component.Render(r.Context(), w)
|
||||
if err != nil {
|
||||
http.Error(w, err.Error(), http.StatusBadRequest)
|
||||
log.Fatalf("Error rendering in FindGameWebHandler: %e", err)
|
||||
}
|
||||
}
|
||||
|
||||
func search(searchText string) {
|
||||
games_added = nil
|
||||
games := backend.GetAllSoundtracks()
|
||||
for _, game := range games {
|
||||
if is_match_exact(searchText, game) {
|
||||
add_game(game)
|
||||
}
|
||||
}
|
||||
for _, game := range games {
|
||||
if is_match_contains(clean_term(searchText), clean_term(game)) {
|
||||
add_game(game)
|
||||
}
|
||||
}
|
||||
for _, game := range games {
|
||||
if is_match_regex(clean_term(searchText), clean_term(game)) {
|
||||
add_game(game)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
func is_match_exact(search_term string, game_name string) bool {
|
||||
search_term = strings.ToLower(search_term)
|
||||
game_name = strings.ToLower(game_name)
|
||||
|
||||
if search_term == "" {
|
||||
return true
|
||||
} else if strings.Contains(game_name, search_term) {
|
||||
return true
|
||||
} else {
|
||||
return false
|
||||
}
|
||||
}
|
||||
|
||||
func is_match_contains(search_term string, game_name string) bool {
|
||||
if search_term == "" {
|
||||
return true
|
||||
} else if strings.Contains(game_name, search_term) {
|
||||
return true
|
||||
} else {
|
||||
return false
|
||||
}
|
||||
}
|
||||
|
||||
func is_match_regex(search_term string, game_name string) bool {
|
||||
if search_term == "" {
|
||||
return true
|
||||
} else if compile_regex(search_term).MatchString(game_name) {
|
||||
return true
|
||||
} else {
|
||||
return false
|
||||
}
|
||||
}
|
||||
|
||||
func add_game(game string) {
|
||||
if !check_if_game_exists(game) {
|
||||
games_added = append(games_added, game)
|
||||
}
|
||||
}
|
||||
|
||||
func check_if_game_exists(gameName string) bool {
|
||||
game_exists := false
|
||||
for _, child := range games_added {
|
||||
if child == gameName {
|
||||
game_exists = true
|
||||
}
|
||||
}
|
||||
return game_exists
|
||||
}
|
||||
|
||||
func compile_regex(search_term string) *regexp.Regexp {
|
||||
regText := ".*"
|
||||
for _, letter := range search_term {
|
||||
regText += string(letter) + ".*"
|
||||
}
|
||||
r, _ := regexp.Compile(regText)
|
||||
|
||||
return r
|
||||
}
|
||||
|
||||
func clean_term(term string) string {
|
||||
term = strings.ReplaceAll(term, " ", "")
|
||||
term = strings.ReplaceAll(term, "é", "e")
|
||||
term = strings.ReplaceAll(term, "+", "plus")
|
||||
term = strings.ReplaceAll(term, "&", "and")
|
||||
term = strings.ReplaceAll(term, "'n", "and")
|
||||
return strings.ToLower(term)
|
||||
}
|
||||
@@ -1,32 +0,0 @@
|
||||
package web
|
||||
|
||||
templ HelloForm() {
|
||||
@Base() {
|
||||
<div id="search-container">
|
||||
<input id="search_term" name="search_term" type="text" hx-post="/find" hx-trigger="keyup changed delay:0.25s" hx-target="#games-container"/>
|
||||
<button type="button" id="clear" name="clear">Clear</button>
|
||||
</div>
|
||||
<div id="games-container"></div>
|
||||
<script>
|
||||
document.addEventListener('readystatechange', () => {
|
||||
if (document.readyState == 'complete') {
|
||||
htmx.ajax('POST', '/find', '#games-container');
|
||||
document.getElementById("search_term").focus();
|
||||
}
|
||||
});
|
||||
document.getElementById("clear").addEventListener("click", function (event) {
|
||||
document.getElementById("search_term").value = "";
|
||||
htmx.ajax('POST', '/find', '#games-container');
|
||||
document.getElementById("search_term").focus();
|
||||
});
|
||||
</script>
|
||||
}
|
||||
}
|
||||
|
||||
templ FoundGames(games []string) {
|
||||
for _, game := range games {
|
||||
<div class="bg-green-100 p-4 shadow-md rounded-lg mt-6">
|
||||
<p>{ game }</p>
|
||||
</div>
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,77 @@
|
||||
package web
|
||||
|
||||
import (
|
||||
"log"
|
||||
"music-server/internal/backend"
|
||||
"net/http"
|
||||
"strings"
|
||||
)
|
||||
|
||||
var soundtracks_added []string
|
||||
|
||||
func FindSoundtrackWebHandler(w http.ResponseWriter, r *http.Request) {
|
||||
err := r.ParseForm()
|
||||
if err != nil {
|
||||
http.Error(w, "Bad Request", http.StatusBadRequest)
|
||||
return
|
||||
}
|
||||
|
||||
search_term := r.FormValue("search_term")
|
||||
search(search_term)
|
||||
results := soundtracks_added
|
||||
|
||||
component := FoundSoundtracks(results)
|
||||
err = component.Render(r.Context(), w)
|
||||
if err != nil {
|
||||
http.Error(w, err.Error(), http.StatusBadRequest)
|
||||
log.Fatalf("Error rendering in FindSoundtrackWebHandler: %e", err)
|
||||
}
|
||||
}
|
||||
|
||||
func search(searchText string) {
|
||||
soundtracks_added = nil
|
||||
soundtrackData := backend.GetSearchCache()
|
||||
results := searchWithData(searchText, soundtrackData)
|
||||
soundtracks_added = results
|
||||
}
|
||||
|
||||
// searchWithData is a testable version of search that takes soundtrack data as a parameter
|
||||
func searchWithData(searchText string, soundtrackData []backend.SoundtrackData) []string {
|
||||
var results []string
|
||||
seen := make(map[string]bool)
|
||||
|
||||
// Precompute cleaned and lowercase search terms once
|
||||
cleanedSearchTerm := strings.ToLower(searchText)
|
||||
cleanedSearchTerm = strings.ReplaceAll(cleanedSearchTerm, " ", "")
|
||||
cleanedSearchTerm = strings.ReplaceAll(cleanedSearchTerm, "é", "e")
|
||||
cleanedSearchTerm = strings.ReplaceAll(cleanedSearchTerm, "+", "plus")
|
||||
cleanedSearchTerm = strings.ReplaceAll(cleanedSearchTerm, "&", "and")
|
||||
cleanedSearchTerm = strings.ReplaceAll(cleanedSearchTerm, "'n", "and")
|
||||
lowercaseSearchText := strings.ToLower(searchText)
|
||||
|
||||
// Pass 1: Exact match (case-insensitive contains)
|
||||
for _, data := range soundtrackData {
|
||||
if !seen[data.Original] && (searchText == "" || strings.Contains(data.Lowercase, lowercaseSearchText)) {
|
||||
results = append(results, data.Original)
|
||||
seen[data.Original] = true
|
||||
}
|
||||
}
|
||||
|
||||
// Pass 2: Contains match with cleaned terms
|
||||
for _, data := range soundtrackData {
|
||||
if !seen[data.Original] && (cleanedSearchTerm == "" || strings.Contains(data.Cleaned, cleanedSearchTerm)) {
|
||||
results = append(results, data.Original)
|
||||
seen[data.Original] = true
|
||||
}
|
||||
}
|
||||
|
||||
// Pass 3: Regex match with cleaned terms
|
||||
for _, data := range soundtrackData {
|
||||
if !seen[data.Original] && backend.MatchRegexCached(cleanedSearchTerm, data.Cleaned) {
|
||||
results = append(results, data.Original)
|
||||
seen[data.Original] = true
|
||||
}
|
||||
}
|
||||
|
||||
return results
|
||||
}
|
||||
@@ -0,0 +1,51 @@
|
||||
package web
|
||||
|
||||
templ SearchForm() {
|
||||
@Base() {
|
||||
<button id="dark-mode-toggle">🌙</button>
|
||||
<input id="search_term" name="search_term" type="text" hx-post="/find" hx-trigger="keyup changed delay:0.25s" hx-target="#soundtracks-container"/>
|
||||
<button type="button" id="clear" name="clear">Clear</button>
|
||||
<div id="soundtracks-container"></div>
|
||||
<script>
|
||||
document.addEventListener('readystatechange', () => {
|
||||
if (document.readyState == 'complete') {
|
||||
// Initialize search
|
||||
htmlx.ajax('POST', '/find', '#soundtracks-container');
|
||||
document.getElementById("search_term").focus();
|
||||
|
||||
// Initialize theme from localStorage (default to dark)
|
||||
const savedTheme = localStorage.getItem('theme') || 'dark';
|
||||
document.documentElement.setAttribute('data-theme', savedTheme);
|
||||
document.getElementById('dark-mode-toggle').textContent = savedTheme === 'dark' ? '☀️' : '🌙';
|
||||
}
|
||||
});
|
||||
|
||||
// Dark mode toggle functionality
|
||||
document.getElementById("dark-mode-toggle").addEventListener("click", function() {
|
||||
const html = document.documentElement;
|
||||
const currentTheme = html.getAttribute('data-theme');
|
||||
const newTheme = currentTheme === 'dark' ? 'light' : 'dark';
|
||||
|
||||
html.setAttribute('data-theme', newTheme);
|
||||
localStorage.setItem('theme', newTheme);
|
||||
|
||||
// Update toggle button text
|
||||
this.textContent = newTheme === 'dark' ? '☀️' : '🌙';
|
||||
});
|
||||
|
||||
document.getElementById("clear").addEventListener("click", function (event) {
|
||||
document.getElementById("search_term").value = "";
|
||||
htmlx.ajax('POST', '/find', '#soundtracks-container');
|
||||
document.getElementById("search_term").focus();
|
||||
});
|
||||
</script>
|
||||
}
|
||||
}
|
||||
|
||||
templ FoundSoundtracks(soundtracks []string) {
|
||||
for _, soundtrack := range soundtracks {
|
||||
<div class="bg-green-100 p-4 shadow-md rounded-lg mt-6">
|
||||
<p class="soundtrack-text">{ soundtrack }</p>
|
||||
</div>
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,193 @@
|
||||
package web
|
||||
|
||||
import (
|
||||
"music-server/internal/backend"
|
||||
"strings"
|
||||
"testing"
|
||||
)
|
||||
|
||||
// TestCleanTerm tests that search terms are cleaned correctly
|
||||
func TestCleanTerm(t *testing.T) {
|
||||
tests := []struct {
|
||||
input string
|
||||
expected string
|
||||
}{
|
||||
// CleanSearchTermForMatch removes spaces, replaces specific chars, and lowercases
|
||||
{"MGS4", "mgs4"},
|
||||
{"RE2", "re2"},
|
||||
{"FFVII", "ffvii"},
|
||||
{"Ys", "ys"},
|
||||
{" test ", "test"},
|
||||
{"Test 123", "test123"},
|
||||
{"A+B", "aplusb"},
|
||||
{"é", "e"},
|
||||
// Note: CleanSearchTermForMatch does NOT remove apostrophes, it only replaces "'n" with "and"
|
||||
{"It's", "it's"},
|
||||
// But it does replace "'n" with "and"
|
||||
{"I'n", "iand"},
|
||||
{"", ""},
|
||||
}
|
||||
|
||||
for _, tt := range tests {
|
||||
result := backend.CleanSearchTermForMatch(tt.input)
|
||||
if result != tt.expected {
|
||||
t.Errorf("CleanSearchTermForMatch(%q) = %q, want %q", tt.input, result, tt.expected)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// searchWithDataHelper is a helper to create backend.SoundtrackData from original names
|
||||
func searchWithDataHelper(originals []string) []backend.SoundtrackData {
|
||||
data := make([]backend.SoundtrackData, len(originals))
|
||||
for i, orig := range originals {
|
||||
data[i] = backend.SoundtrackData{
|
||||
Original: orig,
|
||||
Lowercase: strings.ToLower(orig),
|
||||
Cleaned: backend.CleanSearchTermForMatch(orig),
|
||||
}
|
||||
}
|
||||
return data
|
||||
}
|
||||
|
||||
// TestNormalSearch tests the normal search function
|
||||
func TestNormalSearch(t *testing.T) {
|
||||
// Set up comprehensive test data with all user-provided soundtracks
|
||||
testData := searchWithDataHelper([]string{
|
||||
"A Bird Story",
|
||||
"Actraiser",
|
||||
"Actraiser 2",
|
||||
"Bangai-O Spirits",
|
||||
"Ciconia When they Cry",
|
||||
"Civilization IV",
|
||||
"Civilization VI",
|
||||
"Clair Obscur - Expedition 33",
|
||||
"Club House Games (42 All-Time Classics)",
|
||||
"Final Fantasy Dissidia 012 Duodecim (Sista Fantasin Meningsskiljaktigheter 012 Tolv)",
|
||||
"Final Fantasy VII Crisis Core",
|
||||
"Final Fantasy VII Rebirth",
|
||||
"Final Fantasy VII Remake",
|
||||
"Final Fantasy VII",
|
||||
"Joe & Mac",
|
||||
"Judgment",
|
||||
"Kingdom Hearts",
|
||||
"Kingdom Hearts Birth By Sleep",
|
||||
"Kingdom Hearts II",
|
||||
"Kingdom Hearts III",
|
||||
"Lemmings (SNES + Mega Drive)",
|
||||
"Lemmings 3D",
|
||||
"Mega Man X4",
|
||||
"Metal Gear Rising - Revengeance",
|
||||
"Metal Gear Solid (+Twin Snakes)",
|
||||
"Metal Gear Solid 2 - Sons of Liberty",
|
||||
"Metal Gear Solid 3 - Snake Eater",
|
||||
"Metal Gear Solid 4 - Guns of the Patriots",
|
||||
"Metroid Prime",
|
||||
"Octopath Traveler",
|
||||
"Octopath Traveler 2",
|
||||
"Ori and the Blind Forest",
|
||||
"Ori and the Will of the Wisps",
|
||||
"OutRun 2006 - Coast 2 Coast",
|
||||
"Paper Mario - The Thousand Year Door",
|
||||
"Pokémon HeartGold & SoulSilver",
|
||||
"Resident Evil 2 (Remake)",
|
||||
"Shenmue",
|
||||
"Super Mario Galaxy",
|
||||
"Trails in the Sky FC (Sora no Kiseki FC)",
|
||||
"Trails in the Sky SC (Sora no Kiseki SC)",
|
||||
"Turrican II - The Final Fight",
|
||||
"Umineko no Naku Koro ni",
|
||||
"Umineko no Naku Koro ni Chiru",
|
||||
"VVVVVV",
|
||||
"YS VIII - Lacrimosa of DANA",
|
||||
"Yakuza 0",
|
||||
"Ys (Chronicles)",
|
||||
"Ys - Memories of Celceta",
|
||||
"Ys - The Ark of Napishtim",
|
||||
"Ys II (Chronicles)",
|
||||
"Ys III - Wanderers from Ys (+The Oath in Felghana)",
|
||||
"Ys IV - The Dawn of Ys",
|
||||
"Ys Origin",
|
||||
"Ys Seven",
|
||||
"Ys X Nordics",
|
||||
"Call of Duty: Modern Warfare",
|
||||
"Half-Life 3",
|
||||
})
|
||||
|
||||
// Test cases covering all match types
|
||||
tests := []struct {
|
||||
query string
|
||||
wantFound string
|
||||
}{
|
||||
// Exact substring matches
|
||||
{"Metal", "Metal Gear Solid 4 - Guns of the Patriots"},
|
||||
{"Resident", "Resident Evil 2 (Remake)"},
|
||||
{"Final", "Final Fantasy VII"},
|
||||
{"Ys", "Ys III - Wanderers from Ys (+The Oath in Felghana)"},
|
||||
|
||||
// Contains matches (on cleaned terms)
|
||||
{"gotp", "Metal Gear Solid 4 - Guns of the Patriots"},
|
||||
{"mgs", "Metal Gear Solid 4 - Guns of the Patriots"},
|
||||
{"kh", "Kingdom Hearts"},
|
||||
{"mg", "Metal Gear Solid 4 - Guns of the Patriots"},
|
||||
|
||||
// Regex matches
|
||||
{"mgs4go", "Metal Gear Solid 4 - Guns of the Patriots"},
|
||||
{"re2r", "Resident Evil 2 (Remake)"},
|
||||
{"ffv", "Final Fantasy VII"},
|
||||
{"yiwfyt", "Ys III - Wanderers from Ys (+The Oath in Felghana)"},
|
||||
{"codmw", "Call of Duty: Modern Warfare"},
|
||||
{"mgs4gop", "Metal Gear Solid 4 - Guns of the Patriots"},
|
||||
}
|
||||
|
||||
for _, tt := range tests {
|
||||
t.Run(tt.query, func(t *testing.T) {
|
||||
results := searchWithData(tt.query, testData)
|
||||
|
||||
// Check that the expected item is in the results
|
||||
found := false
|
||||
for _, result := range results {
|
||||
if result == tt.wantFound {
|
||||
found = true
|
||||
break
|
||||
}
|
||||
}
|
||||
if !found {
|
||||
t.Errorf("searchWithData(%q, ...) did not find expected item %q, got %v", tt.query, tt.wantFound, results)
|
||||
}
|
||||
})
|
||||
}
|
||||
}
|
||||
|
||||
// TestSearchOrdering tests that Pass 1 matches come before Pass 2 matches
|
||||
func TestSearchOrdering(t *testing.T) {
|
||||
// "MG" matches Pass 1 (exact substring on original)
|
||||
// "Metal Gear" matches Pass 2 (contains on cleaned) but NOT Pass 1 (no "mg" substring in "metal gear")
|
||||
testData := searchWithDataHelper([]string{
|
||||
"Metal Gear",
|
||||
"MG",
|
||||
})
|
||||
|
||||
results := searchWithData("mg", testData)
|
||||
|
||||
// Find indices
|
||||
indexPass1 := -1
|
||||
indexPass2 := -1
|
||||
for i, result := range results {
|
||||
if result == "MG" {
|
||||
indexPass1 = i
|
||||
}
|
||||
if result == "Metal Gear" {
|
||||
indexPass2 = i
|
||||
}
|
||||
}
|
||||
|
||||
// Pass 1 match (MG) should come before Pass 2 match (Metal Gear)
|
||||
if indexPass1 >= 0 && indexPass2 >= 0 && indexPass1 >= indexPass2 {
|
||||
t.Errorf("Expected Pass 1 match 'MG' to come before Pass 2 match 'Metal Gear', but got order: %v", results)
|
||||
}
|
||||
}
|
||||
|
||||
// Note: The tests above verify:
|
||||
// 1. clean_term - the term cleaning logic
|
||||
// 2. search - the complete normal search with exact, contains, and regex matching
|
||||
// 3. ordering - exact matches come before contains matches
|
||||
@@ -5,6 +5,7 @@ go 1.25.0
|
||||
require (
|
||||
github.com/MShekow/directory-checksum v1.4.18
|
||||
github.com/a-h/templ v0.3.1020
|
||||
github.com/docker/go-connections v0.6.0 // indirect
|
||||
github.com/golang-migrate/migrate/v4 v4.19.1
|
||||
github.com/jackc/pgx/v5 v5.9.2
|
||||
github.com/labstack/echo/v5 v5.1.1
|
||||
@@ -18,6 +19,8 @@ require (
|
||||
go.uber.org/zap v1.28.0
|
||||
)
|
||||
|
||||
require github.com/google/uuid v1.6.0
|
||||
|
||||
require (
|
||||
dario.cat/mergo v1.0.2 // indirect
|
||||
github.com/Azure/go-ansiterm v0.0.0-20250102033503-faa5f7b0171c // indirect
|
||||
@@ -32,7 +35,6 @@ require (
|
||||
github.com/cpuguy83/dockercfg v0.3.2 // indirect
|
||||
github.com/davecgh/go-spew v1.1.2-0.20180830191138-d8f796af33cc // indirect
|
||||
github.com/distribution/reference v0.6.0 // indirect
|
||||
github.com/docker/go-connections v0.6.0 // indirect
|
||||
github.com/docker/go-units v0.5.0 // indirect
|
||||
github.com/ebitengine/purego v0.10.0 // indirect
|
||||
github.com/felixge/httpsnoop v1.0.4 // indirect
|
||||
@@ -50,7 +52,6 @@ require (
|
||||
github.com/go-openapi/swag/stringutils v0.26.0 // indirect
|
||||
github.com/go-openapi/swag/typeutils v0.26.0 // indirect
|
||||
github.com/go-openapi/swag/yamlutils v0.26.0 // indirect
|
||||
github.com/google/uuid v1.6.0 // indirect
|
||||
github.com/jackc/pgpassfile v1.0.0 // indirect
|
||||
github.com/jackc/pgservicefile v0.0.0-20240606120523-5a60cdf6a761 // indirect
|
||||
github.com/jackc/puddle/v2 v2.2.2 // indirect
|
||||
|
||||
@@ -4,8 +4,8 @@ import (
|
||||
"os"
|
||||
"strings"
|
||||
|
||||
"music-server/internal/logging"
|
||||
"go.uber.org/zap"
|
||||
"music-server/internal/logging"
|
||||
)
|
||||
|
||||
func GetCharacterList() []string {
|
||||
@@ -30,10 +30,10 @@ func GetCharacterList() []string {
|
||||
|
||||
func GetCharacter(character string) string {
|
||||
charactersPath := os.Getenv("CHARACTERS_PATH")
|
||||
logging.GetLogger().Debug("Getting character", zap.String("character", character), zap.String("path", charactersPath))
|
||||
// Clean the path - remove trailing slashes and then add one for consistency
|
||||
charactersPath = strings.TrimSuffix(charactersPath, "/")
|
||||
charactersPath += "/"
|
||||
logging.GetLogger().Debug("Getting character", zap.String("character", character), zap.String("path", charactersPath+character))
|
||||
return charactersPath + character
|
||||
}
|
||||
|
||||
|
||||
@@ -1,95 +0,0 @@
|
||||
package backend
|
||||
|
||||
import (
|
||||
"music-server/internal/db"
|
||||
)
|
||||
|
||||
func TestDB() {
|
||||
db.Testf()
|
||||
}
|
||||
|
||||
type VersionData struct {
|
||||
Version string `json:"version" example:"1.0.0"`
|
||||
Changelog string `json:"changelog" example:"account name"`
|
||||
History []VersionData `json:"history"`
|
||||
}
|
||||
|
||||
func GetVersionHistory() VersionData {
|
||||
data := VersionData{Version: "4.5.0",
|
||||
Changelog: "#1 - Created request to check newest version of the app\n" +
|
||||
"#2 - Added request to download the newest version of the app\n" +
|
||||
"#3 - Added request to check progress during sync\n" +
|
||||
"#4 - Now blocking all request while sync is in progress\n" +
|
||||
"#5 - Implemented ants for thread pooling\n" +
|
||||
"#6 - Changed the sync request to now only start the sync",
|
||||
History: []VersionData{
|
||||
{
|
||||
Version: "4.0.0",
|
||||
Changelog: "Changed framework from gin to Echo\n" +
|
||||
"Reorganized the code\n" +
|
||||
"Implemented sqlc\n" +
|
||||
"Added support to send character images from the server\n" +
|
||||
"Added function to create a new database of no one exists",
|
||||
},
|
||||
{
|
||||
Version: "3.2",
|
||||
Changelog: "Upgraded Go version and the version of all dependencies. Fixed som more bugs.",
|
||||
},
|
||||
{
|
||||
Version: "3.1",
|
||||
Changelog: "Fixed some bugs with songs not found made the application crash. Now checking if song exists and if not, remove song from DB and find another one. Frontend is now decoupled from the backend.",
|
||||
},
|
||||
{
|
||||
Version: "3.0",
|
||||
Changelog: "Changed routing framework from mux to Gin. Swagger doc is now included in the application. A fronted can now be hosted from the application.",
|
||||
},
|
||||
{
|
||||
Version: "2.3.0",
|
||||
Changelog: "Images should not be included in the database, removes songs where the path doesn't work.",
|
||||
},
|
||||
{
|
||||
Version: "2.2.0",
|
||||
Changelog: "Changed the structure of the whole application, should be no changes to functionality.",
|
||||
},
|
||||
{
|
||||
Version: "2.1.4",
|
||||
Changelog: "Game list should now be sorted, a new endpoint with the game list in random order have been added.",
|
||||
},
|
||||
{
|
||||
Version: "2.1.3",
|
||||
Changelog: "Added a check to see if song exists before returning it, if not a new song will be picked up.",
|
||||
},
|
||||
{
|
||||
Version: "2.1.2",
|
||||
Changelog: "Added test server to swagger file.",
|
||||
},
|
||||
{
|
||||
Version: "2.1.1",
|
||||
Changelog: "Fixed bug where wrong song was showed as currently played.",
|
||||
},
|
||||
{
|
||||
Version: "2.1.0",
|
||||
Changelog: "Added /addQue to add the last received song to the songQue. " +
|
||||
"Changed /rand and /rand/low to not add song to the que. " +
|
||||
"Changed /next to not call /rand when the end of the que is reached, instead the last song in the que will be resent.",
|
||||
},
|
||||
{
|
||||
Version: "2.0.3",
|
||||
Changelog: "Another small change that should fix the caching problem.",
|
||||
},
|
||||
{
|
||||
Version: "2.0.2",
|
||||
Changelog: "Hopefully fixed the caching problem with random.",
|
||||
},
|
||||
{
|
||||
Version: "2.0.1",
|
||||
Changelog: "Fixed CORS",
|
||||
},
|
||||
{
|
||||
Version: "2.0.0",
|
||||
Changelog: "Rebuilt the application in Go.",
|
||||
},
|
||||
},
|
||||
}
|
||||
return data
|
||||
}
|
||||
+50
-50
@@ -12,8 +12,8 @@ import (
|
||||
)
|
||||
|
||||
type SongInfo struct {
|
||||
Game string `json:"Game"`
|
||||
GamePlayed int32 `json:"GamePlayed"`
|
||||
Soundtrack string `json:"Soundtrack"`
|
||||
SoundtrackPlayed int32 `json:"SoundtrackPlayed"`
|
||||
Song string `json:"Song"`
|
||||
SongPlayed int32 `json:"SongPlayed"`
|
||||
CurrentlyPlaying bool `json:"CurrentlyPlaying"`
|
||||
@@ -22,7 +22,7 @@ type SongInfo struct {
|
||||
|
||||
var currentSong = -1
|
||||
|
||||
var gamesNew []repository.Soundtrack
|
||||
var soundtracksNew []repository.Soundtrack
|
||||
|
||||
var songQueNew []repository.Song
|
||||
|
||||
@@ -37,12 +37,12 @@ func initRepo() {
|
||||
}
|
||||
}
|
||||
|
||||
func getAllGames() []repository.Soundtrack {
|
||||
if len(gamesNew) == 0 {
|
||||
func getAllSoundtracks() []repository.Soundtrack {
|
||||
if len(soundtracksNew) == 0 {
|
||||
initRepo()
|
||||
gamesNew, _ = BackendRepo().FindAllSoundtracks(BackendCtx())
|
||||
soundtracksNew, _ = BackendRepo().FindAllSoundtracks(BackendCtx())
|
||||
}
|
||||
return gamesNew
|
||||
return soundtracksNew
|
||||
|
||||
}
|
||||
|
||||
@@ -59,7 +59,7 @@ func Reset() {
|
||||
songQueNew = nil
|
||||
currentSong = -1
|
||||
initRepo()
|
||||
gamesNew, _ = BackendRepo().FindAllSoundtracks(BackendCtx())
|
||||
soundtracksNew, _ = BackendRepo().FindAllSoundtracks(BackendCtx())
|
||||
}
|
||||
|
||||
func AddLatestToQue() {
|
||||
@@ -92,34 +92,34 @@ func SetPlayed(songNumber int) {
|
||||
}
|
||||
|
||||
func GetRandomSong() string {
|
||||
getAllGames()
|
||||
if len(gamesNew) == 0 {
|
||||
getAllSoundtracks()
|
||||
if len(soundtracksNew) == 0 {
|
||||
return ""
|
||||
}
|
||||
|
||||
song := getSongFromList(gamesNew)
|
||||
song := getSongFromList(soundtracksNew)
|
||||
lastFetchedNew = song
|
||||
return song.Path
|
||||
}
|
||||
|
||||
func GetRandomSongLowChance() string {
|
||||
getAllGames()
|
||||
getAllSoundtracks()
|
||||
|
||||
var listOfGames []repository.Soundtrack
|
||||
var listOfSoundtracks []repository.Soundtrack
|
||||
|
||||
var averagePlayed = getAveragePlayed()
|
||||
|
||||
for _, data := range gamesNew {
|
||||
for _, data := range soundtracksNew {
|
||||
timesToAdd := averagePlayed - data.TimesPlayed
|
||||
if timesToAdd <= 0 {
|
||||
listOfGames = append(listOfGames, data)
|
||||
listOfSoundtracks = append(listOfSoundtracks, data)
|
||||
} else {
|
||||
for i := int32(0); i < timesToAdd; i++ {
|
||||
listOfGames = append(listOfGames, data)
|
||||
listOfSoundtracks = append(listOfSoundtracks, data)
|
||||
}
|
||||
}
|
||||
}
|
||||
song := getSongFromList(listOfGames)
|
||||
song := getSongFromList(listOfSoundtracks)
|
||||
|
||||
lastFetchedNew = song
|
||||
return song.Path
|
||||
@@ -127,11 +127,11 @@ func GetRandomSongLowChance() string {
|
||||
}
|
||||
|
||||
func GetRandomSongClassic() string {
|
||||
getAllGames()
|
||||
getAllSoundtracks()
|
||||
|
||||
var listOfAllSongs []repository.Song
|
||||
for _, game := range gamesNew {
|
||||
songList, _ := BackendRepo().FindSongsFromSoundtrack(BackendCtx(), game.ID)
|
||||
for _, soundtrack := range soundtracksNew {
|
||||
songList, _ := BackendRepo().FindSongsFromSoundtrack(BackendCtx(), soundtrack.ID)
|
||||
listOfAllSongs = append(listOfAllSongs, songList...)
|
||||
}
|
||||
|
||||
@@ -139,25 +139,25 @@ func GetRandomSongClassic() string {
|
||||
var song repository.Song
|
||||
for !songFound {
|
||||
song = listOfAllSongs[rand.Intn(len(listOfAllSongs))]
|
||||
gameData, err := BackendRepo().GetSoundtrackById(BackendCtx(), song.SoundtrackID)
|
||||
soundtrackData, err := BackendRepo().GetSoundtrackById(BackendCtx(), song.SoundtrackID)
|
||||
|
||||
if err != nil {
|
||||
BackendRepo().RemoveBrokenSong(BackendCtx(), repository.RemoveBrokenSongParams{SoundtrackID: song.SoundtrackID, Path: song.Path})
|
||||
logging.GetLogger().Warn("Song not found, removed from database",
|
||||
zap.String("song", song.SongName),
|
||||
zap.String("game", gameData.SoundtrackName),
|
||||
zap.String("soundtrack", soundtrackData.SoundtrackName),
|
||||
zap.String("filename", *song.FileName))
|
||||
continue
|
||||
}
|
||||
|
||||
//Check if file exists and open
|
||||
openFile, err := os.Open(song.Path)
|
||||
if err != nil || (song.FileName != nil && gameData.Path+*song.FileName != song.Path) {
|
||||
if err != nil || (song.FileName != nil && soundtrackData.Path+*song.FileName != song.Path) {
|
||||
//File not found
|
||||
BackendRepo().RemoveBrokenSong(BackendCtx(), repository.RemoveBrokenSongParams{SoundtrackID: song.SoundtrackID, Path: song.Path})
|
||||
logging.GetLogger().Warn("Song not found, removed from database",
|
||||
zap.String("song", song.SongName),
|
||||
zap.String("game", gameData.SoundtrackName),
|
||||
zap.String("soundtrack", soundtrackData.SoundtrackName),
|
||||
zap.String("filename", *song.FileName))
|
||||
} else {
|
||||
songFound = true
|
||||
@@ -177,11 +177,11 @@ func GetSongInfo() SongInfo {
|
||||
}
|
||||
var currentSongData = songQueNew[currentSong]
|
||||
|
||||
currentGameData := getCurrentGame(currentSongData)
|
||||
currentSoundtrackData := getCurrentSoundtrack(currentSongData)
|
||||
|
||||
return SongInfo{
|
||||
Game: currentGameData.SoundtrackName,
|
||||
GamePlayed: currentGameData.TimesPlayed,
|
||||
Soundtrack: currentSoundtrackData.SoundtrackName,
|
||||
SoundtrackPlayed: currentSoundtrackData.TimesPlayed,
|
||||
Song: currentSongData.SongName,
|
||||
SongPlayed: currentSongData.TimesPlayed,
|
||||
CurrentlyPlaying: true,
|
||||
@@ -193,10 +193,10 @@ func GetPlayedSongs() []SongInfo {
|
||||
var songList []SongInfo
|
||||
|
||||
for i, song := range songQueNew {
|
||||
gameData := getCurrentGame(song)
|
||||
soundtrackData := getCurrentSoundtrack(song)
|
||||
songList = append(songList, SongInfo{
|
||||
Game: gameData.SoundtrackName,
|
||||
GamePlayed: gameData.TimesPlayed,
|
||||
Soundtrack: soundtrackData.SoundtrackName,
|
||||
SoundtrackPlayed: soundtrackData.TimesPlayed,
|
||||
Song: song.SongName,
|
||||
SongPlayed: song.TimesPlayed,
|
||||
CurrentlyPlaying: i == currentSong,
|
||||
@@ -218,21 +218,21 @@ func GetSong(song string) string {
|
||||
}
|
||||
|
||||
func GetAllSoundtracks() []string {
|
||||
getAllGames()
|
||||
getAllSoundtracks()
|
||||
|
||||
var jsonArray []string
|
||||
for _, game := range gamesNew {
|
||||
jsonArray = append(jsonArray, game.SoundtrackName)
|
||||
for _, soundtrack := range soundtracksNew {
|
||||
jsonArray = append(jsonArray, soundtrack.SoundtrackName)
|
||||
}
|
||||
return jsonArray
|
||||
}
|
||||
|
||||
func GetAllSoundtracksRandom() []string {
|
||||
getAllGames()
|
||||
getAllSoundtracks()
|
||||
|
||||
var jsonArray []string
|
||||
for _, game := range gamesNew {
|
||||
jsonArray = append(jsonArray, game.SoundtrackName)
|
||||
for _, soundtrack := range soundtracksNew {
|
||||
jsonArray = append(jsonArray, soundtrack.SoundtrackName)
|
||||
}
|
||||
rand.Shuffle(len(jsonArray), func(i, j int) { jsonArray[i], jsonArray[j] = jsonArray[j], jsonArray[i] })
|
||||
return jsonArray
|
||||
@@ -266,12 +266,12 @@ func GetPreviousSong() string {
|
||||
}
|
||||
}
|
||||
|
||||
func getSongFromList(games []repository.Soundtrack) repository.Song {
|
||||
func getSongFromList(soundtracks []repository.Soundtrack) repository.Song {
|
||||
songFound := false
|
||||
var song repository.Song
|
||||
for !songFound {
|
||||
game := getRandomGame(games)
|
||||
songs, _ := BackendRepo().FindSongsFromSoundtrack(BackendCtx(), game.ID)
|
||||
soundtrack := getRandomSoundtrack(soundtracks)
|
||||
songs, _ := BackendRepo().FindSongsFromSoundtrack(BackendCtx(), soundtrack.ID)
|
||||
if len(songs) == 0 {
|
||||
continue
|
||||
}
|
||||
@@ -280,12 +280,12 @@ func getSongFromList(games []repository.Soundtrack) repository.Song {
|
||||
|
||||
//Check if file exists and open
|
||||
openFile, err := os.Open(song.Path)
|
||||
if err != nil || (song.FileName != nil && game.Path+*song.FileName != song.Path) || (song.FileName != nil && strings.HasSuffix(*song.FileName, ".wav")) {
|
||||
if err != nil || (song.FileName != nil && soundtrack.Path+*song.FileName != song.Path) || (song.FileName != nil && strings.HasSuffix(*song.FileName, ".wav")) {
|
||||
//File not found
|
||||
BackendRepo().RemoveBrokenSong(BackendCtx(), repository.RemoveBrokenSongParams{SoundtrackID: song.SoundtrackID, Path: song.Path})
|
||||
logging.GetLogger().Warn("Song not found, removed from database",
|
||||
zap.String("song", song.SongName),
|
||||
zap.String("game", game.SoundtrackName),
|
||||
zap.String("soundtrack", soundtrack.SoundtrackName),
|
||||
zap.Any("filename", song.FileName))
|
||||
} else {
|
||||
songFound = true
|
||||
@@ -299,24 +299,24 @@ func getSongFromList(games []repository.Soundtrack) repository.Song {
|
||||
return song
|
||||
}
|
||||
|
||||
func getCurrentGame(currentSongData repository.Song) repository.Soundtrack {
|
||||
for _, game := range gamesNew {
|
||||
if game.ID == currentSongData.SoundtrackID {
|
||||
return game
|
||||
func getCurrentSoundtrack(currentSongData repository.Song) repository.Soundtrack {
|
||||
for _, soundtrack := range soundtracksNew {
|
||||
if soundtrack.ID == currentSongData.SoundtrackID {
|
||||
return soundtrack
|
||||
}
|
||||
}
|
||||
return repository.Soundtrack{}
|
||||
}
|
||||
|
||||
func getAveragePlayed() int32 {
|
||||
getAllGames()
|
||||
getAllSoundtracks()
|
||||
var sum int32
|
||||
for _, data := range gamesNew {
|
||||
for _, data := range soundtracksNew {
|
||||
sum += data.TimesPlayed
|
||||
}
|
||||
return sum / int32(len(gamesNew))
|
||||
return sum / int32(len(soundtracksNew))
|
||||
}
|
||||
|
||||
func getRandomGame(listOfGames []repository.Soundtrack) repository.Soundtrack {
|
||||
return listOfGames[rand.Intn(len(listOfGames))]
|
||||
func getRandomSoundtrack(listOfSoundtracks []repository.Soundtrack) repository.Soundtrack {
|
||||
return listOfSoundtracks[rand.Intn(len(listOfSoundtracks))]
|
||||
}
|
||||
@@ -9,17 +9,17 @@ import (
|
||||
|
||||
// Test the average calculation logic directly without database access
|
||||
func TestCalculateAverage(t *testing.T) {
|
||||
games := []repository.Game{
|
||||
{GameName: "Game1", TimesPlayed: 10},
|
||||
{GameName: "Game2", TimesPlayed: 20},
|
||||
{GameName: "Game3", TimesPlayed: 30},
|
||||
soundtracks := []repository.Soundtrack{
|
||||
{SoundtrackName: "Soundtrack1", TimesPlayed: 10},
|
||||
{SoundtrackName: "Soundtrack2", TimesPlayed: 20},
|
||||
{SoundtrackName: "Soundtrack3", TimesPlayed: 30},
|
||||
}
|
||||
|
||||
var sum int32
|
||||
for _, data := range games {
|
||||
for _, data := range soundtracks {
|
||||
sum += data.TimesPlayed
|
||||
}
|
||||
result := sum / int32(len(games))
|
||||
result := sum / int32(len(soundtracks))
|
||||
expected := int32(20)
|
||||
|
||||
if result != expected {
|
||||
@@ -28,9 +28,9 @@ func TestCalculateAverage(t *testing.T) {
|
||||
}
|
||||
|
||||
func TestCalculateAverageEmpty(t *testing.T) {
|
||||
games := []repository.Game{}
|
||||
soundtracks := []repository.Soundtrack{}
|
||||
|
||||
if len(games) == 0 {
|
||||
if len(soundtracks) == 0 {
|
||||
result := int32(0)
|
||||
expected := int32(0)
|
||||
if result != expected {
|
||||
@@ -40,10 +40,10 @@ func TestCalculateAverageEmpty(t *testing.T) {
|
||||
}
|
||||
|
||||
var sum int32
|
||||
for _, data := range games {
|
||||
for _, data := range soundtracks {
|
||||
sum += data.TimesPlayed
|
||||
}
|
||||
result := sum / int32(len(games))
|
||||
result := sum / int32(len(soundtracks))
|
||||
expected := int32(0)
|
||||
|
||||
if result != expected {
|
||||
@@ -52,152 +52,150 @@ func TestCalculateAverageEmpty(t *testing.T) {
|
||||
}
|
||||
|
||||
func TestCalculateAverageSingle(t *testing.T) {
|
||||
games := []repository.Game{
|
||||
{GameName: "Game1", TimesPlayed: 42},
|
||||
soundtracks := []repository.Soundtrack{
|
||||
{SoundtrackName: "Soundtrack1", TimesPlayed: 42},
|
||||
}
|
||||
|
||||
var sum int32
|
||||
for _, data := range games {
|
||||
for _, data := range soundtracks {
|
||||
sum += data.TimesPlayed
|
||||
}
|
||||
result := sum / int32(len(games))
|
||||
result := sum / int32(len(soundtracks))
|
||||
expected := int32(42)
|
||||
|
||||
if result != expected {
|
||||
t.Errorf("Average calculation with single game = %v, want %v", result, expected)
|
||||
t.Errorf("Average calculation with single soundtrack = %v, want %v", result, expected)
|
||||
}
|
||||
}
|
||||
|
||||
func TestGetRandomGame(t *testing.T) {
|
||||
games := []repository.Game{
|
||||
{GameName: "Game1", TimesPlayed: 10},
|
||||
{GameName: "Game2", TimesPlayed: 20},
|
||||
{GameName: "Game3", TimesPlayed: 30},
|
||||
func TestGetRandomSoundtrack(t *testing.T) {
|
||||
soundtracks := []repository.Soundtrack{
|
||||
{SoundtrackName: "Soundtrack1", TimesPlayed: 10},
|
||||
{SoundtrackName: "Soundtrack2", TimesPlayed: 20},
|
||||
{SoundtrackName: "Soundtrack3", TimesPlayed: 30},
|
||||
}
|
||||
|
||||
// Set seed for reproducible tests
|
||||
rand.Seed(42)
|
||||
|
||||
result := games[rand.Intn(len(games))]
|
||||
result := soundtracks[rand.Intn(len(soundtracks))]
|
||||
|
||||
if result.GameName == "" {
|
||||
t.Error("random game selection returned empty game")
|
||||
if result.SoundtrackName == "" {
|
||||
t.Error("random soundtrack selection returned empty soundtrack")
|
||||
}
|
||||
|
||||
found := false
|
||||
for _, g := range games {
|
||||
if g.GameName == result.GameName {
|
||||
for _, s := range soundtracks {
|
||||
if s.SoundtrackName == result.SoundtrackName {
|
||||
found = true
|
||||
break
|
||||
}
|
||||
}
|
||||
|
||||
if !found {
|
||||
t.Errorf("random game selection returned game not in list: %v", result.GameName)
|
||||
t.Errorf("random soundtrack selection returned soundtrack not in list: %v", result.SoundtrackName)
|
||||
}
|
||||
}
|
||||
|
||||
func TestFindGameByID(t *testing.T) {
|
||||
games := []repository.Game{
|
||||
{ID: 1, GameName: "Game1", TimesPlayed: 10},
|
||||
{ID: 2, GameName: "Game2", TimesPlayed: 20},
|
||||
{ID: 3, GameName: "Game3", TimesPlayed: 30},
|
||||
func TestFindSoundtrackByID(t *testing.T) {
|
||||
soundtracks := []repository.Soundtrack{
|
||||
{ID: 1, SoundtrackName: "Soundtrack1", TimesPlayed: 10},
|
||||
{ID: 2, SoundtrackName: "Soundtrack2", TimesPlayed: 20},
|
||||
{ID: 3, SoundtrackName: "Soundtrack3", TimesPlayed: 30},
|
||||
}
|
||||
|
||||
tests := []struct {
|
||||
name string
|
||||
games []repository.Game
|
||||
gameID int32
|
||||
expected repository.Game
|
||||
soundtracks []repository.Soundtrack
|
||||
soundtrackID int32
|
||||
expected repository.Soundtrack
|
||||
}{
|
||||
{
|
||||
name: "existing game",
|
||||
games: games,
|
||||
gameID: 2,
|
||||
expected: repository.Game{ID: 2, GameName: "Game2", TimesPlayed: 20},
|
||||
name: "existing soundtrack",
|
||||
soundtracks: soundtracks,
|
||||
soundtrackID: 2,
|
||||
expected: repository.Soundtrack{ID: 2, SoundtrackName: "Soundtrack2", TimesPlayed: 20},
|
||||
},
|
||||
{
|
||||
name: "non-existing game",
|
||||
games: games,
|
||||
gameID: 99,
|
||||
expected: repository.Game{},
|
||||
name: "non-existing soundtrack",
|
||||
soundtracks: soundtracks,
|
||||
soundtrackID: 99,
|
||||
expected: repository.Soundtrack{},
|
||||
},
|
||||
}
|
||||
|
||||
for _, tt := range tests {
|
||||
t.Run(tt.name, func(t *testing.T) {
|
||||
var result repository.Game
|
||||
for _, game := range tt.games {
|
||||
if game.ID == tt.gameID {
|
||||
result = game
|
||||
var result repository.Soundtrack
|
||||
for _, s := range tt.soundtracks {
|
||||
if s.ID == tt.soundtrackID {
|
||||
result = s
|
||||
break
|
||||
}
|
||||
}
|
||||
if result.ID != tt.expected.ID || result.GameName != tt.expected.GameName {
|
||||
t.Errorf("findGameByID() = %v, want %v", result, tt.expected)
|
||||
if result.ID != tt.expected.ID || result.SoundtrackName != tt.expected.SoundtrackName {
|
||||
t.Errorf("findSoundtrackByID() = %v, want %v", result, tt.expected)
|
||||
}
|
||||
})
|
||||
}
|
||||
}
|
||||
|
||||
func TestExtractGameNames(t *testing.T) {
|
||||
games := []repository.Game{
|
||||
{GameName: "Game1", TimesPlayed: 10},
|
||||
{GameName: "Game2", TimesPlayed: 20},
|
||||
{GameName: "Game3", TimesPlayed: 30},
|
||||
func TestExtractSoundtrackNames(t *testing.T) {
|
||||
soundtracks := []repository.Soundtrack{
|
||||
{SoundtrackName: "Soundtrack1", TimesPlayed: 10},
|
||||
{SoundtrackName: "Soundtrack2", TimesPlayed: 20},
|
||||
{SoundtrackName: "Soundtrack3", TimesPlayed: 30},
|
||||
}
|
||||
|
||||
var result []string
|
||||
for _, game := range games {
|
||||
result = append(result, game.GameName)
|
||||
for _, s := range soundtracks {
|
||||
result = append(result, s.SoundtrackName)
|
||||
}
|
||||
|
||||
expected := []string{"Game1", "Game2", "Game3"}
|
||||
expected := []string{"Soundtrack1", "Soundtrack2", "Soundtrack3"}
|
||||
|
||||
if len(result) != len(expected) {
|
||||
t.Errorf("extractGameNames() length = %d, want %d", len(result), len(expected))
|
||||
t.Errorf("extractSoundtrackNames() length = %d, want %d", len(result), len(expected))
|
||||
return
|
||||
}
|
||||
|
||||
for i, v := range result {
|
||||
if v != expected[i] {
|
||||
t.Errorf("extractGameNames()[%d] = %v, want %v", i, v, expected[i])
|
||||
t.Errorf("extractSoundtrackNames()[%d] = %v, want %v", i, v, expected[i])
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
func TestShuffleGameNames(t *testing.T) {
|
||||
games := []string{"Game1", "Game2", "Game3"}
|
||||
func TestShuffleSoundtrackNames(t *testing.T) {
|
||||
soundtracks := []string{"Soundtrack1", "Soundtrack2", "Soundtrack3"}
|
||||
|
||||
// Test that shuffle doesn't lose any elements
|
||||
// We can't test the order since it's random, but we can test length and contents
|
||||
original := make([]string, len(games))
|
||||
copy(original, games)
|
||||
original := make([]string, len(soundtracks))
|
||||
copy(original, soundtracks)
|
||||
|
||||
// Simple shuffle implementation for testing
|
||||
for i := range games {
|
||||
for i := range soundtracks {
|
||||
j := i // In real code this would be random
|
||||
games[i], games[j] = games[j], games[i]
|
||||
soundtracks[i], soundtracks[j] = soundtracks[j], soundtracks[i]
|
||||
}
|
||||
|
||||
if len(games) != len(original) {
|
||||
t.Errorf("shuffleGameNames() changed length from %d to %d", len(original), len(games))
|
||||
if len(soundtracks) != len(original) {
|
||||
t.Errorf("shuffleSoundtrackNames() changed length from %d to %d", len(original), len(soundtracks))
|
||||
return
|
||||
}
|
||||
|
||||
// Check all original elements are still present
|
||||
for _, orig := range original {
|
||||
found := false
|
||||
for _, g := range games {
|
||||
if g == orig {
|
||||
for _, s := range soundtracks {
|
||||
if s == orig {
|
||||
found = true
|
||||
break
|
||||
}
|
||||
}
|
||||
if !found {
|
||||
t.Errorf("shuffleGameNames() lost element: %v", orig)
|
||||
t.Errorf("shuffleSoundtrackNames() lost element: %v", orig)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,100 @@
|
||||
package backend
|
||||
|
||||
import (
|
||||
"regexp"
|
||||
"strings"
|
||||
"sync"
|
||||
)
|
||||
|
||||
// SoundtrackData holds precomputed search data for a soundtrack
|
||||
type SoundtrackData struct {
|
||||
Original string
|
||||
Lowercase string
|
||||
Cleaned string
|
||||
}
|
||||
|
||||
var (
|
||||
searchCache []SoundtrackData
|
||||
searchCacheMutex sync.Mutex
|
||||
searchRegexCache = make(map[string]*regexp.Regexp)
|
||||
searchRegexCacheMutex sync.Mutex
|
||||
)
|
||||
|
||||
// GetSearchCache returns the precomputed search cache, initializing it if needed
|
||||
func GetSearchCache() []SoundtrackData {
|
||||
searchCacheMutex.Lock()
|
||||
defer searchCacheMutex.Unlock()
|
||||
|
||||
if len(searchCache) == 0 {
|
||||
loadSearchCache()
|
||||
}
|
||||
return searchCache
|
||||
}
|
||||
|
||||
// ReloadSearchCache clears and reloads the search cache.
|
||||
// This should be called after a sync operation to ensure search results are up to date.
|
||||
func ReloadSearchCache() {
|
||||
searchCacheMutex.Lock()
|
||||
defer searchCacheMutex.Unlock()
|
||||
searchCache = nil
|
||||
loadSearchCache()
|
||||
}
|
||||
|
||||
// loadSearchCache loads the soundtrack data into the cache
|
||||
func loadSearchCache() {
|
||||
soundtracks := GetAllSoundtracks()
|
||||
searchCache = make([]SoundtrackData, len(soundtracks))
|
||||
|
||||
for i, soundtrack := range soundtracks {
|
||||
cleaned := cleanSearchTerm(soundtrack)
|
||||
lowercase := strings.ToLower(soundtrack)
|
||||
searchCache[i] = SoundtrackData{
|
||||
Original: soundtrack,
|
||||
Lowercase: lowercase,
|
||||
Cleaned: cleaned,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// CleanSearchTermForMatch cleans a search term for better matching
|
||||
func CleanSearchTermForMatch(term string) string {
|
||||
term = strings.ReplaceAll(term, " ", "")
|
||||
term = strings.ReplaceAll(term, "é", "e")
|
||||
term = strings.ReplaceAll(term, "+", "plus")
|
||||
term = strings.ReplaceAll(term, "&", "and")
|
||||
term = strings.ReplaceAll(term, "'n", "and")
|
||||
return strings.ToLower(term)
|
||||
}
|
||||
|
||||
// cleanSearchTerm cleans a search term for better matching (internal)
|
||||
func cleanSearchTerm(term string) string {
|
||||
return CleanSearchTermForMatch(term)
|
||||
}
|
||||
|
||||
// MatchRegexCached checks if a search term matches using cached compiled regex
|
||||
func MatchRegexCached(searchTerm string, soundtrackName string) bool {
|
||||
if searchTerm == "" {
|
||||
return true
|
||||
}
|
||||
|
||||
// Check cache first
|
||||
searchRegexCacheMutex.Lock()
|
||||
re, exists := searchRegexCache[searchTerm]
|
||||
if !exists {
|
||||
re = compileSearchRegex(searchTerm)
|
||||
searchRegexCache[searchTerm] = re
|
||||
}
|
||||
searchRegexCacheMutex.Unlock()
|
||||
|
||||
return re.MatchString(soundtrackName)
|
||||
}
|
||||
|
||||
// compileSearchRegex compiles a search term into a regex pattern
|
||||
func compileSearchRegex(searchTerm string) *regexp.Regexp {
|
||||
regText := ".*"
|
||||
for _, letter := range searchTerm {
|
||||
regText += string(letter) + ".*"
|
||||
}
|
||||
re, _ := regexp.Compile(regText)
|
||||
return re
|
||||
}
|
||||
@@ -9,19 +9,19 @@ import (
|
||||
"go.uber.org/zap"
|
||||
)
|
||||
|
||||
// GameWithSongs represents a game with its songs for statistics
|
||||
type GameWithSongs struct {
|
||||
SoundtrackID int32 `json:"game_id"`
|
||||
SoundtrackName string `json:"game_name"`
|
||||
SoundtrackPlayed int32 `json:"game_played"`
|
||||
SoundtrackLastPlayed *time.Time `json:"game_last_played,omitempty"`
|
||||
// SoundtrackWithSongs represents a soundtrack with its songs for statistics
|
||||
type SoundtrackWithSongs struct {
|
||||
SoundtrackID int32 `json:"soundtrack_id"`
|
||||
SoundtrackName string `json:"soundtrack_name"`
|
||||
SoundtrackPlayed int32 `json:"soundtrack_played"`
|
||||
SoundtrackLastPlayed *time.Time `json:"soundtrack_last_played,omitempty"`
|
||||
Songs []SongInfoForStats `json:"songs"`
|
||||
}
|
||||
|
||||
// SongInfoForStats represents a song with game info for statistics
|
||||
// SongInfoForStats represents a song with soundtrack info for statistics
|
||||
type SongInfoForStats struct {
|
||||
SoundtrackID int32 `json:"game_id"`
|
||||
SoundtrackName string `json:"game_name"`
|
||||
SoundtrackID int32 `json:"soundtrack_id"`
|
||||
SoundtrackName string `json:"soundtrack_name"`
|
||||
SongName string `json:"song_name"`
|
||||
Path string `json:"path"`
|
||||
TimesPlayed int32 `json:"times_played"`
|
||||
@@ -30,13 +30,13 @@ type SongInfoForStats struct {
|
||||
|
||||
// StatisticsSummary holds overall statistics
|
||||
type StatisticsSummary struct {
|
||||
TotalGames int64 `json:"total_games"`
|
||||
PlayedGames int64 `json:"played_games"`
|
||||
NeverPlayedGames int64 `json:"never_played_games"`
|
||||
TotalGamePlays int64 `json:"total_game_plays"`
|
||||
AvgGamePlays float64 `json:"avg_game_plays"`
|
||||
MaxGamePlays int64 `json:"max_game_plays"`
|
||||
MinGamePlays int64 `json:"min_game_plays"`
|
||||
TotalSoundtracks int64 `json:"total_soundtracks"`
|
||||
PlayedSoundtracks int64 `json:"played_soundtracks"`
|
||||
NeverPlayedSoundtracks int64 `json:"never_played_soundtracks"`
|
||||
TotalSoundtrackPlays int64 `json:"total_soundtrack_plays"`
|
||||
AvgSoundtrackPlays float64 `json:"avg_soundtrack_plays"`
|
||||
MaxSoundtrackPlays int64 `json:"max_soundtrack_plays"`
|
||||
MinSoundtrackPlays int64 `json:"min_soundtrack_plays"`
|
||||
}
|
||||
|
||||
// StatisticsHandler manages statistics operations
|
||||
@@ -49,19 +49,19 @@ func NewStatisticsHandler() *StatisticsHandler {
|
||||
return &StatisticsHandler{}
|
||||
}
|
||||
|
||||
// GetMostPlayedGamesWithSongs returns the top N most played games with their songs
|
||||
func (h *StatisticsHandler) GetMostPlayedGamesWithSongs(limit int32) ([]GameWithSongs, error) {
|
||||
// GetMostPlayedSoundtracksWithSongs returns the top N most played soundtracks with their songs
|
||||
func (h *StatisticsHandler) GetMostPlayedSoundtracksWithSongs(limit int32) ([]SoundtrackWithSongs, error) {
|
||||
queries := BackendRepo()
|
||||
ctx := BackendCtx()
|
||||
|
||||
// Get raw results
|
||||
rows, err := queries.GetMostPlayedGamesWithSongs(ctx, limit)
|
||||
rows, err := queries.GetMostPlayedSoundtracksWithSongs(ctx, limit)
|
||||
if err != nil {
|
||||
return nil, err
|
||||
}
|
||||
|
||||
// Convert to GameWithSongs
|
||||
var result []GameWithSongs
|
||||
// Convert to SoundtrackWithSongs
|
||||
var result []SoundtrackWithSongs
|
||||
for _, row := range rows {
|
||||
var songs []SongInfoForStats
|
||||
if row.Songs != nil {
|
||||
@@ -71,7 +71,7 @@ func (h *StatisticsHandler) GetMostPlayedGamesWithSongs(limit int32) ([]GameWith
|
||||
songs = make([]SongInfoForStats, 0)
|
||||
}
|
||||
}
|
||||
result = append(result, GameWithSongs{
|
||||
result = append(result, SoundtrackWithSongs{
|
||||
SoundtrackID: row.SoundtrackID,
|
||||
SoundtrackName: row.SoundtrackName,
|
||||
SoundtrackPlayed: row.SoundtrackPlayed,
|
||||
@@ -82,17 +82,17 @@ func (h *StatisticsHandler) GetMostPlayedGamesWithSongs(limit int32) ([]GameWith
|
||||
return result, nil
|
||||
}
|
||||
|
||||
// GetLeastPlayedGamesWithSongs returns the top N least played games with their songs
|
||||
func (h *StatisticsHandler) GetLeastPlayedGamesWithSongs(limit int32) ([]GameWithSongs, error) {
|
||||
// GetLeastPlayedSoundtracksWithSongs returns the top N least played soundtracks with their songs
|
||||
func (h *StatisticsHandler) GetLeastPlayedSoundtracksWithSongs(limit int32) ([]SoundtrackWithSongs, error) {
|
||||
queries := BackendRepo()
|
||||
ctx := BackendCtx()
|
||||
|
||||
rows, err := queries.GetLeastPlayedGamesWithSongs(ctx, limit)
|
||||
rows, err := queries.GetLeastPlayedSoundtracksWithSongs(ctx, limit)
|
||||
if err != nil {
|
||||
return nil, err
|
||||
}
|
||||
|
||||
var result []GameWithSongs
|
||||
var result []SoundtrackWithSongs
|
||||
for _, row := range rows {
|
||||
var songs []SongInfoForStats
|
||||
if row.Songs != nil {
|
||||
@@ -100,7 +100,7 @@ func (h *StatisticsHandler) GetLeastPlayedGamesWithSongs(limit int32) ([]GameWit
|
||||
songs = make([]SongInfoForStats, 0)
|
||||
}
|
||||
}
|
||||
result = append(result, GameWithSongs{
|
||||
result = append(result, SoundtrackWithSongs{
|
||||
SoundtrackID: row.SoundtrackID,
|
||||
SoundtrackName: row.SoundtrackName,
|
||||
SoundtrackPlayed: row.SoundtrackPlayed,
|
||||
@@ -111,12 +111,12 @@ func (h *StatisticsHandler) GetLeastPlayedGamesWithSongs(limit int32) ([]GameWit
|
||||
return result, nil
|
||||
}
|
||||
|
||||
// GetMostPlayedSongsWithGame returns the top N most played songs with their game info
|
||||
func (h *StatisticsHandler) GetMostPlayedSongsWithGame(limit int32) ([]SongInfoForStats, error) {
|
||||
// GetMostPlayedSongsWithSoundtrack returns the top N most played songs with their soundtrack info
|
||||
func (h *StatisticsHandler) GetMostPlayedSongsWithSoundtrack(limit int32) ([]SongInfoForStats, error) {
|
||||
queries := BackendRepo()
|
||||
ctx := BackendCtx()
|
||||
|
||||
rows, err := queries.GetMostPlayedSongsWithGame(ctx, limit)
|
||||
rows, err := queries.GetMostPlayedSongsWithSoundtrack(ctx, limit)
|
||||
if err != nil {
|
||||
return nil, err
|
||||
}
|
||||
@@ -135,12 +135,12 @@ func (h *StatisticsHandler) GetMostPlayedSongsWithGame(limit int32) ([]SongInfoF
|
||||
return result, nil
|
||||
}
|
||||
|
||||
// GetLeastPlayedSongsWithGame returns the top N least played songs with their game info
|
||||
func (h *StatisticsHandler) GetLeastPlayedSongsWithGame(limit int32) ([]SongInfoForStats, error) {
|
||||
// GetLeastPlayedSongsWithSoundtrack returns the top N least played songs with their soundtrack info
|
||||
func (h *StatisticsHandler) GetLeastPlayedSongsWithSoundtrack(limit int32) ([]SongInfoForStats, error) {
|
||||
queries := BackendRepo()
|
||||
ctx := BackendCtx()
|
||||
|
||||
rows, err := queries.GetLeastPlayedSongsWithGame(ctx, limit)
|
||||
rows, err := queries.GetLeastPlayedSongsWithSoundtrack(ctx, limit)
|
||||
if err != nil {
|
||||
return nil, err
|
||||
}
|
||||
@@ -159,17 +159,17 @@ func (h *StatisticsHandler) GetLeastPlayedSongsWithGame(limit int32) ([]SongInfo
|
||||
return result, nil
|
||||
}
|
||||
|
||||
// GetNeverPlayedGames returns games that have never been played
|
||||
func (h *StatisticsHandler) GetNeverPlayedGames() ([]GameWithSongs, error) {
|
||||
// GetNeverPlayedSoundtracks returns soundtracks that have never been played
|
||||
func (h *StatisticsHandler) GetNeverPlayedSoundtracks() ([]SoundtrackWithSongs, error) {
|
||||
queries := BackendRepo()
|
||||
ctx := BackendCtx()
|
||||
|
||||
rows, err := queries.GetNeverPlayedGames(ctx)
|
||||
rows, err := queries.GetNeverPlayedSoundtracks(ctx)
|
||||
if err != nil {
|
||||
return nil, err
|
||||
}
|
||||
|
||||
var result []GameWithSongs
|
||||
var result []SoundtrackWithSongs
|
||||
for _, row := range rows {
|
||||
var songs []SongInfoForStats
|
||||
if row.Songs != nil {
|
||||
@@ -177,7 +177,7 @@ func (h *StatisticsHandler) GetNeverPlayedGames() ([]GameWithSongs, error) {
|
||||
songs = make([]SongInfoForStats, 0)
|
||||
}
|
||||
}
|
||||
result = append(result, GameWithSongs{
|
||||
result = append(result, SoundtrackWithSongs{
|
||||
SoundtrackID: row.SoundtrackID,
|
||||
SoundtrackName: row.SoundtrackName,
|
||||
SoundtrackPlayed: row.SoundtrackPlayed,
|
||||
@@ -188,17 +188,17 @@ func (h *StatisticsHandler) GetNeverPlayedGames() ([]GameWithSongs, error) {
|
||||
return result, nil
|
||||
}
|
||||
|
||||
// GetLastPlayedGames returns the most recently played games
|
||||
func (h *StatisticsHandler) GetLastPlayedGames(limit int32) ([]GameWithSongs, error) {
|
||||
// GetLastPlayedSoundtracks returns the most recently played soundtracks
|
||||
func (h *StatisticsHandler) GetLastPlayedSoundtracks(limit int32) ([]SoundtrackWithSongs, error) {
|
||||
queries := BackendRepo()
|
||||
ctx := BackendCtx()
|
||||
|
||||
rows, err := queries.GetLastPlayedGames(ctx, limit)
|
||||
rows, err := queries.GetLastPlayedSoundtracks(ctx, limit)
|
||||
if err != nil {
|
||||
return nil, err
|
||||
}
|
||||
|
||||
var result []GameWithSongs
|
||||
var result []SoundtrackWithSongs
|
||||
for _, row := range rows {
|
||||
var songs []SongInfoForStats
|
||||
if row.Songs != nil {
|
||||
@@ -206,7 +206,7 @@ func (h *StatisticsHandler) GetLastPlayedGames(limit int32) ([]GameWithSongs, er
|
||||
songs = make([]SongInfoForStats, 0)
|
||||
}
|
||||
}
|
||||
result = append(result, GameWithSongs{
|
||||
result = append(result, SoundtrackWithSongs{
|
||||
SoundtrackID: row.SoundtrackID,
|
||||
SoundtrackName: row.SoundtrackName,
|
||||
SoundtrackPlayed: row.SoundtrackPlayed,
|
||||
@@ -217,17 +217,17 @@ func (h *StatisticsHandler) GetLastPlayedGames(limit int32) ([]GameWithSongs, er
|
||||
return result, nil
|
||||
}
|
||||
|
||||
// GetOldestPlayedGames returns the least recently played games
|
||||
func (h *StatisticsHandler) GetOldestPlayedGames(limit int32) ([]GameWithSongs, error) {
|
||||
// GetOldestPlayedSoundtracks returns the least recently played soundtracks
|
||||
func (h *StatisticsHandler) GetOldestPlayedSoundtracks(limit int32) ([]SoundtrackWithSongs, error) {
|
||||
queries := BackendRepo()
|
||||
ctx := BackendCtx()
|
||||
|
||||
rows, err := queries.GetOldestPlayedGames(ctx, limit)
|
||||
rows, err := queries.GetOldestPlayedSoundtracks(ctx, limit)
|
||||
if err != nil {
|
||||
return nil, err
|
||||
}
|
||||
|
||||
var result []GameWithSongs
|
||||
var result []SoundtrackWithSongs
|
||||
for _, row := range rows {
|
||||
var songs []SongInfoForStats
|
||||
if row.Songs != nil {
|
||||
@@ -235,7 +235,7 @@ func (h *StatisticsHandler) GetOldestPlayedGames(limit int32) ([]GameWithSongs,
|
||||
songs = make([]SongInfoForStats, 0)
|
||||
}
|
||||
}
|
||||
result = append(result, GameWithSongs{
|
||||
result = append(result, SoundtrackWithSongs{
|
||||
SoundtrackID: row.SoundtrackID,
|
||||
SoundtrackName: row.SoundtrackName,
|
||||
SoundtrackPlayed: row.SoundtrackPlayed,
|
||||
@@ -257,13 +257,13 @@ func (h *StatisticsHandler) GetStatisticsSummary() (*StatisticsSummary, error) {
|
||||
}
|
||||
|
||||
return &StatisticsSummary{
|
||||
TotalGames: int64(row.TotalSoundtracks),
|
||||
PlayedGames: int64(row.PlayedSoundtracks),
|
||||
NeverPlayedGames: int64(row.NeverPlayedSoundtracks),
|
||||
TotalGamePlays: int64(row.TotalSoundtrackPlays),
|
||||
AvgGamePlays: float64(row.AvgSoundtrackPlays),
|
||||
MaxGamePlays: int64(row.MaxSoundtrackPlays),
|
||||
MinGamePlays: int64(row.MinSoundtrackPlays),
|
||||
TotalSoundtracks: int64(row.TotalSoundtracks),
|
||||
PlayedSoundtracks: int64(row.PlayedSoundtracks),
|
||||
NeverPlayedSoundtracks: int64(row.NeverPlayedSoundtracks),
|
||||
TotalSoundtrackPlays: int64(row.TotalSoundtrackPlays),
|
||||
AvgSoundtrackPlays: float64(row.AvgSoundtrackPlays),
|
||||
MaxSoundtrackPlays: int64(row.MaxSoundtrackPlays),
|
||||
MinSoundtrackPlays: int64(row.MinSoundtrackPlays),
|
||||
}, nil
|
||||
}
|
||||
|
||||
|
||||
+195
-167
@@ -16,6 +16,7 @@ import (
|
||||
"sync"
|
||||
"time"
|
||||
|
||||
"github.com/google/uuid"
|
||||
"github.com/panjf2000/ants/v2"
|
||||
|
||||
"github.com/MShekow/directory-checksum/directory_checksum"
|
||||
@@ -30,14 +31,14 @@ var start time.Time
|
||||
var totalTime time.Duration
|
||||
var timeSpent time.Duration
|
||||
|
||||
var allGames []repository.Soundtrack
|
||||
var gamesBeforeSync []repository.Soundtrack
|
||||
var gamesAfterSync []repository.Soundtrack
|
||||
var gamesAdded []string
|
||||
var gamesReAdded []string
|
||||
var gamesChangedTitle map[string]string
|
||||
var gamesChangedContent []string
|
||||
var gamesRemoved []string
|
||||
var allSoundtracks []repository.Soundtrack
|
||||
var soundtracksBeforeSync []repository.Soundtrack
|
||||
var soundtracksAfterSync []repository.Soundtrack
|
||||
var soundtracksAdded []string
|
||||
var soundtracksReAdded []string
|
||||
var soundtracksChangedTitle map[string]string
|
||||
var soundtracksChangedContent []string
|
||||
var soundtracksRemoved []string
|
||||
var catchedErrors []string
|
||||
|
||||
type brokenSong struct {
|
||||
@@ -50,11 +51,11 @@ var pool *ants.Pool
|
||||
var poolSong *ants.Pool
|
||||
|
||||
type SyncResponse struct {
|
||||
GamesAdded []string `json:"games_added"`
|
||||
GamesReAdded []string `json:"games_re_added"`
|
||||
GamesChangedTitle map[string]string `json:"games_changed_title"`
|
||||
GamesChangedContent []string `json:"games_changed_content"`
|
||||
GamesRemoved []string `json:"games_removed"`
|
||||
SoundtracksAdded []string `json:"soundtracks_added"`
|
||||
SoundtracksReAdded []string `json:"soundtracks_re_added"`
|
||||
SoundtracksChangedTitle map[string]string `json:"soundtracks_changed_title"`
|
||||
SoundtracksChangedContent []string `json:"soundtracks_changed_content"`
|
||||
SoundtracksRemoved []string `json:"soundtracks_removed"`
|
||||
CatchedErrors []string `json:"catched_errors"`
|
||||
TotalTime string `json:"total_time"`
|
||||
}
|
||||
@@ -64,24 +65,24 @@ type ProgressResponse struct {
|
||||
TimeSpent string `json:"time_spent"`
|
||||
}
|
||||
|
||||
type GameStatus int
|
||||
type SoundtrackStatus int
|
||||
|
||||
const (
|
||||
NotChanged GameStatus = iota
|
||||
NotChanged SoundtrackStatus = iota
|
||||
TitleChanged
|
||||
GameChanged
|
||||
NewGame
|
||||
SoundtrackChanged
|
||||
NewSoundtrack
|
||||
)
|
||||
|
||||
var statusName = map[GameStatus]string{
|
||||
var statusName = map[SoundtrackStatus]string{
|
||||
NotChanged: "Not changed",
|
||||
TitleChanged: "Title changed",
|
||||
GameChanged: "Game changed",
|
||||
NewGame: "New game",
|
||||
SoundtrackChanged: "Soundtrack changed",
|
||||
NewSoundtrack: "New soundtrack",
|
||||
}
|
||||
|
||||
func (gs GameStatus) String() string {
|
||||
return statusName[gs]
|
||||
func (ss SoundtrackStatus) String() string {
|
||||
return statusName[ss]
|
||||
}
|
||||
|
||||
func ResetDB() {
|
||||
@@ -107,54 +108,54 @@ func SyncProgress() ProgressResponse {
|
||||
|
||||
func SyncResult() SyncResponse {
|
||||
logging.GetLogger().Info("Sync completed",
|
||||
zap.Int("games_before", len(gamesBeforeSync)),
|
||||
zap.Int("games_after", len(gamesAfterSync)))
|
||||
zap.Int("soundtracks_before", len(soundtracksBeforeSync)),
|
||||
zap.Int("soundtracks_after", len(soundtracksAfterSync)))
|
||||
|
||||
if len(gamesAdded) > 0 {
|
||||
logging.GetLogger().Debug("Games added", zap.Strings("games", gamesAdded))
|
||||
if len(soundtracksAdded) > 0 {
|
||||
logging.GetLogger().Debug("Soundtracks added", zap.Strings("soundtracks", soundtracksAdded))
|
||||
}
|
||||
|
||||
if len(gamesReAdded) > 0 {
|
||||
logging.GetLogger().Debug("Games readded", zap.Strings("games", gamesReAdded))
|
||||
if len(soundtracksReAdded) > 0 {
|
||||
logging.GetLogger().Debug("Soundtracks readded", zap.Strings("soundtracks", soundtracksReAdded))
|
||||
}
|
||||
|
||||
if len(gamesChangedTitle) > 0 {
|
||||
logging.GetLogger().Debug("Games with changed title", zap.Any("changes", gamesChangedTitle))
|
||||
if len(soundtracksChangedTitle) > 0 {
|
||||
logging.GetLogger().Debug("Soundtracks with changed title", zap.Any("changes", soundtracksChangedTitle))
|
||||
}
|
||||
|
||||
if len(gamesChangedContent) > 0 {
|
||||
logging.GetLogger().Debug("Games with changed content", zap.Strings("games", gamesChangedContent))
|
||||
if len(soundtracksChangedContent) > 0 {
|
||||
logging.GetLogger().Debug("Soundtracks with changed content", zap.Strings("soundtracks", soundtracksChangedContent))
|
||||
}
|
||||
|
||||
var gamesRemovedTemp []string
|
||||
for _, beforeGame := range gamesBeforeSync {
|
||||
var soundtracksRemovedTemp []string
|
||||
for _, beforeSoundtrack := range soundtracksBeforeSync {
|
||||
var found = false
|
||||
for _, afterGame := range gamesAfterSync {
|
||||
if beforeGame.SoundtrackName == afterGame.SoundtrackName {
|
||||
for _, afterSoundtrack := range soundtracksAfterSync {
|
||||
if beforeSoundtrack.SoundtrackName == afterSoundtrack.SoundtrackName {
|
||||
found = true
|
||||
break
|
||||
}
|
||||
}
|
||||
if !found {
|
||||
gamesRemovedTemp = append(gamesRemovedTemp, beforeGame.SoundtrackName)
|
||||
soundtracksRemovedTemp = append(soundtracksRemovedTemp, beforeSoundtrack.SoundtrackName)
|
||||
}
|
||||
}
|
||||
|
||||
for _, game := range gamesRemovedTemp {
|
||||
for _, soundtrack := range soundtracksRemovedTemp {
|
||||
var found bool = false
|
||||
for key := range gamesChangedTitle {
|
||||
if game == key {
|
||||
for key := range soundtracksChangedTitle {
|
||||
if soundtrack == key {
|
||||
found = true
|
||||
break
|
||||
}
|
||||
}
|
||||
if !found {
|
||||
gamesRemoved = append(gamesRemoved, game)
|
||||
soundtracksRemoved = append(soundtracksRemoved, soundtrack)
|
||||
}
|
||||
}
|
||||
|
||||
if len(gamesRemoved) > 0 {
|
||||
logging.GetLogger().Debug("Games removed", zap.Strings("games", gamesRemoved))
|
||||
if len(soundtracksRemoved) > 0 {
|
||||
logging.GetLogger().Debug("Soundtracks removed", zap.Strings("soundtracks", soundtracksRemoved))
|
||||
}
|
||||
|
||||
if len(catchedErrors) > 0 {
|
||||
@@ -165,29 +166,29 @@ func SyncResult() SyncResponse {
|
||||
logging.GetLogger().Info("Sync completed", zap.String("total_time", out.Format("15:04:05.00000")))
|
||||
|
||||
return SyncResponse{
|
||||
GamesAdded: gamesAdded,
|
||||
GamesReAdded: gamesReAdded,
|
||||
GamesChangedTitle: gamesChangedTitle,
|
||||
GamesChangedContent: gamesChangedContent,
|
||||
GamesRemoved: gamesRemoved,
|
||||
SoundtracksAdded: soundtracksAdded,
|
||||
SoundtracksReAdded: soundtracksReAdded,
|
||||
SoundtracksChangedTitle: soundtracksChangedTitle,
|
||||
SoundtracksChangedContent: soundtracksChangedContent,
|
||||
SoundtracksRemoved: soundtracksRemoved,
|
||||
CatchedErrors: catchedErrors,
|
||||
TotalTime: out.Format("15:04:05"),
|
||||
}
|
||||
}
|
||||
|
||||
func SyncSoundtracksNewFull() {
|
||||
syncGamesNew(true)
|
||||
func SyncSoundtracksFull() {
|
||||
syncSoundtracks(true)
|
||||
Reset()
|
||||
ReloadSearchCache()
|
||||
}
|
||||
|
||||
func SyncSoundtracksNewOnlyChanges() {
|
||||
syncGamesNew(false)
|
||||
func SyncSoundtracksOnlyChanges() {
|
||||
syncSoundtracks(false)
|
||||
Reset()
|
||||
ReloadSearchCache()
|
||||
}
|
||||
|
||||
func syncGamesNew(full bool) {
|
||||
Syncing = true
|
||||
|
||||
func syncSoundtracks(full bool) {
|
||||
musicPath := os.Getenv("MUSIC_PATH")
|
||||
fmt.Printf("dir: %s\n", musicPath)
|
||||
logging.GetLogger().Debug("Folder to sync", zap.String("MUSIC_PATH", musicPath))
|
||||
@@ -199,23 +200,23 @@ func syncGamesNew(full bool) {
|
||||
|
||||
initRepo()
|
||||
start = time.Now()
|
||||
foldersToSkip := []string{".sync", "dist", "old", "characters"}
|
||||
foldersToSkip := []string{".sync", "characters", "dist", "old"}
|
||||
logging.GetLogger().Debug("Folders to skip during sync", zap.Strings("folders", foldersToSkip))
|
||||
|
||||
var err error
|
||||
gamesAdded = nil
|
||||
gamesReAdded = nil
|
||||
gamesChangedTitle = nil
|
||||
gamesChangedContent = nil
|
||||
gamesRemoved = nil
|
||||
soundtracksAdded = nil
|
||||
soundtracksReAdded = nil
|
||||
soundtracksChangedTitle = nil
|
||||
soundtracksChangedContent = nil
|
||||
soundtracksRemoved = nil
|
||||
catchedErrors = nil
|
||||
brokenSongs = nil
|
||||
|
||||
gamesBeforeSync, err = repo.FindAllSoundtracks(BackendCtx())
|
||||
soundtracksBeforeSync, err = repo.FindAllSoundtracks(BackendCtx())
|
||||
handleError("FindAllSoundtracks Before", err, "")
|
||||
logging.GetLogger().Info("Starting sync", zap.Int("games_before", len(gamesBeforeSync)))
|
||||
logging.GetLogger().Info("Starting sync", zap.Int("soundtracks_before", len(soundtracksBeforeSync)))
|
||||
|
||||
allGames, err = repo.GetAllSoundtracksIncludingDeleted(BackendCtx())
|
||||
allSoundtracks, err = repo.GetAllSoundtracksIncludingDeleted(BackendCtx())
|
||||
handleError("GetAllSoundtracksIncludingDeleted", err, "")
|
||||
err = repo.SetSoundtrackDeletionDate(BackendCtx())
|
||||
handleError("SetSoundtrackDeletionDate", err, "")
|
||||
@@ -224,7 +225,6 @@ func syncGamesNew(full bool) {
|
||||
if err != nil {
|
||||
logging.GetLogger().Fatal("Failed to read music directory", zap.String("path", musicPath), zap.String("error", err.Error()))
|
||||
}
|
||||
|
||||
pool, _ = ants.NewPool(10, ants.WithPreAlloc(true))
|
||||
poolSong, _ = ants.NewPool(10, ants.WithPreAlloc(true))
|
||||
defer pool.Release()
|
||||
@@ -236,13 +236,13 @@ func syncGamesNew(full bool) {
|
||||
for _, dir := range directories {
|
||||
pool.Submit(func() {
|
||||
defer syncWg.Done()
|
||||
syncGameNew(dir, foldersToSkip, musicPath, full)
|
||||
syncSoundtrack(dir, foldersToSkip, musicPath, full)
|
||||
})
|
||||
}
|
||||
syncWg.Wait()
|
||||
checkBrokenSongsNew()
|
||||
checkBrokenSongs()
|
||||
|
||||
gamesAfterSync, err = repo.FindAllSoundtracks(BackendCtx())
|
||||
soundtracksAfterSync, err = repo.FindAllSoundtracks(BackendCtx())
|
||||
handleError("FindAllSoundtracks After", err, "")
|
||||
|
||||
finished := time.Now()
|
||||
@@ -253,7 +253,7 @@ func syncGamesNew(full bool) {
|
||||
Syncing = false
|
||||
}
|
||||
|
||||
func checkBrokenSongsNew() {
|
||||
func checkBrokenSongs() {
|
||||
allSongs, err := repo.FetchAllSongs(BackendCtx())
|
||||
handleError("FetchAllSongs", err, "")
|
||||
var brokenWg sync.WaitGroup
|
||||
@@ -264,7 +264,7 @@ func checkBrokenSongsNew() {
|
||||
for _, song := range allSongs {
|
||||
poolBroken.Submit(func() {
|
||||
defer brokenWg.Done()
|
||||
checkBrokenSongNew(song)
|
||||
checkBrokenSong(song)
|
||||
})
|
||||
}
|
||||
brokenWg.Wait()
|
||||
@@ -274,7 +274,7 @@ func checkBrokenSongsNew() {
|
||||
}
|
||||
}
|
||||
|
||||
func checkBrokenSongNew(song repository.Song) {
|
||||
func checkBrokenSong(song repository.Song) {
|
||||
//Check if file exists and open
|
||||
openFile, err := os.Open(song.Path)
|
||||
if err != nil {
|
||||
@@ -289,118 +289,93 @@ func checkBrokenSongNew(song repository.Song) {
|
||||
}
|
||||
}
|
||||
|
||||
func syncGameNew(file os.DirEntry, foldersToSkip []string, baseDir string, full bool) {
|
||||
func syncSoundtrack(file os.DirEntry, foldersToSkip []string, baseDir string, full bool) {
|
||||
if file.IsDir() && !contains(foldersToSkip, file.Name()) {
|
||||
logging.GetLogger().Debug("Syncing game", zap.String("game", file.Name()))
|
||||
gameDir := baseDir + file.Name() + "/"
|
||||
dirHash := getHashForDir(gameDir)
|
||||
logging.GetLogger().Debug("Syncing soundtrack", zap.String("soundtrack", file.Name()))
|
||||
soundtrackDir := baseDir + file.Name() + "/"
|
||||
dirHash := getHashForDir(soundtrackDir)
|
||||
|
||||
var status GameStatus = NewGame
|
||||
var oldGame repository.Soundtrack
|
||||
var status SoundtrackStatus = NewSoundtrack
|
||||
var oldSoundtrack repository.Soundtrack
|
||||
var id int32 = -1
|
||||
var soundtrackUuid uuid.UUID
|
||||
|
||||
//fmt.Printf("Games before: %d\n", len(gamesBeforeSync))
|
||||
//fmt.Printf("Soundtracks before: %d\n", len(soundtracksBeforeSync))
|
||||
|
||||
for _, currentGame := range allGames {
|
||||
oldGame = currentGame
|
||||
//fmt.Printf("%s | %s\n", oldGame.SoundtrackName, oldGame.Hash)
|
||||
if oldGame.SoundtrackName == file.Name() && oldGame.Hash == dirHash {
|
||||
for _, currentSoundtrack := range allSoundtracks {
|
||||
oldSoundtrack = currentSoundtrack
|
||||
//fmt.Printf("%s | %s\n", oldSoundtrack.SoundtrackName, oldSoundtrack.Hash)
|
||||
if oldSoundtrack.SoundtrackName == file.Name() && oldSoundtrack.Hash == dirHash {
|
||||
status = NotChanged
|
||||
id = oldGame.ID
|
||||
//fmt.Printf("Game not changed\n")
|
||||
id = oldSoundtrack.ID
|
||||
soundtrackUuid = oldSoundtrack.Uuid
|
||||
//fmt.Printf("Soundtrack not changed\n")
|
||||
break
|
||||
} else if oldGame.SoundtrackName == file.Name() && oldGame.Hash != dirHash {
|
||||
status = GameChanged
|
||||
id = oldGame.ID
|
||||
//fmt.Printf("Game changed\n")
|
||||
} else if oldSoundtrack.SoundtrackName == file.Name() && oldSoundtrack.Hash != dirHash {
|
||||
status = SoundtrackChanged
|
||||
id = oldSoundtrack.ID
|
||||
soundtrackUuid = oldSoundtrack.Uuid
|
||||
//fmt.Printf("Soundtrack changed\n")
|
||||
break
|
||||
} else if oldGame.SoundtrackName != file.Name() && oldGame.Hash == dirHash {
|
||||
} else if oldSoundtrack.SoundtrackName != file.Name() && oldSoundtrack.Hash == dirHash {
|
||||
status = TitleChanged
|
||||
id = oldGame.ID
|
||||
id = oldSoundtrack.ID
|
||||
soundtrackUuid = oldSoundtrack.Uuid
|
||||
//fmt.Printf("SoundtrackName changed\n")
|
||||
break
|
||||
}
|
||||
}
|
||||
|
||||
if full {
|
||||
if full && status != NewSoundtrack {
|
||||
status = TitleChanged
|
||||
}
|
||||
entries, err := os.ReadDir(gameDir)
|
||||
entries, err := os.ReadDir(soundtrackDir)
|
||||
if err != nil {
|
||||
logging.GetLogger().Error("Failed to read game directory", zap.String("path", gameDir), zap.String("error", err.Error()))
|
||||
logging.GetLogger().Error("Failed to read soundtrack directory", zap.String("path", soundtrackDir), zap.String("error", err.Error()))
|
||||
}
|
||||
switch status {
|
||||
case NewGame:
|
||||
if id != -1 {
|
||||
for _, entry := range entries {
|
||||
fileInfo, err := entry.Info()
|
||||
if err != nil {
|
||||
logging.GetLogger().Error("Failed to get file info", zap.String("error", err.Error()))
|
||||
continue
|
||||
}
|
||||
id = getIdFromFileNew(fileInfo)
|
||||
if id != -1 {
|
||||
break
|
||||
}
|
||||
}
|
||||
err = repo.InsertSoundtrackWithExistingId(BackendCtx(), repository.InsertSoundtrackWithExistingIdParams{ID: id, SoundtrackName: file.Name(), Path: gameDir, Hash: dirHash})
|
||||
handleError("InsertSoundtrackWithExistingId", err, "")
|
||||
if err != nil {
|
||||
logging.GetLogger().Debug("Game already exists, removing old ID file",
|
||||
case NewSoundtrack:
|
||||
id, soundtrackUuid = insertSoundtrack(file.Name(), soundtrackDir, dirHash)
|
||||
logging.GetLogger().Debug("New soundtrack detected",
|
||||
zap.Int32("id", id),
|
||||
zap.String("game_dir", gameDir))
|
||||
fileName := gameDir + "/." + strconv.Itoa(int(id)) + ".id"
|
||||
logging.GetLogger().Debug("Removing ID file", zap.String("filename", fileName))
|
||||
|
||||
err := os.Remove(fileName)
|
||||
if err != nil {
|
||||
logging.GetLogger().Error("Failed to remove ID file", zap.String("filename", fileName), zap.String("error", err.Error()))
|
||||
}
|
||||
|
||||
newDirHash := getHashForDir(gameDir)
|
||||
|
||||
id = insertGameNew(file.Name(), gameDir, newDirHash)
|
||||
}
|
||||
} else {
|
||||
id = insertGameNew(file.Name(), gameDir, dirHash)
|
||||
}
|
||||
logging.GetLogger().Debug("New game detected",
|
||||
zap.Int32("id", id),
|
||||
zap.String("game", file.Name()),
|
||||
zap.String("uuid", soundtrackUuid.String()),
|
||||
zap.String("soundtrack", file.Name()),
|
||||
zap.String("hash", dirHash),
|
||||
zap.String("status", status.String()))
|
||||
gamesAdded = append(gamesAdded, file.Name())
|
||||
newCheckSongs(entries, gameDir, id)
|
||||
case GameChanged:
|
||||
logging.GetLogger().Debug("Game changed",
|
||||
soundtracksAdded = append(soundtracksAdded, file.Name())
|
||||
checkSongs(entries, soundtrackDir, id, soundtrackUuid)
|
||||
case SoundtrackChanged:
|
||||
logging.GetLogger().Debug("Soundtrack changed",
|
||||
zap.Int32("id", id),
|
||||
zap.String("game", file.Name()),
|
||||
zap.String("uuid", soundtrackUuid.String()),
|
||||
zap.String("soundtrack", file.Name()),
|
||||
zap.String("hash", dirHash),
|
||||
zap.String("status", status.String()))
|
||||
err = repo.UpdateSoundtrackHash(BackendCtx(), repository.UpdateSoundtrackHashParams{Hash: dirHash, ID: id})
|
||||
handleError("UpdateSoundtrackHash", err, "")
|
||||
gamesChangedContent = append(gamesChangedContent, file.Name())
|
||||
newCheckSongs(entries, gameDir, id)
|
||||
soundtracksChangedContent = append(soundtracksChangedContent, file.Name())
|
||||
checkSongs(entries, soundtrackDir, id, soundtrackUuid)
|
||||
case TitleChanged:
|
||||
logging.GetLogger().Debug("Game title changed",
|
||||
logging.GetLogger().Debug("Soundtrack title changed",
|
||||
zap.Int32("id", id),
|
||||
zap.String("oldName", oldGame.SoundtrackName),
|
||||
zap.String("uuid", soundtrackUuid.String()),
|
||||
zap.String("oldName", oldSoundtrack.SoundtrackName),
|
||||
zap.String("newName", file.Name()),
|
||||
zap.String("hash", dirHash),
|
||||
zap.String("status", status.String()))
|
||||
err = repo.UpdateSoundtrackName(BackendCtx(), repository.UpdateSoundtrackNameParams{Name: file.Name(), Path: gameDir, ID: id})
|
||||
err = repo.UpdateSoundtrackName(BackendCtx(), repository.UpdateSoundtrackNameParams{Name: file.Name(), Path: soundtrackDir, ID: id})
|
||||
handleError("UpdateSoundtrackName", err, "")
|
||||
newCheckSongs(entries, gameDir, id)
|
||||
if gamesChangedTitle == nil {
|
||||
gamesChangedTitle = make(map[string]string)
|
||||
checkSongs(entries, soundtrackDir, id, soundtrackUuid)
|
||||
if soundtracksChangedTitle == nil {
|
||||
soundtracksChangedTitle = make(map[string]string)
|
||||
}
|
||||
gamesChangedTitle[oldGame.SoundtrackName] = file.Name()
|
||||
soundtracksChangedTitle[oldSoundtrack.SoundtrackName] = file.Name()
|
||||
case NotChanged:
|
||||
var found bool = false
|
||||
for _, beforeGame := range gamesBeforeSync {
|
||||
if dirHash == beforeGame.Hash {
|
||||
for _, beforeSoundtrack := range soundtracksBeforeSync {
|
||||
if dirHash == beforeSoundtrack.Hash {
|
||||
found = true
|
||||
logging.GetLogger().Debug("Game not changed",
|
||||
logging.GetLogger().Debug("Soundtrack not changed",
|
||||
zap.Int32("id", id),
|
||||
zap.String("newName", file.Name()),
|
||||
zap.String("hash", dirHash),
|
||||
@@ -408,23 +383,33 @@ func syncGameNew(file os.DirEntry, foldersToSkip []string, baseDir string, full
|
||||
}
|
||||
}
|
||||
if !found {
|
||||
newCheckSongs(entries, gameDir, id)
|
||||
gamesReAdded = append(gamesReAdded, file.Name())
|
||||
logging.GetLogger().Debug("Game added again",
|
||||
checkSongs(entries, soundtrackDir, id, soundtrackUuid)
|
||||
soundtracksReAdded = append(soundtracksReAdded, file.Name())
|
||||
logging.GetLogger().Debug("Soundtrack added again",
|
||||
zap.Int32("id", id),
|
||||
zap.String("uuid", soundtrackUuid.String()),
|
||||
zap.String("newName", file.Name()),
|
||||
zap.String("hash", dirHash),
|
||||
zap.String("status", status.String()))
|
||||
|
||||
}
|
||||
}
|
||||
logging.GetLogger().Debug("Game sync status",
|
||||
logging.GetLogger().Debug("Soundtrack sync status",
|
||||
zap.Int32("id", id),
|
||||
zap.String("game", file.Name()),
|
||||
zap.String("soundtrack", file.Name()),
|
||||
zap.String("hash", dirHash),
|
||||
zap.String("status", status.String()))
|
||||
err = repo.RemoveSoundtrackDeletionDate(BackendCtx(), id)
|
||||
handleError("RemoveSoundtrackDeletionDate", err, "")
|
||||
|
||||
// Remove .id files and update hash if any were removed
|
||||
if removeIdFilesInSoundtrack(soundtrackDir) {
|
||||
newHash := getHashForDir(soundtrackDir)
|
||||
if newHash != dirHash {
|
||||
err = repo.UpdateSoundtrackHash(BackendCtx(), repository.UpdateSoundtrackHashParams{Hash: newHash, ID: id})
|
||||
handleError("UpdateSoundtrackHash for .id cleanup", err, "")
|
||||
}
|
||||
}
|
||||
}
|
||||
foldersSynced++
|
||||
logging.GetLogger().Debug("Sync progress",
|
||||
@@ -433,24 +418,31 @@ func syncGameNew(file os.DirEntry, foldersToSkip []string, baseDir string, full
|
||||
zap.Int("percent", int((foldersSynced/numberOfFoldersToSync)*100)))
|
||||
}
|
||||
|
||||
func insertGameNew(name string, path string, hash string) int32 {
|
||||
func insertSoundtrack(name string, path string, hash string) (int32, uuid.UUID) {
|
||||
var duplicateError = errors.New("ERROR: duplicate key value violates unique")
|
||||
id, err := repo.InsertSoundtrack(BackendCtx(), repository.InsertSoundtrackParams{SoundtrackName: name, Path: path, Hash: hash})
|
||||
soundtrackUuid := uuid.New()
|
||||
result, err := repo.InsertSoundtrack(BackendCtx(), repository.InsertSoundtrackParams{
|
||||
SoundtrackName: name,
|
||||
Path: path,
|
||||
Hash: hash,
|
||||
Uuid: soundtrackUuid,
|
||||
})
|
||||
handleError("InsertSoundtrack", err, "")
|
||||
if err != nil {
|
||||
logging.GetLogger().Warn("ID collision detected, resetting sequence")
|
||||
logging.GetLogger().Warn("ID collision or UUID duplicate detected, resetting sequence")
|
||||
if strings.HasPrefix(err.Error(), duplicateError.Error()) {
|
||||
logging.GetLogger().Debug("Resetting game ID sequence")
|
||||
logging.GetLogger().Debug("Resetting soundtrack ID sequence")
|
||||
_, err = repo.ResetSoundtrackIdSeq(BackendCtx())
|
||||
handleError("ResetSoundtrackIdSeq", err, "")
|
||||
id = insertGameNew(name, path, hash)
|
||||
id, uuid := insertSoundtrack(name, path, hash)
|
||||
return id, uuid
|
||||
}
|
||||
}
|
||||
return id
|
||||
return result.ID, result.Uuid
|
||||
|
||||
}
|
||||
|
||||
func newCheckSongs(entries []os.DirEntry, gameDir string, id int32) int32 {
|
||||
func checkSongs(entries []os.DirEntry, soundtrackDir string, id int32, soundtrackUuid uuid.UUID) int32 {
|
||||
//hasher := md5.New()
|
||||
var numberOfSongs int32
|
||||
numberOfFiles := len(entries)
|
||||
@@ -460,7 +452,7 @@ func newCheckSongs(entries []os.DirEntry, gameDir string, id int32) int32 {
|
||||
for _, entry := range entries {
|
||||
poolSong.Submit(func() {
|
||||
defer songWg.Done()
|
||||
if newCheckSong(entry, gameDir, id) {
|
||||
if checkSong(entry, soundtrackDir, id, soundtrackUuid) {
|
||||
numberOfSongs++
|
||||
}
|
||||
})
|
||||
@@ -469,7 +461,7 @@ func newCheckSongs(entries []os.DirEntry, gameDir string, id int32) int32 {
|
||||
return numberOfSongs
|
||||
}
|
||||
|
||||
func newCheckSong(entry os.DirEntry, gameDir string, id int32) bool {
|
||||
func checkSong(entry os.DirEntry, soundtrackDir string, id int32, soundtrackUuid uuid.UUID) bool {
|
||||
fileInfo, err := entry.Info()
|
||||
if err != nil {
|
||||
logging.GetLogger().Error("Failed to get file info", zap.String("filename", entry.Name()), zap.String("error", err.Error()))
|
||||
@@ -477,7 +469,7 @@ func newCheckSong(entry os.DirEntry, gameDir string, id int32) bool {
|
||||
}
|
||||
|
||||
if isSong(fileInfo) {
|
||||
path := gameDir + entry.Name()
|
||||
path := soundtrackDir + entry.Name()
|
||||
|
||||
songHash := getHashForFile(path)
|
||||
//numberOfSongs++
|
||||
@@ -493,7 +485,7 @@ func newCheckSong(entry os.DirEntry, gameDir string, id int32) bool {
|
||||
}
|
||||
}
|
||||
logging.GetLogger().Debug("Song changed",
|
||||
zap.Int32("game_id", id),
|
||||
zap.Int32("soundtrack_id", id),
|
||||
zap.String("path", path),
|
||||
zap.String("song_name", songName),
|
||||
zap.String("song_hash", songHash))
|
||||
@@ -522,8 +514,17 @@ func newCheckSong(entry os.DirEntry, gameDir string, id int32) bool {
|
||||
err = repo.AddHashToSong(BackendCtx(), repository.AddHashToSongParams{Hash: songHash, SoundtrackID: id, Path: path})
|
||||
handleError("AddHashToSong", err, fmt.Sprintf("SoundtrackID: %d | Path: %s | SongName: %s | SongHash: %s", id, path, entry.Name(), songHash))
|
||||
} else {
|
||||
err = repo.AddSong(BackendCtx(), repository.AddSongParams{SoundtrackID: id, SongName: songName, Path: path, FileName: &fileName, Hash: songHash})
|
||||
handleError("AddSong", err, fmt.Sprintf("SoundtrackID: %d | Path: %s | SongName: %s | SongHash: %s", id, path, entry.Name(), songHash))
|
||||
songUuid := uuid.New()
|
||||
err = repo.AddSong(BackendCtx(), repository.AddSongParams{
|
||||
SoundtrackID: id,
|
||||
SongName: songName,
|
||||
Path: path,
|
||||
FileName: &fileName,
|
||||
Hash: songHash,
|
||||
Uuid: songUuid,
|
||||
SoundtrackUuid: soundtrackUuid,
|
||||
})
|
||||
handleError("AddSong", err, fmt.Sprintf("SoundtrackID: %d | UUID: %s | Path: %s | SongName: %s | SongHash: %s", id, songUuid.String(), path, entry.Name(), songHash))
|
||||
|
||||
}
|
||||
}
|
||||
@@ -551,8 +552,8 @@ func handleError(funcName string, err error, msg string) {
|
||||
}
|
||||
}
|
||||
|
||||
func getHashForDir(gameDir string) string {
|
||||
directory, _ := directory_checksum.ScanDirectory(gameDir, afero.NewOsFs())
|
||||
func getHashForDir(soundtrackDir string) string {
|
||||
directory, _ := directory_checksum.ScanDirectory(soundtrackDir, afero.NewOsFs())
|
||||
hash, _ := directory.ComputeDirectoryChecksums()
|
||||
|
||||
return hash
|
||||
@@ -573,7 +574,7 @@ func getHashForFile(path string) string {
|
||||
return hex.EncodeToString(hasher.Sum(nil))
|
||||
}
|
||||
|
||||
func getIdFromFileNew(file os.FileInfo) int32 {
|
||||
func getIdFromFile(file os.FileInfo) int32 {
|
||||
name := file.Name()
|
||||
if !file.IsDir() && strings.HasSuffix(name, ".id") {
|
||||
name = strings.Replace(name, ".id", "", 1)
|
||||
@@ -593,6 +594,33 @@ func isCoverImage(entry fs.FileInfo) bool {
|
||||
(strings.HasSuffix(entry.Name(), ".jpg") || strings.HasSuffix(entry.Name(), ".png"))
|
||||
}
|
||||
|
||||
func removeIdFilesInSoundtrack(soundtrackDir string) bool {
|
||||
entries, err := os.ReadDir(soundtrackDir)
|
||||
if err != nil {
|
||||
logging.GetLogger().Error("Failed to read soundtrack directory for .id file cleanup",
|
||||
zap.String("path", soundtrackDir),
|
||||
zap.String("error", err.Error()))
|
||||
return false
|
||||
}
|
||||
|
||||
anyRemoved := false
|
||||
for _, entry := range entries {
|
||||
if !entry.IsDir() && strings.HasSuffix(entry.Name(), ".id") {
|
||||
filePath := soundtrackDir + entry.Name()
|
||||
err := os.Remove(filePath)
|
||||
if err != nil {
|
||||
logging.GetLogger().Error("Failed to remove .id file",
|
||||
zap.String("path", filePath),
|
||||
zap.String("error", err.Error()))
|
||||
} else {
|
||||
logging.GetLogger().Info("Removed .id file", zap.String("path", filePath))
|
||||
anyRemoved = true
|
||||
}
|
||||
}
|
||||
}
|
||||
return anyRemoved
|
||||
}
|
||||
|
||||
func contains(s []string, searchTerm string) bool {
|
||||
i := sort.SearchStrings(s, searchTerm)
|
||||
return i < len(s) && s[i] == searchTerm
|
||||
|
||||
@@ -155,9 +155,9 @@ func TestGetIdFromFileNew(t *testing.T) {
|
||||
|
||||
for _, tt := range tests {
|
||||
t.Run(tt.name, func(t *testing.T) {
|
||||
result := getIdFromFileNew(tt.fileInfo)
|
||||
result := getIdFromFile(tt.fileInfo)
|
||||
if result != tt.expected {
|
||||
t.Errorf("getIdFromFileNew() = %v, want %v", result, tt.expected)
|
||||
t.Errorf("getIdFromFile() = %v, want %v", result, tt.expected)
|
||||
}
|
||||
})
|
||||
}
|
||||
|
||||
@@ -0,0 +1,115 @@
|
||||
package backend
|
||||
|
||||
type VersionData struct {
|
||||
Version string `json:"version" example:"1.0.0"`
|
||||
Changelog []string `json:"changelog" example:"[\"Initial release\",\"Bug fixes\"]"`
|
||||
}
|
||||
|
||||
var data = []VersionData{
|
||||
{
|
||||
Version: "5.0.0",
|
||||
Changelog: []string{
|
||||
"#9 - Major routes refactor and expansion",
|
||||
"#15 - Added API for statistics",
|
||||
"#16 - Upgrade Echo framework from v4 to v5",
|
||||
"#17 - Add Zap structured logging framework",
|
||||
"#18 - Add OpenAPI/Swagger documentation",
|
||||
"#19 - Replace Tailwind CSS with pure CSS",
|
||||
"#20 - Change domain from sanplex.tech to sanplex.xyz",
|
||||
"#21 - Refactor handlers into domain-specific files",
|
||||
"#22 - Change VersionData Changelog from string to string array",
|
||||
"#23 - Update all dependencies to latest versions",
|
||||
"Added search cache backend",
|
||||
"Backend sync improvements",
|
||||
},
|
||||
},
|
||||
{
|
||||
Version: "4.5.0",
|
||||
Changelog: []string{
|
||||
"#1 - Created request to check newest version of the app",
|
||||
"#2 - Added request to download the newest version of the app",
|
||||
"#3 - Added request to check progress during sync",
|
||||
"#4 - Now blocking all request while sync is in progress",
|
||||
"#5 - Implemented ants for thread pooling",
|
||||
"#6 - Changed the sync request to now only start the sync",
|
||||
},
|
||||
},
|
||||
{
|
||||
Version: "4.0.0",
|
||||
Changelog: []string{
|
||||
"Changed framework from gin to Echo",
|
||||
"Reorganized the code",
|
||||
"Implemented sqlc",
|
||||
"Added support to send character images from the server",
|
||||
"Added function to create a new database of no one exists",
|
||||
},
|
||||
},
|
||||
{
|
||||
Version: "3.2",
|
||||
Changelog: []string{"Upgraded Go version and the version of all dependencies. Fixed som more bugs."},
|
||||
},
|
||||
{
|
||||
Version: "3.1",
|
||||
Changelog: []string{"Fixed some bugs with songs not found made the application crash. Now checking if song exists and if not, remove song from DB and find another one. Frontend is now decoupled from the backend."},
|
||||
},
|
||||
{
|
||||
Version: "3.0",
|
||||
Changelog: []string{"Changed routing framework from mux to Gin. Swagger doc is now included in the application. A fronted can now be hosted from the application."},
|
||||
},
|
||||
{
|
||||
Version: "2.3.0",
|
||||
Changelog: []string{"Images should not be included in the database, removes songs where the path doesn't work."},
|
||||
},
|
||||
{
|
||||
Version: "2.2.0",
|
||||
Changelog: []string{"Changed the structure of the whole application, should be no changes to functionality."},
|
||||
},
|
||||
{
|
||||
Version: "2.1.4",
|
||||
Changelog: []string{"Game list should now be sorted, a new endpoint with the game list in random order have been added."},
|
||||
},
|
||||
{
|
||||
Version: "2.1.3",
|
||||
Changelog: []string{"Added a check to see if song exists before returning it, if not a new song will be picked up."},
|
||||
},
|
||||
{
|
||||
Version: "2.1.2",
|
||||
Changelog: []string{"Added test server to swagger file."},
|
||||
},
|
||||
{
|
||||
Version: "2.1.1",
|
||||
Changelog: []string{"Fixed bug where wrong song was showed as currently played."},
|
||||
},
|
||||
{
|
||||
Version: "2.1.0",
|
||||
Changelog: []string{
|
||||
"Added /addQue to add the last received song to the songQue.",
|
||||
"Changed /rand and /rand/low to not add song to the que.",
|
||||
"Changed /next to not call /rand when the end of the que is reached, instead the last song in the que will be resent.",
|
||||
},
|
||||
},
|
||||
{
|
||||
Version: "2.0.3",
|
||||
Changelog: []string{"Another small change that should fix the caching problem."},
|
||||
},
|
||||
{
|
||||
Version: "2.0.2",
|
||||
Changelog: []string{"Hopefully fixed the caching problem with random."},
|
||||
},
|
||||
{
|
||||
Version: "2.0.1",
|
||||
Changelog: []string{"Fixed CORS"},
|
||||
},
|
||||
{
|
||||
Version: "2.0.0",
|
||||
Changelog: []string{"Rebuilt the application in Go."},
|
||||
},
|
||||
}
|
||||
|
||||
func GetLatestVersion() VersionData {
|
||||
return data[0]
|
||||
}
|
||||
|
||||
func GetVersionHistory() []VersionData {
|
||||
return data
|
||||
}
|
||||
@@ -4,6 +4,7 @@ import (
|
||||
"context"
|
||||
"database/sql"
|
||||
"fmt"
|
||||
"time"
|
||||
|
||||
"music-server/internal/logging"
|
||||
|
||||
@@ -59,6 +60,26 @@ func (db *Database) Close() {
|
||||
}
|
||||
}
|
||||
|
||||
// Health checks the health of the database connection by pinging the database.
|
||||
// It returns a map with keys indicating various health statistics.
|
||||
func (db *Database) Health() map[string]string {
|
||||
ctx, cancel := context.WithTimeout(context.Background(), 1*time.Second)
|
||||
defer cancel()
|
||||
|
||||
stats := make(map[string]string)
|
||||
|
||||
// Ping the database
|
||||
err := db.Pool.Ping(ctx)
|
||||
if err != nil {
|
||||
stats["status"] = "down"
|
||||
stats["error"] = err.Error()
|
||||
return stats
|
||||
}
|
||||
|
||||
stats["status"] = "up"
|
||||
return stats
|
||||
}
|
||||
|
||||
// RunMigrations runs all pending database migrations to the latest version.
|
||||
// Uses the existing pool to extract connection details.
|
||||
func (db *Database) RunMigrations() error {
|
||||
|
||||
+3
-18
@@ -56,25 +56,10 @@ func CloseDb() {
|
||||
Dbpool.Close()
|
||||
}
|
||||
|
||||
func Testf() {
|
||||
rows, dbErr := Dbpool.Query(Ctx, "select game_name from game")
|
||||
if dbErr != nil {
|
||||
logging.GetLogger().Fatal("Query failed", zap.String("error", dbErr.Error()))
|
||||
}
|
||||
for rows.Next() {
|
||||
var gameName string
|
||||
dbErr = rows.Scan(&gameName)
|
||||
if dbErr != nil {
|
||||
logging.GetLogger().Error("Row scan failed", zap.String("error", dbErr.Error()))
|
||||
}
|
||||
logging.GetLogger().Debug("Game found", zap.String("name", gameName))
|
||||
}
|
||||
}
|
||||
|
||||
func ResetGameIdSeq() {
|
||||
_, err := Dbpool.Query(Ctx, "SELECT setval('game_id_seq', (SELECT MAX(id) FROM game)+1);")
|
||||
func ResetSoundtrackIdSeq() {
|
||||
_, err := Dbpool.Query(Ctx, "SELECT setval('soundtrack_id_seq', (SELECT MAX(id) FROM soundtrack)+1);")
|
||||
if err != nil {
|
||||
logging.GetLogger().Error("Failed to reset game ID sequence", zap.String("error", err.Error()))
|
||||
logging.GetLogger().Error("Failed to reset soundtrack ID sequence", zap.String("error", err.Error()))
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -1,7 +1,6 @@
|
||||
package db
|
||||
|
||||
import (
|
||||
"context"
|
||||
"database/sql"
|
||||
"fmt"
|
||||
"os"
|
||||
@@ -80,9 +79,9 @@ func TestMigrationsStepByStep(t *testing.T) {
|
||||
}
|
||||
|
||||
for _, s := range songs {
|
||||
_, err := db.Exec(`INSERT INTO song (game_id, song_name, path)
|
||||
VALUES ($1, $2, $3)`,
|
||||
s.gameID, s.name, s.path)
|
||||
_, err := db.Exec(`INSERT INTO song (game_id, song_name, path, hash)
|
||||
VALUES ($1, $2, $3, $4)`,
|
||||
s.gameID, s.name, s.path, fmt.Sprintf("song-hash-%s", s.name))
|
||||
require.NoError(t, err, "Failed to insert song %s", s.name)
|
||||
}
|
||||
|
||||
@@ -95,9 +94,9 @@ func TestMigrationsStepByStep(t *testing.T) {
|
||||
var songCount int
|
||||
err = db.QueryRow("SELECT COUNT(*) FROM song").Scan(&songCount)
|
||||
require.NoError(t, err)
|
||||
require.Equal(t, 8, songCount, "Expected 8 songs")
|
||||
require.Equal(t, 9, songCount, "Expected 9 songs")
|
||||
|
||||
t.Log("✓ Manually inserted 5 games with 8 songs")
|
||||
t.Log("✓ Manually inserted 5 games with 9 songs")
|
||||
})
|
||||
|
||||
// Step 3: Apply migration 5 (rename game→soundtrack)
|
||||
@@ -126,7 +125,7 @@ func TestMigrationsStepByStep(t *testing.T) {
|
||||
var songCount int
|
||||
err = db.QueryRow("SELECT COUNT(*) FROM song").Scan(&songCount)
|
||||
require.NoError(t, err)
|
||||
require.Equal(t, 8, songCount, "Expected 8 songs after migration")
|
||||
require.Equal(t, 9, songCount, "Expected 9 songs after migration")
|
||||
|
||||
// Verify data integrity: soundtrack_name values
|
||||
rows, err := db.Query("SELECT soundtrack_name FROM soundtrack ORDER BY id")
|
||||
@@ -215,13 +214,18 @@ func applyMigrations(t *testing.T, host, port, user, password, dbname string, st
|
||||
require.NoError(t, err)
|
||||
|
||||
m, err := migrate.NewWithDatabaseInstance(
|
||||
"file://internal/db/migrations",
|
||||
"file://migrations",
|
||||
"postgres", driver)
|
||||
require.NoError(t, err)
|
||||
|
||||
// Get current version
|
||||
version, _, err := m.Version()
|
||||
if err != nil && err != migrate.ErrNilVersion {
|
||||
require.NoError(t, err)
|
||||
}
|
||||
if err == migrate.ErrNilVersion {
|
||||
version = 0
|
||||
}
|
||||
t.Logf("Current migration version: %d", version)
|
||||
|
||||
// Apply exactly 'steps' migrations
|
||||
@@ -237,6 +241,11 @@ func applyMigrations(t *testing.T, host, port, user, password, dbname string, st
|
||||
|
||||
// Get new version
|
||||
newVersion, _, err := m.Version()
|
||||
if err != nil && err != migrate.ErrNilVersion {
|
||||
require.NoError(t, err)
|
||||
}
|
||||
if err == migrate.ErrNilVersion {
|
||||
newVersion = 0
|
||||
}
|
||||
t.Logf("Migration version after applying %d steps: %d", steps, newVersion)
|
||||
}
|
||||
@@ -0,0 +1,64 @@
|
||||
-- Rollback: Remove UUID columns and revert rename
|
||||
|
||||
-- Step 1: Drop UUID-related indexes
|
||||
DROP INDEX IF EXISTS idx_song_uuid;
|
||||
DROP INDEX IF EXISTS idx_song_soundtrack_uuid;
|
||||
DROP INDEX IF EXISTS idx_soundtrack_uuid;
|
||||
DROP INDEX IF EXISTS idx_song_soundtrack_id;
|
||||
DROP INDEX IF EXISTS idx_song_path;
|
||||
|
||||
-- Step 1.5: Remove NOT NULL constraints before dropping columns (Issue #28 rollback)
|
||||
ALTER TABLE song ALTER COLUMN soundtrack_uuid DROP NOT NULL;
|
||||
ALTER TABLE song ALTER COLUMN uuid DROP NOT NULL;
|
||||
ALTER TABLE soundtrack ALTER COLUMN uuid DROP NOT NULL;
|
||||
|
||||
-- Step 2: Drop UUID-related constraints
|
||||
ALTER TABLE song DROP CONSTRAINT IF EXISTS song_soundtrack_path_unique;
|
||||
ALTER TABLE song DROP CONSTRAINT IF EXISTS song_soundtrack_uuid_fkey;
|
||||
ALTER TABLE soundtrack DROP CONSTRAINT IF EXISTS soundtrack_uuid_unique;
|
||||
|
||||
-- Step 3: Drop UUID columns from song table
|
||||
ALTER TABLE song DROP COLUMN IF EXISTS soundtrack_uuid;
|
||||
ALTER TABLE song DROP COLUMN IF EXISTS uuid;
|
||||
|
||||
-- Step 4: Drop UUID column from soundtrack table
|
||||
ALTER TABLE soundtrack DROP COLUMN IF EXISTS uuid;
|
||||
|
||||
-- Step 5: Drop the uuid-based primary key
|
||||
ALTER TABLE song DROP CONSTRAINT song_pkey;
|
||||
|
||||
-- Step 6: Restore composite primary key on song
|
||||
ALTER TABLE song ADD CONSTRAINT song_pkey PRIMARY KEY (soundtrack_id, path);
|
||||
|
||||
-- Step 7: Drop foreign key constraint
|
||||
ALTER TABLE song DROP CONSTRAINT IF EXISTS song_soundtrack_id_fkey;
|
||||
|
||||
-- Step 8: Revert rename operations
|
||||
-- Revert song_list table references
|
||||
ALTER TABLE song_list RENAME COLUMN soundtrack_name TO game_name;
|
||||
|
||||
-- Revert song table: rename soundtrack_id back to game_id
|
||||
ALTER TABLE song RENAME COLUMN soundtrack_id TO game_id;
|
||||
|
||||
-- Revert columns in game table
|
||||
ALTER TABLE game RENAME COLUMN soundtrack_name TO game_name;
|
||||
|
||||
-- Revert primary key sequence
|
||||
ALTER SEQUENCE game_id_seq RENAME TO soundtrack_id_seq;
|
||||
|
||||
-- Revert: Rename soundtrack table back to game
|
||||
ALTER TABLE soundtrack RENAME TO game;
|
||||
|
||||
-- Revert foreign key constraint
|
||||
ALTER TABLE song DROP CONSTRAINT IF EXISTS song_game_id_fkey;
|
||||
ALTER TABLE song ADD CONSTRAINT song_game_id_fkey
|
||||
FOREIGN KEY (game_id) REFERENCES game(id);
|
||||
|
||||
-- Revert indexes
|
||||
ALTER INDEX IF EXISTS idx_soundtrack_deleted RENAME TO idx_game_deleted;
|
||||
ALTER INDEX IF EXISTS idx_soundtrack_hash RENAME TO idx_game_hash;
|
||||
ALTER INDEX IF EXISTS idx_soundtrack_path RENAME TO idx_game_path;
|
||||
ALTER INDEX IF EXISTS idx_soundtrack_name RENAME TO idx_game_name;
|
||||
ALTER INDEX IF EXISTS idx_song_soundtrack_id RENAME TO idx_song_game_id;
|
||||
ALTER INDEX IF EXISTS idx_song_soundtrack_id_song_name RENAME TO idx_song_game_id_song_name;
|
||||
ALTER INDEX IF EXISTS song_list_soundtrack_name_idx RENAME TO song_list_game_name_idx;
|
||||
@@ -0,0 +1,99 @@
|
||||
-- Migration: Rename game to soundtrack AND add UUID columns
|
||||
-- Combines original migrations 000005 (rename), 000006 (UUID columns), and Issue #28 (Phase 2: NOT NULL constraints)
|
||||
-- Phase 1 & 2: Dual-write with required UUIDs (integer IDs still exist alongside UUIDs)
|
||||
|
||||
-- ============ PART 1: RENAME (from original migration 000005) ============
|
||||
|
||||
-- Rename game table to soundtrack
|
||||
ALTER TABLE game RENAME TO soundtrack;
|
||||
|
||||
-- Rename primary key sequence
|
||||
ALTER SEQUENCE game_id_seq RENAME TO soundtrack_id_seq;
|
||||
|
||||
-- Rename columns in soundtrack table
|
||||
ALTER TABLE soundtrack RENAME COLUMN game_name TO soundtrack_name;
|
||||
|
||||
-- Update song table: rename game_id to soundtrack_id
|
||||
ALTER TABLE song RENAME COLUMN game_id TO soundtrack_id;
|
||||
|
||||
-- Update song_list table references
|
||||
ALTER TABLE song_list RENAME COLUMN game_name TO soundtrack_name;
|
||||
|
||||
-- Rename foreign key constraint
|
||||
ALTER TABLE song DROP CONSTRAINT IF EXISTS song_game_id_fkey;
|
||||
ALTER TABLE song ADD CONSTRAINT song_soundtrack_id_fkey
|
||||
FOREIGN KEY (soundtrack_id) REFERENCES soundtrack(id);
|
||||
|
||||
-- Rename indexes
|
||||
ALTER INDEX IF EXISTS idx_game_deleted RENAME TO idx_soundtrack_deleted;
|
||||
ALTER INDEX IF EXISTS idx_game_hash RENAME TO idx_soundtrack_hash;
|
||||
ALTER INDEX IF EXISTS idx_game_path RENAME TO idx_soundtrack_path;
|
||||
ALTER INDEX IF EXISTS idx_game_name RENAME TO idx_soundtrack_name;
|
||||
ALTER INDEX IF EXISTS idx_song_game_id RENAME TO idx_song_soundtrack_id;
|
||||
ALTER INDEX IF EXISTS idx_song_game_id_song_name RENAME TO idx_song_soundtrack_id_song_name;
|
||||
ALTER INDEX IF EXISTS song_list_game_name_idx RENAME TO song_list_soundtrack_name_idx;
|
||||
|
||||
-- ============ PART 2: UUID COLUMNS (from original migration 000006) ============
|
||||
|
||||
-- Step 0: Enable uuid-ossp extension for UUID generation
|
||||
CREATE EXTENSION IF NOT EXISTS "uuid-ossp";
|
||||
|
||||
-- Add UUID column to soundtrack table
|
||||
ALTER TABLE soundtrack ADD COLUMN uuid UUID DEFAULT gen_random_uuid();
|
||||
|
||||
-- Add unique constraint on soundtrack.uuid
|
||||
ALTER TABLE soundtrack ADD CONSTRAINT soundtrack_uuid_unique UNIQUE (uuid);
|
||||
|
||||
-- Backfill existing soundtracks with UUIDs (should already have values from DEFAULT)
|
||||
UPDATE soundtrack SET uuid = gen_random_uuid() WHERE uuid IS NULL;
|
||||
|
||||
-- Add index on soundtrack.uuid for query performance
|
||||
CREATE INDEX IF NOT EXISTS idx_soundtrack_uuid ON soundtrack(uuid);
|
||||
|
||||
-- Add UUID columns to song table
|
||||
ALTER TABLE song ADD COLUMN uuid UUID DEFAULT gen_random_uuid();
|
||||
ALTER TABLE song ADD COLUMN soundtrack_uuid UUID;
|
||||
|
||||
-- Backfill existing songs with UUIDs
|
||||
UPDATE song SET uuid = gen_random_uuid() WHERE uuid IS NULL;
|
||||
|
||||
-- Backfill song.soundtrack_uuid from soundtrack.uuid via JOIN
|
||||
UPDATE song s
|
||||
SET soundtrack_uuid = st.uuid
|
||||
FROM soundtrack st
|
||||
WHERE s.soundtrack_id = st.id AND s.soundtrack_uuid IS NULL;
|
||||
|
||||
-- Add foreign key constraint from song.soundtrack_uuid to soundtrack.uuid
|
||||
ALTER TABLE song ADD CONSTRAINT song_soundtrack_uuid_fkey
|
||||
FOREIGN KEY (soundtrack_uuid) REFERENCES soundtrack(uuid);
|
||||
|
||||
-- Add indexes on song UUID columns
|
||||
CREATE INDEX IF NOT EXISTS idx_song_uuid ON song(uuid);
|
||||
CREATE INDEX IF NOT EXISTS idx_song_soundtrack_uuid ON song(soundtrack_uuid);
|
||||
|
||||
-- Drop the composite primary key (soundtrack_id, path)
|
||||
ALTER TABLE song DROP CONSTRAINT song_pkey;
|
||||
|
||||
-- Add new primary key on uuid column
|
||||
ALTER TABLE song ADD CONSTRAINT song_pkey PRIMARY KEY (uuid);
|
||||
|
||||
-- Add unique constraint to maintain same semantics as old PK
|
||||
-- This ensures (soundtrack, path) combinations remain unique
|
||||
ALTER TABLE song ADD CONSTRAINT song_soundtrack_path_unique UNIQUE (soundtrack_uuid, path);
|
||||
|
||||
-- Create index on soundtrack_id for query performance
|
||||
CREATE INDEX IF NOT EXISTS idx_song_soundtrack_id ON song(soundtrack_id);
|
||||
|
||||
-- Create index on path for lookups
|
||||
CREATE INDEX IF NOT EXISTS idx_song_path ON song(path);
|
||||
|
||||
-- ============ PART 3: MAKE UUID COLUMNS NOT NULL (Issue #28 - Phase 2) ============
|
||||
|
||||
-- Add NOT NULL constraint to soundtrack.uuid
|
||||
ALTER TABLE soundtrack ALTER COLUMN uuid SET NOT NULL;
|
||||
|
||||
-- Add NOT NULL constraint to song.uuid
|
||||
ALTER TABLE song ALTER COLUMN uuid SET NOT NULL;
|
||||
|
||||
-- Add NOT NULL constraint to song.soundtrack_uuid
|
||||
ALTER TABLE song ALTER COLUMN soundtrack_uuid SET NOT NULL;
|
||||
@@ -1,33 +0,0 @@
|
||||
-- Revert: Rename soundtrack table back to game
|
||||
ALTER TABLE soundtrack RENAME TO game;
|
||||
|
||||
-- Revert primary key sequence
|
||||
ALTER SEQUENCE soundtrack_id_seq RENAME TO game_id_seq;
|
||||
|
||||
-- Revert columns in game table
|
||||
ALTER TABLE game RENAME COLUMN soundtrack_name TO game_name;
|
||||
|
||||
-- Revert song table: rename soundtrack_id back to game_id
|
||||
ALTER TABLE song RENAME COLUMN soundtrack_id TO game_id;
|
||||
|
||||
-- Revert song primary key
|
||||
ALTER TABLE song DROP CONSTRAINT IF EXISTS song_pkey;
|
||||
ALTER TABLE song ADD PRIMARY KEY (game_id, path);
|
||||
ALTER TABLE song RENAME CONSTRAINT song_pkey_soundtrack TO song_pkey;
|
||||
|
||||
-- Revert song_list table references
|
||||
ALTER TABLE song_list RENAME COLUMN soundtrack_name TO game_name;
|
||||
|
||||
-- Revert foreign key constraint
|
||||
ALTER TABLE song DROP CONSTRAINT IF EXISTS song_soundtrack_id_fkey;
|
||||
ALTER TABLE song ADD CONSTRAINT song_game_id_fkey
|
||||
FOREIGN KEY (game_id) REFERENCES game(id);
|
||||
|
||||
-- Revert indexes
|
||||
ALTER INDEX IF EXISTS idx_soundtrack_deleted RENAME TO idx_game_deleted;
|
||||
ALTER INDEX IF EXISTS idx_soundtrack_hash RENAME TO idx_game_hash;
|
||||
ALTER INDEX IF EXISTS idx_soundtrack_path RENAME TO idx_game_path;
|
||||
ALTER INDEX IF EXISTS idx_soundtrack_name RENAME TO idx_game_name;
|
||||
ALTER INDEX IF EXISTS idx_song_soundtrack_id RENAME TO idx_song_game_id;
|
||||
ALTER INDEX IF EXISTS idx_song_soundtrack_id_song_name RENAME TO idx_song_game_id_song_name;
|
||||
ALTER INDEX IF EXISTS song_list_soundtrack_name_idx RENAME TO song_list_game_name_idx;
|
||||
@@ -1,33 +0,0 @@
|
||||
-- Rename game table to soundtrack
|
||||
ALTER TABLE game RENAME TO soundtrack;
|
||||
|
||||
-- Rename primary key sequence
|
||||
ALTER SEQUENCE game_id_seq RENAME TO soundtrack_id_seq;
|
||||
|
||||
-- Rename columns in soundtrack table
|
||||
ALTER TABLE soundtrack RENAME COLUMN game_name TO soundtrack_name;
|
||||
|
||||
-- Update song table: rename game_id to soundtrack_id
|
||||
ALTER TABLE song RENAME COLUMN game_id TO soundtrack_id;
|
||||
|
||||
-- Update song primary key
|
||||
ALTER TABLE song DROP CONSTRAINT IF EXISTS song_pkey;
|
||||
ALTER TABLE song ADD PRIMARY KEY (soundtrack_id, path);
|
||||
ALTER TABLE song RENAME CONSTRAINT song_pkey TO song_pkey_soundtrack;
|
||||
|
||||
-- Update song_list table references
|
||||
ALTER TABLE song_list RENAME COLUMN game_name TO soundtrack_name;
|
||||
|
||||
-- Rename foreign key constraint
|
||||
ALTER TABLE song DROP CONSTRAINT IF EXISTS song_game_id_fkey;
|
||||
ALTER TABLE song ADD CONSTRAINT song_soundtrack_id_fkey
|
||||
FOREIGN KEY (soundtrack_id) REFERENCES soundtrack(id);
|
||||
|
||||
-- Rename indexes
|
||||
ALTER INDEX IF EXISTS idx_game_deleted RENAME TO idx_soundtrack_deleted;
|
||||
ALTER INDEX IF EXISTS idx_game_hash RENAME TO idx_soundtrack_hash;
|
||||
ALTER INDEX IF EXISTS idx_game_path RENAME TO idx_soundtrack_path;
|
||||
ALTER INDEX IF EXISTS idx_game_name RENAME TO idx_soundtrack_name;
|
||||
ALTER INDEX IF EXISTS idx_song_game_id RENAME TO idx_song_soundtrack_id;
|
||||
ALTER INDEX IF EXISTS idx_song_game_id_song_name RENAME TO idx_song_soundtrack_id_song_name;
|
||||
ALTER INDEX IF EXISTS song_list_game_name_idx RENAME TO song_list_soundtrack_name_idx;
|
||||
@@ -1,24 +0,0 @@
|
||||
-- Rollback: Remove id column and restore composite PK
|
||||
|
||||
-- Step 1: Drop indexes created in up migration
|
||||
DROP INDEX IF EXISTS idx_song_soundtrack_id;
|
||||
DROP INDEX IF EXISTS idx_song_path;
|
||||
|
||||
-- Step 2: Drop foreign key constraint
|
||||
ALTER TABLE song DROP CONSTRAINT IF EXISTS song_soundtrack_id_fkey;
|
||||
|
||||
-- Step 3: Drop new primary key
|
||||
ALTER TABLE song DROP CONSTRAINT song_pkey;
|
||||
|
||||
-- Step 4: Drop unique constraint on id
|
||||
ALTER TABLE song DROP CONSTRAINT IF EXISTS song_id_unique;
|
||||
|
||||
-- Step 5: Restore composite primary key
|
||||
ALTER TABLE song ADD CONSTRAINT song_pkey PRIMARY KEY (soundtrack_id, path);
|
||||
|
||||
-- Step 6: Drop the id column
|
||||
ALTER TABLE song DROP COLUMN id;
|
||||
|
||||
-- Step 7: Recreate original foreign key (soundtrack_id references soundtrack.id)
|
||||
ALTER TABLE song ADD CONSTRAINT song_soundtrack_id_fkey
|
||||
FOREIGN KEY (soundtrack_id) REFERENCES soundtrack(id);
|
||||
@@ -1,36 +0,0 @@
|
||||
-- Migration: Add id column to song table and change PK from composite to single column
|
||||
-- This prepares the song table for eventual UUID migration
|
||||
|
||||
-- Step 1: Add new id column (nullable initially)
|
||||
ALTER TABLE song ADD COLUMN id serial4;
|
||||
|
||||
-- Step 2: Create unique constraint on id (allows backfilling)
|
||||
ALTER TABLE song ADD CONSTRAINT song_id_unique UNIQUE (id);
|
||||
|
||||
-- Step 3: Backfill existing rows with sequential IDs
|
||||
-- Use DEFAULT which pulls from the sequence
|
||||
UPDATE song SET id = DEFAULT WHERE id IS NULL;
|
||||
|
||||
-- Step 4: Verify all rows have an id
|
||||
-- If this returns 0, backfill worked
|
||||
-- SELECT COUNT(*) FROM song WHERE id IS NULL;
|
||||
|
||||
-- Step 5: Drop the composite primary key (soundtrack_id, path)
|
||||
ALTER TABLE song DROP CONSTRAINT song_pkey;
|
||||
|
||||
-- Step 6: Add new primary key on id column
|
||||
ALTER TABLE song ADD CONSTRAINT song_pkey PRIMARY KEY (id);
|
||||
|
||||
-- Step 7: Ensure soundtrack_id remains a foreign key to soundtrack
|
||||
-- First drop existing FK if it exists (from the rename migration)
|
||||
ALTER TABLE song DROP CONSTRAINT IF EXISTS song_soundtrack_id_fkey;
|
||||
|
||||
-- Then recreate it
|
||||
ALTER TABLE song ADD CONSTRAINT song_soundtrack_id_fkey
|
||||
FOREIGN KEY (soundtrack_id) REFERENCES soundtrack(id);
|
||||
|
||||
-- Step 8: Create index on soundtrack_id for query performance
|
||||
CREATE INDEX IF NOT EXISTS idx_song_soundtrack_id ON song(soundtrack_id);
|
||||
|
||||
-- Step 9: Create index on path for lookups (previously part of PK)
|
||||
CREATE INDEX IF NOT EXISTS idx_song_path ON song(path);
|
||||
@@ -5,7 +5,7 @@ DELETE FROM song;
|
||||
DELETE FROM song WHERE soundtrack_id = $1;
|
||||
|
||||
-- name: AddSong :exec
|
||||
INSERT INTO song(soundtrack_id, song_name, path, file_name, hash) VALUES ($1, $2, $3, $4, $5);
|
||||
INSERT INTO song(soundtrack_id, song_name, path, file_name, hash, uuid, soundtrack_uuid) VALUES ($1, $2, $3, $4, $5, $6, $7);
|
||||
|
||||
-- name: CheckSong :one
|
||||
SELECT COUNT(*) FROM song WHERE soundtrack_id = $1 AND path = $2;
|
||||
@@ -34,11 +34,19 @@ WHERE soundtrack_id = $1 AND song_name = $2;
|
||||
-- name: FetchAllSongs :many
|
||||
SELECT * FROM song;
|
||||
|
||||
-- name: GetSongById :one
|
||||
SELECT * FROM song WHERE id = $1;
|
||||
-- name: GetSongByUUID :one
|
||||
SELECT * FROM song WHERE uuid = $1;
|
||||
|
||||
-- name: RemoveBrokenSong :exec
|
||||
DELETE FROM song WHERE soundtrack_id = $1 AND path = $2;
|
||||
|
||||
-- name: RemoveBrokenSongs :exec
|
||||
DELETE FROM song WHERE id = ANY($1);
|
||||
DELETE FROM song WHERE uuid = ANY($1);
|
||||
|
||||
-- name: GetSongsBySoundtrackUUID :many
|
||||
SELECT *
|
||||
FROM song
|
||||
WHERE soundtrack_uuid = $1;
|
||||
|
||||
-- name: GetSongUUIDsBySoundtrackId :many
|
||||
SELECT uuid, soundtrack_uuid FROM song WHERE soundtrack_id = $1;
|
||||
@@ -29,7 +29,7 @@ UPDATE soundtrack SET deleted=NULL WHERE id=$1;
|
||||
SELECT id FROM soundtrack WHERE soundtrack_name = $1;
|
||||
|
||||
-- name: InsertSoundtrack :one
|
||||
INSERT INTO soundtrack (soundtrack_name, path, hash, added) VALUES ($1, $2, $3, now()) returning id;
|
||||
INSERT INTO soundtrack (soundtrack_name, path, hash, added, uuid) VALUES ($1, $2, $3, now(), $4) returning id, uuid;
|
||||
|
||||
-- name: InsertSoundtrackWithExistingId :exec
|
||||
INSERT INTO soundtrack (id, soundtrack_name, path, hash, added) VALUES ($1, $2, $3, $4, now());
|
||||
@@ -47,3 +47,12 @@ ORDER BY soundtrack_name;
|
||||
|
||||
-- name: AddSoundtrackPlayed :exec
|
||||
UPDATE soundtrack SET times_played = times_played + 1, last_played = now() WHERE id = $1;
|
||||
|
||||
-- name: GetSoundtrackByUUID :one
|
||||
SELECT *
|
||||
FROM soundtrack
|
||||
WHERE uuid = $1
|
||||
AND deleted IS NULL;
|
||||
|
||||
-- name: GetSoundtrackUUIDById :one
|
||||
SELECT uuid FROM soundtrack WHERE id = $1;
|
||||
@@ -1,5 +1,5 @@
|
||||
-- Most played soundtracks with their songs
|
||||
-- name: GetMostPlayedGamesWithSongs :many
|
||||
-- name: GetMostPlayedSoundtracksWithSongs :many
|
||||
SELECT
|
||||
g.id as soundtrack_id,
|
||||
g.soundtrack_name,
|
||||
@@ -21,7 +21,7 @@ ORDER BY g.times_played DESC, g.soundtrack_name
|
||||
LIMIT $1;
|
||||
|
||||
-- Least played soundtracks with their songs
|
||||
-- name: GetLeastPlayedGamesWithSongs :many
|
||||
-- name: GetLeastPlayedSoundtracksWithSongs :many
|
||||
SELECT
|
||||
g.id as soundtrack_id,
|
||||
g.soundtrack_name,
|
||||
@@ -43,7 +43,7 @@ ORDER BY g.times_played ASC, g.soundtrack_name
|
||||
LIMIT $1;
|
||||
|
||||
-- Most played songs with their soundtrack info
|
||||
-- name: GetMostPlayedSongsWithGame :many
|
||||
-- name: GetMostPlayedSongsWithSoundtrack :many
|
||||
SELECT
|
||||
s.soundtrack_id as soundtrack_id,
|
||||
g.soundtrack_name,
|
||||
@@ -58,7 +58,7 @@ ORDER BY s.times_played DESC, s.song_name
|
||||
LIMIT $1;
|
||||
|
||||
-- Least played songs with their soundtrack info
|
||||
-- name: GetLeastPlayedSongsWithGame :many
|
||||
-- name: GetLeastPlayedSongsWithSoundtrack :many
|
||||
SELECT
|
||||
s.soundtrack_id as soundtrack_id,
|
||||
g.soundtrack_name,
|
||||
@@ -72,8 +72,8 @@ WHERE g.deleted IS NULL
|
||||
ORDER BY s.times_played ASC, s.song_name
|
||||
LIMIT $1;
|
||||
|
||||
-- Games that have never been played (times_played = 0)
|
||||
-- name: GetNeverPlayedGames :many
|
||||
-- Soundtracks that have never been played (times_played = 0)
|
||||
-- name: GetNeverPlayedSoundtracks :many
|
||||
SELECT
|
||||
g.id as soundtrack_id,
|
||||
g.soundtrack_name,
|
||||
@@ -93,7 +93,7 @@ GROUP BY g.id, g.soundtrack_name, g.times_played, g.added
|
||||
ORDER BY g.soundtrack_name;
|
||||
|
||||
-- Last played soundtracks (most recently played)
|
||||
-- name: GetLastPlayedGames :many
|
||||
-- name: GetLastPlayedSoundtracks :many
|
||||
SELECT
|
||||
g.id as soundtrack_id,
|
||||
g.soundtrack_name,
|
||||
@@ -114,7 +114,7 @@ ORDER BY g.last_played DESC
|
||||
LIMIT $1;
|
||||
|
||||
-- Oldest played soundtracks (least recently played, but has been played at least once)
|
||||
-- name: GetOldestPlayedGames :many
|
||||
-- name: GetOldestPlayedSoundtracks :many
|
||||
SELECT
|
||||
g.id as soundtrack_id,
|
||||
g.soundtrack_name,
|
||||
@@ -138,8 +138,8 @@ LIMIT $1;
|
||||
-- name: GetStatisticsSummary :one
|
||||
SELECT
|
||||
COUNT(*) as total_soundtracks,
|
||||
SUM(CASE WHEN times_played > 0 THEN 1 ELSE 0 END) as played_soundtracks,
|
||||
SUM(CASE WHEN times_played = 0 THEN 1 ELSE 0 END) as never_played_soundtracks,
|
||||
COALESCE(SUM(CASE WHEN times_played > 0 THEN 1 ELSE 0 END), 0)::bigint as played_soundtracks,
|
||||
COALESCE(SUM(CASE WHEN times_played = 0 THEN 1 ELSE 0 END), 0)::bigint as never_played_soundtracks,
|
||||
COALESCE(SUM(times_played), 0)::bigint as total_soundtrack_plays,
|
||||
COALESCE(AVG(times_played), 0)::float as avg_soundtrack_plays,
|
||||
COALESCE(MAX(times_played), 0)::bigint as max_soundtrack_plays,
|
||||
|
||||
@@ -7,17 +7,10 @@ package repository
|
||||
import (
|
||||
"time"
|
||||
|
||||
"github.com/google/uuid"
|
||||
"github.com/jackc/pgx/v5/pgtype"
|
||||
)
|
||||
|
||||
type IDMigrationStatus struct {
|
||||
TableName string `json:"table_name"`
|
||||
TotalRows int32 `json:"total_rows"`
|
||||
MigratedRows int32 `json:"migrated_rows"`
|
||||
Completed bool `json:"completed"`
|
||||
StartedAt *time.Time `json:"started_at"`
|
||||
}
|
||||
|
||||
type Session struct {
|
||||
Token string `json:"token"`
|
||||
IpAddress string `json:"ip_address"`
|
||||
@@ -34,8 +27,8 @@ type Song struct {
|
||||
TimesPlayed int32 `json:"times_played"`
|
||||
Hash string `json:"hash"`
|
||||
FileName *string `json:"file_name"`
|
||||
ID pgtype.Int4 `json:"id"`
|
||||
Uuid pgtype.UUID `json:"uuid"`
|
||||
Uuid uuid.UUID `json:"uuid"`
|
||||
SoundtrackUuid uuid.UUID `json:"soundtrack_uuid"`
|
||||
}
|
||||
|
||||
type SongList struct {
|
||||
@@ -57,7 +50,7 @@ type Soundtrack struct {
|
||||
LastPlayed *time.Time `json:"last_played"`
|
||||
NumberOfSongs int32 `json:"number_of_songs"`
|
||||
Hash string `json:"hash"`
|
||||
Uuid pgtype.UUID `json:"uuid"`
|
||||
Uuid uuid.UUID `json:"uuid"`
|
||||
}
|
||||
|
||||
type Vgmq struct {
|
||||
|
||||
@@ -8,7 +8,7 @@ package repository
|
||||
import (
|
||||
"context"
|
||||
|
||||
"github.com/jackc/pgx/v5/pgtype"
|
||||
"github.com/google/uuid"
|
||||
)
|
||||
|
||||
const addHashToSong = `-- name: AddHashToSong :exec
|
||||
@@ -27,7 +27,7 @@ func (q *Queries) AddHashToSong(ctx context.Context, arg AddHashToSongParams) er
|
||||
}
|
||||
|
||||
const addSong = `-- name: AddSong :exec
|
||||
INSERT INTO song(soundtrack_id, song_name, path, file_name, hash) VALUES ($1, $2, $3, $4, $5)
|
||||
INSERT INTO song(soundtrack_id, song_name, path, file_name, hash, uuid, soundtrack_uuid) VALUES ($1, $2, $3, $4, $5, $6, $7)
|
||||
`
|
||||
|
||||
type AddSongParams struct {
|
||||
@@ -36,6 +36,8 @@ type AddSongParams struct {
|
||||
Path string `json:"path"`
|
||||
FileName *string `json:"file_name"`
|
||||
Hash string `json:"hash"`
|
||||
Uuid uuid.UUID `json:"uuid"`
|
||||
SoundtrackUuid uuid.UUID `json:"soundtrack_uuid"`
|
||||
}
|
||||
|
||||
func (q *Queries) AddSong(ctx context.Context, arg AddSongParams) error {
|
||||
@@ -45,6 +47,8 @@ func (q *Queries) AddSong(ctx context.Context, arg AddSongParams) error {
|
||||
arg.Path,
|
||||
arg.FileName,
|
||||
arg.Hash,
|
||||
arg.Uuid,
|
||||
arg.SoundtrackUuid,
|
||||
)
|
||||
return err
|
||||
}
|
||||
@@ -110,7 +114,7 @@ func (q *Queries) ClearSongsBySoundtrackId(ctx context.Context, soundtrackID int
|
||||
}
|
||||
|
||||
const fetchAllSongs = `-- name: FetchAllSongs :many
|
||||
SELECT soundtrack_id, song_name, path, times_played, hash, file_name, id, uuid FROM song
|
||||
SELECT soundtrack_id, song_name, path, times_played, hash, file_name, uuid, soundtrack_uuid FROM song
|
||||
`
|
||||
|
||||
func (q *Queries) FetchAllSongs(ctx context.Context) ([]Song, error) {
|
||||
@@ -129,8 +133,8 @@ func (q *Queries) FetchAllSongs(ctx context.Context) ([]Song, error) {
|
||||
&i.TimesPlayed,
|
||||
&i.Hash,
|
||||
&i.FileName,
|
||||
&i.ID,
|
||||
&i.Uuid,
|
||||
&i.SoundtrackUuid,
|
||||
); err != nil {
|
||||
return nil, err
|
||||
}
|
||||
@@ -143,7 +147,7 @@ func (q *Queries) FetchAllSongs(ctx context.Context) ([]Song, error) {
|
||||
}
|
||||
|
||||
const findSongsFromSoundtrack = `-- name: FindSongsFromSoundtrack :many
|
||||
SELECT soundtrack_id, song_name, path, times_played, hash, file_name, id, uuid
|
||||
SELECT soundtrack_id, song_name, path, times_played, hash, file_name, uuid, soundtrack_uuid
|
||||
FROM song
|
||||
WHERE soundtrack_id = $1
|
||||
`
|
||||
@@ -164,8 +168,8 @@ func (q *Queries) FindSongsFromSoundtrack(ctx context.Context, soundtrackID int3
|
||||
&i.TimesPlayed,
|
||||
&i.Hash,
|
||||
&i.FileName,
|
||||
&i.ID,
|
||||
&i.Uuid,
|
||||
&i.SoundtrackUuid,
|
||||
); err != nil {
|
||||
return nil, err
|
||||
}
|
||||
@@ -177,12 +181,12 @@ func (q *Queries) FindSongsFromSoundtrack(ctx context.Context, soundtrackID int3
|
||||
return items, nil
|
||||
}
|
||||
|
||||
const getSongById = `-- name: GetSongById :one
|
||||
SELECT soundtrack_id, song_name, path, times_played, hash, file_name, id, uuid FROM song WHERE id = $1
|
||||
const getSongByUUID = `-- name: GetSongByUUID :one
|
||||
SELECT soundtrack_id, song_name, path, times_played, hash, file_name, uuid, soundtrack_uuid FROM song WHERE uuid = $1
|
||||
`
|
||||
|
||||
func (q *Queries) GetSongById(ctx context.Context, id pgtype.Int4) (Song, error) {
|
||||
row := q.db.QueryRow(ctx, getSongById, id)
|
||||
func (q *Queries) GetSongByUUID(ctx context.Context, argUuid uuid.UUID) (Song, error) {
|
||||
row := q.db.QueryRow(ctx, getSongByUUID, argUuid)
|
||||
var i Song
|
||||
err := row.Scan(
|
||||
&i.SoundtrackID,
|
||||
@@ -191,14 +195,43 @@ func (q *Queries) GetSongById(ctx context.Context, id pgtype.Int4) (Song, error)
|
||||
&i.TimesPlayed,
|
||||
&i.Hash,
|
||||
&i.FileName,
|
||||
&i.ID,
|
||||
&i.Uuid,
|
||||
&i.SoundtrackUuid,
|
||||
)
|
||||
return i, err
|
||||
}
|
||||
|
||||
const getSongUUIDsBySoundtrackId = `-- name: GetSongUUIDsBySoundtrackId :many
|
||||
SELECT uuid, soundtrack_uuid FROM song WHERE soundtrack_id = $1
|
||||
`
|
||||
|
||||
type GetSongUUIDsBySoundtrackIdRow struct {
|
||||
Uuid uuid.UUID `json:"uuid"`
|
||||
SoundtrackUuid uuid.UUID `json:"soundtrack_uuid"`
|
||||
}
|
||||
|
||||
func (q *Queries) GetSongUUIDsBySoundtrackId(ctx context.Context, soundtrackID int32) ([]GetSongUUIDsBySoundtrackIdRow, error) {
|
||||
rows, err := q.db.Query(ctx, getSongUUIDsBySoundtrackId, soundtrackID)
|
||||
if err != nil {
|
||||
return nil, err
|
||||
}
|
||||
defer rows.Close()
|
||||
var items []GetSongUUIDsBySoundtrackIdRow
|
||||
for rows.Next() {
|
||||
var i GetSongUUIDsBySoundtrackIdRow
|
||||
if err := rows.Scan(&i.Uuid, &i.SoundtrackUuid); err != nil {
|
||||
return nil, err
|
||||
}
|
||||
items = append(items, i)
|
||||
}
|
||||
if err := rows.Err(); err != nil {
|
||||
return nil, err
|
||||
}
|
||||
return items, nil
|
||||
}
|
||||
|
||||
const getSongWithHash = `-- name: GetSongWithHash :one
|
||||
SELECT soundtrack_id, song_name, path, times_played, hash, file_name, id, uuid FROM song WHERE hash = $1
|
||||
SELECT soundtrack_id, song_name, path, times_played, hash, file_name, uuid, soundtrack_uuid FROM song WHERE hash = $1
|
||||
`
|
||||
|
||||
func (q *Queries) GetSongWithHash(ctx context.Context, hash string) (Song, error) {
|
||||
@@ -211,12 +244,47 @@ func (q *Queries) GetSongWithHash(ctx context.Context, hash string) (Song, error
|
||||
&i.TimesPlayed,
|
||||
&i.Hash,
|
||||
&i.FileName,
|
||||
&i.ID,
|
||||
&i.Uuid,
|
||||
&i.SoundtrackUuid,
|
||||
)
|
||||
return i, err
|
||||
}
|
||||
|
||||
const getSongsBySoundtrackUUID = `-- name: GetSongsBySoundtrackUUID :many
|
||||
SELECT soundtrack_id, song_name, path, times_played, hash, file_name, uuid, soundtrack_uuid
|
||||
FROM song
|
||||
WHERE soundtrack_uuid = $1
|
||||
`
|
||||
|
||||
func (q *Queries) GetSongsBySoundtrackUUID(ctx context.Context, soundtrackUuid uuid.UUID) ([]Song, error) {
|
||||
rows, err := q.db.Query(ctx, getSongsBySoundtrackUUID, soundtrackUuid)
|
||||
if err != nil {
|
||||
return nil, err
|
||||
}
|
||||
defer rows.Close()
|
||||
var items []Song
|
||||
for rows.Next() {
|
||||
var i Song
|
||||
if err := rows.Scan(
|
||||
&i.SoundtrackID,
|
||||
&i.SongName,
|
||||
&i.Path,
|
||||
&i.TimesPlayed,
|
||||
&i.Hash,
|
||||
&i.FileName,
|
||||
&i.Uuid,
|
||||
&i.SoundtrackUuid,
|
||||
); err != nil {
|
||||
return nil, err
|
||||
}
|
||||
items = append(items, i)
|
||||
}
|
||||
if err := rows.Err(); err != nil {
|
||||
return nil, err
|
||||
}
|
||||
return items, nil
|
||||
}
|
||||
|
||||
const removeBrokenSong = `-- name: RemoveBrokenSong :exec
|
||||
DELETE FROM song WHERE soundtrack_id = $1 AND path = $2
|
||||
`
|
||||
@@ -232,11 +300,11 @@ func (q *Queries) RemoveBrokenSong(ctx context.Context, arg RemoveBrokenSongPara
|
||||
}
|
||||
|
||||
const removeBrokenSongs = `-- name: RemoveBrokenSongs :exec
|
||||
DELETE FROM song WHERE id = ANY($1)
|
||||
DELETE FROM song WHERE uuid = ANY($1)
|
||||
`
|
||||
|
||||
func (q *Queries) RemoveBrokenSongs(ctx context.Context, id pgtype.Int4) error {
|
||||
_, err := q.db.Exec(ctx, removeBrokenSongs, id)
|
||||
func (q *Queries) RemoveBrokenSongs(ctx context.Context, argUuid uuid.UUID) error {
|
||||
_, err := q.db.Exec(ctx, removeBrokenSongs, argUuid)
|
||||
return err
|
||||
}
|
||||
|
||||
|
||||
@@ -7,6 +7,8 @@ package repository
|
||||
|
||||
import (
|
||||
"context"
|
||||
|
||||
"github.com/google/uuid"
|
||||
)
|
||||
|
||||
const addSoundtrackPlayed = `-- name: AddSoundtrackPlayed :exec
|
||||
@@ -141,6 +143,32 @@ func (q *Queries) GetSoundtrackById(ctx context.Context, id int32) (Soundtrack,
|
||||
return i, err
|
||||
}
|
||||
|
||||
const getSoundtrackByUUID = `-- name: GetSoundtrackByUUID :one
|
||||
SELECT id, soundtrack_name, added, deleted, last_changed, path, times_played, last_played, number_of_songs, hash, uuid
|
||||
FROM soundtrack
|
||||
WHERE uuid = $1
|
||||
AND deleted IS NULL
|
||||
`
|
||||
|
||||
func (q *Queries) GetSoundtrackByUUID(ctx context.Context, argUuid uuid.UUID) (Soundtrack, error) {
|
||||
row := q.db.QueryRow(ctx, getSoundtrackByUUID, argUuid)
|
||||
var i Soundtrack
|
||||
err := row.Scan(
|
||||
&i.ID,
|
||||
&i.SoundtrackName,
|
||||
&i.Added,
|
||||
&i.Deleted,
|
||||
&i.LastChanged,
|
||||
&i.Path,
|
||||
&i.TimesPlayed,
|
||||
&i.LastPlayed,
|
||||
&i.NumberOfSongs,
|
||||
&i.Hash,
|
||||
&i.Uuid,
|
||||
)
|
||||
return i, err
|
||||
}
|
||||
|
||||
const getSoundtrackNameById = `-- name: GetSoundtrackNameById :one
|
||||
SELECT soundtrack_name FROM soundtrack WHERE id = $1
|
||||
`
|
||||
@@ -152,21 +180,43 @@ func (q *Queries) GetSoundtrackNameById(ctx context.Context, id int32) (string,
|
||||
return soundtrack_name, err
|
||||
}
|
||||
|
||||
const getSoundtrackUUIDById = `-- name: GetSoundtrackUUIDById :one
|
||||
SELECT uuid FROM soundtrack WHERE id = $1
|
||||
`
|
||||
|
||||
func (q *Queries) GetSoundtrackUUIDById(ctx context.Context, id int32) (uuid.UUID, error) {
|
||||
row := q.db.QueryRow(ctx, getSoundtrackUUIDById, id)
|
||||
var uuid uuid.UUID
|
||||
err := row.Scan(&uuid)
|
||||
return uuid, err
|
||||
}
|
||||
|
||||
const insertSoundtrack = `-- name: InsertSoundtrack :one
|
||||
INSERT INTO soundtrack (soundtrack_name, path, hash, added) VALUES ($1, $2, $3, now()) returning id
|
||||
INSERT INTO soundtrack (soundtrack_name, path, hash, added, uuid) VALUES ($1, $2, $3, now(), $4) returning id, uuid
|
||||
`
|
||||
|
||||
type InsertSoundtrackParams struct {
|
||||
SoundtrackName string `json:"soundtrack_name"`
|
||||
Path string `json:"path"`
|
||||
Hash string `json:"hash"`
|
||||
Uuid uuid.UUID `json:"uuid"`
|
||||
}
|
||||
|
||||
func (q *Queries) InsertSoundtrack(ctx context.Context, arg InsertSoundtrackParams) (int32, error) {
|
||||
row := q.db.QueryRow(ctx, insertSoundtrack, arg.SoundtrackName, arg.Path, arg.Hash)
|
||||
var id int32
|
||||
err := row.Scan(&id)
|
||||
return id, err
|
||||
type InsertSoundtrackRow struct {
|
||||
ID int32 `json:"id"`
|
||||
Uuid uuid.UUID `json:"uuid"`
|
||||
}
|
||||
|
||||
func (q *Queries) InsertSoundtrack(ctx context.Context, arg InsertSoundtrackParams) (InsertSoundtrackRow, error) {
|
||||
row := q.db.QueryRow(ctx, insertSoundtrack,
|
||||
arg.SoundtrackName,
|
||||
arg.Path,
|
||||
arg.Hash,
|
||||
arg.Uuid,
|
||||
)
|
||||
var i InsertSoundtrackRow
|
||||
err := row.Scan(&i.ID, &i.Uuid)
|
||||
return i, err
|
||||
}
|
||||
|
||||
const insertSoundtrackWithExistingId = `-- name: InsertSoundtrackWithExistingId :exec
|
||||
|
||||
@@ -10,7 +10,7 @@ import (
|
||||
"time"
|
||||
)
|
||||
|
||||
const getLastPlayedGames = `-- name: GetLastPlayedGames :many
|
||||
const getLastPlayedSoundtracks = `-- name: GetLastPlayedSoundtracks :many
|
||||
SELECT
|
||||
g.id as soundtrack_id,
|
||||
g.soundtrack_name,
|
||||
@@ -31,7 +31,7 @@ ORDER BY g.last_played DESC
|
||||
LIMIT $1
|
||||
`
|
||||
|
||||
type GetLastPlayedGamesRow struct {
|
||||
type GetLastPlayedSoundtracksRow struct {
|
||||
SoundtrackID int32 `json:"soundtrack_id"`
|
||||
SoundtrackName string `json:"soundtrack_name"`
|
||||
SoundtrackPlayed int32 `json:"soundtrack_played"`
|
||||
@@ -40,15 +40,15 @@ type GetLastPlayedGamesRow struct {
|
||||
}
|
||||
|
||||
// Last played soundtracks (most recently played)
|
||||
func (q *Queries) GetLastPlayedGames(ctx context.Context, limit int32) ([]GetLastPlayedGamesRow, error) {
|
||||
rows, err := q.db.Query(ctx, getLastPlayedGames, limit)
|
||||
func (q *Queries) GetLastPlayedSoundtracks(ctx context.Context, limit int32) ([]GetLastPlayedSoundtracksRow, error) {
|
||||
rows, err := q.db.Query(ctx, getLastPlayedSoundtracks, limit)
|
||||
if err != nil {
|
||||
return nil, err
|
||||
}
|
||||
defer rows.Close()
|
||||
var items []GetLastPlayedGamesRow
|
||||
var items []GetLastPlayedSoundtracksRow
|
||||
for rows.Next() {
|
||||
var i GetLastPlayedGamesRow
|
||||
var i GetLastPlayedSoundtracksRow
|
||||
if err := rows.Scan(
|
||||
&i.SoundtrackID,
|
||||
&i.SoundtrackName,
|
||||
@@ -66,7 +66,59 @@ func (q *Queries) GetLastPlayedGames(ctx context.Context, limit int32) ([]GetLas
|
||||
return items, nil
|
||||
}
|
||||
|
||||
const getLeastPlayedGamesWithSongs = `-- name: GetLeastPlayedGamesWithSongs :many
|
||||
const getLeastPlayedSongsWithSoundtrack = `-- name: GetLeastPlayedSongsWithSoundtrack :many
|
||||
SELECT
|
||||
s.soundtrack_id as soundtrack_id,
|
||||
g.soundtrack_name,
|
||||
s.song_name,
|
||||
s.path,
|
||||
s.times_played,
|
||||
s.file_name
|
||||
FROM song s
|
||||
JOIN soundtrack g ON s.soundtrack_id = g.id
|
||||
WHERE g.deleted IS NULL
|
||||
ORDER BY s.times_played ASC, s.song_name
|
||||
LIMIT $1
|
||||
`
|
||||
|
||||
type GetLeastPlayedSongsWithSoundtrackRow struct {
|
||||
SoundtrackID int32 `json:"soundtrack_id"`
|
||||
SoundtrackName string `json:"soundtrack_name"`
|
||||
SongName string `json:"song_name"`
|
||||
Path string `json:"path"`
|
||||
TimesPlayed int32 `json:"times_played"`
|
||||
FileName *string `json:"file_name"`
|
||||
}
|
||||
|
||||
// Least played songs with their soundtrack info
|
||||
func (q *Queries) GetLeastPlayedSongsWithSoundtrack(ctx context.Context, limit int32) ([]GetLeastPlayedSongsWithSoundtrackRow, error) {
|
||||
rows, err := q.db.Query(ctx, getLeastPlayedSongsWithSoundtrack, limit)
|
||||
if err != nil {
|
||||
return nil, err
|
||||
}
|
||||
defer rows.Close()
|
||||
var items []GetLeastPlayedSongsWithSoundtrackRow
|
||||
for rows.Next() {
|
||||
var i GetLeastPlayedSongsWithSoundtrackRow
|
||||
if err := rows.Scan(
|
||||
&i.SoundtrackID,
|
||||
&i.SoundtrackName,
|
||||
&i.SongName,
|
||||
&i.Path,
|
||||
&i.TimesPlayed,
|
||||
&i.FileName,
|
||||
); err != nil {
|
||||
return nil, err
|
||||
}
|
||||
items = append(items, i)
|
||||
}
|
||||
if err := rows.Err(); err != nil {
|
||||
return nil, err
|
||||
}
|
||||
return items, nil
|
||||
}
|
||||
|
||||
const getLeastPlayedSoundtracksWithSongs = `-- name: GetLeastPlayedSoundtracksWithSongs :many
|
||||
SELECT
|
||||
g.id as soundtrack_id,
|
||||
g.soundtrack_name,
|
||||
@@ -88,7 +140,7 @@ ORDER BY g.times_played ASC, g.soundtrack_name
|
||||
LIMIT $1
|
||||
`
|
||||
|
||||
type GetLeastPlayedGamesWithSongsRow struct {
|
||||
type GetLeastPlayedSoundtracksWithSongsRow struct {
|
||||
SoundtrackID int32 `json:"soundtrack_id"`
|
||||
SoundtrackName string `json:"soundtrack_name"`
|
||||
SoundtrackPlayed int32 `json:"soundtrack_played"`
|
||||
@@ -97,15 +149,15 @@ type GetLeastPlayedGamesWithSongsRow struct {
|
||||
}
|
||||
|
||||
// Least played soundtracks with their songs
|
||||
func (q *Queries) GetLeastPlayedGamesWithSongs(ctx context.Context, limit int32) ([]GetLeastPlayedGamesWithSongsRow, error) {
|
||||
rows, err := q.db.Query(ctx, getLeastPlayedGamesWithSongs, limit)
|
||||
func (q *Queries) GetLeastPlayedSoundtracksWithSongs(ctx context.Context, limit int32) ([]GetLeastPlayedSoundtracksWithSongsRow, error) {
|
||||
rows, err := q.db.Query(ctx, getLeastPlayedSoundtracksWithSongs, limit)
|
||||
if err != nil {
|
||||
return nil, err
|
||||
}
|
||||
defer rows.Close()
|
||||
var items []GetLeastPlayedGamesWithSongsRow
|
||||
var items []GetLeastPlayedSoundtracksWithSongsRow
|
||||
for rows.Next() {
|
||||
var i GetLeastPlayedGamesWithSongsRow
|
||||
var i GetLeastPlayedSoundtracksWithSongsRow
|
||||
if err := rows.Scan(
|
||||
&i.SoundtrackID,
|
||||
&i.SoundtrackName,
|
||||
@@ -123,7 +175,7 @@ func (q *Queries) GetLeastPlayedGamesWithSongs(ctx context.Context, limit int32)
|
||||
return items, nil
|
||||
}
|
||||
|
||||
const getLeastPlayedSongsWithGame = `-- name: GetLeastPlayedSongsWithGame :many
|
||||
const getMostPlayedSongsWithSoundtrack = `-- name: GetMostPlayedSongsWithSoundtrack :many
|
||||
SELECT
|
||||
s.soundtrack_id as soundtrack_id,
|
||||
g.soundtrack_name,
|
||||
@@ -134,11 +186,11 @@ SELECT
|
||||
FROM song s
|
||||
JOIN soundtrack g ON s.soundtrack_id = g.id
|
||||
WHERE g.deleted IS NULL
|
||||
ORDER BY s.times_played ASC, s.song_name
|
||||
ORDER BY s.times_played DESC, s.song_name
|
||||
LIMIT $1
|
||||
`
|
||||
|
||||
type GetLeastPlayedSongsWithGameRow struct {
|
||||
type GetMostPlayedSongsWithSoundtrackRow struct {
|
||||
SoundtrackID int32 `json:"soundtrack_id"`
|
||||
SoundtrackName string `json:"soundtrack_name"`
|
||||
SongName string `json:"song_name"`
|
||||
@@ -147,16 +199,16 @@ type GetLeastPlayedSongsWithGameRow struct {
|
||||
FileName *string `json:"file_name"`
|
||||
}
|
||||
|
||||
// Least played songs with their soundtrack info
|
||||
func (q *Queries) GetLeastPlayedSongsWithGame(ctx context.Context, limit int32) ([]GetLeastPlayedSongsWithGameRow, error) {
|
||||
rows, err := q.db.Query(ctx, getLeastPlayedSongsWithGame, limit)
|
||||
// Most played songs with their soundtrack info
|
||||
func (q *Queries) GetMostPlayedSongsWithSoundtrack(ctx context.Context, limit int32) ([]GetMostPlayedSongsWithSoundtrackRow, error) {
|
||||
rows, err := q.db.Query(ctx, getMostPlayedSongsWithSoundtrack, limit)
|
||||
if err != nil {
|
||||
return nil, err
|
||||
}
|
||||
defer rows.Close()
|
||||
var items []GetLeastPlayedSongsWithGameRow
|
||||
var items []GetMostPlayedSongsWithSoundtrackRow
|
||||
for rows.Next() {
|
||||
var i GetLeastPlayedSongsWithGameRow
|
||||
var i GetMostPlayedSongsWithSoundtrackRow
|
||||
if err := rows.Scan(
|
||||
&i.SoundtrackID,
|
||||
&i.SoundtrackName,
|
||||
@@ -175,7 +227,7 @@ func (q *Queries) GetLeastPlayedSongsWithGame(ctx context.Context, limit int32)
|
||||
return items, nil
|
||||
}
|
||||
|
||||
const getMostPlayedGamesWithSongs = `-- name: GetMostPlayedGamesWithSongs :many
|
||||
const getMostPlayedSoundtracksWithSongs = `-- name: GetMostPlayedSoundtracksWithSongs :many
|
||||
SELECT
|
||||
g.id as soundtrack_id,
|
||||
g.soundtrack_name,
|
||||
@@ -197,7 +249,7 @@ ORDER BY g.times_played DESC, g.soundtrack_name
|
||||
LIMIT $1
|
||||
`
|
||||
|
||||
type GetMostPlayedGamesWithSongsRow struct {
|
||||
type GetMostPlayedSoundtracksWithSongsRow struct {
|
||||
SoundtrackID int32 `json:"soundtrack_id"`
|
||||
SoundtrackName string `json:"soundtrack_name"`
|
||||
SoundtrackPlayed int32 `json:"soundtrack_played"`
|
||||
@@ -206,15 +258,15 @@ type GetMostPlayedGamesWithSongsRow struct {
|
||||
}
|
||||
|
||||
// Most played soundtracks with their songs
|
||||
func (q *Queries) GetMostPlayedGamesWithSongs(ctx context.Context, limit int32) ([]GetMostPlayedGamesWithSongsRow, error) {
|
||||
rows, err := q.db.Query(ctx, getMostPlayedGamesWithSongs, limit)
|
||||
func (q *Queries) GetMostPlayedSoundtracksWithSongs(ctx context.Context, limit int32) ([]GetMostPlayedSoundtracksWithSongsRow, error) {
|
||||
rows, err := q.db.Query(ctx, getMostPlayedSoundtracksWithSongs, limit)
|
||||
if err != nil {
|
||||
return nil, err
|
||||
}
|
||||
defer rows.Close()
|
||||
var items []GetMostPlayedGamesWithSongsRow
|
||||
var items []GetMostPlayedSoundtracksWithSongsRow
|
||||
for rows.Next() {
|
||||
var i GetMostPlayedGamesWithSongsRow
|
||||
var i GetMostPlayedSoundtracksWithSongsRow
|
||||
if err := rows.Scan(
|
||||
&i.SoundtrackID,
|
||||
&i.SoundtrackName,
|
||||
@@ -232,59 +284,7 @@ func (q *Queries) GetMostPlayedGamesWithSongs(ctx context.Context, limit int32)
|
||||
return items, nil
|
||||
}
|
||||
|
||||
const getMostPlayedSongsWithGame = `-- name: GetMostPlayedSongsWithGame :many
|
||||
SELECT
|
||||
s.soundtrack_id as soundtrack_id,
|
||||
g.soundtrack_name,
|
||||
s.song_name,
|
||||
s.path,
|
||||
s.times_played,
|
||||
s.file_name
|
||||
FROM song s
|
||||
JOIN soundtrack g ON s.soundtrack_id = g.id
|
||||
WHERE g.deleted IS NULL
|
||||
ORDER BY s.times_played DESC, s.song_name
|
||||
LIMIT $1
|
||||
`
|
||||
|
||||
type GetMostPlayedSongsWithGameRow struct {
|
||||
SoundtrackID int32 `json:"soundtrack_id"`
|
||||
SoundtrackName string `json:"soundtrack_name"`
|
||||
SongName string `json:"song_name"`
|
||||
Path string `json:"path"`
|
||||
TimesPlayed int32 `json:"times_played"`
|
||||
FileName *string `json:"file_name"`
|
||||
}
|
||||
|
||||
// Most played songs with their soundtrack info
|
||||
func (q *Queries) GetMostPlayedSongsWithGame(ctx context.Context, limit int32) ([]GetMostPlayedSongsWithGameRow, error) {
|
||||
rows, err := q.db.Query(ctx, getMostPlayedSongsWithGame, limit)
|
||||
if err != nil {
|
||||
return nil, err
|
||||
}
|
||||
defer rows.Close()
|
||||
var items []GetMostPlayedSongsWithGameRow
|
||||
for rows.Next() {
|
||||
var i GetMostPlayedSongsWithGameRow
|
||||
if err := rows.Scan(
|
||||
&i.SoundtrackID,
|
||||
&i.SoundtrackName,
|
||||
&i.SongName,
|
||||
&i.Path,
|
||||
&i.TimesPlayed,
|
||||
&i.FileName,
|
||||
); err != nil {
|
||||
return nil, err
|
||||
}
|
||||
items = append(items, i)
|
||||
}
|
||||
if err := rows.Err(); err != nil {
|
||||
return nil, err
|
||||
}
|
||||
return items, nil
|
||||
}
|
||||
|
||||
const getNeverPlayedGames = `-- name: GetNeverPlayedGames :many
|
||||
const getNeverPlayedSoundtracks = `-- name: GetNeverPlayedSoundtracks :many
|
||||
SELECT
|
||||
g.id as soundtrack_id,
|
||||
g.soundtrack_name,
|
||||
@@ -304,7 +304,7 @@ GROUP BY g.id, g.soundtrack_name, g.times_played, g.added
|
||||
ORDER BY g.soundtrack_name
|
||||
`
|
||||
|
||||
type GetNeverPlayedGamesRow struct {
|
||||
type GetNeverPlayedSoundtracksRow struct {
|
||||
SoundtrackID int32 `json:"soundtrack_id"`
|
||||
SoundtrackName string `json:"soundtrack_name"`
|
||||
SoundtrackPlayed int32 `json:"soundtrack_played"`
|
||||
@@ -312,16 +312,16 @@ type GetNeverPlayedGamesRow struct {
|
||||
Songs []byte `json:"songs"`
|
||||
}
|
||||
|
||||
// Games that have never been played (times_played = 0)
|
||||
func (q *Queries) GetNeverPlayedGames(ctx context.Context) ([]GetNeverPlayedGamesRow, error) {
|
||||
rows, err := q.db.Query(ctx, getNeverPlayedGames)
|
||||
// Soundtracks that have never been played (times_played = 0)
|
||||
func (q *Queries) GetNeverPlayedSoundtracks(ctx context.Context) ([]GetNeverPlayedSoundtracksRow, error) {
|
||||
rows, err := q.db.Query(ctx, getNeverPlayedSoundtracks)
|
||||
if err != nil {
|
||||
return nil, err
|
||||
}
|
||||
defer rows.Close()
|
||||
var items []GetNeverPlayedGamesRow
|
||||
var items []GetNeverPlayedSoundtracksRow
|
||||
for rows.Next() {
|
||||
var i GetNeverPlayedGamesRow
|
||||
var i GetNeverPlayedSoundtracksRow
|
||||
if err := rows.Scan(
|
||||
&i.SoundtrackID,
|
||||
&i.SoundtrackName,
|
||||
@@ -339,7 +339,7 @@ func (q *Queries) GetNeverPlayedGames(ctx context.Context) ([]GetNeverPlayedGame
|
||||
return items, nil
|
||||
}
|
||||
|
||||
const getOldestPlayedGames = `-- name: GetOldestPlayedGames :many
|
||||
const getOldestPlayedSoundtracks = `-- name: GetOldestPlayedSoundtracks :many
|
||||
SELECT
|
||||
g.id as soundtrack_id,
|
||||
g.soundtrack_name,
|
||||
@@ -360,7 +360,7 @@ ORDER BY g.last_played ASC
|
||||
LIMIT $1
|
||||
`
|
||||
|
||||
type GetOldestPlayedGamesRow struct {
|
||||
type GetOldestPlayedSoundtracksRow struct {
|
||||
SoundtrackID int32 `json:"soundtrack_id"`
|
||||
SoundtrackName string `json:"soundtrack_name"`
|
||||
SoundtrackPlayed int32 `json:"soundtrack_played"`
|
||||
@@ -369,15 +369,15 @@ type GetOldestPlayedGamesRow struct {
|
||||
}
|
||||
|
||||
// Oldest played soundtracks (least recently played, but has been played at least once)
|
||||
func (q *Queries) GetOldestPlayedGames(ctx context.Context, limit int32) ([]GetOldestPlayedGamesRow, error) {
|
||||
rows, err := q.db.Query(ctx, getOldestPlayedGames, limit)
|
||||
func (q *Queries) GetOldestPlayedSoundtracks(ctx context.Context, limit int32) ([]GetOldestPlayedSoundtracksRow, error) {
|
||||
rows, err := q.db.Query(ctx, getOldestPlayedSoundtracks, limit)
|
||||
if err != nil {
|
||||
return nil, err
|
||||
}
|
||||
defer rows.Close()
|
||||
var items []GetOldestPlayedGamesRow
|
||||
var items []GetOldestPlayedSoundtracksRow
|
||||
for rows.Next() {
|
||||
var i GetOldestPlayedGamesRow
|
||||
var i GetOldestPlayedSoundtracksRow
|
||||
if err := rows.Scan(
|
||||
&i.SoundtrackID,
|
||||
&i.SoundtrackName,
|
||||
@@ -398,8 +398,8 @@ func (q *Queries) GetOldestPlayedGames(ctx context.Context, limit int32) ([]GetO
|
||||
const getStatisticsSummary = `-- name: GetStatisticsSummary :one
|
||||
SELECT
|
||||
COUNT(*) as total_soundtracks,
|
||||
SUM(CASE WHEN times_played > 0 THEN 1 ELSE 0 END) as played_soundtracks,
|
||||
SUM(CASE WHEN times_played = 0 THEN 1 ELSE 0 END) as never_played_soundtracks,
|
||||
COALESCE(SUM(CASE WHEN times_played > 0 THEN 1 ELSE 0 END), 0)::bigint as played_soundtracks,
|
||||
COALESCE(SUM(CASE WHEN times_played = 0 THEN 1 ELSE 0 END), 0)::bigint as never_played_soundtracks,
|
||||
COALESCE(SUM(times_played), 0)::bigint as total_soundtrack_plays,
|
||||
COALESCE(AVG(times_played), 0)::float as avg_soundtrack_plays,
|
||||
COALESCE(MAX(times_played), 0)::bigint as max_soundtrack_plays,
|
||||
|
||||
@@ -54,8 +54,19 @@ func TestSetupDB(t *testing.T) {
|
||||
t.Fatalf("Failed to initialize test database: %v", err)
|
||||
}
|
||||
|
||||
// Clean up any existing schema to ensure clean state
|
||||
ctx := context.Background()
|
||||
_, err = TestDatabase.Pool.Exec(ctx, "DROP SCHEMA IF EXISTS public CASCADE; CREATE SCHEMA public;")
|
||||
if err != nil {
|
||||
t.Logf("Warning: Could not clean schema: %v", err)
|
||||
// Continue anyway, migrations might still work
|
||||
}
|
||||
|
||||
// Run migrations
|
||||
if err := TestDatabase.RunMigrations(); err != nil {
|
||||
// Clean up on failure to prevent nil pointer issues in other tests
|
||||
TestDatabase.Close()
|
||||
TestDatabase = nil
|
||||
t.Fatalf("Failed to run migrations: %v", err)
|
||||
}
|
||||
})
|
||||
@@ -97,10 +108,11 @@ func createTestDatabase(host, port, dbname, user, password string) {
|
||||
// "closed pool" errors when tests run sequentially
|
||||
func TestTearDownDB(t *testing.T) {
|
||||
// CloseDb() // Disabled to prevent pool closure between sequential tests
|
||||
if TestDatabase != nil {
|
||||
TestDatabase.Close()
|
||||
TestDatabase = nil
|
||||
}
|
||||
// Note: We also don't nil TestDatabase to allow reuse across tests
|
||||
// if TestDatabase != nil {
|
||||
// TestDatabase.Close()
|
||||
// TestDatabase = nil
|
||||
// }
|
||||
}
|
||||
|
||||
// TestClearDatabase clears all data from the test database
|
||||
@@ -112,10 +124,13 @@ func TestClearDatabase(t *testing.T) {
|
||||
|
||||
// Clear all tables in reverse order to respect foreign keys
|
||||
// Note: This assumes the tables exist and have the expected structure
|
||||
// After migration 000005, game table was renamed to soundtrack
|
||||
tables := []string{
|
||||
"song_list",
|
||||
"song",
|
||||
"game",
|
||||
"soundtrack",
|
||||
"vgmq",
|
||||
"sessions",
|
||||
}
|
||||
|
||||
ctx := context.Background()
|
||||
@@ -126,9 +141,10 @@ func TestClearDatabase(t *testing.T) {
|
||||
}
|
||||
}
|
||||
|
||||
// Reset sequences
|
||||
_, err := TestDatabase.Pool.Exec(ctx, "SELECT setval('game_id_seq', 1, false)")
|
||||
if err != nil {
|
||||
t.Logf("Failed to reset game_id_seq: %v", err)
|
||||
// Reset sequences (renamed from game_id_seq to soundtrack_id_seq in migration 000005)
|
||||
var seqErr error
|
||||
_, seqErr = TestDatabase.Pool.Exec(ctx, "SELECT setval('soundtrack_id_seq', 1, false)")
|
||||
if seqErr != nil {
|
||||
t.Logf("Failed to reset soundtrack_id_seq: %v", seqErr)
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,49 @@
|
||||
package server
|
||||
|
||||
import (
|
||||
"net/http"
|
||||
"os"
|
||||
|
||||
"github.com/labstack/echo/v5"
|
||||
"music-server/internal/backend"
|
||||
)
|
||||
|
||||
type CharacterHandler struct {
|
||||
}
|
||||
|
||||
func NewCharacterHandler() *CharacterHandler {
|
||||
return &CharacterHandler{}
|
||||
}
|
||||
|
||||
// GetCharacterList godoc
|
||||
// @Summary Get list of characters
|
||||
// @Description Returns a list of all available characters
|
||||
// @Tags characters
|
||||
// @Accept json
|
||||
// @Produce json
|
||||
// @Success 200 {array} string
|
||||
// @Router /characters [get]
|
||||
func (c *CharacterHandler) GetCharacterList(ctx *echo.Context) error {
|
||||
characters := backend.GetCharacterList()
|
||||
return ctx.JSON(http.StatusOK, characters)
|
||||
}
|
||||
|
||||
// GetCharacter godoc
|
||||
// @Summary Get character image
|
||||
// @Description Returns the image for a specific character
|
||||
// @Tags characters
|
||||
// @Accept json
|
||||
// @Produce image/png
|
||||
// @Param name query string true "Character name"
|
||||
// @Success 200 {file} file
|
||||
// @Router /character [get]
|
||||
func (c *CharacterHandler) GetCharacter(ctx *echo.Context) error {
|
||||
character := ctx.QueryParam("name")
|
||||
characterPath := backend.GetCharacter(character)
|
||||
file, err := os.Open(characterPath)
|
||||
if err != nil {
|
||||
return echo.NewHTTPError(http.StatusNotFound, err.Error())
|
||||
}
|
||||
defer file.Close()
|
||||
return ctx.Stream(http.StatusOK, "image/png", file)
|
||||
}
|
||||
@@ -5,45 +5,9 @@ import (
|
||||
"net/http"
|
||||
"testing"
|
||||
|
||||
"music-server/internal/backend"
|
||||
"music-server/internal/db"
|
||||
|
||||
"github.com/stretchr/testify/assert"
|
||||
)
|
||||
|
||||
// TestHealthCheck verifies the health endpoint returns database status
|
||||
func TestHealthCheck(t *testing.T) {
|
||||
// Setup database
|
||||
db.TestSetupDB(t)
|
||||
defer db.TestTearDownDB(t)
|
||||
|
||||
e := StartTestServer(t)
|
||||
|
||||
resp := MakeTestRequest(t, e, "GET", "/health")
|
||||
assert.Equal(t, http.StatusOK, resp.Code)
|
||||
|
||||
var healthData map[string]string
|
||||
err := json.Unmarshal(resp.Body.Bytes(), &healthData)
|
||||
assert.NoError(t, err)
|
||||
assert.NotEmpty(t, healthData)
|
||||
assert.Equal(t, "up", healthData["status"])
|
||||
}
|
||||
|
||||
// TestGetVersion verifies the version endpoint returns version history
|
||||
func TestGetVersion(t *testing.T) {
|
||||
e := StartTestServer(t)
|
||||
|
||||
resp := MakeTestRequest(t, e, "GET", "/version")
|
||||
assert.Equal(t, http.StatusOK, resp.Code)
|
||||
|
||||
var versionData backend.VersionData
|
||||
err := json.Unmarshal(resp.Body.Bytes(), &versionData)
|
||||
assert.NoError(t, err)
|
||||
assert.NotEmpty(t, versionData.Version)
|
||||
assert.NotEmpty(t, versionData.Changelog)
|
||||
assert.NotEmpty(t, versionData.History)
|
||||
}
|
||||
|
||||
// TestGetCharacterList verifies the characters endpoint returns list of characters
|
||||
func TestGetCharacterList(t *testing.T) {
|
||||
e := StartTestServer(t)
|
||||
@@ -81,16 +45,3 @@ func TestGetCharacterNotFound(t *testing.T) {
|
||||
// Should return 404 or similar error
|
||||
assert.NotEqual(t, http.StatusOK, resp.Code)
|
||||
}
|
||||
|
||||
// TestDBTest verifies the database test endpoint
|
||||
func TestDBTest(t *testing.T) {
|
||||
// Setup database
|
||||
db.TestSetupDB(t)
|
||||
defer db.TestTearDownDB(t)
|
||||
|
||||
e := StartTestServer(t)
|
||||
|
||||
resp := MakeTestRequest(t, e, "GET", "/dbtest")
|
||||
assert.Equal(t, http.StatusOK, resp.Code)
|
||||
assert.Contains(t, resp.Body.String(), "TestedDB")
|
||||
}
|
||||
@@ -0,0 +1,29 @@
|
||||
package server
|
||||
|
||||
import (
|
||||
"net/http"
|
||||
|
||||
"github.com/labstack/echo/v5"
|
||||
"music-server/internal/db"
|
||||
)
|
||||
|
||||
type HealthHandler struct {
|
||||
db *db.Database
|
||||
}
|
||||
|
||||
func NewHealthHandler(database *db.Database) *HealthHandler {
|
||||
return &HealthHandler{db: database}
|
||||
}
|
||||
|
||||
// HealthCheck godoc
|
||||
//
|
||||
// @Summary Check server health
|
||||
// @Description Returns the health status of the server
|
||||
// @Tags health
|
||||
// @Accept json
|
||||
// @Produce json
|
||||
// @Success 200 {string} string "OK"
|
||||
// @Router /health [get]
|
||||
func (h *HealthHandler) HealthCheck(ctx *echo.Context) error {
|
||||
return ctx.JSON(http.StatusOK, h.db.Health())
|
||||
}
|
||||
@@ -0,0 +1,24 @@
|
||||
package server
|
||||
|
||||
import (
|
||||
"encoding/json"
|
||||
"net/http"
|
||||
"testing"
|
||||
|
||||
"github.com/stretchr/testify/assert"
|
||||
)
|
||||
|
||||
// TestHealthCheck verifies the health endpoint returns database status
|
||||
func TestHealthCheck(t *testing.T) {
|
||||
e := StartTestServer(t)
|
||||
// No explicit teardown - handled by StartTestServer's sync.Once
|
||||
|
||||
resp := MakeTestRequest(t, e, "GET", "/health")
|
||||
assert.Equal(t, http.StatusOK, resp.Code)
|
||||
|
||||
var healthData map[string]string
|
||||
err := json.Unmarshal(resp.Body.Bytes(), &healthData)
|
||||
assert.NoError(t, err)
|
||||
assert.NotEmpty(t, healthData)
|
||||
assert.Equal(t, "up", healthData["status"])
|
||||
}
|
||||
@@ -1,86 +0,0 @@
|
||||
package server
|
||||
|
||||
import (
|
||||
"music-server/internal/backend"
|
||||
"music-server/internal/db"
|
||||
"net/http"
|
||||
|
||||
"github.com/labstack/echo/v5"
|
||||
)
|
||||
|
||||
type IndexHandler struct {
|
||||
}
|
||||
|
||||
func NewIndexHandler() *IndexHandler {
|
||||
return &IndexHandler{}
|
||||
}
|
||||
|
||||
// GetVersion godoc
|
||||
//
|
||||
// @Summary Getting the version of the backend
|
||||
// @Description get string by ID
|
||||
// @Tags accounts
|
||||
// @Accept json
|
||||
// @Produce json
|
||||
// @Success 200 {object} backend.VersionData
|
||||
// @Failure 404 {object} string
|
||||
// @Router /version [get]
|
||||
func (i *IndexHandler) GetVersion(ctx *echo.Context) error {
|
||||
versionHistory := backend.GetVersionHistory()
|
||||
if versionHistory.Version == "" {
|
||||
return ctx.JSON(http.StatusNotFound, "version not found")
|
||||
}
|
||||
return ctx.JSON(http.StatusOK, versionHistory)
|
||||
}
|
||||
|
||||
// GetDBTest godoc
|
||||
// @Summary Test database connection
|
||||
// @Description Tests the database connection
|
||||
// @Tags database
|
||||
// @Accept json
|
||||
// @Produce json
|
||||
// @Success 200 {string} string "TestedDB"
|
||||
// @Router /dbtest [get]
|
||||
func (i *IndexHandler) GetDBTest(ctx *echo.Context) error {
|
||||
backend.TestDB()
|
||||
return ctx.JSON(http.StatusOK, "TestedDB")
|
||||
}
|
||||
|
||||
// HealthCheck godoc
|
||||
// @Summary Check server health
|
||||
// @Description Returns the health status of the server
|
||||
// @Tags health
|
||||
// @Accept json
|
||||
// @Produce json
|
||||
// @Success 200 {string} string "OK"
|
||||
// @Router /health [get]
|
||||
func (i *IndexHandler) HealthCheck(ctx *echo.Context) error {
|
||||
return ctx.JSON(http.StatusOK, db.Health())
|
||||
}
|
||||
|
||||
// GetCharacterList godoc
|
||||
// @Summary Get list of characters
|
||||
// @Description Returns a list of all available characters
|
||||
// @Tags characters
|
||||
// @Accept json
|
||||
// @Produce json
|
||||
// @Success 200 {array} string
|
||||
// @Router /characters [get]
|
||||
func (i *IndexHandler) GetCharacterList(ctx *echo.Context) error {
|
||||
characters := backend.GetCharacterList()
|
||||
return ctx.JSON(http.StatusOK, characters)
|
||||
}
|
||||
|
||||
// GetCharacter godoc
|
||||
// @Summary Get character image
|
||||
// @Description Returns the image for a specific character
|
||||
// @Tags characters
|
||||
// @Accept json
|
||||
// @Produce image/png
|
||||
// @Param name query string true "Character name"
|
||||
// @Success 200 {file} file
|
||||
// @Router /character [get]
|
||||
func (i *IndexHandler) GetCharacter(ctx *echo.Context) error {
|
||||
character := ctx.QueryParam("name")
|
||||
return ctx.File(backend.GetCharacter(character))
|
||||
}
|
||||
@@ -0,0 +1,99 @@
|
||||
package middleware
|
||||
|
||||
import (
|
||||
"net/http"
|
||||
"sync"
|
||||
"time"
|
||||
|
||||
"music-server/internal/logging"
|
||||
|
||||
"github.com/labstack/echo/v5"
|
||||
"go.uber.org/zap"
|
||||
)
|
||||
|
||||
// RateLimiter implements a simple IP-based rate limiter
|
||||
type RateLimiter struct {
|
||||
visits map[string]*Visit
|
||||
mu sync.Mutex
|
||||
limit int // requests per window
|
||||
window time.Duration // time window
|
||||
}
|
||||
|
||||
type Visit struct {
|
||||
count int
|
||||
firstSeen time.Time
|
||||
}
|
||||
|
||||
// NewRateLimiter creates a new rate limiter
|
||||
func NewRateLimiter(limit int, window time.Duration) *RateLimiter {
|
||||
rl := &RateLimiter{
|
||||
visits: make(map[string]*Visit),
|
||||
limit: limit,
|
||||
window: window,
|
||||
}
|
||||
|
||||
// Start cleanup goroutine
|
||||
go rl.cleanup()
|
||||
return rl
|
||||
}
|
||||
|
||||
// cleanup periodically removes old entries
|
||||
func (rl *RateLimiter) cleanup() {
|
||||
for {
|
||||
time.Sleep(rl.window)
|
||||
rl.mu.Lock()
|
||||
now := time.Now()
|
||||
for ip, visit := range rl.visits {
|
||||
if now.Sub(visit.firstSeen) > rl.window {
|
||||
delete(rl.visits, ip)
|
||||
}
|
||||
}
|
||||
rl.mu.Unlock()
|
||||
}
|
||||
}
|
||||
|
||||
// RateLimitMiddleware returns an Echo middleware for rate limiting
|
||||
func RateLimitMiddleware(rl *RateLimiter) echo.MiddlewareFunc {
|
||||
return func(next echo.HandlerFunc) echo.HandlerFunc {
|
||||
return func(c *echo.Context) error {
|
||||
ip := c.RealIP()
|
||||
|
||||
rl.mu.Lock()
|
||||
defer rl.mu.Unlock()
|
||||
|
||||
visit, exists := rl.visits[ip]
|
||||
now := time.Now()
|
||||
|
||||
if !exists {
|
||||
// First visit from this IP
|
||||
rl.visits[ip] = &Visit{
|
||||
count: 1,
|
||||
firstSeen: now,
|
||||
}
|
||||
return next(c)
|
||||
}
|
||||
|
||||
// Check if window has expired
|
||||
if now.Sub(visit.firstSeen) > rl.window {
|
||||
// Reset for new window
|
||||
visit.count = 1
|
||||
visit.firstSeen = now
|
||||
return next(c)
|
||||
}
|
||||
|
||||
// Check if limit exceeded
|
||||
if visit.count >= rl.limit {
|
||||
logging.GetLogger().Warn("Rate limit exceeded",
|
||||
zap.String("ip", ip),
|
||||
zap.String("path", c.Request().URL.Path))
|
||||
return c.JSON(http.StatusTooManyRequests, map[string]string{
|
||||
"error": "Rate limit exceeded. Please try again later.",
|
||||
})
|
||||
}
|
||||
|
||||
// Increment count
|
||||
visit.count++
|
||||
return next(c)
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,22 @@
|
||||
package middleware
|
||||
|
||||
import (
|
||||
"music-server/internal/backend"
|
||||
"music-server/internal/logging"
|
||||
"net/http"
|
||||
|
||||
"github.com/labstack/echo/v5"
|
||||
)
|
||||
|
||||
// SyncCheckMiddleware blocks requests when syncing is in progress.
|
||||
// It returns HTTP 423 Locked with a standard message.
|
||||
// This middleware should be applied to handlers that cannot execute during sync.
|
||||
func SyncCheckMiddleware(next echo.HandlerFunc) echo.HandlerFunc {
|
||||
return func(c *echo.Context) error {
|
||||
if backend.Syncing {
|
||||
logging.GetLogger().Info("Syncing is in progress - request blocked")
|
||||
return c.JSON(http.StatusLocked, "Syncing is in progress")
|
||||
}
|
||||
return next(c)
|
||||
}
|
||||
}
|
||||
@@ -2,6 +2,7 @@ package middleware
|
||||
|
||||
import (
|
||||
"net/http"
|
||||
"os"
|
||||
"strings"
|
||||
"time"
|
||||
|
||||
@@ -17,6 +18,15 @@ import (
|
||||
func TokenAuthMiddleware(pool *pgxpool.Pool) echo.MiddlewareFunc {
|
||||
return func(next echo.HandlerFunc) echo.HandlerFunc {
|
||||
return func(c *echo.Context) error {
|
||||
// Session auth disable bypass - allow all requests through without token validation
|
||||
disableSessionAuth := os.Getenv("DISABLE_SESSION_AUTH") == "true"
|
||||
if disableSessionAuth {
|
||||
logging.GetLogger().Debug("Session auth disabled - bypassing token authentication",
|
||||
zap.String("path", c.Request().URL.Path),
|
||||
zap.String("ip", c.RealIP()))
|
||||
return next(c)
|
||||
}
|
||||
|
||||
// Extract token from Authorization header
|
||||
authHeader := c.Request().Header.Get("Authorization")
|
||||
if authHeader == "" {
|
||||
|
||||
@@ -31,10 +31,6 @@ func NewMusicHandler() *MusicHandler {
|
||||
// @Failure 423 {string} string "Syncing is in progress"
|
||||
// @Router /music [get]
|
||||
func (m *MusicHandler) GetSong(ctx *echo.Context) error {
|
||||
if backend.Syncing {
|
||||
logging.GetLogger().Info("Syncing is in progress")
|
||||
return ctx.JSON(http.StatusLocked, "Syncing is in progress")
|
||||
}
|
||||
song := ctx.QueryParam("song")
|
||||
if song == "" {
|
||||
return ctx.String(http.StatusBadRequest, "song can't be empty")
|
||||
@@ -58,10 +54,6 @@ func (m *MusicHandler) GetSong(ctx *echo.Context) error {
|
||||
// @Failure 423 {string} string "Syncing is in progress"
|
||||
// @Router /music/soundTest [get]
|
||||
func (m *MusicHandler) GetSoundCheckSong(ctx *echo.Context) error {
|
||||
if backend.Syncing {
|
||||
logging.GetLogger().Info("Syncing is in progress")
|
||||
return ctx.JSON(http.StatusLocked, "Syncing is in progress")
|
||||
}
|
||||
songPath := backend.GetSoundCheckSong()
|
||||
file, err := os.Open(songPath)
|
||||
if err != nil {
|
||||
@@ -80,10 +72,6 @@ func (m *MusicHandler) GetSoundCheckSong(ctx *echo.Context) error {
|
||||
// @Failure 423 {string} string "Syncing is in progress"
|
||||
// @Router /music/reset [get]
|
||||
func (m *MusicHandler) ResetMusic(ctx *echo.Context) error {
|
||||
if backend.Syncing {
|
||||
logging.GetLogger().Info("Syncing is in progress")
|
||||
return ctx.JSON(http.StatusLocked, "Syncing is in progress")
|
||||
}
|
||||
backend.Reset()
|
||||
return ctx.NoContent(http.StatusOK)
|
||||
}
|
||||
@@ -98,10 +86,6 @@ func (m *MusicHandler) ResetMusic(ctx *echo.Context) error {
|
||||
// @Failure 423 {string} string "Syncing is in progress"
|
||||
// @Router /music/rand [get]
|
||||
func (m *MusicHandler) GetRandomSong(ctx *echo.Context) error {
|
||||
if backend.Syncing {
|
||||
logging.GetLogger().Info("Syncing is in progress")
|
||||
return ctx.JSON(http.StatusLocked, "Syncing is in progress")
|
||||
}
|
||||
songPath := backend.GetRandomSong()
|
||||
file, err := os.Open(songPath)
|
||||
if err != nil {
|
||||
@@ -121,10 +105,6 @@ func (m *MusicHandler) GetRandomSong(ctx *echo.Context) error {
|
||||
// @Failure 423 {string} string "Syncing is in progress"
|
||||
// @Router /music/rand/low [get]
|
||||
func (m *MusicHandler) GetRandomSongLowChance(ctx *echo.Context) error {
|
||||
if backend.Syncing {
|
||||
logging.GetLogger().Info("Syncing is in progress")
|
||||
return ctx.JSON(http.StatusLocked, "Syncing is in progress")
|
||||
}
|
||||
songPath := backend.GetRandomSongLowChance()
|
||||
file, err := os.Open(songPath)
|
||||
if err != nil {
|
||||
@@ -144,10 +124,6 @@ func (m *MusicHandler) GetRandomSongLowChance(ctx *echo.Context) error {
|
||||
// @Failure 423 {string} string "Syncing is in progress"
|
||||
// @Router /music/rand/classic [get]
|
||||
func (m *MusicHandler) GetRandomSongClassic(ctx *echo.Context) error {
|
||||
if backend.Syncing {
|
||||
logging.GetLogger().Info("Syncing is in progress")
|
||||
return ctx.JSON(http.StatusLocked, "Syncing is in progress")
|
||||
}
|
||||
songPath := backend.GetRandomSongClassic()
|
||||
file, err := os.Open(songPath)
|
||||
if err != nil {
|
||||
@@ -193,10 +169,6 @@ func (m *MusicHandler) GetPlayedSongs(ctx *echo.Context) error {
|
||||
// @Failure 423 {string} string "Syncing is in progress"
|
||||
// @Router /music/next [get]
|
||||
func (m *MusicHandler) GetNextSong(ctx *echo.Context) error {
|
||||
if backend.Syncing {
|
||||
logging.GetLogger().Info("Syncing is in progress")
|
||||
return ctx.JSON(http.StatusLocked, "Syncing is in progress")
|
||||
}
|
||||
songPath := backend.GetNextSong()
|
||||
file, err := os.Open(songPath)
|
||||
if err != nil {
|
||||
@@ -216,10 +188,6 @@ func (m *MusicHandler) GetNextSong(ctx *echo.Context) error {
|
||||
// @Failure 423 {string} string "Syncing is in progress"
|
||||
// @Router /music/previous [get]
|
||||
func (m *MusicHandler) GetPreviousSong(ctx *echo.Context) error {
|
||||
if backend.Syncing {
|
||||
logging.GetLogger().Info("Syncing is in progress")
|
||||
return ctx.JSON(http.StatusLocked, "Syncing is in progress")
|
||||
}
|
||||
songPath := backend.GetPreviousSong()
|
||||
file, err := os.Open(songPath)
|
||||
if err != nil {
|
||||
@@ -231,7 +199,7 @@ func (m *MusicHandler) GetPreviousSong(ctx *echo.Context) error {
|
||||
|
||||
// GetAllSoundtracks godoc
|
||||
// @Summary Get all soundtracks
|
||||
// @Description Returns a list of all games in order
|
||||
// @Description Returns a list of all soundtracks in order
|
||||
// @Tags music
|
||||
// @Accept json
|
||||
// @Produce json
|
||||
@@ -239,17 +207,13 @@ func (m *MusicHandler) GetPreviousSong(ctx *echo.Context) error {
|
||||
// @Failure 423 {string} string "Syncing is in progress"
|
||||
// @Router /music/all/order [get]
|
||||
func (m *MusicHandler) GetAllSoundtracks(ctx *echo.Context) error {
|
||||
if backend.Syncing {
|
||||
logging.GetLogger().Info("Syncing is in progress")
|
||||
return ctx.JSON(http.StatusLocked, "Syncing is in progress")
|
||||
}
|
||||
soundtrackList := backend.GetAllSoundtracks()
|
||||
return ctx.JSON(http.StatusOK, soundtrackList)
|
||||
}
|
||||
|
||||
// GetAllSoundtracksRandom godoc
|
||||
// @Summary Get all soundtracks random
|
||||
// @Description Returns a list of all games in random order
|
||||
// @Description Returns a list of all soundtracks in random order
|
||||
// @Tags music
|
||||
// @Accept json
|
||||
// @Produce json
|
||||
@@ -257,10 +221,6 @@ func (m *MusicHandler) GetAllSoundtracks(ctx *echo.Context) error {
|
||||
// @Failure 423 {string} string "Syncing is in progress"
|
||||
// @Router /music/all/random [get]
|
||||
func (m *MusicHandler) GetAllSoundtracksRandom(ctx *echo.Context) error {
|
||||
if backend.Syncing {
|
||||
logging.GetLogger().Info("Syncing is in progress")
|
||||
return ctx.JSON(http.StatusLocked, "Syncing is in progress")
|
||||
}
|
||||
soundtrackList := backend.GetAllSoundtracksRandom()
|
||||
return ctx.JSON(http.StatusOK, soundtrackList)
|
||||
}
|
||||
@@ -277,10 +237,6 @@ func (m *MusicHandler) GetAllSoundtracksRandom(ctx *echo.Context) error {
|
||||
// @Failure 423 {string} string "Syncing is in progress"
|
||||
// @Router /music/played [put]
|
||||
func (m *MusicHandler) PutPlayed(ctx *echo.Context) error {
|
||||
if backend.Syncing {
|
||||
logging.GetLogger().Info("Syncing is in progress")
|
||||
return ctx.JSON(http.StatusLocked, "Syncing is in progress")
|
||||
}
|
||||
song, err := strconv.Atoi(ctx.QueryParam("song"))
|
||||
if err != nil {
|
||||
return ctx.JSON(http.StatusBadRequest, err.Error())
|
||||
@@ -299,10 +255,6 @@ func (m *MusicHandler) PutPlayed(ctx *echo.Context) error {
|
||||
// @Failure 423 {string} string "Syncing is in progress"
|
||||
// @Router /music/addQue [get]
|
||||
func (m *MusicHandler) AddLatestToQue(ctx *echo.Context) error {
|
||||
if backend.Syncing {
|
||||
logging.GetLogger().Info("Syncing is in progress")
|
||||
return ctx.JSON(http.StatusLocked, "Syncing is in progress")
|
||||
}
|
||||
backend.AddLatestToQue()
|
||||
return ctx.NoContent(http.StatusOK)
|
||||
}
|
||||
@@ -316,10 +268,6 @@ func (m *MusicHandler) AddLatestToQue(ctx *echo.Context) error {
|
||||
// @Failure 423 {string} string "Syncing is in progress"
|
||||
// @Router /music/addPlayed [get]
|
||||
func (m *MusicHandler) AddLatestPlayed(ctx *echo.Context) error {
|
||||
if backend.Syncing {
|
||||
logging.GetLogger().Info("Syncing is in progress")
|
||||
return ctx.JSON(http.StatusLocked, "Syncing is in progress")
|
||||
}
|
||||
backend.AddLatestPlayed()
|
||||
return ctx.NoContent(http.StatusOK)
|
||||
}
|
||||
+169
-55
@@ -7,6 +7,7 @@ import (
|
||||
"net/http"
|
||||
"sort"
|
||||
"strings"
|
||||
"time"
|
||||
|
||||
"github.com/a-h/templ"
|
||||
"github.com/labstack/echo/v5"
|
||||
@@ -50,8 +51,8 @@ func (s *Server) RegisterRoutes() http.Handler {
|
||||
fileServer := http.FileServer(http.FS(web.Assets))
|
||||
e.GET("/assets/*", echo.WrapHandler(fileServer))
|
||||
|
||||
e.GET("/search", echo.WrapHandler(templ.Handler(web.HelloForm())))
|
||||
e.POST("/find", echo.WrapHandler(http.HandlerFunc(web.FindGameWebHandler)))
|
||||
e.GET("/search", echo.WrapHandler(templ.Handler(web.SearchForm())))
|
||||
e.POST("/find", echo.WrapHandler(http.HandlerFunc(web.FindSoundtrackWebHandler)))
|
||||
|
||||
e.Static("/", "/frontend")
|
||||
|
||||
@@ -63,12 +64,16 @@ func (s *Server) RegisterRoutes() http.Handler {
|
||||
// ============================================
|
||||
deprecatedMiddleware := middleware.DeprecationMiddleware
|
||||
|
||||
index := NewIndexHandler()
|
||||
e.GET("/version", deprecatedMiddleware(index.GetVersion))
|
||||
e.GET("/dbtest", deprecatedMiddleware(index.GetDBTest))
|
||||
e.GET("/health", deprecatedMiddleware(index.HealthCheck))
|
||||
e.GET("/character", deprecatedMiddleware(index.GetCharacter))
|
||||
e.GET("/characters", deprecatedMiddleware(index.GetCharacterList))
|
||||
health := NewHealthHandler(s.db)
|
||||
e.GET("/health", deprecatedMiddleware(health.HealthCheck))
|
||||
|
||||
version := NewVersionHandler()
|
||||
e.GET("/version", deprecatedMiddleware(version.GetLatestVersion))
|
||||
e.GET("/version/history", deprecatedMiddleware(version.GetVersionHistory))
|
||||
|
||||
character := NewCharacterHandler()
|
||||
e.GET("/character", deprecatedMiddleware(character.GetCharacter))
|
||||
e.GET("/characters", deprecatedMiddleware(character.GetCharacterList))
|
||||
|
||||
download := NewDownloadHandler()
|
||||
e.GET("/download", deprecatedMiddleware(download.checkLatest))
|
||||
@@ -78,32 +83,32 @@ func (s *Server) RegisterRoutes() http.Handler {
|
||||
|
||||
sync := NewSyncHandler()
|
||||
syncGroup := e.Group("/sync")
|
||||
syncGroup.GET("", deprecatedMiddleware(sync.SyncSoundtracksNewOnlyChanges))
|
||||
syncGroup.GET("", deprecatedMiddleware(middleware.SyncCheckMiddleware(sync.SyncSoundtracksNewOnlyChanges)))
|
||||
syncGroup.GET("/progress", deprecatedMiddleware(sync.SyncProgress))
|
||||
syncGroup.GET("/new", deprecatedMiddleware(sync.SyncSoundtracksNewOnlyChanges))
|
||||
syncGroup.GET("/full", deprecatedMiddleware(sync.SyncSoundtracksNewFull))
|
||||
syncGroup.GET("/new/full", deprecatedMiddleware(sync.SyncSoundtracksNewFull))
|
||||
syncGroup.GET("/quick", deprecatedMiddleware(sync.SyncSoundtracksNewOnlyChanges))
|
||||
syncGroup.GET("/reset", deprecatedMiddleware(sync.ResetDB))
|
||||
syncGroup.GET("/new", deprecatedMiddleware(middleware.SyncCheckMiddleware(sync.SyncSoundtracksNewOnlyChanges)))
|
||||
syncGroup.GET("/full", deprecatedMiddleware(middleware.SyncCheckMiddleware(sync.SyncSoundtracksNewFull)))
|
||||
syncGroup.GET("/new/full", deprecatedMiddleware(middleware.SyncCheckMiddleware(sync.SyncSoundtracksNewFull)))
|
||||
syncGroup.GET("/quick", deprecatedMiddleware(middleware.SyncCheckMiddleware(sync.SyncSoundtracksNewOnlyChanges)))
|
||||
syncGroup.GET("/reset", deprecatedMiddleware(middleware.SyncCheckMiddleware(sync.ResetDB)))
|
||||
|
||||
music := NewMusicHandler()
|
||||
musicGroup := e.Group("/music")
|
||||
musicGroup.GET("", deprecatedMiddleware(music.GetSong))
|
||||
musicGroup.GET("/soundTest", deprecatedMiddleware(music.GetSoundCheckSong))
|
||||
musicGroup.GET("/reset", deprecatedMiddleware(music.ResetMusic))
|
||||
musicGroup.GET("/rand", deprecatedMiddleware(music.GetRandomSong))
|
||||
musicGroup.GET("/rand/low", deprecatedMiddleware(music.GetRandomSongLowChance))
|
||||
musicGroup.GET("/rand/classic", deprecatedMiddleware(music.GetRandomSongClassic))
|
||||
musicGroup.GET("", deprecatedMiddleware(middleware.SyncCheckMiddleware(music.GetSong)))
|
||||
musicGroup.GET("/soundTest", deprecatedMiddleware(middleware.SyncCheckMiddleware(music.GetSoundCheckSong)))
|
||||
musicGroup.GET("/reset", deprecatedMiddleware(middleware.SyncCheckMiddleware(music.ResetMusic)))
|
||||
musicGroup.GET("/rand", deprecatedMiddleware(middleware.SyncCheckMiddleware(music.GetRandomSong)))
|
||||
musicGroup.GET("/rand/low", deprecatedMiddleware(middleware.SyncCheckMiddleware(music.GetRandomSongLowChance)))
|
||||
musicGroup.GET("/rand/classic", deprecatedMiddleware(middleware.SyncCheckMiddleware(music.GetRandomSongClassic)))
|
||||
musicGroup.GET("/info", deprecatedMiddleware(music.GetSongInfo))
|
||||
musicGroup.GET("/list", deprecatedMiddleware(music.GetPlayedSongs))
|
||||
musicGroup.GET("/next", deprecatedMiddleware(music.GetNextSong))
|
||||
musicGroup.GET("/previous", deprecatedMiddleware(music.GetPreviousSong))
|
||||
musicGroup.GET("/all", deprecatedMiddleware(music.GetAllSoundtracksRandom))
|
||||
musicGroup.GET("/all/order", deprecatedMiddleware(music.GetAllSoundtracks))
|
||||
musicGroup.GET("/all/random", deprecatedMiddleware(music.GetAllSoundtracksRandom))
|
||||
musicGroup.PUT("/played", deprecatedMiddleware(music.PutPlayed))
|
||||
musicGroup.GET("/addQue", deprecatedMiddleware(music.AddLatestToQue))
|
||||
musicGroup.GET("/addPlayed", deprecatedMiddleware(music.AddLatestPlayed))
|
||||
musicGroup.GET("/next", deprecatedMiddleware(middleware.SyncCheckMiddleware(music.GetNextSong)))
|
||||
musicGroup.GET("/previous", deprecatedMiddleware(middleware.SyncCheckMiddleware(music.GetPreviousSong)))
|
||||
musicGroup.GET("/all", deprecatedMiddleware(middleware.SyncCheckMiddleware(music.GetAllSoundtracksRandom)))
|
||||
musicGroup.GET("/all/order", deprecatedMiddleware(middleware.SyncCheckMiddleware(music.GetAllSoundtracks)))
|
||||
musicGroup.GET("/all/random", deprecatedMiddleware(middleware.SyncCheckMiddleware(music.GetAllSoundtracksRandom)))
|
||||
musicGroup.PUT("/played", deprecatedMiddleware(middleware.SyncCheckMiddleware(music.PutPlayed)))
|
||||
musicGroup.GET("/addQue", deprecatedMiddleware(middleware.SyncCheckMiddleware(music.AddLatestToQue)))
|
||||
musicGroup.GET("/addPlayed", deprecatedMiddleware(middleware.SyncCheckMiddleware(music.AddLatestPlayed)))
|
||||
|
||||
// ============================================
|
||||
// API v1 Routes with Token Authentication
|
||||
@@ -112,53 +117,162 @@ func (s *Server) RegisterRoutes() http.Handler {
|
||||
// Create /api/v1 group
|
||||
apiV1 := e.Group("/api/v1")
|
||||
|
||||
// Public endpoints - no token required
|
||||
apiV1.POST("/token", func(c *echo.Context) error {
|
||||
// Create rate limiter for token creation: 10 requests per minute per IP
|
||||
tokenRateLimiter := middleware.NewRateLimiter(10, time.Minute)
|
||||
tokenRateLimitMiddleware := middleware.RateLimitMiddleware(tokenRateLimiter)
|
||||
|
||||
// Token endpoints (public - no token required)
|
||||
tokenGroup := apiV1.Group("/token")
|
||||
tokenGroup.POST("", func(c *echo.Context) error {
|
||||
return s.tokenHandler.CreateTokenHandler(c)
|
||||
})
|
||||
apiV1.DELETE("/token", func(c *echo.Context) error {
|
||||
}, tokenRateLimitMiddleware)
|
||||
tokenGroup.DELETE("", func(c *echo.Context) error {
|
||||
return s.tokenHandler.DeleteTokenHandler(c)
|
||||
})
|
||||
apiV1.POST("/token/cleanup", func(c *echo.Context) error {
|
||||
tokenGroup.POST("/cleanup", func(c *echo.Context) error {
|
||||
return s.tokenHandler.CleanupExpiredSessionsHandler(c)
|
||||
})
|
||||
|
||||
// Protected endpoints - require valid token
|
||||
// Create token auth middleware with pool access
|
||||
tokenAuthMiddleware := middleware.TokenAuthMiddleware(s.db.Pool)
|
||||
|
||||
// Protected group with token authentication
|
||||
protectedV1 := apiV1.Group("", tokenAuthMiddleware)
|
||||
|
||||
// Statistics API endpoints (protected by token auth)
|
||||
statistics := s.statisticsHandler
|
||||
protectedV1.GET("/statistics/games/most-played", func(c *echo.Context) error {
|
||||
return statistics.GetMostPlayedGames(c)
|
||||
// Statistics endpoints (protected)
|
||||
statisticsHandler := s.statisticsHandler
|
||||
statsGroup := protectedV1.Group("/statistics")
|
||||
statsGroup.GET("/soundtracks/most-played", func(c *echo.Context) error {
|
||||
return statisticsHandler.GetMostPlayedSoundtracks(c)
|
||||
})
|
||||
protectedV1.GET("/statistics/games/least-played", func(c *echo.Context) error {
|
||||
return statistics.GetLeastPlayedGames(c)
|
||||
statsGroup.GET("/soundtracks/least-played", func(c *echo.Context) error {
|
||||
return statisticsHandler.GetLeastPlayedSoundtracks(c)
|
||||
})
|
||||
protectedV1.GET("/statistics/games/never-played", func(c *echo.Context) error {
|
||||
return statistics.GetNeverPlayedGames(c)
|
||||
statsGroup.GET("/soundtracks/never-played", func(c *echo.Context) error {
|
||||
return statisticsHandler.GetNeverPlayedSoundtracks(c)
|
||||
})
|
||||
protectedV1.GET("/statistics/games/last-played", func(c *echo.Context) error {
|
||||
return statistics.GetLastPlayedGames(c)
|
||||
statsGroup.GET("/soundtracks/last-played", func(c *echo.Context) error {
|
||||
return statisticsHandler.GetLastPlayedSoundtracks(c)
|
||||
})
|
||||
protectedV1.GET("/statistics/games/oldest-played", func(c *echo.Context) error {
|
||||
return statistics.GetOldestPlayedGames(c)
|
||||
statsGroup.GET("/soundtracks/oldest-played", func(c *echo.Context) error {
|
||||
return statisticsHandler.GetOldestPlayedSoundtracks(c)
|
||||
})
|
||||
protectedV1.GET("/statistics/songs/most-played", func(c *echo.Context) error {
|
||||
return statistics.GetMostPlayedSongs(c)
|
||||
statsGroup.GET("/songs/most-played", func(c *echo.Context) error {
|
||||
return statisticsHandler.GetMostPlayedSongs(c)
|
||||
})
|
||||
protectedV1.GET("/statistics/songs/least-played", func(c *echo.Context) error {
|
||||
return statistics.GetLeastPlayedSongs(c)
|
||||
statsGroup.GET("/songs/least-played", func(c *echo.Context) error {
|
||||
return statisticsHandler.GetLeastPlayedSongs(c)
|
||||
})
|
||||
protectedV1.GET("/statistics/summary", func(c *echo.Context) error {
|
||||
return statistics.GetStatisticsSummary(c)
|
||||
statsGroup.GET("/summary", func(c *echo.Context) error {
|
||||
return statisticsHandler.GetStatisticsSummary(c)
|
||||
})
|
||||
|
||||
// Future: VGMQ endpoints will be added to protectedV1 group
|
||||
_ = protectedV1 // Use the variable to avoid unused variable error
|
||||
// Version endpoints (protected)
|
||||
versionGroup := protectedV1.Group("/version")
|
||||
versionGroup.GET("", func(c *echo.Context) error {
|
||||
return version.GetLatestVersion(c)
|
||||
})
|
||||
versionGroup.GET("/history", func(c *echo.Context) error {
|
||||
return version.GetVersionHistory(c)
|
||||
})
|
||||
|
||||
// Character endpoints (protected)
|
||||
characterGroup := protectedV1.Group("/character")
|
||||
characterGroup.GET("", func(c *echo.Context) error {
|
||||
return character.GetCharacter(c)
|
||||
})
|
||||
characterGroup.GET("/list", func(c *echo.Context) error {
|
||||
return character.GetCharacterList(c)
|
||||
})
|
||||
|
||||
// Download endpoints (protected)
|
||||
downloadGroup := protectedV1.Group("/download")
|
||||
downloadGroup.GET("", func(c *echo.Context) error {
|
||||
return download.checkLatest(c)
|
||||
})
|
||||
downloadGroup.GET("/list", func(c *echo.Context) error {
|
||||
return download.listAssetsOfLatest(c)
|
||||
})
|
||||
downloadGroup.GET("/windows", func(c *echo.Context) error {
|
||||
return download.downloadLatestWindows(c)
|
||||
})
|
||||
downloadGroup.GET("/linux", func(c *echo.Context) error {
|
||||
return download.downloadLatestLinux(c)
|
||||
})
|
||||
|
||||
// Sync endpoints (protected)
|
||||
protectedSyncGroup := protectedV1.Group("/sync")
|
||||
protectedSyncGroup.GET("", func(c *echo.Context) error {
|
||||
return sync.SyncSoundtracksNewOnlyChanges(c)
|
||||
})
|
||||
protectedSyncGroup.GET("/progress", func(c *echo.Context) error {
|
||||
return sync.SyncProgress(c)
|
||||
})
|
||||
protectedSyncGroup.GET("/new", func(c *echo.Context) error {
|
||||
return sync.SyncSoundtracksNewOnlyChanges(c)
|
||||
})
|
||||
protectedSyncGroup.GET("/full", func(c *echo.Context) error {
|
||||
return sync.SyncSoundtracksNewFull(c)
|
||||
})
|
||||
protectedSyncGroup.GET("/new/full", func(c *echo.Context) error {
|
||||
return sync.SyncSoundtracksNewFull(c)
|
||||
})
|
||||
protectedSyncGroup.GET("/quick", func(c *echo.Context) error {
|
||||
return sync.SyncSoundtracksNewOnlyChanges(c)
|
||||
})
|
||||
protectedSyncGroup.GET("/reset", func(c *echo.Context) error {
|
||||
return sync.ResetDB(c)
|
||||
})
|
||||
|
||||
// Music endpoints (protected)
|
||||
protectedMusicGroup := protectedV1.Group("/music")
|
||||
protectedMusicGroup.GET("", func(c *echo.Context) error {
|
||||
return music.GetSong(c)
|
||||
})
|
||||
protectedMusicGroup.GET("/soundTest", func(c *echo.Context) error {
|
||||
return music.GetSoundCheckSong(c)
|
||||
})
|
||||
protectedMusicGroup.GET("/reset", func(c *echo.Context) error {
|
||||
return music.ResetMusic(c)
|
||||
})
|
||||
protectedMusicGroup.GET("/rand", func(c *echo.Context) error {
|
||||
return music.GetRandomSong(c)
|
||||
})
|
||||
protectedMusicGroup.GET("/rand/low", func(c *echo.Context) error {
|
||||
return music.GetRandomSongLowChance(c)
|
||||
})
|
||||
protectedMusicGroup.GET("/rand/classic", func(c *echo.Context) error {
|
||||
return music.GetRandomSongClassic(c)
|
||||
})
|
||||
protectedMusicGroup.GET("/info", func(c *echo.Context) error {
|
||||
return music.GetSongInfo(c)
|
||||
})
|
||||
protectedMusicGroup.GET("/list", func(c *echo.Context) error {
|
||||
return music.GetPlayedSongs(c)
|
||||
})
|
||||
protectedMusicGroup.GET("/next", func(c *echo.Context) error {
|
||||
return music.GetNextSong(c)
|
||||
})
|
||||
protectedMusicGroup.GET("/previous", func(c *echo.Context) error {
|
||||
return music.GetPreviousSong(c)
|
||||
})
|
||||
protectedMusicGroup.GET("/all", func(c *echo.Context) error {
|
||||
return music.GetAllSoundtracksRandom(c)
|
||||
})
|
||||
protectedMusicGroup.GET("/all/order", func(c *echo.Context) error {
|
||||
return music.GetAllSoundtracks(c)
|
||||
})
|
||||
protectedMusicGroup.GET("/all/random", func(c *echo.Context) error {
|
||||
return music.GetAllSoundtracksRandom(c)
|
||||
})
|
||||
protectedMusicGroup.PUT("/played", func(c *echo.Context) error {
|
||||
return music.PutPlayed(c)
|
||||
})
|
||||
protectedMusicGroup.GET("/addQue", func(c *echo.Context) error {
|
||||
return music.AddLatestToQue(c)
|
||||
})
|
||||
protectedMusicGroup.GET("/addPlayed", func(c *echo.Context) error {
|
||||
return music.AddLatestPlayed(c)
|
||||
})
|
||||
|
||||
routes := e.Router().Routes()
|
||||
sort.Slice(routes, func(i, j int) bool {
|
||||
|
||||
@@ -23,11 +23,6 @@ type Server struct {
|
||||
}
|
||||
|
||||
var (
|
||||
host = os.Getenv("DB_HOST")
|
||||
dbPort = os.Getenv("DB_PORT")
|
||||
dbName = os.Getenv("DB_NAME")
|
||||
username = os.Getenv("DB_USERNAME")
|
||||
password = os.Getenv("DB_PASSWORD")
|
||||
musicPath = os.Getenv("MUSIC_PATH")
|
||||
charactersPath = os.Getenv("CHARACTERS_PATH")
|
||||
logLevel = os.Getenv("LOG_LEVEL")
|
||||
@@ -37,11 +32,20 @@ var (
|
||||
// NewServerInstance creates a new Server instance with all dependencies initialized.
|
||||
// Use this for dependency injection and proper lifecycle management.
|
||||
func NewServerInstance() *Server {
|
||||
// Re-read environment variables at server creation time (not at package import time)
|
||||
// This allows tests to override environment variables
|
||||
host := os.Getenv("DB_HOST")
|
||||
dbPort := os.Getenv("DB_PORT")
|
||||
dbName := os.Getenv("DB_NAME")
|
||||
username := os.Getenv("DB_USERNAME")
|
||||
password := os.Getenv("DB_PASSWORD")
|
||||
|
||||
// Initialize logger
|
||||
if logLevel == "" {
|
||||
logLevel = "info"
|
||||
currentLogLevel := logLevel
|
||||
if currentLogLevel == "" {
|
||||
currentLogLevel = "info"
|
||||
}
|
||||
logging.Init(logLevel, logJSON)
|
||||
logging.Init(currentLogLevel, logJSON)
|
||||
|
||||
logger := logging.GetLogger()
|
||||
|
||||
|
||||
@@ -0,0 +1,411 @@
|
||||
package server
|
||||
|
||||
import (
|
||||
"context"
|
||||
"encoding/json"
|
||||
"fmt"
|
||||
"io"
|
||||
"net/http"
|
||||
"os"
|
||||
"path/filepath"
|
||||
"testing"
|
||||
"time"
|
||||
|
||||
"github.com/jackc/pgx/v5/pgxpool"
|
||||
"github.com/stretchr/testify/assert"
|
||||
"github.com/stretchr/testify/require"
|
||||
"github.com/testcontainers/testcontainers-go"
|
||||
"github.com/testcontainers/testcontainers-go/wait"
|
||||
)
|
||||
|
||||
// saveEnvVars saves the current state of relevant environment variables
|
||||
func saveEnvVars() map[string]string {
|
||||
vars := []string{
|
||||
"DB_HOST", "DB_PORT", "DB_USERNAME", "DB_PASSWORD", "DB_NAME",
|
||||
"MUSIC_PATH", "CHARACTERS_PATH", "PORT", "DISABLE_SESSION_AUTH", "LOG_LEVEL",
|
||||
}
|
||||
saved := make(map[string]string)
|
||||
for _, v := range vars {
|
||||
saved[v] = os.Getenv(v)
|
||||
}
|
||||
return saved
|
||||
}
|
||||
|
||||
// restoreEnvVars restores environment variables from a saved state
|
||||
func restoreEnvVars(saved map[string]string) {
|
||||
for k, v := range saved {
|
||||
if v == "" {
|
||||
os.Unsetenv(k)
|
||||
} else {
|
||||
os.Setenv(k, v)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// checkTableExists returns true if the specified table exists in the database
|
||||
func checkTableExists(ctx context.Context, pool *pgxpool.Pool, tableName string) (bool, error) {
|
||||
var exists bool
|
||||
err := pool.QueryRow(ctx, `
|
||||
SELECT EXISTS (
|
||||
SELECT FROM information_schema.tables
|
||||
WHERE table_schema = 'public' AND table_name = $1
|
||||
)
|
||||
`, tableName).Scan(&exists)
|
||||
return exists, err
|
||||
}
|
||||
|
||||
// loadSQLDumpIntoDatabase loads a SQL dump file into a PostgreSQL database
|
||||
func loadSQLDumpIntoDatabase(t *testing.T, ctx context.Context, container testcontainers.Container, dbname, dumpPath string) error {
|
||||
// Copy the SQL dump file to the container
|
||||
basename := filepath.Base(dumpPath)
|
||||
targetPath := "/tmp/" + basename
|
||||
if err := container.CopyFileToContainer(ctx, dumpPath, targetPath, 0644); err != nil {
|
||||
return fmt.Errorf("failed to copy dump file to container: %w", err)
|
||||
}
|
||||
|
||||
// Execute psql to load the dump as the postgres superuser
|
||||
// We execute psql inside the container, so we use localhost and port 5432 (the container's internal port)
|
||||
// The postgres user is the superuser created by the Docker image
|
||||
// Use sh instead of bash as postgres:15-alpine uses Alpine Linux
|
||||
cmd := []string{"sh", "-c", "PGPASSWORD=postgres psql -h localhost -U postgres -d " + dbname + " -f " + targetPath + " -v ON_ERROR_STOP=1"}
|
||||
|
||||
exitCode, reader, err := container.Exec(ctx, cmd)
|
||||
if err != nil {
|
||||
return fmt.Errorf("failed to execute psql: %w", err)
|
||||
}
|
||||
|
||||
// Read the output
|
||||
output, err := io.ReadAll(reader)
|
||||
if err != nil {
|
||||
return fmt.Errorf("failed to read psql output: %w", err)
|
||||
}
|
||||
|
||||
if exitCode != 0 {
|
||||
return fmt.Errorf("psql exited with code %d, output: %s", exitCode, string(output))
|
||||
}
|
||||
|
||||
t.Logf("Successfully loaded SQL dump from %s into database %s", dumpPath, dbname)
|
||||
return nil
|
||||
}
|
||||
|
||||
// createRoleInContainer creates a role in the PostgreSQL container
|
||||
func createRoleInContainer(t *testing.T, ctx context.Context, container testcontainers.Container, roleName, superuserPassword string) error {
|
||||
// Get the mapped port for the container
|
||||
mappedPort, err := container.MappedPort(ctx, "5432")
|
||||
if err != nil {
|
||||
return fmt.Errorf("failed to get mapped port: %w", err)
|
||||
}
|
||||
|
||||
// Connect to the postgres database to create the role
|
||||
connStr := fmt.Sprintf("host=localhost port=%s user=postgres password=postgres dbname=postgres sslmode=disable",
|
||||
mappedPort.Port())
|
||||
|
||||
pool, err := pgxpool.New(ctx, connStr)
|
||||
if err != nil {
|
||||
return fmt.Errorf("failed to connect to postgres database: %w", err)
|
||||
}
|
||||
defer pool.Close()
|
||||
|
||||
// Check if role already exists
|
||||
var exists bool
|
||||
err = pool.QueryRow(ctx, "SELECT 1 FROM pg_roles WHERE rolname = $1", roleName).Scan(&exists)
|
||||
if err == nil && exists {
|
||||
return nil // Role already exists
|
||||
}
|
||||
|
||||
// Clear any error from the role check (role might not exist, which is expected)
|
||||
// Create the role
|
||||
_, err = pool.Exec(ctx, fmt.Sprintf("CREATE ROLE %s WITH LOGIN PASSWORD 'testpass'", roleName))
|
||||
if err != nil {
|
||||
return fmt.Errorf("failed to create role %s: %w", roleName, err)
|
||||
}
|
||||
|
||||
return nil
|
||||
}
|
||||
|
||||
// createDatabaseInContainer creates a new database in the PostgreSQL container
|
||||
func createDatabaseInContainer(t *testing.T, ctx context.Context, container testcontainers.Container, dbname string) error {
|
||||
// Get the mapped port for the container
|
||||
mappedPort, err := container.MappedPort(ctx, "5432")
|
||||
if err != nil {
|
||||
return fmt.Errorf("failed to get mapped port: %w", err)
|
||||
}
|
||||
|
||||
// Add a small delay to ensure PostgreSQL is fully ready
|
||||
time.Sleep(2 * time.Second)
|
||||
|
||||
// Connect to the default 'postgres' database to create the new database
|
||||
// Use localhost and the mapped port
|
||||
connStr := fmt.Sprintf("host=localhost port=%s user=postgres password=postgres dbname=postgres sslmode=disable",
|
||||
mappedPort.Port())
|
||||
|
||||
pool, err := pgxpool.New(ctx, connStr)
|
||||
if err != nil {
|
||||
return fmt.Errorf("failed to connect to postgres database: %w", err)
|
||||
}
|
||||
defer pool.Close()
|
||||
|
||||
// Check if database already exists and drop it if so
|
||||
var exists int
|
||||
err = pool.QueryRow(ctx, "SELECT 1 FROM pg_database WHERE datname = $1", dbname).Scan(&exists)
|
||||
if err == nil && exists == 1 {
|
||||
_, err = pool.Exec(ctx, "DROP DATABASE "+dbname+" WITH (FORCE)")
|
||||
if err != nil {
|
||||
return fmt.Errorf("failed to drop existing database: %w", err)
|
||||
}
|
||||
t.Logf("Dropped existing database %s", dbname)
|
||||
}
|
||||
|
||||
// Create the new database
|
||||
_, err = pool.Exec(ctx, "CREATE DATABASE "+dbname)
|
||||
if err != nil {
|
||||
return fmt.Errorf("failed to create database: %w", err)
|
||||
}
|
||||
|
||||
t.Logf("Created database %s", dbname)
|
||||
return nil
|
||||
}
|
||||
|
||||
// startPostgreSQLContainer starts a PostgreSQL container and returns it
|
||||
func startPostgreSQLContainer(t *testing.T, ctx context.Context) (testcontainers.Container, error) {
|
||||
req := testcontainers.ContainerRequest{
|
||||
Image: "postgres:15-alpine",
|
||||
ExposedPorts: []string{"5432/tcp"},
|
||||
Env: map[string]string{
|
||||
"POSTGRES_PASSWORD": "postgres",
|
||||
"POSTGRES_DB": "postgres",
|
||||
},
|
||||
WaitingFor: wait.ForLog("database system is ready to accept connections"),
|
||||
}
|
||||
|
||||
container, err := testcontainers.GenericContainer(ctx, testcontainers.GenericContainerRequest{
|
||||
ContainerRequest: req,
|
||||
Started: true,
|
||||
})
|
||||
if err != nil {
|
||||
return nil, fmt.Errorf("failed to start container: %w", err)
|
||||
}
|
||||
|
||||
return container, nil
|
||||
}
|
||||
|
||||
// TestMusicRefDump tests that the application can start with music_ref_dump.sql and migrations work
|
||||
func TestMusicRefDump(t *testing.T) {
|
||||
testSQLDump(t, "music_ref_dump.sql", "music_server_ref_test")
|
||||
}
|
||||
|
||||
// TestMusicTestDump tests that the application can start with music_test_dump.sql and migrations work
|
||||
func TestMusicTestDump(t *testing.T) {
|
||||
testSQLDump(t, "music_test_dump.sql", "music_server_test_dump_test")
|
||||
}
|
||||
|
||||
// TestMusicProdDump tests that the application can start with music_prod_dump.sql and migrations work
|
||||
func TestMusicProdDump(t *testing.T) {
|
||||
testSQLDump(t, "music_prod_dump.sql", "music_server_prod_test")
|
||||
}
|
||||
|
||||
// testSQLDump is the common test function for all SQL dump tests
|
||||
func testSQLDump(t *testing.T, dumpFile, dbname string) {
|
||||
ctx := context.Background()
|
||||
|
||||
// Save original environment variables
|
||||
originalEnv := saveEnvVars()
|
||||
defer restoreEnvVars(originalEnv)
|
||||
|
||||
// Start PostgreSQL container
|
||||
t.Log("Starting PostgreSQL container...")
|
||||
container, err := startPostgreSQLContainer(t, ctx)
|
||||
require.NoError(t, err)
|
||||
defer func() {
|
||||
t.Log("Stopping container...")
|
||||
container.Terminate(ctx)
|
||||
}()
|
||||
|
||||
// Get container connection details
|
||||
endpoint, err := container.Endpoint(ctx, "")
|
||||
require.NoError(t, err)
|
||||
t.Logf("Container running at: %s", endpoint)
|
||||
|
||||
// Create database for this test
|
||||
t.Logf("Creating database %s...", dbname)
|
||||
err = createDatabaseInContainer(t, ctx, container, dbname)
|
||||
require.NoError(t, err)
|
||||
|
||||
// Create common roles that might be referenced in dump files
|
||||
err = createRoleInContainer(t, ctx, container, "sansan", "postgres")
|
||||
if err != nil {
|
||||
t.Logf("Note: Could not create role 'sansan': %v (may not be needed)", err)
|
||||
}
|
||||
|
||||
// Load the SQL dump
|
||||
// The dump files are in the project root
|
||||
// Get the absolute path to the dump file
|
||||
absDumpPath, err := filepath.Abs(filepath.Join("..", "..", dumpFile))
|
||||
require.NoError(t, err)
|
||||
if _, err := os.Stat(absDumpPath); os.IsNotExist(err) {
|
||||
// Try relative to current working directory
|
||||
absDumpPath = filepath.Join(".", dumpFile)
|
||||
if _, err := os.Stat(absDumpPath); os.IsNotExist(err) {
|
||||
absDumpPath = dumpFile // Try as-is
|
||||
}
|
||||
}
|
||||
|
||||
t.Logf("Loading SQL dump from: %s", absDumpPath)
|
||||
err = loadSQLDumpIntoDatabase(t, ctx, container, dbname, absDumpPath)
|
||||
require.NoError(t, err)
|
||||
|
||||
// ============================================
|
||||
// PRE-MIGRATION CHECK
|
||||
// ============================================
|
||||
t.Log("Running pre-migration checks...")
|
||||
|
||||
// For connecting to the database from the test, we need to use the container's endpoint
|
||||
// But the container's endpoint might be localhost:random_port
|
||||
// We need to parse it to get host and port
|
||||
// endpoint format: "host:port" e.g., "localhost:12345" or "127.0.0.1:23456"
|
||||
// Actually, for testcontainers with Docker, the endpoint should be localhost:mapped_port
|
||||
// Let's extract the mapped port
|
||||
|
||||
// Get the mapped port from the container
|
||||
mappedPort, err := container.MappedPort(ctx, "5432")
|
||||
require.NoError(t, err)
|
||||
t.Logf("Container mapped port: %s", mappedPort)
|
||||
|
||||
// Use localhost as the host since we're on the same machine
|
||||
dbHost := "localhost"
|
||||
dbPort := mappedPort.Port()
|
||||
|
||||
// Create a connection to the database to check pre-migration state
|
||||
connStr := fmt.Sprintf("host=%s port=%s user=%s password=%s dbname=%s sslmode=disable",
|
||||
dbHost, dbPort, "postgres", "postgres", dbname)
|
||||
|
||||
pool, err := pgxpool.New(ctx, connStr)
|
||||
require.NoError(t, err)
|
||||
defer pool.Close()
|
||||
|
||||
// Check that game table exists (pre-migration state)
|
||||
gameExists, err := checkTableExists(ctx, pool, "game")
|
||||
require.NoError(t, err)
|
||||
assert.True(t, gameExists, "Before migration: game table should exist")
|
||||
|
||||
// Check that soundtrack table does NOT exist
|
||||
soundtrackExists, err := checkTableExists(ctx, pool, "soundtrack")
|
||||
require.NoError(t, err)
|
||||
assert.False(t, soundtrackExists, "Before migration: soundtrack table should NOT exist")
|
||||
|
||||
t.Log("✓ Pre-migration check passed: game table exists, soundtrack table does not")
|
||||
|
||||
// ============================================
|
||||
// START APPLICATION (triggers migrations)
|
||||
// ============================================
|
||||
t.Log("Starting application...")
|
||||
|
||||
// Set environment variables for the server
|
||||
// The application needs to connect to the container's mapped port
|
||||
os.Setenv("DB_HOST", dbHost)
|
||||
os.Setenv("DB_PORT", dbPort)
|
||||
os.Setenv("DB_USERNAME", "postgres")
|
||||
os.Setenv("DB_PASSWORD", "postgres")
|
||||
os.Setenv("DB_NAME", dbname)
|
||||
os.Setenv("MUSIC_PATH", "./testMusic")
|
||||
os.Setenv("CHARACTERS_PATH", "./testCharacters")
|
||||
|
||||
// Use different ports for each test to allow for sequential execution
|
||||
// and to make port detection reliable
|
||||
portMap := map[string]string{
|
||||
"music_server_ref_test": "8082",
|
||||
"music_server_test_dump_test": "8083",
|
||||
"music_server_prod_test": "8084",
|
||||
}
|
||||
appPort := portMap[dbname]
|
||||
if appPort == "" {
|
||||
appPort = "8085" // fallback
|
||||
}
|
||||
os.Setenv("PORT", appPort)
|
||||
|
||||
os.Setenv("DISABLE_SESSION_AUTH", "true")
|
||||
os.Setenv("LOG_LEVEL", "error")
|
||||
|
||||
// Create server instance (this runs migrations automatically)
|
||||
serverInstance := NewServerInstance()
|
||||
httpServer := serverInstance.HTTPServer()
|
||||
|
||||
// Start HTTP server in background
|
||||
go func() {
|
||||
if err := httpServer.ListenAndServe(); err != nil && err != http.ErrServerClosed {
|
||||
t.Logf("Server error: %v", err)
|
||||
}
|
||||
}()
|
||||
|
||||
defer func() {
|
||||
t.Log("Stopping HTTP server...")
|
||||
ctx, cancel := context.WithTimeout(context.Background(), 5*time.Second)
|
||||
defer cancel()
|
||||
httpServer.Shutdown(ctx)
|
||||
}()
|
||||
|
||||
// Wait for server to start by polling /health endpoint
|
||||
// Use the fixed port we configured for the application
|
||||
healthURL := fmt.Sprintf("http://localhost:%s/health", appPort)
|
||||
|
||||
maxAttempts := 30
|
||||
for attempt := 1; attempt <= maxAttempts; attempt++ {
|
||||
resp, err := http.Get(healthURL)
|
||||
if err == nil {
|
||||
defer resp.Body.Close()
|
||||
if resp.StatusCode == http.StatusOK {
|
||||
var healthData map[string]string
|
||||
json.NewDecoder(resp.Body).Decode(&healthData)
|
||||
if healthData["status"] == "up" {
|
||||
t.Logf("Server is healthy on %s after %d attempts", healthURL, attempt)
|
||||
break
|
||||
}
|
||||
}
|
||||
}
|
||||
if attempt == maxAttempts {
|
||||
require.Fail(t, "Server did not become healthy within timeout")
|
||||
}
|
||||
time.Sleep(500 * time.Millisecond)
|
||||
}
|
||||
|
||||
// ============================================
|
||||
// POST-MIGRATION CHECK
|
||||
// ============================================
|
||||
t.Log("Running post-migration checks...")
|
||||
|
||||
// Check that game table no longer exists
|
||||
gameExistsAfter, err := checkTableExists(ctx, pool, "game")
|
||||
require.NoError(t, err)
|
||||
assert.False(t, gameExistsAfter, "After migration: game table should NOT exist")
|
||||
|
||||
// Check that soundtrack table now exists
|
||||
soundtrackExistsAfter, err := checkTableExists(ctx, pool, "soundtrack")
|
||||
require.NoError(t, err)
|
||||
assert.True(t, soundtrackExistsAfter, "After migration: soundtrack table should exist")
|
||||
|
||||
// Verify data was preserved
|
||||
var soundtrackCount int
|
||||
err = pool.QueryRow(ctx, "SELECT COUNT(*) FROM soundtrack").Scan(&soundtrackCount)
|
||||
require.NoError(t, err)
|
||||
assert.Greater(t, soundtrackCount, 0, "Migration should preserve data: soundtrack count should be > 0")
|
||||
t.Logf("✓ Post-migration check passed: game table gone, soundtrack table exists with %d records", soundtrackCount)
|
||||
|
||||
// ============================================
|
||||
// HEALTH CHECK
|
||||
// ============================================
|
||||
t.Log("Running health check...")
|
||||
|
||||
resp, err := http.Get(healthURL)
|
||||
require.NoError(t, err)
|
||||
defer resp.Body.Close()
|
||||
|
||||
assert.Equal(t, http.StatusOK, resp.StatusCode)
|
||||
|
||||
var healthData map[string]string
|
||||
err = json.NewDecoder(resp.Body).Decode(&healthData)
|
||||
require.NoError(t, err)
|
||||
assert.Equal(t, "up", healthData["status"])
|
||||
|
||||
t.Log("✓ Health check passed")
|
||||
t.Log("✓ Test completed successfully!")
|
||||
}
|
||||
@@ -23,20 +23,20 @@ func NewStatisticsHandler() *StatisticsHandler {
|
||||
}
|
||||
}
|
||||
|
||||
// GetMostPlayedGames returns top N most played games with songs
|
||||
// GET /api/v1/statistics/games/most-played
|
||||
// GetMostPlayedSoundtracks returns top N most played soundtracks with songs
|
||||
// GET /api/v1/statistics/soundtracks/most-played
|
||||
//
|
||||
// @Summary Get most played games
|
||||
// @Description Returns the top N most played games with their songs
|
||||
// @Summary Get most played soundtracks
|
||||
// @Description Returns the top N most played soundtracks with their songs
|
||||
// @Tags statistics
|
||||
// @Accept json
|
||||
// @Produce json
|
||||
// @Param limit query int false "Number of results (default: 10)"
|
||||
// @Success 200 {array} backend.GameWithSongs
|
||||
// @Success 200 {array} backend.SoundtrackWithSongs
|
||||
// @Failure 400 {object} map[string]string
|
||||
// @Failure 500 {object} map[string]string
|
||||
// @Router /api/v1/statistics/games/most-played [get]
|
||||
func (h *StatisticsHandler) GetMostPlayedGames(ctx *echo.Context) error {
|
||||
// @Router /api/v1/statistics/soundtracks/most-played [get]
|
||||
func (h *StatisticsHandler) GetMostPlayedSoundtracks(ctx *echo.Context) error {
|
||||
limit := 10 // default
|
||||
limitStr := ctx.QueryParam("limit")
|
||||
if limitStr != "" {
|
||||
@@ -51,28 +51,28 @@ func (h *StatisticsHandler) GetMostPlayedGames(ctx *echo.Context) error {
|
||||
}
|
||||
}
|
||||
|
||||
games, err := h.statsBackend.GetMostPlayedGamesWithSongs(int32(limit))
|
||||
soundtracks, err := h.statsBackend.GetMostPlayedSoundtracksWithSongs(int32(limit))
|
||||
if err != nil {
|
||||
logging.GetLogger().Error("Failed to get most played games", zap.String("error", err.Error()))
|
||||
logging.GetLogger().Error("Failed to get most played soundtracks", zap.String("error", err.Error()))
|
||||
return ctx.JSON(http.StatusInternalServerError, map[string]string{"error": "Failed to get statistics"})
|
||||
}
|
||||
return ctx.JSON(http.StatusOK, games)
|
||||
return ctx.JSON(http.StatusOK, soundtracks)
|
||||
}
|
||||
|
||||
// GetLeastPlayedGames returns top N least played games with songs
|
||||
// GET /api/v1/statistics/games/least-played
|
||||
// GetLeastPlayedSoundtracks returns top N least played soundtracks with songs
|
||||
// GET /api/v1/statistics/soundtracks/least-played
|
||||
//
|
||||
// @Summary Get least played games
|
||||
// @Description Returns the top N least played games with their songs
|
||||
// @Summary Get least played soundtracks
|
||||
// @Description Returns the top N least played soundtracks with their songs
|
||||
// @Tags statistics
|
||||
// @Accept json
|
||||
// @Produce json
|
||||
// @Param limit query int false "Number of results (default: 10)"
|
||||
// @Success 200 {array} backend.GameWithSongs
|
||||
// @Success 200 {array} backend.SoundtrackWithSongs
|
||||
// @Failure 400 {object} map[string]string
|
||||
// @Failure 500 {object} map[string]string
|
||||
// @Router /api/v1/statistics/games/least-played [get]
|
||||
func (h *StatisticsHandler) GetLeastPlayedGames(ctx *echo.Context) error {
|
||||
// @Router /api/v1/statistics/soundtracks/least-played [get]
|
||||
func (h *StatisticsHandler) GetLeastPlayedSoundtracks(ctx *echo.Context) error {
|
||||
limit := 10
|
||||
limitStr := ctx.QueryParam("limit")
|
||||
if limitStr != "" {
|
||||
@@ -86,19 +86,19 @@ func (h *StatisticsHandler) GetLeastPlayedGames(ctx *echo.Context) error {
|
||||
}
|
||||
}
|
||||
|
||||
games, err := h.statsBackend.GetLeastPlayedGamesWithSongs(int32(limit))
|
||||
soundtracks, err := h.statsBackend.GetLeastPlayedSoundtracksWithSongs(int32(limit))
|
||||
if err != nil {
|
||||
logging.GetLogger().Error("Failed to get least played games", zap.String("error", err.Error()))
|
||||
logging.GetLogger().Error("Failed to get least played soundtracks", zap.String("error", err.Error()))
|
||||
return ctx.JSON(http.StatusInternalServerError, map[string]string{"error": "Failed to get statistics"})
|
||||
}
|
||||
return ctx.JSON(http.StatusOK, games)
|
||||
return ctx.JSON(http.StatusOK, soundtracks)
|
||||
}
|
||||
|
||||
// GetMostPlayedSongs returns top N most played songs with game info
|
||||
// GetMostPlayedSongs returns top N most played songs with soundtrack info
|
||||
// GET /api/v1/statistics/songs/most-played
|
||||
//
|
||||
// @Summary Get most played songs
|
||||
// @Description Returns the top N most played songs with their game info
|
||||
// @Description Returns the top N most played songs with their soundtrack info
|
||||
// @Tags statistics
|
||||
// @Accept json
|
||||
// @Produce json
|
||||
@@ -121,7 +121,7 @@ func (h *StatisticsHandler) GetMostPlayedSongs(ctx *echo.Context) error {
|
||||
}
|
||||
}
|
||||
|
||||
songs, err := h.statsBackend.GetMostPlayedSongsWithGame(int32(limit))
|
||||
songs, err := h.statsBackend.GetMostPlayedSongsWithSoundtrack(int32(limit))
|
||||
if err != nil {
|
||||
logging.GetLogger().Error("Failed to get most played songs", zap.String("error", err.Error()))
|
||||
return ctx.JSON(http.StatusInternalServerError, map[string]string{"error": "Failed to get statistics"})
|
||||
@@ -129,11 +129,11 @@ func (h *StatisticsHandler) GetMostPlayedSongs(ctx *echo.Context) error {
|
||||
return ctx.JSON(http.StatusOK, songs)
|
||||
}
|
||||
|
||||
// GetLeastPlayedSongs returns top N least played songs with game info
|
||||
// GetLeastPlayedSongs returns top N least played songs with soundtrack info
|
||||
// GET /api/v1/statistics/songs/least-played
|
||||
//
|
||||
// @Summary Get least played songs
|
||||
// @Description Returns the top N least played songs with their game info
|
||||
// @Description Returns the top N least played songs with their soundtrack info
|
||||
// @Tags statistics
|
||||
// @Accept json
|
||||
// @Produce json
|
||||
@@ -156,7 +156,7 @@ func (h *StatisticsHandler) GetLeastPlayedSongs(ctx *echo.Context) error {
|
||||
}
|
||||
}
|
||||
|
||||
songs, err := h.statsBackend.GetLeastPlayedSongsWithGame(int32(limit))
|
||||
songs, err := h.statsBackend.GetLeastPlayedSongsWithSoundtrack(int32(limit))
|
||||
if err != nil {
|
||||
logging.GetLogger().Error("Failed to get least played songs", zap.String("error", err.Error()))
|
||||
return ctx.JSON(http.StatusInternalServerError, map[string]string{"error": "Failed to get statistics"})
|
||||
@@ -164,40 +164,40 @@ func (h *StatisticsHandler) GetLeastPlayedSongs(ctx *echo.Context) error {
|
||||
return ctx.JSON(http.StatusOK, songs)
|
||||
}
|
||||
|
||||
// GetNeverPlayedGames returns games that have never been played
|
||||
// GET /api/v1/statistics/games/never-played
|
||||
// GetNeverPlayedSoundtracks returns soundtracks that have never been played
|
||||
// GET /api/v1/statistics/soundtracks/never-played
|
||||
//
|
||||
// @Summary Get never played games
|
||||
// @Description Returns all games that have never been played (times_played = 0)
|
||||
// @Summary Get never played soundtracks
|
||||
// @Description Returns all soundtracks that have never been played (times_played = 0)
|
||||
// @Tags statistics
|
||||
// @Accept json
|
||||
// @Produce json
|
||||
// @Success 200 {array} backend.GameWithSongs
|
||||
// @Success 200 {array} backend.SoundtrackWithSongs
|
||||
// @Failure 500 {object} map[string]string
|
||||
// @Router /api/v1/statistics/games/never-played [get]
|
||||
func (h *StatisticsHandler) GetNeverPlayedGames(ctx *echo.Context) error {
|
||||
games, err := h.statsBackend.GetNeverPlayedGames()
|
||||
// @Router /api/v1/statistics/soundtracks/never-played [get]
|
||||
func (h *StatisticsHandler) GetNeverPlayedSoundtracks(ctx *echo.Context) error {
|
||||
soundtracks, err := h.statsBackend.GetNeverPlayedSoundtracks()
|
||||
if err != nil {
|
||||
logging.GetLogger().Error("Failed to get never played games", zap.String("error", err.Error()))
|
||||
logging.GetLogger().Error("Failed to get never played soundtracks", zap.String("error", err.Error()))
|
||||
return ctx.JSON(http.StatusInternalServerError, map[string]string{"error": "Failed to get statistics"})
|
||||
}
|
||||
return ctx.JSON(http.StatusOK, games)
|
||||
return ctx.JSON(http.StatusOK, soundtracks)
|
||||
}
|
||||
|
||||
// GetLastPlayedGames returns most recently played games
|
||||
// GET /api/v1/statistics/games/last-played
|
||||
// GetLastPlayedSoundtracks returns most recently played soundtracks
|
||||
// GET /api/v1/statistics/soundtracks/last-played
|
||||
//
|
||||
// @Summary Get last played games
|
||||
// @Description Returns the most recently played games
|
||||
// @Summary Get last played soundtracks
|
||||
// @Description Returns the most recently played soundtracks
|
||||
// @Tags statistics
|
||||
// @Accept json
|
||||
// @Produce json
|
||||
// @Param limit query int false "Number of results (default: 10)"
|
||||
// @Success 200 {array} backend.GameWithSongs
|
||||
// @Success 200 {array} backend.SoundtrackWithSongs
|
||||
// @Failure 400 {object} map[string]string
|
||||
// @Failure 500 {object} map[string]string
|
||||
// @Router /api/v1/statistics/games/last-played [get]
|
||||
func (h *StatisticsHandler) GetLastPlayedGames(ctx *echo.Context) error {
|
||||
// @Router /api/v1/statistics/soundtracks/last-played [get]
|
||||
func (h *StatisticsHandler) GetLastPlayedSoundtracks(ctx *echo.Context) error {
|
||||
limit := 10
|
||||
limitStr := ctx.QueryParam("limit")
|
||||
if limitStr != "" {
|
||||
@@ -211,28 +211,28 @@ func (h *StatisticsHandler) GetLastPlayedGames(ctx *echo.Context) error {
|
||||
}
|
||||
}
|
||||
|
||||
games, err := h.statsBackend.GetLastPlayedGames(int32(limit))
|
||||
soundtracks, err := h.statsBackend.GetLastPlayedSoundtracks(int32(limit))
|
||||
if err != nil {
|
||||
logging.GetLogger().Error("Failed to get last played games", zap.String("error", err.Error()))
|
||||
logging.GetLogger().Error("Failed to get last played soundtracks", zap.String("error", err.Error()))
|
||||
return ctx.JSON(http.StatusInternalServerError, map[string]string{"error": "Failed to get statistics"})
|
||||
}
|
||||
return ctx.JSON(http.StatusOK, games)
|
||||
return ctx.JSON(http.StatusOK, soundtracks)
|
||||
}
|
||||
|
||||
// GetOldestPlayedGames returns least recently played games
|
||||
// GET /api/v1/statistics/games/oldest-played
|
||||
// GetOldestPlayedSoundtracks returns least recently played soundtracks
|
||||
// GET /api/v1/statistics/soundtracks/oldest-played
|
||||
//
|
||||
// @Summary Get oldest played games
|
||||
// @Description Returns the least recently played games (that have been played at least once)
|
||||
// @Summary Get oldest played soundtracks
|
||||
// @Description Returns the least recently played soundtracks (that have been played at least once)
|
||||
// @Tags statistics
|
||||
// @Accept json
|
||||
// @Produce json
|
||||
// @Param limit query int false "Number of results (default: 10)"
|
||||
// @Success 200 {array} backend.GameWithSongs
|
||||
// @Success 200 {array} backend.SoundtrackWithSongs
|
||||
// @Failure 400 {object} map[string]string
|
||||
// @Failure 500 {object} map[string]string
|
||||
// @Router /api/v1/statistics/games/oldest-played [get]
|
||||
func (h *StatisticsHandler) GetOldestPlayedGames(ctx *echo.Context) error {
|
||||
// @Router /api/v1/statistics/soundtracks/oldest-played [get]
|
||||
func (h *StatisticsHandler) GetOldestPlayedSoundtracks(ctx *echo.Context) error {
|
||||
limit := 10
|
||||
limitStr := ctx.QueryParam("limit")
|
||||
if limitStr != "" {
|
||||
@@ -246,12 +246,12 @@ func (h *StatisticsHandler) GetOldestPlayedGames(ctx *echo.Context) error {
|
||||
}
|
||||
}
|
||||
|
||||
games, err := h.statsBackend.GetOldestPlayedGames(int32(limit))
|
||||
soundtracks, err := h.statsBackend.GetOldestPlayedSoundtracks(int32(limit))
|
||||
if err != nil {
|
||||
logging.GetLogger().Error("Failed to get oldest played games", zap.String("error", err.Error()))
|
||||
logging.GetLogger().Error("Failed to get oldest played soundtracks", zap.String("error", err.Error()))
|
||||
return ctx.JSON(http.StatusInternalServerError, map[string]string{"error": "Failed to get statistics"})
|
||||
}
|
||||
return ctx.JSON(http.StatusOK, games)
|
||||
return ctx.JSON(http.StatusOK, soundtracks)
|
||||
}
|
||||
|
||||
// GetStatisticsSummary returns overall statistics
|
||||
|
||||
@@ -12,6 +12,7 @@ import (
|
||||
"music-server/internal/db"
|
||||
"music-server/internal/db/repository"
|
||||
|
||||
"github.com/google/uuid"
|
||||
"github.com/labstack/echo/v5"
|
||||
"github.com/stretchr/testify/require"
|
||||
)
|
||||
@@ -73,6 +74,11 @@ func TestPartialMigrationThenSyncThenComplete(t *testing.T) {
|
||||
|
||||
require.Equal(t, http.StatusOK, rec.Code)
|
||||
|
||||
// Wait for sync to complete
|
||||
if !waitForSyncCompletion(t, e, 60) {
|
||||
t.Error("Sync did not complete within timeout")
|
||||
}
|
||||
|
||||
// Verify data via statistics endpoint
|
||||
req = httptest.NewRequest(http.MethodGet, "/api/v1/statistics/summary", nil)
|
||||
req.Header.Set("Authorization", "Bearer "+token)
|
||||
@@ -85,9 +91,9 @@ func TestPartialMigrationThenSyncThenComplete(t *testing.T) {
|
||||
err := json.Unmarshal(rec.Body.Bytes(), &summary)
|
||||
require.NoError(t, err)
|
||||
|
||||
// We inserted 5 soundtracks, so total should be at least 5
|
||||
// (there might be existing data)
|
||||
require.GreaterOrEqual(t, summary.TotalGames, int64(5))
|
||||
// After sync with /sync/new, only soundtracks matching filesystem remain
|
||||
// testMusic has 3 soundtracks
|
||||
require.Equal(t, int64(3), summary.TotalSoundtracks)
|
||||
}
|
||||
|
||||
// insertTestData inserts 5 test soundtracks with songs into the database
|
||||
@@ -117,11 +123,12 @@ func insertTestData(t *testing.T) {
|
||||
SoundtrackName: st.name,
|
||||
Path: st.path,
|
||||
Hash: "test-hash-" + st.name,
|
||||
Uuid: uuid.New(),
|
||||
})
|
||||
require.NoError(t, err, "Failed to insert soundtrack: %s", st.name)
|
||||
}
|
||||
|
||||
// Get soundtrack IDs
|
||||
// Get soundtrack IDs and UUIDs
|
||||
soundtrackIDs, err := queries.FindAllSoundtracks(ctx)
|
||||
require.NoError(t, err)
|
||||
require.GreaterOrEqual(t, len(soundtrackIDs), 5)
|
||||
@@ -129,13 +136,14 @@ func insertTestData(t *testing.T) {
|
||||
// Insert songs for each soundtrack
|
||||
songData := []struct {
|
||||
soundtrackID int32
|
||||
soundtrackUuid uuid.UUID
|
||||
songs []string
|
||||
}{
|
||||
{soundtrackIDs[0].ID, []string{"Song A", "Song B"}},
|
||||
{soundtrackIDs[1].ID, []string{"Song C", "Song D"}},
|
||||
{soundtrackIDs[2].ID, []string{"Song E"}},
|
||||
{soundtrackIDs[3].ID, []string{"Song F", "Song G", "Song H"}},
|
||||
{soundtrackIDs[4].ID, []string{"Song I"}},
|
||||
{soundtrackIDs[0].ID, soundtrackIDs[0].Uuid, []string{"Song A", "Song B"}},
|
||||
{soundtrackIDs[1].ID, soundtrackIDs[1].Uuid, []string{"Song C", "Song D"}},
|
||||
{soundtrackIDs[2].ID, soundtrackIDs[2].Uuid, []string{"Song E"}},
|
||||
{soundtrackIDs[3].ID, soundtrackIDs[3].Uuid, []string{"Song F", "Song G", "Song H"}},
|
||||
{soundtrackIDs[4].ID, soundtrackIDs[4].Uuid, []string{"Song I"}},
|
||||
}
|
||||
|
||||
for _, sd := range songData {
|
||||
@@ -144,6 +152,8 @@ func insertTestData(t *testing.T) {
|
||||
SoundtrackID: sd.soundtrackID,
|
||||
SongName: songName,
|
||||
Path: "/path/to/" + songName + ".mp3",
|
||||
Uuid: uuid.New(),
|
||||
SoundtrackUuid: sd.soundtrackUuid,
|
||||
})
|
||||
require.NoError(t, err, "Failed to insert song: %s", songName)
|
||||
}
|
||||
|
||||
@@ -36,7 +36,7 @@ func (s *SyncHandler) SyncProgress(ctx *echo.Context) error {
|
||||
|
||||
// SyncSoundtracksNewOnlyChanges godoc
|
||||
// @Summary Sync soundtracks with only changes
|
||||
// @Description Starts syncing games with only new changes
|
||||
// @Description Starts syncing soundtracks with only new changes
|
||||
// @Tags sync
|
||||
// @Accept json
|
||||
// @Produce json
|
||||
@@ -44,18 +44,15 @@ func (s *SyncHandler) SyncProgress(ctx *echo.Context) error {
|
||||
// @Failure 423 {string} string "Syncing is in progress"
|
||||
// @Router /sync [get]
|
||||
func (s *SyncHandler) SyncSoundtracksNewOnlyChanges(ctx *echo.Context) error {
|
||||
if backend.Syncing {
|
||||
logging.GetLogger().Warn("Syncing is already in progress")
|
||||
return ctx.JSON(http.StatusLocked, "Syncing is in progress")
|
||||
}
|
||||
logging.GetLogger().Info("Starting sync with only changes")
|
||||
go backend.SyncSoundtracksNewOnlyChanges()
|
||||
backend.Syncing = true
|
||||
go backend.SyncSoundtracksOnlyChanges()
|
||||
return ctx.JSON(http.StatusOK, "Start syncing soundtracks")
|
||||
}
|
||||
|
||||
// SyncSoundtracksNewFull godoc
|
||||
// @Summary Sync all games fully
|
||||
// @Description Starts a full sync of all games
|
||||
// @Summary Sync all soundtracks fully
|
||||
// @Description Starts a full sync of all soundtracks
|
||||
// @Tags sync
|
||||
// @Accept json
|
||||
// @Produce json
|
||||
@@ -63,18 +60,15 @@ func (s *SyncHandler) SyncSoundtracksNewOnlyChanges(ctx *echo.Context) error {
|
||||
// @Failure 423 {string} string "Syncing is in progress"
|
||||
// @Router /sync/full [get]
|
||||
func (s *SyncHandler) SyncSoundtracksNewFull(ctx *echo.Context) error {
|
||||
if backend.Syncing {
|
||||
logging.GetLogger().Warn("Syncing is already in progress")
|
||||
return ctx.JSON(http.StatusLocked, "Syncing is in progress")
|
||||
}
|
||||
logging.GetLogger().Info("Starting full sync")
|
||||
go backend.SyncSoundtracksNewFull()
|
||||
backend.Syncing = true
|
||||
go backend.SyncSoundtracksFull()
|
||||
return ctx.JSON(http.StatusOK, "Start syncing soundtracks full")
|
||||
}
|
||||
|
||||
// ResetDB godoc
|
||||
// @Summary Reset soundtracks database
|
||||
// @Description Resets the games database by deleting all games and songs
|
||||
// @Description Resets the soundtracks database by deleting all soundtracks and songs
|
||||
// @Tags sync
|
||||
// @Accept json
|
||||
// @Produce json
|
||||
@@ -82,10 +76,6 @@ func (s *SyncHandler) SyncSoundtracksNewFull(ctx *echo.Context) error {
|
||||
// @Failure 423 {string} string "Syncing is in progress"
|
||||
// @Router /sync/reset [get]
|
||||
func (s *SyncHandler) ResetDB(ctx *echo.Context) error {
|
||||
if backend.Syncing {
|
||||
logging.GetLogger().Warn("Cannot reset - syncing is in progress")
|
||||
return ctx.JSON(http.StatusLocked, "Syncing is in progress")
|
||||
}
|
||||
logging.GetLogger().Info("Resetting soundtracks database")
|
||||
backend.ResetDB()
|
||||
return ctx.JSON(http.StatusOK, "Soundtracks and songs are deleted from the database")
|
||||
|
||||
@@ -61,7 +61,7 @@ func waitForSyncCompletion(t *testing.T, e *echo.Echo, maxAttempts int) bool {
|
||||
return false
|
||||
}
|
||||
|
||||
// TestSyncPopulatesDatabase verifies that sync populates the database with games
|
||||
// TestSyncPopulatesDatabase verifies that sync populates the database with soundtracks
|
||||
func TestSyncPopulatesDatabase(t *testing.T) {
|
||||
db.TestSetupDB(t)
|
||||
defer db.TestTearDownDB(t)
|
||||
@@ -74,12 +74,12 @@ func TestSyncPopulatesDatabase(t *testing.T) {
|
||||
// Clear any existing data first
|
||||
db.TestClearDatabase(t)
|
||||
|
||||
// Before sync - should have no games
|
||||
// Before sync - should have no soundtracks
|
||||
repo := repository.New(backend.BackendPool())
|
||||
gamesBefore, err := repo.FindAllSoundtracks(backend.BackendCtx())
|
||||
soundtracksBefore, err := repo.FindAllSoundtracks(backend.BackendCtx())
|
||||
assert.NoError(t, err)
|
||||
beforeCount := len(gamesBefore)
|
||||
t.Logf("Games before sync: %d", beforeCount)
|
||||
beforeCount := len(soundtracksBefore)
|
||||
t.Logf("Soundtracks before sync: %d", beforeCount)
|
||||
assert.Equal(t, 0, beforeCount, "Database should be empty after clear")
|
||||
|
||||
// Run sync
|
||||
@@ -91,14 +91,14 @@ func TestSyncPopulatesDatabase(t *testing.T) {
|
||||
t.Error("Sync did not complete within timeout")
|
||||
}
|
||||
|
||||
// After sync - should have games
|
||||
gamesAfter, err := repo.FindAllSoundtracks(backend.BackendCtx())
|
||||
// After sync - should have soundtracks
|
||||
soundtracksAfter, err := repo.FindAllSoundtracks(backend.BackendCtx())
|
||||
assert.NoError(t, err)
|
||||
afterCount := len(gamesAfter)
|
||||
t.Logf("Games after sync: %d", afterCount)
|
||||
afterCount := len(soundtracksAfter)
|
||||
t.Logf("Soundtracks after sync: %d", afterCount)
|
||||
|
||||
// Should have more games than before (unless database was already populated)
|
||||
assert.True(t, afterCount > 0, "Database should have games after sync")
|
||||
// Should have more soundtracks than before (unless database was already populated)
|
||||
assert.True(t, afterCount > 0, "Database should have soundtracks after sync")
|
||||
}
|
||||
|
||||
// TestSyncMakesDifference verifies that sync actually changes the database state
|
||||
@@ -111,11 +111,11 @@ func TestSyncMakesDifference(t *testing.T) {
|
||||
// Clear any existing data first
|
||||
db.TestClearDatabase(t)
|
||||
|
||||
// Before sync - should have no games
|
||||
// Before sync - should have no soundtracks
|
||||
repo := repository.New(backend.BackendPool())
|
||||
gamesBefore, err := repo.FindAllSoundtracks(backend.BackendCtx())
|
||||
soundtracksBefore, err := repo.FindAllSoundtracks(backend.BackendCtx())
|
||||
assert.NoError(t, err)
|
||||
assert.Equal(t, 0, len(gamesBefore), "Should have no games before sync")
|
||||
assert.Equal(t, 0, len(soundtracksBefore), "Should have no soundtracks before sync")
|
||||
|
||||
// Run sync
|
||||
resp := MakeTestRequest(t, e, "GET", "/sync/full")
|
||||
@@ -126,10 +126,10 @@ func TestSyncMakesDifference(t *testing.T) {
|
||||
t.Error("Sync did not complete within timeout")
|
||||
}
|
||||
|
||||
// After sync - should have games
|
||||
gamesAfter, err := repo.FindAllSoundtracks(backend.BackendCtx())
|
||||
// After sync - should have soundtracks
|
||||
soundtracksAfter, err := repo.FindAllSoundtracks(backend.BackendCtx())
|
||||
assert.NoError(t, err)
|
||||
assert.True(t, len(gamesAfter) > 0, "Should have games after sync")
|
||||
assert.True(t, len(soundtracksAfter) > 0, "Should have soundtracks after sync")
|
||||
}
|
||||
|
||||
// TestSyncProgress verifies the sync progress endpoint
|
||||
@@ -183,8 +183,8 @@ func TestSyncProgress(t *testing.T) {
|
||||
assert.True(t, foundComplete, "Should have seen completion")
|
||||
}
|
||||
|
||||
// TestSyncGamesNewOnlyChanges verifies the incremental sync endpoint
|
||||
func TestSyncGamesNewOnlyChanges(t *testing.T) {
|
||||
// TestSyncSoundtracksNewOnlyChanges verifies the incremental sync endpoint
|
||||
func TestSyncSoundtracksNewOnlyChanges(t *testing.T) {
|
||||
db.TestSetupDB(t)
|
||||
defer db.TestTearDownDB(t)
|
||||
|
||||
@@ -200,8 +200,8 @@ func TestSyncGamesNewOnlyChanges(t *testing.T) {
|
||||
|
||||
// Get initial count
|
||||
repo := repository.New(backend.BackendPool())
|
||||
gamesBefore, _ := repo.FindAllSoundtracks(backend.BackendCtx())
|
||||
beforeCount := len(gamesBefore)
|
||||
soundtracksBefore, _ := repo.FindAllSoundtracks(backend.BackendCtx())
|
||||
beforeCount := len(soundtracksBefore)
|
||||
|
||||
// Run incremental sync (should not change count if nothing changed)
|
||||
resp := MakeTestRequest(t, e, "GET", "/sync/new")
|
||||
@@ -211,16 +211,16 @@ func TestSyncGamesNewOnlyChanges(t *testing.T) {
|
||||
time.Sleep(2 * time.Second)
|
||||
|
||||
// Count should be the same
|
||||
gamesAfter, _ := repo.FindAllSoundtracks(backend.BackendCtx())
|
||||
afterCount := len(gamesAfter)
|
||||
soundtracksAfter, _ := repo.FindAllSoundtracks(backend.BackendCtx())
|
||||
afterCount := len(soundtracksAfter)
|
||||
|
||||
// Note: This might not be exactly equal due to timing, but should be close
|
||||
t.Logf("Games before incremental sync: %d, after: %d", beforeCount, afterCount)
|
||||
t.Logf("Soundtracks before incremental sync: %d, after: %d", beforeCount, afterCount)
|
||||
}
|
||||
|
||||
// TestResetGames verifies the reset endpoint clears the database
|
||||
// TestResetSoundtracks verifies the reset endpoint clears the database
|
||||
// RUN THIS LAST
|
||||
func TestResetGames(t *testing.T) {
|
||||
func TestResetSoundtracks(t *testing.T) {
|
||||
db.TestSetupDB(t)
|
||||
defer db.TestTearDownDB(t)
|
||||
|
||||
@@ -228,8 +228,8 @@ func TestResetGames(t *testing.T) {
|
||||
|
||||
// First ensure we have data
|
||||
repo := repository.New(backend.BackendPool())
|
||||
gamesBefore, _ := repo.FindAllSoundtracks(backend.BackendCtx())
|
||||
beforeCount := len(gamesBefore)
|
||||
soundtracksBefore, _ := repo.FindAllSoundtracks(backend.BackendCtx())
|
||||
beforeCount := len(soundtracksBefore)
|
||||
|
||||
if beforeCount == 0 {
|
||||
// Run sync to populate
|
||||
@@ -238,12 +238,12 @@ func TestResetGames(t *testing.T) {
|
||||
t.Error("Sync did not complete within timeout")
|
||||
return
|
||||
}
|
||||
gamesBefore, _ = repo.FindAllSoundtracks(backend.BackendCtx())
|
||||
beforeCount = len(gamesBefore)
|
||||
soundtracksBefore, _ = repo.FindAllSoundtracks(backend.BackendCtx())
|
||||
beforeCount = len(soundtracksBefore)
|
||||
}
|
||||
|
||||
t.Logf("Games before reset: %d", beforeCount)
|
||||
assert.True(t, beforeCount > 0, "Should have games to reset")
|
||||
t.Logf("Soundtracks before reset: %d", beforeCount)
|
||||
assert.True(t, beforeCount > 0, "Should have soundtracks to reset")
|
||||
|
||||
// Call reset
|
||||
resp := MakeTestRequest(t, e, "GET", "/sync/reset")
|
||||
@@ -253,16 +253,16 @@ func TestResetGames(t *testing.T) {
|
||||
// Note: reset might take a moment to propagate
|
||||
time.Sleep(1 * time.Second)
|
||||
|
||||
gamesAfter, _ := repo.FindAllSoundtracks(backend.BackendCtx())
|
||||
afterCount := len(gamesAfter)
|
||||
soundtracksAfter, _ := repo.FindAllSoundtracks(backend.BackendCtx())
|
||||
afterCount := len(soundtracksAfter)
|
||||
|
||||
t.Logf("Games after reset: %d", afterCount)
|
||||
t.Logf("Soundtracks after reset: %d", afterCount)
|
||||
assert.Equal(t, 0, afterCount, "Database should be empty after reset")
|
||||
}
|
||||
|
||||
// TestSyncGamesNewFull verifies the full sync endpoint
|
||||
// RUN THIS LAST (before TestResetGames)
|
||||
func TestSyncGamesNewFull(t *testing.T) {
|
||||
// TestSyncSoundtracksNewFull verifies the full sync endpoint
|
||||
// RUN THIS LAST (before TestResetSoundtracks)
|
||||
func TestSyncSoundtracksNewFull(t *testing.T) {
|
||||
db.TestSetupDB(t)
|
||||
defer db.TestTearDownDB(t)
|
||||
|
||||
@@ -282,8 +282,8 @@ func TestSyncGamesNewFull(t *testing.T) {
|
||||
|
||||
// Verify database is populated
|
||||
repo := repository.New(backend.BackendPool())
|
||||
games, err := repo.FindAllSoundtracks(backend.BackendCtx())
|
||||
soundtracks, err := repo.FindAllSoundtracks(backend.BackendCtx())
|
||||
assert.NoError(t, err)
|
||||
assert.True(t, len(games) > 0, "Database should be populated after full sync")
|
||||
t.Logf("Full sync populated %d games", len(games))
|
||||
assert.True(t, len(soundtracks) > 0, "Database should be populated after full sync")
|
||||
t.Logf("Full sync populated %d soundtracks", len(soundtracks))
|
||||
}
|
||||
@@ -61,6 +61,7 @@ func StartTestServer(t *testing.T) *echo.Echo {
|
||||
s := &Server{
|
||||
db: db.TestDatabase,
|
||||
tokenHandler: NewTokenHandler(db.TestDatabase.Pool),
|
||||
statisticsHandler: NewStatisticsHandler(),
|
||||
}
|
||||
handler := s.RegisterRoutes()
|
||||
|
||||
|
||||
@@ -4,20 +4,22 @@ import (
|
||||
"crypto/rand"
|
||||
"encoding/base64"
|
||||
"net/http"
|
||||
"os"
|
||||
"strings"
|
||||
"time"
|
||||
|
||||
"music-server/internal/db/repository"
|
||||
"music-server/internal/logging"
|
||||
|
||||
"github.com/jackc/pgx/v5/pgxpool"
|
||||
"github.com/jackc/pgx/v5/pgtype"
|
||||
"github.com/jackc/pgx/v5/pgxpool"
|
||||
"github.com/labstack/echo/v5"
|
||||
"go.uber.org/zap"
|
||||
)
|
||||
|
||||
// TokenRequest represents a request to generate a new token
|
||||
type TokenRequest struct {
|
||||
Password string `json:"password"` // Required: API password
|
||||
ClientType string `json:"client_type"` // Optional: "web", "mobile", "api"
|
||||
}
|
||||
|
||||
@@ -53,13 +55,14 @@ func (h *TokenHandler) generateToken() (string, error) {
|
||||
// POST /api/v1/token
|
||||
//
|
||||
// @Summary Create session token
|
||||
// @Description Returns a new session token for API access
|
||||
// @Description Returns a new session token for API access. Requires valid API password.
|
||||
// @Tags auth
|
||||
// @Accept json
|
||||
// @Produce json
|
||||
// @Param request body TokenRequest true "Client type"
|
||||
// @Param request body TokenRequest true "Password and client type"
|
||||
// @Success 200 {object} TokenResponse
|
||||
// @Failure 400 {object} map[string]string
|
||||
// @Failure 401 {object} map[string]string
|
||||
// @Failure 500 {object} map[string]string
|
||||
// @Router /api/v1/token [post]
|
||||
func (h *TokenHandler) CreateTokenHandler(c *echo.Context) error {
|
||||
@@ -68,6 +71,27 @@ func (h *TokenHandler) CreateTokenHandler(c *echo.Context) error {
|
||||
return c.JSON(http.StatusBadRequest, map[string]string{"error": "Invalid request body"})
|
||||
}
|
||||
|
||||
// Check if session auth is disabled
|
||||
disableSessionAuth := os.Getenv("DISABLE_SESSION_AUTH") == "true"
|
||||
apiPassword := os.Getenv("API_PASSWORD")
|
||||
|
||||
// Password validation logic:
|
||||
// - If session auth is disabled, skip validation
|
||||
// - If API_PASSWORD is empty, allow any password (open access mode)
|
||||
// - If API_PASSWORD is set, require exact password match
|
||||
if !disableSessionAuth {
|
||||
if apiPassword != "" {
|
||||
// API password is set - require exact match
|
||||
if req.Password != apiPassword {
|
||||
logging.GetLogger().Warn("Invalid password attempt for token creation",
|
||||
zap.String("ip", c.RealIP()),
|
||||
zap.String("user_agent", c.Request().UserAgent()))
|
||||
return c.JSON(http.StatusUnauthorized, map[string]string{"error": "Invalid password"})
|
||||
}
|
||||
}
|
||||
// If API_PASSWORD is empty, allow any password through (open access mode)
|
||||
}
|
||||
|
||||
if req.ClientType == "" {
|
||||
req.ClientType = "web"
|
||||
}
|
||||
|
||||
@@ -0,0 +1,51 @@
|
||||
package server
|
||||
|
||||
import (
|
||||
"net/http"
|
||||
|
||||
"github.com/labstack/echo/v5"
|
||||
"music-server/internal/backend"
|
||||
)
|
||||
|
||||
type VersionHandler struct {
|
||||
}
|
||||
|
||||
func NewVersionHandler() *VersionHandler {
|
||||
return &VersionHandler{}
|
||||
}
|
||||
|
||||
// GetVersionHistory godoc
|
||||
//
|
||||
// @Summary Getting the version history of the backend
|
||||
// @Description get version history
|
||||
// @Tags version
|
||||
// @Accept json
|
||||
// @Produce json
|
||||
// @Success 200 {array} backend.VersionData
|
||||
// @Failure 404 {object} string
|
||||
// @Router /version/history [get]
|
||||
func (v *VersionHandler) GetVersionHistory(ctx *echo.Context) error {
|
||||
versionHistory := backend.GetVersionHistory()
|
||||
if len(versionHistory) == 0 {
|
||||
return ctx.JSON(http.StatusNotFound, "version not found")
|
||||
}
|
||||
return ctx.JSON(http.StatusOK, versionHistory)
|
||||
}
|
||||
|
||||
// GetLatestVersion godoc
|
||||
//
|
||||
// @Summary Getting the latest version of the backend
|
||||
// @Description get latest version info
|
||||
// @Tags version
|
||||
// @Accept json
|
||||
// @Produce json
|
||||
// @Success 200 {object} backend.VersionData
|
||||
// @Failure 404 {object} string
|
||||
// @Router /version [get]
|
||||
func (v *VersionHandler) GetLatestVersion(ctx *echo.Context) error {
|
||||
latestVersion := backend.GetLatestVersion()
|
||||
if latestVersion.Version == "" {
|
||||
return ctx.JSON(http.StatusNotFound, "version not found")
|
||||
}
|
||||
return ctx.JSON(http.StatusOK, latestVersion)
|
||||
}
|
||||
@@ -0,0 +1,40 @@
|
||||
package server
|
||||
|
||||
import (
|
||||
"encoding/json"
|
||||
"net/http"
|
||||
"testing"
|
||||
|
||||
"music-server/internal/backend"
|
||||
|
||||
"github.com/stretchr/testify/assert"
|
||||
)
|
||||
|
||||
// TestGetLatestVersion verifies the version endpoint returns latest version
|
||||
func TestGetLatestVersion(t *testing.T) {
|
||||
e := StartTestServer(t)
|
||||
|
||||
resp := MakeTestRequest(t, e, "GET", "/version")
|
||||
assert.Equal(t, http.StatusOK, resp.Code)
|
||||
|
||||
var versionData backend.VersionData
|
||||
err := json.Unmarshal(resp.Body.Bytes(), &versionData)
|
||||
assert.NoError(t, err)
|
||||
assert.NotEmpty(t, versionData.Version)
|
||||
assert.NotEmpty(t, versionData.Changelog)
|
||||
}
|
||||
|
||||
// TestGetVersionHistory verifies the version history endpoint returns version history
|
||||
func TestGetVersionHistory(t *testing.T) {
|
||||
e := StartTestServer(t)
|
||||
|
||||
resp := MakeTestRequest(t, e, "GET", "/version/history")
|
||||
assert.Equal(t, http.StatusOK, resp.Code)
|
||||
|
||||
var versionHistory []backend.VersionData
|
||||
err := json.Unmarshal(resp.Body.Bytes(), &versionHistory)
|
||||
assert.NoError(t, err)
|
||||
assert.NotEmpty(t, versionHistory)
|
||||
assert.NotEmpty(t, versionHistory[0].Version)
|
||||
assert.NotEmpty(t, versionHistory[0].Changelog)
|
||||
}
|
||||
@@ -16,12 +16,12 @@ import (
|
||||
// ensureSyncRan ensures that sync has been run before testing music endpoints
|
||||
func ensureSyncRan(t *testing.T, e *echo.Echo) {
|
||||
repo := repository.New(backend.BackendPool())
|
||||
games, err := repo.FindAllSoundtracks(backend.BackendCtx())
|
||||
soundtracks, err := repo.FindAllSoundtracks(backend.BackendCtx())
|
||||
assert.NoError(t, err)
|
||||
|
||||
if len(games) == 0 {
|
||||
if len(soundtracks) == 0 {
|
||||
// Run sync
|
||||
t.Log("No games found, running sync first...")
|
||||
t.Log("No soundtracks found, running sync first...")
|
||||
resp := MakeTestRequest(t, e, "GET", "/sync/full")
|
||||
assert.Equal(t, http.StatusOK, resp.Code)
|
||||
|
||||
@@ -32,8 +32,8 @@ func ensureSyncRan(t *testing.T, e *echo.Echo) {
|
||||
}
|
||||
}
|
||||
|
||||
// TestGetAllGames verifies the /music/all/order endpoint
|
||||
func TestZGetAllGames(t *testing.T) {
|
||||
// TestGetAllSoundtracks verifies the /music/all/order endpoint
|
||||
func TestZGetAllSoundtracks(t *testing.T) {
|
||||
db.TestSetupDB(t)
|
||||
defer db.TestTearDownDB(t)
|
||||
|
||||
@@ -45,15 +45,15 @@ func TestZGetAllGames(t *testing.T) {
|
||||
resp := MakeTestRequest(t, e, "GET", "/music/all/order")
|
||||
assert.Equal(t, http.StatusOK, resp.Code)
|
||||
|
||||
var games []string
|
||||
err := json.Unmarshal(resp.Body.Bytes(), &games)
|
||||
var soundtracks []string
|
||||
err := json.Unmarshal(resp.Body.Bytes(), &soundtracks)
|
||||
assert.NoError(t, err)
|
||||
assert.NotEmpty(t, games, "Should have games after sync")
|
||||
t.Logf("Found %d games", len(games))
|
||||
assert.NotEmpty(t, soundtracks, "Should have soundtracks after sync")
|
||||
t.Logf("Found %d soundtracks", len(soundtracks))
|
||||
}
|
||||
|
||||
// TestGetAllGamesRandom verifies the /music/all/random endpoint
|
||||
func TestZGetAllGamesRandom(t *testing.T) {
|
||||
// TestGetAllSoundtracksRandom verifies the /music/all/random endpoint
|
||||
func TestZGetAllSoundtracksRandom(t *testing.T) {
|
||||
db.TestSetupDB(t)
|
||||
defer db.TestTearDownDB(t)
|
||||
|
||||
@@ -65,17 +65,17 @@ func TestZGetAllGamesRandom(t *testing.T) {
|
||||
resp := MakeTestRequest(t, e, "GET", "/music/all/random")
|
||||
assert.Equal(t, http.StatusOK, resp.Code)
|
||||
|
||||
var games []string
|
||||
err := json.Unmarshal(resp.Body.Bytes(), &games)
|
||||
var soundtracks []string
|
||||
err := json.Unmarshal(resp.Body.Bytes(), &soundtracks)
|
||||
assert.NoError(t, err)
|
||||
assert.NotEmpty(t, games, "Should have games after sync")
|
||||
assert.NotEmpty(t, soundtracks, "Should have soundtracks after sync")
|
||||
|
||||
// Verify it's shuffled (not in original order)
|
||||
// We can't easily verify randomness, but we can check it's the same length
|
||||
resp2 := MakeTestRequest(t, e, "GET", "/music/all/order")
|
||||
var gamesOrdered []string
|
||||
json.Unmarshal(resp2.Body.Bytes(), &gamesOrdered)
|
||||
assert.Equal(t, len(games), len(gamesOrdered), "Random and ordered should have same count")
|
||||
var soundtracksOrdered []string
|
||||
json.Unmarshal(resp2.Body.Bytes(), &soundtracksOrdered)
|
||||
assert.Equal(t, len(soundtracks), len(soundtracksOrdered), "Random and ordered should have same count")
|
||||
}
|
||||
|
||||
// TestGetRandomSong verifies the /music/rand endpoint
|
||||
@@ -153,7 +153,7 @@ func TestZGetSongInfo(t *testing.T) {
|
||||
assert.NoError(t, err)
|
||||
// Note: CurrentlyPlaying might be false if no song is currently set
|
||||
// Just verify we got a valid response
|
||||
t.Logf("Song info: Game=%s, Song=%s", info.Game, info.Song)
|
||||
t.Logf("Song info: Soundtrack=%s, Song=%s", info.Soundtrack, info.Song)
|
||||
}
|
||||
|
||||
// TestGetPlayedSongs verifies the /music/list endpoint
|
||||
|
||||
@@ -80,61 +80,92 @@ run:
|
||||
@templ generate
|
||||
@go run cmd/main.go
|
||||
|
||||
build-run: build
|
||||
@go run cmd/main.go
|
||||
|
||||
test: build
|
||||
@echo "Testing..."
|
||||
@go test ./... -v
|
||||
@echo "Starting test database container..."
|
||||
@docker compose -f compose.test.yaml up -d
|
||||
@sleep 10
|
||||
@echo "Running integration tests..."
|
||||
@just test-integration
|
||||
@echo "Stopping test database container..."
|
||||
@just test-integration-down
|
||||
|
||||
# Clean the binary
|
||||
clean:
|
||||
@echo "Cleaning..."
|
||||
@rm -f main
|
||||
|
||||
podman-build:
|
||||
@echo "Building Docker image with podman..."
|
||||
@podman build -t music-server .
|
||||
docker-build:
|
||||
@echo "Building Docker image with docker..."
|
||||
@docker build -t music-server .
|
||||
|
||||
podman-run:
|
||||
@podman-compose up --build
|
||||
docker-run:
|
||||
@docker compose up --build
|
||||
|
||||
podman-down:
|
||||
@podman-compose down
|
||||
docker-down:
|
||||
@docker compose down
|
||||
|
||||
# Run integration tests with podman
|
||||
# Run integration tests with docker
|
||||
# Starts a test PostgreSQL container, runs tests, then cleans up
|
||||
test-integration:
|
||||
@echo "Starting test database container..."
|
||||
@podman-compose -f compose.test.yaml up -d
|
||||
@echo "Cleaning old test database..."
|
||||
@docker compose -f compose.test.yaml down -v
|
||||
@echo "Starting fresh test database container..."
|
||||
@docker compose -f compose.test.yaml up -d
|
||||
@sleep 10
|
||||
@echo "Running integration tests..."
|
||||
@DB_HOST=localhost DB_PORT=5433 DB_USERNAME=testuser DB_PASSWORD=testpass DB_NAME=music_server_test MUSIC_PATH=/Users/sebastian/projects/MusicServer/testMusic CHARACTERS_PATH=/Users/sebastian/projects/MusicServer/testCharacters PORT=8081 LOG_LEVEL=debug LOG_JSON=false go test -v -timeout 30m -p 1 -parallel 1 ./internal/...
|
||||
@DOCKER_HOST=unix:///Users/sebastian/.docker/run/docker.sock TESTCONTAINERS_RYUK_CONTAINER_NETWORK=testcontainers-test-net DB_HOST=localhost DB_PORT=5433 DB_USERNAME=testuser DB_PASSWORD=testpass DB_NAME=music_server_test MUSIC_PATH=/Users/sebastian/projects/MusicServer/testMusic CHARACTERS_PATH=/Users/sebastian/projects/MusicServer/testCharacters PORT=8081 LOG_LEVEL=debug LOG_JSON=false go test -v -timeout 30m -p 1 -parallel 1 ./internal/...
|
||||
|
||||
# Alternative: Run integration tests using testcontainers with podman provider
|
||||
# Alternative: Run integration tests using testcontainers with docker provider
|
||||
test-integration-tc:
|
||||
@echo "Running integration tests with testcontainers (podman provider)..."
|
||||
@TESTCONTAINERS_PROVIDER=podman go test -v -timeout 30m .
|
||||
@echo "Creating test network (if it doesn't exist)..."
|
||||
@docker network inspect testcontainers-test-net > /dev/null 2>&1 || docker network create testcontainers-test-net
|
||||
@echo "Running integration tests with testcontainers (docker provider)..."
|
||||
@DOCKER_HOST=unix:///Users/sebastian/.docker/run/docker.sock TESTCONTAINERS_PROVIDER=docker TESTCONTAINERS_RYUK_CONTAINER_NETWORK=testcontainers-test-net go test -v -timeout 30m .
|
||||
|
||||
# Run SQL dump migration tests
|
||||
# Tests that the application can start with each SQL dump and migrations work correctly
|
||||
test-sql-dump:
|
||||
@echo "Creating test network (if it doesn't exist)..."
|
||||
@docker network inspect testcontainers-test-net > /dev/null 2>&1 || docker network create testcontainers-test-net
|
||||
@echo "Running SQL dump migration tests..."
|
||||
@DOCKER_HOST=unix:///Users/sebastian/.docker/run/docker.sock TESTCONTAINERS_PROVIDER=docker TESTCONTAINERS_RYUK_CONTAINER_NETWORK=testcontainers-test-net go test -v -timeout 15m -run "TestMusic.*Dump" ./internal/server/
|
||||
|
||||
# Run individual SQL dump tests
|
||||
test-sql-dump-ref:
|
||||
@echo "Creating test network (if it doesn't exist)..."
|
||||
@docker network inspect testcontainers-test-net > /dev/null 2>&1 || docker network create testcontainers-test-net
|
||||
@echo "Running SQL dump migration test for ref dump..."
|
||||
@DOCKER_HOST=unix:///Users/sebastian/.docker/run/docker.sock TESTCONTAINERS_PROVIDER=docker TESTCONTAINERS_RYUK_CONTAINER_NETWORK=testcontainers-test-net go test -v -timeout 5m -run "TestMusicRefDump" ./internal/server/
|
||||
|
||||
test-sql-dump-test:
|
||||
@echo "Creating test network (if it doesn't exist)..."
|
||||
@docker network inspect testcontainers-test-net > /dev/null 2>&1 || docker network create testcontainers-test-net
|
||||
@echo "Running SQL dump migration test for test dump..."
|
||||
@DOCKER_HOST=unix:///Users/sebastian/.docker/run/docker.sock TESTCONTAINERS_PROVIDER=docker TESTCONTAINERS_RYUK_CONTAINER_NETWORK=testcontainers-test-net go test -v -timeout 5m -run "TestMusicTestDump" ./internal/server/
|
||||
|
||||
test-sql-dump-prod:
|
||||
@echo "Creating test network (if it doesn't exist)..."
|
||||
@docker network inspect testcontainers-test-net > /dev/null 2>&1 || docker network create testcontainers-test-net
|
||||
@echo "Running SQL dump migration test for prod dump..."
|
||||
@DOCKER_HOST=unix:///Users/sebastian/.docker/run/docker.sock TESTCONTAINERS_PROVIDER=docker TESTCONTAINERS_RYUK_CONTAINER_NETWORK=testcontainers-test-net go test -v -timeout 5m -run "TestMusicProdDump" ./internal/server/
|
||||
|
||||
# Stop and remove test database container
|
||||
test-integration-down:
|
||||
@echo "Stopping test database container..."
|
||||
@podman-compose -f compose.test.yaml down -v
|
||||
@docker compose -f compose.test.yaml down -v
|
||||
|
||||
# Create DB container
|
||||
docker-run:
|
||||
@if docker compose up --build 2>/dev/null; then \
|
||||
: ; \
|
||||
else \
|
||||
echo "Falling back to Docker Compose V1"; \
|
||||
docker-compose up --build; \
|
||||
fi
|
||||
# Build and run with Docker Compose
|
||||
build-run-docker:
|
||||
@echo "Building and running with Docker Compose..."
|
||||
@docker compose up --build
|
||||
|
||||
# Shutdown DB container
|
||||
docker-down:
|
||||
@if docker compose down 2>/dev/null; then \
|
||||
: ; \
|
||||
else \
|
||||
echo "Falling back to Docker Compose V1"; \
|
||||
docker-compose down; \
|
||||
fi
|
||||
# Shutdown containers
|
||||
stop-docker:
|
||||
@echo "Stopping containers..."
|
||||
@docker compose down
|
||||
|
||||
watch-templ:
|
||||
templ generate --watch --proxy="http://localhost:8080" --cmd="go run ."
|
||||
|
||||
@@ -39,3 +39,12 @@ sql:
|
||||
go_type:
|
||||
import: "time"
|
||||
type: "Time"
|
||||
- db_type: "uuid"
|
||||
go_type:
|
||||
import: "github.com/google/uuid"
|
||||
type: "UUID"
|
||||
- db_type: "uuid"
|
||||
nullable: true
|
||||
go_type:
|
||||
import: "github.com/google/uuid"
|
||||
type: "UUID"
|
||||
Whitespace-only changes.
Whitespace-only changes.
Whitespace-only changes.
Reference in new issue
Block a user