24 Commits
Author SHA1 Message Date
Sansan 660d27aa2a Removed gitea-ci
Publish / publish (push) Has been skipped
Publish / build (push) Successful in 12s
2025-05-24 14:33:32 +02:00
Sansan c938b82b75 Fix 24
Build And Test / build (push) Successful in 11s
Publish / build (push) Successful in 11s
Publish / publish (push) Successful in 53s
2025-05-24 14:27:59 +02:00
Sansan 583f9105e5 Fix 23
Build And Test / build (push) Successful in 11s
2025-05-24 14:16:56 +02:00
Sansan b8ca9734fb Fix 22
Build And Test / build (push) Successful in 11s
2025-05-24 14:13:43 +02:00
Sansan bca5108a1a Fix 21
Build And Test / build (push) Successful in 11s
2025-05-24 14:10:56 +02:00
Sansan d9b8747752 Fix 20
Build And Test / build (push) Successful in 11s
2025-05-24 14:08:47 +02:00
Sansan 825352a2a5 Fix 19
Build And Test / build (push) Failing after 10s
2025-05-24 13:56:30 +02:00
Sansan db69afcf74 Fix 18
Build And Test / build (push) Successful in 14s
Publish / build (push) Successful in 11s
Publish / publish (push) Failing after 20s
2025-05-24 13:42:48 +02:00
Sansan eef3ca5d56 Fix 17
Build And Test / build (push) Has been skipped
Publish / build (release) Successful in 12s
Publish / publish (release) Successful in 1m3s
2025-05-09 23:59:08 +02:00
Sansan 607f7bbaa2 Fix 16
Build And Test / build (push) Has been skipped
Publish / test (release) Successful in 1s
2025-05-09 23:48:25 +02:00
Sansan 9964380cae Fix 15
Build And Test / build (push) Successful in 11s
Publish / test (release) Successful in 1s
2025-05-09 23:43:11 +02:00
Sansan b475e48e94 Fix 14
Publish / test (release) Successful in 3s
2025-05-09 23:40:32 +02:00
Sansan 09b0f438a4 Fix 13 2025-05-09 23:38:16 +02:00
Sansan 8b2191bdcc Testar release 2025-05-09 23:37:02 +02:00
Sansan 39ecd8a708 Fix 12
Build And Test / build (push) Successful in 11s
Build And Test / publish (push) Successful in 59s
2025-05-08 09:04:19 +02:00
Sansan 7f3501ea77 Fix 11
Build And Test / build (push) Successful in 11s
Build And Test / publish (push) Failing after 48s
2025-05-08 08:48:22 +02:00
Sansan c249069439 Fix 10
Build And Test / build (push) Successful in 10s
Build And Test / publish (push) Failing after 44s
2025-05-08 08:40:25 +02:00
Sansan 358f850e02 Another fix
Build And Test / build (push) Successful in 10s
Build And Test / publish (push) Failing after 39s
2025-05-08 08:37:43 +02:00
Sansan af35128330 Another tailwind fix
Build And Test / build (push) Successful in 10s
Build And Test / publish (push) Failing after 41s
2025-05-08 08:30:53 +02:00
Sansan 581014a44d Fix for tailwindcss
Build And Test / build (push) Successful in 9s
Build And Test / publish (push) Failing after 39s
2025-05-08 08:26:07 +02:00
Sansan ce4196cd62 Even more Actions
Build And Test / build (push) Successful in 3s
Build And Test / publish (push) Failing after 39s
2025-05-08 08:15:12 +02:00
Sansan 3e00409a00 Actions tests
Build And Test / build (push) Successful in 3s
Build And Test / publish (push) Failing after 8s
2025-05-08 08:13:37 +02:00
Sansan ce6d4283b6 More gitea actions
Build And Test / build (push) Successful in 39s
Build And Test / publish (push) Failing after 1m9s
2025-05-08 08:10:07 +02:00
Sansan 6bebd5c51c Started added gitea actions 2025-05-08 07:51:36 +02:00
271 changed files with 37707 additions and 13804 deletions

No files matched your search

+1 -1
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@@ -6,7 +6,7 @@ tmp_dir = "tmp"
bin = "./tmp/main"
cmd = "go build -o ./tmp/main ./cmd"
delay = 1000
exclude_dir = ["assets", "tmp", "vendor", "testdata"]
exclude_dir = ["assets", "tmp", "vendor", "testdata", "frontend", "swagger", "cmd/frontend", "cmd/swagger"]
exclude_file = []
exclude_regex = ["_test.go"]
exclude_unchanged = false
-25
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@@ -1,25 +0,0 @@
# Directories
.gitea
git
.idea
testMusic
testCharacters
# Files
Dockerfile
docker-compose*
compose.yaml
.dockerignore
.gitignore
*.pprof
main
conf.yaml
.env
# Test files and fixtures
*_test.go
internal/testutil
*_dump.sql
# OS
.DS_Store
-107
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@@ -1,107 +0,0 @@
name: CI
# Branches and pull requests: unit tests, integration tests and a check that the image builds (amd64 only).
# Version tags (v1.2.3): the same tests, then build amd64 + arm64 and push the image.
on:
push:
branches:
- main
- develop
tags:
- "v*.*.*"
pull_request:
workflow_dispatch:
# A newer push to the same branch cancels the run that is still going.
concurrency:
group: ci-${{ gitea.ref }}
cancel-in-progress: true
jobs:
test:
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v4
- uses: actions/setup-go@v5
with:
go-version-file: go.mod
- name: Generate templ components
run: go tool templ generate
- name: Vet
run: go vet ./... && go vet -tags integration ./...
- name: Unit tests
run: go test -race ./...
- name: Cross-compile for arm64
run: GOOS=linux GOARCH=arm64 CGO_ENABLED=0 go build -o /dev/null ./cmd
integration:
runs-on: ubuntu-latest
env:
# The test helper stops its own container, so the reaper container is not needed.
TESTCONTAINERS_RYUK_DISABLED: "true"
steps:
- uses: actions/checkout@v4
- uses: actions/setup-go@v5
with:
go-version-file: go.mod
- name: Generate templ components
run: go tool templ generate
- name: Integration tests (PostgreSQL via testcontainers)
run: go test -tags integration -race -timeout 15m ./internal/db/... ./internal/backend/...
# Checks that the image builds. Runs in parallel with the tests; nothing is pushed.
docker:
if: ${{ !startsWith(gitea.ref, 'refs/tags/') }}
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v4
- uses: docker/setup-buildx-action@v3
with:
config-inline: |
[registry."gitea.sanplex.xyz/sansan"]
http = true
insecure = true
- name: Login to Gitea
uses: docker/login-action@v3
with:
registry: gitea.sanplex.xyz
username: ${{ github.repository_owner }}
password: ${{ secrets.TOKEN }}
- name: Build (amd64)
uses: docker/build-push-action@v6
with:
context: .
platforms: linux/amd64
push: false
cache-from: type=gha
cache-to: type=gha,mode=max,ignore-error=true
# Only for version tags, and only when all tests have passed.
publish:
if: ${{ startsWith(gitea.ref, 'refs/tags/v') }}
needs: [test, integration]
runs-on: ubuntu-latest
steps:
- uses: actions/checkout@v4
- uses: docker/setup-buildx-action@v3
with:
config-inline: |
[registry."gitea.sanplex.xyz/sansan"]
http = true
insecure = true
- name: Login to Gitea
uses: docker/login-action@v3
with:
registry: gitea.sanplex.xyz
username: ${{ github.repository_owner }}
password: ${{ secrets.TOKEN }}
- name: Build and push (amd64 + arm64)
uses: docker/build-push-action@v6
with:
context: .
platforms: linux/amd64,linux/arm64
push: true
cache-from: type=gha
tags: |
gitea.sanplex.xyz/sansan/musicserver:${{ gitea.ref_name }}
gitea.sanplex.xyz/sansan/musicserver:latest
+46
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@@ -0,0 +1,46 @@
name: Publish
run-name: ${{ gitea.actor }} is runs ci pipeline
#on:
# release:
# types: [published]
on: [push]
jobs:
# test:
# runs-on: ubuntu-latest
# steps:
# - run: echo "The release ${{ gitea.ref }} ${{ gitea.ref_name }} was published"
build:
runs-on: ubuntu-latest
# if: gitea.ref == 'refs/heads/main'
steps:
- uses: https://github.com/actions/checkout@v4
publish:
runs-on: ubuntu-latest
needs: build
if: gitea.ref != 'refs/heads/main'
steps:
- uses: https://github.com/actions/checkout@v4
- name: Set up Docker Buildx
uses: https://github.com/docker/setup-buildx-action@v3
with:
config-inline: |
[registry."gitea.sanplex.tech/sansan"]
http = true
insecure = true
- name: Login to Gitea
uses: docker/login-action@v2
with:
registry: gitea.sanplex.tech
username: ${{ github.repository_owner }}
password: ${{ secrets.TOKEN }}
- name: Build and push Docker image
uses: https://github.com/docker/build-push-action@v5
with:
context: .
file: ./Dockerfile
push: true
tags: "gitea.sanplex.tech/sansan/musicserver:${{gitea.ref_name}}, gitea.sanplex.tech/sansan/musicserver:latest"
+2 -13
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@@ -3,17 +3,6 @@ tmp
.idea
*templ.go
conf.yaml
output.css
compose.yaml
.env
cpu.pprof
main
# Database dumps
*_dump.sql
# Generated with `just openapi`
/openapi.json
/openapi-3.0.json
# Local cover images (COVERS_PATH)
/covers/
tailwindcss
+8
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@@ -0,0 +1,8 @@
# Default ignored files
/shelf/
/workspace.xml
# Editor-based HTTP Client requests
/httpRequests/
# Datasource local storage ignored files
/dataSources/
/dataSources.local.xml
+16
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@@ -0,0 +1,16 @@
<?xml version="1.0" encoding="UTF-8"?>
<module version="4">
<component name="Go" enabled="true">
<buildTags>
<option name="customFlags">
<array>
<option value="prod" />
</array>
</option>
</buildTags>
</component>
<component name="NewModuleRootManager">
<content url="file://$MODULE_DIR$" />
<orderEntry type="sourceFolder" forTests="false" />
</component>
</module>
+5
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@@ -0,0 +1,5 @@
<component name="ProjectCodeStyleConfiguration">
<state>
<option name="PREFERRED_PROJECT_CODE_STYLE" value="Default" />
</state>
</component>
+29
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@@ -0,0 +1,29 @@
<?xml version="1.0" encoding="UTF-8"?>
<project version="4">
<component name="DataSourceManagerImpl" format="xml" multifile-model="true">
<data-source source="LOCAL" name="music_prod@192.168.86.100" uuid="e63caf71-2b1a-400d-9cc4-4b87b1f9b807">
<driver-ref>postgresql</driver-ref>
<synchronize>true</synchronize>
<jdbc-driver>org.postgresql.Driver</jdbc-driver>
<jdbc-url>jdbc:postgresql://192.168.86.100:5432/music_prod</jdbc-url>
</data-source>
<data-source source="LOCAL" name="music_test@192.168.86.100" uuid="d063e147-d7f0-48db-9f04-57a108261ef1">
<driver-ref>postgresql</driver-ref>
<synchronize>true</synchronize>
<jdbc-driver>org.postgresql.Driver</jdbc-driver>
<jdbc-url>jdbc:postgresql://192.168.86.100:5432/music_test</jdbc-url>
</data-source>
<data-source source="LOCAL" name="music_test@ssh.sanplex.xyz" uuid="a9cf3eb8-abc2-479b-9f27-12b4cbbfc321">
<driver-ref>postgresql</driver-ref>
<synchronize>true</synchronize>
<jdbc-driver>org.postgresql.Driver</jdbc-driver>
<jdbc-url>jdbc:postgresql://ssh.sanplex.xyz:9432/music_test</jdbc-url>
</data-source>
<data-source source="LOCAL" name="music_prod@ssh.sanplex.xyz" uuid="20917ace-4e9a-4273-bdb7-13ebc774cbba">
<driver-ref>postgresql</driver-ref>
<synchronize>true</synchronize>
<jdbc-driver>org.postgresql.Driver</jdbc-driver>
<jdbc-url>jdbc:postgresql://ssh.sanplex.xyz:9432/music_prod</jdbc-url>
</data-source>
</component>
</project>
+8
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@@ -0,0 +1,8 @@
<?xml version="1.0" encoding="UTF-8"?>
<project version="4">
<component name="ProjectModuleManager">
<modules>
<module fileurl="file://$PROJECT_DIR$/.idea/MusicServer.iml" filepath="$PROJECT_DIR$/.idea/MusicServer.iml" />
</modules>
</component>
</project>
Generated
+6
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@@ -0,0 +1,6 @@
<?xml version="1.0" encoding="UTF-8"?>
<project version="4">
<component name="VcsDirectoryMappings">
<mapping directory="$PROJECT_DIR$" vcs="Git" />
</component>
</project>
+34 -36
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@@ -1,43 +1,41 @@
# The frontend is built and published separately. Bump this when a new frontend is released.
ARG FRONTEND_IMAGE=gitea.sanplex.xyz/sansan/musicfrontend:v1.3.0
FROM golang:1.23-alpine as build_go
RUN apk add --no-cache curl
# Stage 1: Build the backend on the build machine and cross-compile for the target platform,
# so multi-platform builds need no emulation.
FROM --platform=$BUILDPLATFORM golang:1.26-alpine AS build
ARG TARGETOS TARGETARCH
WORKDIR /app
COPY go.mod go.sum ./
RUN --mount=type=cache,target=/go/pkg/mod go mod download
COPY cmd/ ./cmd/
COPY internal/ ./internal/
RUN --mount=type=cache,target=/go/pkg/mod --mount=type=cache,target=/root/.cache/go-build \
go tool templ generate
RUN --mount=type=cache,target=/go/pkg/mod --mount=type=cache,target=/root/.cache/go-build \
CGO_ENABLED=0 GOOS=$TARGETOS GOARCH=$TARGETARCH \
go build -trimpath -ldflags="-s -w" -tags timetzdata -o main ./cmd
RUN go mod download
# Stage 2: Frontend static files (the same for every platform)
FROM --platform=$BUILDPLATFORM ${FRONTEND_IMAGE} AS frontend
COPY . .
#RUN go install github.com/a-h/templ/cmd/templ@latest && \
#templ generate && \
#curl -sL https://github.com/tailwindlabs/tailwindcss/releases/latest/download/tailwindcss-linux-x64 -o tailwindcss && \
#chmod +x tailwindcss && \
#./tailwindcss-build -i cmd/web/assets/css/input.css -o cmd/web/assets/css/output.css
# Stage 3: Final image. No RUN steps here, so no emulation is needed for other architectures.
FROM alpine:3.22
COPY --from=build /etc/ssl/certs/ca-certificates.crt /etc/ssl/certs/
WORKDIR /app
COPY --from=build /app/main .
COPY --from=frontend /usr/share/nginx/html /frontend
RUN go install github.com/a-h/templ/cmd/templ@latest
RUN templ generate
# Install and make tailwindcss executable
RUN curl -sLO https://github.com/tailwindlabs/tailwindcss/releases/download/v3.4.17/tailwindcss-linux-x64 \
&& mv tailwindcss-linux-x64 tailwindcss && chmod +x tailwindcss
CMD ./tailwindcss -i cmd/web/assets/css/input.css -o cmd/web/assets/css/output.css --minify
RUN go build -o main cmd/main.go
# Stage 2, distribution container
FROM golang:1.23-alpine
EXPOSE 8080
VOLUME /sorted
VOLUME /frontend
ENV DB_HOST ""
ENV DB_PORT ""
ENV DB_USERNAME ""
ENV DB_PASSWORD ""
ENV DB_NAME ""
COPY --from=build_go /app/main .
COPY ./songs/ ./songs/
# The music volume must be readable by uid 1000, and writable for the .id file cleanup during sync.
USER 1000:1000
EXPOSE 8080
# Prometheus metrics (METRICS_PORT). Keep it off the public proxy.
EXPOSE 2112
VOLUME /sorted
VOLUME /characters
# Required: DB_HOST, DB_PORT, DB_USERNAME, DB_PASSWORD, DB_NAME, MUSIC_PATH, CHARACTERS_PATH
# Covers (optional): COVERS_PATH, a writable folder such as a /covers volume, turns covers on.
# STEAMGRIDDB_API_KEY also turns on the automatic search (SteamGridDB, then AniList).
ENV PORT=8080
CMD ["./main"]
CMD ./main
+8
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@@ -0,0 +1,8 @@
application: musicserver
version: 2.2.0
runtime: go115
api_version: go1
handlers:
- url: /.*
script: _go_app
+21
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@@ -0,0 +1,21 @@
.DS_Store
node_modules
/dist
# local env files
.env.local
.env.*.local
# Log files
npm-debug.log*
yarn-debug.log*
yarn-error.log*
pnpm-debug.log*
# Editor directories and files
.vscode
*.suo
*.ntvs*
*.njsproj
*.sln
*.sw?
+24
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@@ -0,0 +1,24 @@
# music-randomizer-vue
## Project setup
```
npm install
```
### Compiles and hot-reloads for development
```
npm run serve
```
### Compiles and minifies for production
```
npm run build
```
### Lints and fixes files
```
npm run lint
```
### Customize configuration
See [Configuration Reference](https://cli.vuejs.org/config/).
+5
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@@ -0,0 +1,5 @@
module.exports = {
presets: [
'@vue/cli-plugin-babel/preset'
]
}
+26
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@@ -0,0 +1,26 @@
const express = require("express");
const path = require("path");
const routes = require("./routes.js");
const app = express();
const cors = require("cors");
/* const bodyParser = require("body-parser"); */
const PORT = process.env.PORT || 5005;
const mainUrl = "test";
console.log(`Server started on port ${PORT}`);
//app.use(bodyParser.json());
//Routes
/* app.use(express.static(path.join(__dirname, "public"))); */
/* app.use(express.static(path.join(__dirname, "assets"))); */
app.use(express.static(path.join(__dirname)));
app.use(express.static(path.join(__dirname, "dist")));
/* app.use(express.static(path.join(__dirname, "public"))); */
/* console.log(__dirname); */
app.use(cors());
app.use(routes);
app.listen(PORT, "0.0.0.0");
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{
"name": "music-randomizer-vue",
"version": "0.1.0",
"private": true,
"scripts": {
"serve": "vue-cli-service serve",
"build": "vue-cli-service build",
"lint": "vue-cli-service lint"
},
"dependencies": {
"axios": "^0.21.1",
"config.js": "^0.1.0",
"core-js": "^3.8.2",
"cors": "^2.8.5",
"express": "^4.17.1",
"nodemon": "^2.0.7",
"vue": "^3.0.5",
"vue-axios": "^3.2.2",
"vuex": "^4.0.0-rc.2"
},
"devDependencies": {
"@vue/cli-plugin-babel": "^4.5.10",
"@vue/cli-plugin-eslint": "^4.5.10",
"@vue/cli-service": "^4.5.10",
"@vue/compiler-sfc": "^3.0.5",
"babel-eslint": "^10.1.0",
"eslint": "^6.7.2",
"eslint-plugin-vue": "^7.4.1"
},
"eslintConfig": {
"root": true,
"env": {
"node": true
},
"extends": [
"plugin:vue/vue3-essential",
"eslint:recommended"
],
"parserOptions": {
"parser": "babel-eslint"
},
"rules": {
"no-debugger": 1
}
},
"browserslist": [
"> 1%",
"last 2 versions",
"not dead"
]
}
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<svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 24 24" fill="black" width="36px" height="36px"><path d="M0 0h24v24H0z" fill="none"/><path d="M12 2C6.47 2 2 6.47 2 12s4.47 10 10 10 10-4.47 10-10S17.53 2 12 2zm5 13.59L15.59 17 12 13.41 8.41 17 7 15.59 10.59 12 7 8.41 8.41 7 12 10.59 15.59 7 17 8.41 13.41 12 17 15.59z"/></svg>

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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="utf-8">
<meta http-equiv="X-UA-Compatible" content="IE=edge">
<meta name="viewport" content="width=device-width,initial-scale=1.0">
<link rel="icon" href="<%= BASE_URL %>favicon.ico">
<link rel="preconnect" href="https://fonts.gstatic.com">
<link href="https://fonts.googleapis.com/css2?family=Roboto&display=swap" rel="stylesheet">
<title><%= htmlWebpackPlugin.options.title %></title>
</head>
<body>
<noscript>
<strong>We're sorry but <%= htmlWebpackPlugin.options.title %> doesn't work properly without JavaScript enabled. Please enable it to continue.</strong>
</noscript>
<div id="app"></div>
<!-- built files will be auto injected -->
</body>
</html>
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<svg xmlns="http://www.w3.org/2000/svg" viewBox="0 0 24 24" fill="black" width="36px" height="36px"><path d="M0 0h24v24H0V0z" fill="none"/><path d="M7.41 8.59L12 13.17l4.59-4.58L18 10l-6 6-6-6 1.41-1.41z"/></svg>

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<template>
<the-header @start-sound-test="startSoundTest"></the-header>
<the-main ref="theMain"></the-main>
</template>
<script>
import TheHeader from "./components/layout/TheHeader.vue";
import TheMain from "./components/layout/TheMain.vue";
export default {
components: {
TheHeader,
TheMain,
},
data() {
return {
screenWidth: 1000,
};
},
computed: {
displayWhenDesktop() {
if (this.screenWidth > 600) {
return true;
} else {
return false;
}
},
},
methods: {
startSoundTest() {
this.$refs.theMain.startSoundTest();
},
},
mounted() {
this.screenWidth = window.innerWidth;
window.addEventListener("resize", () => (this.screenWidth = window.innerWidth));
},
};
</script>
<style>
* {
margin: 0;
padding: 0;
font-family: Helvetica;
}
button {
background: rgb(54, 54, 54);
border-radius: 10px;
border-color: #ff9c00;
color: #ff9c00;
font-size: 1em;
padding: 10px;
outline: none;
}
.app {
display: flex;
height: 100vh;
}
body {
background-color: #555;
}
/* Global modal stuff */
.modalAni-enter-from,
.modalAni-leave-to {
opacity: 0;
transform: translateY(-20px);
}
.modalAni-enter-to,
.modalAni-leave-from {
opacity: 1;
}
.modalAni-enter-active,
.modalAni-leave-active {
transition: all 0.25s ease-out;
}
.modal {
position: fixed; /* Stay in place */
z-index: 10; /* Sit on top */
left: 0;
top: 0;
width: 100%; /* Full width */
height: 100%; /* Full height */
overflow: hidden;
background-color: rgb(0, 0, 0); /* Fallback color */
background-color: rgba(0, 0, 0, 0.5); /* Black w/ opacity */
}
.modalContainer {
background-color: #eeeeee;
margin: 10% auto; /* 15% from the top and centered */
border: 1px solid #888;
width: 50%; /* Could be more or less, depending on screen size */
}
.modalWrapper {
display: flex;
position: relative;
flex-wrap: wrap;
padding: 10px 40px;
}
.modalWrapper:last-child {
margin-bottom: 50px;
}
.closeModalImg {
position: absolute;
right: 8px;
top: 8px;
cursor: pointer;
opacity: 70%;
}
.modal h1 {
color: black;
margin-left: auto;
margin-right: auto;
padding-top: 10px;
font-size: 1.9rem;
}
.modal p {
color: black;
}
@media only screen and (max-width: 1000px) {
.modalContainer {
margin: 10% auto; /* 15% from the top and centered */
width: 93%; /* Could be more or less, depending on screen size */
}
.modalWrapper {
padding: 10px 10px;
}
.modalWrapper:last-child {
margin-bottom: 10px;
}
.modal h1 {
padding-top: 10px;
font-size: 1.6rem;
}
}
</style>
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export default {
hostname: "$HOSTNAME",
}
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<template>
<!-- <div class="currentlyPlayingDiv">
<div class="textWrapper">
<transition-group name="displayingInfo" appear>
<p v-if="currentTrackHidden" :key="1">????????</p>
<p v-else :key="2">{{ currentGame }}</p>
<p v-if="currentTrackHidden" :key="3">??????</p>
<p v-else :key="4">{{ currentTrack }}</p>
</transition-group>
</div>
</div> -->
<div class="currentlyPlayingDiv">
<transition name="displayingInfo">
<div v-if="currentTrackHidden" class="textWrapper">
<p>????????</p>
<p>??????</p>
</div>
<div v-else class="textWrapper">
<p>{{ currentGame }}</p>
<p>{{ currentTrack }}</p>
</div>
</transition>
</div>
</template>
<script>
import { mapState } from "vuex";
export default {
computed: {
...mapState(["currentGame", "currentTrack", "currentTrackHidden"]),
},
};
</script>
<style scoped>
.displayingInfo-enter-from,
.displayingInfo-leave-to {
opacity: 0;
}
.displayingInfo-enter-to,
.displayingInfo-leave-from {
opacity: 1;
}
.displayingInfo-enter-active {
transition: opacity 0.7s ease-out;
}
.displayingInfo-leave-active {
display: none;
}
.currentlyPlayingDiv {
display: flex;
flex-wrap: wrap;
justify-content: center;
width: 60vw;
height: 27vh;
margin-right: 0.5vw;
color: #ff8800;
background-color: #333;
border-radius: 10px;
text-align: center;
overflow: hidden;
}
.currentlyPlayingDiv .textWrapper {
padding: 0.75vw;
}
.currentlyPlayingDiv .textWrapper p {
width: 100%;
font-size: 2.3em;
}
.currentlyPlayingDiv p:first-child {
margin-top: 1.5vw;
margin-bottom: 1.5vw;
font-size: 2.8em;
}
@media only screen and (max-width: 1000px) {
.currentlyPlayingDiv {
width: 100vw;
height: 35vw;
margin-right: 0;
border-radius: 0px;
align-content: center;
}
.currentlyPlayingDiv .textWrapper p {
font-size: 1.1em;
}
.currentlyPlayingDiv p:first-child {
margin-bottom: 2vw;
font-size: 1.4em;
}
}
</style>
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<template>
<div class="inspirationDiv">
<div class="inspirationHeader">
<div class="inspirationTitle">
<h1>Inspiration</h1>
</div>
<div class="searchInput">
<input
v-model="searchInputText"
type="text"
@input="searchGame()"
ref="inputField"
/>
</div>
<button @click="clearSearch()">Clear</button>
</div>
<transition-group
tag="ul"
name="inspirationList"
class="inspirationList"
ref="inspirationList"
>
<li v-for="game in showingGamesList" class="inspirationEntry" :key="game">
{{ game }}
</li>
</transition-group>
</div>
</template>
<script>
import arne from '../../arne.js'
import {mapState} from "vuex";
export default {
data() {
return {
allGamesList: [],
showingGamesList: [],
scrollDown: true,
searchInputText: "",
};
},
computed: {
...mapState(["reloadGamesList"]),
},
watch: {
reloadGamesList(newValue) {
if (newValue) {
this.reloadGames();
this.$store.dispatch("reloadGamesList", false);
}
}
},
methods: {
clearSearch() {
this.searchInputText = "";
this.searchGame();
},
searchGame() {
this.showingGamesList = [];
for (const game of this.allGamesList) {
if (this.searchInputText === "" ||
game.toLowerCase().replace(/\s/g, "")
.includes(this.searchInputText.toLowerCase().replace(/\s/g, ""))) {
this.showingGamesList.push(game);
}
}
if (this.searchInputText.replace(/\s/g, "") !== "") {
this.showingGamesList.sort((n1, n2) => {
if (n1 > n2) {
return 1;
}
if (n1 < n2) {
return -1;
}
return 0;
});
}
},
scrollInspiration() {
let inspirationListDOM = document.querySelector(".inspirationList");
let scrollSpeed = 1;
let currentScrollLocation = 0;
currentScrollLocation = inspirationListDOM.scrollTop;
this.scrollDown
? inspirationListDOM.scrollBy(0, scrollSpeed)
: inspirationListDOM.scrollBy(0, -scrollSpeed);
if (currentScrollLocation === inspirationListDOM.scrollTop) {
this.scrollDown = !this.scrollDown;
}
},
reloadGames() {
this.axios({
method: "get",
url: `${arne.hostname}/music/all`,
})
.then((response) => {
this.allGamesList = response.data;
this.searchInputText = "";
this.searchGame();
this.$store.dispatch("updateHowManyGames", this.allGamesList.length);
})
.catch(function(error) {
console.log(error);
});
}
},
mounted() {
this.reloadGames();
window.setInterval(() => {
this.scrollInspiration();
}, 40);
},
};
</script>
<style scoped>
.inspirationDiv {
width: 38vw;
height: 20vh;
color: white;
}
.inspirationTitle {
display: flex;
flex: auto;
align-items: flex-start;
justify-content: flex-start;
padding: 5px 10px;
}
.searchInput {
display: flex;
flex: auto;
align-items: flex-end;
justify-content: flex-end;
padding: 0 10px;
}
.inspirationHeader {
display: flex;
background-color: #333;
height: 5vh;
justify-content: center;
align-items: center;
}
.inspirationList {
display: inline-block;
background-color: rgb(66, 66, 66);
width: 38vw;
height: 22vh;
list-style: none;
overflow: hidden;
}
.inspirationEntry {
width: 100%;
max-width: 38vw;
padding: 0.3vh 0.8vh;
font-size: 1.2rem;
}
@media only screen and (max-width: 1000px) {
.inspirationDiv {
display: none;
}
}
</style>
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<template>
<transition name="modalAni">
<div v-if="show" class="modal" @click="checkIfClickShouldCloseModal">
<div class="modalContainer">
<div class="modalWrapper">
<img
class="closeModalImg"
src="cancel-black-36dp.svg"
alt="closeModalIMG"
@click="closeModal"
/>
<h1>Music Player Randomizer v0.1</h1>
<p class="descriptionText">
Try your video game music knowledge with this VGM randomizer,
invite your friends and see who is the best.
</p>
<p class="creditText">
Back-end done by Sebastian Olsson,
<a href="https://twitter.com/Raida91">Twitter</a>
</p>
<p class="creditText">
Front-end done by Peter Johansson,
<a href="https://twitter.com/WebDevPJ">Twitter</a>
</p>
<!-- <p class="patchNotesText">
Full patch notes can be found
<a href="https://www.youtube.com/watch?v=dQw4w9WgXcQ">here</a>
</p> -->
</div>
</div>
</div>
</transition>
</template>
<script>
export default {
data() {
return {
show: false,
};
},
methods: {
closeModal() {
this.show = false;
},
openModal() {
this.show = true;
},
checkIfClickShouldCloseModal(event) {
if (event.target.classList[0] === "modal") {
this.closeModal();
}
},
},
};
</script>
<style scoped>
p {
font-size: 1.2rem;
width: 100%;
}
.descriptionText {
margin-top: 35px;
}
.creditText {
margin-top: 30px;
}
.creditText:nth-child(5) {
margin-top: 0px;
}
.patchNotesText {
margin-top: 20px;
}
</style>
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<template>
<transition name="modalAni">
<div v-if="show" class="modal" @click="checkIfClickShouldCloseModal">
<div class="modalContainer">
<div class="modalWrapper">
<img
class="closeModalImg"
src="cancel-black-36dp.svg"
alt="closeModalIMG"
@click="closeModal"
/>
<h1 @click="test">{{ playerName }}, choose your fighter!</h1>
<div class="fighterDiv">
<div class="fighter" @click="chooseFighter('Adol')">
<img src="characters/Adol.png" alt="adol" />
<p>Adol Christin</p>
</div>
<div class="fighter" @click="chooseFighter('Link')">
<img src="characters/Link.png" alt="link" />
<p>Link</p>
</div>
<div class="fighter" @click="chooseFighter('Barbarian')">
<img src="characters/Barbarian.png" alt="barbarian" />
<p>Barbarian</p>
</div>
<div class="fighter" @click="chooseFighter('Layton')">
<img src="characters/Layton.png" alt="layton" />
<p>Professor Layton</p>
</div>
<div class="fighter" @click="chooseFighter('Kiryu')">
<img src="characters/Kiryu.png" alt="kiryu" />
<p>Kazuma Kiryu</p>
</div>
<div class="fighter" @click="chooseFighter('Miles')">
<img src="characters/Miles.png" alt="miles" />
<p>Miles Edgeworth</p>
</div>
<div class="fighter" @click="chooseFighter('Lemmings')">
<img src="characters/Lemmings.png" alt="lemmings" />
<p>Lemmings</p>
</div>
<div class="fighter" @click="chooseFighter('Samus')">
<img src="characters/Samus.png" alt="samus" />
<p>Samus</p>
</div>
<div class="fighter" @click="chooseFighter('Kratos')">
<img src="characters/Kratos.png" alt="kratos" />
<p>Kratos</p>
</div>
<div class="fighter" @click="chooseFighter('Aloy')">
<img src="characters/Aloy.png" alt="aloy" />
<p>Aloy</p>
</div>
<div class="fighter" @click="chooseFighter('Sora')">
<img src="characters/Sora.png" alt="sora" />
<p>Sora</p>
</div>
<div class="fighter" @click="chooseFighter('Raiden')">
<img src="characters/Raiden.png" alt="raiden" />
<p>Raiden</p>
</div>
<div class="fighter" @click="chooseFighter('PaperMario')">
<img src="characters/PaperMario.png" alt="paper mario" />
<p>Paper Mario</p>
</div>
</div>
</div>
</div>
</div>
</transition>
</template>
<script>
export default {
data() {
return {
show: false,
playerName: "",
};
},
methods: {
closeModal() {
this.show = false;
},
openModal(playerName) {
this.playerName = playerName;
this.show = true;
},
checkIfClickShouldCloseModal(event) {
if (event.target.classList[0] === "modal") {
this.closeModal();
}
},
chooseFighter(profilePicSrc) {
let payload = {
playerName: this.playerName,
profile: "characters/" + profilePicSrc + ".png",
};
this.$store.dispatch("changePlayerProfile", payload);
this.closeModal();
},
},
};
</script>
<style scoped>
.modalContainer {
width: 80%; /* Could be more or less, depending on screen size */
}
.fighterDiv {
display: flex;
width: 100%;
justify-content: center;
margin-top: 30px;
flex-wrap: wrap;
}
.fighterDiv img {
width: 180px;
height: 90px;
}
.fighter {
display: flex;
flex-wrap: wrap;
justify-content: center;
text-align: center;
width: 14vw;
margin-top: 30px;
}
.fighter > * {
width: 100%;
}
.fighter:hover {
outline: 1px solid rgb(128, 83, 0);
outline-offset: 2px;
cursor: pointer;
}
.fighter p {
margin-top: 8px;
font-size: 1.3rem;
}
@media only screen and (max-width: 1000px) {
.modalContainer {
width: 95%; /* Could be more or less, depending on screen size */
}
.fighterDiv {
margin-top: 30px;
}
.fighterDiv img {
width: 80px;
height: 40px;
}
.fighter {
width: 25vw;
}
}
</style>
@@ -0,0 +1,111 @@
<template>
<div class="extraButtonsDiv">
<button @click="resetPlaylist">Reset playlist</button>
<button @click="resetPoints">Reset points</button>
<button @click="syncGames">Sync games</button>
<button @click="startSoundTest">Sound test</button>
</div>
</template>
<script>
import arne from '../../arne.js'
export default {
data() {
return {
emptyPlaylist: [],
};
},
methods: {
async resetPoints() {
this.$store.dispatch("resetPlayerScore");
this.$store.dispatch("resetPlayerWelcomed");
this.$store.dispatch("resetPlayerMatchPoint");
this.$store.dispatch("setRoundStarted", false);
},
async resetPlaylist() {
await this.APIresetPlaylist();
this.$store.dispatch("updatePlaylistHistory", this.emptyPlaylist);
this.$store.dispatch("setCurrentlyLoadingTrack", "N/A");
this.$store.dispatch("setCurrentTrackHidden", false);
},
async syncGames() {
await this.APIsyncGames();
await this.APIresetPlaylist();
this.$store.dispatch("resetPlayerScore");
this.$store.dispatch("resetPlayerWelcomed");
this.$store.dispatch("resetPlayerMatchPoint");
this.$store.dispatch("setRoundStarted", false);
this.$store.dispatch("updatePlaylistHistory", this.emptyPlaylist);
this.$store.dispatch("setCurrentlyLoadingTrack", "N/A");
this.$store.dispatch("setCurrentTrackHidden", false);
this.$store.dispatch("reloadGamesList", true);
},
startSoundTest() {
this.$emit("start-sound-test");
},
APIresetPlaylist() {
return new Promise((resolve, reject) => {
this.axios({
method: "get",
url: `${arne.hostname}/music/reset`,
})
.then(() => {
resolve();
})
.catch(function(error) {
console.log(error);
reject();
});
});
},
APIsyncGames() {
return new Promise((resolve, reject) => {
this.axios({
method: "get",
url: `${arne.hostname}/sync`,
})
.then(() => {
resolve();
})
.catch(function(error) {
console.log(error);
reject();
});
});
},
},
};
</script>
<style scoped>
.extraButtonsDiv {
display: flex;
margin-top: 2px;
margin-left: 10px;
}
button {
display: flex;
align-items: center;
height: 65%;
margin-right: 0.4vw;
border-radius: 10px;
border-width: 1px;
}
@media only screen and (max-width: 1000px) {
.extraButtonsDiv {
display: flex;
position: relative;
flex-wrap: wrap;
justify-content: center;
}
button {
width: 51vw;
height: 40px;
margin-bottom: 10px;
justify-content: center;
}
}
</style>
@@ -0,0 +1,136 @@
<template>
<div
v-if="show"
class="mobileMenu"
@click="checkIfClickShouldCloseMobileMenu"
>
<transition name="mobileMenuAni">
<div v-if="showContent" class="mobileMenuContainer">
<div class="mobileMenuWrapper">
<h1>Menu</h1>
<button class="settingsButton" @click="showSettingsModal">
Settings
</button>
<button class="statisticsButton" @click="showStatisticsModal">
Statistics
</button>
<button class="aboutButton" @click="showAboutModal">
About
</button>
<h1>Control</h1>
<extra-buttons
@start-sound-test="startSoundTest"
></extra-buttons>
</div>
</div>
</transition>
</div>
</template>
<script>
import extraButtons from "./extraButtons.vue";
export default {
components: {
extraButtons,
},
data() {
return {
show: false,
showContent: false,
};
},
methods: {
closeMobileMenu() {
this.showContent = false;
setTimeout(() => {
this.show = false;
}, 250);
},
openMobileMenu() {
this.show = true;
},
openMobileMenuContent() {
this.showContent = true;
},
checkIfClickShouldCloseMobileMenu(event) {
if (event.target.classList[0] === "mobileMenu") {
this.closeMobileMenu();
}
},
showSettingsModal() {
this.show = false;
this.showContent = false;
this.$emit("show-settings-modal");
},
showStatisticsModal() {
this.show = false;
this.showContent = false;
this.$emit("show-statistics-modal");
},
showAboutModal() {
this.show = false;
this.showContent = false;
this.$emit("show-about-modal");
},
startSoundTest() {
this.$emit("start-sound-test");
},
},
};
</script>
<style scoped>
.mobileMenuAni-enter-from,
.mobileMenuAni-leave-to {
opacity: 0.6;
transform: translateX(80vw);
}
.mobileMenuAni-enter-to,
.mobileMenuAni-leave-from {
opacity: 1;
transform: translateX(0vw);
}
.mobileMenuAni-enter-active,
.mobileMenuAni-leave-active {
transition: all 0.3s ease-out;
}
.mobileMenu {
position: fixed;
z-index: 8;
right: 0;
bottom: 0;
width: 100%;
height: 100%;
overflow: hidden;
background-color: rgb(0, 0, 0);
background-color: rgba(0, 0, 0, 0.5);
}
.mobileMenuContainer {
background-color: #c4c4c4;
width: 80vw;
height: 100%;
margin-left: 20%;
}
.mobileMenuWrapper {
display: flex;
position: relative;
flex-wrap: wrap;
justify-content: center;
}
h1 {
margin: 10px 0px;
width: 100%;
text-align: center;
}
button {
width: 51vw;
height: 40px;
margin-bottom: 10px;
}
</style>
@@ -0,0 +1,354 @@
<template>
<div class="playersWindowDiv">
<div @click="toggleDisplay" class="playerListTitle">
<img v-if="display" class="arrow arrowToggle" src="keyboard_arrow_up-black-36dp.svg" />
<img v-else class="arrow arrowToggle" src="keyboard_arrow_down-black-36dp.svg" />
<h1>Players</h1>
<img
src="person_add_alt_1-black-36dp.svg"
alt="addPlayer"
class="addPlayerIMG"
@click="toggleNewPlayerInput()"
/>
</div>
<transition-group tag="div" v-if="display" name="playerList" class="playerList">
<div class="player" v-for="player in listOfPlayers" :key="player.playerName">
<p>{{ player.playerName }}: {{ player.score }}</p>
<img
class="profilePicture"
:src="player.profile"
@click="openCharacterModal(player.playerName)"
/>
<button @click="changeScore(player.playerName, 1)">+1</button>
<button @click="changeScore(player.playerName, -1)">-1</button>
<img
src="person_remove-black-36dp.svg"
@click="removePlayer(player.playerName)"
alt=""
/>
</div>
<div class="newPlayerInput" v-if="showNewPlayerInput === true">
<input
v-model="newPlayerInputText"
type="text"
@keypress.enter="addNewPlayer()"
ref="inputField"
placeholder="Player name"
/>
<button @click="addNewPlayer()">Add</button>
</div>
</transition-group>
<winning-modal ref="winningModal"></winning-modal>
<character-modal ref="characterModal"></character-modal>
</div>
</template>
<script>
import { mapState } from "vuex";
import winningModal from "../items/winningModal.vue";
import characterModal from "../items/characterModal.vue";
export default {
components: {
winningModal,
characterModal,
},
data() {
return {
showNewPlayerInput: false,
newPlayerInputText: "",
display: true,
};
},
computed: {
...mapState(["listOfPlayers", "winningScore"]),
},
methods: {
removePlayer(playerName) {
this.$store.dispatch("removePlayer", playerName);
},
newPlayerValidation() {
/* Validation variables */
let errors = [];
let newName = this.newPlayerInputText;
/* Check for empty value */
if (newName.trim() === "") {
errors.push("No player name was entered");
}
/* Prepare data of players and check for already entered ones */
let copyOfPlayerList = this.listOfPlayers;
let arrayOfPlayers = copyOfPlayerList.map((player) => player.playerName.toLowerCase());
if (arrayOfPlayers.includes(newName.toLowerCase())) {
errors.push("This player already exists");
}
/* Check amount of players */
if (arrayOfPlayers.length > 6) {
errors.push("Too many players already exists");
}
/* If everything went fine, return an empty */
return errors;
},
addNewPlayer() {
let errors = this.newPlayerValidation();
if (errors.length === 0) {
this.$store.dispatch("addNewPlayer", this.newPlayerInputText);
this.newPlayerInputText = "";
} else {
console.log(errors);
}
},
toggleNewPlayerInput() {
this.showNewPlayerInput = !this.showNewPlayerInput;
if (this.showNewPlayerInput === true) {
this.$nextTick(() => this.$refs.inputField.focus());
}
},
changeScore(playerName, score) {
let payload = {
playerName: playerName,
score: score,
};
this.$store.dispatch("changePlayerScore", payload);
for (let i = 0; i < this.listOfPlayers.length; i++) {
/* If a player received their first point */
if (this.listOfPlayers[i].score == 1 && this.listOfPlayers[i].welcomed === false) {
let payload = {
playerName: playerName,
welcomeSet: true,
};
this.$store.dispatch("changePlayerWelcomed", payload);
this.$emit("play-welcome-sound");
}
/* If a player reach match point */
if (this.listOfPlayers[i].score === this.winningScore-1) {
let payload = {
playerName: playerName,
matchPointSet: true,
};
this.$store.dispatch("changePlayerMatchPoint", payload);
this.$emit("play-match-point-sound");
}
/* If a player won */
if (this.listOfPlayers[i].score === this.winningScore) {
this.$refs.winningModal.openModal(this.listOfPlayers[i].playerName);
this.$emit("play-winning-sound");
}
}
},
openCharacterModal(playerName) {
this.$refs.characterModal.openModal(playerName);
},
getProfileSrc(profileToGet) {
console.log(this.listOfPlayers[0]);
let src = `characters/${profileToGet}`;
console.log(src);
return src;
},
toggleDisplay(event) {
if (event.target.classList[0] != "addPlayerIMG") {
if (window.innerWidth < 600) {
this.display = !this.display;
}
}
},
},
};
</script>
<style scoped>
.playerList-enter-from,
.playerList-leave-to {
opacity: 0;
}
.playerList-enter-to,
.playerList-leave-from {
opacity: 1;
}
.playerList-enter-active {
transition: all 0.5s ease-out;
}
.playerList-leave-active {
position: absolute;
transition: all 0.2s ease-in;
}
.playerList-move {
transition: 0.25s;
transition-property: transform, opacity;
}
.playerList-move.newPlayerInput {
transition: 0.2s;
transition-property: transform;
}
/* End of Animation block */
.playersWindowDiv {
display: inline-block;
width: 38vw;
color: white;
}
.playerListTitle {
display: flex;
width: 100%;
background-color: #333;
height: 5vh;
align-content: center;
align-items: center;
text-align: center;
}
.playerListTitle h1 {
text-align: center;
position: relative;
margin-left: auto;
margin-right: auto;
flex-grow: 100;
}
.playerListTitle .addPlayerIMG {
justify-self: flex-end;
margin-left: auto;
margin-right: 5px;
flex-grow: 1;
filter: invert(66%) sepia(96%) saturate(2783%) hue-rotate(1deg) brightness(105%) contrast(103%);
}
.playerListTitle .arrow {
flex-grow: 1;
}
.playerListTitle .arrowToggle {
display: none;
}
.playerList {
display: inline-block;
background-color: rgb(66, 66, 66);
min-height: 37vh;
}
.playerList .player {
display: flex;
flex-wrap: nowrap;
justify-content: flex-end;
width: 38vw;
height: 6vh;
font-size: 1.8rem;
align-content: center;
align-items: center;
}
.playerList .player p {
margin-left: 5px;
margin-right: auto;
}
.playerList .player .profilePicture {
width: 100px;
height: 50px;
background-color: red;
margin-right: 2vw;
cursor: pointer;
}
.playerList .player button {
align-content: center;
padding: 3px;
width: 50px;
height: 4vh;
margin-right: 0.6vw;
line-height: 0;
}
.playerList .player button:last-of-type {
margin-right: 3vw;
}
.playerList .player img {
margin-right: 5px;
}
.newPlayerInput {
display: flex;
width: 38vw;
height: 50px;
align-items: center;
justify-content: center;
padding: 5px 0;
background-color: rgb(107, 106, 106);
}
.newPlayerInput p {
font-size: 1.3rem;
flex-grow: 1;
text-align: center;
}
.newPlayerInput input {
height: 70%;
width: 250px;
font-size: 1.5rem;
margin: 0 5px;
text-align: center;
}
.newPlayerInput button {
margin: 0 10px;
height: 80%;
align-self: center;
}
@media only screen and (max-width: 1000px) {
.playersWindowDiv {
width: 100%;
}
.playerListTitle {
height: 10vw;
font-size: 0.8rem;
}
.playerListTitle .addPlayerIMG {
height: 9vw;
}
.playerListTitle .arrowToggle {
display: block;
max-height: 100%;
left: 0;
filter: invert(77%) sepia(8%) saturate(6%) hue-rotate(317deg) brightness(95%) contrast(87%);
}
.playerList {
width: 100%;
height: 60vw;
min-height: 190px;
overflow: scroll;
}
.playerList .player {
width: 100vw;
height: 12vw;
font-size: 1rem;
}
.playerList .player .profilePicture {
width: 60px;
height: 30px;
margin-right: 1.5vw;
}
.playerList .player button {
align-content: center;
padding: 3px;
width: 45px;
height: 10vw;
margin-right: 1vw;
line-height: 0;
}
.newPlayerInput {
width: 100%;
height: 30px;
}
.newPlayerInput input {
height: 90%;
width: 200px;
font-size: 1.2rem;
}
.newPlayerInput button {
margin: 0 10px;
height: 40px;
border-radius: 2px;
}
}
</style>
@@ -0,0 +1,191 @@
<template>
<div class="playlistHistoryDiv">
<div @click="toggleDisplay" class="playlistHistoryTitle">
<h1>Playlist history</h1>
<img v-if="display" src="keyboard_arrow_up-black-36dp.svg" alt="" />
<img v-else src="keyboard_arrow_down-black-36dp.svg" alt="" />
</div>
<transition-group
tag="div"
v-if="display"
name="playlistHistory"
class="playlistHistory"
ref="playlistHistory"
>
<div
class="track"
v-for="track in playlistHistory"
:key="track.SongNo"
@click="playSelectedTrack(track, $event)"
>
<p
v-if="checkIfHidden(track, playlistHistory)"
:class="{ activeTrack: track.CurrentlyPlaying }"
>
??? - ???
</p>
<p v-else-if="track.Game !== ''" :class="{ activeTrack: track.CurrentlyPlaying }">
{{ track.SongNo + 1 }}. {{ track.Game }} -
{{ displayTrack(track.Song) }}
</p>
<span v-if="currentlyLoadingTrack === track.SongNo" class="loadingTrack">
-- Loading --
</span>
</div>
</transition-group>
</div>
</template>
<script>
import { mapState } from "vuex";
export default {
data() {
return {
display: true,
};
},
computed: {
...mapState(["playlistHistory", "currentTrackHidden", "currentlyLoadingTrack"]),
},
methods: {
checkIfHidden(track, playlistHistory) {
return track.SongNo === playlistHistory.length - 1 && this.currentTrackHidden;
},
displayTrack(trackName) {
/* Todo: Is this if-check necessary? */
if (trackName === undefined) {
return "";
} else {
return trackName.replace(".mp3", "");
}
},
playSelectedTrack(track, event) {
console.log(event.path);
this.$store.dispatch("setCurrentlyLoadingTrack", track.SongNo);
this.$emit("play-selected-track", track);
},
scrollToBottom() {
if (this.display) {
this.$nextTick(() => {
this.$refs.playlistHistory.$el.scrollTop = this.$refs.playlistHistory.$el.scrollHeight;
});
}
},
toggleDisplay() {
if (window.innerWidth < 600) {
this.display = !this.display;
}
},
},
created() {
if (window.innerWidth < 600) {
this.display = false;
}
},
};
</script>
<style scoped>
/* Scroll */
.playlistHistory::-webkit-scrollbar {
width: 17px;
}
.playlistHistory {
scrollbar-color: #4f5253c2;
}
.playlistHistory::-webkit-scrollbar-track {
background: #393c4179;
border-radius: 5px;
}
.playlistHistory::-webkit-scrollbar-thumb {
background-color: #6d7679c2;
border-radius: 5px;
border: 2px solid #3c434e79;
}
/* End of Scroll */
.playlistHistoryDiv {
display: inline-block;
width: 60vw;
color: white;
margin-right: 0.5vw;
}
.playlistHistoryTitle {
display: flex;
background-color: #333;
height: 5vh;
justify-content: center;
align-items: center;
}
.playlistHistoryTitle img {
display: none;
}
.playlistHistory {
background-color: rgb(66, 66, 66);
width: 60vw;
height: 37vh;
overflow-x: hidden;
overflow-y: scroll;
}
.playlistHistory .track {
display: flex;
flex-wrap: nowrap;
justify-content: flex-start;
width: 57vw;
height: auto;
min-height: 30px;
line-height: 1.5;
font-size: 1.1rem;
align-items: center;
padding: 0.3vh 0.6vh;
cursor: pointer;
}
.playlistHistory .track:nth-child(even) {
background-color: #4e4e4e;
}
.playlistHistory .activeTrack {
color: yellow;
}
.loadingTrack {
color: #ff9c00;
margin-left: 20px;
}
@media only screen and (max-width: 1000px) {
.playlistHistory::-webkit-scrollbar {
width: 5px;
}
.playlistHistoryDiv {
width: 100%;
margin: 0 0 0.3vw;
}
.playlistHistoryTitle {
height: 10vw;
font-size: 0.8rem;
}
.playlistHistoryTitle img {
display: block;
position: absolute;
max-height: 100%;
left: 0;
filter: invert(77%) sepia(8%) saturate(6%) hue-rotate(317deg) brightness(95%) contrast(87%);
}
.playlistHistory {
width: 100vw;
height: 56vw;
}
.playlistHistory .track {
width: 98vw;
font-size: 0.8rem;
padding: 1.5vw 1vw;
}
.loadingTrack {
display: none;
}
}
</style>
@@ -0,0 +1,209 @@
<template>
<!-- Round Settings, Stop after current, Don't hide title -->
<transition name="modalAni">
<div v-if="show" class="modal" @click="checkIfClickShouldCloseModal">
<div class="modalContainer">
<div class="modalWrapper">
<img
class="closeModalImg"
src="cancel-black-36dp.svg"
alt="closeModalIMG"
@click="closeModal"
/>
<h1>Settings</h1>
<div class="checkboxDiv">
<input
type="checkbox"
name="stopAfterCurrent"
id="stopAfterCurrent"
v-model="checkboxStopAfterCurrent"
@change="updateOptionStopAfterCurrent"
/>
<label for="stopAfterCurrent">Stop after current</label>
</div>
<div class="checkboxDiv">
<input
type="checkbox"
name="hideTitle"
id="hideTitle"
v-model="checkboxHideTitle"
@change="updateOptionHideTitle"
/>
<label for="hideTitle">Hide next track</label>
</div>
<div class="checkboxDiv">
<input
type="checkbox"
name="addPlayed"
id="addPlayed"
v-model="checkboxAddPlayed"
@change="updateOptionAddPlayed"
/>
<label for="addPlayed">Turn on played to database</label>
</div>
<div class="checkboxDiv">
<input
type="checkbox"
name="lowPlayed"
id="lowPlayed"
v-model="checkboxLowPlayed"
@change="updateOptionLowPlayed"
/>
<label for="lowPlayed">Use low played mode</label>
</div>
<div class="winningScoreDiv">
<span>Winning Score: {{ winningScore }}</span>
<button
:class="{ disabled: roundStarted }"
:disabled="roundStarted"
@click="changeScore(-1)"
>
-1
</button>
<button
:class="{ disabled: roundStarted }"
:disabled="roundStarted"
@click="changeScore(1)"
>
+1
</button>
</div>
</div>
</div>
</div>
</transition>
</template>
<script>
import { mapState } from "vuex";
export default {
data() {
return {
show: false,
checkboxStopAfterCurrent: false,
checkboxHideTitle: false,
checkboxAddPlayed: false,
checkboxLowPlayed: false,
};
},
computed: {
...mapState(["winningScore", "roundStarted", "stopAfterCurrent", "hideNextTrack", "addPlayed", "lowPlayed"]),
},
methods: {
closeModal() {
this.show = false;
},
openModal() {
this.show = true;
},
checkIfClickShouldCloseModal(event) {
if (event.target.classList[0] === "modal") {
this.closeModal();
}
},
updateOptionHideTitle() {
if (this.checkboxHideTitle) {
this.$store.dispatch("updateHideNextTitle", true);
} else {
this.$store.dispatch("updateHideNextTitle", false);
}
},
updateOptionAddPlayed() {
if (this.checkboxAddPlayed) {
this.$store.dispatch("updateAddPlayed", true);
} else {
this.$store.dispatch("updateAddPlayed", false);
}
},
updateOptionLowPlayed() {
if (this.checkboxLowPlayed) {
this.$store.dispatch("updateLowPlayed", true);
} else {
this.$store.dispatch("updateLowPlayed", false);
}
},
updateOptionStopAfterCurrent() {
if (this.checkboxStopAfterCurrent) {
this.$store.dispatch("updateStopAfterCurrent", true);
} else {
this.$store.dispatch("updateStopAfterCurrent", false);
}
},
changeScore(score) {
if (score < 0) {
this.$store.dispatch("setWinningScore", -1);
} else {
this.$store.dispatch("setWinningScore", 1);
}
},
},
mounted() {
this.checkboxStopAfterCurrent = this.stopAfterCurrent;
this.checkboxHideTitle = this.hideNextTrack;
this.checkboxAddPlayed = this.addPlayed;
this.checkboxLowPlayed = this.lowPlayed;
},
};
</script>
<style scoped>
.winningScoreDiv {
width: 100%;
display: inline-flex;
align-items: center;
flex-wrap: nowrap;
margin-top: 30px;
}
.checkboxDiv {
margin: 5px;
width: 100%;
}
.checkboxDiv:first-of-type {
margin-top: 20px;
}
.checkboxDiv input {
transform: scale(1.3);
}
.checkboxDiv label {
margin-left: 10px;
font-size: 1.5rem;
}
.winningScoreDiv span {
font-size: 1.7rem;
margin-right: 10px;
width: 245px;
}
.winningScoreDiv button {
display: flex;
width: 50px;
height: 33px;
background: rgb(16, 99, 194);
color: rgb(235, 235, 235);
border-color: rgb(161, 161, 161);
justify-content: center;
align-items: center;
line-height: 0;
font-size: 1.5rem;
margin: 3px;
}
.disabled {
opacity: 50%;
}
@media only screen and (max-width: 1000px) {
.checkboxDiv label {
font-size: 1.3rem;
}
.winningScoreDiv span {
font-size: 1.3rem;
margin-right: 10px;
width: 245px;
}
}
</style>
@@ -0,0 +1,68 @@
<template>
<transition name="modalAni">
<div v-if="show" class="modal" @click="checkIfClickShouldCloseModal">
<div class="modalContainer">
<div class="modalWrapper">
<img
class="closeModalImg"
src="cancel-black-36dp.svg"
alt="closeModalIMG"
@click="closeModal"
/>
<h1>Statistics</h1>
<p>Total amount of games in the playlist: {{ howManyGames }}</p>
</div>
</div>
</div>
</transition>
</template>
<script>
import { mapState } from "vuex";
export default {
data() {
return {
show: false,
};
},
computed: {
...mapState(["howManyGames"]),
},
methods: {
closeModal() {
this.show = false;
},
openModal() {
this.show = true;
},
checkIfClickShouldCloseModal(event) {
if (event.target.classList[0] === "modal") {
this.closeModal();
}
},
},
};
</script>
<style scoped>
p {
font-size: 1.2rem;
width: 100%;
margin-top: 30px;
}
.descriptionText {
margin-top: 35px;
}
.creditText {
margin-top: 30px;
}
.creditText:nth-child(5) {
margin-top: 0px;
}
.patchNotesText {
margin-top: 20px;
}
</style>
@@ -0,0 +1,50 @@
<template>
<transition name="modalAni">
<div v-if="show" class="modal" @click="checkIfClickShouldCloseModal">
<div class="modalContainer">
<div class="modalWrapper">
<img
class="closeModalImg"
src="cancel-black-36dp.svg"
alt="closeModalIMG"
@click="closeModal"
/>
<h1>{{ playerName }} won!!</h1>
</div>
</div>
</div>
</transition>
</template>
<script>
export default {
data() {
return {
show: false,
playerName: "",
};
},
methods: {
closeModal() {
this.show = false;
},
showPeter() {
let randomNumber = Math.floor(Math.random() * 10);
console.log(randomNumber);
console.log("Test");
return randomNumber < 2;
},
openModal(playerName) {
this.playerName = playerName;
this.show = true;
},
checkIfClickShouldCloseModal(event) {
if (event.target.classList[0] === "modal") {
this.closeModal();
}
},
},
};
</script>
<style scoped></style>
@@ -0,0 +1,441 @@
<template>
<footer>
<div class="audioAndButtonsDiv">
<div class="audioButtonsDiv">
<button
class="bigButton"
:class="{ disabled: disableButtons }"
:disabled="disableButtons"
@click="randomizeTrack()"
>
<p v-if="!disableButtons"><u>R</u>andomize new track</p>
<p v-else>Loading...</p>
</button>
<button class="bigButton" @click="showAnswer()"><u>S</u>how answer</button>
</div>
<div class="audioDiv">
<audio
controls
class="audioPlayer"
:src="currentTrackSrcFile"
ref="audioPlayer"
:onended="trackHasEnded"
></audio>
</div>
</div>
</footer>
</template>
<script>
import { mapState } from "vuex";
import arne from "../../arne.js";
export default {
data() {
return {
currentTrackSrcFile: "",
disableButtons: false,
loadingBar: "",
};
},
computed: {
...mapState([
"stopAfterCurrent",
"localPlaylist",
"hideNextTrack",
"roundStarted",
"specialTrackIsPlaying",
"addPlayed",
"lowPlayed",
]),
},
methods: {
async randomizeTrack() {
console.log("Randomizing track");
/* Prevents anyone from changing the winning score after the round has started */
if (this.roundStarted === false) {
this.$store.dispatch("setRoundStarted", true);
}
let trackAddedToQue = false;
this.disableButtons = true;
let copyOfPlaylist = this.localPlaylist;
setTimeout(() => this.isHidden = false, 2000);
//If the local playlist of MP3s is empty, wait for a new track to load
if (copyOfPlaylist.length === 0) {
console.log("No track preloaded, loading a new one");
if (this.lowPlayed) {
await this.APIgetRandomizedLowTrack();
} else {
await this.APIgetRandomizedTrack();
}
if (this.addPlayed) {
await this.APIaddPlayed();
}
await this.APIaddToQue();
trackAddedToQue = true;
}
//Update the source file for the media player (binded property to Audio tag in the template)
this.currentTrackSrcFile = window.URL.createObjectURL(copyOfPlaylist[0]);
if (!trackAddedToQue) {
if (this.addPlayed) {
await this.APIaddPlayed();
}
await this.APIaddToQue();
}
await this.APIgetPlaylistHistory();
this.$refs.audioPlayer.play();
this.$emit("scroll-to-bottom-playlist-history");
copyOfPlaylist.shift();
if (this.hideNextTrack) {
this.$store.dispatch("setCurrentTrackHidden", true);
} else {
this.$store.dispatch("setCurrentTrackHidden", false);
}
await this.APIgetInfoAboutCurrentTrack();
await this.randomizeTrackInAdvance();
this.disableButtons = false;
},
async randomizeTrackInAdvance() {
console.log("Randomizing track in advance");
try {
if (this.lowPlayed) {
await this.APIgetRandomizedLowTrack();
} else {
await this.APIgetRandomizedTrack();
}
} catch (error) {
console.log(error);
console.log("Error: A track couldn't be loaded in advance");
}
return new Promise((resolve) => {
resolve();
});
},
async playSpecificTrack(track) {
await this.APIplaySpecificTrack(track.SongNo);
this.$store.dispatch("setCurrentlyLoadingTrack", "");
await this.APIgetPlaylistHistory();
this.$store.dispatch("setCurrentTrackHidden", false);
await this.APIgetInfoAboutCurrentTrack();
},
showAnswer() {
this.$store.dispatch("setCurrentTrackHidden", false);
},
startSoundTest() {
this.$refs.audioPlayer.pause();
this.currentTrackSrcFile = "sounds/check.mp3";
this.$store.dispatch("setSpecialTrackIsPlaying", true);
this.$nextTick(() => {
this.$refs.audioPlayer.currentTime = 0;
this.$refs.audioPlayer.play();
});
},
playWelcomeSound() {
let randomNumber = Math.floor(Math.random() * 10);
this.$refs.audioPlayer.pause();
if (randomNumber === 0) {
this.currentTrackSrcFile = "sounds/sound1.mp3";
} else if (randomNumber < 5) {
this.currentTrackSrcFile = "sounds/intro_short.mp3";
} else {
this.currentTrackSrcFile = "sounds/intro_long.mp3";
}
this.$store.dispatch("setSpecialTrackIsPlaying", true);
this.$nextTick(() => {
this.$refs.audioPlayer.currentTime = 0;
this.$refs.audioPlayer.play();
});
},
playMatchSound() {
this.$refs.audioPlayer.pause();
this.currentTrackSrcFile = "sounds/sound0.mp3";
this.$store.dispatch("setSpecialTrackIsPlaying", true);
this.$nextTick(() => {
this.$refs.audioPlayer.currentTime = 0;
this.$refs.audioPlayer.play();
});
},
playWinningSound() {
this.$refs.audioPlayer.pause();
this.currentTrackSrcFile = "sounds/winning.mp3";
this.$store.dispatch("setSpecialTrackIsPlaying", true);
this.$nextTick(() => {
this.$refs.audioPlayer.currentTime = 0;
this.$refs.audioPlayer.play();
});
},
APIgetRandomizedTrack() {
return new Promise((resolve, reject) => {
this.axios({
method: "get",
url: `${arne.hostname}/music/rand`,
responseType: "blob",
onDownloadProgress: (progressEvent) => {
let percentCompleted = Math.round(
(progressEvent.loaded * 100) / progressEvent.total
);
if (percentCompleted % 10 === 0) {
//Debug for slow downloading
//console.log(percentCompleted);
}
},
})
.then((response) => {
let mp3 = new Blob([response.data], { type: "audio/mp3" });
this.$store.dispatch("updateLocalPlaylist", mp3);
this.$nextTick(() => {
resolve();
});
})
.catch(function(error) {
console.log("An error happened when fetching the track");
console.log(error);
reject();
});
});
},
APIgetRandomizedLowTrack() {
return new Promise((resolve, reject) => {
this.axios({
method: "get",
url: `${arne.hostname}/music/rand/low`,
responseType: "blob",
onDownloadProgress: (progressEvent) => {
let percentCompleted = Math.round(
(progressEvent.loaded * 100) / progressEvent.total
);
if (percentCompleted % 10 === 0) {
//Debug for slow downloading
//console.log(percentCompleted);
}
},
})
.then((response) => {
let mp3 = new Blob([response.data], { type: "audio/mp3" });
this.$store.dispatch("updateLocalPlaylist", mp3);
this.$nextTick(() => {
resolve();
});
})
.catch(function(error) {
console.log("An error happened when fetching the track");
console.log(error);
reject();
});
});
},
APIaddPlayed() {
return new Promise((resolve, reject) => {
this.axios({
method: "get",
url: `${arne.hostname}/music/addPlayed`,
})
.then(() => {
resolve(false);
})
.catch(function(error) {
console.log(error);
reject();
});
});
},
APIaddToQue() {
return new Promise((resolve, reject) => {
this.axios({
method: "get",
url: `${arne.hostname}/music/addQue`,
})
.then(() => {
resolve(false);
})
.catch(function(error) {
console.log(error);
reject();
});
});
},
APIgetInfoAboutCurrentTrack() {
return new Promise((resolve, reject) => {
this.axios({
method: "get",
url: `${arne.hostname}/music/info`,
})
.then((response) => {
let gameInfoObject = {
game: response.data.Game,
track: response.data.Song.replace(".mp3", ""),
songNo: response.data.SongNo,
};
this.$store.dispatch("setCurrentGame", gameInfoObject.game);
this.$store.dispatch("setCurrentTrack", gameInfoObject.track);
resolve(false);
})
.catch(function(error) {
console.log(error);
reject();
});
});
},
APIgetPlaylistHistory() {
return new Promise((resolve, reject) => {
this.axios({
method: "get",
url: `${arne.hostname}/music/list`,
})
.then((response) => {
let tracklistArray = response.data;
this.$store.dispatch("updatePlaylistHistory", tracklistArray);
resolve();
})
.catch(function(error) {
console.log(error);
reject();
});
});
},
APIplaySpecificTrack(trackNumber) {
return new Promise((resolve, reject) => {
this.axios({
method: "get",
url: `${arne.hostname}/music?song=${trackNumber}`,
responseType: "blob",
})
.then((response) => {
let mp3 = new Blob([response.data], { type: "audio/mp3" });
this.currentTrackSrcFile = window.URL.createObjectURL(mp3);
this.$nextTick(() => {
this.$refs.audioPlayer.play();
resolve();
});
})
.catch(function(error) {
console.log(error);
reject();
});
});
},
trackHasEnded() {
if (this.specialTrackIsPlaying) {
this.$store.dispatch("setSpecialTrackIsPlaying", false);
return 0;
}
if (!this.stopAfterCurrent) {
this.randomizeTrack();
}
},
},
async mounted() {
await this.APIgetPlaylistHistory();
},
};
</script>
<style scoped>
footer {
display: flex;
position: absolute;
bottom: 0;
justify-content: flex-end;
width: 100%;
}
.audioAndButtonsDiv {
display: flex;
flex-wrap: wrap;
width: 80vw;
margin-right: 1vh;
}
.audioButtonsDiv {
display: flex;
flex-direction: row-reverse;
width: 100%;
margin-bottom: 2vh;
align-items: center;
}
.audioButtonsDiv button:nth-child(1) {
margin-right: 3vw;
width: 200px;
}
.audioButtonsDiv button:nth-child(2) {
margin-right: 25vw;
width: 220px;
}
.audioButtonsDiv .bigButton {
height: 7vh;
}
.disabled {
opacity: 0.5;
}
.audioDiv {
width: 100%;
}
.audioDiv audio {
width: 100%;
font-size: 2rem;
}
audio::-webkit-media-controls-panel {
background-color: rgb(185, 185, 185);
}
audio::-webkit-media-controls-current-time-display {
color: rgb(0, 0, 0);
font-size: 4em;
}
audio::-webkit-media-controls-time-remaining-display {
color: rgb(0, 0, 0);
font-size: 4em;
}
@media only screen and (max-width: 1000px) {
footer {
position: static;
justify-content: center;
}
.audioAndButtonsDiv {
width: 100vw;
margin: 0;
}
.audioButtonsDiv {
margin-bottom: 2vw;
font-size: 1rem;
}
.audioButtonsDiv button:nth-child(1) {
margin: 0;
width: 50vw;
border-radius: 2px;
}
.audioButtonsDiv button:nth-child(2) {
margin: 0;
width: 50vw;
border-radius: 2px;
}
.audioButtonsDiv .bigButton {
height: 22vw;
}
.disabled {
opacity: 0.5;
}
.audioDiv {
width: 100%;
}
.audioDiv audio {
font-size: 1rem;
}
audio::-webkit-media-controls-panel {
background-color: rgb(185, 185, 185);
border-radius: 2px;
}
audio::-webkit-media-controls-current-time-display {
color: rgb(0, 0, 0);
font-size: 2em;
}
audio::-webkit-media-controls-time-remaining-display {
color: rgb(0, 0, 0);
font-size: 2em;
}
}
</style>
@@ -0,0 +1,139 @@
<template>
<nav>
<p class="title">Music Player Randomizer</p>
<div class="navMenuWrapper">
<button class="settingsButton" @click="showSettingsModal">
Settings
</button>
<button class="statisticsButton" @click="showStatisticsModal">
Statistics
</button>
<button class="aboutButton" @click="showAboutModal">About</button>
</div>
<p v-if="!$parent.displayWhenDesktop" class="mobileMenuButton" @click="showMobileMenu">
Menu
</p>
<settingsModal ref="settingsModal"></settingsModal>
<statisticsModal ref="statisticsModal"></statisticsModal>
<aboutModal ref="aboutModal"></aboutModal>
<mobileMenu
ref="mobileMenu"
@start-sound-test="startSoundTest"
@show-settings-modal="showSettingsModal"
@show-statistics-modal="showStatisticsModal"
@show-about-modal="showAboutModal"
></mobileMenu>
</nav>
</template>
<script>
import aboutModal from "../items/aboutModal.vue";
import statisticsModal from "../items/statisticsModal.vue";
import settingsModal from "../items/settingsModal.vue";
import mobileMenu from "../items/mobileMenu.vue";
export default {
components: {
aboutModal,
settingsModal,
statisticsModal,
mobileMenu,
},
methods: {
playSelectedTrack(track) {
this.$refs.theFooter.playSpecificTrack(track);
},
scrollToBottomPlaylistHistory() {
this.$refs.playlistHistory.scrollToBottom();
},
showAboutModal() {
this.$refs.aboutModal.openModal();
},
showSettingsModal() {
this.$refs.settingsModal.openModal();
},
showStatisticsModal() {
this.$refs.statisticsModal.openModal();
},
showMobileMenu() {
this.$refs.mobileMenu.openMobileMenu();
this.showMobileMenuContent();
},
showMobileMenuContent() {
setTimeout(() => {
this.$refs.mobileMenu.openMobileMenuContent();
}, 20);
},
startSoundTest() {
this.$emit("start-sound-test");
},
},
};
</script>
<style scoped>
nav {
background: #333;
display: flex;
align-content: center;
align-items: center;
width: 100%;
height: 5vh;
}
.title {
color: #fff;
font-size: 2rem;
margin-left: 2vw;
font-style: normal;
}
.navMenuWrapper {
margin-left: auto;
height: 5vh;
}
.navMenuWrapper button {
background: #333;
color: #ff9c00;
font-size: 1.3rem;
outline: none;
cursor: pointer;
border: none;
border-radius: 3px;
height: 100%;
padding: 0 20px;
}
.navMenuWrapper button:hover {
background-color: #555;
}
/* Mobile */
@media only screen and (max-width: 1000px) {
nav {
justify-content: center;
height: 10vw;
}
.title {
font-size: 1.2rem;
margin: 0;
padding: 0;
width: 100%;
margin-left: 5px;
/* text-align: ; */
}
.navMenuWrapper {
display: none;
}
.mobileMenuButton {
color: white;
background: grey;
padding: 6px;
border-top-left-radius: 7px;
border-bottom-left-radius: 7px;
}
}
</style>
@@ -0,0 +1,103 @@
<template>
<div class="theMainDiv">
<div class="mainFirstRow">
<currently-playing></currently-playing>
<inspiration-window></inspiration-window>
</div>
<div class="mainSecondRow">
<playlist-history
ref="playlistHistory"
@play-selected-track="playSelectedTrack"
></playlist-history>
<players-window
@play-welcome-sound="playWelcomeSound"
@play-match-point-sound="playMatchSound"
@play-winning-sound="playWinningSound"
></players-window>
</div>
<extra-buttons
v-if="$parent.displayWhenDesktop"
@start-sound-test="startSoundTest"
></extra-buttons>
<the-footer
ref="theFooter"
@scroll-to-bottom-playlist-history="scrollToBottomPlaylistHistory"
></the-footer>
<!-- <the-footer ref="theFooter"></the-footer> -->
</div>
</template>
<script>
import currentlyPlaying from "../items/CurrentlyPlaying.vue";
import inspirationWindow from "../items/InspirationWindow.vue";
import playersWindow from "../items/playersWindow.vue";
import playlistHistory from "../items/playlistHistory.vue";
import extraButtons from "../items/extraButtons.vue";
import theFooter from "./TheFooter.vue";
export default {
components: {
currentlyPlaying,
playersWindow,
playlistHistory,
inspirationWindow,
extraButtons,
theFooter,
},
methods: {
playSelectedTrack(track) {
this.$refs.theFooter.playSpecificTrack(track);
},
scrollToBottomPlaylistHistory() {
this.$refs.playlistHistory.scrollToBottom();
},
startSoundTest() {
this.$refs.theFooter.startSoundTest();
},
playWelcomeSound() {
this.$refs.theFooter.playWelcomeSound();
},
playMatchSound() {
this.$refs.theFooter.playMatchSound();
},
playWinningSound() {
this.$refs.theFooter.playWinningSound();
},
},
};
</script>
<style scoped>
.theMainDiv {
display: flex;
flex-wrap: wrap;
width: 100%;
}
.mainFirstRow {
display: flex;
flex-wrap: nowrap;
width: 100%;
margin: 0.5vw;
}
.mainSecondRow {
display: flex;
flex-wrap: nowrap;
width: 100%;
margin: 0 0.5vw;
}
@media only screen and (max-width: 1000px) {
.mainFirstRow {
margin: 0;
margin-top: 0.5vw;
}
.mainSecondRow {
display: flex;
flex-wrap: wrap;
width: 100%;
margin: 0;
margin-top: 0.5vw;
}
}
</style>
+261
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@@ -0,0 +1,261 @@
import { createApp } from "vue";
import { createStore } from "vuex";
import App from "./App.vue";
import axios from "axios";
import VueAxios from "vue-axios";
const store = createStore({
state() {
return {
currentGame: "",
currentTrack: ``,
currentTrackHidden: false,
currentlyLoadingTrack: "",
specialTrackIsPlaying: false,
someoneHasWon: false,
winningScore: 20,
roundStarted: false,
reloadGamesList: false,
listOfPlayers: [],
localPlaylist: [],
playlistHistory: [
{
SongNo: "",
Game: "",
Song: "",
},
],
/* Stats */
howManyGames: 0,
/* Options */
stopAfterCurrent: true,
hideNextTrack: true,
addPlayed: true,
lowPlayed: false,
};
},
mutations: {
setCurrentGame(state, payload) {
state.currentGame = payload;
},
setCurrentTrack(state, payload) {
state.currentTrack = payload;
},
setCurrentTrackHidden(state, payload) {
state.currentTrackHidden = payload;
},
setCurrentlyLoadingTrack(state, payload) {
state.currentlyLoadingTrack = payload;
},
setSpecialTrackIsPlaying(state, payload) {
state.specialTrackIsPlaying = payload;
},
setSomeoneHasWon(state, payload) {
state.someoneHasWon = payload;
},
setWinningScore(state, payload) {
state.winningScore += payload;
},
setRoundStarted(state, payload) {
state.roundStarted = payload;
},
updateListOfPlayers(state, payload) {
state.listOfPlayers = payload;
},
changePlayerScore(state, payload) {
state.listOfPlayers[payload.indexOfPlayer].score += payload.scoreToChange;
},
changePlayerWelcomed(state, payload) {
state.listOfPlayers[payload.indexOfPlayer].welcomed = payload.playerWelcomeTrueOrFalse;
},
changePlayerMatchPoint(state, payload) {
state.listOfPlayers[payload.indexOfPlayer].matchPoint = payload.playerMatchPointTrueOrFalse;
},
changePlayerProfile(state, payload) {
state.listOfPlayers[payload.indexOfPlayer].profile = payload.profileSrc;
},
resetPlayerScore(state, payload) {
state.listOfPlayers = payload;
},
resetPlayerWelcomed(state, payload) {
state.listOfPlayers = payload;
},
resetPlayerMatchPoint(state, payload) {
state.listOfPlayers = payload;
},
updateLocalPlaylist(state, payload) {
state.localPlaylist.push(payload);
},
updatePlaylistHistory(state, payload) {
state.playlistHistory = payload;
},
updateHowManyGames(state, payload) {
state.howManyGames = payload;
},
reloadGamesList(state, payload) {
state.reloadGamesList = payload;
},
updateStopAfterCurrent(state, payload) {
state.stopAfterCurrent = payload;
},
updateHideNextTitle(state, payload) {
state.hideNextTrack = payload;
},
updateAddPlayed(state, payload) {
state.addPlayed = payload;
},
updateLowPlayed(state, payload) {
state.lowPlayed = payload;
},
},
actions: {
setCurrentGame(context, payload) {
context.commit("setCurrentGame", payload);
},
setCurrentTrack(context, payload) {
context.commit("setCurrentTrack", payload);
},
setCurrentTrackHidden(context, payload) {
context.commit("setCurrentTrackHidden", payload);
},
setCurrentlyLoadingTrack(context, payload) {
context.commit("setCurrentlyLoadingTrack", payload);
},
setSpecialTrackIsPlaying(context, payload) {
context.commit("setSpecialTrackIsPlaying", payload);
},
setSomeoneHasWon(context, payload) {
context.commit("someoneHasWon", payload);
},
setWinningScore(context, payload) {
context.commit("setWinningScore", payload);
},
setRoundStarted(context, payload) {
context.commit("setRoundStarted", payload);
},
removePlayer(context, payload) {
let newPlayerList = this.state.listOfPlayers.filter(
(player) => player.playerName != payload
);
context.commit("updateListOfPlayers", newPlayerList);
},
addNewPlayer(context, payload) {
let newPlayerList = this.state.listOfPlayers;
let newPlayer = {
playerName: payload,
score: 0,
welcomed: false,
matchPoint: false,
profile: "characters/noCharacter.png",
};
newPlayerList.push(newPlayer);
context.commit("updateListOfPlayers", newPlayerList);
},
changePlayerScore(context, payload) {
let copyOfPlayerList = this.state.listOfPlayers;
let indexOfPlayer = copyOfPlayerList.findIndex(
(player) => player.playerName === payload.playerName
);
let scoreToChange = payload.score;
context.commit("changePlayerScore", {
indexOfPlayer,
scoreToChange,
});
},
changePlayerWelcomed(context, payload) {
let copyOfPlayerList = this.state.listOfPlayers;
let indexOfPlayer = copyOfPlayerList.findIndex(
(player) => player.playerName === payload.playerName
);
let playerWelcomeTrueOrFalse = payload.welcomeSet;
context.commit("changePlayerWelcomed", {
indexOfPlayer,
playerWelcomeTrueOrFalse,
});
},
changePlayerMatchPoint(context, payload) {
let copyOfPlayerList = this.state.listOfPlayers;
let indexOfPlayer = copyOfPlayerList.findIndex(
(player) => player.playerName === payload.playerName
);
let playerMatchPointTrueOrFalse = payload.matchPointSet;
context.commit("changePlayerMatchPoint", {
indexOfPlayer,
playerMatchPointTrueOrFalse,
});
},
changePlayerProfile(context, payload) {
let copyOfPlayerList = this.state.listOfPlayers;
let indexOfPlayer = copyOfPlayerList.findIndex(
(player) => player.playerName === payload.playerName
);
let profileSrc = payload.profile;
context.commit("changePlayerProfile", {
indexOfPlayer,
profileSrc,
});
},
resetPlayerScore(context) {
/* The JSON.parse and JSON.stringify parts are used to make a copy that doesn't affect the original */
let copyOfPlayerList = JSON.parse(JSON.stringify(this.state.listOfPlayers));
for (let i = 0; i < copyOfPlayerList.length; i++) {
copyOfPlayerList[i].score = 0;
}
context.commit("resetPlayerScore", copyOfPlayerList);
},
resetPlayerWelcomed(context) {
/* The JSON.parse and JSON.stringify parts are used to make a copy that doesn't affect the original */
let copyOfPlayerList = JSON.parse(JSON.stringify(this.state.listOfPlayers));
for (let i = 0; i < copyOfPlayerList.length; i++) {
copyOfPlayerList[i].welcomed = false;
}
context.commit("resetPlayerWelcomed", copyOfPlayerList);
},
resetPlayerMatchPoint(context) {
/* The JSON.parse and JSON.stringify parts are used to make a copy that doesn't affect the original */
let copyOfPlayerList = JSON.parse(JSON.stringify(this.state.listOfPlayers));
for (let i = 0; i < copyOfPlayerList.length; i++) {
copyOfPlayerList[i].matchPoint = false;
}
context.commit("resetPlayerMatchPoint", copyOfPlayerList);
},
updateLocalPlaylist(context, payload) {
context.commit("updateLocalPlaylist", payload);
},
updatePlaylistHistory(context, payload) {
context.commit("updatePlaylistHistory", payload);
},
updateHowManyGames(context, payload) {
context.commit("updateHowManyGames", payload);
},
reloadGamesList(context, payload) {
context.commit("reloadGamesList", payload);
},
updateStopAfterCurrent(context, payload) {
context.commit("updateStopAfterCurrent", payload);
},
updateHideNextTitle(context, payload) {
context.commit("updateHideNextTitle", payload);
},
updateAddPlayed(context, payload) {
context.commit("updateAddPlayed", payload);
},
updateLowPlayed(context, payload) {
context.commit("updateLowPlayed", payload);
},
},
getters: {
/* Empty ATM */
/* getListOfPlayers: (state) => {
return state.listOfPlayers;
}, */
},
});
const app = createApp(App);
app.use(store);
app.use(VueAxios, axios);
app.mount("#app");
+7 -32
View File
@@ -1,42 +1,17 @@
package main
import (
"context"
"os/signal"
"syscall"
"time"
"music-server/internal/logging"
"music-server/internal/server"
"go.uber.org/zap"
"embed"
"music-server/pkg/conf"
)
const shutdownTimeout = 5 * time.Second
//go:embed swagger
var swagger embed.FS
func main() {
ctx, stop := signal.NotifyContext(context.Background(), syscall.SIGINT, syscall.SIGTERM)
defer stop()
conf.SetupDb()
s := server.NewServerInstance()
conf.SetupRestServer(swagger)
serveErr := make(chan error, 1)
go func() { serveErr <- s.ListenAndServe() }()
select {
case err := <-serveErr:
if err != nil {
logging.GetLogger().Fatal("HTTP server error", zap.Error(err))
}
case <-ctx.Done():
stop()
logging.GetLogger().Info("Shutting down gracefully, press Ctrl+C again to force")
}
shutdownCtx, cancel := context.WithTimeout(context.Background(), shutdownTimeout)
defer cancel()
if err := s.Shutdown(shutdownCtx); err != nil {
logging.GetLogger().Error("Server forced to shutdown with error", zap.Error(err))
}
logging.GetLogger().Info("Graceful shutdown complete")
conf.CloseDb()
}
-51
View File
@@ -1,51 +0,0 @@
// Command openapi writes the MusicServer API description without starting the server.
//
// go run ./cmd/openapi -out .
//
// It writes openapi.json (OpenAPI 3.1) and openapi-3.0.json (OpenAPI 3.0, for tools
// that don't support 3.1 yet). A running server serves the same files at /openapi.json
// and /openapi-3.0.json.
package main
import (
"flag"
"fmt"
"os"
"path/filepath"
"music-server/internal/server"
)
func main() {
out := flag.String("out", ".", "directory to write openapi.json and openapi-3.0.json to")
flag.Parse()
if err := run(*out); err != nil {
fmt.Fprintln(os.Stderr, "openapi:", err)
os.Exit(1)
}
}
func run(out string) error {
spec := server.OpenAPISpec()
v31, err := spec.MarshalJSON()
if err != nil {
return err
}
v30, err := spec.Downgrade()
if err != nil {
return err
}
if err := os.MkdirAll(out, 0o755); err != nil {
return err
}
for name, data := range map[string][]byte{"openapi.json": v31, "openapi-3.0.json": v30} {
path := filepath.Join(out, name)
if err := os.WriteFile(path, data, 0o644); err != nil {
return err
}
fmt.Println("Wrote", path)
}
return nil
}
-28
View File
@@ -1,28 +0,0 @@
package main
import (
"encoding/json"
"os"
"path/filepath"
"testing"
"github.com/stretchr/testify/assert"
"github.com/stretchr/testify/require"
)
func TestRunWritesBothVersions(t *testing.T) {
dir := t.TempDir()
require.NoError(t, run(dir))
for name, version := range map[string]string{"openapi.json": "3.1.0", "openapi-3.0.json": "3.0.3"} {
data, err := os.ReadFile(filepath.Join(dir, name))
require.NoError(t, err)
var spec struct {
OpenAPI string `json:"openapi"`
Paths map[string]any `json:"paths"`
}
require.NoError(t, json.Unmarshal(data, &spec), name)
assert.Equal(t, version, spec.OpenAPI, name)
assert.Contains(t, spec.Paths, "/api/v1/music/info", name)
}
}
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/**************************************************************************/
/* audio.worklet.js */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
class RingBuffer {
constructor(p_buffer, p_state, p_threads) {
this.buffer = p_buffer;
this.avail = p_state;
this.threads = p_threads;
this.rpos = 0;
this.wpos = 0;
}
data_left() {
return this.threads ? Atomics.load(this.avail, 0) : this.avail;
}
space_left() {
return this.buffer.length - this.data_left();
}
read(output) {
const size = this.buffer.length;
let from = 0;
let to_write = output.length;
if (this.rpos + to_write > size) {
const high = size - this.rpos;
output.set(this.buffer.subarray(this.rpos, size));
from = high;
to_write -= high;
this.rpos = 0;
}
if (to_write) {
output.set(this.buffer.subarray(this.rpos, this.rpos + to_write), from);
}
this.rpos += to_write;
if (this.threads) {
Atomics.add(this.avail, 0, -output.length);
Atomics.notify(this.avail, 0);
} else {
this.avail -= output.length;
}
}
write(p_buffer) {
const to_write = p_buffer.length;
const mw = this.buffer.length - this.wpos;
if (mw >= to_write) {
this.buffer.set(p_buffer, this.wpos);
this.wpos += to_write;
if (mw === to_write) {
this.wpos = 0;
}
} else {
const high = p_buffer.subarray(0, mw);
const low = p_buffer.subarray(mw);
this.buffer.set(high, this.wpos);
this.buffer.set(low);
this.wpos = low.length;
}
if (this.threads) {
Atomics.add(this.avail, 0, to_write);
Atomics.notify(this.avail, 0);
} else {
this.avail += to_write;
}
}
}
class GodotProcessor extends AudioWorkletProcessor {
constructor() {
super();
this.threads = false;
this.running = true;
this.lock = null;
this.notifier = null;
this.output = null;
this.output_buffer = new Float32Array();
this.input = null;
this.input_buffer = new Float32Array();
this.port.onmessage = (event) => {
const cmd = event.data['cmd'];
const data = event.data['data'];
this.parse_message(cmd, data);
};
}
process_notify() {
if (this.notifier) {
Atomics.add(this.notifier, 0, 1);
Atomics.notify(this.notifier, 0);
}
}
parse_message(p_cmd, p_data) {
if (p_cmd === 'start' && p_data) {
const state = p_data[0];
let idx = 0;
this.threads = true;
this.lock = state.subarray(idx, ++idx);
this.notifier = state.subarray(idx, ++idx);
const avail_in = state.subarray(idx, ++idx);
const avail_out = state.subarray(idx, ++idx);
this.input = new RingBuffer(p_data[1], avail_in, true);
this.output = new RingBuffer(p_data[2], avail_out, true);
} else if (p_cmd === 'stop') {
this.running = false;
this.output = null;
this.input = null;
this.lock = null;
this.notifier = null;
} else if (p_cmd === 'start_nothreads') {
this.output = new RingBuffer(p_data[0], p_data[0].length, false);
} else if (p_cmd === 'chunk') {
this.output.write(p_data);
}
}
static array_has_data(arr) {
return arr.length && arr[0].length && arr[0][0].length;
}
process(inputs, outputs, parameters) {
if (!this.running) {
return false; // Stop processing.
}
if (this.output === null) {
return true; // Not ready yet, keep processing.
}
const process_input = GodotProcessor.array_has_data(inputs);
if (process_input) {
const input = inputs[0];
const chunk = input[0].length * input.length;
if (this.input_buffer.length !== chunk) {
this.input_buffer = new Float32Array(chunk);
}
if (!this.threads) {
GodotProcessor.write_input(this.input_buffer, input);
this.port.postMessage({ 'cmd': 'input', 'data': this.input_buffer });
} else if (this.input.space_left() >= chunk) {
GodotProcessor.write_input(this.input_buffer, input);
this.input.write(this.input_buffer);
} else {
// this.port.postMessage('Input buffer is full! Skipping input frame.'); // Uncomment this line to debug input buffer.
}
}
const process_output = GodotProcessor.array_has_data(outputs);
if (process_output) {
const output = outputs[0];
const chunk = output[0].length * output.length;
if (this.output_buffer.length !== chunk) {
this.output_buffer = new Float32Array(chunk);
}
if (this.output.data_left() >= chunk) {
this.output.read(this.output_buffer);
GodotProcessor.write_output(output, this.output_buffer);
if (!this.threads) {
this.port.postMessage({ 'cmd': 'read', 'data': chunk });
}
} else {
// this.port.postMessage('Output buffer has not enough frames! Skipping output frame.'); // Uncomment this line to debug output buffer.
}
}
this.process_notify();
return true;
}
static write_output(dest, source) {
const channels = dest.length;
for (let ch = 0; ch < channels; ch++) {
for (let sample = 0; sample < dest[ch].length; sample++) {
dest[ch][sample] = source[sample * channels + ch];
}
}
}
static write_input(dest, source) {
const channels = source.length;
for (let ch = 0; ch < channels; ch++) {
for (let sample = 0; sample < source[ch].length; sample++) {
dest[sample * channels + ch] = source[ch][sample];
}
}
}
}
registerProcessor('godot-processor', GodotProcessor);
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<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, user-scalable=no, initial-scale=1.0">
<title>MusicSearch</title>
<style>
html, body, #canvas {
margin: 0;
padding: 0;
border: 0;
}
body {
color: white;
background-color: black;
overflow: hidden;
touch-action: none;
}
#canvas {
display: block;
}
#canvas:focus {
outline: none;
}
#status, #status-splash, #status-progress {
position: absolute;
left: 0;
right: 0;
}
#status, #status-splash {
top: 0;
bottom: 0;
}
#status {
background-color: #242424;
display: flex;
flex-direction: column;
justify-content: center;
align-items: center;
visibility: hidden;
}
#status-splash {
max-height: 100%;
max-width: 100%;
margin: auto;
}
#status-progress, #status-notice {
display: none;
}
#status-progress {
bottom: 10%;
width: 50%;
margin: 0 auto;
}
#status-notice {
background-color: #5b3943;
border-radius: 0.5rem;
border: 1px solid #9b3943;
color: #e0e0e0;
font-family: 'Noto Sans', 'Droid Sans', Arial, sans-serif;
line-height: 1.3;
margin: 0 2rem;
overflow: hidden;
padding: 1rem;
text-align: center;
z-index: 1;
}
</style>
<link id="-gd-engine-icon" rel="icon" type="image/png" href="index.icon.png" />
<link rel="apple-touch-icon" href="index.apple-touch-icon.png"/>
<link rel="manifest" href="index.manifest.json">
</head>
<body>
<canvas id="canvas">
Your browser does not support the canvas tag.
</canvas>
<noscript>
Your browser does not support JavaScript.
</noscript>
<div id="status">
<img id="status-splash" src="index.png" alt="">
<progress id="status-progress"></progress>
<div id="status-notice"></div>
</div>
<script src="index.js"></script>
<script>
const GODOT_CONFIG = {"args":[],"canvasResizePolicy":2,"ensureCrossOriginIsolationHeaders":false,"executable":"index","experimentalVK":false,"fileSizes":{"index.pck":86816,"index.wasm":35376909},"focusCanvas":true,"gdextensionLibs":[],"serviceWorker":"index.service.worker.js"};
const GODOT_THREADS_ENABLED = false;
const engine = new Engine(GODOT_CONFIG);
(function () {
const statusOverlay = document.getElementById('status');
const statusProgress = document.getElementById('status-progress');
const statusNotice = document.getElementById('status-notice');
let initializing = true;
let statusMode = '';
function setStatusMode(mode) {
if (statusMode === mode || !initializing) {
return;
}
if (mode === 'hidden') {
statusOverlay.remove();
initializing = false;
return;
}
statusOverlay.style.visibility = 'visible';
statusProgress.style.display = mode === 'progress' ? 'block' : 'none';
statusNotice.style.display = mode === 'notice' ? 'block' : 'none';
statusMode = mode;
}
function setStatusNotice(text) {
while (statusNotice.lastChild) {
statusNotice.removeChild(statusNotice.lastChild);
}
const lines = text.split('\n');
lines.forEach((line) => {
statusNotice.appendChild(document.createTextNode(line));
statusNotice.appendChild(document.createElement('br'));
});
}
function displayFailureNotice(err) {
console.error(err);
if (err instanceof Error) {
setStatusNotice(err.message);
} else if (typeof err === 'string') {
setStatusNotice(err);
} else {
setStatusNotice('An unknown error occured');
}
setStatusMode('notice');
initializing = false;
}
const missing = Engine.getMissingFeatures({
threads: GODOT_THREADS_ENABLED,
});
if (missing.length !== 0) {
if (GODOT_CONFIG['serviceWorker'] && GODOT_CONFIG['ensureCrossOriginIsolationHeaders'] && 'serviceWorker' in navigator) {
// There's a chance that installing the service worker would fix the issue
Promise.race([
navigator.serviceWorker.getRegistration().then((registration) => {
if (registration != null) {
return Promise.reject(new Error('Service worker already exists.'));
}
return registration;
}).then(() => engine.installServiceWorker()),
// For some reason, `getRegistration()` can stall
new Promise((resolve) => {
setTimeout(() => resolve(), 2000);
}),
]).catch((err) => {
console.error('Error while registering service worker:', err);
}).then(() => {
window.location.reload();
});
} else {
// Display the message as usual
const missingMsg = 'Error\nThe following features required to run Godot projects on the Web are missing:\n';
displayFailureNotice(missingMsg + missing.join('\n'));
}
} else {
setStatusMode('progress');
engine.startGame({
'onProgress': function (current, total) {
if (current > 0 && total > 0) {
statusProgress.value = current;
statusProgress.max = total;
} else {
statusProgress.removeAttribute('value');
statusProgress.removeAttribute('max');
}
},
}).then(() => {
setStatusMode('hidden');
}, displayFailureNotice);
}
}());
</script>
</body>
</html>
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[deps]
source_file="res://web/index.icon.png"
dest_files=["res://.godot/imported/index.icon.png-c615af856eabc03ca93d51f6a8f07b60.ctex"]
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compress/high_quality=false
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compress/hdr_compression=1
compress/normal_map=0
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roughness/mode=0
roughness/src_normal=""
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
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var Godot = (() => {
var _scriptName = typeof document != 'undefined' ? document.currentScript?.src : undefined;
return (
function(moduleArg = {}) {
var moduleRtn;
var Module=moduleArg;var readyPromiseResolve,readyPromiseReject;var readyPromise=new Promise((resolve,reject)=>{readyPromiseResolve=resolve;readyPromiseReject=reject});["_memory","__Z14godot_web_mainiPPc","__emwebxr_on_input_event","__emwebxr_on_simple_event","___indirect_function_table","_main","onRuntimeInitialized"].forEach(prop=>{if(!Object.getOwnPropertyDescriptor(readyPromise,prop)){Object.defineProperty(readyPromise,prop,{get:()=>abort("You are getting "+prop+" on the Promise object, instead of the instance. Use .then() to get called back with the instance, see the MODULARIZE docs in src/settings.js"),set:()=>abort("You are setting "+prop+" on the Promise object, instead of the instance. Use .then() to get called back with the instance, see the MODULARIZE docs in src/settings.js")})}});var ENVIRONMENT_IS_WEB=typeof window=="object";var ENVIRONMENT_IS_WORKER=typeof importScripts=="function";var ENVIRONMENT_IS_NODE=typeof process=="object"&&typeof process.versions=="object"&&typeof process.versions.node=="string";var ENVIRONMENT_IS_SHELL=!ENVIRONMENT_IS_WEB&&!ENVIRONMENT_IS_NODE&&!ENVIRONMENT_IS_WORKER;if(Module["ENVIRONMENT"]){throw new Error("Module.ENVIRONMENT has been deprecated. To force the environment, use the ENVIRONMENT compile-time option (for example, -sENVIRONMENT=web or -sENVIRONMENT=node)")}var moduleOverrides=Object.assign({},Module);var arguments_=[];var thisProgram="./this.program";var quit_=(status,toThrow)=>{throw toThrow};var scriptDirectory="";function locateFile(path){if(Module["locateFile"]){return Module["locateFile"](path,scriptDirectory)}return scriptDirectory+path}var readAsync,readBinary;if(ENVIRONMENT_IS_SHELL){if(typeof process=="object"&&typeof require==="function"||typeof window=="object"||typeof importScripts=="function")throw new Error("not compiled for this environment (did you build to HTML and try to run it not on the web, or set ENVIRONMENT to something - like node - and run it someplace else - like on the web?)")}else if(ENVIRONMENT_IS_WEB||ENVIRONMENT_IS_WORKER){if(ENVIRONMENT_IS_WORKER){scriptDirectory=self.location.href}else if(typeof document!="undefined"&&document.currentScript){scriptDirectory=document.currentScript.src}if(_scriptName){scriptDirectory=_scriptName}if(scriptDirectory.startsWith("blob:")){scriptDirectory=""}else{scriptDirectory=scriptDirectory.substr(0,scriptDirectory.replace(/[?#].*/,"").lastIndexOf("/")+1)}if(!(typeof window=="object"||typeof importScripts=="function"))throw new Error("not compiled for this environment (did you build to HTML and try to run it not on the web, or set ENVIRONMENT to something - like node - and run it someplace else - like on the web?)");{if(ENVIRONMENT_IS_WORKER){readBinary=url=>{var xhr=new XMLHttpRequest;xhr.open("GET",url,false);xhr.responseType="arraybuffer";xhr.send(null);return new Uint8Array(xhr.response)}}readAsync=url=>{assert(!isFileURI(url),"readAsync does not work with file:// URLs");return fetch(url,{credentials:"same-origin"}).then(response=>{if(response.ok){return response.arrayBuffer()}return Promise.reject(new Error(response.status+" : "+response.url))})}}}else{throw new Error("environment detection error")}var out=Module["print"]||console.log.bind(console);var err=Module["printErr"]||console.error.bind(console);Object.assign(Module,moduleOverrides);moduleOverrides=null;checkIncomingModuleAPI();if(Module["arguments"])arguments_=Module["arguments"];legacyModuleProp("arguments","arguments_");if(Module["thisProgram"])thisProgram=Module["thisProgram"];legacyModuleProp("thisProgram","thisProgram");if(Module["quit"])quit_=Module["quit"];legacyModuleProp("quit","quit_");assert(typeof Module["memoryInitializerPrefixURL"]=="undefined","Module.memoryInitializerPrefixURL option was removed, use Module.locateFile instead");assert(typeof Module["pthreadMainPrefixURL"]=="undefined","Module.pthreadMainPrefixURL option was removed, use Module.locateFile instead");assert(typeof Module["cdInitializerPrefixURL"]=="undefined","Module.cdInitializerPrefixURL option was removed, use Module.locateFile instead");assert(typeof Module["filePackagePrefixURL"]=="undefined","Module.filePackagePrefixURL option was removed, use Module.locateFile instead");assert(typeof Module["read"]=="undefined","Module.read option was removed");assert(typeof Module["readAsync"]=="undefined","Module.readAsync option was removed (modify readAsync in JS)");assert(typeof Module["readBinary"]=="undefined","Module.readBinary option was removed (modify readBinary in JS)");assert(typeof Module["setWindowTitle"]=="undefined","Module.setWindowTitle option was removed (modify emscripten_set_window_title in JS)");assert(typeof Module["TOTAL_MEMORY"]=="undefined","Module.TOTAL_MEMORY has been renamed Module.INITIAL_MEMORY");legacyModuleProp("asm","wasmExports");legacyModuleProp("readAsync","readAsync");legacyModuleProp("readBinary","readBinary");legacyModuleProp("setWindowTitle","setWindowTitle");assert(!ENVIRONMENT_IS_NODE,"node environment detected buLine truncated
return moduleRtn;
}
);
})();
if (typeof exports === 'object' && typeof module === 'object')
module.exports = Godot;
else if (typeof define === 'function' && define['amd'])
define([], () => Godot);
const Features = {
/**
* Check whether WebGL is available. Optionally, specify a particular version of WebGL to check for.
*
* @param {number=} [majorVersion=1] The major WebGL version to check for.
* @returns {boolean} If the given major version of WebGL is available.
* @function Engine.isWebGLAvailable
*/
isWebGLAvailable: function (majorVersion = 1) {
try {
return !!document.createElement('canvas').getContext(['webgl', 'webgl2'][majorVersion - 1]);
} catch (e) { /* Not available */ }
return false;
},
/**
* Check whether the Fetch API available and supports streaming responses.
*
* @returns {boolean} If the Fetch API is available and supports streaming responses.
* @function Engine.isFetchAvailable
*/
isFetchAvailable: function () {
return 'fetch' in window && 'Response' in window && 'body' in window.Response.prototype;
},
/**
* Check whether the engine is running in a Secure Context.
*
* @returns {boolean} If the engine is running in a Secure Context.
* @function Engine.isSecureContext
*/
isSecureContext: function () {
return window['isSecureContext'] === true;
},
/**
* Check whether the engine is cross origin isolated.
* This value is dependent on Cross-Origin-Opener-Policy and Cross-Origin-Embedder-Policy headers sent by the server.
*
* @returns {boolean} If the engine is running in a Secure Context.
* @function Engine.isSecureContext
*/
isCrossOriginIsolated: function () {
return window['crossOriginIsolated'] === true;
},
/**
* Check whether SharedBufferArray is available.
*
* Most browsers require the page to be running in a secure context, and the
* the server to provide specific CORS headers for SharedArrayBuffer to be available.
*
* @returns {boolean} If SharedArrayBuffer is available.
* @function Engine.isSharedArrayBufferAvailable
*/
isSharedArrayBufferAvailable: function () {
return 'SharedArrayBuffer' in window;
},
/**
* Check whether the AudioContext supports AudioWorkletNodes.
*
* @returns {boolean} If AudioWorkletNode is available.
* @function Engine.isAudioWorkletAvailable
*/
isAudioWorkletAvailable: function () {
return 'AudioContext' in window && 'audioWorklet' in AudioContext.prototype;
},
/**
* Return an array of missing required features (as string).
*
* @returns {Array<string>} A list of human-readable missing features.
* @function Engine.getMissingFeatures
* @param {{threads: (boolean|undefined)}} supportedFeatures
*/
getMissingFeatures: function (supportedFeatures = {}) {
const {
// Quotes are needed for the Closure compiler.
'threads': supportsThreads = true,
} = supportedFeatures;
const missing = [];
if (!Features.isWebGLAvailable(2)) {
missing.push('WebGL2 - Check web browser configuration and hardware support');
}
if (!Features.isFetchAvailable()) {
missing.push('Fetch - Check web browser version');
}
if (!Features.isSecureContext()) {
missing.push('Secure Context - Check web server configuration (use HTTPS)');
}
if (supportsThreads) {
if (!Features.isCrossOriginIsolated()) {
missing.push('Cross-Origin Isolation - Check that the web server configuration sends the correct headers.');
}
if (!Features.isSharedArrayBufferAvailable()) {
missing.push('SharedArrayBuffer - Check that the web server configuration sends the correct headers.');
}
}
// Audio is normally optional since we have a dummy fallback.
return missing;
},
};
const Preloader = /** @constructor */ function () { // eslint-disable-line no-unused-vars
function getTrackedResponse(response, load_status) {
function onloadprogress(reader, controller) {
return reader.read().then(function (result) {
if (load_status.done) {
return Promise.resolve();
}
if (result.value) {
controller.enqueue(result.value);
load_status.loaded += result.value.length;
}
if (!result.done) {
return onloadprogress(reader, controller);
}
load_status.done = true;
return Promise.resolve();
});
}
const reader = response.body.getReader();
return new Response(new ReadableStream({
start: function (controller) {
onloadprogress(reader, controller).then(function () {
controller.close();
});
},
}), { headers: response.headers });
}
function loadFetch(file, tracker, fileSize, raw) {
tracker[file] = {
total: fileSize || 0,
loaded: 0,
done: false,
};
return fetch(file).then(function (response) {
if (!response.ok) {
return Promise.reject(new Error(`Failed loading file '${file}'`));
}
const tr = getTrackedResponse(response, tracker[file]);
if (raw) {
return Promise.resolve(tr);
}
return tr.arrayBuffer();
});
}
function retry(func, attempts = 1) {
function onerror(err) {
if (attempts <= 1) {
return Promise.reject(err);
}
return new Promise(function (resolve, reject) {
setTimeout(function () {
retry(func, attempts - 1).then(resolve).catch(reject);
}, 1000);
});
}
return func().catch(onerror);
}
const DOWNLOAD_ATTEMPTS_MAX = 4;
const loadingFiles = {};
const lastProgress = { loaded: 0, total: 0 };
let progressFunc = null;
const animateProgress = function () {
let loaded = 0;
let total = 0;
let totalIsValid = true;
let progressIsFinal = true;
Object.keys(loadingFiles).forEach(function (file) {
const stat = loadingFiles[file];
if (!stat.done) {
progressIsFinal = false;
}
if (!totalIsValid || stat.total === 0) {
totalIsValid = false;
total = 0;
} else {
total += stat.total;
}
loaded += stat.loaded;
});
if (loaded !== lastProgress.loaded || total !== lastProgress.total) {
lastProgress.loaded = loaded;
lastProgress.total = total;
if (typeof progressFunc === 'function') {
progressFunc(loaded, total);
}
}
if (!progressIsFinal) {
requestAnimationFrame(animateProgress);
}
};
this.animateProgress = animateProgress;
this.setProgressFunc = function (callback) {
progressFunc = callback;
};
this.loadPromise = function (file, fileSize, raw = false) {
return retry(loadFetch.bind(null, file, loadingFiles, fileSize, raw), DOWNLOAD_ATTEMPTS_MAX);
};
this.preloadedFiles = [];
this.preload = function (pathOrBuffer, destPath, fileSize) {
let buffer = null;
if (typeof pathOrBuffer === 'string') {
const me = this;
return this.loadPromise(pathOrBuffer, fileSize).then(function (buf) {
me.preloadedFiles.push({
path: destPath || pathOrBuffer,
buffer: buf,
});
return Promise.resolve();
});
} else if (pathOrBuffer instanceof ArrayBuffer) {
buffer = new Uint8Array(pathOrBuffer);
} else if (ArrayBuffer.isView(pathOrBuffer)) {
buffer = new Uint8Array(pathOrBuffer.buffer);
}
if (buffer) {
this.preloadedFiles.push({
path: destPath,
buffer: pathOrBuffer,
});
return Promise.resolve();
}
return Promise.reject(new Error('Invalid object for preloading'));
};
};
/**
* An object used to configure the Engine instance based on godot export options, and to override those in custom HTML
* templates if needed.
*
* @header Engine configuration
* @summary The Engine configuration object. This is just a typedef, create it like a regular object, e.g.:
*
* ``const MyConfig = { executable: 'godot', unloadAfterInit: false }``
*
* @typedef {Object} EngineConfig
*/
const EngineConfig = {}; // eslint-disable-line no-unused-vars
/**
* @struct
* @constructor
* @ignore
*/
const InternalConfig = function (initConfig) { // eslint-disable-line no-unused-vars
const cfg = /** @lends {InternalConfig.prototype} */ {
/**
* Whether to unload the engine automatically after the instance is initialized.
*
* @memberof EngineConfig
* @default
* @type {boolean}
*/
unloadAfterInit: true,
/**
* The HTML DOM Canvas object to use.
*
* By default, the first canvas element in the document will be used is none is specified.
*
* @memberof EngineConfig
* @default
* @type {?HTMLCanvasElement}
*/
canvas: null,
/**
* The name of the WASM file without the extension. (Set by Godot Editor export process).
*
* @memberof EngineConfig
* @default
* @type {string}
*/
executable: '',
/**
* An alternative name for the game pck to load. The executable name is used otherwise.
*
* @memberof EngineConfig
* @default
* @type {?string}
*/
mainPack: null,
/**
* Specify a language code to select the proper localization for the game.
*
* The browser locale will be used if none is specified. See complete list of
* :ref:`supported locales <doc_locales>`.
*
* @memberof EngineConfig
* @type {?string}
* @default
*/
locale: null,
/**
* The canvas resize policy determines how the canvas should be resized by Godot.
*
* ``0`` means Godot won't do any resizing. This is useful if you want to control the canvas size from
* javascript code in your template.
*
* ``1`` means Godot will resize the canvas on start, and when changing window size via engine functions.
*
* ``2`` means Godot will adapt the canvas size to match the whole browser window.
*
* @memberof EngineConfig
* @type {number}
* @default
*/
canvasResizePolicy: 2,
/**
* The arguments to be passed as command line arguments on startup.
*
* See :ref:`command line tutorial <doc_command_line_tutorial>`.
*
* **Note**: :js:meth:`startGame <Engine.prototype.startGame>` will always add the ``--main-pack`` argument.
*
* @memberof EngineConfig
* @type {Array<string>}
* @default
*/
args: [],
/**
* When enabled, the game canvas will automatically grab the focus when the engine starts.
*
* @memberof EngineConfig
* @type {boolean}
* @default
*/
focusCanvas: true,
/**
* When enabled, this will turn on experimental virtual keyboard support on mobile.
*
* @memberof EngineConfig
* @type {boolean}
* @default
*/
experimentalVK: false,
/**
* The progressive web app service worker to install.
* @memberof EngineConfig
* @default
* @type {string}
*/
serviceWorker: '',
/**
* @ignore
* @type {Array.<string>}
*/
persistentPaths: ['/userfs'],
/**
* @ignore
* @type {boolean}
*/
persistentDrops: false,
/**
* @ignore
* @type {Array.<string>}
*/
gdextensionLibs: [],
/**
* @ignore
* @type {Array.<string>}
*/
fileSizes: [],
/**
* A callback function for handling Godot's ``OS.execute`` calls.
*
* This is for example used in the Web Editor template to switch between project manager and editor, and for running the game.
*
* @callback EngineConfig.onExecute
* @param {string} path The path that Godot's wants executed.
* @param {Array.<string>} args The arguments of the "command" to execute.
*/
/**
* @ignore
* @type {?function(string, Array.<string>)}
*/
onExecute: null,
/**
* A callback function for being notified when the Godot instance quits.
*
* **Note**: This function will not be called if the engine crashes or become unresponsive.
*
* @callback EngineConfig.onExit
* @param {number} status_code The status code returned by Godot on exit.
*/
/**
* @ignore
* @type {?function(number)}
*/
onExit: null,
/**
* A callback function for displaying download progress.
*
* The function is called once per frame while downloading files, so the usage of ``requestAnimationFrame()``
* is not necessary.
*
* If the callback function receives a total amount of bytes as 0, this means that it is impossible to calculate.
* Possible reasons include:
*
* - Files are delivered with server-side chunked compression
* - Files are delivered with server-side compression on Chromium
* - Not all file downloads have started yet (usually on servers without multi-threading)
*
* @callback EngineConfig.onProgress
* @param {number} current The current amount of downloaded bytes so far.
* @param {number} total The total amount of bytes to be downloaded.
*/
/**
* @ignore
* @type {?function(number, number)}
*/
onProgress: null,
/**
* A callback function for handling the standard output stream. This method should usually only be used in debug pages.
*
* By default, ``console.log()`` is used.
*
* @callback EngineConfig.onPrint
* @param {...*} [var_args] A variadic number of arguments to be printed.
*/
/**
* @ignore
* @type {?function(...*)}
*/
onPrint: function () {
console.log.apply(console, Array.from(arguments)); // eslint-disable-line no-console
},
/**
* A callback function for handling the standard error stream. This method should usually only be used in debug pages.
*
* By default, ``console.error()`` is used.
*
* @callback EngineConfig.onPrintError
* @param {...*} [var_args] A variadic number of arguments to be printed as errors.
*/
/**
* @ignore
* @type {?function(...*)}
*/
onPrintError: function (var_args) {
console.error.apply(console, Array.from(arguments)); // eslint-disable-line no-console
},
};
/**
* @ignore
* @struct
* @constructor
* @param {EngineConfig} opts
*/
function Config(opts) {
this.update(opts);
}
Config.prototype = cfg;
/**
* @ignore
* @param {EngineConfig} opts
*/
Config.prototype.update = function (opts) {
const config = opts || {};
// NOTE: We must explicitly pass the default, accessing it via
// the key will fail due to closure compiler renames.
function parse(key, def) {
if (typeof (config[key]) === 'undefined') {
return def;
}
return config[key];
}
// Module config
this.unloadAfterInit = parse('unloadAfterInit', this.unloadAfterInit);
this.onPrintError = parse('onPrintError', this.onPrintError);
this.onPrint = parse('onPrint', this.onPrint);
this.onProgress = parse('onProgress', this.onProgress);
// Godot config
this.canvas = parse('canvas', this.canvas);
this.executable = parse('executable', this.executable);
this.mainPack = parse('mainPack', this.mainPack);
this.locale = parse('locale', this.locale);
this.canvasResizePolicy = parse('canvasResizePolicy', this.canvasResizePolicy);
this.persistentPaths = parse('persistentPaths', this.persistentPaths);
this.persistentDrops = parse('persistentDrops', this.persistentDrops);
this.experimentalVK = parse('experimentalVK', this.experimentalVK);
this.focusCanvas = parse('focusCanvas', this.focusCanvas);
this.serviceWorker = parse('serviceWorker', this.serviceWorker);
this.gdextensionLibs = parse('gdextensionLibs', this.gdextensionLibs);
this.fileSizes = parse('fileSizes', this.fileSizes);
this.args = parse('args', this.args);
this.onExecute = parse('onExecute', this.onExecute);
this.onExit = parse('onExit', this.onExit);
};
/**
* @ignore
* @param {string} loadPath
* @param {Response} response
*/
Config.prototype.getModuleConfig = function (loadPath, response) {
let r = response;
const gdext = this.gdextensionLibs;
return {
'print': this.onPrint,
'printErr': this.onPrintError,
'thisProgram': this.executable,
'noExitRuntime': false,
'dynamicLibraries': [`${loadPath}.side.wasm`].concat(this.gdextensionLibs),
'instantiateWasm': function (imports, onSuccess) {
function done(result) {
onSuccess(result['instance'], result['module']);
}
if (typeof (WebAssembly.instantiateStreaming) !== 'undefined') {
WebAssembly.instantiateStreaming(Promise.resolve(r), imports).then(done);
} else {
r.arrayBuffer().then(function (buffer) {
WebAssembly.instantiate(buffer, imports).then(done);
});
}
r = null;
return {};
},
'locateFile': function (path) {
if (!path.startsWith('godot.')) {
return path;
} else if (path.endsWith('.worker.js')) {
return `${loadPath}.worker.js`;
} else if (path.endsWith('.audio.worklet.js')) {
return `${loadPath}.audio.worklet.js`;
} else if (path.endsWith('.js')) {
return `${loadPath}.js`;
} else if (path in gdext) {
return path;
} else if (path.endsWith('.side.wasm')) {
return `${loadPath}.side.wasm`;
} else if (path.endsWith('.wasm')) {
return `${loadPath}.wasm`;
}
return path;
},
};
};
/**
* @ignore
* @param {function()} cleanup
*/
Config.prototype.getGodotConfig = function (cleanup) {
// Try to find a canvas
if (!(this.canvas instanceof HTMLCanvasElement)) {
const nodes = document.getElementsByTagName('canvas');
if (nodes.length && nodes[0] instanceof HTMLCanvasElement) {
const first = nodes[0];
this.canvas = /** @type {!HTMLCanvasElement} */ (first);
}
if (!this.canvas) {
throw new Error('No canvas found in page');
}
}
// Canvas can grab focus on click, or key events won't work.
if (this.canvas.tabIndex < 0) {
this.canvas.tabIndex = 0;
}
// Browser locale, or custom one if defined.
let locale = this.locale;
if (!locale) {
locale = navigator.languages ? navigator.languages[0] : navigator.language;
locale = locale.split('.')[0];
}
locale = locale.replace('-', '_');
const onExit = this.onExit;
// Godot configuration.
return {
'canvas': this.canvas,
'canvasResizePolicy': this.canvasResizePolicy,
'locale': locale,
'persistentDrops': this.persistentDrops,
'virtualKeyboard': this.experimentalVK,
'focusCanvas': this.focusCanvas,
'onExecute': this.onExecute,
'onExit': function (p_code) {
cleanup(); // We always need to call the cleanup callback to free memory.
if (typeof (onExit) === 'function') {
onExit(p_code);
}
},
};
};
return new Config(initConfig);
};
/**
* Projects exported for the Web expose the :js:class:`Engine` class to the JavaScript environment, that allows
* fine control over the engine's start-up process.
*
* This API is built in an asynchronous manner and requires basic understanding
* of `Promises <https://developer.mozilla.org/en-US/docs/Web/JavaScript/Guide/Using_promises>`__.
*
* @module Engine
* @header Web export JavaScript reference
*/
const Engine = (function () {
const preloader = new Preloader();
let loadPromise = null;
let loadPath = '';
let initPromise = null;
/**
* @classdesc The ``Engine`` class provides methods for loading and starting exported projects on the Web. For default export
* settings, this is already part of the exported HTML page. To understand practical use of the ``Engine`` class,
* see :ref:`Custom HTML page for Web export <doc_customizing_html5_shell>`.
*
* @description Create a new Engine instance with the given configuration.
*
* @global
* @constructor
* @param {EngineConfig} initConfig The initial config for this instance.
*/
function Engine(initConfig) { // eslint-disable-line no-shadow
this.config = new InternalConfig(initConfig);
this.rtenv = null;
}
/**
* Load the engine from the specified base path.
*
* @param {string} basePath Base path of the engine to load.
* @param {number=} [size=0] The file size if known.
* @returns {Promise} A Promise that resolves once the engine is loaded.
*
* @function Engine.load
*/
Engine.load = function (basePath, size) {
if (loadPromise == null) {
loadPath = basePath;
loadPromise = preloader.loadPromise(`${loadPath}.wasm`, size, true);
requestAnimationFrame(preloader.animateProgress);
}
return loadPromise;
};
/**
* Unload the engine to free memory.
*
* This method will be called automatically depending on the configuration. See :js:attr:`unloadAfterInit`.
*
* @function Engine.unload
*/
Engine.unload = function () {
loadPromise = null;
};
/**
* Safe Engine constructor, creates a new prototype for every new instance to avoid prototype pollution.
* @ignore
* @constructor
*/
function SafeEngine(initConfig) {
const proto = /** @lends Engine.prototype */ {
/**
* Initialize the engine instance. Optionally, pass the base path to the engine to load it,
* if it hasn't been loaded yet. See :js:meth:`Engine.load`.
*
* @param {string=} basePath Base path of the engine to load.
* @return {Promise} A ``Promise`` that resolves once the engine is loaded and initialized.
*/
init: function (basePath) {
if (initPromise) {
return initPromise;
}
if (loadPromise == null) {
if (!basePath) {
initPromise = Promise.reject(new Error('A base path must be provided when calling `init` and the engine is not loaded.'));
return initPromise;
}
Engine.load(basePath, this.config.fileSizes[`${basePath}.wasm`]);
}
const me = this;
function doInit(promise) {
// Care! Promise chaining is bogus with old emscripten versions.
// This caused a regression with the Mono build (which uses an older emscripten version).
// Make sure to test that when refactoring.
return new Promise(function (resolve, reject) {
promise.then(function (response) {
const cloned = new Response(response.clone().body, { 'headers': [['content-type', 'application/wasm']] });
Godot(me.config.getModuleConfig(loadPath, cloned)).then(function (module) {
const paths = me.config.persistentPaths;
module['initFS'](paths).then(function (err) {
me.rtenv = module;
if (me.config.unloadAfterInit) {
Engine.unload();
}
resolve();
});
});
});
});
}
preloader.setProgressFunc(this.config.onProgress);
initPromise = doInit(loadPromise);
return initPromise;
},
/**
* Load a file so it is available in the instance's file system once it runs. Must be called **before** starting the
* instance.
*
* If not provided, the ``path`` is derived from the URL of the loaded file.
*
* @param {string|ArrayBuffer} file The file to preload.
*
* If a ``string`` the file will be loaded from that path.
*
* If an ``ArrayBuffer`` or a view on one, the buffer will used as the content of the file.
*
* @param {string=} path Path by which the file will be accessible. Required, if ``file`` is not a string.
*
* @returns {Promise} A Promise that resolves once the file is loaded.
*/
preloadFile: function (file, path) {
return preloader.preload(file, path, this.config.fileSizes[file]);
},
/**
* Start the engine instance using the given override configuration (if any).
* :js:meth:`startGame <Engine.prototype.startGame>` can be used in typical cases instead.
*
* This will initialize the instance if it is not initialized. For manual initialization, see :js:meth:`init <Engine.prototype.init>`.
* The engine must be loaded beforehand.
*
* Fails if a canvas cannot be found on the page, or not specified in the configuration.
*
* @param {EngineConfig} override An optional configuration override.
* @return {Promise} Promise that resolves once the engine started.
*/
start: function (override) {
this.config.update(override);
const me = this;
return me.init().then(function () {
if (!me.rtenv) {
return Promise.reject(new Error('The engine must be initialized before it can be started'));
}
let config = {};
try {
config = me.config.getGodotConfig(function () {
me.rtenv = null;
});
} catch (e) {
return Promise.reject(e);
}
// Godot configuration.
me.rtenv['initConfig'](config);
// Preload GDExtension libraries.
if (me.config.gdextensionLibs.length > 0 && !me.rtenv['loadDynamicLibrary']) {
return Promise.reject(new Error('GDExtension libraries are not supported by this engine version. '
+ 'Enable "Extensions Support" for your export preset and/or build your custom template with "dlink_enabled=yes".'));
}
return new Promise(function (resolve, reject) {
for (const file of preloader.preloadedFiles) {
me.rtenv['copyToFS'](file.path, file.buffer);
}
preloader.preloadedFiles.length = 0; // Clear memory
me.rtenv['callMain'](me.config.args);
initPromise = null;
me.installServiceWorker();
resolve();
});
});
},
/**
* Start the game instance using the given configuration override (if any).
*
* This will initialize the instance if it is not initialized. For manual initialization, see :js:meth:`init <Engine.prototype.init>`.
*
* This will load the engine if it is not loaded, and preload the main pck.
*
* This method expects the initial config (or the override) to have both the :js:attr:`executable` and :js:attr:`mainPack`
* properties set (normally done by the editor during export).
*
* @param {EngineConfig} override An optional configuration override.
* @return {Promise} Promise that resolves once the game started.
*/
startGame: function (override) {
this.config.update(override);
// Add main-pack argument.
const exe = this.config.executable;
const pack = this.config.mainPack || `${exe}.pck`;
this.config.args = ['--main-pack', pack].concat(this.config.args);
// Start and init with execName as loadPath if not inited.
const me = this;
return Promise.all([
this.init(exe),
this.preloadFile(pack, pack),
]).then(function () {
return me.start.apply(me);
});
},
/**
* Create a file at the specified ``path`` with the passed as ``buffer`` in the instance's file system.
*
* @param {string} path The location where the file will be created.
* @param {ArrayBuffer} buffer The content of the file.
*/
copyToFS: function (path, buffer) {
if (this.rtenv == null) {
throw new Error('Engine must be inited before copying files');
}
this.rtenv['copyToFS'](path, buffer);
},
/**
* Request that the current instance quit.
*
* This is akin the user pressing the close button in the window manager, and will
* have no effect if the engine has crashed, or is stuck in a loop.
*
*/
requestQuit: function () {
if (this.rtenv) {
this.rtenv['request_quit']();
}
},
/**
* Install the progressive-web app service worker.
* @returns {Promise} The service worker registration promise.
*/
installServiceWorker: function () {
if (this.config.serviceWorker && 'serviceWorker' in navigator) {
return navigator.serviceWorker.register(this.config.serviceWorker);
}
return Promise.resolve();
},
};
Engine.prototype = proto;
// Closure compiler exported instance methods.
Engine.prototype['init'] = Engine.prototype.init;
Engine.prototype['preloadFile'] = Engine.prototype.preloadFile;
Engine.prototype['start'] = Engine.prototype.start;
Engine.prototype['startGame'] = Engine.prototype.startGame;
Engine.prototype['copyToFS'] = Engine.prototype.copyToFS;
Engine.prototype['requestQuit'] = Engine.prototype.requestQuit;
Engine.prototype['installServiceWorker'] = Engine.prototype.installServiceWorker;
// Also expose static methods as instance methods
Engine.prototype['load'] = Engine.load;
Engine.prototype['unload'] = Engine.unload;
return new Engine(initConfig);
}
// Closure compiler exported static methods.
SafeEngine['load'] = Engine.load;
SafeEngine['unload'] = Engine.unload;
// Feature-detection utilities.
SafeEngine['isWebGLAvailable'] = Features.isWebGLAvailable;
SafeEngine['isFetchAvailable'] = Features.isFetchAvailable;
SafeEngine['isSecureContext'] = Features.isSecureContext;
SafeEngine['isCrossOriginIsolated'] = Features.isCrossOriginIsolated;
SafeEngine['isSharedArrayBufferAvailable'] = Features.isSharedArrayBufferAvailable;
SafeEngine['isAudioWorkletAvailable'] = Features.isAudioWorkletAvailable;
SafeEngine['getMissingFeatures'] = Features.getMissingFeatures;
return SafeEngine;
}());
if (typeof window !== 'undefined') {
window['Engine'] = Engine;
}
+1
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@@ -0,0 +1 @@
{"background_color":"#000000","display":"standalone","icons":[{"sizes":"144x144","src":"index.144x144.png","type":"image/png"},{"sizes":"180x180","src":"index.180x180.png","type":"image/png"},{"sizes":"512x512","src":"index.512x512.png","type":"image/png"}],"name":"MusicSearch","orientation":"any","start_url":"./index.html"}
+41
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@@ -0,0 +1,41 @@
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="utf-8">
<meta http-equiv="X-UA-Compatible" content="IE=edge">
<meta name="viewport" content="width=device-width, initial-scale=1">
<title>You are offline</title>
<style>
html {
background-color: #000000;
color: #ffffff;
}
body {
font-family: system-ui, -apple-system, "Segoe UI", Roboto, "Helvetica Neue", Arial, "Noto Sans", sans-serif, "Apple Color Emoji", "Segoe UI Emoji", "Segoe UI Symbol", "Noto Color Emoji";
margin: 2rem;
}
p {
margin-block: 1rem;
}
button {
display: block;
padding: 1rem 2rem;
margin: 3rem auto 0;
}
</style>
</head>
<body>
<h1>You are offline</h1>
<p>This application requires an Internet connection to run for the first time.</p>
<p>Press the button below to try reloading:</p>
<button type="button">Reload</button>
<script>
document.querySelector('button').addEventListener('click', () => {
window.location.reload();
});
</script>
</body>
</html>
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importer="texture"
type="CompressedTexture2D"
uid="uid://bxh15ilo8hoq"
path="res://.godot/imported/index.png-80964ad67552d78b1e33f58ad16188ff.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://web/index.png"
dest_files=["res://.godot/imported/index.png-80964ad67552d78b1e33f58ad16188ff.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1
+166
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// This service worker is required to expose an exported Godot project as a
// Progressive Web App. It provides an offline fallback page telling the user
// that they need an Internet connection to run the project if desired.
// Incrementing CACHE_VERSION will kick off the install event and force
// previously cached resources to be updated from the network.
/** @type {string} */
const CACHE_VERSION = '1726998131|1051448710';
/** @type {string} */
const CACHE_PREFIX = 'MusicSearch-sw-cache-';
const CACHE_NAME = CACHE_PREFIX + CACHE_VERSION;
/** @type {string} */
const OFFLINE_URL = 'index.offline.html';
/** @type {boolean} */
const ENSURE_CROSSORIGIN_ISOLATION_HEADERS = false;
// Files that will be cached on load.
/** @type {string[]} */
const CACHED_FILES = ["index.html","index.js","index.offline.html","index.icon.png","index.apple-touch-icon.png","index.worker.js","index.audio.worklet.js"];
// Files that we might not want the user to preload, and will only be cached on first load.
/** @type {string[]} */
const CACHABLE_FILES = ["index.wasm","index.pck"];
const FULL_CACHE = CACHED_FILES.concat(CACHABLE_FILES);
self.addEventListener('install', (event) => {
event.waitUntil(caches.open(CACHE_NAME).then((cache) => cache.addAll(CACHED_FILES)));
});
self.addEventListener('activate', (event) => {
event.waitUntil(caches.keys().then(
function (keys) {
// Remove old caches.
return Promise.all(keys.filter((key) => key.startsWith(CACHE_PREFIX) && key !== CACHE_NAME).map((key) => caches.delete(key)));
}
).then(function () {
// Enable navigation preload if available.
return ('navigationPreload' in self.registration) ? self.registration.navigationPreload.enable() : Promise.resolve();
}));
});
/**
* Ensures that the response has the correct COEP/COOP headers
* @param {Response} response
* @returns {Response}
*/
function ensureCrossOriginIsolationHeaders(response) {
if (response.headers.get('Cross-Origin-Embedder-Policy') === 'require-corp'
&& response.headers.get('Cross-Origin-Opener-Policy') === 'same-origin') {
return response;
}
const crossOriginIsolatedHeaders = new Headers(response.headers);
crossOriginIsolatedHeaders.set('Cross-Origin-Embedder-Policy', 'require-corp');
crossOriginIsolatedHeaders.set('Cross-Origin-Opener-Policy', 'same-origin');
const newResponse = new Response(response.body, {
status: response.status,
statusText: response.statusText,
headers: crossOriginIsolatedHeaders,
});
return newResponse;
}
/**
* Calls fetch and cache the result if it is cacheable
* @param {FetchEvent} event
* @param {Cache} cache
* @param {boolean} isCacheable
* @returns {Response}
*/
async function fetchAndCache(event, cache, isCacheable) {
// Use the preloaded response, if it's there
/** @type { Response } */
let response = await event.preloadResponse;
if (response == null) {
// Or, go over network.
response = await self.fetch(event.request);
}
if (ENSURE_CROSSORIGIN_ISOLATION_HEADERS) {
response = ensureCrossOriginIsolationHeaders(response);
}
if (isCacheable) {
// And update the cache
cache.put(event.request, response.clone());
}
return response;
}
self.addEventListener(
'fetch',
/**
* Triggered on fetch
* @param {FetchEvent} event
*/
(event) => {
const isNavigate = event.request.mode === 'navigate';
const url = event.request.url || '';
const referrer = event.request.referrer || '';
const base = referrer.slice(0, referrer.lastIndexOf('/') + 1);
const local = url.startsWith(base) ? url.replace(base, '') : '';
const isCachable = FULL_CACHE.some((v) => v === local) || (base === referrer && base.endsWith(CACHED_FILES[0]));
if (isNavigate || isCachable) {
event.respondWith((async () => {
// Try to use cache first
const cache = await caches.open(CACHE_NAME);
if (isNavigate) {
// Check if we have full cache during HTML page request.
/** @type {Response[]} */
const fullCache = await Promise.all(FULL_CACHE.map((name) => cache.match(name)));
const missing = fullCache.some((v) => v === undefined);
if (missing) {
try {
// Try network if some cached file is missing (so we can display offline page in case).
const response = await fetchAndCache(event, cache, isCachable);
return response;
} catch (e) {
// And return the hopefully always cached offline page in case of network failure.
console.error('Network error: ', e); // eslint-disable-line no-console
return caches.match(OFFLINE_URL);
}
}
}
let cached = await cache.match(event.request);
if (cached != null) {
if (ENSURE_CROSSORIGIN_ISOLATION_HEADERS) {
cached = ensureCrossOriginIsolationHeaders(cached);
}
return cached;
}
// Try network if don't have it in cache.
const response = await fetchAndCache(event, cache, isCachable);
return response;
})());
} else if (ENSURE_CROSSORIGIN_ISOLATION_HEADERS) {
event.respondWith((async () => {
let response = await fetch(event.request);
response = ensureCrossOriginIsolationHeaders(response);
return response;
})());
}
}
);
self.addEventListener('message', (event) => {
// No cross origin
if (event.origin !== self.origin) {
return;
}
const id = event.source.id || '';
const msg = event.data || '';
// Ensure it's one of our clients.
self.clients.get(id).then(function (client) {
if (!client) {
return; // Not a valid client.
}
if (msg === 'claim') {
self.skipWaiting().then(() => self.clients.claim());
} else if (msg === 'clear') {
caches.delete(CACHE_NAME);
} else if (msg === 'update') {
self.skipWaiting().then(() => self.clients.claim()).then(() => self.clients.matchAll()).then((all) => all.forEach((c) => c.navigate(c.url)));
}
});
});
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<!-- HTML for static distribution bundle build -->
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<title>Swagger UI</title>
<link rel="stylesheet" type="text/css" href="./swagger-ui.css" />
<link rel="icon" type="image/png" href="./favicon-32x32.png" sizes="32x32" />
<link rel="icon" type="image/png" href="./favicon-16x16.png" sizes="16x16" />
<style>
html
{
box-sizing: border-box;
overflow: -moz-scrollbars-vertical;
overflow-y: scroll;
}
*,
*:before,
*:after
{
box-sizing: inherit;
}
body
{
margin:0;
background: #fafafa;
}
</style>
</head>
<body>
<div id="swagger-ui"></div>
<script src="./swagger-ui-bundle.js" charset="UTF-8"> </script>
<script src="./swagger-ui-standalone-preset.js" charset="UTF-8"> </script>
<script>
window.onload = function() {
// Begin Swagger UI call region
const ui = SwaggerUIBundle({
url: "./swagger.yaml",
dom_id: '#swagger-ui',
deepLinking: true,
presets: [
SwaggerUIBundle.presets.apis,
SwaggerUIStandalonePreset
],
plugins: [
SwaggerUIBundle.plugins.DownloadUrl
],
layout: "StandaloneLayout"
});
// End Swagger UI call region
window.ui = ui;
};
</script>
</body>
</html>
+75
View File
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<!doctype html>
<html lang="en-US">
<head>
<title>Swagger UI: OAuth2 Redirect</title>
</head>
<body>
<script>
'use strict';
function run () {
var oauth2 = window.opener.swaggerUIRedirectOauth2;
var sentState = oauth2.state;
var redirectUrl = oauth2.redirectUrl;
var isValid, qp, arr;
if (/code|token|error/.test(window.location.hash)) {
qp = window.location.hash.substring(1);
} else {
qp = location.search.substring(1);
}
arr = qp.split("&");
arr.forEach(function (v,i,_arr) { _arr[i] = '"' + v.replace('=', '":"') + '"';});
qp = qp ? JSON.parse('{' + arr.join() + '}',
function (key, value) {
return key === "" ? value : decodeURIComponent(value);
}
) : {};
isValid = qp.state === sentState;
if ((
oauth2.auth.schema.get("flow") === "accessCode" ||
oauth2.auth.schema.get("flow") === "authorizationCode" ||
oauth2.auth.schema.get("flow") === "authorization_code"
) && !oauth2.auth.code) {
if (!isValid) {
oauth2.errCb({
authId: oauth2.auth.name,
source: "auth",
level: "warning",
message: "Authorization may be unsafe, passed state was changed in server Passed state wasn't returned from auth server"
});
}
if (qp.code) {
delete oauth2.state;
oauth2.auth.code = qp.code;
oauth2.callback({auth: oauth2.auth, redirectUrl: redirectUrl});
} else {
let oauthErrorMsg;
if (qp.error) {
oauthErrorMsg = "["+qp.error+"]: " +
(qp.error_description ? qp.error_description+ ". " : "no accessCode received from the server. ") +
(qp.error_uri ? "More info: "+qp.error_uri : "");
}
oauth2.errCb({
authId: oauth2.auth.name,
source: "auth",
level: "error",
message: oauthErrorMsg || "[Authorization failed]: no accessCode received from the server"
});
}
} else {
oauth2.callback({auth: oauth2.auth, token: qp, isValid: isValid, redirectUrl: redirectUrl});
}
window.close();
}
window.addEventListener('DOMContentLoaded', function () {
run();
});
</script>
</body>
</html>
+3
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@@ -0,0 +1,3 @@
/*! For license information please see swagger-ui-bundle.js.LICENSE.txt */
!function(e,t){"object"==typeof exports&&"object"==typeof module?module.exports=t():"function"==typeof define&&define.amd?define([],t):"object"==typeof exports?exports.SwaggerUIBundle=t():e.SwaggerUIBundle=t()}(this,(function(){return function(e){var t={};function n(r){if(t[r])return t[r].exports;var o=t[r]={i:r,l:!1,exports:{}};return e[r].call(o.exports,o,o.exports,n),o.l=!0,o.exports}return n.m=e,n.c=t,n.d=function(e,t,r){n.o(e,t)||Object.defineProperty(e,t,{enumerable:!0,get:r})},n.r=function(e){"undefined"!=typeof Symbol&&Symbol.toStringTag&&Object.defineProperty(e,Symbol.toStringTag,{value:"Module"}),Object.defineProperty(e,"__esModule",{value:!0})},n.t=function(e,t){if(1&t&&(e=n(e)),8&t)return e;if(4&t&&"object"==typeof e&&e&&e.__esModule)return e;var r=Object.create(null);if(n.r(r),Object.defineProperty(r,"default",{enumerable:!0,value:e}),2&t&&"string"!=typeof e)for(var o in e)n.d(r,o,function(t){return e[t]}.bind(null,o));return r},n.n=function(e){var t=e&&e.__esModule?function(){return e.default}:function(){return e};return n.d(t,"a",t),t},n.o=function(e,t){return Object.prototype.hasOwnProperty.call(e,t)},n.p="/dist",n(n.s=479)}([function(e,t,n){"use strict";e.exports=n(555)},function(e,t,n){e.exports=function(){"use strict";var e=Array.prototype.slice;function t(e,t){t&&(e.prototype=Object.create(t.prototype)),e.prototype.constructor=e}function n(e){return i(e)?e:J(e)}function r(e){return u(e)?e:K(e)}function o(e){return s(e)?e:Y(e)}function a(e){return i(e)&&!c(e)?e:G(e)}function i(e){return!(!e||!e[f])}function u(e){return!(!e||!e[p])}function s(e){return!(!e||!e[h])}function c(e){return u(e)||s(e)}function l(e){return!(!e||!e[d])}t(r,n),t(o,n),t(a,n),n.isIterable=i,n.isKeyed=u,n.isIndexed=s,n.isAssociative=c,n.isOrdered=l,n.Keyed=r,n.Indexed=o,n.Set=a;var 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//# sourceMappingURL=swagger-ui-bundle.js.map
+1
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