12 Commits
Author SHA1 Message Date
Sansan 898876fbf8 step 3: Make UUID columns NOT NULL
- Add migration 000008: Add NOT NULL constraints to UUID columns
- This completes the dual-write phase

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Co-Authored-By: Mistral Vibe <vibe@mistral.ai>
2026-06-01 22:40:38 +02:00
Sansan 0f552282f3 step 2: Add UUID columns with backfill and dual-write support
- Add migration 000007: Add UUID columns to soundtrack and song with backfill
- Update InsertSoundtrack and InsertSoundtrackWithExistingId to accept UUID
- Update AddSong to accept UUID
- Add dual-write: Go code now generates UUIDs for new records
- Add uuid and pgtype imports

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Co-Authored-By: Mistral Vibe <vibe@mistral.ai>
2026-06-01 22:40:21 +02:00
SansanandMistral Vibe 9256b7fe4b feat: Add id column to song table and prep for UUID migration
- Add id serial4 PK to song table (was composite PK)
- Update queries to use soundtrack_id + path
- Add UUID columns to soundtrack and song (nullable)
- Add migration tracking table

TODO: Run sqlc generate, then create backfill migration (000008)

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Co-Authored-By: Mistral Vibe <vibe@mistral.ai>
2026-06-01 21:58:21 +02:00
Sansan 2bc9012a01 feat: Add deprecation notice for global Dbpool and Ctx variables
- Enhanced TODO comment to clearly mark Dbpool and Ctx as DEPRECATED
- Direct developers to use Database struct from database.go instead
- Migration test already includes manual data insertion (5 games, 8 songs)

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Co-Authored-By: Mistral Vibe <vibe@mistral.ai>
2026-06-01 21:03:10 +02:00
SansanandMistral Vibe 26a1cf9c76 test: Add migration test with manual data insertion
- TestMigrationsStepByStep: tests incremental migration workflow
  - Step 1: Apply first 4 migrations (creates game, song tables)
  - Step 2: Manually insert 5 games with 8 songs
  - Step 3: Apply migration 5 (rename game→soundtrack)
  - Step 4: Verify data preserved in soundtrack table
- Helper functions: cleanupDB, createTestDB, applyMigrations
- Tests data integrity through full migration cycle

Requires: DB_HOST, DB_PORT, DB_USERNAME, DB_PASSWORD env vars
Run: migrate -path internal/db/migrations -database "postgres://user:pass@host:port/db?sslmode=disable" up N

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Co-Authored-By: Mistral Vibe <vibe@mistral.ai>
2026-06-01 20:54:05 +02:00
Sansan d459d796cf test: Add statistics test with manual data insertion
- TestStatisticsEndpoints: tests /api/v1/statistics/summary endpoint
- TestPartialMigrationThenSyncThenComplete: tests migration + sync workflow
- insertTestData: helper to insert 5 soundtracks with 8 songs
- getTestToken: helper to get auth token for tests
- Updated other test files to use FindAllSoundtracks instead of FindAllGames

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Co-Authored-By: Mistral Vibe <vibe@mistral.ai>
2026-06-01 20:43:40 +02:00
Sansan 90d621c195 feat: Rename game to soundtrack throughout codebase
- Database migration: rename game table to soundtrack
- Rename game_name to soundtrack_name, game_id to soundtrack_id
- Update all SQL queries in soundtrack.sql, song.sql, song_list.sql, statistics.sql
- Regenerate sqlc code (soundtrack.sql.go, song.sql.go, etc.)
- Update backend: music.go, sync.go, statistics.go
- Update server: musicHandler.go, syncHandler.go, routes.go
- Update frontend: hello.go
- Keep URL paths as /games for backward compatibility

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Co-Authored-By: Mistral Vibe <vibe@mistral.ai>
2026-06-01 20:23:05 +02:00
Sansan c63202242b feat: Complete DI cleanup - migrate test helpers to Database struct
- Update internal/db/test_helpers.go to use Database struct instead of globals
- Update internal/server/test_helpers.go to use TestDatabase.Pool
- Add TODO comment to old Dbpool/Ctx globals in dbHelper.go
- Remove db.Testf() usage from production code (kept for deprecated /dbtest endpoint)

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Co-Authored-By: Mistral Vibe <vibe@mistral.ai>
2026-06-01 20:06:47 +02:00
Sansan 3418f492f5 feat: Add deprecation middleware for legacy endpoints
- Create middleware/deprecation.go with DeprecationMiddleware
- Adds Warning and Deprecation headers to old endpoints
- Apply middleware to all non-/api/v1 routes:
  /version, /dbtest, /health, /character*, /download*, /sync/*,
  /music/*
- Message: 'Deprecated: This endpoint is deprecated. Use /api/v1/ endpoints instead.'

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Co-Authored-By: Mistral Vibe <vibe@mistral.ai>
2026-06-01 19:41:17 +02:00
Sansan f4d1c3cf28 feat: Implement Statistics API with 8 endpoints under /api/v1/statistics/
- Add statistics.sql with 8 SQL queries for play count statistics
- Generate repository code via sqlc
- Add backend/statistics.go with business logic
- Add server/statistics_handler.go with Echo handlers
- Register protected routes under /api/v1/statistics/ with token auth
- Endpoints: games/most-played, games/least-played, games/never-played,
  games/last-played, games/oldest-played, songs/most-played,
  songs/least-played, summary

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Co-Authored-By: Mistral Vibe <vibe@mistral.ai>
2026-06-01 19:40:22 +02:00
Sansan 98c1948eff feat: Remove global db.Dbpool with dependency injection (Phase 0)
- Add Database struct in internal/db/database.go with Pool, Ctx, and RunMigrations()
- Update server.go to use Database struct with NewServerInstance()
- Add backend.go with InitBackend(), BackendRepo(), BackendCtx(), BackendPool()
- Update music.go and sync.go to use BackendRepo() and BackendCtx() instead of db.Dbpool/db.Ctx
- Update token_handler.go to accept pool parameter
- Update routes.go to use s.db.Pool for middleware
- Update cmd/main.go to use NewServerInstance() and HTTPServer()
- Update test_helpers.go to initialize backend with test database
- Update test files to use backend.BackendPool() and backend.BackendCtx()

Benefits:
- Easier to mock database for unit tests
- Follows Go best practices (dependency injection)
- Better architecture with explicit dependencies
- RunMigrations() replaces old Migrate_db() function

Note: Global db.Dbpool and db.Ctx still exist in dbHelper.go for backward compatibility
with test_helpers.go, but production code no longer uses them.

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Co-Authored-By: Mistral Vibe <vibe@mistral.ai>
2026-06-01 18:50:05 +02:00
Sansan 3e37303979 feat: Implement Session Token System with /api/v1 base path
- Add migration 000004 for sessions table and performance indexes
- Create session.sql queries for CRUD operations
- Generate session repository code with sqlc
- Create token auth middleware for Echo framework
- Create token handler with create/delete/cleanup endpoints
- Add /api/v1 router with token authentication infrastructure
- Update dbHelper.go to use Up() instead of Migrate(2)
- Update server.go to initialize token handler
- Existing endpoints remain functional (to be deprecated)

New endpoints:
- POST /api/v1/token - Create new session token
- DELETE /api/v1/token - Invalidate token
- POST /api/v1/token/cleanup - Remove expired sessions

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Co-Authored-By: Mistral Vibe <vibe@mistral.ai>
2026-06-01 18:07:28 +02:00
51 changed files with 1386 additions and 3479 deletions
-31
View File
@@ -1,31 +0,0 @@
# Directories
.gitea
git
.idea
testMusic
testCharacters
# Files
Dockerfile
docker-compose*
compose.yaml
.dockerignore
.gitignore
*.pprof
main
conf.yaml
output.css
tailwindcss
.env
# Node.js (frontend build artifacts)
node_modules
package.json
package-lock.json
# Test files
*_test.go
integration_test.go
# OS
.DS_Store
+12 -13
View File
@@ -1,30 +1,26 @@
# Stage 1: Build backend
FROM golang:1.25-alpine as build_go
RUN apk add --no-cache curl
WORKDIR /app
COPY go.mod go.sum ./
RUN go mod download
COPY cmd/ ./cmd/
COPY internal/ ./internal/
COPY *.go ./
RUN find . -name "*_test.go" -delete && \
find . -name "integration_test.go" -delete
COPY . .
RUN go install github.com/a-h/templ/cmd/templ@latest
RUN templ generate
RUN go build -o main cmd/main.go
# Stage 2: Final image
# Stage 2, distribution container
FROM golang:1.25-alpine
EXPOSE 8080
VOLUME /sorted
VOLUME /frontend
VOLUME /characters
COPY --from=build_go /app/main .
COPY --from=gitea.sanplex.xyz/sansan/musicfrontend:latest /usr/share/nginx/html /frontend
# Generate config.js with empty API_HOSTNAME (relative paths)
RUN echo "window.__RUNTIME_CONFIG__ = { API_HOSTNAME: '' };" > /frontend/config.js
COPY ./songs/ ./songs/
ENV PORT 8080
ENV DB_HOST ""
ENV DB_PORT ""
@@ -34,4 +30,7 @@ ENV DB_NAME ""
ENV MUSIC_PATH ""
ENV CHARACTERS_PATH ""
COPY --from=build_go /app/main .
COPY ./songs/ ./songs/
CMD ./main
+45 -682
View File
@@ -23,539 +23,6 @@ var doc = `{
"host": "{{.Host}}",
"basePath": "{{.BasePath}}",
"paths": {
"/api/v1/statistics/soundtracks/last-played": {
"get": {
"description": "Returns the most recently played soundtracks",
"consumes": [
"application/json"
],
"produces": [
"application/json"
],
"tags": [
"statistics"
],
"summary": "Get last played soundtracks",
"parameters": [
{
"type": "integer",
"description": "Number of results (default: 10)",
"name": "limit",
"in": "query"
}
],
"responses": {
"200": {
"description": "OK",
"schema": {
"type": "array",
"items": {
"$ref": "#/definitions/backend.SoundtrackWithSongs"
}
}
},
"400": {
"description": "Bad Request",
"schema": {
"type": "object",
"additionalProperties": {
"type": "string"
}
}
},
"500": {
"description": "Internal Server Error",
"schema": {
"type": "object",
"additionalProperties": {
"type": "string"
}
}
}
}
}
},
"/api/v1/statistics/soundtracks/least-played": {
"get": {
"description": "Returns the top N least played soundtracks with their songs",
"consumes": [
"application/json"
],
"produces": [
"application/json"
],
"tags": [
"statistics"
],
"summary": "Get least played soundtracks",
"parameters": [
{
"type": "integer",
"description": "Number of results (default: 10)",
"name": "limit",
"in": "query"
}
],
"responses": {
"200": {
"description": "OK",
"schema": {
"type": "array",
"items": {
"$ref": "#/definitions/backend.SoundtrackWithSongs"
}
}
},
"400": {
"description": "Bad Request",
"schema": {
"type": "object",
"additionalProperties": {
"type": "string"
}
}
},
"500": {
"description": "Internal Server Error",
"schema": {
"type": "object",
"additionalProperties": {
"type": "string"
}
}
}
}
}
},
"/api/v1/statistics/soundtracks/most-played": {
"get": {
"description": "Returns the top N most played soundtracks with their songs",
"consumes": [
"application/json"
],
"produces": [
"application/json"
],
"tags": [
"statistics"
],
"summary": "Get most played soundtracks",
"parameters": [
{
"type": "integer",
"description": "Number of results (default: 10)",
"name": "limit",
"in": "query"
}
],
"responses": {
"200": {
"description": "OK",
"schema": {
"type": "array",
"items": {
"$ref": "#/definitions/backend.SoundtrackWithSongs"
}
}
},
"400": {
"description": "Bad Request",
"schema": {
"type": "object",
"additionalProperties": {
"type": "string"
}
}
},
"500": {
"description": "Internal Server Error",
"schema": {
"type": "object",
"additionalProperties": {
"type": "string"
}
}
}
}
}
},
"/api/v1/statistics/soundtracks/never-played": {
"get": {
"description": "Returns all soundtracks that have never been played (times_played = 0)",
"consumes": [
"application/json"
],
"produces": [
"application/json"
],
"tags": [
"statistics"
],
"summary": "Get never played soundtracks",
"responses": {
"200": {
"description": "OK",
"schema": {
"type": "array",
"items": {
"$ref": "#/definitions/backend.SoundtrackWithSongs"
}
}
},
"500": {
"description": "Internal Server Error",
"schema": {
"type": "object",
"additionalProperties": {
"type": "string"
}
}
}
}
}
},
"/api/v1/statistics/soundtracks/oldest-played": {
"get": {
"description": "Returns the least recently played soundtracks (that have been played at least once)",
"consumes": [
"application/json"
],
"produces": [
"application/json"
],
"tags": [
"statistics"
],
"summary": "Get oldest played soundtracks",
"parameters": [
{
"type": "integer",
"description": "Number of results (default: 10)",
"name": "limit",
"in": "query"
}
],
"responses": {
"200": {
"description": "OK",
"schema": {
"type": "array",
"items": {
"$ref": "#/definitions/backend.SoundtrackWithSongs"
}
}
},
"400": {
"description": "Bad Request",
"schema": {
"type": "object",
"additionalProperties": {
"type": "string"
}
}
},
"500": {
"description": "Internal Server Error",
"schema": {
"type": "object",
"additionalProperties": {
"type": "string"
}
}
}
}
}
},
"/api/v1/statistics/songs/least-played": {
"get": {
"description": "Returns the top N least played songs with their game info",
"consumes": [
"application/json"
],
"produces": [
"application/json"
],
"tags": [
"statistics"
],
"summary": "Get least played songs",
"parameters": [
{
"type": "integer",
"description": "Number of results (default: 10)",
"name": "limit",
"in": "query"
}
],
"responses": {
"200": {
"description": "OK",
"schema": {
"type": "array",
"items": {
"$ref": "#/definitions/backend.SongInfoForStats"
}
}
},
"400": {
"description": "Bad Request",
"schema": {
"type": "object",
"additionalProperties": {
"type": "string"
}
}
},
"500": {
"description": "Internal Server Error",
"schema": {
"type": "object",
"additionalProperties": {
"type": "string"
}
}
}
}
}
},
"/api/v1/statistics/songs/most-played": {
"get": {
"description": "Returns the top N most played songs with their game info",
"consumes": [
"application/json"
],
"produces": [
"application/json"
],
"tags": [
"statistics"
],
"summary": "Get most played songs",
"parameters": [
{
"type": "integer",
"description": "Number of results (default: 10)",
"name": "limit",
"in": "query"
}
],
"responses": {
"200": {
"description": "OK",
"schema": {
"type": "array",
"items": {
"$ref": "#/definitions/backend.SongInfoForStats"
}
}
},
"400": {
"description": "Bad Request",
"schema": {
"type": "object",
"additionalProperties": {
"type": "string"
}
}
},
"500": {
"description": "Internal Server Error",
"schema": {
"type": "object",
"additionalProperties": {
"type": "string"
}
}
}
}
}
},
"/api/v1/statistics/summary": {
"get": {
"description": "Returns overall statistics about the music library",
"consumes": [
"application/json"
],
"produces": [
"application/json"
],
"tags": [
"statistics"
],
"summary": "Get statistics summary",
"responses": {
"200": {
"description": "OK",
"schema": {
"$ref": "#/definitions/backend.StatisticsSummary"
}
},
"500": {
"description": "Internal Server Error",
"schema": {
"type": "object",
"additionalProperties": {
"type": "string"
}
}
}
}
}
},
"/api/v1/token": {
"post": {
"description": "Returns a new session token for API access",
"consumes": [
"application/json"
],
"produces": [
"application/json"
],
"tags": [
"auth"
],
"summary": "Create session token",
"parameters": [
{
"description": "Client type",
"name": "request",
"in": "body",
"required": true,
"schema": {
"$ref": "#/definitions/server.TokenRequest"
}
}
],
"responses": {
"200": {
"description": "OK",
"schema": {
"$ref": "#/definitions/server.TokenResponse"
}
},
"400": {
"description": "Bad Request",
"schema": {
"type": "object",
"additionalProperties": {
"type": "string"
}
}
},
"500": {
"description": "Internal Server Error",
"schema": {
"type": "object",
"additionalProperties": {
"type": "string"
}
}
}
}
},
"delete": {
"description": "Deletes the current session token",
"consumes": [
"application/json"
],
"produces": [
"application/json"
],
"tags": [
"auth"
],
"summary": "Invalidate session token",
"parameters": [
{
"type": "string",
"description": "Bearer token",
"name": "Authorization",
"in": "header",
"required": true
}
],
"responses": {
"200": {
"description": "OK",
"schema": {
"type": "object",
"additionalProperties": {
"type": "string"
}
}
},
"401": {
"description": "Unauthorized",
"schema": {
"type": "object",
"additionalProperties": {
"type": "string"
}
}
},
"500": {
"description": "Internal Server Error",
"schema": {
"type": "object",
"additionalProperties": {
"type": "string"
}
}
}
}
}
},
"/api/v1/token/cleanup": {
"post": {
"description": "Removes all expired session tokens from the database",
"consumes": [
"application/json"
],
"produces": [
"application/json"
],
"tags": [
"auth"
],
"summary": "Cleanup expired sessions",
"parameters": [
{
"type": "string",
"description": "Bearer token",
"name": "Authorization",
"in": "header",
"required": true
}
],
"responses": {
"200": {
"description": "OK",
"schema": {
"type": "object",
"additionalProperties": true
}
},
"401": {
"description": "Unauthorized",
"schema": {
"type": "object",
"additionalProperties": {
"type": "string"
}
}
},
"500": {
"description": "Internal Server Error",
"schema": {
"type": "object",
"additionalProperties": {
"type": "string"
}
}
}
}
}
},
"/character": {
"get": {
"description": "Returns the image for a specific character",
@@ -614,6 +81,29 @@ var doc = `{
}
}
},
"/dbtest": {
"get": {
"description": "Tests the database connection",
"consumes": [
"application/json"
],
"produces": [
"application/json"
],
"tags": [
"database"
],
"summary": "Test database connection",
"responses": {
"200": {
"description": "TestedDB",
"schema": {
"type": "string"
}
}
}
}
},
"/download": {
"get": {
"description": "Checks for the latest version of the application",
@@ -824,7 +314,7 @@ var doc = `{
},
"/music/all/order": {
"get": {
"description": "Returns a list of all soundtracks in order",
"description": "Returns a list of all games in order",
"consumes": [
"application/json"
],
@@ -834,7 +324,7 @@ var doc = `{
"tags": [
"music"
],
"summary": "Get all soundtracks",
"summary": "Get all games",
"responses": {
"200": {
"description": "OK",
@@ -857,7 +347,7 @@ var doc = `{
},
"/music/all/random": {
"get": {
"description": "Returns a list of all soundtracks in random order",
"description": "Returns a list of all games in random order",
"consumes": [
"application/json"
],
@@ -867,7 +357,7 @@ var doc = `{
"tags": [
"music"
],
"summary": "Get all soundtracks random",
"summary": "Get all games random",
"responses": {
"200": {
"description": "OK",
@@ -1197,7 +687,7 @@ var doc = `{
},
"/sync": {
"get": {
"description": "Starts syncing soundtracks with only new changes",
"description": "Starts syncing games with only new changes",
"consumes": [
"application/json"
],
@@ -1207,10 +697,10 @@ var doc = `{
"tags": [
"sync"
],
"summary": "Sync soundtracks with only changes",
"summary": "Sync games with only changes",
"responses": {
"200": {
"description": "Start syncing soundtracks",
"description": "Start syncing games",
"schema": {
"type": "string"
}
@@ -1226,7 +716,7 @@ var doc = `{
},
"/sync/full": {
"get": {
"description": "Starts a full sync of all soundtracks",
"description": "Starts a full sync of all games",
"consumes": [
"application/json"
],
@@ -1236,10 +726,10 @@ var doc = `{
"tags": [
"sync"
],
"summary": "Sync all soundtracks fully",
"summary": "Sync all games fully",
"responses": {
"200": {
"description": "Start syncing soundtracks full",
"description": "Start syncing games full",
"schema": {
"type": "string"
}
@@ -1279,7 +769,7 @@ var doc = `{
},
"/sync/reset": {
"get": {
"description": "Resets the soundtracks database by deleting all soundtracks and songs",
"description": "Resets the games database by deleting all games and songs",
"consumes": [
"application/json"
],
@@ -1289,10 +779,10 @@ var doc = `{
"tags": [
"sync"
],
"summary": "Reset soundtracks database",
"summary": "Reset games database",
"responses": {
"200": {
"description": "Soundtracks and songs are deleted from the database",
"description": "Games and songs are deleted from the database",
"schema": {
"type": "string"
}
@@ -1308,7 +798,7 @@ var doc = `{
},
"/version": {
"get": {
"description": "get latest version info",
"description": "get string by ID",
"consumes": [
"application/json"
],
@@ -1316,9 +806,9 @@ var doc = `{
"application/json"
],
"tags": [
"version"
"accounts"
],
"summary": "Getting the latest version of the backend",
"summary": "Getting the version of the backend",
"responses": {
"200": {
"description": "OK",
@@ -1334,154 +824,27 @@ var doc = `{
}
}
}
},
"/version/history": {
"get": {
"description": "get version history",
"consumes": [
"application/json"
],
"produces": [
"application/json"
],
"tags": [
"version"
],
"summary": "Getting the version history of the backend",
"responses": {
"200": {
"description": "OK",
"schema": {
"type": "array",
"items": {
"$ref": "#/definitions/backend.VersionData"
}
}
},
"404": {
"description": "Not Found",
"schema": {
"type": "string"
}
}
}
}
}
},
"definitions": {
"backend.SoundtrackWithSongs": {
"type": "object",
"properties": {
"soundtrack_id": {
"type": "integer"
},
"soundtrack_last_played": {
"type": "string"
},
"soundtrack_name": {
"type": "string"
},
"soundtrack_played": {
"type": "integer"
},
"songs": {
"type": "array",
"items": {
"$ref": "#/definitions/backend.SongInfoForStats"
}
}
}
},
"backend.SongInfoForStats": {
"type": "object",
"properties": {
"file_name": {
"type": "string"
},
"soundtrack_id": {
"type": "integer"
},
"soundtrack_name": {
"type": "string"
},
"path": {
"type": "string"
},
"song_name": {
"type": "string"
},
"times_played": {
"type": "integer"
}
}
},
"backend.StatisticsSummary": {
"type": "object",
"properties": {
"avg_soundtrack_plays": {
"type": "number"
},
"max_soundtrack_plays": {
"type": "integer"
},
"min_soundtrack_plays": {
"type": "integer"
},
"never_played_soundtracks": {
"type": "integer"
},
"played_soundtracks": {
"type": "integer"
},
"total_soundtrack_plays": {
"type": "integer"
},
"total_soundtracks": {
"type": "integer"
}
}
},
"backend.VersionData": {
"type": "object",
"properties": {
"changelog": {
"type": "string",
"example": "account name"
},
"history": {
"type": "array",
"items": {
"type": "string"
},
"example": [
"[\"Initial release\"",
"\"Bug fixes\"]"
]
"$ref": "#/definitions/backend.VersionData"
}
},
"version": {
"type": "string",
"example": "1.0.0"
}
}
},
"server.TokenRequest": {
"type": "object",
"properties": {
"client_type": {
"description": "Optional: \"web\", \"mobile\", \"api\"",
"type": "string"
}
}
},
"server.TokenResponse": {
"type": "object",
"properties": {
"client_type": {
"type": "string"
},
"expires_at": {
"type": "string"
},
"token": {
"type": "string"
}
}
}
}
}`
+45 -682
View File
@@ -4,539 +4,6 @@
"contact": {}
},
"paths": {
"/api/v1/statistics/soundtracks/last-played": {
"get": {
"description": "Returns the most recently played soundtracks",
"consumes": [
"application/json"
],
"produces": [
"application/json"
],
"tags": [
"statistics"
],
"summary": "Get last played soundtracks",
"parameters": [
{
"type": "integer",
"description": "Number of results (default: 10)",
"name": "limit",
"in": "query"
}
],
"responses": {
"200": {
"description": "OK",
"schema": {
"type": "array",
"items": {
"$ref": "#/definitions/backend.SoundtrackWithSongs"
}
}
},
"400": {
"description": "Bad Request",
"schema": {
"type": "object",
"additionalProperties": {
"type": "string"
}
}
},
"500": {
"description": "Internal Server Error",
"schema": {
"type": "object",
"additionalProperties": {
"type": "string"
}
}
}
}
}
},
"/api/v1/statistics/soundtracks/least-played": {
"get": {
"description": "Returns the top N least played soundtracks with their songs",
"consumes": [
"application/json"
],
"produces": [
"application/json"
],
"tags": [
"statistics"
],
"summary": "Get least played soundtracks",
"parameters": [
{
"type": "integer",
"description": "Number of results (default: 10)",
"name": "limit",
"in": "query"
}
],
"responses": {
"200": {
"description": "OK",
"schema": {
"type": "array",
"items": {
"$ref": "#/definitions/backend.SoundtrackWithSongs"
}
}
},
"400": {
"description": "Bad Request",
"schema": {
"type": "object",
"additionalProperties": {
"type": "string"
}
}
},
"500": {
"description": "Internal Server Error",
"schema": {
"type": "object",
"additionalProperties": {
"type": "string"
}
}
}
}
}
},
"/api/v1/statistics/soundtracks/most-played": {
"get": {
"description": "Returns the top N most played soundtracks with their songs",
"consumes": [
"application/json"
],
"produces": [
"application/json"
],
"tags": [
"statistics"
],
"summary": "Get most played soundtracks",
"parameters": [
{
"type": "integer",
"description": "Number of results (default: 10)",
"name": "limit",
"in": "query"
}
],
"responses": {
"200": {
"description": "OK",
"schema": {
"type": "array",
"items": {
"$ref": "#/definitions/backend.SoundtrackWithSongs"
}
}
},
"400": {
"description": "Bad Request",
"schema": {
"type": "object",
"additionalProperties": {
"type": "string"
}
}
},
"500": {
"description": "Internal Server Error",
"schema": {
"type": "object",
"additionalProperties": {
"type": "string"
}
}
}
}
}
},
"/api/v1/statistics/soundtracks/never-played": {
"get": {
"description": "Returns all soundtracks that have never been played (times_played = 0)",
"consumes": [
"application/json"
],
"produces": [
"application/json"
],
"tags": [
"statistics"
],
"summary": "Get never played soundtracks",
"responses": {
"200": {
"description": "OK",
"schema": {
"type": "array",
"items": {
"$ref": "#/definitions/backend.SoundtrackWithSongs"
}
}
},
"500": {
"description": "Internal Server Error",
"schema": {
"type": "object",
"additionalProperties": {
"type": "string"
}
}
}
}
}
},
"/api/v1/statistics/soundtracks/oldest-played": {
"get": {
"description": "Returns the least recently played soundtracks (that have been played at least once)",
"consumes": [
"application/json"
],
"produces": [
"application/json"
],
"tags": [
"statistics"
],
"summary": "Get oldest played soundtracks",
"parameters": [
{
"type": "integer",
"description": "Number of results (default: 10)",
"name": "limit",
"in": "query"
}
],
"responses": {
"200": {
"description": "OK",
"schema": {
"type": "array",
"items": {
"$ref": "#/definitions/backend.SoundtrackWithSongs"
}
}
},
"400": {
"description": "Bad Request",
"schema": {
"type": "object",
"additionalProperties": {
"type": "string"
}
}
},
"500": {
"description": "Internal Server Error",
"schema": {
"type": "object",
"additionalProperties": {
"type": "string"
}
}
}
}
}
},
"/api/v1/statistics/songs/least-played": {
"get": {
"description": "Returns the top N least played songs with their soundtrack info",
"consumes": [
"application/json"
],
"produces": [
"application/json"
],
"tags": [
"statistics"
],
"summary": "Get least played songs",
"parameters": [
{
"type": "integer",
"description": "Number of results (default: 10)",
"name": "limit",
"in": "query"
}
],
"responses": {
"200": {
"description": "OK",
"schema": {
"type": "array",
"items": {
"$ref": "#/definitions/backend.SongInfoForStats"
}
}
},
"400": {
"description": "Bad Request",
"schema": {
"type": "object",
"additionalProperties": {
"type": "string"
}
}
},
"500": {
"description": "Internal Server Error",
"schema": {
"type": "object",
"additionalProperties": {
"type": "string"
}
}
}
}
}
},
"/api/v1/statistics/songs/most-played": {
"get": {
"description": "Returns the top N most played songs with their soundtrack info",
"consumes": [
"application/json"
],
"produces": [
"application/json"
],
"tags": [
"statistics"
],
"summary": "Get most played songs",
"parameters": [
{
"type": "integer",
"description": "Number of results (default: 10)",
"name": "limit",
"in": "query"
}
],
"responses": {
"200": {
"description": "OK",
"schema": {
"type": "array",
"items": {
"$ref": "#/definitions/backend.SongInfoForStats"
}
}
},
"400": {
"description": "Bad Request",
"schema": {
"type": "object",
"additionalProperties": {
"type": "string"
}
}
},
"500": {
"description": "Internal Server Error",
"schema": {
"type": "object",
"additionalProperties": {
"type": "string"
}
}
}
}
}
},
"/api/v1/statistics/summary": {
"get": {
"description": "Returns overall statistics about the music library",
"consumes": [
"application/json"
],
"produces": [
"application/json"
],
"tags": [
"statistics"
],
"summary": "Get statistics summary",
"responses": {
"200": {
"description": "OK",
"schema": {
"$ref": "#/definitions/backend.StatisticsSummary"
}
},
"500": {
"description": "Internal Server Error",
"schema": {
"type": "object",
"additionalProperties": {
"type": "string"
}
}
}
}
}
},
"/api/v1/token": {
"post": {
"description": "Returns a new session token for API access",
"consumes": [
"application/json"
],
"produces": [
"application/json"
],
"tags": [
"auth"
],
"summary": "Create session token",
"parameters": [
{
"description": "Client type",
"name": "request",
"in": "body",
"required": true,
"schema": {
"$ref": "#/definitions/server.TokenRequest"
}
}
],
"responses": {
"200": {
"description": "OK",
"schema": {
"$ref": "#/definitions/server.TokenResponse"
}
},
"400": {
"description": "Bad Request",
"schema": {
"type": "object",
"additionalProperties": {
"type": "string"
}
}
},
"500": {
"description": "Internal Server Error",
"schema": {
"type": "object",
"additionalProperties": {
"type": "string"
}
}
}
}
},
"delete": {
"description": "Deletes the current session token",
"consumes": [
"application/json"
],
"produces": [
"application/json"
],
"tags": [
"auth"
],
"summary": "Invalidate session token",
"parameters": [
{
"type": "string",
"description": "Bearer token",
"name": "Authorization",
"in": "header",
"required": true
}
],
"responses": {
"200": {
"description": "OK",
"schema": {
"type": "object",
"additionalProperties": {
"type": "string"
}
}
},
"401": {
"description": "Unauthorized",
"schema": {
"type": "object",
"additionalProperties": {
"type": "string"
}
}
},
"500": {
"description": "Internal Server Error",
"schema": {
"type": "object",
"additionalProperties": {
"type": "string"
}
}
}
}
}
},
"/api/v1/token/cleanup": {
"post": {
"description": "Removes all expired session tokens from the database",
"consumes": [
"application/json"
],
"produces": [
"application/json"
],
"tags": [
"auth"
],
"summary": "Cleanup expired sessions",
"parameters": [
{
"type": "string",
"description": "Bearer token",
"name": "Authorization",
"in": "header",
"required": true
}
],
"responses": {
"200": {
"description": "OK",
"schema": {
"type": "object",
"additionalProperties": true
}
},
"401": {
"description": "Unauthorized",
"schema": {
"type": "object",
"additionalProperties": {
"type": "string"
}
}
},
"500": {
"description": "Internal Server Error",
"schema": {
"type": "object",
"additionalProperties": {
"type": "string"
}
}
}
}
}
},
"/character": {
"get": {
"description": "Returns the image for a specific character",
@@ -595,6 +62,29 @@
}
}
},
"/dbtest": {
"get": {
"description": "Tests the database connection",
"consumes": [
"application/json"
],
"produces": [
"application/json"
],
"tags": [
"database"
],
"summary": "Test database connection",
"responses": {
"200": {
"description": "TestedDB",
"schema": {
"type": "string"
}
}
}
}
},
"/download": {
"get": {
"description": "Checks for the latest version of the application",
@@ -805,7 +295,7 @@
},
"/music/all/order": {
"get": {
"description": "Returns a list of all soundtracks in order",
"description": "Returns a list of all games in order",
"consumes": [
"application/json"
],
@@ -815,7 +305,7 @@
"tags": [
"music"
],
"summary": "Get all soundtracks",
"summary": "Get all games",
"responses": {
"200": {
"description": "OK",
@@ -838,7 +328,7 @@
},
"/music/all/random": {
"get": {
"description": "Returns a list of all soundtracks in random order",
"description": "Returns a list of all games in random order",
"consumes": [
"application/json"
],
@@ -848,7 +338,7 @@
"tags": [
"music"
],
"summary": "Get all soundtracks random",
"summary": "Get all games random",
"responses": {
"200": {
"description": "OK",
@@ -1178,7 +668,7 @@
},
"/sync": {
"get": {
"description": "Starts syncing soundtracks with only new changes",
"description": "Starts syncing games with only new changes",
"consumes": [
"application/json"
],
@@ -1188,10 +678,10 @@
"tags": [
"sync"
],
"summary": "Sync soundtracks with only changes",
"summary": "Sync games with only changes",
"responses": {
"200": {
"description": "Start syncing soundtracks",
"description": "Start syncing games",
"schema": {
"type": "string"
}
@@ -1207,7 +697,7 @@
},
"/sync/full": {
"get": {
"description": "Starts a full sync of all soundtracks",
"description": "Starts a full sync of all games",
"consumes": [
"application/json"
],
@@ -1217,10 +707,10 @@
"tags": [
"sync"
],
"summary": "Sync all soundtracks fully",
"summary": "Sync all games fully",
"responses": {
"200": {
"description": "Start syncing soundtracks full",
"description": "Start syncing games full",
"schema": {
"type": "string"
}
@@ -1260,7 +750,7 @@
},
"/sync/reset": {
"get": {
"description": "Resets the soundtracks database by deleting all soundtracks and songs",
"description": "Resets the games database by deleting all games and songs",
"consumes": [
"application/json"
],
@@ -1270,10 +760,10 @@
"tags": [
"sync"
],
"summary": "Reset soundtracks database",
"summary": "Reset games database",
"responses": {
"200": {
"description": "Soundtracks and songs are deleted from the database",
"description": "Games and songs are deleted from the database",
"schema": {
"type": "string"
}
@@ -1289,7 +779,7 @@
},
"/version": {
"get": {
"description": "get latest version info",
"description": "get string by ID",
"consumes": [
"application/json"
],
@@ -1297,9 +787,9 @@
"application/json"
],
"tags": [
"version"
"accounts"
],
"summary": "Getting the latest version of the backend",
"summary": "Getting the version of the backend",
"responses": {
"200": {
"description": "OK",
@@ -1315,154 +805,27 @@
}
}
}
},
"/version/history": {
"get": {
"description": "get version history",
"consumes": [
"application/json"
],
"produces": [
"application/json"
],
"tags": [
"version"
],
"summary": "Getting the version history of the backend",
"responses": {
"200": {
"description": "OK",
"schema": {
"type": "array",
"items": {
"$ref": "#/definitions/backend.VersionData"
}
}
},
"404": {
"description": "Not Found",
"schema": {
"type": "string"
}
}
}
}
}
},
"definitions": {
"backend.SoundtrackWithSongs": {
"type": "object",
"properties": {
"soundtrack_id": {
"type": "integer"
},
"soundtrack_last_played": {
"type": "string"
},
"soundtrack_name": {
"type": "string"
},
"soundtrack_played": {
"type": "integer"
},
"songs": {
"type": "array",
"items": {
"$ref": "#/definitions/backend.SongInfoForStats"
}
}
}
},
"backend.SongInfoForStats": {
"type": "object",
"properties": {
"file_name": {
"type": "string"
},
"soundtrack_id": {
"type": "integer"
},
"soundtrack_name": {
"type": "string"
},
"path": {
"type": "string"
},
"song_name": {
"type": "string"
},
"times_played": {
"type": "integer"
}
}
},
"backend.StatisticsSummary": {
"type": "object",
"properties": {
"avg_soundtrack_plays": {
"type": "number"
},
"max_soundtrack_plays": {
"type": "integer"
},
"min_soundtrack_plays": {
"type": "integer"
},
"never_played_soundtracks": {
"type": "integer"
},
"played_soundtracks": {
"type": "integer"
},
"total_soundtrack_plays": {
"type": "integer"
},
"total_soundtracks": {
"type": "integer"
}
}
},
"backend.VersionData": {
"type": "object",
"properties": {
"changelog": {
"type": "string",
"example": "account name"
},
"history": {
"type": "array",
"items": {
"type": "string"
},
"example": [
"[\"Initial release\"",
"\"Bug fixes\"]"
]
"$ref": "#/definitions/backend.VersionData"
}
},
"version": {
"type": "string",
"example": "1.0.0"
}
}
},
"server.TokenRequest": {
"type": "object",
"properties": {
"client_type": {
"description": "Optional: \"web\", \"mobile\", \"api\"",
"type": "string"
}
}
},
"server.TokenResponse": {
"type": "object",
"properties": {
"client_type": {
"type": "string"
},
"expires_at": {
"type": "string"
},
"token": {
"type": "string"
}
}
}
}
}
+29 -448
View File
@@ -1,433 +1,20 @@
definitions:
backend.GameWithSongs:
properties:
game_id:
type: integer
game_last_played:
type: string
game_name:
type: string
game_played:
type: integer
songs:
items:
$ref: '#/definitions/backend.SongInfoForStats'
type: array
type: object
backend.SongInfoForStats:
properties:
file_name:
type: string
game_id:
type: integer
game_name:
type: string
path:
type: string
song_name:
type: string
times_played:
type: integer
type: object
backend.StatisticsSummary:
properties:
avg_game_plays:
type: number
max_game_plays:
type: integer
min_game_plays:
type: integer
never_played_games:
type: integer
played_games:
type: integer
total_game_plays:
type: integer
total_games:
type: integer
type: object
backend.VersionData:
properties:
changelog:
example:
- '["Initial release"'
- '"Bug fixes"]'
example: account name
type: string
history:
items:
type: string
$ref: '#/definitions/backend.VersionData'
type: array
version:
example: 1.0.0
type: string
type: object
server.TokenRequest:
properties:
client_type:
description: 'Optional: "web", "mobile", "api"'
type: string
type: object
server.TokenResponse:
properties:
client_type:
type: string
expires_at:
type: string
token:
type: string
type: object
info:
contact: {}
paths:
/api/v1/statistics/games/last-played:
get:
consumes:
- application/json
description: Returns the most recently played games
parameters:
- description: 'Number of results (default: 10)'
in: query
name: limit
type: integer
produces:
- application/json
responses:
"200":
description: OK
schema:
items:
$ref: '#/definitions/backend.GameWithSongs'
type: array
"400":
description: Bad Request
schema:
additionalProperties:
type: string
type: object
"500":
description: Internal Server Error
schema:
additionalProperties:
type: string
type: object
summary: Get last played games
tags:
- statistics
/api/v1/statistics/games/least-played:
get:
consumes:
- application/json
description: Returns the top N least played games with their songs
parameters:
- description: 'Number of results (default: 10)'
in: query
name: limit
type: integer
produces:
- application/json
responses:
"200":
description: OK
schema:
items:
$ref: '#/definitions/backend.GameWithSongs'
type: array
"400":
description: Bad Request
schema:
additionalProperties:
type: string
type: object
"500":
description: Internal Server Error
schema:
additionalProperties:
type: string
type: object
summary: Get least played games
tags:
- statistics
/api/v1/statistics/games/most-played:
get:
consumes:
- application/json
description: Returns the top N most played games with their songs
parameters:
- description: 'Number of results (default: 10)'
in: query
name: limit
type: integer
produces:
- application/json
responses:
"200":
description: OK
schema:
items:
$ref: '#/definitions/backend.GameWithSongs'
type: array
"400":
description: Bad Request
schema:
additionalProperties:
type: string
type: object
"500":
description: Internal Server Error
schema:
additionalProperties:
type: string
type: object
summary: Get most played games
tags:
- statistics
/api/v1/statistics/games/never-played:
get:
consumes:
- application/json
description: Returns all games that have never been played (times_played = 0)
produces:
- application/json
responses:
"200":
description: OK
schema:
items:
$ref: '#/definitions/backend.GameWithSongs'
type: array
"500":
description: Internal Server Error
schema:
additionalProperties:
type: string
type: object
summary: Get never played games
tags:
- statistics
/api/v1/statistics/games/oldest-played:
get:
consumes:
- application/json
description: Returns the least recently played games (that have been played
at least once)
parameters:
- description: 'Number of results (default: 10)'
in: query
name: limit
type: integer
produces:
- application/json
responses:
"200":
description: OK
schema:
items:
$ref: '#/definitions/backend.GameWithSongs'
type: array
"400":
description: Bad Request
schema:
additionalProperties:
type: string
type: object
"500":
description: Internal Server Error
schema:
additionalProperties:
type: string
type: object
summary: Get oldest played games
tags:
- statistics
/api/v1/statistics/songs/least-played:
get:
consumes:
- application/json
description: Returns the top N least played songs with their game info
parameters:
- description: 'Number of results (default: 10)'
in: query
name: limit
type: integer
produces:
- application/json
responses:
"200":
description: OK
schema:
items:
$ref: '#/definitions/backend.SongInfoForStats'
type: array
"400":
description: Bad Request
schema:
additionalProperties:
type: string
type: object
"500":
description: Internal Server Error
schema:
additionalProperties:
type: string
type: object
summary: Get least played songs
tags:
- statistics
/api/v1/statistics/songs/most-played:
get:
consumes:
- application/json
description: Returns the top N most played songs with their game info
parameters:
- description: 'Number of results (default: 10)'
in: query
name: limit
type: integer
produces:
- application/json
responses:
"200":
description: OK
schema:
items:
$ref: '#/definitions/backend.SongInfoForStats'
type: array
"400":
description: Bad Request
schema:
additionalProperties:
type: string
type: object
"500":
description: Internal Server Error
schema:
additionalProperties:
type: string
type: object
summary: Get most played songs
tags:
- statistics
/api/v1/statistics/summary:
get:
consumes:
- application/json
description: Returns overall statistics about the music library
produces:
- application/json
responses:
"200":
description: OK
schema:
$ref: '#/definitions/backend.StatisticsSummary'
"500":
description: Internal Server Error
schema:
additionalProperties:
type: string
type: object
summary: Get statistics summary
tags:
- statistics
/api/v1/token:
delete:
consumes:
- application/json
description: Deletes the current session token
parameters:
- description: Bearer token
in: header
name: Authorization
required: true
type: string
produces:
- application/json
responses:
"200":
description: OK
schema:
additionalProperties:
type: string
type: object
"401":
description: Unauthorized
schema:
additionalProperties:
type: string
type: object
"500":
description: Internal Server Error
schema:
additionalProperties:
type: string
type: object
summary: Invalidate session token
tags:
- auth
post:
consumes:
- application/json
description: Returns a new session token for API access
parameters:
- description: Client type
in: body
name: request
required: true
schema:
$ref: '#/definitions/server.TokenRequest'
produces:
- application/json
responses:
"200":
description: OK
schema:
$ref: '#/definitions/server.TokenResponse'
"400":
description: Bad Request
schema:
additionalProperties:
type: string
type: object
"500":
description: Internal Server Error
schema:
additionalProperties:
type: string
type: object
summary: Create session token
tags:
- auth
/api/v1/token/cleanup:
post:
consumes:
- application/json
description: Removes all expired session tokens from the database
parameters:
- description: Bearer token
in: header
name: Authorization
required: true
type: string
produces:
- application/json
responses:
"200":
description: OK
schema:
additionalProperties: true
type: object
"401":
description: Unauthorized
schema:
additionalProperties:
type: string
type: object
"500":
description: Internal Server Error
schema:
additionalProperties:
type: string
type: object
summary: Cleanup expired sessions
tags:
- auth
/character:
get:
consumes:
@@ -466,6 +53,21 @@ paths:
summary: Get list of characters
tags:
- characters
/dbtest:
get:
consumes:
- application/json
description: Tests the database connection
produces:
- application/json
responses:
"200":
description: TestedDB
schema:
type: string
summary: Test database connection
tags:
- database
/download:
get:
consumes:
@@ -621,7 +223,7 @@ paths:
description: Syncing is in progress
schema:
type: string
summary: Get all soundtracks
summary: Get all games
tags:
- music
/music/all/random:
@@ -643,7 +245,7 @@ paths:
description: Syncing is in progress
schema:
type: string
summary: Get all soundtracks random
summary: Get all games random
tags:
- music
/music/info:
@@ -857,14 +459,14 @@ paths:
- application/json
responses:
"200":
description: Start syncing soundtracks
description: Start syncing games
schema:
type: string
"423":
description: Syncing is in progress
schema:
type: string
summary: Sync soundtracks with only changes
summary: Sync games with only changes
tags:
- sync
/sync/full:
@@ -876,7 +478,7 @@ paths:
- application/json
responses:
"200":
description: Start syncing soundtracks full
description: Start syncing games full
schema:
type: string
"423":
@@ -911,21 +513,21 @@ paths:
- application/json
responses:
"200":
description: Soundtracks and songs are deleted from the database
description: Games and songs are deleted from the database
schema:
type: string
"423":
description: Syncing is in progress
schema:
type: string
summary: Reset soundtracks database
summary: Reset games database
tags:
- sync
/version:
get:
consumes:
- application/json
description: get latest version info
description: get string by ID
produces:
- application/json
responses:
@@ -937,28 +539,7 @@ paths:
description: Not Found
schema:
type: string
summary: Getting the latest version of the backend
summary: Getting the version of the backend
tags:
- version
/version/history:
get:
consumes:
- application/json
description: get version history
produces:
- application/json
responses:
"200":
description: OK
schema:
items:
$ref: '#/definitions/backend.VersionData'
type: array
"404":
description: Not Found
schema:
type: string
summary: Getting the version history of the backend
tags:
- version
- accounts
swagger: "2.0"
+10 -65
View File
@@ -1,33 +1,5 @@
/* Pure CSS styles for Music Search */
:root {
/* Light mode colors (default) */
--bg-primary: #f3f4f6;
--bg-secondary: #e5e7eb;
--bg-tertiary: #dcfce7;
--text-primary: #000;
--text-secondary: #374151;
--border-primary: #9ca3af;
--border-focus: #6b7280;
--accent-primary: #f97316;
--accent-hover: #ea580c;
--shadow-color: rgba(0, 0, 0, 0.1);
}
[data-theme="dark"] {
/* Dark mode colors matching frontend */
--bg-primary: #555;
--bg-secondary: #333;
--bg-tertiary: #2a2a2a;
--text-primary: #fff;
--text-secondary: #ff9c00;
--border-primary: #666;
--border-focus: #ff9c00;
--accent-primary: #ff9c00;
--accent-hover: #e68a00;
--shadow-color: rgba(0, 0, 0, 0.3);
}
* {
box-sizing: border-box;
margin: 0;
@@ -38,9 +10,7 @@ html, body {
height: 100%;
font-family: -apple-system, BlinkMacSystemFont, 'Segoe UI', Roboto, Oxygen, Ubuntu, Cantarell, sans-serif;
line-height: 1.5;
background-color: var(--bg-primary);
color: var(--text-primary);
transition: background-color 0.3s ease, color 0.3s ease;
background-color: #f3f4f6;
}
main {
@@ -59,15 +29,15 @@ main {
max-width: 600px;
font-size: 1.5rem;
padding: 0.5rem;
border: 1px solid var(--border-primary);
border: 1px solid #9ca3af;
border-radius: 0.5rem;
background-color: var(--bg-secondary);
color: var(--text-primary);
background-color: #e5e7eb;
color: #000;
}
#search_term:focus {
outline: none;
border-color: var(--border-focus);
border-color: #6b7280;
}
#clear {
@@ -75,48 +45,23 @@ main {
padding: 0.5rem 1rem;
border: none;
border-radius: 0.5rem;
background-color: var(--accent-primary);
color: var(--text-primary);
background-color: #f97316;
color: #fff;
cursor: pointer;
margin-left: 1rem;
}
#clear:hover {
background-color: var(--accent-hover);
background-color: #ea580c;
}
#games-container {
font-size: 1.5rem;
}
.game-text {
color: var(--text-primary);
word-break: break-word;
}
/* Dark mode toggle */
#dark-mode-toggle {
position: fixed;
top: 1rem;
right: 1rem;
font-size: 1.2rem;
padding: 0.4rem 0.8rem;
border: none;
border-radius: 0.5rem;
background-color: var(--bg-secondary);
color: var(--text-primary);
cursor: pointer;
z-index: 1000;
transition: all 0.3s ease;
}
#dark-mode-toggle:hover {
background-color: var(--border-primary);
}
/* Game result cards */
.bg-green-100 {
background-color: var(--bg-tertiary);
background-color: #dcfce7;
}
.p-4 {
@@ -124,7 +69,7 @@ main {
}
.shadow-md {
box-shadow: 0 4px 6px -1px var(--shadow-color), 0 2px 4px -2px var(--shadow-color);
box-shadow: 0 4px 6px -1px rgba(0, 0, 0, 0.1), 0 2px 4px -2px rgba(0, 0, 0, 0.1);
}
.rounded-lg {
+117
View File
@@ -0,0 +1,117 @@
package web
import (
"log"
"music-server/internal/backend"
"net/http"
"regexp"
"strings"
)
var games_added []string
func FindGameWebHandler(w http.ResponseWriter, r *http.Request) {
err := r.ParseForm()
if err != nil {
http.Error(w, "Bad Request", http.StatusBadRequest)
}
search_term := r.FormValue("search_term")
search(search_term)
component := FoundGames(games_added)
err = component.Render(r.Context(), w)
if err != nil {
http.Error(w, err.Error(), http.StatusBadRequest)
log.Fatalf("Error rendering in FindGameWebHandler: %e", err)
}
}
func search(searchText string) {
games_added = nil
games := backend.GetAllSoundtracks()
for _, game := range games {
if is_match_exact(searchText, game) {
add_game(game)
}
}
for _, game := range games {
if is_match_contains(clean_term(searchText), clean_term(game)) {
add_game(game)
}
}
for _, game := range games {
if is_match_regex(clean_term(searchText), clean_term(game)) {
add_game(game)
}
}
}
func is_match_exact(search_term string, game_name string) bool {
search_term = strings.ToLower(search_term)
game_name = strings.ToLower(game_name)
if search_term == "" {
return true
} else if strings.Contains(game_name, search_term) {
return true
} else {
return false
}
}
func is_match_contains(search_term string, game_name string) bool {
if search_term == "" {
return true
} else if strings.Contains(game_name, search_term) {
return true
} else {
return false
}
}
func is_match_regex(search_term string, game_name string) bool {
if search_term == "" {
return true
} else if compile_regex(search_term).MatchString(game_name) {
return true
} else {
return false
}
}
func add_game(game string) {
if !check_if_game_exists(game) {
games_added = append(games_added, game)
}
}
func check_if_game_exists(gameName string) bool {
game_exists := false
for _, child := range games_added {
if child == gameName {
game_exists = true
}
}
return game_exists
}
func compile_regex(search_term string) *regexp.Regexp {
regText := ".*"
for _, letter := range search_term {
regText += string(letter) + ".*"
}
r, _ := regexp.Compile(regText)
return r
}
func clean_term(term string) string {
term = strings.ReplaceAll(term, " ", "")
term = strings.ReplaceAll(term, "é", "e")
term = strings.ReplaceAll(term, "+", "plus")
term = strings.ReplaceAll(term, "&", "and")
term = strings.ReplaceAll(term, "'n", "and")
return strings.ToLower(term)
}
+32
View File
@@ -0,0 +1,32 @@
package web
templ HelloForm() {
@Base() {
<div id="search-container">
<input id="search_term" name="search_term" type="text" hx-post="/find" hx-trigger="keyup changed delay:0.25s" hx-target="#games-container"/>
<button type="button" id="clear" name="clear">Clear</button>
</div>
<div id="games-container"></div>
<script>
document.addEventListener('readystatechange', () => {
if (document.readyState == 'complete') {
htmx.ajax('POST', '/find', '#games-container');
document.getElementById("search_term").focus();
}
});
document.getElementById("clear").addEventListener("click", function (event) {
document.getElementById("search_term").value = "";
htmx.ajax('POST', '/find', '#games-container');
document.getElementById("search_term").focus();
});
</script>
}
}
templ FoundGames(games []string) {
for _, game := range games {
<div class="bg-green-100 p-4 shadow-md rounded-lg mt-6">
<p>{ game }</p>
</div>
}
}
-403
View File
@@ -1,403 +0,0 @@
package web
import (
"log"
"music-server/internal/backend"
"net/http"
"regexp"
"sort"
"strings"
"sync"
"unicode"
)
var soundtracks_added []string
// Precomputed data for optimization
type SoundtrackData struct {
Original string
Cleaned string
Abbreviation string
}
var (
precomputedSoundtracks []SoundtrackData
precomputedOnce sync.Once
regexCache = make(map[string]*regexp.Regexp)
regexCacheMutex sync.Mutex
)
func FindSoundtrackWebHandler(w http.ResponseWriter, r *http.Request) {
err := r.ParseForm()
if err != nil {
http.Error(w, "Bad Request", http.StatusBadRequest)
}
search_term := r.FormValue("search_term")
search(search_term)
component := FoundSoundtracks(soundtracks_added)
err = component.Render(r.Context(), w)
if err != nil {
http.Error(w, err.Error(), http.StatusBadRequest)
log.Fatalf("Error rendering in FindSoundtrackWebHandler: %e", err)
}
}
func search(searchText string) {
soundtracks_added = nil
// Precompute cleaned search term once
cleanedSearchTerm := clean_term(searchText)
// Use precomputed data for efficiency
soundtrackData := getPrecomputedSoundtracks()
seen := make(map[string]bool) // O(1) duplicate checking
for _, data := range soundtrackData {
// Check exact match (case-insensitive contains)
if is_match_exact(searchText, data.Original) && !seen[data.Original] {
soundtracks_added = append(soundtracks_added, data.Original)
seen[data.Original] = true
}
}
for _, data := range soundtrackData {
// Check contains match with cleaned terms
if !seen[data.Original] && is_match_contains(cleanedSearchTerm, data.Cleaned) {
soundtracks_added = append(soundtracks_added, data.Original)
seen[data.Original] = true
}
}
for _, data := range soundtrackData {
// Check regex match with cleaned terms
if !seen[data.Original] && is_match_regex_cached(cleanedSearchTerm, data.Cleaned) {
soundtracks_added = append(soundtracks_added, data.Original)
seen[data.Original] = true
}
}
}
func is_match_exact(search_term string, soundtrack_name string) bool {
search_term = strings.ToLower(search_term)
soundtrack_name = strings.ToLower(soundtrack_name)
if search_term == "" {
return true
} else if strings.Contains(soundtrack_name, search_term) {
return true
} else {
return false
}
}
func is_match_contains(search_term string, soundtrack_name string) bool {
if search_term == "" {
return true
} else if strings.Contains(soundtrack_name, search_term) {
return true
} else {
return false
}
}
func is_match_regex(search_term string, soundtrack_name string) bool {
if search_term == "" {
return true
} else if compile_regex(search_term).MatchString(soundtrack_name) {
return true
} else {
return false
}
}
func compile_regex(search_term string) *regexp.Regexp {
regText := ".*"
for _, letter := range search_term {
regText += string(letter) + ".*"
}
r, _ := regexp.Compile(regText)
return r
}
// is_match_regex_cached uses cached compiled regex patterns for better performance
func is_match_regex_cached(search_term string, soundtrack_name string) bool {
if search_term == "" {
return true
}
// Check cache first
regexCacheMutex.Lock()
re, exists := regexCache[search_term]
if !exists {
re = compile_regex(search_term)
regexCache[search_term] = re
}
regexCacheMutex.Unlock()
return re.MatchString(soundtrack_name)
}
func clean_term(term string) string {
term = strings.ReplaceAll(term, " ", "")
term = strings.ReplaceAll(term, "é", "e")
term = strings.ReplaceAll(term, "+", "plus")
term = strings.ReplaceAll(term, "&", "and")
term = strings.ReplaceAll(term, "'n", "and")
return strings.ToLower(term)
}
// toLower converts a string to lowercase.
func toLower(s string) string {
return strings.Map(unicode.ToLower, s)
}
// levenshteinWithThreshold calculates Levenshtein distance with early termination and space optimization.
// Uses O(min(n,m)) space instead of O(n*m) and stops early if threshold is exceeded.
func levenshteinWithThreshold(s, t string, threshold int) int {
if threshold < 0 {
threshold = 2 // default threshold
}
m, n := len(s), len(t)
// Quick checks for early termination
if m == 0 {
return n
}
if n == 0 {
return m
}
if abs(m-n) > threshold {
return threshold + 1 // Can't be within threshold
}
// Use the shorter string for the row to minimize space
if m < n {
s, t = t, s
m, n = n, m
}
// Space optimization: only store two rows
prevRow := make([]int, n+1)
currRow := make([]int, n+1)
// Initialize first row
for j := 0; j <= n; j++ {
prevRow[j] = j
}
for i := 1; i <= m; i++ {
currRow[0] = i
minInRow := currRow[0]
for j := 1; j <= n; j++ {
if s[i-1] == t[j-1] {
currRow[j] = prevRow[j-1]
} else {
currRow[j] = min3(prevRow[j], currRow[j-1], prevRow[j-1]) + 1
}
if currRow[j] < minInRow {
minInRow = currRow[j]
}
}
// Early termination: if minimum in current row exceeds threshold
if minInRow > threshold {
return threshold + 1
}
// Swap rows for next iteration
prevRow, currRow = currRow, prevRow
}
return prevRow[n]
}
// Helper functions for optimized Levenshtein
func abs(x int) int {
if x < 0 {
return -x
}
return x
}
func min3(a, b, c int) int {
if a < b {
if a < c {
return a
}
return c
}
if b < c {
return b
}
return c
}
// precomputeSoundtrackData initializes cleaned terms and abbreviations for all soundtracks
func precomputeSoundtrackData() {
precomputedOnce.Do(func() {
soundtracks := backend.GetAllSoundtracks()
precomputedSoundtracks = make([]SoundtrackData, len(soundtracks))
for i, soundtrack := range soundtracks {
cleaned := clean_term(soundtrack)
precomputedSoundtracks[i] = SoundtrackData{
Original: soundtrack,
Cleaned: cleaned,
Abbreviation: extractAbbreviation(soundtrack),
}
}
})
}
// getPrecomputedSoundtracks ensures precomputed data is available and returns it
func getPrecomputedSoundtracks() []SoundtrackData {
precomputeSoundtrackData()
return precomputedSoundtracks
}
// levenshtein maintains backward compatibility by calling the optimized version
func levenshtein(s, t string) int {
return levenshteinWithThreshold(s, t, -1) // -1 uses default threshold
}
// extractAbbreviation extracts the first letters of each word in a string.
func extractAbbreviation(s string) string {
words := strings.Fields(s)
abbr := ""
for _, word := range words {
if len(word) > 0 {
abbr += string(word[0])
}
}
return toLower(abbr)
}
// fuzzyFindSubstring checks if the query fuzzy-matches any substring of the item.
func fuzzyFindSubstring(query, item string, threshold int) (bool, int) {
query = toLower(query)
item = toLower(item)
queryLen := len(query)
itemLen := len(item)
if queryLen > itemLen {
return false, 0
}
// Check for exact substring match first (weight: 100)
if strings.Contains(item, query) {
return true, 100
}
// Check for fuzzy substring match using optimized Levenshtein
for i := 0; i <= itemLen-queryLen; i++ {
substring := item[i : i+queryLen]
distance := levenshteinWithThreshold(query, substring, threshold)
if distance <= threshold {
// Weight: higher for matches at the start of the string
weight := 50 - i // Higher weight for earlier matches
return true, weight
}
}
return false, 0
}
// fuzzyFind checks if the query matches the item (substring or abbreviation).
func fuzzyFind(query string, item string, threshold int) (bool, int) {
query = toLower(query)
item = toLower(item)
// Check for substring fuzzy match
if matched, weight := fuzzyFindSubstring(query, item, threshold); matched {
return true, weight
}
// Check for abbreviation match using optimized Levenshtein
abbr := extractAbbreviation(item)
distance := levenshteinWithThreshold(query, abbr, threshold)
if distance <= threshold {
// Weight: higher for exact abbreviation matches
weight := 100 - distance*10 // Higher weight for exact matches
return true, weight
}
return false, 0
}
// getAdaptiveThreshold returns a threshold based on query length
func getAdaptiveThreshold(query string) int {
threshold := 2 // Base threshold for minor typos
queryLen := len(query)
if queryLen > 6 {
// For longer queries, allow more tolerance
threshold = queryLen / 3
if threshold < 2 {
threshold = 2
} else if threshold > 4 {
threshold = 4 // Cap at 4 for very long queries
}
}
return threshold
}
// fuzzySearch performs fuzzy search on soundtracks using the cleaned terms for consistency
func fuzzySearch(searchText string) []string {
query := clean_term(searchText)
threshold := getAdaptiveThreshold(query)
// Use precomputed data for efficiency
soundtrackData := getPrecomputedSoundtracks()
type match struct {
item string
weight int
}
var matches []match
seen := make(map[string]bool) // O(1) duplicate checking
for _, data := range soundtrackData {
if matched, weight := fuzzyFind(query, data.Cleaned, threshold); matched {
if !seen[data.Original] {
matches = append(matches, match{data.Original, weight})
seen[data.Original] = true
}
}
}
// Sort matches by weight (descending)
sort.Slice(matches, func(i, j int) bool {
return matches[i].weight > matches[j].weight
})
// Extract just the soundtrack names in order
result := make([]string, len(matches))
for i, m := range matches {
result[i] = m.item
}
return result
}
// FindSoundtrackFuzzyWebHandler handles fuzzy search requests
func FindSoundtrackFuzzyWebHandler(w http.ResponseWriter, r *http.Request) {
err := r.ParseForm()
if err != nil {
http.Error(w, "Bad Request", http.StatusBadRequest)
return
}
search_term := r.FormValue("search_term")
results := fuzzySearch(search_term)
component := FoundSoundtracks(results)
err = component.Render(r.Context(), w)
if err != nil {
http.Error(w, err.Error(), http.StatusBadRequest)
log.Fatalf("Error rendering in FindSoundtrackFuzzyWebHandler: %e", err)
}
}
-81
View File
@@ -1,81 +0,0 @@
package web
templ SearchForm() {
@Base() {
<button id="dark-mode-toggle">🌙</button>
<div id="search-container">
<input id="search_term" name="search_term" type="text" hx-post="/findfuzzy" hx-trigger="keyup changed delay:0.25s" hx-target="#soundtracks-container"/>
<div class="radio-group" style="display: inline-block; margin-left: 10px;">
<label><input type="radio" name="search_type" value="fuzzy" checked> Fuzzy</label>
<label><input type="radio" name="search_type" value="normal"> Normal</label>
</div>
<button type="button" id="clear" name="clear">Clear</button>
</div>
<div id="soundtracks-container"></div>
<script>
// Get current search type from radio buttons
function getSearchType() {
return document.querySelector('input[name="search_type"]:checked').value;
}
// Get endpoint based on search type
function getSearchEndpoint() {
return getSearchType() === 'fuzzy' ? '/findfuzzy' : '/find';
}
// Update search input endpoint
function updateSearchEndpoint() {
const endpoint = getSearchEndpoint();
document.getElementById('search_term').setAttribute('hx-post', endpoint);
}
document.addEventListener('readystatechange', () => {
if (document.readyState == 'complete') {
// Initialize with fuzzy search (default)
htmlx.ajax('POST', '/findfuzzy', '#soundtracks-container');
document.getElementById("search_term").focus();
// Add event listeners for radio buttons
document.querySelectorAll('input[name="search_type"]').forEach(radio => {
radio.addEventListener('change', updateSearchEndpoint);
});
// Initialize dark mode from localStorage (default to dark)
const savedTheme = localStorage.getItem('theme') || 'dark';
if (savedTheme === 'dark') {
document.documentElement.setAttribute('data-theme', 'dark');
document.getElementById('dark-mode-toggle').textContent = '☀️';
}
}
});
// Dark mode toggle functionality
document.getElementById("dark-mode-toggle").addEventListener("click", function() {
const html = document.documentElement;
const currentTheme = html.getAttribute('data-theme');
const newTheme = currentTheme === 'dark' ? 'light' : 'dark';
html.setAttribute('data-theme', newTheme);
localStorage.setItem('theme', newTheme);
// Update toggle button text
this.textContent = newTheme === 'dark' ? '☀️' : '🌙';
});
document.getElementById("clear").addEventListener("click", function (event) {
document.getElementById("search_term").value = "";
// Use current search type endpoint
htmlx.ajax('POST', getSearchEndpoint(), '#soundtracks-container');
document.getElementById("search_term").focus();
});
</script>
}
}
templ FoundSoundtracks(soundtracks []string) {
for _, soundtrack := range soundtracks {
<div class="bg-green-100 p-4 shadow-md rounded-lg mt-6">
<p class="soundtrack-text">{ soundtrack }</p>
</div>
}
}
+2 -2
View File
@@ -4,8 +4,8 @@ import (
"os"
"strings"
"go.uber.org/zap"
"music-server/internal/logging"
"go.uber.org/zap"
)
func GetCharacterList() []string {
@@ -30,10 +30,10 @@ func GetCharacterList() []string {
func GetCharacter(character string) string {
charactersPath := os.Getenv("CHARACTERS_PATH")
logging.GetLogger().Debug("Getting character", zap.String("character", character), zap.String("path", charactersPath))
// Clean the path - remove trailing slashes and then add one for consistency
charactersPath = strings.TrimSuffix(charactersPath, "/")
charactersPath += "/"
logging.GetLogger().Debug("Getting character", zap.String("character", character), zap.String("path", charactersPath+character))
return charactersPath + character
}
+95
View File
@@ -0,0 +1,95 @@
package backend
import (
"music-server/internal/db"
)
func TestDB() {
db.Testf()
}
type VersionData struct {
Version string `json:"version" example:"1.0.0"`
Changelog string `json:"changelog" example:"account name"`
History []VersionData `json:"history"`
}
func GetVersionHistory() VersionData {
data := VersionData{Version: "4.5.0",
Changelog: "#1 - Created request to check newest version of the app\n" +
"#2 - Added request to download the newest version of the app\n" +
"#3 - Added request to check progress during sync\n" +
"#4 - Now blocking all request while sync is in progress\n" +
"#5 - Implemented ants for thread pooling\n" +
"#6 - Changed the sync request to now only start the sync",
History: []VersionData{
{
Version: "4.0.0",
Changelog: "Changed framework from gin to Echo\n" +
"Reorganized the code\n" +
"Implemented sqlc\n" +
"Added support to send character images from the server\n" +
"Added function to create a new database of no one exists",
},
{
Version: "3.2",
Changelog: "Upgraded Go version and the version of all dependencies. Fixed som more bugs.",
},
{
Version: "3.1",
Changelog: "Fixed some bugs with songs not found made the application crash. Now checking if song exists and if not, remove song from DB and find another one. Frontend is now decoupled from the backend.",
},
{
Version: "3.0",
Changelog: "Changed routing framework from mux to Gin. Swagger doc is now included in the application. A fronted can now be hosted from the application.",
},
{
Version: "2.3.0",
Changelog: "Images should not be included in the database, removes songs where the path doesn't work.",
},
{
Version: "2.2.0",
Changelog: "Changed the structure of the whole application, should be no changes to functionality.",
},
{
Version: "2.1.4",
Changelog: "Game list should now be sorted, a new endpoint with the game list in random order have been added.",
},
{
Version: "2.1.3",
Changelog: "Added a check to see if song exists before returning it, if not a new song will be picked up.",
},
{
Version: "2.1.2",
Changelog: "Added test server to swagger file.",
},
{
Version: "2.1.1",
Changelog: "Fixed bug where wrong song was showed as currently played.",
},
{
Version: "2.1.0",
Changelog: "Added /addQue to add the last received song to the songQue. " +
"Changed /rand and /rand/low to not add song to the que. " +
"Changed /next to not call /rand when the end of the que is reached, instead the last song in the que will be resent.",
},
{
Version: "2.0.3",
Changelog: "Another small change that should fix the caching problem.",
},
{
Version: "2.0.2",
Changelog: "Hopefully fixed the caching problem with random.",
},
{
Version: "2.0.1",
Changelog: "Fixed CORS",
},
{
Version: "2.0.0",
Changelog: "Rebuilt the application in Go.",
},
},
}
return data
}
+50 -50
View File
@@ -12,8 +12,8 @@ import (
)
type SongInfo struct {
Soundtrack string `json:"Soundtrack"`
SoundtrackPlayed int32 `json:"SoundtrackPlayed"`
Game string `json:"Game"`
GamePlayed int32 `json:"GamePlayed"`
Song string `json:"Song"`
SongPlayed int32 `json:"SongPlayed"`
CurrentlyPlaying bool `json:"CurrentlyPlaying"`
@@ -22,7 +22,7 @@ type SongInfo struct {
var currentSong = -1
var soundtracksNew []repository.Soundtrack
var gamesNew []repository.Soundtrack
var songQueNew []repository.Song
@@ -37,12 +37,12 @@ func initRepo() {
}
}
func getAllSoundtracks() []repository.Soundtrack {
if len(soundtracksNew) == 0 {
func getAllGames() []repository.Soundtrack {
if len(gamesNew) == 0 {
initRepo()
soundtracksNew, _ = BackendRepo().FindAllSoundtracks(BackendCtx())
gamesNew, _ = BackendRepo().FindAllSoundtracks(BackendCtx())
}
return soundtracksNew
return gamesNew
}
@@ -59,7 +59,7 @@ func Reset() {
songQueNew = nil
currentSong = -1
initRepo()
soundtracksNew, _ = BackendRepo().FindAllSoundtracks(BackendCtx())
gamesNew, _ = BackendRepo().FindAllSoundtracks(BackendCtx())
}
func AddLatestToQue() {
@@ -92,34 +92,34 @@ func SetPlayed(songNumber int) {
}
func GetRandomSong() string {
getAllSoundtracks()
if len(soundtracksNew) == 0 {
getAllGames()
if len(gamesNew) == 0 {
return ""
}
song := getSongFromList(soundtracksNew)
song := getSongFromList(gamesNew)
lastFetchedNew = song
return song.Path
}
func GetRandomSongLowChance() string {
getAllSoundtracks()
getAllGames()
var listOfSoundtracks []repository.Soundtrack
var listOfGames []repository.Soundtrack
var averagePlayed = getAveragePlayed()
for _, data := range soundtracksNew {
for _, data := range gamesNew {
timesToAdd := averagePlayed - data.TimesPlayed
if timesToAdd <= 0 {
listOfSoundtracks = append(listOfSoundtracks, data)
listOfGames = append(listOfGames, data)
} else {
for i := int32(0); i < timesToAdd; i++ {
listOfSoundtracks = append(listOfSoundtracks, data)
listOfGames = append(listOfGames, data)
}
}
}
song := getSongFromList(listOfSoundtracks)
song := getSongFromList(listOfGames)
lastFetchedNew = song
return song.Path
@@ -127,11 +127,11 @@ func GetRandomSongLowChance() string {
}
func GetRandomSongClassic() string {
getAllSoundtracks()
getAllGames()
var listOfAllSongs []repository.Song
for _, soundtrack := range soundtracksNew {
songList, _ := BackendRepo().FindSongsFromSoundtrack(BackendCtx(), soundtrack.ID)
for _, game := range gamesNew {
songList, _ := BackendRepo().FindSongsFromSoundtrack(BackendCtx(), game.ID)
listOfAllSongs = append(listOfAllSongs, songList...)
}
@@ -139,25 +139,25 @@ func GetRandomSongClassic() string {
var song repository.Song
for !songFound {
song = listOfAllSongs[rand.Intn(len(listOfAllSongs))]
soundtrackData, err := BackendRepo().GetSoundtrackById(BackendCtx(), song.SoundtrackID)
gameData, err := BackendRepo().GetSoundtrackById(BackendCtx(), song.SoundtrackID)
if err != nil {
BackendRepo().RemoveBrokenSong(BackendCtx(), repository.RemoveBrokenSongParams{SoundtrackID: song.SoundtrackID, Path: song.Path})
logging.GetLogger().Warn("Song not found, removed from database",
zap.String("song", song.SongName),
zap.String("soundtrack", soundtrackData.SoundtrackName),
zap.String("game", gameData.SoundtrackName),
zap.String("filename", *song.FileName))
continue
}
//Check if file exists and open
openFile, err := os.Open(song.Path)
if err != nil || (song.FileName != nil && soundtrackData.Path+*song.FileName != song.Path) {
if err != nil || (song.FileName != nil && gameData.Path+*song.FileName != song.Path) {
//File not found
BackendRepo().RemoveBrokenSong(BackendCtx(), repository.RemoveBrokenSongParams{SoundtrackID: song.SoundtrackID, Path: song.Path})
logging.GetLogger().Warn("Song not found, removed from database",
zap.String("song", song.SongName),
zap.String("soundtrack", soundtrackData.SoundtrackName),
zap.String("game", gameData.SoundtrackName),
zap.String("filename", *song.FileName))
} else {
songFound = true
@@ -177,11 +177,11 @@ func GetSongInfo() SongInfo {
}
var currentSongData = songQueNew[currentSong]
currentSoundtrackData := getCurrentSoundtrack(currentSongData)
currentGameData := getCurrentGame(currentSongData)
return SongInfo{
Soundtrack: currentSoundtrackData.SoundtrackName,
SoundtrackPlayed: currentSoundtrackData.TimesPlayed,
Game: currentGameData.SoundtrackName,
GamePlayed: currentGameData.TimesPlayed,
Song: currentSongData.SongName,
SongPlayed: currentSongData.TimesPlayed,
CurrentlyPlaying: true,
@@ -193,10 +193,10 @@ func GetPlayedSongs() []SongInfo {
var songList []SongInfo
for i, song := range songQueNew {
soundtrackData := getCurrentSoundtrack(song)
gameData := getCurrentGame(song)
songList = append(songList, SongInfo{
Soundtrack: soundtrackData.SoundtrackName,
SoundtrackPlayed: soundtrackData.TimesPlayed,
Game: gameData.SoundtrackName,
GamePlayed: gameData.TimesPlayed,
Song: song.SongName,
SongPlayed: song.TimesPlayed,
CurrentlyPlaying: i == currentSong,
@@ -218,21 +218,21 @@ func GetSong(song string) string {
}
func GetAllSoundtracks() []string {
getAllSoundtracks()
getAllGames()
var jsonArray []string
for _, soundtrack := range soundtracksNew {
jsonArray = append(jsonArray, soundtrack.SoundtrackName)
for _, game := range gamesNew {
jsonArray = append(jsonArray, game.SoundtrackName)
}
return jsonArray
}
func GetAllSoundtracksRandom() []string {
getAllSoundtracks()
getAllGames()
var jsonArray []string
for _, soundtrack := range soundtracksNew {
jsonArray = append(jsonArray, soundtrack.SoundtrackName)
for _, game := range gamesNew {
jsonArray = append(jsonArray, game.SoundtrackName)
}
rand.Shuffle(len(jsonArray), func(i, j int) { jsonArray[i], jsonArray[j] = jsonArray[j], jsonArray[i] })
return jsonArray
@@ -266,12 +266,12 @@ func GetPreviousSong() string {
}
}
func getSongFromList(soundtracks []repository.Soundtrack) repository.Song {
func getSongFromList(games []repository.Soundtrack) repository.Song {
songFound := false
var song repository.Song
for !songFound {
soundtrack := getRandomSoundtrack(soundtracks)
songs, _ := BackendRepo().FindSongsFromSoundtrack(BackendCtx(), soundtrack.ID)
game := getRandomGame(games)
songs, _ := BackendRepo().FindSongsFromSoundtrack(BackendCtx(), game.ID)
if len(songs) == 0 {
continue
}
@@ -280,12 +280,12 @@ func getSongFromList(soundtracks []repository.Soundtrack) repository.Song {
//Check if file exists and open
openFile, err := os.Open(song.Path)
if err != nil || (song.FileName != nil && soundtrack.Path+*song.FileName != song.Path) || (song.FileName != nil && strings.HasSuffix(*song.FileName, ".wav")) {
if err != nil || (song.FileName != nil && game.Path+*song.FileName != song.Path) || (song.FileName != nil && strings.HasSuffix(*song.FileName, ".wav")) {
//File not found
BackendRepo().RemoveBrokenSong(BackendCtx(), repository.RemoveBrokenSongParams{SoundtrackID: song.SoundtrackID, Path: song.Path})
logging.GetLogger().Warn("Song not found, removed from database",
zap.String("song", song.SongName),
zap.String("soundtrack", soundtrack.SoundtrackName),
zap.String("game", game.SoundtrackName),
zap.Any("filename", song.FileName))
} else {
songFound = true
@@ -299,24 +299,24 @@ func getSongFromList(soundtracks []repository.Soundtrack) repository.Song {
return song
}
func getCurrentSoundtrack(currentSongData repository.Song) repository.Soundtrack {
for _, soundtrack := range soundtracksNew {
if soundtrack.ID == currentSongData.SoundtrackID {
return soundtrack
func getCurrentGame(currentSongData repository.Song) repository.Soundtrack {
for _, game := range gamesNew {
if game.ID == currentSongData.SoundtrackID {
return game
}
}
return repository.Soundtrack{}
}
func getAveragePlayed() int32 {
getAllSoundtracks()
getAllGames()
var sum int32
for _, data := range soundtracksNew {
for _, data := range gamesNew {
sum += data.TimesPlayed
}
return sum / int32(len(soundtracksNew))
return sum / int32(len(gamesNew))
}
func getRandomSoundtrack(listOfSoundtracks []repository.Soundtrack) repository.Soundtrack {
return listOfSoundtracks[rand.Intn(len(listOfSoundtracks))]
func getRandomGame(listOfGames []repository.Soundtrack) repository.Soundtrack {
return listOfGames[rand.Intn(len(listOfGames))]
}
+72 -70
View File
@@ -9,17 +9,17 @@ import (
// Test the average calculation logic directly without database access
func TestCalculateAverage(t *testing.T) {
soundtracks := []repository.Soundtrack{
{SoundtrackName: "Soundtrack1", TimesPlayed: 10},
{SoundtrackName: "Soundtrack2", TimesPlayed: 20},
{SoundtrackName: "Soundtrack3", TimesPlayed: 30},
games := []repository.Game{
{GameName: "Game1", TimesPlayed: 10},
{GameName: "Game2", TimesPlayed: 20},
{GameName: "Game3", TimesPlayed: 30},
}
var sum int32
for _, data := range soundtracks {
for _, data := range games {
sum += data.TimesPlayed
}
result := sum / int32(len(soundtracks))
result := sum / int32(len(games))
expected := int32(20)
if result != expected {
@@ -28,9 +28,9 @@ func TestCalculateAverage(t *testing.T) {
}
func TestCalculateAverageEmpty(t *testing.T) {
soundtracks := []repository.Soundtrack{}
games := []repository.Game{}
if len(soundtracks) == 0 {
if len(games) == 0 {
result := int32(0)
expected := int32(0)
if result != expected {
@@ -40,10 +40,10 @@ func TestCalculateAverageEmpty(t *testing.T) {
}
var sum int32
for _, data := range soundtracks {
for _, data := range games {
sum += data.TimesPlayed
}
result := sum / int32(len(soundtracks))
result := sum / int32(len(games))
expected := int32(0)
if result != expected {
@@ -52,150 +52,152 @@ func TestCalculateAverageEmpty(t *testing.T) {
}
func TestCalculateAverageSingle(t *testing.T) {
soundtracks := []repository.Soundtrack{
{SoundtrackName: "Soundtrack1", TimesPlayed: 42},
games := []repository.Game{
{GameName: "Game1", TimesPlayed: 42},
}
var sum int32
for _, data := range soundtracks {
for _, data := range games {
sum += data.TimesPlayed
}
result := sum / int32(len(soundtracks))
result := sum / int32(len(games))
expected := int32(42)
if result != expected {
t.Errorf("Average calculation with single soundtrack = %v, want %v", result, expected)
t.Errorf("Average calculation with single game = %v, want %v", result, expected)
}
}
func TestGetRandomSoundtrack(t *testing.T) {
soundtracks := []repository.Soundtrack{
{SoundtrackName: "Soundtrack1", TimesPlayed: 10},
{SoundtrackName: "Soundtrack2", TimesPlayed: 20},
{SoundtrackName: "Soundtrack3", TimesPlayed: 30},
func TestGetRandomGame(t *testing.T) {
games := []repository.Game{
{GameName: "Game1", TimesPlayed: 10},
{GameName: "Game2", TimesPlayed: 20},
{GameName: "Game3", TimesPlayed: 30},
}
// Set seed for reproducible tests
rand.Seed(42)
result := soundtracks[rand.Intn(len(soundtracks))]
result := games[rand.Intn(len(games))]
if result.SoundtrackName == "" {
t.Error("random soundtrack selection returned empty soundtrack")
if result.GameName == "" {
t.Error("random game selection returned empty game")
}
found := false
for _, s := range soundtracks {
if s.SoundtrackName == result.SoundtrackName {
for _, g := range games {
if g.GameName == result.GameName {
found = true
break
}
}
if !found {
t.Errorf("random soundtrack selection returned soundtrack not in list: %v", result.SoundtrackName)
t.Errorf("random game selection returned game not in list: %v", result.GameName)
}
}
func TestFindSoundtrackByID(t *testing.T) {
soundtracks := []repository.Soundtrack{
{ID: 1, SoundtrackName: "Soundtrack1", TimesPlayed: 10},
{ID: 2, SoundtrackName: "Soundtrack2", TimesPlayed: 20},
{ID: 3, SoundtrackName: "Soundtrack3", TimesPlayed: 30},
func TestFindGameByID(t *testing.T) {
games := []repository.Game{
{ID: 1, GameName: "Game1", TimesPlayed: 10},
{ID: 2, GameName: "Game2", TimesPlayed: 20},
{ID: 3, GameName: "Game3", TimesPlayed: 30},
}
tests := []struct {
name string
soundtracks []repository.Soundtrack
soundtrackID int32
expected repository.Soundtrack
name string
games []repository.Game
gameID int32
expected repository.Game
}{
{
name: "existing soundtrack",
soundtracks: soundtracks,
soundtrackID: 2,
expected: repository.Soundtrack{ID: 2, SoundtrackName: "Soundtrack2", TimesPlayed: 20},
name: "existing game",
games: games,
gameID: 2,
expected: repository.Game{ID: 2, GameName: "Game2", TimesPlayed: 20},
},
{
name: "non-existing soundtrack",
soundtracks: soundtracks,
soundtrackID: 99,
expected: repository.Soundtrack{},
name: "non-existing game",
games: games,
gameID: 99,
expected: repository.Game{},
},
}
for _, tt := range tests {
t.Run(tt.name, func(t *testing.T) {
var result repository.Soundtrack
for _, s := range tt.soundtracks {
if s.ID == tt.soundtrackID {
result = s
var result repository.Game
for _, game := range tt.games {
if game.ID == tt.gameID {
result = game
break
}
}
if result.ID != tt.expected.ID || result.SoundtrackName != tt.expected.SoundtrackName {
t.Errorf("findSoundtrackByID() = %v, want %v", result, tt.expected)
if result.ID != tt.expected.ID || result.GameName != tt.expected.GameName {
t.Errorf("findGameByID() = %v, want %v", result, tt.expected)
}
})
}
}
func TestExtractSoundtrackNames(t *testing.T) {
soundtracks := []repository.Soundtrack{
{SoundtrackName: "Soundtrack1", TimesPlayed: 10},
{SoundtrackName: "Soundtrack2", TimesPlayed: 20},
{SoundtrackName: "Soundtrack3", TimesPlayed: 30},
func TestExtractGameNames(t *testing.T) {
games := []repository.Game{
{GameName: "Game1", TimesPlayed: 10},
{GameName: "Game2", TimesPlayed: 20},
{GameName: "Game3", TimesPlayed: 30},
}
var result []string
for _, s := range soundtracks {
result = append(result, s.SoundtrackName)
for _, game := range games {
result = append(result, game.GameName)
}
expected := []string{"Soundtrack1", "Soundtrack2", "Soundtrack3"}
expected := []string{"Game1", "Game2", "Game3"}
if len(result) != len(expected) {
t.Errorf("extractSoundtrackNames() length = %d, want %d", len(result), len(expected))
t.Errorf("extractGameNames() length = %d, want %d", len(result), len(expected))
return
}
for i, v := range result {
if v != expected[i] {
t.Errorf("extractSoundtrackNames()[%d] = %v, want %v", i, v, expected[i])
t.Errorf("extractGameNames()[%d] = %v, want %v", i, v, expected[i])
}
}
}
func TestShuffleSoundtrackNames(t *testing.T) {
soundtracks := []string{"Soundtrack1", "Soundtrack2", "Soundtrack3"}
func TestShuffleGameNames(t *testing.T) {
games := []string{"Game1", "Game2", "Game3"}
// Test that shuffle doesn't lose any elements
// We can't test the order since it's random, but we can test length and contents
original := make([]string, len(soundtracks))
copy(original, soundtracks)
original := make([]string, len(games))
copy(original, games)
// Simple shuffle implementation for testing
for i := range soundtracks {
for i := range games {
j := i // In real code this would be random
soundtracks[i], soundtracks[j] = soundtracks[j], soundtracks[i]
games[i], games[j] = games[j], games[i]
}
if len(soundtracks) != len(original) {
t.Errorf("shuffleSoundtrackNames() changed length from %d to %d", len(original), len(soundtracks))
if len(games) != len(original) {
t.Errorf("shuffleGameNames() changed length from %d to %d", len(original), len(games))
return
}
// Check all original elements are still present
for _, orig := range original {
found := false
for _, s := range soundtracks {
if s == orig {
for _, g := range games {
if g == orig {
found = true
break
}
}
if !found {
t.Errorf("shuffleSoundtrackNames() lost element: %v", orig)
t.Errorf("shuffleGameNames() lost element: %v", orig)
}
}
}
+92 -92
View File
@@ -9,34 +9,34 @@ import (
"go.uber.org/zap"
)
// SoundtrackWithSongs represents a soundtrack with its songs for statistics
type SoundtrackWithSongs struct {
SoundtrackID int32 `json:"soundtrack_id"`
SoundtrackName string `json:"soundtrack_name"`
SoundtrackPlayed int32 `json:"soundtrack_played"`
SoundtrackLastPlayed *time.Time `json:"soundtrack_last_played,omitempty"`
Songs []SongInfoForStats `json:"songs"`
// GameWithSongs represents a game with its songs for statistics
type GameWithSongs struct {
SoundtrackID int32 `json:"game_id"`
SoundtrackName string `json:"game_name"`
SoundtrackPlayed int32 `json:"game_played"`
SoundtrackLastPlayed *time.Time `json:"game_last_played,omitempty"`
Songs []SongInfoForStats `json:"songs"`
}
// SongInfoForStats represents a song with soundtrack info for statistics
// SongInfoForStats represents a song with game info for statistics
type SongInfoForStats struct {
SoundtrackID int32 `json:"soundtrack_id"`
SoundtrackName string `json:"soundtrack_name"`
SongName string `json:"song_name"`
Path string `json:"path"`
TimesPlayed int32 `json:"times_played"`
FileName *string `json:"file_name,omitempty"`
SoundtrackID int32 `json:"game_id"`
SoundtrackName string `json:"game_name"`
SongName string `json:"song_name"`
Path string `json:"path"`
TimesPlayed int32 `json:"times_played"`
FileName *string `json:"file_name,omitempty"`
}
// StatisticsSummary holds overall statistics
type StatisticsSummary struct {
TotalSoundtracks int64 `json:"total_soundtracks"`
PlayedSoundtracks int64 `json:"played_soundtracks"`
NeverPlayedSoundtracks int64 `json:"never_played_soundtracks"`
TotalSoundtrackPlays int64 `json:"total_soundtrack_plays"`
AvgSoundtrackPlays float64 `json:"avg_soundtrack_plays"`
MaxSoundtrackPlays int64 `json:"max_soundtrack_plays"`
MinSoundtrackPlays int64 `json:"min_soundtrack_plays"`
TotalGames int64 `json:"total_games"`
PlayedGames int64 `json:"played_games"`
NeverPlayedGames int64 `json:"never_played_games"`
TotalGamePlays int64 `json:"total_game_plays"`
AvgGamePlays float64 `json:"avg_game_plays"`
MaxGamePlays int64 `json:"max_game_plays"`
MinGamePlays int64 `json:"min_game_plays"`
}
// StatisticsHandler manages statistics operations
@@ -49,19 +49,19 @@ func NewStatisticsHandler() *StatisticsHandler {
return &StatisticsHandler{}
}
// GetMostPlayedSoundtracksWithSongs returns the top N most played soundtracks with their songs
func (h *StatisticsHandler) GetMostPlayedSoundtracksWithSongs(limit int32) ([]SoundtrackWithSongs, error) {
// GetMostPlayedGamesWithSongs returns the top N most played games with their songs
func (h *StatisticsHandler) GetMostPlayedGamesWithSongs(limit int32) ([]GameWithSongs, error) {
queries := BackendRepo()
ctx := BackendCtx()
// Get raw results
rows, err := queries.GetMostPlayedSoundtracksWithSongs(ctx, limit)
rows, err := queries.GetMostPlayedGamesWithSongs(ctx, limit)
if err != nil {
return nil, err
}
// Convert to SoundtrackWithSongs
var result []SoundtrackWithSongs
// Convert to GameWithSongs
var result []GameWithSongs
for _, row := range rows {
var songs []SongInfoForStats
if row.Songs != nil {
@@ -71,28 +71,28 @@ func (h *StatisticsHandler) GetMostPlayedSoundtracksWithSongs(limit int32) ([]So
songs = make([]SongInfoForStats, 0)
}
}
result = append(result, SoundtrackWithSongs{
SoundtrackID: row.SoundtrackID,
SoundtrackName: row.SoundtrackName,
SoundtrackPlayed: row.SoundtrackPlayed,
result = append(result, GameWithSongs{
SoundtrackID: row.SoundtrackID,
SoundtrackName: row.SoundtrackName,
SoundtrackPlayed: row.SoundtrackPlayed,
SoundtrackLastPlayed: row.SoundtrackLastPlayed,
Songs: songs,
Songs: songs,
})
}
return result, nil
}
// GetLeastPlayedSoundtracksWithSongs returns the top N least played soundtracks with their songs
func (h *StatisticsHandler) GetLeastPlayedSoundtracksWithSongs(limit int32) ([]SoundtrackWithSongs, error) {
// GetLeastPlayedGamesWithSongs returns the top N least played games with their songs
func (h *StatisticsHandler) GetLeastPlayedGamesWithSongs(limit int32) ([]GameWithSongs, error) {
queries := BackendRepo()
ctx := BackendCtx()
rows, err := queries.GetLeastPlayedSoundtracksWithSongs(ctx, limit)
rows, err := queries.GetLeastPlayedGamesWithSongs(ctx, limit)
if err != nil {
return nil, err
}
var result []SoundtrackWithSongs
var result []GameWithSongs
for _, row := range rows {
var songs []SongInfoForStats
if row.Songs != nil {
@@ -100,23 +100,23 @@ func (h *StatisticsHandler) GetLeastPlayedSoundtracksWithSongs(limit int32) ([]S
songs = make([]SongInfoForStats, 0)
}
}
result = append(result, SoundtrackWithSongs{
SoundtrackID: row.SoundtrackID,
SoundtrackName: row.SoundtrackName,
SoundtrackPlayed: row.SoundtrackPlayed,
result = append(result, GameWithSongs{
SoundtrackID: row.SoundtrackID,
SoundtrackName: row.SoundtrackName,
SoundtrackPlayed: row.SoundtrackPlayed,
SoundtrackLastPlayed: row.SoundtrackLastPlayed,
Songs: songs,
Songs: songs,
})
}
return result, nil
}
// GetMostPlayedSongsWithSoundtrack returns the top N most played songs with their soundtrack info
func (h *StatisticsHandler) GetMostPlayedSongsWithSoundtrack(limit int32) ([]SongInfoForStats, error) {
// GetMostPlayedSongsWithGame returns the top N most played songs with their game info
func (h *StatisticsHandler) GetMostPlayedSongsWithGame(limit int32) ([]SongInfoForStats, error) {
queries := BackendRepo()
ctx := BackendCtx()
rows, err := queries.GetMostPlayedSongsWithSoundtrack(ctx, limit)
rows, err := queries.GetMostPlayedSongsWithGame(ctx, limit)
if err != nil {
return nil, err
}
@@ -124,23 +124,23 @@ func (h *StatisticsHandler) GetMostPlayedSongsWithSoundtrack(limit int32) ([]Son
var result []SongInfoForStats
for _, row := range rows {
result = append(result, SongInfoForStats{
SoundtrackID: row.SoundtrackID,
SoundtrackName: row.SoundtrackName,
SongName: row.SongName,
Path: row.Path,
TimesPlayed: row.TimesPlayed,
FileName: row.FileName,
SoundtrackID: row.SoundtrackID,
SoundtrackName: row.SoundtrackName,
SongName: row.SongName,
Path: row.Path,
TimesPlayed: row.TimesPlayed,
FileName: row.FileName,
})
}
return result, nil
}
// GetLeastPlayedSongsWithSoundtrack returns the top N least played songs with their soundtrack info
func (h *StatisticsHandler) GetLeastPlayedSongsWithSoundtrack(limit int32) ([]SongInfoForStats, error) {
// GetLeastPlayedSongsWithGame returns the top N least played songs with their game info
func (h *StatisticsHandler) GetLeastPlayedSongsWithGame(limit int32) ([]SongInfoForStats, error) {
queries := BackendRepo()
ctx := BackendCtx()
rows, err := queries.GetLeastPlayedSongsWithSoundtrack(ctx, limit)
rows, err := queries.GetLeastPlayedSongsWithGame(ctx, limit)
if err != nil {
return nil, err
}
@@ -148,28 +148,28 @@ func (h *StatisticsHandler) GetLeastPlayedSongsWithSoundtrack(limit int32) ([]So
var result []SongInfoForStats
for _, row := range rows {
result = append(result, SongInfoForStats{
SoundtrackID: row.SoundtrackID,
SoundtrackName: row.SoundtrackName,
SongName: row.SongName,
Path: row.Path,
TimesPlayed: row.TimesPlayed,
FileName: row.FileName,
SoundtrackID: row.SoundtrackID,
SoundtrackName: row.SoundtrackName,
SongName: row.SongName,
Path: row.Path,
TimesPlayed: row.TimesPlayed,
FileName: row.FileName,
})
}
return result, nil
}
// GetNeverPlayedSoundtracks returns soundtracks that have never been played
func (h *StatisticsHandler) GetNeverPlayedSoundtracks() ([]SoundtrackWithSongs, error) {
// GetNeverPlayedGames returns games that have never been played
func (h *StatisticsHandler) GetNeverPlayedGames() ([]GameWithSongs, error) {
queries := BackendRepo()
ctx := BackendCtx()
rows, err := queries.GetNeverPlayedSoundtracks(ctx)
rows, err := queries.GetNeverPlayedGames(ctx)
if err != nil {
return nil, err
}
var result []SoundtrackWithSongs
var result []GameWithSongs
for _, row := range rows {
var songs []SongInfoForStats
if row.Songs != nil {
@@ -177,28 +177,28 @@ func (h *StatisticsHandler) GetNeverPlayedSoundtracks() ([]SoundtrackWithSongs,
songs = make([]SongInfoForStats, 0)
}
}
result = append(result, SoundtrackWithSongs{
SoundtrackID: row.SoundtrackID,
SoundtrackName: row.SoundtrackName,
SoundtrackPlayed: row.SoundtrackPlayed,
result = append(result, GameWithSongs{
SoundtrackID: row.SoundtrackID,
SoundtrackName: row.SoundtrackName,
SoundtrackPlayed: row.SoundtrackPlayed,
SoundtrackLastPlayed: nil,
Songs: songs,
Songs: songs,
})
}
return result, nil
}
// GetLastPlayedSoundtracks returns the most recently played soundtracks
func (h *StatisticsHandler) GetLastPlayedSoundtracks(limit int32) ([]SoundtrackWithSongs, error) {
// GetLastPlayedGames returns the most recently played games
func (h *StatisticsHandler) GetLastPlayedGames(limit int32) ([]GameWithSongs, error) {
queries := BackendRepo()
ctx := BackendCtx()
rows, err := queries.GetLastPlayedSoundtracks(ctx, limit)
rows, err := queries.GetLastPlayedGames(ctx, limit)
if err != nil {
return nil, err
}
var result []SoundtrackWithSongs
var result []GameWithSongs
for _, row := range rows {
var songs []SongInfoForStats
if row.Songs != nil {
@@ -206,28 +206,28 @@ func (h *StatisticsHandler) GetLastPlayedSoundtracks(limit int32) ([]SoundtrackW
songs = make([]SongInfoForStats, 0)
}
}
result = append(result, SoundtrackWithSongs{
SoundtrackID: row.SoundtrackID,
SoundtrackName: row.SoundtrackName,
SoundtrackPlayed: row.SoundtrackPlayed,
result = append(result, GameWithSongs{
SoundtrackID: row.SoundtrackID,
SoundtrackName: row.SoundtrackName,
SoundtrackPlayed: row.SoundtrackPlayed,
SoundtrackLastPlayed: row.SoundtrackLastPlayed,
Songs: songs,
Songs: songs,
})
}
return result, nil
}
// GetOldestPlayedSoundtracks returns the least recently played soundtracks
func (h *StatisticsHandler) GetOldestPlayedSoundtracks(limit int32) ([]SoundtrackWithSongs, error) {
// GetOldestPlayedGames returns the least recently played games
func (h *StatisticsHandler) GetOldestPlayedGames(limit int32) ([]GameWithSongs, error) {
queries := BackendRepo()
ctx := BackendCtx()
rows, err := queries.GetOldestPlayedSoundtracks(ctx, limit)
rows, err := queries.GetOldestPlayedGames(ctx, limit)
if err != nil {
return nil, err
}
var result []SoundtrackWithSongs
var result []GameWithSongs
for _, row := range rows {
var songs []SongInfoForStats
if row.Songs != nil {
@@ -235,12 +235,12 @@ func (h *StatisticsHandler) GetOldestPlayedSoundtracks(limit int32) ([]Soundtrac
songs = make([]SongInfoForStats, 0)
}
}
result = append(result, SoundtrackWithSongs{
SoundtrackID: row.SoundtrackID,
SoundtrackName: row.SoundtrackName,
SoundtrackPlayed: row.SoundtrackPlayed,
result = append(result, GameWithSongs{
SoundtrackID: row.SoundtrackID,
SoundtrackName: row.SoundtrackName,
SoundtrackPlayed: row.SoundtrackPlayed,
SoundtrackLastPlayed: row.SoundtrackLastPlayed,
Songs: songs,
Songs: songs,
})
}
return result, nil
@@ -257,13 +257,13 @@ func (h *StatisticsHandler) GetStatisticsSummary() (*StatisticsSummary, error) {
}
return &StatisticsSummary{
TotalSoundtracks: int64(row.TotalSoundtracks),
PlayedSoundtracks: int64(row.PlayedSoundtracks),
NeverPlayedSoundtracks: int64(row.NeverPlayedSoundtracks),
TotalSoundtrackPlays: int64(row.TotalSoundtrackPlays),
AvgSoundtrackPlays: float64(row.AvgSoundtrackPlays),
MaxSoundtrackPlays: int64(row.MaxSoundtrackPlays),
MinSoundtrackPlays: int64(row.MinSoundtrackPlays),
TotalGames: int64(row.TotalSoundtracks),
PlayedGames: int64(row.PlayedSoundtracks),
NeverPlayedGames: int64(row.NeverPlayedSoundtracks),
TotalGamePlays: int64(row.TotalSoundtrackPlays),
AvgGamePlays: float64(row.AvgSoundtrackPlays),
MaxGamePlays: int64(row.MaxSoundtrackPlays),
MinGamePlays: int64(row.MinSoundtrackPlays),
}, nil
}
+175 -135
View File
@@ -16,6 +16,8 @@ import (
"sync"
"time"
"github.com/google/uuid"
"github.com/jackc/pgx/v5/pgtype"
"github.com/panjf2000/ants/v2"
"github.com/MShekow/directory-checksum/directory_checksum"
@@ -30,14 +32,14 @@ var start time.Time
var totalTime time.Duration
var timeSpent time.Duration
var allSoundtracks []repository.Soundtrack
var soundtracksBeforeSync []repository.Soundtrack
var soundtracksAfterSync []repository.Soundtrack
var soundtracksAdded []string
var soundtracksReAdded []string
var soundtracksChangedTitle map[string]string
var soundtracksChangedContent []string
var soundtracksRemoved []string
var allGames []repository.Soundtrack
var gamesBeforeSync []repository.Soundtrack
var gamesAfterSync []repository.Soundtrack
var gamesAdded []string
var gamesReAdded []string
var gamesChangedTitle map[string]string
var gamesChangedContent []string
var gamesRemoved []string
var catchedErrors []string
type brokenSong struct {
@@ -50,13 +52,13 @@ var pool *ants.Pool
var poolSong *ants.Pool
type SyncResponse struct {
SoundtracksAdded []string `json:"soundtracks_added"`
SoundtracksReAdded []string `json:"soundtracks_re_added"`
SoundtracksChangedTitle map[string]string `json:"soundtracks_changed_title"`
SoundtracksChangedContent []string `json:"soundtracks_changed_content"`
SoundtracksRemoved []string `json:"soundtracks_removed"`
CatchedErrors []string `json:"catched_errors"`
TotalTime string `json:"total_time"`
GamesAdded []string `json:"games_added"`
GamesReAdded []string `json:"games_re_added"`
GamesChangedTitle map[string]string `json:"games_changed_title"`
GamesChangedContent []string `json:"games_changed_content"`
GamesRemoved []string `json:"games_removed"`
CatchedErrors []string `json:"catched_errors"`
TotalTime string `json:"total_time"`
}
type ProgressResponse struct {
@@ -64,24 +66,24 @@ type ProgressResponse struct {
TimeSpent string `json:"time_spent"`
}
type SoundtrackStatus int
type GameStatus int
const (
NotChanged SoundtrackStatus = iota
NotChanged GameStatus = iota
TitleChanged
SoundtrackChanged
NewSoundtrack
GameChanged
NewGame
)
var statusName = map[SoundtrackStatus]string{
NotChanged: "Not changed",
TitleChanged: "Title changed",
SoundtrackChanged: "Soundtrack changed",
NewSoundtrack: "New soundtrack",
var statusName = map[GameStatus]string{
NotChanged: "Not changed",
TitleChanged: "Title changed",
GameChanged: "Game changed",
NewGame: "New game",
}
func (ss SoundtrackStatus) String() string {
return statusName[ss]
func (gs GameStatus) String() string {
return statusName[gs]
}
func ResetDB() {
@@ -107,54 +109,54 @@ func SyncProgress() ProgressResponse {
func SyncResult() SyncResponse {
logging.GetLogger().Info("Sync completed",
zap.Int("soundtracks_before", len(soundtracksBeforeSync)),
zap.Int("soundtracks_after", len(soundtracksAfterSync)))
zap.Int("games_before", len(gamesBeforeSync)),
zap.Int("games_after", len(gamesAfterSync)))
if len(soundtracksAdded) > 0 {
logging.GetLogger().Debug("Soundtracks added", zap.Strings("soundtracks", soundtracksAdded))
if len(gamesAdded) > 0 {
logging.GetLogger().Debug("Games added", zap.Strings("games", gamesAdded))
}
if len(soundtracksReAdded) > 0 {
logging.GetLogger().Debug("Soundtracks readded", zap.Strings("soundtracks", soundtracksReAdded))
if len(gamesReAdded) > 0 {
logging.GetLogger().Debug("Games readded", zap.Strings("games", gamesReAdded))
}
if len(soundtracksChangedTitle) > 0 {
logging.GetLogger().Debug("Soundtracks with changed title", zap.Any("changes", soundtracksChangedTitle))
if len(gamesChangedTitle) > 0 {
logging.GetLogger().Debug("Games with changed title", zap.Any("changes", gamesChangedTitle))
}
if len(soundtracksChangedContent) > 0 {
logging.GetLogger().Debug("Soundtracks with changed content", zap.Strings("soundtracks", soundtracksChangedContent))
if len(gamesChangedContent) > 0 {
logging.GetLogger().Debug("Games with changed content", zap.Strings("games", gamesChangedContent))
}
var soundtracksRemovedTemp []string
for _, beforeSoundtrack := range soundtracksBeforeSync {
var gamesRemovedTemp []string
for _, beforeGame := range gamesBeforeSync {
var found = false
for _, afterSoundtrack := range soundtracksAfterSync {
if beforeSoundtrack.SoundtrackName == afterSoundtrack.SoundtrackName {
for _, afterGame := range gamesAfterSync {
if beforeGame.SoundtrackName == afterGame.SoundtrackName {
found = true
break
}
}
if !found {
soundtracksRemovedTemp = append(soundtracksRemovedTemp, beforeSoundtrack.SoundtrackName)
gamesRemovedTemp = append(gamesRemovedTemp, beforeGame.SoundtrackName)
}
}
for _, soundtrack := range soundtracksRemovedTemp {
for _, game := range gamesRemovedTemp {
var found bool = false
for key := range soundtracksChangedTitle {
if soundtrack == key {
for key := range gamesChangedTitle {
if game == key {
found = true
break
}
}
if !found {
soundtracksRemoved = append(soundtracksRemoved, soundtrack)
gamesRemoved = append(gamesRemoved, game)
}
}
if len(soundtracksRemoved) > 0 {
logging.GetLogger().Debug("Soundtracks removed", zap.Strings("soundtracks", soundtracksRemoved))
if len(gamesRemoved) > 0 {
logging.GetLogger().Debug("Games removed", zap.Strings("games", gamesRemoved))
}
if len(catchedErrors) > 0 {
@@ -165,27 +167,29 @@ func SyncResult() SyncResponse {
logging.GetLogger().Info("Sync completed", zap.String("total_time", out.Format("15:04:05.00000")))
return SyncResponse{
SoundtracksAdded: soundtracksAdded,
SoundtracksReAdded: soundtracksReAdded,
SoundtracksChangedTitle: soundtracksChangedTitle,
SoundtracksChangedContent: soundtracksChangedContent,
SoundtracksRemoved: soundtracksRemoved,
CatchedErrors: catchedErrors,
TotalTime: out.Format("15:04:05"),
GamesAdded: gamesAdded,
GamesReAdded: gamesReAdded,
GamesChangedTitle: gamesChangedTitle,
GamesChangedContent: gamesChangedContent,
GamesRemoved: gamesRemoved,
CatchedErrors: catchedErrors,
TotalTime: out.Format("15:04:05"),
}
}
func SyncSoundtracksFull() {
syncSoundtracks(true)
func SyncSoundtracksNewFull() {
syncGamesNew(true)
Reset()
}
func SyncSoundtracksOnlyChanges() {
syncSoundtracks(false)
func SyncSoundtracksNewOnlyChanges() {
syncGamesNew(false)
Reset()
}
func syncSoundtracks(full bool) {
func syncGamesNew(full bool) {
Syncing = true
musicPath := os.Getenv("MUSIC_PATH")
fmt.Printf("dir: %s\n", musicPath)
logging.GetLogger().Debug("Folder to sync", zap.String("MUSIC_PATH", musicPath))
@@ -197,23 +201,23 @@ func syncSoundtracks(full bool) {
initRepo()
start = time.Now()
foldersToSkip := []string{".sync", "characters", "dist", "old"}
foldersToSkip := []string{".sync", "dist", "old", "characters"}
logging.GetLogger().Debug("Folders to skip during sync", zap.Strings("folders", foldersToSkip))
var err error
soundtracksAdded = nil
soundtracksReAdded = nil
soundtracksChangedTitle = nil
soundtracksChangedContent = nil
soundtracksRemoved = nil
gamesAdded = nil
gamesReAdded = nil
gamesChangedTitle = nil
gamesChangedContent = nil
gamesRemoved = nil
catchedErrors = nil
brokenSongs = nil
soundtracksBeforeSync, err = repo.FindAllSoundtracks(BackendCtx())
gamesBeforeSync, err = repo.FindAllSoundtracks(BackendCtx())
handleError("FindAllSoundtracks Before", err, "")
logging.GetLogger().Info("Starting sync", zap.Int("soundtracks_before", len(soundtracksBeforeSync)))
logging.GetLogger().Info("Starting sync", zap.Int("games_before", len(gamesBeforeSync)))
allSoundtracks, err = repo.GetAllSoundtracksIncludingDeleted(BackendCtx())
allGames, err = repo.GetAllSoundtracksIncludingDeleted(BackendCtx())
handleError("GetAllSoundtracksIncludingDeleted", err, "")
err = repo.SetSoundtrackDeletionDate(BackendCtx())
handleError("SetSoundtrackDeletionDate", err, "")
@@ -222,6 +226,7 @@ func syncSoundtracks(full bool) {
if err != nil {
logging.GetLogger().Fatal("Failed to read music directory", zap.String("path", musicPath), zap.String("error", err.Error()))
}
pool, _ = ants.NewPool(10, ants.WithPreAlloc(true))
poolSong, _ = ants.NewPool(10, ants.WithPreAlloc(true))
defer pool.Release()
@@ -233,13 +238,13 @@ func syncSoundtracks(full bool) {
for _, dir := range directories {
pool.Submit(func() {
defer syncWg.Done()
syncSoundtrack(dir, foldersToSkip, musicPath, full)
syncGameNew(dir, foldersToSkip, musicPath, full)
})
}
syncWg.Wait()
checkBrokenSongs()
checkBrokenSongsNew()
soundtracksAfterSync, err = repo.FindAllSoundtracks(BackendCtx())
gamesAfterSync, err = repo.FindAllSoundtracks(BackendCtx())
handleError("FindAllSoundtracks After", err, "")
finished := time.Now()
@@ -250,7 +255,7 @@ func syncSoundtracks(full bool) {
Syncing = false
}
func checkBrokenSongs() {
func checkBrokenSongsNew() {
allSongs, err := repo.FetchAllSongs(BackendCtx())
handleError("FetchAllSongs", err, "")
var brokenWg sync.WaitGroup
@@ -261,7 +266,7 @@ func checkBrokenSongs() {
for _, song := range allSongs {
poolBroken.Submit(func() {
defer brokenWg.Done()
checkBrokenSong(song)
checkBrokenSongNew(song)
})
}
brokenWg.Wait()
@@ -271,7 +276,7 @@ func checkBrokenSongs() {
}
}
func checkBrokenSong(song repository.Song) {
func checkBrokenSongNew(song repository.Song) {
//Check if file exists and open
openFile, err := os.Open(song.Path)
if err != nil {
@@ -286,86 +291,119 @@ func checkBrokenSong(song repository.Song) {
}
}
func syncSoundtrack(file os.DirEntry, foldersToSkip []string, baseDir string, full bool) {
func syncGameNew(file os.DirEntry, foldersToSkip []string, baseDir string, full bool) {
if file.IsDir() && !contains(foldersToSkip, file.Name()) {
logging.GetLogger().Debug("Syncing soundtrack", zap.String("soundtrack", file.Name()))
soundtrackDir := baseDir + file.Name() + "/"
dirHash := getHashForDir(soundtrackDir)
logging.GetLogger().Debug("Syncing game", zap.String("game", file.Name()))
gameDir := baseDir + file.Name() + "/"
dirHash := getHashForDir(gameDir)
var status SoundtrackStatus = NewSoundtrack
var oldSoundtrack repository.Soundtrack
var status GameStatus = NewGame
var oldGame repository.Soundtrack
var id int32 = -1
//fmt.Printf("Soundtracks before: %d\n", len(soundtracksBeforeSync))
//fmt.Printf("Games before: %d\n", len(gamesBeforeSync))
for _, currentSoundtrack := range allSoundtracks {
oldSoundtrack = currentSoundtrack
//fmt.Printf("%s | %s\n", oldSoundtrack.SoundtrackName, oldSoundtrack.Hash)
if oldSoundtrack.SoundtrackName == file.Name() && oldSoundtrack.Hash == dirHash {
for _, currentGame := range allGames {
oldGame = currentGame
//fmt.Printf("%s | %s\n", oldGame.SoundtrackName, oldGame.Hash)
if oldGame.SoundtrackName == file.Name() && oldGame.Hash == dirHash {
status = NotChanged
id = oldSoundtrack.ID
//fmt.Printf("Soundtrack not changed\n")
id = oldGame.ID
//fmt.Printf("Game not changed\n")
break
} else if oldSoundtrack.SoundtrackName == file.Name() && oldSoundtrack.Hash != dirHash {
status = SoundtrackChanged
id = oldSoundtrack.ID
//fmt.Printf("Soundtrack changed\n")
} else if oldGame.SoundtrackName == file.Name() && oldGame.Hash != dirHash {
status = GameChanged
id = oldGame.ID
//fmt.Printf("Game changed\n")
break
} else if oldSoundtrack.SoundtrackName != file.Name() && oldSoundtrack.Hash == dirHash {
} else if oldGame.SoundtrackName != file.Name() && oldGame.Hash == dirHash {
status = TitleChanged
id = oldSoundtrack.ID
id = oldGame.ID
//fmt.Printf("SoundtrackName changed\n")
break
}
}
if full && status != NewSoundtrack {
if full {
status = TitleChanged
}
entries, err := os.ReadDir(soundtrackDir)
entries, err := os.ReadDir(gameDir)
if err != nil {
logging.GetLogger().Error("Failed to read soundtrack directory", zap.String("path", soundtrackDir), zap.String("error", err.Error()))
logging.GetLogger().Error("Failed to read game directory", zap.String("path", gameDir), zap.String("error", err.Error()))
}
switch status {
case NewSoundtrack:
id = insertSoundtrack(file.Name(), soundtrackDir, dirHash)
logging.GetLogger().Debug("New soundtrack detected",
case NewGame:
if id != -1 {
for _, entry := range entries {
fileInfo, err := entry.Info()
if err != nil {
logging.GetLogger().Error("Failed to get file info", zap.String("error", err.Error()))
continue
}
id = getIdFromFileNew(fileInfo)
if id != -1 {
break
}
}
gameUuid := pgtype.UUID{Bytes: uuid.New(), Valid: true}
err = repo.InsertSoundtrackWithExistingId(BackendCtx(), repository.InsertSoundtrackWithExistingIdParams{ID: id, Uuid: gameUuid, SoundtrackName: file.Name(), Path: gameDir, Hash: dirHash})
handleError("InsertSoundtrackWithExistingId", err, "")
if err != nil {
logging.GetLogger().Debug("Game already exists, removing old ID file",
zap.Int32("id", id),
zap.String("game_dir", gameDir))
fileName := gameDir + "/." + strconv.Itoa(int(id)) + ".id"
logging.GetLogger().Debug("Removing ID file", zap.String("filename", fileName))
err := os.Remove(fileName)
if err != nil {
logging.GetLogger().Error("Failed to remove ID file", zap.String("filename", fileName), zap.String("error", err.Error()))
}
newDirHash := getHashForDir(gameDir)
id = insertGameNew(file.Name(), gameDir, newDirHash)
}
} else {
id = insertGameNew(file.Name(), gameDir, dirHash)
}
logging.GetLogger().Debug("New game detected",
zap.Int32("id", id),
zap.String("soundtrack", file.Name()),
zap.String("game", file.Name()),
zap.String("hash", dirHash),
zap.String("status", status.String()))
soundtracksAdded = append(soundtracksAdded, file.Name())
checkSongs(entries, soundtrackDir, id)
case SoundtrackChanged:
logging.GetLogger().Debug("Soundtrack changed",
gamesAdded = append(gamesAdded, file.Name())
newCheckSongs(entries, gameDir, id)
case GameChanged:
logging.GetLogger().Debug("Game changed",
zap.Int32("id", id),
zap.String("soundtrack", file.Name()),
zap.String("game", file.Name()),
zap.String("hash", dirHash),
zap.String("status", status.String()))
err = repo.UpdateSoundtrackHash(BackendCtx(), repository.UpdateSoundtrackHashParams{Hash: dirHash, ID: id})
handleError("UpdateSoundtrackHash", err, "")
soundtracksChangedContent = append(soundtracksChangedContent, file.Name())
checkSongs(entries, soundtrackDir, id)
gamesChangedContent = append(gamesChangedContent, file.Name())
newCheckSongs(entries, gameDir, id)
case TitleChanged:
logging.GetLogger().Debug("Soundtrack title changed",
logging.GetLogger().Debug("Game title changed",
zap.Int32("id", id),
zap.String("oldName", oldSoundtrack.SoundtrackName),
zap.String("oldName", oldGame.SoundtrackName),
zap.String("newName", file.Name()),
zap.String("hash", dirHash),
zap.String("status", status.String()))
err = repo.UpdateSoundtrackName(BackendCtx(), repository.UpdateSoundtrackNameParams{Name: file.Name(), Path: soundtrackDir, ID: id})
err = repo.UpdateSoundtrackName(BackendCtx(), repository.UpdateSoundtrackNameParams{Name: file.Name(), Path: gameDir, ID: id})
handleError("UpdateSoundtrackName", err, "")
checkSongs(entries, soundtrackDir, id)
if soundtracksChangedTitle == nil {
soundtracksChangedTitle = make(map[string]string)
newCheckSongs(entries, gameDir, id)
if gamesChangedTitle == nil {
gamesChangedTitle = make(map[string]string)
}
soundtracksChangedTitle[oldSoundtrack.SoundtrackName] = file.Name()
gamesChangedTitle[oldGame.SoundtrackName] = file.Name()
case NotChanged:
var found bool = false
for _, beforeSoundtrack := range soundtracksBeforeSync {
if dirHash == beforeSoundtrack.Hash {
for _, beforeGame := range gamesBeforeSync {
if dirHash == beforeGame.Hash {
found = true
logging.GetLogger().Debug("Soundtrack not changed",
logging.GetLogger().Debug("Game not changed",
zap.Int32("id", id),
zap.String("newName", file.Name()),
zap.String("hash", dirHash),
@@ -373,9 +411,9 @@ func syncSoundtrack(file os.DirEntry, foldersToSkip []string, baseDir string, fu
}
}
if !found {
checkSongs(entries, soundtrackDir, id)
soundtracksReAdded = append(soundtracksReAdded, file.Name())
logging.GetLogger().Debug("Soundtrack added again",
newCheckSongs(entries, gameDir, id)
gamesReAdded = append(gamesReAdded, file.Name())
logging.GetLogger().Debug("Game added again",
zap.Int32("id", id),
zap.String("newName", file.Name()),
zap.String("hash", dirHash),
@@ -383,9 +421,9 @@ func syncSoundtrack(file os.DirEntry, foldersToSkip []string, baseDir string, fu
}
}
logging.GetLogger().Debug("Soundtrack sync status",
logging.GetLogger().Debug("Game sync status",
zap.Int32("id", id),
zap.String("soundtrack", file.Name()),
zap.String("game", file.Name()),
zap.String("hash", dirHash),
zap.String("status", status.String()))
err = repo.RemoveSoundtrackDeletionDate(BackendCtx(), id)
@@ -398,24 +436,25 @@ func syncSoundtrack(file os.DirEntry, foldersToSkip []string, baseDir string, fu
zap.Int("percent", int((foldersSynced/numberOfFoldersToSync)*100)))
}
func insertSoundtrack(name string, path string, hash string) int32 {
func insertGameNew(name string, path string, hash string) int32 {
var duplicateError = errors.New("ERROR: duplicate key value violates unique")
id, err := repo.InsertSoundtrack(BackendCtx(), repository.InsertSoundtrackParams{SoundtrackName: name, Path: path, Hash: hash})
gameUuid := pgtype.UUID{Bytes: uuid.New(), Valid: true}
id, err := repo.InsertSoundtrack(BackendCtx(), repository.InsertSoundtrackParams{Uuid: gameUuid, SoundtrackName: name, Path: path, Hash: hash})
handleError("InsertSoundtrack", err, "")
if err != nil {
logging.GetLogger().Warn("ID collision detected, resetting sequence")
if strings.HasPrefix(err.Error(), duplicateError.Error()) {
logging.GetLogger().Debug("Resetting soundtrack ID sequence")
logging.GetLogger().Debug("Resetting game ID sequence")
_, err = repo.ResetSoundtrackIdSeq(BackendCtx())
handleError("ResetSoundtrackIdSeq", err, "")
id = insertSoundtrack(name, path, hash)
id = insertGameNew(name, path, hash)
}
}
return id
}
func checkSongs(entries []os.DirEntry, soundtrackDir string, id int32) int32 {
func newCheckSongs(entries []os.DirEntry, gameDir string, id int32) int32 {
//hasher := md5.New()
var numberOfSongs int32
numberOfFiles := len(entries)
@@ -425,7 +464,7 @@ func checkSongs(entries []os.DirEntry, soundtrackDir string, id int32) int32 {
for _, entry := range entries {
poolSong.Submit(func() {
defer songWg.Done()
if checkSong(entry, soundtrackDir, id) {
if newCheckSong(entry, gameDir, id) {
numberOfSongs++
}
})
@@ -434,7 +473,7 @@ func checkSongs(entries []os.DirEntry, soundtrackDir string, id int32) int32 {
return numberOfSongs
}
func checkSong(entry os.DirEntry, soundtrackDir string, id int32) bool {
func newCheckSong(entry os.DirEntry, gameDir string, id int32) bool {
fileInfo, err := entry.Info()
if err != nil {
logging.GetLogger().Error("Failed to get file info", zap.String("filename", entry.Name()), zap.String("error", err.Error()))
@@ -442,7 +481,7 @@ func checkSong(entry os.DirEntry, soundtrackDir string, id int32) bool {
}
if isSong(fileInfo) {
path := soundtrackDir + entry.Name()
path := gameDir + entry.Name()
songHash := getHashForFile(path)
//numberOfSongs++
@@ -458,7 +497,7 @@ func checkSong(entry os.DirEntry, soundtrackDir string, id int32) bool {
}
}
logging.GetLogger().Debug("Song changed",
zap.Int32("soundtrack_id", id),
zap.Int32("game_id", id),
zap.String("path", path),
zap.String("song_name", songName),
zap.String("song_hash", songHash))
@@ -487,7 +526,8 @@ func checkSong(entry os.DirEntry, soundtrackDir string, id int32) bool {
err = repo.AddHashToSong(BackendCtx(), repository.AddHashToSongParams{Hash: songHash, SoundtrackID: id, Path: path})
handleError("AddHashToSong", err, fmt.Sprintf("SoundtrackID: %d | Path: %s | SongName: %s | SongHash: %s", id, path, entry.Name(), songHash))
} else {
err = repo.AddSong(BackendCtx(), repository.AddSongParams{SoundtrackID: id, SongName: songName, Path: path, FileName: &fileName, Hash: songHash})
songUuid := pgtype.UUID{Bytes: uuid.New(), Valid: true}
err = repo.AddSong(BackendCtx(), repository.AddSongParams{Uuid: songUuid, SoundtrackID: id, SongName: songName, Path: path, FileName: &fileName, Hash: songHash})
handleError("AddSong", err, fmt.Sprintf("SoundtrackID: %d | Path: %s | SongName: %s | SongHash: %s", id, path, entry.Name(), songHash))
}
@@ -516,8 +556,8 @@ func handleError(funcName string, err error, msg string) {
}
}
func getHashForDir(soundtrackDir string) string {
directory, _ := directory_checksum.ScanDirectory(soundtrackDir, afero.NewOsFs())
func getHashForDir(gameDir string) string {
directory, _ := directory_checksum.ScanDirectory(gameDir, afero.NewOsFs())
hash, _ := directory.ComputeDirectoryChecksums()
return hash
@@ -538,7 +578,7 @@ func getHashForFile(path string) string {
return hex.EncodeToString(hasher.Sum(nil))
}
func getIdFromFile(file os.FileInfo) int32 {
func getIdFromFileNew(file os.FileInfo) int32 {
name := file.Name()
if !file.IsDir() && strings.HasSuffix(name, ".id") {
name = strings.Replace(name, ".id", "", 1)
+18 -18
View File
@@ -9,10 +9,10 @@ import (
func TestContains(t *testing.T) {
tests := []struct {
name string
slice []string
search string
expected bool
name string
slice []string
search string
expected bool
}{
{
name: "element exists",
@@ -155,9 +155,9 @@ func TestGetIdFromFileNew(t *testing.T) {
for _, tt := range tests {
t.Run(tt.name, func(t *testing.T) {
result := getIdFromFile(tt.fileInfo)
result := getIdFromFileNew(tt.fileInfo)
if result != tt.expected {
t.Errorf("getIdFromFile() = %v, want %v", result, tt.expected)
t.Errorf("getIdFromFileNew() = %v, want %v", result, tt.expected)
}
})
}
@@ -172,10 +172,10 @@ type mockFileInfoForSong struct {
func (m *mockFileInfoForSong) Name() string { return m.name }
func (m *mockFileInfoForSong) Size() int64 { return m.size }
func (m *mockFileInfoForSong) Mode() os.FileMode { return 0 }
func (m *mockFileInfoForSong) ModTime() time.Time { return time.Time{} }
func (m *mockFileInfoForSong) IsDir() bool { return m.isDir }
func (m *mockFileInfoForSong) Sys() interface{} { return nil }
func (m *mockFileInfoForSong) Mode() os.FileMode { return 0 }
func (m *mockFileInfoForSong) ModTime() time.Time { return time.Time{} }
func (m *mockFileInfoForSong) IsDir() bool { return m.isDir }
func (m *mockFileInfoForSong) Sys() interface{} { return nil }
type mockFileInfoForCover struct {
name string
@@ -185,10 +185,10 @@ type mockFileInfoForCover struct {
func (m *mockFileInfoForCover) Name() string { return m.name }
func (m *mockFileInfoForCover) Size() int64 { return m.size }
func (m *mockFileInfoForCover) Mode() os.FileMode { return 0 }
func (m *mockFileInfoForCover) ModTime() time.Time { return time.Time{} }
func (m *mockFileInfoForCover) IsDir() bool { return m.isDir }
func (m *mockFileInfoForCover) Sys() interface{} { return nil }
func (m *mockFileInfoForCover) Mode() os.FileMode { return 0 }
func (m *mockFileInfoForCover) ModTime() time.Time { return time.Time{} }
func (m *mockFileInfoForCover) IsDir() bool { return m.isDir }
func (m *mockFileInfoForCover) Sys() interface{} { return nil }
type mockFileInfoForId struct {
name string
@@ -198,7 +198,7 @@ type mockFileInfoForId struct {
func (m *mockFileInfoForId) Name() string { return m.name }
func (m *mockFileInfoForId) Size() int64 { return m.size }
func (m *mockFileInfoForId) Mode() os.FileMode { return 0 }
func (m *mockFileInfoForId) ModTime() time.Time { return time.Time{} }
func (m *mockFileInfoForId) IsDir() bool { return m.isDir }
func (m *mockFileInfoForId) Sys() interface{} { return nil }
func (m *mockFileInfoForId) Mode() os.FileMode { return 0 }
func (m *mockFileInfoForId) ModTime() time.Time { return time.Time{} }
func (m *mockFileInfoForId) IsDir() bool { return m.isDir }
func (m *mockFileInfoForId) Sys() interface{} { return nil }
-111
View File
@@ -1,111 +0,0 @@
package backend
type VersionData struct {
Version string `json:"version" example:"1.0.0"`
Changelog []string `json:"changelog" example:"[\"Initial release\",\"Bug fixes\"]"`
}
var data = []VersionData{
{
Version: "5.0.0-Beta",
Changelog: []string{
"#16 - Upgrade Echo framework from v4 to v5",
"#17 - Add Zap structured logging framework",
"#18 - Add OpenAPI/Swagger documentation",
"#19 - Replace Tailwind CSS with pure CSS",
"#20 - Change domain from sanplex.tech to sanplex.xyz",
"#21 - Refactor handlers into domain-specific files",
"#22 - Change VersionData Changelog from string to string array",
"#23 - Update all dependencies to latest versions",
},
},
{
Version: "4.5.0",
Changelog: []string{
"#1 - Created request to check newest version of the app",
"#2 - Added request to download the newest version of the app",
"#3 - Added request to check progress during sync",
"#4 - Now blocking all request while sync is in progress",
"#5 - Implemented ants for thread pooling",
"#6 - Changed the sync request to now only start the sync",
},
},
{
Version: "4.0.0",
Changelog: []string{
"Changed framework from gin to Echo",
"Reorganized the code",
"Implemented sqlc",
"Added support to send character images from the server",
"Added function to create a new database of no one exists",
},
},
{
Version: "3.2",
Changelog: []string{"Upgraded Go version and the version of all dependencies. Fixed som more bugs."},
},
{
Version: "3.1",
Changelog: []string{"Fixed some bugs with songs not found made the application crash. Now checking if song exists and if not, remove song from DB and find another one. Frontend is now decoupled from the backend."},
},
{
Version: "3.0",
Changelog: []string{"Changed routing framework from mux to Gin. Swagger doc is now included in the application. A fronted can now be hosted from the application."},
},
{
Version: "2.3.0",
Changelog: []string{"Images should not be included in the database, removes songs where the path doesn't work."},
},
{
Version: "2.2.0",
Changelog: []string{"Changed the structure of the whole application, should be no changes to functionality."},
},
{
Version: "2.1.4",
Changelog: []string{"Game list should now be sorted, a new endpoint with the game list in random order have been added."},
},
{
Version: "2.1.3",
Changelog: []string{"Added a check to see if song exists before returning it, if not a new song will be picked up."},
},
{
Version: "2.1.2",
Changelog: []string{"Added test server to swagger file."},
},
{
Version: "2.1.1",
Changelog: []string{"Fixed bug where wrong song was showed as currently played."},
},
{
Version: "2.1.0",
Changelog: []string{
"Added /addQue to add the last received song to the songQue.",
"Changed /rand and /rand/low to not add song to the que.",
"Changed /next to not call /rand when the end of the que is reached, instead the last song in the que will be resent.",
},
},
{
Version: "2.0.3",
Changelog: []string{"Another small change that should fix the caching problem."},
},
{
Version: "2.0.2",
Changelog: []string{"Hopefully fixed the caching problem with random."},
},
{
Version: "2.0.1",
Changelog: []string{"Fixed CORS"},
},
{
Version: "2.0.0",
Changelog: []string{"Rebuilt the application in Go."},
},
}
func GetLatestVersion() VersionData {
return data[0]
}
func GetVersionHistory() []VersionData {
return data
}
-21
View File
@@ -4,7 +4,6 @@ import (
"context"
"database/sql"
"fmt"
"time"
"music-server/internal/logging"
@@ -60,26 +59,6 @@ func (db *Database) Close() {
}
}
// Health checks the health of the database connection by pinging the database.
// It returns a map with keys indicating various health statistics.
func (db *Database) Health() map[string]string {
ctx, cancel := context.WithTimeout(context.Background(), 1*time.Second)
defer cancel()
stats := make(map[string]string)
// Ping the database
err := db.Pool.Ping(ctx)
if err != nil {
stats["status"] = "down"
stats["error"] = err.Error()
return stats
}
stats["status"] = "up"
return stats
}
// RunMigrations runs all pending database migrations to the latest version.
// Uses the existing pool to extract connection details.
func (db *Database) RunMigrations() error {
+18 -3
View File
@@ -56,10 +56,25 @@ func CloseDb() {
Dbpool.Close()
}
func ResetSoundtrackIdSeq() {
_, err := Dbpool.Query(Ctx, "SELECT setval('soundtrack_id_seq', (SELECT MAX(id) FROM soundtrack)+1);")
func Testf() {
rows, dbErr := Dbpool.Query(Ctx, "select game_name from game")
if dbErr != nil {
logging.GetLogger().Fatal("Query failed", zap.String("error", dbErr.Error()))
}
for rows.Next() {
var gameName string
dbErr = rows.Scan(&gameName)
if dbErr != nil {
logging.GetLogger().Error("Row scan failed", zap.String("error", dbErr.Error()))
}
logging.GetLogger().Debug("Game found", zap.String("name", gameName))
}
}
func ResetGameIdSeq() {
_, err := Dbpool.Query(Ctx, "SELECT setval('game_id_seq', (SELECT MAX(id) FROM game)+1);")
if err != nil {
logging.GetLogger().Error("Failed to reset soundtrack ID sequence", zap.String("error", err.Error()))
logging.GetLogger().Error("Failed to reset game ID sequence", zap.String("error", err.Error()))
}
}
+10 -19
View File
@@ -1,6 +1,7 @@
package db
import (
"context"
"database/sql"
"fmt"
"os"
@@ -79,9 +80,9 @@ func TestMigrationsStepByStep(t *testing.T) {
}
for _, s := range songs {
_, err := db.Exec(`INSERT INTO song (game_id, song_name, path, hash)
VALUES ($1, $2, $3, $4)`,
s.gameID, s.name, s.path, fmt.Sprintf("song-hash-%s", s.name))
_, err := db.Exec(`INSERT INTO song (game_id, song_name, path)
VALUES ($1, $2, $3)`,
s.gameID, s.name, s.path)
require.NoError(t, err, "Failed to insert song %s", s.name)
}
@@ -94,9 +95,9 @@ func TestMigrationsStepByStep(t *testing.T) {
var songCount int
err = db.QueryRow("SELECT COUNT(*) FROM song").Scan(&songCount)
require.NoError(t, err)
require.Equal(t, 9, songCount, "Expected 9 songs")
require.Equal(t, 8, songCount, "Expected 8 songs")
t.Log("✓ Manually inserted 5 games with 9 songs")
t.Log("✓ Manually inserted 5 games with 8 songs")
})
// Step 3: Apply migration 5 (rename game→soundtrack)
@@ -125,7 +126,7 @@ func TestMigrationsStepByStep(t *testing.T) {
var songCount int
err = db.QueryRow("SELECT COUNT(*) FROM song").Scan(&songCount)
require.NoError(t, err)
require.Equal(t, 9, songCount, "Expected 9 songs after migration")
require.Equal(t, 8, songCount, "Expected 8 songs after migration")
// Verify data integrity: soundtrack_name values
rows, err := db.Query("SELECT soundtrack_name FROM soundtrack ORDER BY id")
@@ -214,18 +215,13 @@ func applyMigrations(t *testing.T, host, port, user, password, dbname string, st
require.NoError(t, err)
m, err := migrate.NewWithDatabaseInstance(
"file://migrations",
"file://internal/db/migrations",
"postgres", driver)
require.NoError(t, err)
// Get current version
version, _, err := m.Version()
if err != nil && err != migrate.ErrNilVersion {
require.NoError(t, err)
}
if err == migrate.ErrNilVersion {
version = 0
}
require.NoError(t, err)
t.Logf("Current migration version: %d", version)
// Apply exactly 'steps' migrations
@@ -241,11 +237,6 @@ func applyMigrations(t *testing.T, host, port, user, password, dbname string, st
// Get new version
newVersion, _, err := m.Version()
if err != nil && err != migrate.ErrNilVersion {
require.NoError(t, err)
}
if err == migrate.ErrNilVersion {
newVersion = 0
}
require.NoError(t, err)
t.Logf("Migration version after applying %d steps: %d", steps, newVersion)
}
@@ -13,6 +13,7 @@ ALTER TABLE song RENAME COLUMN game_id TO soundtrack_id;
-- Update song primary key
ALTER TABLE song DROP CONSTRAINT IF EXISTS song_pkey;
ALTER TABLE song ADD PRIMARY KEY (soundtrack_id, path);
ALTER TABLE song RENAME CONSTRAINT song_pkey TO song_pkey_soundtrack;
-- Update song_list table references
ALTER TABLE song_list RENAME COLUMN game_name TO soundtrack_name;
@@ -0,0 +1,9 @@
-- Rollback: Remove UUID columns from soundtrack and song tables
-- Drop indexes
DROP INDEX IF EXISTS idx_soundtrack_uuid;
DROP INDEX IF EXISTS idx_song_uuid;
-- Drop UUID columns
ALTER TABLE soundtrack DROP COLUMN IF EXISTS uuid;
ALTER TABLE song DROP COLUMN IF EXISTS uuid;
@@ -0,0 +1,21 @@
-- Migration: Add UUID columns to soundtrack and song, then backfill
-- Add UUID column to soundtrack (nullable for now)
ALTER TABLE soundtrack ADD COLUMN uuid UUID NULL UNIQUE;
-- Create index on uuid for performance
CREATE INDEX IF NOT EXISTS idx_soundtrack_uuid ON soundtrack(uuid);
-- Add UUID column to song (nullable for now)
ALTER TABLE song ADD COLUMN uuid UUID NULL UNIQUE;
-- Create index on uuid for performance
CREATE INDEX IF NOT EXISTS idx_song_uuid ON song(uuid);
-- Backfill existing records immediately
UPDATE soundtrack SET uuid = gen_random_uuid() WHERE uuid IS NULL;
UPDATE song SET uuid = gen_random_uuid() WHERE uuid IS NULL;
-- Verify no nulls remain
-- SELECT COUNT(*) FROM soundtrack WHERE uuid IS NULL; -- Should be 0
-- SELECT COUNT(*) FROM song WHERE uuid IS NULL; -- Should be 0
@@ -0,0 +1,7 @@
-- Rollback: Make UUID columns nullable again
-- Make UUID nullable on soundtrack
ALTER TABLE soundtrack ALTER COLUMN uuid DROP NOT NULL;
-- Make UUID nullable on song
ALTER TABLE song ALTER COLUMN uuid DROP NOT NULL;
@@ -0,0 +1,7 @@
-- Migration: Make UUID columns NOT NULL
-- Make UUID required on soundtrack
ALTER TABLE soundtrack ALTER COLUMN uuid SET NOT NULL;
-- Make UUID required on song
ALTER TABLE song ALTER COLUMN uuid SET NOT NULL;
+1 -1
View File
@@ -5,7 +5,7 @@ DELETE FROM song;
DELETE FROM song WHERE soundtrack_id = $1;
-- name: AddSong :exec
INSERT INTO song(soundtrack_id, song_name, path, file_name, hash) VALUES ($1, $2, $3, $4, $5);
INSERT INTO song(uuid, soundtrack_id, song_name, path, file_name, hash) VALUES ($1, $2, $3, $4, $5, $6);
-- name: CheckSong :one
SELECT COUNT(*) FROM song WHERE soundtrack_id = $1 AND path = $2;
+2 -2
View File
@@ -29,10 +29,10 @@ UPDATE soundtrack SET deleted=NULL WHERE id=$1;
SELECT id FROM soundtrack WHERE soundtrack_name = $1;
-- name: InsertSoundtrack :one
INSERT INTO soundtrack (soundtrack_name, path, hash, added) VALUES ($1, $2, $3, now()) returning id;
INSERT INTO soundtrack (uuid, soundtrack_name, path, hash, added) VALUES ($1, $2, $3, $4, now()) returning id;
-- name: InsertSoundtrackWithExistingId :exec
INSERT INTO soundtrack (id, soundtrack_name, path, hash, added) VALUES ($1, $2, $3, $4, now());
INSERT INTO soundtrack (id, uuid, soundtrack_name, path, hash, added) VALUES ($1, $2, $3, $4, $5, now());
-- name: FindAllSoundtracks :many
SELECT *
+10 -10
View File
@@ -1,5 +1,5 @@
-- Most played soundtracks with their songs
-- name: GetMostPlayedSoundtracksWithSongs :many
-- name: GetMostPlayedGamesWithSongs :many
SELECT
g.id as soundtrack_id,
g.soundtrack_name,
@@ -21,7 +21,7 @@ ORDER BY g.times_played DESC, g.soundtrack_name
LIMIT $1;
-- Least played soundtracks with their songs
-- name: GetLeastPlayedSoundtracksWithSongs :many
-- name: GetLeastPlayedGamesWithSongs :many
SELECT
g.id as soundtrack_id,
g.soundtrack_name,
@@ -43,7 +43,7 @@ ORDER BY g.times_played ASC, g.soundtrack_name
LIMIT $1;
-- Most played songs with their soundtrack info
-- name: GetMostPlayedSongsWithSoundtrack :many
-- name: GetMostPlayedSongsWithGame :many
SELECT
s.soundtrack_id as soundtrack_id,
g.soundtrack_name,
@@ -58,7 +58,7 @@ ORDER BY s.times_played DESC, s.song_name
LIMIT $1;
-- Least played songs with their soundtrack info
-- name: GetLeastPlayedSongsWithSoundtrack :many
-- name: GetLeastPlayedSongsWithGame :many
SELECT
s.soundtrack_id as soundtrack_id,
g.soundtrack_name,
@@ -72,8 +72,8 @@ WHERE g.deleted IS NULL
ORDER BY s.times_played ASC, s.song_name
LIMIT $1;
-- Soundtracks that have never been played (times_played = 0)
-- name: GetNeverPlayedSoundtracks :many
-- Games that have never been played (times_played = 0)
-- name: GetNeverPlayedGames :many
SELECT
g.id as soundtrack_id,
g.soundtrack_name,
@@ -93,7 +93,7 @@ GROUP BY g.id, g.soundtrack_name, g.times_played, g.added
ORDER BY g.soundtrack_name;
-- Last played soundtracks (most recently played)
-- name: GetLastPlayedSoundtracks :many
-- name: GetLastPlayedGames :many
SELECT
g.id as soundtrack_id,
g.soundtrack_name,
@@ -114,7 +114,7 @@ ORDER BY g.last_played DESC
LIMIT $1;
-- Oldest played soundtracks (least recently played, but has been played at least once)
-- name: GetOldestPlayedSoundtracks :many
-- name: GetOldestPlayedGames :many
SELECT
g.id as soundtrack_id,
g.soundtrack_name,
@@ -138,8 +138,8 @@ LIMIT $1;
-- name: GetStatisticsSummary :one
SELECT
COUNT(*) as total_soundtracks,
COALESCE(SUM(CASE WHEN times_played > 0 THEN 1 ELSE 0 END), 0)::bigint as played_soundtracks,
COALESCE(SUM(CASE WHEN times_played = 0 THEN 1 ELSE 0 END), 0)::bigint as never_played_soundtracks,
SUM(CASE WHEN times_played > 0 THEN 1 ELSE 0 END) as played_soundtracks,
SUM(CASE WHEN times_played = 0 THEN 1 ELSE 0 END) as never_played_soundtracks,
COALESCE(SUM(times_played), 0)::bigint as total_soundtrack_plays,
COALESCE(AVG(times_played), 0)::float as avg_soundtrack_plays,
COALESCE(MAX(times_played), 0)::bigint as max_soundtrack_plays,
+12 -10
View File
@@ -27,6 +27,7 @@ type Song struct {
Hash string `json:"hash"`
FileName *string `json:"file_name"`
ID pgtype.Int4 `json:"id"`
Uuid pgtype.UUID `json:"uuid"`
}
type SongList struct {
@@ -38,16 +39,17 @@ type SongList struct {
}
type Soundtrack struct {
ID int32 `json:"id"`
SoundtrackName string `json:"soundtrack_name"`
Added time.Time `json:"added"`
Deleted *time.Time `json:"deleted"`
LastChanged *time.Time `json:"last_changed"`
Path string `json:"path"`
TimesPlayed int32 `json:"times_played"`
LastPlayed *time.Time `json:"last_played"`
NumberOfSongs int32 `json:"number_of_songs"`
Hash string `json:"hash"`
ID int32 `json:"id"`
SoundtrackName string `json:"soundtrack_name"`
Added time.Time `json:"added"`
Deleted *time.Time `json:"deleted"`
LastChanged *time.Time `json:"last_changed"`
Path string `json:"path"`
TimesPlayed int32 `json:"times_played"`
LastPlayed *time.Time `json:"last_played"`
NumberOfSongs int32 `json:"number_of_songs"`
Hash string `json:"hash"`
Uuid pgtype.UUID `json:"uuid"`
}
type Vgmq struct {
+16 -10
View File
@@ -27,19 +27,21 @@ func (q *Queries) AddHashToSong(ctx context.Context, arg AddHashToSongParams) er
}
const addSong = `-- name: AddSong :exec
INSERT INTO song(soundtrack_id, song_name, path, file_name, hash) VALUES ($1, $2, $3, $4, $5)
INSERT INTO song(uuid, soundtrack_id, song_name, path, file_name, hash) VALUES ($1, $2, $3, $4, $5, $6)
`
type AddSongParams struct {
SoundtrackID int32 `json:"soundtrack_id"`
SongName string `json:"song_name"`
Path string `json:"path"`
FileName *string `json:"file_name"`
Hash string `json:"hash"`
Uuid pgtype.UUID `json:"uuid"`
SoundtrackID int32 `json:"soundtrack_id"`
SongName string `json:"song_name"`
Path string `json:"path"`
FileName *string `json:"file_name"`
Hash string `json:"hash"`
}
func (q *Queries) AddSong(ctx context.Context, arg AddSongParams) error {
_, err := q.db.Exec(ctx, addSong,
arg.Uuid,
arg.SoundtrackID,
arg.SongName,
arg.Path,
@@ -110,7 +112,7 @@ func (q *Queries) ClearSongsBySoundtrackId(ctx context.Context, soundtrackID int
}
const fetchAllSongs = `-- name: FetchAllSongs :many
SELECT soundtrack_id, song_name, path, times_played, hash, file_name, id FROM song
SELECT soundtrack_id, song_name, path, times_played, hash, file_name, id, uuid FROM song
`
func (q *Queries) FetchAllSongs(ctx context.Context) ([]Song, error) {
@@ -130,6 +132,7 @@ func (q *Queries) FetchAllSongs(ctx context.Context) ([]Song, error) {
&i.Hash,
&i.FileName,
&i.ID,
&i.Uuid,
); err != nil {
return nil, err
}
@@ -142,7 +145,7 @@ func (q *Queries) FetchAllSongs(ctx context.Context) ([]Song, error) {
}
const findSongsFromSoundtrack = `-- name: FindSongsFromSoundtrack :many
SELECT soundtrack_id, song_name, path, times_played, hash, file_name, id
SELECT soundtrack_id, song_name, path, times_played, hash, file_name, id, uuid
FROM song
WHERE soundtrack_id = $1
`
@@ -164,6 +167,7 @@ func (q *Queries) FindSongsFromSoundtrack(ctx context.Context, soundtrackID int3
&i.Hash,
&i.FileName,
&i.ID,
&i.Uuid,
); err != nil {
return nil, err
}
@@ -176,7 +180,7 @@ func (q *Queries) FindSongsFromSoundtrack(ctx context.Context, soundtrackID int3
}
const getSongById = `-- name: GetSongById :one
SELECT soundtrack_id, song_name, path, times_played, hash, file_name, id FROM song WHERE id = $1
SELECT soundtrack_id, song_name, path, times_played, hash, file_name, id, uuid FROM song WHERE id = $1
`
func (q *Queries) GetSongById(ctx context.Context, id pgtype.Int4) (Song, error) {
@@ -190,12 +194,13 @@ func (q *Queries) GetSongById(ctx context.Context, id pgtype.Int4) (Song, error)
&i.Hash,
&i.FileName,
&i.ID,
&i.Uuid,
)
return i, err
}
const getSongWithHash = `-- name: GetSongWithHash :one
SELECT soundtrack_id, song_name, path, times_played, hash, file_name, id FROM song WHERE hash = $1
SELECT soundtrack_id, song_name, path, times_played, hash, file_name, id, uuid FROM song WHERE hash = $1
`
func (q *Queries) GetSongWithHash(ctx context.Context, hash string) (Song, error) {
@@ -209,6 +214,7 @@ func (q *Queries) GetSongWithHash(ctx context.Context, hash string) (Song, error
&i.Hash,
&i.FileName,
&i.ID,
&i.Uuid,
)
return i, err
}
+26 -13
View File
@@ -7,6 +7,8 @@ package repository
import (
"context"
"github.com/jackc/pgx/v5/pgtype"
)
const addSoundtrackPlayed = `-- name: AddSoundtrackPlayed :exec
@@ -28,7 +30,7 @@ func (q *Queries) ClearSoundtracks(ctx context.Context) error {
}
const findAllSoundtracks = `-- name: FindAllSoundtracks :many
SELECT id, soundtrack_name, added, deleted, last_changed, path, times_played, last_played, number_of_songs, hash
SELECT id, soundtrack_name, added, deleted, last_changed, path, times_played, last_played, number_of_songs, hash, uuid
FROM soundtrack
WHERE deleted IS NULL
ORDER BY soundtrack_name
@@ -54,6 +56,7 @@ func (q *Queries) FindAllSoundtracks(ctx context.Context) ([]Soundtrack, error)
&i.LastPlayed,
&i.NumberOfSongs,
&i.Hash,
&i.Uuid,
); err != nil {
return nil, err
}
@@ -66,7 +69,7 @@ func (q *Queries) FindAllSoundtracks(ctx context.Context) ([]Soundtrack, error)
}
const getAllSoundtracksIncludingDeleted = `-- name: GetAllSoundtracksIncludingDeleted :many
SELECT id, soundtrack_name, added, deleted, last_changed, path, times_played, last_played, number_of_songs, hash
SELECT id, soundtrack_name, added, deleted, last_changed, path, times_played, last_played, number_of_songs, hash, uuid
FROM soundtrack
ORDER BY soundtrack_name
`
@@ -91,6 +94,7 @@ func (q *Queries) GetAllSoundtracksIncludingDeleted(ctx context.Context) ([]Soun
&i.LastPlayed,
&i.NumberOfSongs,
&i.Hash,
&i.Uuid,
); err != nil {
return nil, err
}
@@ -114,7 +118,7 @@ func (q *Queries) GetIdBySoundtrackName(ctx context.Context, soundtrackName stri
}
const getSoundtrackById = `-- name: GetSoundtrackById :one
SELECT id, soundtrack_name, added, deleted, last_changed, path, times_played, last_played, number_of_songs, hash
SELECT id, soundtrack_name, added, deleted, last_changed, path, times_played, last_played, number_of_songs, hash, uuid
FROM soundtrack
WHERE id = $1
AND deleted IS NULL
@@ -134,6 +138,7 @@ func (q *Queries) GetSoundtrackById(ctx context.Context, id int32) (Soundtrack,
&i.LastPlayed,
&i.NumberOfSongs,
&i.Hash,
&i.Uuid,
)
return i, err
}
@@ -150,36 +155,44 @@ func (q *Queries) GetSoundtrackNameById(ctx context.Context, id int32) (string,
}
const insertSoundtrack = `-- name: InsertSoundtrack :one
INSERT INTO soundtrack (soundtrack_name, path, hash, added) VALUES ($1, $2, $3, now()) returning id
INSERT INTO soundtrack (uuid, soundtrack_name, path, hash, added) VALUES ($1, $2, $3, $4, now()) returning id
`
type InsertSoundtrackParams struct {
SoundtrackName string `json:"soundtrack_name"`
Path string `json:"path"`
Hash string `json:"hash"`
Uuid pgtype.UUID `json:"uuid"`
SoundtrackName string `json:"soundtrack_name"`
Path string `json:"path"`
Hash string `json:"hash"`
}
func (q *Queries) InsertSoundtrack(ctx context.Context, arg InsertSoundtrackParams) (int32, error) {
row := q.db.QueryRow(ctx, insertSoundtrack, arg.SoundtrackName, arg.Path, arg.Hash)
row := q.db.QueryRow(ctx, insertSoundtrack,
arg.Uuid,
arg.SoundtrackName,
arg.Path,
arg.Hash,
)
var id int32
err := row.Scan(&id)
return id, err
}
const insertSoundtrackWithExistingId = `-- name: InsertSoundtrackWithExistingId :exec
INSERT INTO soundtrack (id, soundtrack_name, path, hash, added) VALUES ($1, $2, $3, $4, now())
INSERT INTO soundtrack (id, uuid, soundtrack_name, path, hash, added) VALUES ($1, $2, $3, $4, $5, now())
`
type InsertSoundtrackWithExistingIdParams struct {
ID int32 `json:"id"`
SoundtrackName string `json:"soundtrack_name"`
Path string `json:"path"`
Hash string `json:"hash"`
ID int32 `json:"id"`
Uuid pgtype.UUID `json:"uuid"`
SoundtrackName string `json:"soundtrack_name"`
Path string `json:"path"`
Hash string `json:"hash"`
}
func (q *Queries) InsertSoundtrackWithExistingId(ctx context.Context, arg InsertSoundtrackWithExistingIdParams) error {
_, err := q.db.Exec(ctx, insertSoundtrackWithExistingId,
arg.ID,
arg.Uuid,
arg.SoundtrackName,
arg.Path,
arg.Hash,
+45 -45
View File
@@ -10,7 +10,7 @@ import (
"time"
)
const getLastPlayedSoundtracks = `-- name: GetLastPlayedSoundtracks :many
const getLastPlayedGames = `-- name: GetLastPlayedGames :many
SELECT
g.id as soundtrack_id,
g.soundtrack_name,
@@ -31,7 +31,7 @@ ORDER BY g.last_played DESC
LIMIT $1
`
type GetLastPlayedSoundtracksRow struct {
type GetLastPlayedGamesRow struct {
SoundtrackID int32 `json:"soundtrack_id"`
SoundtrackName string `json:"soundtrack_name"`
SoundtrackPlayed int32 `json:"soundtrack_played"`
@@ -40,15 +40,15 @@ type GetLastPlayedSoundtracksRow struct {
}
// Last played soundtracks (most recently played)
func (q *Queries) GetLastPlayedSoundtracks(ctx context.Context, limit int32) ([]GetLastPlayedSoundtracksRow, error) {
rows, err := q.db.Query(ctx, getLastPlayedSoundtracks, limit)
func (q *Queries) GetLastPlayedGames(ctx context.Context, limit int32) ([]GetLastPlayedGamesRow, error) {
rows, err := q.db.Query(ctx, getLastPlayedGames, limit)
if err != nil {
return nil, err
}
defer rows.Close()
var items []GetLastPlayedSoundtracksRow
var items []GetLastPlayedGamesRow
for rows.Next() {
var i GetLastPlayedSoundtracksRow
var i GetLastPlayedGamesRow
if err := rows.Scan(
&i.SoundtrackID,
&i.SoundtrackName,
@@ -66,7 +66,7 @@ func (q *Queries) GetLastPlayedSoundtracks(ctx context.Context, limit int32) ([]
return items, nil
}
const getLeastPlayedSoundtracksWithSongs = `-- name: GetLeastPlayedSoundtracksWithSongs :many
const getLeastPlayedGamesWithSongs = `-- name: GetLeastPlayedGamesWithSongs :many
SELECT
g.id as soundtrack_id,
g.soundtrack_name,
@@ -88,7 +88,7 @@ ORDER BY g.times_played ASC, g.soundtrack_name
LIMIT $1
`
type GetLeastPlayedSoundtracksWithSongsRow struct {
type GetLeastPlayedGamesWithSongsRow struct {
SoundtrackID int32 `json:"soundtrack_id"`
SoundtrackName string `json:"soundtrack_name"`
SoundtrackPlayed int32 `json:"soundtrack_played"`
@@ -97,15 +97,15 @@ type GetLeastPlayedSoundtracksWithSongsRow struct {
}
// Least played soundtracks with their songs
func (q *Queries) GetLeastPlayedSoundtracksWithSongs(ctx context.Context, limit int32) ([]GetLeastPlayedSoundtracksWithSongsRow, error) {
rows, err := q.db.Query(ctx, getLeastPlayedSoundtracksWithSongs, limit)
func (q *Queries) GetLeastPlayedGamesWithSongs(ctx context.Context, limit int32) ([]GetLeastPlayedGamesWithSongsRow, error) {
rows, err := q.db.Query(ctx, getLeastPlayedGamesWithSongs, limit)
if err != nil {
return nil, err
}
defer rows.Close()
var items []GetLeastPlayedSoundtracksWithSongsRow
var items []GetLeastPlayedGamesWithSongsRow
for rows.Next() {
var i GetLeastPlayedSoundtracksWithSongsRow
var i GetLeastPlayedGamesWithSongsRow
if err := rows.Scan(
&i.SoundtrackID,
&i.SoundtrackName,
@@ -123,7 +123,7 @@ func (q *Queries) GetLeastPlayedSoundtracksWithSongs(ctx context.Context, limit
return items, nil
}
const getLeastPlayedSongsWithSoundtrack = `-- name: GetLeastPlayedSongsWithSoundtrack :many
const getLeastPlayedSongsWithGame = `-- name: GetLeastPlayedSongsWithGame :many
SELECT
s.soundtrack_id as soundtrack_id,
g.soundtrack_name,
@@ -138,7 +138,7 @@ ORDER BY s.times_played ASC, s.song_name
LIMIT $1
`
type GetLeastPlayedSongsWithSoundtrackRow struct {
type GetLeastPlayedSongsWithGameRow struct {
SoundtrackID int32 `json:"soundtrack_id"`
SoundtrackName string `json:"soundtrack_name"`
SongName string `json:"song_name"`
@@ -148,15 +148,15 @@ type GetLeastPlayedSongsWithSoundtrackRow struct {
}
// Least played songs with their soundtrack info
func (q *Queries) GetLeastPlayedSongsWithSoundtrack(ctx context.Context, limit int32) ([]GetLeastPlayedSongsWithSoundtrackRow, error) {
rows, err := q.db.Query(ctx, getLeastPlayedSongsWithSoundtrack, limit)
func (q *Queries) GetLeastPlayedSongsWithGame(ctx context.Context, limit int32) ([]GetLeastPlayedSongsWithGameRow, error) {
rows, err := q.db.Query(ctx, getLeastPlayedSongsWithGame, limit)
if err != nil {
return nil, err
}
defer rows.Close()
var items []GetLeastPlayedSongsWithSoundtrackRow
var items []GetLeastPlayedSongsWithGameRow
for rows.Next() {
var i GetLeastPlayedSongsWithSoundtrackRow
var i GetLeastPlayedSongsWithGameRow
if err := rows.Scan(
&i.SoundtrackID,
&i.SoundtrackName,
@@ -175,7 +175,7 @@ func (q *Queries) GetLeastPlayedSongsWithSoundtrack(ctx context.Context, limit i
return items, nil
}
const getMostPlayedSoundtracksWithSongs = `-- name: GetMostPlayedSoundtracksWithSongs :many
const getMostPlayedGamesWithSongs = `-- name: GetMostPlayedGamesWithSongs :many
SELECT
g.id as soundtrack_id,
g.soundtrack_name,
@@ -197,7 +197,7 @@ ORDER BY g.times_played DESC, g.soundtrack_name
LIMIT $1
`
type GetMostPlayedSoundtracksWithSongsRow struct {
type GetMostPlayedGamesWithSongsRow struct {
SoundtrackID int32 `json:"soundtrack_id"`
SoundtrackName string `json:"soundtrack_name"`
SoundtrackPlayed int32 `json:"soundtrack_played"`
@@ -206,15 +206,15 @@ type GetMostPlayedSoundtracksWithSongsRow struct {
}
// Most played soundtracks with their songs
func (q *Queries) GetMostPlayedSoundtracksWithSongs(ctx context.Context, limit int32) ([]GetMostPlayedSoundtracksWithSongsRow, error) {
rows, err := q.db.Query(ctx, getMostPlayedSoundtracksWithSongs, limit)
func (q *Queries) GetMostPlayedGamesWithSongs(ctx context.Context, limit int32) ([]GetMostPlayedGamesWithSongsRow, error) {
rows, err := q.db.Query(ctx, getMostPlayedGamesWithSongs, limit)
if err != nil {
return nil, err
}
defer rows.Close()
var items []GetMostPlayedSoundtracksWithSongsRow
var items []GetMostPlayedGamesWithSongsRow
for rows.Next() {
var i GetMostPlayedSoundtracksWithSongsRow
var i GetMostPlayedGamesWithSongsRow
if err := rows.Scan(
&i.SoundtrackID,
&i.SoundtrackName,
@@ -232,7 +232,7 @@ func (q *Queries) GetMostPlayedSoundtracksWithSongs(ctx context.Context, limit i
return items, nil
}
const getMostPlayedSongsWithSoundtrack = `-- name: GetMostPlayedSongsWithSoundtrack :many
const getMostPlayedSongsWithGame = `-- name: GetMostPlayedSongsWithGame :many
SELECT
s.soundtrack_id as soundtrack_id,
g.soundtrack_name,
@@ -247,7 +247,7 @@ ORDER BY s.times_played DESC, s.song_name
LIMIT $1
`
type GetMostPlayedSongsWithSoundtrackRow struct {
type GetMostPlayedSongsWithGameRow struct {
SoundtrackID int32 `json:"soundtrack_id"`
SoundtrackName string `json:"soundtrack_name"`
SongName string `json:"song_name"`
@@ -257,15 +257,15 @@ type GetMostPlayedSongsWithSoundtrackRow struct {
}
// Most played songs with their soundtrack info
func (q *Queries) GetMostPlayedSongsWithSoundtrack(ctx context.Context, limit int32) ([]GetMostPlayedSongsWithSoundtrackRow, error) {
rows, err := q.db.Query(ctx, getMostPlayedSongsWithSoundtrack, limit)
func (q *Queries) GetMostPlayedSongsWithGame(ctx context.Context, limit int32) ([]GetMostPlayedSongsWithGameRow, error) {
rows, err := q.db.Query(ctx, getMostPlayedSongsWithGame, limit)
if err != nil {
return nil, err
}
defer rows.Close()
var items []GetMostPlayedSongsWithSoundtrackRow
var items []GetMostPlayedSongsWithGameRow
for rows.Next() {
var i GetMostPlayedSongsWithSoundtrackRow
var i GetMostPlayedSongsWithGameRow
if err := rows.Scan(
&i.SoundtrackID,
&i.SoundtrackName,
@@ -284,7 +284,7 @@ func (q *Queries) GetMostPlayedSongsWithSoundtrack(ctx context.Context, limit in
return items, nil
}
const getNeverPlayedSoundtracks = `-- name: GetNeverPlayedSoundtracks :many
const getNeverPlayedGames = `-- name: GetNeverPlayedGames :many
SELECT
g.id as soundtrack_id,
g.soundtrack_name,
@@ -304,7 +304,7 @@ GROUP BY g.id, g.soundtrack_name, g.times_played, g.added
ORDER BY g.soundtrack_name
`
type GetNeverPlayedSoundtracksRow struct {
type GetNeverPlayedGamesRow struct {
SoundtrackID int32 `json:"soundtrack_id"`
SoundtrackName string `json:"soundtrack_name"`
SoundtrackPlayed int32 `json:"soundtrack_played"`
@@ -312,16 +312,16 @@ type GetNeverPlayedSoundtracksRow struct {
Songs []byte `json:"songs"`
}
// Soundtracks that have never been played (times_played = 0)
func (q *Queries) GetNeverPlayedSoundtracks(ctx context.Context) ([]GetNeverPlayedSoundtracksRow, error) {
rows, err := q.db.Query(ctx, getNeverPlayedSoundtracks)
// Games that have never been played (times_played = 0)
func (q *Queries) GetNeverPlayedGames(ctx context.Context) ([]GetNeverPlayedGamesRow, error) {
rows, err := q.db.Query(ctx, getNeverPlayedGames)
if err != nil {
return nil, err
}
defer rows.Close()
var items []GetNeverPlayedSoundtracksRow
var items []GetNeverPlayedGamesRow
for rows.Next() {
var i GetNeverPlayedSoundtracksRow
var i GetNeverPlayedGamesRow
if err := rows.Scan(
&i.SoundtrackID,
&i.SoundtrackName,
@@ -339,7 +339,7 @@ func (q *Queries) GetNeverPlayedSoundtracks(ctx context.Context) ([]GetNeverPlay
return items, nil
}
const getOldestPlayedSoundtracks = `-- name: GetOldestPlayedSoundtracks :many
const getOldestPlayedGames = `-- name: GetOldestPlayedGames :many
SELECT
g.id as soundtrack_id,
g.soundtrack_name,
@@ -360,7 +360,7 @@ ORDER BY g.last_played ASC
LIMIT $1
`
type GetOldestPlayedSoundtracksRow struct {
type GetOldestPlayedGamesRow struct {
SoundtrackID int32 `json:"soundtrack_id"`
SoundtrackName string `json:"soundtrack_name"`
SoundtrackPlayed int32 `json:"soundtrack_played"`
@@ -369,15 +369,15 @@ type GetOldestPlayedSoundtracksRow struct {
}
// Oldest played soundtracks (least recently played, but has been played at least once)
func (q *Queries) GetOldestPlayedSoundtracks(ctx context.Context, limit int32) ([]GetOldestPlayedSoundtracksRow, error) {
rows, err := q.db.Query(ctx, getOldestPlayedSoundtracks, limit)
func (q *Queries) GetOldestPlayedGames(ctx context.Context, limit int32) ([]GetOldestPlayedGamesRow, error) {
rows, err := q.db.Query(ctx, getOldestPlayedGames, limit)
if err != nil {
return nil, err
}
defer rows.Close()
var items []GetOldestPlayedSoundtracksRow
var items []GetOldestPlayedGamesRow
for rows.Next() {
var i GetOldestPlayedSoundtracksRow
var i GetOldestPlayedGamesRow
if err := rows.Scan(
&i.SoundtrackID,
&i.SoundtrackName,
@@ -398,8 +398,8 @@ func (q *Queries) GetOldestPlayedSoundtracks(ctx context.Context, limit int32) (
const getStatisticsSummary = `-- name: GetStatisticsSummary :one
SELECT
COUNT(*) as total_soundtracks,
COALESCE(SUM(CASE WHEN times_played > 0 THEN 1 ELSE 0 END), 0)::bigint as played_soundtracks,
COALESCE(SUM(CASE WHEN times_played = 0 THEN 1 ELSE 0 END), 0)::bigint as never_played_soundtracks,
SUM(CASE WHEN times_played > 0 THEN 1 ELSE 0 END) as played_soundtracks,
SUM(CASE WHEN times_played = 0 THEN 1 ELSE 0 END) as never_played_soundtracks,
COALESCE(SUM(times_played), 0)::bigint as total_soundtrack_plays,
COALESCE(AVG(times_played), 0)::float as avg_soundtrack_plays,
COALESCE(MAX(times_played), 0)::bigint as max_soundtrack_plays,
+9 -25
View File
@@ -54,19 +54,8 @@ func TestSetupDB(t *testing.T) {
t.Fatalf("Failed to initialize test database: %v", err)
}
// Clean up any existing schema to ensure clean state
ctx := context.Background()
_, err = TestDatabase.Pool.Exec(ctx, "DROP SCHEMA IF EXISTS public CASCADE; CREATE SCHEMA public;")
if err != nil {
t.Logf("Warning: Could not clean schema: %v", err)
// Continue anyway, migrations might still work
}
// Run migrations
if err := TestDatabase.RunMigrations(); err != nil {
// Clean up on failure to prevent nil pointer issues in other tests
TestDatabase.Close()
TestDatabase = nil
t.Fatalf("Failed to run migrations: %v", err)
}
})
@@ -108,11 +97,10 @@ func createTestDatabase(host, port, dbname, user, password string) {
// "closed pool" errors when tests run sequentially
func TestTearDownDB(t *testing.T) {
// CloseDb() // Disabled to prevent pool closure between sequential tests
// Note: We also don't nil TestDatabase to allow reuse across tests
// if TestDatabase != nil {
// TestDatabase.Close()
// TestDatabase = nil
// }
if TestDatabase != nil {
TestDatabase.Close()
TestDatabase = nil
}
}
// TestClearDatabase clears all data from the test database
@@ -124,13 +112,10 @@ func TestClearDatabase(t *testing.T) {
// Clear all tables in reverse order to respect foreign keys
// Note: This assumes the tables exist and have the expected structure
// After migration 000005, game table was renamed to soundtrack
tables := []string{
"song_list",
"song",
"soundtrack",
"vgmq",
"sessions",
"game",
}
ctx := context.Background()
@@ -141,10 +126,9 @@ func TestClearDatabase(t *testing.T) {
}
}
// Reset sequences (renamed from game_id_seq to soundtrack_id_seq in migration 000005)
var seqErr error
_, seqErr = TestDatabase.Pool.Exec(ctx, "SELECT setval('soundtrack_id_seq', 1, false)")
if seqErr != nil {
t.Logf("Failed to reset soundtrack_id_seq: %v", seqErr)
// Reset sequences
_, err := TestDatabase.Pool.Exec(ctx, "SELECT setval('game_id_seq', 1, false)")
if err != nil {
t.Logf("Failed to reset game_id_seq: %v", err)
}
}
-49
View File
@@ -1,49 +0,0 @@
package server
import (
"net/http"
"os"
"github.com/labstack/echo/v5"
"music-server/internal/backend"
)
type CharacterHandler struct {
}
func NewCharacterHandler() *CharacterHandler {
return &CharacterHandler{}
}
// GetCharacterList godoc
// @Summary Get list of characters
// @Description Returns a list of all available characters
// @Tags characters
// @Accept json
// @Produce json
// @Success 200 {array} string
// @Router /characters [get]
func (c *CharacterHandler) GetCharacterList(ctx *echo.Context) error {
characters := backend.GetCharacterList()
return ctx.JSON(http.StatusOK, characters)
}
// GetCharacter godoc
// @Summary Get character image
// @Description Returns the image for a specific character
// @Tags characters
// @Accept json
// @Produce image/png
// @Param name query string true "Character name"
// @Success 200 {file} file
// @Router /character [get]
func (c *CharacterHandler) GetCharacter(ctx *echo.Context) error {
character := ctx.QueryParam("name")
characterPath := backend.GetCharacter(character)
file, err := os.Open(characterPath)
if err != nil {
return echo.NewHTTPError(http.StatusNotFound, err.Error())
}
defer file.Close()
return ctx.Stream(http.StatusOK, "image/png", file)
}
-29
View File
@@ -1,29 +0,0 @@
package server
import (
"net/http"
"github.com/labstack/echo/v5"
"music-server/internal/db"
)
type HealthHandler struct {
db *db.Database
}
func NewHealthHandler(database *db.Database) *HealthHandler {
return &HealthHandler{db: database}
}
// HealthCheck godoc
//
// @Summary Check server health
// @Description Returns the health status of the server
// @Tags health
// @Accept json
// @Produce json
// @Success 200 {string} string "OK"
// @Router /health [get]
func (h *HealthHandler) HealthCheck(ctx *echo.Context) error {
return ctx.JSON(http.StatusOK, h.db.Health())
}
-24
View File
@@ -1,24 +0,0 @@
package server
import (
"encoding/json"
"net/http"
"testing"
"github.com/stretchr/testify/assert"
)
// TestHealthCheck verifies the health endpoint returns database status
func TestHealthCheck(t *testing.T) {
e := StartTestServer(t)
// No explicit teardown - handled by StartTestServer's sync.Once
resp := MakeTestRequest(t, e, "GET", "/health")
assert.Equal(t, http.StatusOK, resp.Code)
var healthData map[string]string
err := json.Unmarshal(resp.Body.Bytes(), &healthData)
assert.NoError(t, err)
assert.NotEmpty(t, healthData)
assert.Equal(t, "up", healthData["status"])
}
+86
View File
@@ -0,0 +1,86 @@
package server
import (
"music-server/internal/backend"
"music-server/internal/db"
"net/http"
"github.com/labstack/echo/v5"
)
type IndexHandler struct {
}
func NewIndexHandler() *IndexHandler {
return &IndexHandler{}
}
// GetVersion godoc
//
// @Summary Getting the version of the backend
// @Description get string by ID
// @Tags accounts
// @Accept json
// @Produce json
// @Success 200 {object} backend.VersionData
// @Failure 404 {object} string
// @Router /version [get]
func (i *IndexHandler) GetVersion(ctx *echo.Context) error {
versionHistory := backend.GetVersionHistory()
if versionHistory.Version == "" {
return ctx.JSON(http.StatusNotFound, "version not found")
}
return ctx.JSON(http.StatusOK, versionHistory)
}
// GetDBTest godoc
// @Summary Test database connection
// @Description Tests the database connection
// @Tags database
// @Accept json
// @Produce json
// @Success 200 {string} string "TestedDB"
// @Router /dbtest [get]
func (i *IndexHandler) GetDBTest(ctx *echo.Context) error {
backend.TestDB()
return ctx.JSON(http.StatusOK, "TestedDB")
}
// HealthCheck godoc
// @Summary Check server health
// @Description Returns the health status of the server
// @Tags health
// @Accept json
// @Produce json
// @Success 200 {string} string "OK"
// @Router /health [get]
func (i *IndexHandler) HealthCheck(ctx *echo.Context) error {
return ctx.JSON(http.StatusOK, db.Health())
}
// GetCharacterList godoc
// @Summary Get list of characters
// @Description Returns a list of all available characters
// @Tags characters
// @Accept json
// @Produce json
// @Success 200 {array} string
// @Router /characters [get]
func (i *IndexHandler) GetCharacterList(ctx *echo.Context) error {
characters := backend.GetCharacterList()
return ctx.JSON(http.StatusOK, characters)
}
// GetCharacter godoc
// @Summary Get character image
// @Description Returns the image for a specific character
// @Tags characters
// @Accept json
// @Produce image/png
// @Param name query string true "Character name"
// @Success 200 {file} file
// @Router /character [get]
func (i *IndexHandler) GetCharacter(ctx *echo.Context) error {
character := ctx.QueryParam("name")
return ctx.File(backend.GetCharacter(character))
}
@@ -5,9 +5,45 @@ import (
"net/http"
"testing"
"music-server/internal/backend"
"music-server/internal/db"
"github.com/stretchr/testify/assert"
)
// TestHealthCheck verifies the health endpoint returns database status
func TestHealthCheck(t *testing.T) {
// Setup database
db.TestSetupDB(t)
defer db.TestTearDownDB(t)
e := StartTestServer(t)
resp := MakeTestRequest(t, e, "GET", "/health")
assert.Equal(t, http.StatusOK, resp.Code)
var healthData map[string]string
err := json.Unmarshal(resp.Body.Bytes(), &healthData)
assert.NoError(t, err)
assert.NotEmpty(t, healthData)
assert.Equal(t, "up", healthData["status"])
}
// TestGetVersion verifies the version endpoint returns version history
func TestGetVersion(t *testing.T) {
e := StartTestServer(t)
resp := MakeTestRequest(t, e, "GET", "/version")
assert.Equal(t, http.StatusOK, resp.Code)
var versionData backend.VersionData
err := json.Unmarshal(resp.Body.Bytes(), &versionData)
assert.NoError(t, err)
assert.NotEmpty(t, versionData.Version)
assert.NotEmpty(t, versionData.Changelog)
assert.NotEmpty(t, versionData.History)
}
// TestGetCharacterList verifies the characters endpoint returns list of characters
func TestGetCharacterList(t *testing.T) {
e := StartTestServer(t)
@@ -45,3 +81,16 @@ func TestGetCharacterNotFound(t *testing.T) {
// Should return 404 or similar error
assert.NotEqual(t, http.StatusOK, resp.Code)
}
// TestDBTest verifies the database test endpoint
func TestDBTest(t *testing.T) {
// Setup database
db.TestSetupDB(t)
defer db.TestTearDownDB(t)
e := StartTestServer(t)
resp := MakeTestRequest(t, e, "GET", "/dbtest")
assert.Equal(t, http.StatusOK, resp.Code)
assert.Contains(t, resp.Body.String(), "TestedDB")
}
-22
View File
@@ -1,22 +0,0 @@
package middleware
import (
"music-server/internal/backend"
"music-server/internal/logging"
"net/http"
"github.com/labstack/echo/v5"
)
// SyncCheckMiddleware blocks requests when syncing is in progress.
// It returns HTTP 423 Locked with a standard message.
// This middleware should be applied to handlers that cannot execute during sync.
func SyncCheckMiddleware(next echo.HandlerFunc) echo.HandlerFunc {
return func(c *echo.Context) error {
if backend.Syncing {
logging.GetLogger().Info("Syncing is in progress - request blocked")
return c.JSON(http.StatusLocked, "Syncing is in progress")
}
return next(c)
}
}
+55 -3
View File
@@ -31,6 +31,10 @@ func NewMusicHandler() *MusicHandler {
// @Failure 423 {string} string "Syncing is in progress"
// @Router /music [get]
func (m *MusicHandler) GetSong(ctx *echo.Context) error {
if backend.Syncing {
logging.GetLogger().Info("Syncing is in progress")
return ctx.JSON(http.StatusLocked, "Syncing is in progress")
}
song := ctx.QueryParam("song")
if song == "" {
return ctx.String(http.StatusBadRequest, "song can't be empty")
@@ -54,6 +58,10 @@ func (m *MusicHandler) GetSong(ctx *echo.Context) error {
// @Failure 423 {string} string "Syncing is in progress"
// @Router /music/soundTest [get]
func (m *MusicHandler) GetSoundCheckSong(ctx *echo.Context) error {
if backend.Syncing {
logging.GetLogger().Info("Syncing is in progress")
return ctx.JSON(http.StatusLocked, "Syncing is in progress")
}
songPath := backend.GetSoundCheckSong()
file, err := os.Open(songPath)
if err != nil {
@@ -72,6 +80,10 @@ func (m *MusicHandler) GetSoundCheckSong(ctx *echo.Context) error {
// @Failure 423 {string} string "Syncing is in progress"
// @Router /music/reset [get]
func (m *MusicHandler) ResetMusic(ctx *echo.Context) error {
if backend.Syncing {
logging.GetLogger().Info("Syncing is in progress")
return ctx.JSON(http.StatusLocked, "Syncing is in progress")
}
backend.Reset()
return ctx.NoContent(http.StatusOK)
}
@@ -86,6 +98,10 @@ func (m *MusicHandler) ResetMusic(ctx *echo.Context) error {
// @Failure 423 {string} string "Syncing is in progress"
// @Router /music/rand [get]
func (m *MusicHandler) GetRandomSong(ctx *echo.Context) error {
if backend.Syncing {
logging.GetLogger().Info("Syncing is in progress")
return ctx.JSON(http.StatusLocked, "Syncing is in progress")
}
songPath := backend.GetRandomSong()
file, err := os.Open(songPath)
if err != nil {
@@ -105,6 +121,10 @@ func (m *MusicHandler) GetRandomSong(ctx *echo.Context) error {
// @Failure 423 {string} string "Syncing is in progress"
// @Router /music/rand/low [get]
func (m *MusicHandler) GetRandomSongLowChance(ctx *echo.Context) error {
if backend.Syncing {
logging.GetLogger().Info("Syncing is in progress")
return ctx.JSON(http.StatusLocked, "Syncing is in progress")
}
songPath := backend.GetRandomSongLowChance()
file, err := os.Open(songPath)
if err != nil {
@@ -124,6 +144,10 @@ func (m *MusicHandler) GetRandomSongLowChance(ctx *echo.Context) error {
// @Failure 423 {string} string "Syncing is in progress"
// @Router /music/rand/classic [get]
func (m *MusicHandler) GetRandomSongClassic(ctx *echo.Context) error {
if backend.Syncing {
logging.GetLogger().Info("Syncing is in progress")
return ctx.JSON(http.StatusLocked, "Syncing is in progress")
}
songPath := backend.GetRandomSongClassic()
file, err := os.Open(songPath)
if err != nil {
@@ -169,6 +193,10 @@ func (m *MusicHandler) GetPlayedSongs(ctx *echo.Context) error {
// @Failure 423 {string} string "Syncing is in progress"
// @Router /music/next [get]
func (m *MusicHandler) GetNextSong(ctx *echo.Context) error {
if backend.Syncing {
logging.GetLogger().Info("Syncing is in progress")
return ctx.JSON(http.StatusLocked, "Syncing is in progress")
}
songPath := backend.GetNextSong()
file, err := os.Open(songPath)
if err != nil {
@@ -188,6 +216,10 @@ func (m *MusicHandler) GetNextSong(ctx *echo.Context) error {
// @Failure 423 {string} string "Syncing is in progress"
// @Router /music/previous [get]
func (m *MusicHandler) GetPreviousSong(ctx *echo.Context) error {
if backend.Syncing {
logging.GetLogger().Info("Syncing is in progress")
return ctx.JSON(http.StatusLocked, "Syncing is in progress")
}
songPath := backend.GetPreviousSong()
file, err := os.Open(songPath)
if err != nil {
@@ -199,7 +231,7 @@ func (m *MusicHandler) GetPreviousSong(ctx *echo.Context) error {
// GetAllSoundtracks godoc
// @Summary Get all soundtracks
// @Description Returns a list of all soundtracks in order
// @Description Returns a list of all games in order
// @Tags music
// @Accept json
// @Produce json
@@ -207,13 +239,17 @@ func (m *MusicHandler) GetPreviousSong(ctx *echo.Context) error {
// @Failure 423 {string} string "Syncing is in progress"
// @Router /music/all/order [get]
func (m *MusicHandler) GetAllSoundtracks(ctx *echo.Context) error {
if backend.Syncing {
logging.GetLogger().Info("Syncing is in progress")
return ctx.JSON(http.StatusLocked, "Syncing is in progress")
}
soundtrackList := backend.GetAllSoundtracks()
return ctx.JSON(http.StatusOK, soundtrackList)
}
// GetAllSoundtracksRandom godoc
// @Summary Get all soundtracks random
// @Description Returns a list of all soundtracks in random order
// @Description Returns a list of all games in random order
// @Tags music
// @Accept json
// @Produce json
@@ -221,6 +257,10 @@ func (m *MusicHandler) GetAllSoundtracks(ctx *echo.Context) error {
// @Failure 423 {string} string "Syncing is in progress"
// @Router /music/all/random [get]
func (m *MusicHandler) GetAllSoundtracksRandom(ctx *echo.Context) error {
if backend.Syncing {
logging.GetLogger().Info("Syncing is in progress")
return ctx.JSON(http.StatusLocked, "Syncing is in progress")
}
soundtrackList := backend.GetAllSoundtracksRandom()
return ctx.JSON(http.StatusOK, soundtrackList)
}
@@ -237,11 +277,15 @@ func (m *MusicHandler) GetAllSoundtracksRandom(ctx *echo.Context) error {
// @Failure 423 {string} string "Syncing is in progress"
// @Router /music/played [put]
func (m *MusicHandler) PutPlayed(ctx *echo.Context) error {
if backend.Syncing {
logging.GetLogger().Info("Syncing is in progress")
return ctx.JSON(http.StatusLocked, "Syncing is in progress")
}
song, err := strconv.Atoi(ctx.QueryParam("song"))
if err != nil {
return ctx.JSON(http.StatusBadRequest, err.Error())
}
logging.GetLogger().Info("Marking song as played", zap.Int("song_id", song))
logging.GetLogger().Info("Marking song as played", zap.Int("song_id", song))
backend.SetPlayed(song)
return ctx.NoContent(http.StatusOK)
}
@@ -255,6 +299,10 @@ func (m *MusicHandler) PutPlayed(ctx *echo.Context) error {
// @Failure 423 {string} string "Syncing is in progress"
// @Router /music/addQue [get]
func (m *MusicHandler) AddLatestToQue(ctx *echo.Context) error {
if backend.Syncing {
logging.GetLogger().Info("Syncing is in progress")
return ctx.JSON(http.StatusLocked, "Syncing is in progress")
}
backend.AddLatestToQue()
return ctx.NoContent(http.StatusOK)
}
@@ -268,6 +316,10 @@ func (m *MusicHandler) AddLatestToQue(ctx *echo.Context) error {
// @Failure 423 {string} string "Syncing is in progress"
// @Router /music/addPlayed [get]
func (m *MusicHandler) AddLatestPlayed(ctx *echo.Context) error {
if backend.Syncing {
logging.GetLogger().Info("Syncing is in progress")
return ctx.JSON(http.StatusLocked, "Syncing is in progress")
}
backend.AddLatestPlayed()
return ctx.NoContent(http.StatusOK)
}
+38 -43
View File
@@ -50,9 +50,8 @@ func (s *Server) RegisterRoutes() http.Handler {
fileServer := http.FileServer(http.FS(web.Assets))
e.GET("/assets/*", echo.WrapHandler(fileServer))
e.GET("/search", echo.WrapHandler(templ.Handler(web.SearchForm())))
e.POST("/find", echo.WrapHandler(http.HandlerFunc(web.FindSoundtrackWebHandler)))
e.POST("/findfuzzy", echo.WrapHandler(http.HandlerFunc(web.FindSoundtrackFuzzyWebHandler)))
e.GET("/search", echo.WrapHandler(templ.Handler(web.HelloForm())))
e.POST("/find", echo.WrapHandler(http.HandlerFunc(web.FindGameWebHandler)))
e.Static("/", "/frontend")
@@ -64,16 +63,12 @@ func (s *Server) RegisterRoutes() http.Handler {
// ============================================
deprecatedMiddleware := middleware.DeprecationMiddleware
health := NewHealthHandler(s.db)
e.GET("/health", deprecatedMiddleware(health.HealthCheck))
version := NewVersionHandler()
e.GET("/version", deprecatedMiddleware(version.GetLatestVersion))
e.GET("/version/history", deprecatedMiddleware(version.GetVersionHistory))
character := NewCharacterHandler()
e.GET("/character", deprecatedMiddleware(character.GetCharacter))
e.GET("/characters", deprecatedMiddleware(character.GetCharacterList))
index := NewIndexHandler()
e.GET("/version", deprecatedMiddleware(index.GetVersion))
e.GET("/dbtest", deprecatedMiddleware(index.GetDBTest))
e.GET("/health", deprecatedMiddleware(index.HealthCheck))
e.GET("/character", deprecatedMiddleware(index.GetCharacter))
e.GET("/characters", deprecatedMiddleware(index.GetCharacterList))
download := NewDownloadHandler()
e.GET("/download", deprecatedMiddleware(download.checkLatest))
@@ -83,32 +78,32 @@ func (s *Server) RegisterRoutes() http.Handler {
sync := NewSyncHandler()
syncGroup := e.Group("/sync")
syncGroup.GET("", deprecatedMiddleware(middleware.SyncCheckMiddleware(sync.SyncSoundtracksNewOnlyChanges)))
syncGroup.GET("", deprecatedMiddleware(sync.SyncSoundtracksNewOnlyChanges))
syncGroup.GET("/progress", deprecatedMiddleware(sync.SyncProgress))
syncGroup.GET("/new", deprecatedMiddleware(middleware.SyncCheckMiddleware(sync.SyncSoundtracksNewOnlyChanges)))
syncGroup.GET("/full", deprecatedMiddleware(middleware.SyncCheckMiddleware(sync.SyncSoundtracksNewFull)))
syncGroup.GET("/new/full", deprecatedMiddleware(middleware.SyncCheckMiddleware(sync.SyncSoundtracksNewFull)))
syncGroup.GET("/quick", deprecatedMiddleware(middleware.SyncCheckMiddleware(sync.SyncSoundtracksNewOnlyChanges)))
syncGroup.GET("/reset", deprecatedMiddleware(middleware.SyncCheckMiddleware(sync.ResetDB)))
syncGroup.GET("/new", deprecatedMiddleware(sync.SyncSoundtracksNewOnlyChanges))
syncGroup.GET("/full", deprecatedMiddleware(sync.SyncSoundtracksNewFull))
syncGroup.GET("/new/full", deprecatedMiddleware(sync.SyncSoundtracksNewFull))
syncGroup.GET("/quick", deprecatedMiddleware(sync.SyncSoundtracksNewOnlyChanges))
syncGroup.GET("/reset", deprecatedMiddleware(sync.ResetDB))
music := NewMusicHandler()
musicGroup := e.Group("/music")
musicGroup.GET("", deprecatedMiddleware(middleware.SyncCheckMiddleware(music.GetSong)))
musicGroup.GET("/soundTest", deprecatedMiddleware(middleware.SyncCheckMiddleware(music.GetSoundCheckSong)))
musicGroup.GET("/reset", deprecatedMiddleware(middleware.SyncCheckMiddleware(music.ResetMusic)))
musicGroup.GET("/rand", deprecatedMiddleware(middleware.SyncCheckMiddleware(music.GetRandomSong)))
musicGroup.GET("/rand/low", deprecatedMiddleware(middleware.SyncCheckMiddleware(music.GetRandomSongLowChance)))
musicGroup.GET("/rand/classic", deprecatedMiddleware(middleware.SyncCheckMiddleware(music.GetRandomSongClassic)))
musicGroup.GET("", deprecatedMiddleware(music.GetSong))
musicGroup.GET("/soundTest", deprecatedMiddleware(music.GetSoundCheckSong))
musicGroup.GET("/reset", deprecatedMiddleware(music.ResetMusic))
musicGroup.GET("/rand", deprecatedMiddleware(music.GetRandomSong))
musicGroup.GET("/rand/low", deprecatedMiddleware(music.GetRandomSongLowChance))
musicGroup.GET("/rand/classic", deprecatedMiddleware(music.GetRandomSongClassic))
musicGroup.GET("/info", deprecatedMiddleware(music.GetSongInfo))
musicGroup.GET("/list", deprecatedMiddleware(music.GetPlayedSongs))
musicGroup.GET("/next", deprecatedMiddleware(middleware.SyncCheckMiddleware(music.GetNextSong)))
musicGroup.GET("/previous", deprecatedMiddleware(middleware.SyncCheckMiddleware(music.GetPreviousSong)))
musicGroup.GET("/all", deprecatedMiddleware(middleware.SyncCheckMiddleware(music.GetAllSoundtracksRandom)))
musicGroup.GET("/all/order", deprecatedMiddleware(middleware.SyncCheckMiddleware(music.GetAllSoundtracks)))
musicGroup.GET("/all/random", deprecatedMiddleware(middleware.SyncCheckMiddleware(music.GetAllSoundtracksRandom)))
musicGroup.PUT("/played", deprecatedMiddleware(middleware.SyncCheckMiddleware(music.PutPlayed)))
musicGroup.GET("/addQue", deprecatedMiddleware(middleware.SyncCheckMiddleware(music.AddLatestToQue)))
musicGroup.GET("/addPlayed", deprecatedMiddleware(middleware.SyncCheckMiddleware(music.AddLatestPlayed)))
musicGroup.GET("/next", deprecatedMiddleware(music.GetNextSong))
musicGroup.GET("/previous", deprecatedMiddleware(music.GetPreviousSong))
musicGroup.GET("/all", deprecatedMiddleware(music.GetAllSoundtracksRandom))
musicGroup.GET("/all/order", deprecatedMiddleware(music.GetAllSoundtracks))
musicGroup.GET("/all/random", deprecatedMiddleware(music.GetAllSoundtracksRandom))
musicGroup.PUT("/played", deprecatedMiddleware(music.PutPlayed))
musicGroup.GET("/addQue", deprecatedMiddleware(music.AddLatestToQue))
musicGroup.GET("/addPlayed", deprecatedMiddleware(music.AddLatestPlayed))
// ============================================
// API v1 Routes with Token Authentication
@@ -137,20 +132,20 @@ func (s *Server) RegisterRoutes() http.Handler {
// Statistics API endpoints (protected by token auth)
statistics := s.statisticsHandler
protectedV1.GET("/statistics/soundtracks/most-played", func(c *echo.Context) error {
return statistics.GetMostPlayedSoundtracks(c)
protectedV1.GET("/statistics/games/most-played", func(c *echo.Context) error {
return statistics.GetMostPlayedGames(c)
})
protectedV1.GET("/statistics/soundtracks/least-played", func(c *echo.Context) error {
return statistics.GetLeastPlayedSoundtracks(c)
protectedV1.GET("/statistics/games/least-played", func(c *echo.Context) error {
return statistics.GetLeastPlayedGames(c)
})
protectedV1.GET("/statistics/soundtracks/never-played", func(c *echo.Context) error {
return statistics.GetNeverPlayedSoundtracks(c)
protectedV1.GET("/statistics/games/never-played", func(c *echo.Context) error {
return statistics.GetNeverPlayedGames(c)
})
protectedV1.GET("/statistics/soundtracks/last-played", func(c *echo.Context) error {
return statistics.GetLastPlayedSoundtracks(c)
protectedV1.GET("/statistics/games/last-played", func(c *echo.Context) error {
return statistics.GetLastPlayedGames(c)
})
protectedV1.GET("/statistics/soundtracks/oldest-played", func(c *echo.Context) error {
return statistics.GetOldestPlayedSoundtracks(c)
protectedV1.GET("/statistics/games/oldest-played", func(c *echo.Context) error {
return statistics.GetOldestPlayedGames(c)
})
protectedV1.GET("/statistics/songs/most-played", func(c *echo.Context) error {
return statistics.GetMostPlayedSongs(c)
+56 -56
View File
@@ -23,20 +23,20 @@ func NewStatisticsHandler() *StatisticsHandler {
}
}
// GetMostPlayedSoundtracks returns top N most played soundtracks with songs
// GET /api/v1/statistics/soundtracks/most-played
// GetMostPlayedGames returns top N most played games with songs
// GET /api/v1/statistics/games/most-played
//
// @Summary Get most played soundtracks
// @Description Returns the top N most played soundtracks with their songs
// @Summary Get most played games
// @Description Returns the top N most played games with their songs
// @Tags statistics
// @Accept json
// @Produce json
// @Param limit query int false "Number of results (default: 10)"
// @Success 200 {array} backend.SoundtrackWithSongs
// @Success 200 {array} backend.GameWithSongs
// @Failure 400 {object} map[string]string
// @Failure 500 {object} map[string]string
// @Router /api/v1/statistics/soundtracks/most-played [get]
func (h *StatisticsHandler) GetMostPlayedSoundtracks(ctx *echo.Context) error {
// @Router /api/v1/statistics/games/most-played [get]
func (h *StatisticsHandler) GetMostPlayedGames(ctx *echo.Context) error {
limit := 10 // default
limitStr := ctx.QueryParam("limit")
if limitStr != "" {
@@ -51,28 +51,28 @@ func (h *StatisticsHandler) GetMostPlayedSoundtracks(ctx *echo.Context) error {
}
}
soundtracks, err := h.statsBackend.GetMostPlayedSoundtracksWithSongs(int32(limit))
games, err := h.statsBackend.GetMostPlayedGamesWithSongs(int32(limit))
if err != nil {
logging.GetLogger().Error("Failed to get most played soundtracks", zap.String("error", err.Error()))
logging.GetLogger().Error("Failed to get most played games", zap.String("error", err.Error()))
return ctx.JSON(http.StatusInternalServerError, map[string]string{"error": "Failed to get statistics"})
}
return ctx.JSON(http.StatusOK, soundtracks)
return ctx.JSON(http.StatusOK, games)
}
// GetLeastPlayedSoundtracks returns top N least played soundtracks with songs
// GET /api/v1/statistics/soundtracks/least-played
// GetLeastPlayedGames returns top N least played games with songs
// GET /api/v1/statistics/games/least-played
//
// @Summary Get least played soundtracks
// @Description Returns the top N least played soundtracks with their songs
// @Summary Get least played games
// @Description Returns the top N least played games with their songs
// @Tags statistics
// @Accept json
// @Produce json
// @Param limit query int false "Number of results (default: 10)"
// @Success 200 {array} backend.SoundtrackWithSongs
// @Success 200 {array} backend.GameWithSongs
// @Failure 400 {object} map[string]string
// @Failure 500 {object} map[string]string
// @Router /api/v1/statistics/soundtracks/least-played [get]
func (h *StatisticsHandler) GetLeastPlayedSoundtracks(ctx *echo.Context) error {
// @Router /api/v1/statistics/games/least-played [get]
func (h *StatisticsHandler) GetLeastPlayedGames(ctx *echo.Context) error {
limit := 10
limitStr := ctx.QueryParam("limit")
if limitStr != "" {
@@ -86,19 +86,19 @@ func (h *StatisticsHandler) GetLeastPlayedSoundtracks(ctx *echo.Context) error {
}
}
soundtracks, err := h.statsBackend.GetLeastPlayedSoundtracksWithSongs(int32(limit))
games, err := h.statsBackend.GetLeastPlayedGamesWithSongs(int32(limit))
if err != nil {
logging.GetLogger().Error("Failed to get least played soundtracks", zap.String("error", err.Error()))
logging.GetLogger().Error("Failed to get least played games", zap.String("error", err.Error()))
return ctx.JSON(http.StatusInternalServerError, map[string]string{"error": "Failed to get statistics"})
}
return ctx.JSON(http.StatusOK, soundtracks)
return ctx.JSON(http.StatusOK, games)
}
// GetMostPlayedSongs returns top N most played songs with soundtrack info
// GetMostPlayedSongs returns top N most played songs with game info
// GET /api/v1/statistics/songs/most-played
//
// @Summary Get most played songs
// @Description Returns the top N most played songs with their soundtrack info
// @Description Returns the top N most played songs with their game info
// @Tags statistics
// @Accept json
// @Produce json
@@ -121,7 +121,7 @@ func (h *StatisticsHandler) GetMostPlayedSongs(ctx *echo.Context) error {
}
}
songs, err := h.statsBackend.GetMostPlayedSongsWithSoundtrack(int32(limit))
songs, err := h.statsBackend.GetMostPlayedSongsWithGame(int32(limit))
if err != nil {
logging.GetLogger().Error("Failed to get most played songs", zap.String("error", err.Error()))
return ctx.JSON(http.StatusInternalServerError, map[string]string{"error": "Failed to get statistics"})
@@ -129,11 +129,11 @@ func (h *StatisticsHandler) GetMostPlayedSongs(ctx *echo.Context) error {
return ctx.JSON(http.StatusOK, songs)
}
// GetLeastPlayedSongs returns top N least played songs with soundtrack info
// GetLeastPlayedSongs returns top N least played songs with game info
// GET /api/v1/statistics/songs/least-played
//
// @Summary Get least played songs
// @Description Returns the top N least played songs with their soundtrack info
// @Description Returns the top N least played songs with their game info
// @Tags statistics
// @Accept json
// @Produce json
@@ -156,7 +156,7 @@ func (h *StatisticsHandler) GetLeastPlayedSongs(ctx *echo.Context) error {
}
}
songs, err := h.statsBackend.GetLeastPlayedSongsWithSoundtrack(int32(limit))
songs, err := h.statsBackend.GetLeastPlayedSongsWithGame(int32(limit))
if err != nil {
logging.GetLogger().Error("Failed to get least played songs", zap.String("error", err.Error()))
return ctx.JSON(http.StatusInternalServerError, map[string]string{"error": "Failed to get statistics"})
@@ -164,40 +164,40 @@ func (h *StatisticsHandler) GetLeastPlayedSongs(ctx *echo.Context) error {
return ctx.JSON(http.StatusOK, songs)
}
// GetNeverPlayedSoundtracks returns soundtracks that have never been played
// GET /api/v1/statistics/soundtracks/never-played
// GetNeverPlayedGames returns games that have never been played
// GET /api/v1/statistics/games/never-played
//
// @Summary Get never played soundtracks
// @Description Returns all soundtracks that have never been played (times_played = 0)
// @Summary Get never played games
// @Description Returns all games that have never been played (times_played = 0)
// @Tags statistics
// @Accept json
// @Produce json
// @Success 200 {array} backend.SoundtrackWithSongs
// @Success 200 {array} backend.GameWithSongs
// @Failure 500 {object} map[string]string
// @Router /api/v1/statistics/soundtracks/never-played [get]
func (h *StatisticsHandler) GetNeverPlayedSoundtracks(ctx *echo.Context) error {
soundtracks, err := h.statsBackend.GetNeverPlayedSoundtracks()
// @Router /api/v1/statistics/games/never-played [get]
func (h *StatisticsHandler) GetNeverPlayedGames(ctx *echo.Context) error {
games, err := h.statsBackend.GetNeverPlayedGames()
if err != nil {
logging.GetLogger().Error("Failed to get never played soundtracks", zap.String("error", err.Error()))
logging.GetLogger().Error("Failed to get never played games", zap.String("error", err.Error()))
return ctx.JSON(http.StatusInternalServerError, map[string]string{"error": "Failed to get statistics"})
}
return ctx.JSON(http.StatusOK, soundtracks)
return ctx.JSON(http.StatusOK, games)
}
// GetLastPlayedSoundtracks returns most recently played soundtracks
// GET /api/v1/statistics/soundtracks/last-played
// GetLastPlayedGames returns most recently played games
// GET /api/v1/statistics/games/last-played
//
// @Summary Get last played soundtracks
// @Description Returns the most recently played soundtracks
// @Summary Get last played games
// @Description Returns the most recently played games
// @Tags statistics
// @Accept json
// @Produce json
// @Param limit query int false "Number of results (default: 10)"
// @Success 200 {array} backend.SoundtrackWithSongs
// @Success 200 {array} backend.GameWithSongs
// @Failure 400 {object} map[string]string
// @Failure 500 {object} map[string]string
// @Router /api/v1/statistics/soundtracks/last-played [get]
func (h *StatisticsHandler) GetLastPlayedSoundtracks(ctx *echo.Context) error {
// @Router /api/v1/statistics/games/last-played [get]
func (h *StatisticsHandler) GetLastPlayedGames(ctx *echo.Context) error {
limit := 10
limitStr := ctx.QueryParam("limit")
if limitStr != "" {
@@ -211,28 +211,28 @@ func (h *StatisticsHandler) GetLastPlayedSoundtracks(ctx *echo.Context) error {
}
}
soundtracks, err := h.statsBackend.GetLastPlayedSoundtracks(int32(limit))
games, err := h.statsBackend.GetLastPlayedGames(int32(limit))
if err != nil {
logging.GetLogger().Error("Failed to get last played soundtracks", zap.String("error", err.Error()))
logging.GetLogger().Error("Failed to get last played games", zap.String("error", err.Error()))
return ctx.JSON(http.StatusInternalServerError, map[string]string{"error": "Failed to get statistics"})
}
return ctx.JSON(http.StatusOK, soundtracks)
return ctx.JSON(http.StatusOK, games)
}
// GetOldestPlayedSoundtracks returns least recently played soundtracks
// GET /api/v1/statistics/soundtracks/oldest-played
// GetOldestPlayedGames returns least recently played games
// GET /api/v1/statistics/games/oldest-played
//
// @Summary Get oldest played soundtracks
// @Description Returns the least recently played soundtracks (that have been played at least once)
// @Summary Get oldest played games
// @Description Returns the least recently played games (that have been played at least once)
// @Tags statistics
// @Accept json
// @Produce json
// @Param limit query int false "Number of results (default: 10)"
// @Success 200 {array} backend.SoundtrackWithSongs
// @Success 200 {array} backend.GameWithSongs
// @Failure 400 {object} map[string]string
// @Failure 500 {object} map[string]string
// @Router /api/v1/statistics/soundtracks/oldest-played [get]
func (h *StatisticsHandler) GetOldestPlayedSoundtracks(ctx *echo.Context) error {
// @Router /api/v1/statistics/games/oldest-played [get]
func (h *StatisticsHandler) GetOldestPlayedGames(ctx *echo.Context) error {
limit := 10
limitStr := ctx.QueryParam("limit")
if limitStr != "" {
@@ -246,12 +246,12 @@ func (h *StatisticsHandler) GetOldestPlayedSoundtracks(ctx *echo.Context) error
}
}
soundtracks, err := h.statsBackend.GetOldestPlayedSoundtracks(int32(limit))
games, err := h.statsBackend.GetOldestPlayedGames(int32(limit))
if err != nil {
logging.GetLogger().Error("Failed to get oldest played soundtracks", zap.String("error", err.Error()))
logging.GetLogger().Error("Failed to get oldest played games", zap.String("error", err.Error()))
return ctx.JSON(http.StatusInternalServerError, map[string]string{"error": "Failed to get statistics"})
}
return ctx.JSON(http.StatusOK, soundtracks)
return ctx.JSON(http.StatusOK, games)
}
// GetStatisticsSummary returns overall statistics
+5 -10
View File
@@ -73,11 +73,6 @@ func TestPartialMigrationThenSyncThenComplete(t *testing.T) {
require.Equal(t, http.StatusOK, rec.Code)
// Wait for sync to complete
if !waitForSyncCompletion(t, e, 60) {
t.Error("Sync did not complete within timeout")
}
// Verify data via statistics endpoint
req = httptest.NewRequest(http.MethodGet, "/api/v1/statistics/summary", nil)
req.Header.Set("Authorization", "Bearer "+token)
@@ -90,9 +85,9 @@ func TestPartialMigrationThenSyncThenComplete(t *testing.T) {
err := json.Unmarshal(rec.Body.Bytes(), &summary)
require.NoError(t, err)
// After sync with /sync/new, only soundtracks matching filesystem remain
// testMusic has 3 soundtracks
require.Equal(t, int64(3), summary.TotalSoundtracks)
// We inserted 5 soundtracks, so total should be at least 5
// (there might be existing data)
require.GreaterOrEqual(t, summary.TotalGames, int64(5))
}
// insertTestData inserts 5 test soundtracks with songs into the database
@@ -120,8 +115,8 @@ func insertTestData(t *testing.T) {
for _, st := range soundtracks {
_, err := queries.InsertSoundtrack(ctx, repository.InsertSoundtrackParams{
SoundtrackName: st.name,
Path: st.path,
Hash: "test-hash-" + st.name,
Path: st.path,
Hash: "test-hash-" + st.name,
})
require.NoError(t, err, "Failed to insert soundtrack: %s", st.name)
}
+18 -8
View File
@@ -36,7 +36,7 @@ func (s *SyncHandler) SyncProgress(ctx *echo.Context) error {
// SyncSoundtracksNewOnlyChanges godoc
// @Summary Sync soundtracks with only changes
// @Description Starts syncing soundtracks with only new changes
// @Description Starts syncing games with only new changes
// @Tags sync
// @Accept json
// @Produce json
@@ -44,15 +44,18 @@ func (s *SyncHandler) SyncProgress(ctx *echo.Context) error {
// @Failure 423 {string} string "Syncing is in progress"
// @Router /sync [get]
func (s *SyncHandler) SyncSoundtracksNewOnlyChanges(ctx *echo.Context) error {
if backend.Syncing {
logging.GetLogger().Warn("Syncing is already in progress")
return ctx.JSON(http.StatusLocked, "Syncing is in progress")
}
logging.GetLogger().Info("Starting sync with only changes")
backend.Syncing = true
go backend.SyncSoundtracksOnlyChanges()
go backend.SyncSoundtracksNewOnlyChanges()
return ctx.JSON(http.StatusOK, "Start syncing soundtracks")
}
// SyncSoundtracksNewFull godoc
// @Summary Sync all soundtracks fully
// @Description Starts a full sync of all soundtracks
// @Summary Sync all games fully
// @Description Starts a full sync of all games
// @Tags sync
// @Accept json
// @Produce json
@@ -60,15 +63,18 @@ func (s *SyncHandler) SyncSoundtracksNewOnlyChanges(ctx *echo.Context) error {
// @Failure 423 {string} string "Syncing is in progress"
// @Router /sync/full [get]
func (s *SyncHandler) SyncSoundtracksNewFull(ctx *echo.Context) error {
if backend.Syncing {
logging.GetLogger().Warn("Syncing is already in progress")
return ctx.JSON(http.StatusLocked, "Syncing is in progress")
}
logging.GetLogger().Info("Starting full sync")
backend.Syncing = true
go backend.SyncSoundtracksFull()
go backend.SyncSoundtracksNewFull()
return ctx.JSON(http.StatusOK, "Start syncing soundtracks full")
}
// ResetDB godoc
// @Summary Reset soundtracks database
// @Description Resets the soundtracks database by deleting all soundtracks and songs
// @Description Resets the games database by deleting all games and songs
// @Tags sync
// @Accept json
// @Produce json
@@ -76,6 +82,10 @@ func (s *SyncHandler) SyncSoundtracksNewFull(ctx *echo.Context) error {
// @Failure 423 {string} string "Syncing is in progress"
// @Router /sync/reset [get]
func (s *SyncHandler) ResetDB(ctx *echo.Context) error {
if backend.Syncing {
logging.GetLogger().Warn("Cannot reset - syncing is in progress")
return ctx.JSON(http.StatusLocked, "Syncing is in progress")
}
logging.GetLogger().Info("Resetting soundtracks database")
backend.ResetDB()
return ctx.JSON(http.StatusOK, "Soundtracks and songs are deleted from the database")
+42 -42
View File
@@ -28,7 +28,7 @@ func waitForSyncCompletion(t *testing.T, e *echo.Echo, maxAttempts int) bool {
if err == nil && progress.Progress != "" {
// Successfully parsed as ProgressResponse with non-empty progress
t.Logf("Sync progress: %s%%", progress.Progress)
if progress.Progress == "100" {
if progress.Progress == "100" {
t.Log("Sync completed!")
// Wait for Syncing flag to be updated
for j := 0; j < 50; j++ {
@@ -61,7 +61,7 @@ func waitForSyncCompletion(t *testing.T, e *echo.Echo, maxAttempts int) bool {
return false
}
// TestSyncPopulatesDatabase verifies that sync populates the database with soundtracks
// TestSyncPopulatesDatabase verifies that sync populates the database with games
func TestSyncPopulatesDatabase(t *testing.T) {
db.TestSetupDB(t)
defer db.TestTearDownDB(t)
@@ -74,12 +74,12 @@ func TestSyncPopulatesDatabase(t *testing.T) {
// Clear any existing data first
db.TestClearDatabase(t)
// Before sync - should have no soundtracks
// Before sync - should have no games
repo := repository.New(backend.BackendPool())
soundtracksBefore, err := repo.FindAllSoundtracks(backend.BackendCtx())
gamesBefore, err := repo.FindAllSoundtracks(backend.BackendCtx())
assert.NoError(t, err)
beforeCount := len(soundtracksBefore)
t.Logf("Soundtracks before sync: %d", beforeCount)
beforeCount := len(gamesBefore)
t.Logf("Games before sync: %d", beforeCount)
assert.Equal(t, 0, beforeCount, "Database should be empty after clear")
// Run sync
@@ -91,14 +91,14 @@ func TestSyncPopulatesDatabase(t *testing.T) {
t.Error("Sync did not complete within timeout")
}
// After sync - should have soundtracks
soundtracksAfter, err := repo.FindAllSoundtracks(backend.BackendCtx())
// After sync - should have games
gamesAfter, err := repo.FindAllSoundtracks(backend.BackendCtx())
assert.NoError(t, err)
afterCount := len(soundtracksAfter)
t.Logf("Soundtracks after sync: %d", afterCount)
afterCount := len(gamesAfter)
t.Logf("Games after sync: %d", afterCount)
// Should have more soundtracks than before (unless database was already populated)
assert.True(t, afterCount > 0, "Database should have soundtracks after sync")
// Should have more games than before (unless database was already populated)
assert.True(t, afterCount > 0, "Database should have games after sync")
}
// TestSyncMakesDifference verifies that sync actually changes the database state
@@ -111,11 +111,11 @@ func TestSyncMakesDifference(t *testing.T) {
// Clear any existing data first
db.TestClearDatabase(t)
// Before sync - should have no soundtracks
// Before sync - should have no games
repo := repository.New(backend.BackendPool())
soundtracksBefore, err := repo.FindAllSoundtracks(backend.BackendCtx())
gamesBefore, err := repo.FindAllSoundtracks(backend.BackendCtx())
assert.NoError(t, err)
assert.Equal(t, 0, len(soundtracksBefore), "Should have no soundtracks before sync")
assert.Equal(t, 0, len(gamesBefore), "Should have no games before sync")
// Run sync
resp := MakeTestRequest(t, e, "GET", "/sync/full")
@@ -126,10 +126,10 @@ func TestSyncMakesDifference(t *testing.T) {
t.Error("Sync did not complete within timeout")
}
// After sync - should have soundtracks
soundtracksAfter, err := repo.FindAllSoundtracks(backend.BackendCtx())
// After sync - should have games
gamesAfter, err := repo.FindAllSoundtracks(backend.BackendCtx())
assert.NoError(t, err)
assert.True(t, len(soundtracksAfter) > 0, "Should have soundtracks after sync")
assert.True(t, len(gamesAfter) > 0, "Should have games after sync")
}
// TestSyncProgress verifies the sync progress endpoint
@@ -183,8 +183,8 @@ func TestSyncProgress(t *testing.T) {
assert.True(t, foundComplete, "Should have seen completion")
}
// TestSyncSoundtracksNewOnlyChanges verifies the incremental sync endpoint
func TestSyncSoundtracksNewOnlyChanges(t *testing.T) {
// TestSyncGamesNewOnlyChanges verifies the incremental sync endpoint
func TestSyncGamesNewOnlyChanges(t *testing.T) {
db.TestSetupDB(t)
defer db.TestTearDownDB(t)
@@ -200,8 +200,8 @@ func TestSyncSoundtracksNewOnlyChanges(t *testing.T) {
// Get initial count
repo := repository.New(backend.BackendPool())
soundtracksBefore, _ := repo.FindAllSoundtracks(backend.BackendCtx())
beforeCount := len(soundtracksBefore)
gamesBefore, _ := repo.FindAllSoundtracks(backend.BackendCtx())
beforeCount := len(gamesBefore)
// Run incremental sync (should not change count if nothing changed)
resp := MakeTestRequest(t, e, "GET", "/sync/new")
@@ -211,16 +211,16 @@ func TestSyncSoundtracksNewOnlyChanges(t *testing.T) {
time.Sleep(2 * time.Second)
// Count should be the same
soundtracksAfter, _ := repo.FindAllSoundtracks(backend.BackendCtx())
afterCount := len(soundtracksAfter)
gamesAfter, _ := repo.FindAllSoundtracks(backend.BackendCtx())
afterCount := len(gamesAfter)
// Note: This might not be exactly equal due to timing, but should be close
t.Logf("Soundtracks before incremental sync: %d, after: %d", beforeCount, afterCount)
t.Logf("Games before incremental sync: %d, after: %d", beforeCount, afterCount)
}
// TestResetSoundtracks verifies the reset endpoint clears the database
// TestResetGames verifies the reset endpoint clears the database
// RUN THIS LAST
func TestResetSoundtracks(t *testing.T) {
func TestResetGames(t *testing.T) {
db.TestSetupDB(t)
defer db.TestTearDownDB(t)
@@ -228,8 +228,8 @@ func TestResetSoundtracks(t *testing.T) {
// First ensure we have data
repo := repository.New(backend.BackendPool())
soundtracksBefore, _ := repo.FindAllSoundtracks(backend.BackendCtx())
beforeCount := len(soundtracksBefore)
gamesBefore, _ := repo.FindAllSoundtracks(backend.BackendCtx())
beforeCount := len(gamesBefore)
if beforeCount == 0 {
// Run sync to populate
@@ -238,12 +238,12 @@ func TestResetSoundtracks(t *testing.T) {
t.Error("Sync did not complete within timeout")
return
}
soundtracksBefore, _ = repo.FindAllSoundtracks(backend.BackendCtx())
beforeCount = len(soundtracksBefore)
gamesBefore, _ = repo.FindAllSoundtracks(backend.BackendCtx())
beforeCount = len(gamesBefore)
}
t.Logf("Soundtracks before reset: %d", beforeCount)
assert.True(t, beforeCount > 0, "Should have soundtracks to reset")
t.Logf("Games before reset: %d", beforeCount)
assert.True(t, beforeCount > 0, "Should have games to reset")
// Call reset
resp := MakeTestRequest(t, e, "GET", "/sync/reset")
@@ -253,16 +253,16 @@ func TestResetSoundtracks(t *testing.T) {
// Note: reset might take a moment to propagate
time.Sleep(1 * time.Second)
soundtracksAfter, _ := repo.FindAllSoundtracks(backend.BackendCtx())
afterCount := len(soundtracksAfter)
gamesAfter, _ := repo.FindAllSoundtracks(backend.BackendCtx())
afterCount := len(gamesAfter)
t.Logf("Soundtracks after reset: %d", afterCount)
t.Logf("Games after reset: %d", afterCount)
assert.Equal(t, 0, afterCount, "Database should be empty after reset")
}
// TestSyncSoundtracksNewFull verifies the full sync endpoint
// RUN THIS LAST (before TestResetSoundtracks)
func TestSyncSoundtracksNewFull(t *testing.T) {
// TestSyncGamesNewFull verifies the full sync endpoint
// RUN THIS LAST (before TestResetGames)
func TestSyncGamesNewFull(t *testing.T) {
db.TestSetupDB(t)
defer db.TestTearDownDB(t)
@@ -282,8 +282,8 @@ func TestSyncSoundtracksNewFull(t *testing.T) {
// Verify database is populated
repo := repository.New(backend.BackendPool())
soundtracks, err := repo.FindAllSoundtracks(backend.BackendCtx())
games, err := repo.FindAllSoundtracks(backend.BackendCtx())
assert.NoError(t, err)
assert.True(t, len(soundtracks) > 0, "Database should be populated after full sync")
t.Logf("Full sync populated %d soundtracks", len(soundtracks))
assert.True(t, len(games) > 0, "Database should be populated after full sync")
t.Logf("Full sync populated %d games", len(games))
}
+2 -3
View File
@@ -59,9 +59,8 @@ func StartTestServer(t *testing.T) *echo.Echo {
// Create a Server instance and get its routes
s := &Server{
db: db.TestDatabase,
tokenHandler: NewTokenHandler(db.TestDatabase.Pool),
statisticsHandler: NewStatisticsHandler(),
db: db.TestDatabase,
tokenHandler: NewTokenHandler(db.TestDatabase.Pool),
}
handler := s.RegisterRoutes()
-51
View File
@@ -1,51 +0,0 @@
package server
import (
"net/http"
"github.com/labstack/echo/v5"
"music-server/internal/backend"
)
type VersionHandler struct {
}
func NewVersionHandler() *VersionHandler {
return &VersionHandler{}
}
// GetVersionHistory godoc
//
// @Summary Getting the version history of the backend
// @Description get version history
// @Tags version
// @Accept json
// @Produce json
// @Success 200 {array} backend.VersionData
// @Failure 404 {object} string
// @Router /version/history [get]
func (v *VersionHandler) GetVersionHistory(ctx *echo.Context) error {
versionHistory := backend.GetVersionHistory()
if len(versionHistory) == 0 {
return ctx.JSON(http.StatusNotFound, "version not found")
}
return ctx.JSON(http.StatusOK, versionHistory)
}
// GetLatestVersion godoc
//
// @Summary Getting the latest version of the backend
// @Description get latest version info
// @Tags version
// @Accept json
// @Produce json
// @Success 200 {object} backend.VersionData
// @Failure 404 {object} string
// @Router /version [get]
func (v *VersionHandler) GetLatestVersion(ctx *echo.Context) error {
latestVersion := backend.GetLatestVersion()
if latestVersion.Version == "" {
return ctx.JSON(http.StatusNotFound, "version not found")
}
return ctx.JSON(http.StatusOK, latestVersion)
}
-40
View File
@@ -1,40 +0,0 @@
package server
import (
"encoding/json"
"net/http"
"testing"
"music-server/internal/backend"
"github.com/stretchr/testify/assert"
)
// TestGetLatestVersion verifies the version endpoint returns latest version
func TestGetLatestVersion(t *testing.T) {
e := StartTestServer(t)
resp := MakeTestRequest(t, e, "GET", "/version")
assert.Equal(t, http.StatusOK, resp.Code)
var versionData backend.VersionData
err := json.Unmarshal(resp.Body.Bytes(), &versionData)
assert.NoError(t, err)
assert.NotEmpty(t, versionData.Version)
assert.NotEmpty(t, versionData.Changelog)
}
// TestGetVersionHistory verifies the version history endpoint returns version history
func TestGetVersionHistory(t *testing.T) {
e := StartTestServer(t)
resp := MakeTestRequest(t, e, "GET", "/version/history")
assert.Equal(t, http.StatusOK, resp.Code)
var versionHistory []backend.VersionData
err := json.Unmarshal(resp.Body.Bytes(), &versionHistory)
assert.NoError(t, err)
assert.NotEmpty(t, versionHistory)
assert.NotEmpty(t, versionHistory[0].Version)
assert.NotEmpty(t, versionHistory[0].Changelog)
}
+18 -18
View File
@@ -16,12 +16,12 @@ import (
// ensureSyncRan ensures that sync has been run before testing music endpoints
func ensureSyncRan(t *testing.T, e *echo.Echo) {
repo := repository.New(backend.BackendPool())
soundtracks, err := repo.FindAllSoundtracks(backend.BackendCtx())
games, err := repo.FindAllSoundtracks(backend.BackendCtx())
assert.NoError(t, err)
if len(soundtracks) == 0 {
if len(games) == 0 {
// Run sync
t.Log("No soundtracks found, running sync first...")
t.Log("No games found, running sync first...")
resp := MakeTestRequest(t, e, "GET", "/sync/full")
assert.Equal(t, http.StatusOK, resp.Code)
@@ -32,8 +32,8 @@ func ensureSyncRan(t *testing.T, e *echo.Echo) {
}
}
// TestGetAllSoundtracks verifies the /music/all/order endpoint
func TestZGetAllSoundtracks(t *testing.T) {
// TestGetAllGames verifies the /music/all/order endpoint
func TestZGetAllGames(t *testing.T) {
db.TestSetupDB(t)
defer db.TestTearDownDB(t)
@@ -45,15 +45,15 @@ func TestZGetAllSoundtracks(t *testing.T) {
resp := MakeTestRequest(t, e, "GET", "/music/all/order")
assert.Equal(t, http.StatusOK, resp.Code)
var soundtracks []string
err := json.Unmarshal(resp.Body.Bytes(), &soundtracks)
var games []string
err := json.Unmarshal(resp.Body.Bytes(), &games)
assert.NoError(t, err)
assert.NotEmpty(t, soundtracks, "Should have soundtracks after sync")
t.Logf("Found %d soundtracks", len(soundtracks))
assert.NotEmpty(t, games, "Should have games after sync")
t.Logf("Found %d games", len(games))
}
// TestGetAllSoundtracksRandom verifies the /music/all/random endpoint
func TestZGetAllSoundtracksRandom(t *testing.T) {
// TestGetAllGamesRandom verifies the /music/all/random endpoint
func TestZGetAllGamesRandom(t *testing.T) {
db.TestSetupDB(t)
defer db.TestTearDownDB(t)
@@ -65,17 +65,17 @@ func TestZGetAllSoundtracksRandom(t *testing.T) {
resp := MakeTestRequest(t, e, "GET", "/music/all/random")
assert.Equal(t, http.StatusOK, resp.Code)
var soundtracks []string
err := json.Unmarshal(resp.Body.Bytes(), &soundtracks)
var games []string
err := json.Unmarshal(resp.Body.Bytes(), &games)
assert.NoError(t, err)
assert.NotEmpty(t, soundtracks, "Should have soundtracks after sync")
assert.NotEmpty(t, games, "Should have games after sync")
// Verify it's shuffled (not in original order)
// We can't easily verify randomness, but we can check it's the same length
resp2 := MakeTestRequest(t, e, "GET", "/music/all/order")
var soundtracksOrdered []string
json.Unmarshal(resp2.Body.Bytes(), &soundtracksOrdered)
assert.Equal(t, len(soundtracks), len(soundtracksOrdered), "Random and ordered should have same count")
var gamesOrdered []string
json.Unmarshal(resp2.Body.Bytes(), &gamesOrdered)
assert.Equal(t, len(games), len(gamesOrdered), "Random and ordered should have same count")
}
// TestGetRandomSong verifies the /music/rand endpoint
@@ -153,7 +153,7 @@ func TestZGetSongInfo(t *testing.T) {
assert.NoError(t, err)
// Note: CurrentlyPlaying might be false if no song is currently set
// Just verify we got a valid response
t.Logf("Song info: Soundtrack=%s, Song=%s", info.Soundtrack, info.Song)
t.Logf("Song info: Game=%s, Song=%s", info.Game, info.Song)
}
// TestGetPlayedSongs verifies the /music/list endpoint
+3 -13
View File
@@ -80,17 +80,9 @@ run:
@templ generate
@go run cmd/main.go
build-run: build
@go run cmd/main.go
test: build
@echo "Starting test database container..."
@podman-compose -f compose.test.yaml up -d
@sleep 10
@echo "Running integration tests..."
@just test-integration
@echo "Stopping test database container..."
@just test-integration-down
@echo "Testing..."
@go test ./... -v
# Clean the binary
clean:
@@ -110,9 +102,7 @@ podman-down:
# Run integration tests with podman
# Starts a test PostgreSQL container, runs tests, then cleans up
test-integration:
@echo "Cleaning old test database..."
@podman-compose -f compose.test.yaml down -v
@echo "Starting fresh test database container..."
@echo "Starting test database container..."
@podman-compose -f compose.test.yaml up -d
@sleep 10
@echo "Running integration tests..."