1 Commits
Author SHA1 Message Date
Sansan 6bebd5c51c Started added gitea actions 2025-05-08 07:51:36 +02:00
183 changed files with 30663 additions and 22282 deletions

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-31
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# Directories
.gitea
git
.idea
testMusic
testCharacters
# Files
Dockerfile
docker-compose*
compose.yaml
.dockerignore
.gitignore
*.pprof
main
conf.yaml
output.css
tailwindcss
.env
# Node.js (frontend build artifacts)
node_modules
package.json
package-lock.json
# Test files
*_test.go
integration_test.go
# OS
.DS_Store
-19
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# Test Database Configuration
DB_HOST=localhost
DB_PORT=5433
DB_USERNAME=testuser
DB_PASSWORD=testpass
DB_NAME=music_server_test
# Test Paths
MUSIC_PATH=/Users/sebastian/projects/MusicServer/testMusic
CHARACTERS_PATH=/Users/sebastian/projects/MusicServer/testCharacters
# Server Configuration
PORT=8081
LOG_LEVEL=debug
LOG_JSON=false
# Session Authentication (for testing)
# Set to disable session auth during development
DISABLE_SESSION_AUTH=true
+34
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#
# .gitea/gitea-ci.yaml
#
name: Build And Test
run-name: ${{ gitea.actor }} is runs ci pipeline
on: [ push ]
jobs:
build:
runs-on: ubuntu-latest
steps:
- uses: https://github.com/actions/checkout@v4
publish:
runs-on: ubuntu-latest
needs: build
if: gitea.ref == 'refs/heads/main'
steps:
- uses: https://github.com/actions/checkout@v4
- name: Set up Docker Buildx
uses: https://github.com/docker/setup-buildx-action@v3
with:
config-inline: |
[registry."gitea.sanplex.tech/sansan"]
http = true
insecure = true
- name: Build and push Docker image
uses: https://github.com/docker/build-push-action@v5
with:
context: .
file: ./Dockerfile
push: true
tags: "gitea.sanplex.tech/sansan/MusicServer:${{gitea.sha}},gitea.sanplex.tech/sansan/MusicServer:latest"
-42
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name: Build
#on:
# release:
# types: [published]
on:
push:
branches:
- main
- develop
jobs:
# test:
# runs-on: ubuntu-latest
# steps:
# - run: echo "The release ${{ gitea.ref }} ${{ gitea.ref_name }} was published"
build:
runs-on: ubuntu-latest
steps:
- uses: https://github.com/actions/checkout@v4
- name: Set up Docker Buildx
uses: https://github.com/docker/setup-buildx-action@v3
with:
config-inline: |
[registry."gitea.sanplex.xyz/sansan"]
http = true
insecure = true
- name: Login to Gitea
uses: docker/login-action@v2
with:
registry: gitea.sanplex.xyz
username: ${{ github.repository_owner }}
password: ${{ secrets.TOKEN }}
- name: Build
uses: https://github.com/docker/build-push-action@v5
with:
context: .
file: ./Dockerfile
push: false
#tags: "gitea.sanplex.xyz/sansan/musicserver:${{gitea.ref_name}}, gitea.sanplex.xyz/sansan/musicserver:latest"
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name: Publish
#on:
# release:
# types: [published]
on:
push:
branches:
- '*.*'
jobs:
# test:
# runs-on: ubuntu-latest
# steps:
# - run: echo "The release ${{ gitea.ref }} ${{ gitea.ref_name }} was published"
publish:
runs-on: ubuntu-latest
steps:
- uses: https://github.com/actions/checkout@v4
- name: Set up Docker Buildx
uses: https://github.com/docker/setup-buildx-action@v3
with:
config-inline: |
[registry."gitea.sanplex.xyz/sansan"]
http = true
insecure = true
- name: Login to Gitea
uses: docker/login-action@v2
with:
registry: gitea.sanplex.xyz
username: ${{ github.repository_owner }}
password: ${{ secrets.TOKEN }}
- name: Build and push Docker image
uses: https://github.com/docker/build-push-action@v5
with:
context: .
file: ./Dockerfile
push: true
tags: "gitea.sanplex.xyz/sansan/musicserver:${{gitea.ref_name}}, gitea.sanplex.xyz/sansan/musicserver:latest"
-47
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name: Integration Tests
on:
workflow_dispatch: # Manual trigger only
jobs:
integration-test:
runs-on: ubuntu-latest
container:
image: golang:1.25
options: --privileged
services:
postgres:
image: postgres:15-alpine
env:
POSTGRES_USER: testuser
POSTGRES_PASSWORD: testpass
POSTGRES_DB: music_server_test
ports:
- 5432:5432
options: >-
--health-cmd pg_isready
--health-interval 10s
--health-timeout 5s
--health-retries 5
steps:
- name: Checkout code
uses: actions/checkout@v4
- name: Install dependencies
run: go mod download
- name: Install testcontainers
run: go install github.com/testcontainers/testcontainers-go@latest
- name: Run integration tests
env:
DB_HOST: postgres
DB_PORT: 5432
DB_USERNAME: testuser
DB_PASSWORD: testpass
DB_NAME: music_server_test
MUSIC_PATH: ./testMusic
CHARACTERS_PATH: ./testCharacters
run: go test -v -timeout 30m ./...
-9
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@@ -6,12 +6,3 @@ conf.yaml
output.css
compose.yaml
tailwindcss
.env
node_modules
package.json
package-lock.json
cpu.pprof
main
# Database dumps
*_dump.sql
-7
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@@ -25,12 +25,5 @@
<jdbc-driver>org.postgresql.Driver</jdbc-driver>
<jdbc-url>jdbc:postgresql://ssh.sanplex.xyz:9432/music_prod</jdbc-url>
</data-source>
<data-source source="LOCAL" name="music_test2@localhost" uuid="a423ab0a-55b0-42e1-8070-25d8ef34bfac">
<driver-ref>postgresql</driver-ref>
<synchronize>true</synchronize>
<jdbc-driver>org.postgresql.Driver</jdbc-driver>
<jdbc-url>jdbc:postgresql://localhost:5432/music_test2</jdbc-url>
<working-dir>$ProjectFileDir$</working-dir>
</data-source>
</component>
</project>
+17 -20
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# Stage 1: Build backend
FROM golang:1.25-alpine as build_go
FROM golang:1.23-alpine as build_go
RUN apk add --no-cache curl
WORKDIR /app
COPY go.mod go.sum ./
RUN go mod download
COPY cmd/ ./cmd/
COPY internal/ ./internal/
RUN find . -name "*_test.go" -delete && \
find . -name "integration_test.go" -delete
RUN go install github.com/a-h/templ/cmd/templ@latest
RUN templ generate
COPY . .
RUN go install github.com/a-h/templ/cmd/templ@latest && \
templ generate && \
curl -sL https://github.com/tailwindlabs/tailwindcss/releases/latest/download/tailwindcss-linux-x64 -o tailwindcss && \
chmod +x tailwindcss && \
./tailwindcss -i cmd/web/assets/css/input.css -o cmd/web/assets/css/output.css
RUN go build -o main cmd/main.go
# Stage 2: Final image
FROM golang:1.25-alpine
# Stage 2, distribution container
FROM golang:1.23-alpine
EXPOSE 8080
VOLUME /sorted
VOLUME /characters
VOLUME /frontend
COPY --from=build_go /app/main .
COPY --from=gitea.sanplex.xyz/sansan/musicfrontend:latest /usr/share/nginx/html /frontend
# Generate config.js with empty API_HOSTNAME (relative paths)
RUN echo "window.__RUNTIME_CONFIG__ = { API_HOSTNAME: '' };" > /frontend/config.js
COPY ./songs/ ./songs/
ENV PORT 8080
ENV DB_HOST ""
ENV DB_PORT ""
ENV DB_USERNAME ""
ENV DB_PASSWORD ""
ENV DB_NAME ""
ENV MUSIC_PATH ""
ENV CHARACTERS_PATH ""
COPY --from=build_go /app/main .
COPY ./songs/ ./songs/
CMD ./main
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#!/usr/bin/env python3
import argparse
import json
import re
from pathlib import Path
from collections import defaultdict
def load_openapi_spec(path: str) -> dict:
"""Load OpenAPI spec from YAML or JSON file."""
try:
import yaml
with open(path, "r") as f:
return yaml.safe_load(f)
except ImportError:
# Fallback to JSON if PyYAML is not installed
with open(path, "r") as f:
return json.load(f)
def map_type(openapi_type: str) -> str:
"""Map OpenAPI types to GDScript types."""
type_mapping = {
"integer": "int",
"number": "float",
"boolean": "bool",
"array": "Array",
"object": "Dictionary",
}
return type_mapping.get(openapi_type, "String")
def default_value(openapi_type: str):
"""Return default values for GDScript types."""
default_mapping = {
"integer": "0",
"number": "0.0",
"boolean": "false",
"array": "[]",
"object": "{}",
}
return default_mapping.get(openapi_type, '""')
def sanitize_class_name(name: str) -> str:
"""Convert a name to a valid GDScript class name."""
# Replace invalid characters with underscores
name = re.sub(r"[^a-zA-Z0-9_]", "_", name)
# Capitalize first letter
return name[0].upper() + name[1:] if name else "Model"
def generate_model_class(class_name: str, schema: dict) -> str:
"""Generate a GDScript class for a model."""
lines = [
f"class_name {class_name}",
"extends RefCounted",
"",
]
# Add properties
properties = schema.get("properties", {})
for prop_name, prop_schema in properties.items():
prop_type = map_type(prop_schema.get("type", "string"))
lines.append(f"var {prop_name}: {prop_type}")
# Add _init method
lines.extend([
"",
"func _init(data: Dictionary):",
])
for prop_name in properties:
prop_type = map_type(properties[prop_name].get("type", "string"))
default = default_value(properties[prop_name].get("type", "string"))
lines.append(f' {prop_name} = data.get("{prop_name}", {default})')
return "\n".join(lines)
def generate_api_client(path: str, method: str, endpoint: dict) -> str:
"""Generate a GDScript API client for an endpoint."""
# Sanitize path for class name
class_name = sanitize_class_name(path.replace("/", "_").replace("{", "").replace("}", "")) + method.capitalize()
# Format URL (replace {param} with %s for Godot's string formatting)
url = path.replace("{", "%").replace("}", "s")
full_url = f'"{BASE_URL}{url}"'
lines = [
f"class_name {class_name}",
"extends RefCounted",
"",
"var http_request: HTTPRequest",
"",
"func _init(node: Node):",
" http_request = HTTPRequest.new()",
" node.add_child(http_request)",
' http_request.connect("request_completed", self, "_on_request_completed")',
"",
f"func call(params: Dictionary, callback: Callable):",
f" var url := {full_url}",
' var headers = ["User-Agent: MyGodotApp"]',
" var error := http_request.request(url, headers)",
" if error != OK:",
' push_error("HTTP request failed.")',
" return",
" http_request.set_meta(\"callback\", callback)",
"",
"func _on_request_completed(result: int, response_code: int, headers: PoolStringArray, body: PoolByteArray):",
" var callback := http_request.get_meta(\"callback\")",
" if callback:",
" var response_body = body.get_string_from_utf8()",
" var json = JSON.new()",
" if json.parse(response_body) == OK:",
" callback.call(json.get_data())",
" else:",
" callback.call(null)",
]
return "\n".join(lines)
def generate_tag_client(tag: str, endpoints: list) -> str:
"""Generate a GDScript API client for all endpoints with a given tag."""
class_name = sanitize_class_name(tag) + "API"
lines = [
f"class_name {class_name}",
"extends RefCounted",
"",
"var http_request: HTTPRequest",
"var base_url: String",
"",
"func _init(node: Node, base_url_param: String):",
" http_request = HTTPRequest.new()",
" node.add_child(http_request)",
' http_request.connect("request_completed", self, "_on_request_completed")',
" base_url = base_url_param",
"",
]
# Generate a method for each endpoint
for path, method, endpoint in endpoints:
# Sanitize method name for GDScript
method_name = method.lower()
# Create a valid function name from the path
func_name = "call_" + path.replace("/", "_").replace("{", "").replace("}", "").replace("-", "_")
# Format URL (replace {param} with %s for Godot's string formatting)
url = path.replace("{", "%").replace("}", "s")
lines.extend([
f"func {func_name}(params: Dictionary = {{}}, callback: Callable):",
f' var url := base_url + "{url}"',
' var headers = ["User-Agent: MyGodotApp"]',
f" var error := http_request.request(url, headers, false, HTTPClient.METHOD_{method.upper()})",
" if error != OK:",
' push_error("HTTP request failed.")',
" return",
" http_request.set_meta(\"callback\", callback)",
"",
])
# Add the completion handler
lines.extend([
"func _on_request_completed(result: int, response_code: int, headers: PoolStringArray, body: PoolByteArray):",
" var callback := http_request.get_meta(\"callback\")",
" if callback:",
" var response_body = body.get_string_from_utf8()",
" var json = JSON.new()",
" if json.parse(response_body) == OK:",
" callback.call(json.get_data())",
" else:",
" callback.call(null)",
])
return "\n".join(lines)
def generate_code(spec: dict, output_dir: str):
"""Generate all GDScript files from the OpenAPI spec."""
# Create output directory
Path(output_dir).mkdir(parents=True, exist_ok=True)
# Generate models
schemas = spec.get("definitions", {}) # Swagger 2.0 uses "definitions"
if not schemas:
schemas = spec.get("components", {}).get("schemas", {})
for schema_name, schema in schemas.items():
class_name = sanitize_class_name(schema_name)
code = generate_model_class(class_name, schema)
output_path = Path(output_dir) / f"{class_name}.gd"
with open(output_path, "w") as f:
f.write(code)
print(f"Generated model: {output_path}")
# Group endpoints by tag
paths = spec.get("paths", {})
tag_endpoints = defaultdict(list)
for path, methods in paths.items():
for method, endpoint in methods.items():
tags = endpoint.get("tags", ["default"])
for tag in tags:
tag_endpoints[tag].append((path, method, endpoint))
# Generate one file per tag
for tag, endpoints in tag_endpoints.items():
code = generate_tag_client(tag, endpoints)
class_name = sanitize_class_name(tag) + "API"
output_path = Path(output_dir) / f"{class_name}.gd"
with open(output_path, "w") as f:
f.write(code)
print(f"Generated API client for tag '{tag}': {output_path}")
def main():
parser = argparse.ArgumentParser(description="Generate Godot API clients from OpenAPI spec")
parser.add_argument("input", help="Path to the OpenAPI JSON/YAML file")
parser.add_argument("-o", "--output", default="godot_generated", help="Output directory for GDScript files")
args = parser.parse_args()
spec = load_openapi_spec(args.input)
generate_code(spec, args.output)
print("Done!")
print("Note: When initializing the API classes, pass the base URL as a parameter:")
print(" var music_api = MusicAPI.new()")
print(" music_api._init(get_node('/root'), 'http://localhost:8080')")
if __name__ == "__main__":
main()
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definitions:
backend.SongInfoForStats:
properties:
file_name:
type: string
path:
type: string
song_name:
type: string
soundtrack_id:
type: integer
soundtrack_name:
type: string
times_played:
type: integer
type: object
backend.SoundtrackWithSongs:
properties:
songs:
items:
$ref: '#/definitions/backend.SongInfoForStats'
type: array
soundtrack_id:
type: integer
soundtrack_last_played:
type: string
soundtrack_name:
type: string
soundtrack_played:
type: integer
type: object
backend.StatisticsSummary:
properties:
avg_soundtrack_plays:
type: number
max_soundtrack_plays:
type: integer
min_soundtrack_plays:
type: integer
never_played_soundtracks:
type: integer
played_soundtracks:
type: integer
total_soundtrack_plays:
type: integer
total_soundtracks:
type: integer
type: object
backend.VersionData:
properties:
changelog:
example:
- '["Initial release"'
- '"Bug fixes"]'
items:
type: string
type: array
version:
example: 1.0.0
type: string
type: object
server.TokenRequest:
properties:
client_type:
description: 'Optional: "web", "mobile", "api"'
type: string
password:
description: 'Required: API password'
type: string
type: object
server.TokenResponse:
properties:
client_type:
type: string
expires_at:
type: string
token:
type: string
type: object
info:
contact: {}
paths:
/api/v1/statistics/songs/least-played:
get:
consumes:
- application/json
description: Returns the top N least played songs with their soundtrack info
parameters:
- description: 'Number of results (default: 10)'
in: query
name: limit
type: integer
produces:
- application/json
responses:
"200":
description: OK
schema:
items:
$ref: '#/definitions/backend.SongInfoForStats'
type: array
"400":
description: Bad Request
schema:
additionalProperties:
type: string
type: object
"500":
description: Internal Server Error
schema:
additionalProperties:
type: string
type: object
summary: Get least played songs
tags:
- statistics
/api/v1/statistics/songs/most-played:
get:
consumes:
- application/json
description: Returns the top N most played songs with their soundtrack info
parameters:
- description: 'Number of results (default: 10)'
in: query
name: limit
type: integer
produces:
- application/json
responses:
"200":
description: OK
schema:
items:
$ref: '#/definitions/backend.SongInfoForStats'
type: array
"400":
description: Bad Request
schema:
additionalProperties:
type: string
type: object
"500":
description: Internal Server Error
schema:
additionalProperties:
type: string
type: object
summary: Get most played songs
tags:
- statistics
/api/v1/statistics/soundtracks/last-played:
get:
consumes:
- application/json
description: Returns the most recently played soundtracks
parameters:
- description: 'Number of results (default: 10)'
in: query
name: limit
type: integer
produces:
- application/json
responses:
"200":
description: OK
schema:
items:
$ref: '#/definitions/backend.SoundtrackWithSongs'
type: array
"400":
description: Bad Request
schema:
additionalProperties:
type: string
type: object
"500":
description: Internal Server Error
schema:
additionalProperties:
type: string
type: object
summary: Get last played soundtracks
tags:
- statistics
/api/v1/statistics/soundtracks/least-played:
get:
consumes:
- application/json
description: Returns the top N least played soundtracks with their songs
parameters:
- description: 'Number of results (default: 10)'
in: query
name: limit
type: integer
produces:
- application/json
responses:
"200":
description: OK
schema:
items:
$ref: '#/definitions/backend.SoundtrackWithSongs'
type: array
"400":
description: Bad Request
schema:
additionalProperties:
type: string
type: object
"500":
description: Internal Server Error
schema:
additionalProperties:
type: string
type: object
summary: Get least played soundtracks
tags:
- statistics
/api/v1/statistics/soundtracks/most-played:
get:
consumes:
- application/json
description: Returns the top N most played soundtracks with their songs
parameters:
- description: 'Number of results (default: 10)'
in: query
name: limit
type: integer
produces:
- application/json
responses:
"200":
description: OK
schema:
items:
$ref: '#/definitions/backend.SoundtrackWithSongs'
type: array
"400":
description: Bad Request
schema:
additionalProperties:
type: string
type: object
"500":
description: Internal Server Error
schema:
additionalProperties:
type: string
type: object
summary: Get most played soundtracks
tags:
- statistics
/api/v1/statistics/soundtracks/never-played:
get:
consumes:
- application/json
description: Returns all soundtracks that have never been played (times_played
= 0)
produces:
- application/json
responses:
"200":
description: OK
schema:
items:
$ref: '#/definitions/backend.SoundtrackWithSongs'
type: array
"500":
description: Internal Server Error
schema:
additionalProperties:
type: string
type: object
summary: Get never played soundtracks
tags:
- statistics
/api/v1/statistics/soundtracks/oldest-played:
get:
consumes:
- application/json
description: Returns the least recently played soundtracks (that have been played
at least once)
parameters:
- description: 'Number of results (default: 10)'
in: query
name: limit
type: integer
produces:
- application/json
responses:
"200":
description: OK
schema:
items:
$ref: '#/definitions/backend.SoundtrackWithSongs'
type: array
"400":
description: Bad Request
schema:
additionalProperties:
type: string
type: object
"500":
description: Internal Server Error
schema:
additionalProperties:
type: string
type: object
summary: Get oldest played soundtracks
tags:
- statistics
/api/v1/statistics/summary:
get:
consumes:
- application/json
description: Returns overall statistics about the music library
produces:
- application/json
responses:
"200":
description: OK
schema:
$ref: '#/definitions/backend.StatisticsSummary'
"500":
description: Internal Server Error
schema:
additionalProperties:
type: string
type: object
summary: Get statistics summary
tags:
- statistics
/api/v1/token:
delete:
consumes:
- application/json
description: Deletes the current session token
parameters:
- description: Bearer token
in: header
name: Authorization
required: true
type: string
produces:
- application/json
responses:
"200":
description: OK
schema:
additionalProperties:
type: string
type: object
"401":
description: Unauthorized
schema:
additionalProperties:
type: string
type: object
"500":
description: Internal Server Error
schema:
additionalProperties:
type: string
type: object
summary: Invalidate session token
tags:
- auth
post:
consumes:
- application/json
description: Returns a new session token for API access. Requires valid API
password.
parameters:
- description: Password and client type
in: body
name: request
required: true
schema:
$ref: '#/definitions/server.TokenRequest'
produces:
- application/json
responses:
"200":
description: OK
schema:
$ref: '#/definitions/server.TokenResponse'
"400":
description: Bad Request
schema:
additionalProperties:
type: string
type: object
"401":
description: Unauthorized
schema:
additionalProperties:
type: string
type: object
"500":
description: Internal Server Error
schema:
additionalProperties:
type: string
type: object
summary: Create session token
tags:
- auth
/api/v1/token/cleanup:
post:
consumes:
- application/json
description: Removes all expired session tokens from the database
parameters:
- description: Bearer token
in: header
name: Authorization
required: true
type: string
produces:
- application/json
responses:
"200":
description: OK
schema:
additionalProperties: true
type: object
"401":
description: Unauthorized
schema:
additionalProperties:
type: string
type: object
"500":
description: Internal Server Error
schema:
additionalProperties:
type: string
type: object
summary: Cleanup expired sessions
tags:
- auth
/character:
get:
consumes:
- application/json
description: Returns the image for a specific character
parameters:
- description: Character name
in: query
name: name
required: true
type: string
produces:
- image/png
responses:
"200":
description: OK
schema:
type: file
summary: Get character image
tags:
- characters
/characters:
get:
consumes:
- application/json
description: Returns a list of all available characters
produces:
- application/json
responses:
"200":
description: OK
schema:
items:
type: string
type: array
summary: Get list of characters
tags:
- characters
/download:
get:
consumes:
- application/json
description: Checks for the latest version of the application
produces:
- application/json
responses:
"200":
description: OK
schema:
type: string
summary: Check for latest version
tags:
- download
/download/linux:
get:
description: Redirects to download the latest Linux version
produces:
- application/octet-stream
responses:
"302":
description: Found
schema:
type: string
summary: Download latest Linux version
tags:
- download
/download/list:
get:
consumes:
- application/json
description: Lists all assets available for the latest version
produces:
- application/json
responses:
"200":
description: OK
schema:
items:
type: string
type: array
summary: List assets of latest version
tags:
- download
/download/windows:
get:
description: Redirects to download the latest Windows version
produces:
- application/octet-stream
responses:
"302":
description: Found
schema:
type: string
summary: Download latest Windows version
tags:
- download
/health:
get:
consumes:
- application/json
description: Returns the health status of the server
produces:
- application/json
responses:
"200":
description: OK
schema:
type: string
summary: Check server health
tags:
- health
/music:
get:
consumes:
- application/json
description: Returns a specific song by name
parameters:
- description: Song name
in: query
name: song
required: true
type: string
produces:
- audio/mpeg
responses:
"200":
description: OK
schema:
type: file
"400":
description: song can't be empty
schema:
type: string
"404":
description: Not Found
schema:
type: string
"423":
description: Syncing is in progress
schema:
type: string
summary: Get a specific song
tags:
- music
/music/addPlayed:
get:
consumes:
- application/json
description: Adds the latest song to the played list
responses:
"204":
description: ""
"423":
description: Syncing is in progress
schema:
type: string
summary: Add latest to played
tags:
- music
/music/addQue:
get:
consumes:
- application/json
description: Adds the latest song to the queue
responses:
"204":
description: ""
"423":
description: Syncing is in progress
schema:
type: string
summary: Add latest to queue
tags:
- music
/music/all/order:
get:
consumes:
- application/json
description: Returns a list of all soundtracks in order
produces:
- application/json
responses:
"200":
description: OK
schema:
items:
additionalProperties: true
type: object
type: array
"423":
description: Syncing is in progress
schema:
type: string
summary: Get all soundtracks
tags:
- music
/music/all/random:
get:
consumes:
- application/json
description: Returns a list of all soundtracks in random order
produces:
- application/json
responses:
"200":
description: OK
schema:
items:
additionalProperties: true
type: object
type: array
"423":
description: Syncing is in progress
schema:
type: string
summary: Get all soundtracks random
tags:
- music
/music/info:
get:
consumes:
- application/json
description: Returns information about the current song
produces:
- application/json
responses:
"200":
description: OK
schema:
additionalProperties: true
type: object
summary: Get current song info
tags:
- music
/music/list:
get:
consumes:
- application/json
description: Returns a list of played songs
produces:
- application/json
responses:
"200":
description: OK
schema:
items:
additionalProperties: true
type: object
type: array
summary: Get played songs list
tags:
- music
/music/next:
get:
description: Returns the next song in the queue
produces:
- audio/mpeg
responses:
"200":
description: OK
schema:
type: file
"404":
description: Not Found
schema:
type: string
"423":
description: Syncing is in progress
schema:
type: string
summary: Get next song
tags:
- music
/music/played:
put:
consumes:
- application/json
description: Marks a song as played by its ID
parameters:
- description: Song ID
in: query
name: song
required: true
type: integer
produces:
- application/json
responses:
"204":
description: ""
"400":
description: Bad Request
schema:
type: string
"423":
description: Syncing is in progress
schema:
type: string
summary: Mark song as played
tags:
- music
/music/previous:
get:
description: Returns the previous song in the queue
produces:
- audio/mpeg
responses:
"200":
description: OK
schema:
type: file
"404":
description: Not Found
schema:
type: string
"423":
description: Syncing is in progress
schema:
type: string
summary: Get previous song
tags:
- music
/music/rand:
get:
description: Returns a random song
produces:
- audio/mpeg
responses:
"200":
description: OK
schema:
type: file
"404":
description: Not Found
schema:
type: string
"423":
description: Syncing is in progress
schema:
type: string
summary: Get random song
tags:
- music
/music/rand/classic:
get:
description: Returns a random song from the classic selection
produces:
- audio/mpeg
responses:
"200":
description: OK
schema:
type: file
"404":
description: Not Found
schema:
type: string
"423":
description: Syncing is in progress
schema:
type: string
summary: Get random classic song
tags:
- music
/music/rand/low:
get:
description: Returns a random song with low chance selection
produces:
- audio/mpeg
responses:
"200":
description: OK
schema:
type: file
"404":
description: Not Found
schema:
type: string
"423":
description: Syncing is in progress
schema:
type: string
summary: Get random song with low chance
tags:
- music
/music/reset:
get:
consumes:
- application/json
description: Resets the music state
responses:
"204":
description: ""
"423":
description: Syncing is in progress
schema:
type: string
summary: Reset music state
tags:
- music
/music/soundTest:
get:
description: Returns the sound check song
produces:
- audio/mpeg
responses:
"200":
description: OK
schema:
type: file
"404":
description: Not Found
schema:
type: string
"423":
description: Syncing is in progress
schema:
type: string
summary: Get sound check song
tags:
- music
/sync:
get:
consumes:
- application/json
description: Starts syncing soundtracks with only new changes
produces:
- application/json
responses:
"200":
description: Start syncing soundtracks
schema:
type: string
"423":
description: Syncing is in progress
schema:
type: string
summary: Sync soundtracks with only changes
tags:
- sync
/sync/full:
get:
consumes:
- application/json
description: Starts a full sync of all soundtracks
produces:
- application/json
responses:
"200":
description: Start syncing soundtracks full
schema:
type: string
"423":
description: Syncing is in progress
schema:
type: string
summary: Sync all soundtracks fully
tags:
- sync
/sync/progress:
get:
consumes:
- application/json
description: Returns the current sync progress or result
produces:
- application/json
responses:
"200":
description: OK
schema:
additionalProperties: true
type: object
summary: Get sync progress
tags:
- sync
/sync/reset:
get:
consumes:
- application/json
description: Resets the soundtracks database by deleting all soundtracks and
songs
produces:
- application/json
responses:
"200":
description: Soundtracks and songs are deleted from the database
schema:
type: string
"423":
description: Syncing is in progress
schema:
type: string
summary: Reset soundtracks database
tags:
- sync
/version:
get:
consumes:
- application/json
description: get latest version info
produces:
- application/json
responses:
"200":
description: OK
schema:
$ref: '#/definitions/backend.VersionData'
"404":
description: Not Found
schema:
type: string
summary: Getting the latest version of the backend
tags:
- version
/version/history:
get:
consumes:
- application/json
description: get version history
produces:
- application/json
responses:
"200":
description: OK
schema:
items:
$ref: '#/definitions/backend.VersionData'
type: array
"404":
description: Not Found
schema:
type: string
summary: Getting the version history of the backend
tags:
- version
swagger: "2.0"
+25596 -8688
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+16 -25
View File
@@ -8,22 +8,24 @@
"lint": "vue-cli-service lint"
},
"dependencies": {
"axios": "^1.7.2",
"core-js": "^3.37.1",
"axios": "^0.21.1",
"config.js": "^0.1.0",
"core-js": "^3.8.2",
"cors": "^2.8.5",
"express": "^4.19.2",
"vue": "^3.4.31",
"vue-axios": "^3.5.2",
"vuex": "^4.1.0"
"express": "^4.17.1",
"nodemon": "^2.0.7",
"vue": "^3.0.5",
"vue-axios": "^3.2.2",
"vuex": "^4.0.0-rc.2"
},
"devDependencies": {
"@vue/cli-plugin-babel": "^5.0.8",
"@vue/cli-plugin-eslint": "^5.0.8",
"@vue/cli-service": "^5.0.8",
"@vue/compiler-sfc": "^3.4.31",
"@babel/eslint-parser": "^7.25.1",
"eslint": "^8.57.0",
"eslint-plugin-vue": "^9.27.0"
"@vue/cli-plugin-babel": "^4.5.10",
"@vue/cli-plugin-eslint": "^4.5.10",
"@vue/cli-service": "^4.5.10",
"@vue/compiler-sfc": "^3.0.5",
"babel-eslint": "^10.1.0",
"eslint": "^6.7.2",
"eslint-plugin-vue": "^7.4.1"
},
"eslintConfig": {
"root": true,
@@ -35,18 +37,7 @@
"eslint:recommended"
],
"parserOptions": {
"parser": "@babel/eslint-parser",
"requireConfigFile": false,
"ecmaVersion": 2020,
"sourceType": "module",
"ecmaFeatures": {
"globalReturn": false,
"impliedStrict": true,
"jsx": true
},
"babelOptions": {
"presets": ["@babel/preset-env"]
}
"parser": "babel-eslint"
},
"rules": {
"no-debugger": 1
+7 -75
View File
@@ -1,85 +1,17 @@
package main
import (
"context"
"music-server/internal/logging"
"music-server/internal/server"
"net/http"
"os/signal"
"syscall"
"time"
"go.uber.org/zap"
"embed"
"music-server/pkg/conf"
)
//
// @Title Swagger Example API
// @version 0.5
// @description This is a sample server Petstore server.
// @termsOfService http://swagger.io/terms/
//go:embed swagger
var swagger embed.FS
//
// @contact.name Sebastian Olsson
// @contact.email zarnor91@gmail.com
//
// @license.name Apache 2.0
// @license.url http://www.apache.org/licenses/LICENSE-2.0.html
// @host localhost:8080
func main() {
/*f, perr := os.Create("cpu.pprof")
if perr != nil {
log.Fatal(perr)
}
pprof.StartCPUProfile(f)
defer pprof.StopCPUProfile()*/
conf.SetupDb()
appServer := server.NewServerInstance()
httpServer := appServer.HTTPServer()
conf.SetupRestServer(swagger)
// Create a done channel to signal when the shutdown is complete
done := make(chan bool, 1)
// Run graceful shutdown in a separate goroutine
go gracefulShutdown(appServer, httpServer, done)
logging.GetLogger().Info("Server starting", zap.String("address", httpServer.Addr))
err := httpServer.ListenAndServe()
if err != nil && err != http.ErrServerClosed {
logging.GetLogger().Fatal("HTTP server error", zap.String("error", err.Error()))
}
// Wait for the graceful shutdown to complete
<-done
logging.GetLogger().Info("Graceful shutdown complete")
}
func gracefulShutdown(appServer *server.Server, httpServer *http.Server, done chan bool) {
// Create context that listens for the interrupt signal from the OS.
ctx, stop := signal.NotifyContext(context.Background(), syscall.SIGINT, syscall.SIGTERM)
defer stop()
// Listen for the interrupt signal.
<-ctx.Done()
logging.GetLogger().Info("Shutting down gracefully, press Ctrl+C again to force")
// Close database connection
if appServer != nil && appServer.DB() != nil {
appServer.DB().Close()
}
// The context is used to inform the server it has 5 seconds to finish
// the request it is currently handling
ctx, cancel := context.WithTimeout(context.Background(), 5*time.Second)
defer cancel()
if err := httpServer.Shutdown(ctx); err != nil {
logging.GetLogger().Error("Server forced to shutdown with error", zap.String("error", err.Error()))
}
logging.GetLogger().Info("Server exiting")
// Notify the main goroutine that the shutdown is complete
done <- true
conf.CloseDb()
}
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/**************************************************************************/
/* audio.worklet.js */
/**************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/**************************************************************************/
/* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/**************************************************************************/
class RingBuffer {
constructor(p_buffer, p_state, p_threads) {
this.buffer = p_buffer;
this.avail = p_state;
this.threads = p_threads;
this.rpos = 0;
this.wpos = 0;
}
data_left() {
return this.threads ? Atomics.load(this.avail, 0) : this.avail;
}
space_left() {
return this.buffer.length - this.data_left();
}
read(output) {
const size = this.buffer.length;
let from = 0;
let to_write = output.length;
if (this.rpos + to_write > size) {
const high = size - this.rpos;
output.set(this.buffer.subarray(this.rpos, size));
from = high;
to_write -= high;
this.rpos = 0;
}
if (to_write) {
output.set(this.buffer.subarray(this.rpos, this.rpos + to_write), from);
}
this.rpos += to_write;
if (this.threads) {
Atomics.add(this.avail, 0, -output.length);
Atomics.notify(this.avail, 0);
} else {
this.avail -= output.length;
}
}
write(p_buffer) {
const to_write = p_buffer.length;
const mw = this.buffer.length - this.wpos;
if (mw >= to_write) {
this.buffer.set(p_buffer, this.wpos);
this.wpos += to_write;
if (mw === to_write) {
this.wpos = 0;
}
} else {
const high = p_buffer.subarray(0, mw);
const low = p_buffer.subarray(mw);
this.buffer.set(high, this.wpos);
this.buffer.set(low);
this.wpos = low.length;
}
if (this.threads) {
Atomics.add(this.avail, 0, to_write);
Atomics.notify(this.avail, 0);
} else {
this.avail += to_write;
}
}
}
class GodotProcessor extends AudioWorkletProcessor {
constructor() {
super();
this.threads = false;
this.running = true;
this.lock = null;
this.notifier = null;
this.output = null;
this.output_buffer = new Float32Array();
this.input = null;
this.input_buffer = new Float32Array();
this.port.onmessage = (event) => {
const cmd = event.data['cmd'];
const data = event.data['data'];
this.parse_message(cmd, data);
};
}
process_notify() {
if (this.notifier) {
Atomics.add(this.notifier, 0, 1);
Atomics.notify(this.notifier, 0);
}
}
parse_message(p_cmd, p_data) {
if (p_cmd === 'start' && p_data) {
const state = p_data[0];
let idx = 0;
this.threads = true;
this.lock = state.subarray(idx, ++idx);
this.notifier = state.subarray(idx, ++idx);
const avail_in = state.subarray(idx, ++idx);
const avail_out = state.subarray(idx, ++idx);
this.input = new RingBuffer(p_data[1], avail_in, true);
this.output = new RingBuffer(p_data[2], avail_out, true);
} else if (p_cmd === 'stop') {
this.running = false;
this.output = null;
this.input = null;
this.lock = null;
this.notifier = null;
} else if (p_cmd === 'start_nothreads') {
this.output = new RingBuffer(p_data[0], p_data[0].length, false);
} else if (p_cmd === 'chunk') {
this.output.write(p_data);
}
}
static array_has_data(arr) {
return arr.length && arr[0].length && arr[0][0].length;
}
process(inputs, outputs, parameters) {
if (!this.running) {
return false; // Stop processing.
}
if (this.output === null) {
return true; // Not ready yet, keep processing.
}
const process_input = GodotProcessor.array_has_data(inputs);
if (process_input) {
const input = inputs[0];
const chunk = input[0].length * input.length;
if (this.input_buffer.length !== chunk) {
this.input_buffer = new Float32Array(chunk);
}
if (!this.threads) {
GodotProcessor.write_input(this.input_buffer, input);
this.port.postMessage({ 'cmd': 'input', 'data': this.input_buffer });
} else if (this.input.space_left() >= chunk) {
GodotProcessor.write_input(this.input_buffer, input);
this.input.write(this.input_buffer);
} else {
// this.port.postMessage('Input buffer is full! Skipping input frame.'); // Uncomment this line to debug input buffer.
}
}
const process_output = GodotProcessor.array_has_data(outputs);
if (process_output) {
const output = outputs[0];
const chunk = output[0].length * output.length;
if (this.output_buffer.length !== chunk) {
this.output_buffer = new Float32Array(chunk);
}
if (this.output.data_left() >= chunk) {
this.output.read(this.output_buffer);
GodotProcessor.write_output(output, this.output_buffer);
if (!this.threads) {
this.port.postMessage({ 'cmd': 'read', 'data': chunk });
}
} else {
// this.port.postMessage('Output buffer has not enough frames! Skipping output frame.'); // Uncomment this line to debug output buffer.
}
}
this.process_notify();
return true;
}
static write_output(dest, source) {
const channels = dest.length;
for (let ch = 0; ch < channels; ch++) {
for (let sample = 0; sample < dest[ch].length; sample++) {
dest[ch][sample] = source[sample * channels + ch];
}
}
}
static write_input(dest, source) {
const channels = source.length;
for (let ch = 0; ch < channels; ch++) {
for (let sample = 0; sample < source[ch].length; sample++) {
dest[sample * channels + ch] = source[ch][sample];
}
}
}
}
registerProcessor('godot-processor', GodotProcessor);
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@@ -0,0 +1,200 @@
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, user-scalable=no, initial-scale=1.0">
<title>MusicSearch</title>
<style>
html, body, #canvas {
margin: 0;
padding: 0;
border: 0;
}
body {
color: white;
background-color: black;
overflow: hidden;
touch-action: none;
}
#canvas {
display: block;
}
#canvas:focus {
outline: none;
}
#status, #status-splash, #status-progress {
position: absolute;
left: 0;
right: 0;
}
#status, #status-splash {
top: 0;
bottom: 0;
}
#status {
background-color: #242424;
display: flex;
flex-direction: column;
justify-content: center;
align-items: center;
visibility: hidden;
}
#status-splash {
max-height: 100%;
max-width: 100%;
margin: auto;
}
#status-progress, #status-notice {
display: none;
}
#status-progress {
bottom: 10%;
width: 50%;
margin: 0 auto;
}
#status-notice {
background-color: #5b3943;
border-radius: 0.5rem;
border: 1px solid #9b3943;
color: #e0e0e0;
font-family: 'Noto Sans', 'Droid Sans', Arial, sans-serif;
line-height: 1.3;
margin: 0 2rem;
overflow: hidden;
padding: 1rem;
text-align: center;
z-index: 1;
}
</style>
<link id="-gd-engine-icon" rel="icon" type="image/png" href="index.icon.png" />
<link rel="apple-touch-icon" href="index.apple-touch-icon.png"/>
<link rel="manifest" href="index.manifest.json">
</head>
<body>
<canvas id="canvas">
Your browser does not support the canvas tag.
</canvas>
<noscript>
Your browser does not support JavaScript.
</noscript>
<div id="status">
<img id="status-splash" src="index.png" alt="">
<progress id="status-progress"></progress>
<div id="status-notice"></div>
</div>
<script src="index.js"></script>
<script>
const GODOT_CONFIG = {"args":[],"canvasResizePolicy":2,"ensureCrossOriginIsolationHeaders":false,"executable":"index","experimentalVK":false,"fileSizes":{"index.pck":86816,"index.wasm":35376909},"focusCanvas":true,"gdextensionLibs":[],"serviceWorker":"index.service.worker.js"};
const GODOT_THREADS_ENABLED = false;
const engine = new Engine(GODOT_CONFIG);
(function () {
const statusOverlay = document.getElementById('status');
const statusProgress = document.getElementById('status-progress');
const statusNotice = document.getElementById('status-notice');
let initializing = true;
let statusMode = '';
function setStatusMode(mode) {
if (statusMode === mode || !initializing) {
return;
}
if (mode === 'hidden') {
statusOverlay.remove();
initializing = false;
return;
}
statusOverlay.style.visibility = 'visible';
statusProgress.style.display = mode === 'progress' ? 'block' : 'none';
statusNotice.style.display = mode === 'notice' ? 'block' : 'none';
statusMode = mode;
}
function setStatusNotice(text) {
while (statusNotice.lastChild) {
statusNotice.removeChild(statusNotice.lastChild);
}
const lines = text.split('\n');
lines.forEach((line) => {
statusNotice.appendChild(document.createTextNode(line));
statusNotice.appendChild(document.createElement('br'));
});
}
function displayFailureNotice(err) {
console.error(err);
if (err instanceof Error) {
setStatusNotice(err.message);
} else if (typeof err === 'string') {
setStatusNotice(err);
} else {
setStatusNotice('An unknown error occured');
}
setStatusMode('notice');
initializing = false;
}
const missing = Engine.getMissingFeatures({
threads: GODOT_THREADS_ENABLED,
});
if (missing.length !== 0) {
if (GODOT_CONFIG['serviceWorker'] && GODOT_CONFIG['ensureCrossOriginIsolationHeaders'] && 'serviceWorker' in navigator) {
// There's a chance that installing the service worker would fix the issue
Promise.race([
navigator.serviceWorker.getRegistration().then((registration) => {
if (registration != null) {
return Promise.reject(new Error('Service worker already exists.'));
}
return registration;
}).then(() => engine.installServiceWorker()),
// For some reason, `getRegistration()` can stall
new Promise((resolve) => {
setTimeout(() => resolve(), 2000);
}),
]).catch((err) => {
console.error('Error while registering service worker:', err);
}).then(() => {
window.location.reload();
});
} else {
// Display the message as usual
const missingMsg = 'Error\nThe following features required to run Godot projects on the Web are missing:\n';
displayFailureNotice(missingMsg + missing.join('\n'));
}
} else {
setStatusMode('progress');
engine.startGame({
'onProgress': function (current, total) {
if (current > 0 && total > 0) {
statusProgress.value = current;
statusProgress.max = total;
} else {
statusProgress.removeAttribute('value');
statusProgress.removeAttribute('max');
}
},
}).then(() => {
setStatusMode('hidden');
}, displayFailureNotice);
}
}());
</script>
</body>
</html>
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[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://c8gblkbcsrrwo"
path="res://.godot/imported/index.icon.png-c615af856eabc03ca93d51f6a8f07b60.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://web/index.icon.png"
dest_files=["res://.godot/imported/index.icon.png-c615af856eabc03ca93d51f6a8f07b60.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1
+908
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var Godot = (() => {
var _scriptName = typeof document != 'undefined' ? document.currentScript?.src : undefined;
return (
function(moduleArg = {}) {
var moduleRtn;
var Module=moduleArg;var readyPromiseResolve,readyPromiseReject;var readyPromise=new Promise((resolve,reject)=>{readyPromiseResolve=resolve;readyPromiseReject=reject});["_memory","__Z14godot_web_mainiPPc","__emwebxr_on_input_event","__emwebxr_on_simple_event","___indirect_function_table","_main","onRuntimeInitialized"].forEach(prop=>{if(!Object.getOwnPropertyDescriptor(readyPromise,prop)){Object.defineProperty(readyPromise,prop,{get:()=>abort("You are getting "+prop+" on the Promise object, instead of the instance. Use .then() to get called back with the instance, see the MODULARIZE docs in src/settings.js"),set:()=>abort("You are setting "+prop+" on the Promise object, instead of the instance. Use .then() to get called back with the instance, see the MODULARIZE docs in src/settings.js")})}});var ENVIRONMENT_IS_WEB=typeof window=="object";var ENVIRONMENT_IS_WORKER=typeof importScripts=="function";var ENVIRONMENT_IS_NODE=typeof process=="object"&&typeof process.versions=="object"&&typeof process.versions.node=="string";var ENVIRONMENT_IS_SHELL=!ENVIRONMENT_IS_WEB&&!ENVIRONMENT_IS_NODE&&!ENVIRONMENT_IS_WORKER;if(Module["ENVIRONMENT"]){throw new Error("Module.ENVIRONMENT has been deprecated. To force the environment, use the ENVIRONMENT compile-time option (for example, -sENVIRONMENT=web or -sENVIRONMENT=node)")}var moduleOverrides=Object.assign({},Module);var arguments_=[];var thisProgram="./this.program";var quit_=(status,toThrow)=>{throw toThrow};var scriptDirectory="";function locateFile(path){if(Module["locateFile"]){return Module["locateFile"](path,scriptDirectory)}return scriptDirectory+path}var readAsync,readBinary;if(ENVIRONMENT_IS_SHELL){if(typeof process=="object"&&typeof require==="function"||typeof window=="object"||typeof importScripts=="function")throw new Error("not compiled for this environment (did you build to HTML and try to run it not on the web, or set ENVIRONMENT to something - like node - and run it someplace else - like on the web?)")}else if(ENVIRONMENT_IS_WEB||ENVIRONMENT_IS_WORKER){if(ENVIRONMENT_IS_WORKER){scriptDirectory=self.location.href}else if(typeof document!="undefined"&&document.currentScript){scriptDirectory=document.currentScript.src}if(_scriptName){scriptDirectory=_scriptName}if(scriptDirectory.startsWith("blob:")){scriptDirectory=""}else{scriptDirectory=scriptDirectory.substr(0,scriptDirectory.replace(/[?#].*/,"").lastIndexOf("/")+1)}if(!(typeof window=="object"||typeof importScripts=="function"))throw new Error("not compiled for this environment (did you build to HTML and try to run it not on the web, or set ENVIRONMENT to something - like node - and run it someplace else - like on the web?)");{if(ENVIRONMENT_IS_WORKER){readBinary=url=>{var xhr=new XMLHttpRequest;xhr.open("GET",url,false);xhr.responseType="arraybuffer";xhr.send(null);return new Uint8Array(xhr.response)}}readAsync=url=>{assert(!isFileURI(url),"readAsync does not work with file:// URLs");return fetch(url,{credentials:"same-origin"}).then(response=>{if(response.ok){return response.arrayBuffer()}return Promise.reject(new Error(response.status+" : "+response.url))})}}}else{throw new Error("environment detection error")}var out=Module["print"]||console.log.bind(console);var err=Module["printErr"]||console.error.bind(console);Object.assign(Module,moduleOverrides);moduleOverrides=null;checkIncomingModuleAPI();if(Module["arguments"])arguments_=Module["arguments"];legacyModuleProp("arguments","arguments_");if(Module["thisProgram"])thisProgram=Module["thisProgram"];legacyModuleProp("thisProgram","thisProgram");if(Module["quit"])quit_=Module["quit"];legacyModuleProp("quit","quit_");assert(typeof Module["memoryInitializerPrefixURL"]=="undefined","Module.memoryInitializerPrefixURL option was removed, use Module.locateFile instead");assert(typeof Module["pthreadMainPrefixURL"]=="undefined","Module.pthreadMainPrefixURL option was removed, use Module.locateFile instead");assert(typeof Module["cdInitializerPrefixURL"]=="undefined","Module.cdInitializerPrefixURL option was removed, use Module.locateFile instead");assert(typeof Module["filePackagePrefixURL"]=="undefined","Module.filePackagePrefixURL option was removed, use Module.locateFile instead");assert(typeof Module["read"]=="undefined","Module.read option was removed");assert(typeof Module["readAsync"]=="undefined","Module.readAsync option was removed (modify readAsync in JS)");assert(typeof Module["readBinary"]=="undefined","Module.readBinary option was removed (modify readBinary in JS)");assert(typeof Module["setWindowTitle"]=="undefined","Module.setWindowTitle option was removed (modify emscripten_set_window_title in JS)");assert(typeof Module["TOTAL_MEMORY"]=="undefined","Module.TOTAL_MEMORY has been renamed Module.INITIAL_MEMORY");legacyModuleProp("asm","wasmExports");legacyModuleProp("readAsync","readAsync");legacyModuleProp("readBinary","readBinary");legacyModuleProp("setWindowTitle","setWindowTitle");assert(!ENVIRONMENT_IS_NODE,"node environment detected buLine truncated
return moduleRtn;
}
);
})();
if (typeof exports === 'object' && typeof module === 'object')
module.exports = Godot;
else if (typeof define === 'function' && define['amd'])
define([], () => Godot);
const Features = {
/**
* Check whether WebGL is available. Optionally, specify a particular version of WebGL to check for.
*
* @param {number=} [majorVersion=1] The major WebGL version to check for.
* @returns {boolean} If the given major version of WebGL is available.
* @function Engine.isWebGLAvailable
*/
isWebGLAvailable: function (majorVersion = 1) {
try {
return !!document.createElement('canvas').getContext(['webgl', 'webgl2'][majorVersion - 1]);
} catch (e) { /* Not available */ }
return false;
},
/**
* Check whether the Fetch API available and supports streaming responses.
*
* @returns {boolean} If the Fetch API is available and supports streaming responses.
* @function Engine.isFetchAvailable
*/
isFetchAvailable: function () {
return 'fetch' in window && 'Response' in window && 'body' in window.Response.prototype;
},
/**
* Check whether the engine is running in a Secure Context.
*
* @returns {boolean} If the engine is running in a Secure Context.
* @function Engine.isSecureContext
*/
isSecureContext: function () {
return window['isSecureContext'] === true;
},
/**
* Check whether the engine is cross origin isolated.
* This value is dependent on Cross-Origin-Opener-Policy and Cross-Origin-Embedder-Policy headers sent by the server.
*
* @returns {boolean} If the engine is running in a Secure Context.
* @function Engine.isSecureContext
*/
isCrossOriginIsolated: function () {
return window['crossOriginIsolated'] === true;
},
/**
* Check whether SharedBufferArray is available.
*
* Most browsers require the page to be running in a secure context, and the
* the server to provide specific CORS headers for SharedArrayBuffer to be available.
*
* @returns {boolean} If SharedArrayBuffer is available.
* @function Engine.isSharedArrayBufferAvailable
*/
isSharedArrayBufferAvailable: function () {
return 'SharedArrayBuffer' in window;
},
/**
* Check whether the AudioContext supports AudioWorkletNodes.
*
* @returns {boolean} If AudioWorkletNode is available.
* @function Engine.isAudioWorkletAvailable
*/
isAudioWorkletAvailable: function () {
return 'AudioContext' in window && 'audioWorklet' in AudioContext.prototype;
},
/**
* Return an array of missing required features (as string).
*
* @returns {Array<string>} A list of human-readable missing features.
* @function Engine.getMissingFeatures
* @param {{threads: (boolean|undefined)}} supportedFeatures
*/
getMissingFeatures: function (supportedFeatures = {}) {
const {
// Quotes are needed for the Closure compiler.
'threads': supportsThreads = true,
} = supportedFeatures;
const missing = [];
if (!Features.isWebGLAvailable(2)) {
missing.push('WebGL2 - Check web browser configuration and hardware support');
}
if (!Features.isFetchAvailable()) {
missing.push('Fetch - Check web browser version');
}
if (!Features.isSecureContext()) {
missing.push('Secure Context - Check web server configuration (use HTTPS)');
}
if (supportsThreads) {
if (!Features.isCrossOriginIsolated()) {
missing.push('Cross-Origin Isolation - Check that the web server configuration sends the correct headers.');
}
if (!Features.isSharedArrayBufferAvailable()) {
missing.push('SharedArrayBuffer - Check that the web server configuration sends the correct headers.');
}
}
// Audio is normally optional since we have a dummy fallback.
return missing;
},
};
const Preloader = /** @constructor */ function () { // eslint-disable-line no-unused-vars
function getTrackedResponse(response, load_status) {
function onloadprogress(reader, controller) {
return reader.read().then(function (result) {
if (load_status.done) {
return Promise.resolve();
}
if (result.value) {
controller.enqueue(result.value);
load_status.loaded += result.value.length;
}
if (!result.done) {
return onloadprogress(reader, controller);
}
load_status.done = true;
return Promise.resolve();
});
}
const reader = response.body.getReader();
return new Response(new ReadableStream({
start: function (controller) {
onloadprogress(reader, controller).then(function () {
controller.close();
});
},
}), { headers: response.headers });
}
function loadFetch(file, tracker, fileSize, raw) {
tracker[file] = {
total: fileSize || 0,
loaded: 0,
done: false,
};
return fetch(file).then(function (response) {
if (!response.ok) {
return Promise.reject(new Error(`Failed loading file '${file}'`));
}
const tr = getTrackedResponse(response, tracker[file]);
if (raw) {
return Promise.resolve(tr);
}
return tr.arrayBuffer();
});
}
function retry(func, attempts = 1) {
function onerror(err) {
if (attempts <= 1) {
return Promise.reject(err);
}
return new Promise(function (resolve, reject) {
setTimeout(function () {
retry(func, attempts - 1).then(resolve).catch(reject);
}, 1000);
});
}
return func().catch(onerror);
}
const DOWNLOAD_ATTEMPTS_MAX = 4;
const loadingFiles = {};
const lastProgress = { loaded: 0, total: 0 };
let progressFunc = null;
const animateProgress = function () {
let loaded = 0;
let total = 0;
let totalIsValid = true;
let progressIsFinal = true;
Object.keys(loadingFiles).forEach(function (file) {
const stat = loadingFiles[file];
if (!stat.done) {
progressIsFinal = false;
}
if (!totalIsValid || stat.total === 0) {
totalIsValid = false;
total = 0;
} else {
total += stat.total;
}
loaded += stat.loaded;
});
if (loaded !== lastProgress.loaded || total !== lastProgress.total) {
lastProgress.loaded = loaded;
lastProgress.total = total;
if (typeof progressFunc === 'function') {
progressFunc(loaded, total);
}
}
if (!progressIsFinal) {
requestAnimationFrame(animateProgress);
}
};
this.animateProgress = animateProgress;
this.setProgressFunc = function (callback) {
progressFunc = callback;
};
this.loadPromise = function (file, fileSize, raw = false) {
return retry(loadFetch.bind(null, file, loadingFiles, fileSize, raw), DOWNLOAD_ATTEMPTS_MAX);
};
this.preloadedFiles = [];
this.preload = function (pathOrBuffer, destPath, fileSize) {
let buffer = null;
if (typeof pathOrBuffer === 'string') {
const me = this;
return this.loadPromise(pathOrBuffer, fileSize).then(function (buf) {
me.preloadedFiles.push({
path: destPath || pathOrBuffer,
buffer: buf,
});
return Promise.resolve();
});
} else if (pathOrBuffer instanceof ArrayBuffer) {
buffer = new Uint8Array(pathOrBuffer);
} else if (ArrayBuffer.isView(pathOrBuffer)) {
buffer = new Uint8Array(pathOrBuffer.buffer);
}
if (buffer) {
this.preloadedFiles.push({
path: destPath,
buffer: pathOrBuffer,
});
return Promise.resolve();
}
return Promise.reject(new Error('Invalid object for preloading'));
};
};
/**
* An object used to configure the Engine instance based on godot export options, and to override those in custom HTML
* templates if needed.
*
* @header Engine configuration
* @summary The Engine configuration object. This is just a typedef, create it like a regular object, e.g.:
*
* ``const MyConfig = { executable: 'godot', unloadAfterInit: false }``
*
* @typedef {Object} EngineConfig
*/
const EngineConfig = {}; // eslint-disable-line no-unused-vars
/**
* @struct
* @constructor
* @ignore
*/
const InternalConfig = function (initConfig) { // eslint-disable-line no-unused-vars
const cfg = /** @lends {InternalConfig.prototype} */ {
/**
* Whether to unload the engine automatically after the instance is initialized.
*
* @memberof EngineConfig
* @default
* @type {boolean}
*/
unloadAfterInit: true,
/**
* The HTML DOM Canvas object to use.
*
* By default, the first canvas element in the document will be used is none is specified.
*
* @memberof EngineConfig
* @default
* @type {?HTMLCanvasElement}
*/
canvas: null,
/**
* The name of the WASM file without the extension. (Set by Godot Editor export process).
*
* @memberof EngineConfig
* @default
* @type {string}
*/
executable: '',
/**
* An alternative name for the game pck to load. The executable name is used otherwise.
*
* @memberof EngineConfig
* @default
* @type {?string}
*/
mainPack: null,
/**
* Specify a language code to select the proper localization for the game.
*
* The browser locale will be used if none is specified. See complete list of
* :ref:`supported locales <doc_locales>`.
*
* @memberof EngineConfig
* @type {?string}
* @default
*/
locale: null,
/**
* The canvas resize policy determines how the canvas should be resized by Godot.
*
* ``0`` means Godot won't do any resizing. This is useful if you want to control the canvas size from
* javascript code in your template.
*
* ``1`` means Godot will resize the canvas on start, and when changing window size via engine functions.
*
* ``2`` means Godot will adapt the canvas size to match the whole browser window.
*
* @memberof EngineConfig
* @type {number}
* @default
*/
canvasResizePolicy: 2,
/**
* The arguments to be passed as command line arguments on startup.
*
* See :ref:`command line tutorial <doc_command_line_tutorial>`.
*
* **Note**: :js:meth:`startGame <Engine.prototype.startGame>` will always add the ``--main-pack`` argument.
*
* @memberof EngineConfig
* @type {Array<string>}
* @default
*/
args: [],
/**
* When enabled, the game canvas will automatically grab the focus when the engine starts.
*
* @memberof EngineConfig
* @type {boolean}
* @default
*/
focusCanvas: true,
/**
* When enabled, this will turn on experimental virtual keyboard support on mobile.
*
* @memberof EngineConfig
* @type {boolean}
* @default
*/
experimentalVK: false,
/**
* The progressive web app service worker to install.
* @memberof EngineConfig
* @default
* @type {string}
*/
serviceWorker: '',
/**
* @ignore
* @type {Array.<string>}
*/
persistentPaths: ['/userfs'],
/**
* @ignore
* @type {boolean}
*/
persistentDrops: false,
/**
* @ignore
* @type {Array.<string>}
*/
gdextensionLibs: [],
/**
* @ignore
* @type {Array.<string>}
*/
fileSizes: [],
/**
* A callback function for handling Godot's ``OS.execute`` calls.
*
* This is for example used in the Web Editor template to switch between project manager and editor, and for running the game.
*
* @callback EngineConfig.onExecute
* @param {string} path The path that Godot's wants executed.
* @param {Array.<string>} args The arguments of the "command" to execute.
*/
/**
* @ignore
* @type {?function(string, Array.<string>)}
*/
onExecute: null,
/**
* A callback function for being notified when the Godot instance quits.
*
* **Note**: This function will not be called if the engine crashes or become unresponsive.
*
* @callback EngineConfig.onExit
* @param {number} status_code The status code returned by Godot on exit.
*/
/**
* @ignore
* @type {?function(number)}
*/
onExit: null,
/**
* A callback function for displaying download progress.
*
* The function is called once per frame while downloading files, so the usage of ``requestAnimationFrame()``
* is not necessary.
*
* If the callback function receives a total amount of bytes as 0, this means that it is impossible to calculate.
* Possible reasons include:
*
* - Files are delivered with server-side chunked compression
* - Files are delivered with server-side compression on Chromium
* - Not all file downloads have started yet (usually on servers without multi-threading)
*
* @callback EngineConfig.onProgress
* @param {number} current The current amount of downloaded bytes so far.
* @param {number} total The total amount of bytes to be downloaded.
*/
/**
* @ignore
* @type {?function(number, number)}
*/
onProgress: null,
/**
* A callback function for handling the standard output stream. This method should usually only be used in debug pages.
*
* By default, ``console.log()`` is used.
*
* @callback EngineConfig.onPrint
* @param {...*} [var_args] A variadic number of arguments to be printed.
*/
/**
* @ignore
* @type {?function(...*)}
*/
onPrint: function () {
console.log.apply(console, Array.from(arguments)); // eslint-disable-line no-console
},
/**
* A callback function for handling the standard error stream. This method should usually only be used in debug pages.
*
* By default, ``console.error()`` is used.
*
* @callback EngineConfig.onPrintError
* @param {...*} [var_args] A variadic number of arguments to be printed as errors.
*/
/**
* @ignore
* @type {?function(...*)}
*/
onPrintError: function (var_args) {
console.error.apply(console, Array.from(arguments)); // eslint-disable-line no-console
},
};
/**
* @ignore
* @struct
* @constructor
* @param {EngineConfig} opts
*/
function Config(opts) {
this.update(opts);
}
Config.prototype = cfg;
/**
* @ignore
* @param {EngineConfig} opts
*/
Config.prototype.update = function (opts) {
const config = opts || {};
// NOTE: We must explicitly pass the default, accessing it via
// the key will fail due to closure compiler renames.
function parse(key, def) {
if (typeof (config[key]) === 'undefined') {
return def;
}
return config[key];
}
// Module config
this.unloadAfterInit = parse('unloadAfterInit', this.unloadAfterInit);
this.onPrintError = parse('onPrintError', this.onPrintError);
this.onPrint = parse('onPrint', this.onPrint);
this.onProgress = parse('onProgress', this.onProgress);
// Godot config
this.canvas = parse('canvas', this.canvas);
this.executable = parse('executable', this.executable);
this.mainPack = parse('mainPack', this.mainPack);
this.locale = parse('locale', this.locale);
this.canvasResizePolicy = parse('canvasResizePolicy', this.canvasResizePolicy);
this.persistentPaths = parse('persistentPaths', this.persistentPaths);
this.persistentDrops = parse('persistentDrops', this.persistentDrops);
this.experimentalVK = parse('experimentalVK', this.experimentalVK);
this.focusCanvas = parse('focusCanvas', this.focusCanvas);
this.serviceWorker = parse('serviceWorker', this.serviceWorker);
this.gdextensionLibs = parse('gdextensionLibs', this.gdextensionLibs);
this.fileSizes = parse('fileSizes', this.fileSizes);
this.args = parse('args', this.args);
this.onExecute = parse('onExecute', this.onExecute);
this.onExit = parse('onExit', this.onExit);
};
/**
* @ignore
* @param {string} loadPath
* @param {Response} response
*/
Config.prototype.getModuleConfig = function (loadPath, response) {
let r = response;
const gdext = this.gdextensionLibs;
return {
'print': this.onPrint,
'printErr': this.onPrintError,
'thisProgram': this.executable,
'noExitRuntime': false,
'dynamicLibraries': [`${loadPath}.side.wasm`].concat(this.gdextensionLibs),
'instantiateWasm': function (imports, onSuccess) {
function done(result) {
onSuccess(result['instance'], result['module']);
}
if (typeof (WebAssembly.instantiateStreaming) !== 'undefined') {
WebAssembly.instantiateStreaming(Promise.resolve(r), imports).then(done);
} else {
r.arrayBuffer().then(function (buffer) {
WebAssembly.instantiate(buffer, imports).then(done);
});
}
r = null;
return {};
},
'locateFile': function (path) {
if (!path.startsWith('godot.')) {
return path;
} else if (path.endsWith('.worker.js')) {
return `${loadPath}.worker.js`;
} else if (path.endsWith('.audio.worklet.js')) {
return `${loadPath}.audio.worklet.js`;
} else if (path.endsWith('.js')) {
return `${loadPath}.js`;
} else if (path in gdext) {
return path;
} else if (path.endsWith('.side.wasm')) {
return `${loadPath}.side.wasm`;
} else if (path.endsWith('.wasm')) {
return `${loadPath}.wasm`;
}
return path;
},
};
};
/**
* @ignore
* @param {function()} cleanup
*/
Config.prototype.getGodotConfig = function (cleanup) {
// Try to find a canvas
if (!(this.canvas instanceof HTMLCanvasElement)) {
const nodes = document.getElementsByTagName('canvas');
if (nodes.length && nodes[0] instanceof HTMLCanvasElement) {
const first = nodes[0];
this.canvas = /** @type {!HTMLCanvasElement} */ (first);
}
if (!this.canvas) {
throw new Error('No canvas found in page');
}
}
// Canvas can grab focus on click, or key events won't work.
if (this.canvas.tabIndex < 0) {
this.canvas.tabIndex = 0;
}
// Browser locale, or custom one if defined.
let locale = this.locale;
if (!locale) {
locale = navigator.languages ? navigator.languages[0] : navigator.language;
locale = locale.split('.')[0];
}
locale = locale.replace('-', '_');
const onExit = this.onExit;
// Godot configuration.
return {
'canvas': this.canvas,
'canvasResizePolicy': this.canvasResizePolicy,
'locale': locale,
'persistentDrops': this.persistentDrops,
'virtualKeyboard': this.experimentalVK,
'focusCanvas': this.focusCanvas,
'onExecute': this.onExecute,
'onExit': function (p_code) {
cleanup(); // We always need to call the cleanup callback to free memory.
if (typeof (onExit) === 'function') {
onExit(p_code);
}
},
};
};
return new Config(initConfig);
};
/**
* Projects exported for the Web expose the :js:class:`Engine` class to the JavaScript environment, that allows
* fine control over the engine's start-up process.
*
* This API is built in an asynchronous manner and requires basic understanding
* of `Promises <https://developer.mozilla.org/en-US/docs/Web/JavaScript/Guide/Using_promises>`__.
*
* @module Engine
* @header Web export JavaScript reference
*/
const Engine = (function () {
const preloader = new Preloader();
let loadPromise = null;
let loadPath = '';
let initPromise = null;
/**
* @classdesc The ``Engine`` class provides methods for loading and starting exported projects on the Web. For default export
* settings, this is already part of the exported HTML page. To understand practical use of the ``Engine`` class,
* see :ref:`Custom HTML page for Web export <doc_customizing_html5_shell>`.
*
* @description Create a new Engine instance with the given configuration.
*
* @global
* @constructor
* @param {EngineConfig} initConfig The initial config for this instance.
*/
function Engine(initConfig) { // eslint-disable-line no-shadow
this.config = new InternalConfig(initConfig);
this.rtenv = null;
}
/**
* Load the engine from the specified base path.
*
* @param {string} basePath Base path of the engine to load.
* @param {number=} [size=0] The file size if known.
* @returns {Promise} A Promise that resolves once the engine is loaded.
*
* @function Engine.load
*/
Engine.load = function (basePath, size) {
if (loadPromise == null) {
loadPath = basePath;
loadPromise = preloader.loadPromise(`${loadPath}.wasm`, size, true);
requestAnimationFrame(preloader.animateProgress);
}
return loadPromise;
};
/**
* Unload the engine to free memory.
*
* This method will be called automatically depending on the configuration. See :js:attr:`unloadAfterInit`.
*
* @function Engine.unload
*/
Engine.unload = function () {
loadPromise = null;
};
/**
* Safe Engine constructor, creates a new prototype for every new instance to avoid prototype pollution.
* @ignore
* @constructor
*/
function SafeEngine(initConfig) {
const proto = /** @lends Engine.prototype */ {
/**
* Initialize the engine instance. Optionally, pass the base path to the engine to load it,
* if it hasn't been loaded yet. See :js:meth:`Engine.load`.
*
* @param {string=} basePath Base path of the engine to load.
* @return {Promise} A ``Promise`` that resolves once the engine is loaded and initialized.
*/
init: function (basePath) {
if (initPromise) {
return initPromise;
}
if (loadPromise == null) {
if (!basePath) {
initPromise = Promise.reject(new Error('A base path must be provided when calling `init` and the engine is not loaded.'));
return initPromise;
}
Engine.load(basePath, this.config.fileSizes[`${basePath}.wasm`]);
}
const me = this;
function doInit(promise) {
// Care! Promise chaining is bogus with old emscripten versions.
// This caused a regression with the Mono build (which uses an older emscripten version).
// Make sure to test that when refactoring.
return new Promise(function (resolve, reject) {
promise.then(function (response) {
const cloned = new Response(response.clone().body, { 'headers': [['content-type', 'application/wasm']] });
Godot(me.config.getModuleConfig(loadPath, cloned)).then(function (module) {
const paths = me.config.persistentPaths;
module['initFS'](paths).then(function (err) {
me.rtenv = module;
if (me.config.unloadAfterInit) {
Engine.unload();
}
resolve();
});
});
});
});
}
preloader.setProgressFunc(this.config.onProgress);
initPromise = doInit(loadPromise);
return initPromise;
},
/**
* Load a file so it is available in the instance's file system once it runs. Must be called **before** starting the
* instance.
*
* If not provided, the ``path`` is derived from the URL of the loaded file.
*
* @param {string|ArrayBuffer} file The file to preload.
*
* If a ``string`` the file will be loaded from that path.
*
* If an ``ArrayBuffer`` or a view on one, the buffer will used as the content of the file.
*
* @param {string=} path Path by which the file will be accessible. Required, if ``file`` is not a string.
*
* @returns {Promise} A Promise that resolves once the file is loaded.
*/
preloadFile: function (file, path) {
return preloader.preload(file, path, this.config.fileSizes[file]);
},
/**
* Start the engine instance using the given override configuration (if any).
* :js:meth:`startGame <Engine.prototype.startGame>` can be used in typical cases instead.
*
* This will initialize the instance if it is not initialized. For manual initialization, see :js:meth:`init <Engine.prototype.init>`.
* The engine must be loaded beforehand.
*
* Fails if a canvas cannot be found on the page, or not specified in the configuration.
*
* @param {EngineConfig} override An optional configuration override.
* @return {Promise} Promise that resolves once the engine started.
*/
start: function (override) {
this.config.update(override);
const me = this;
return me.init().then(function () {
if (!me.rtenv) {
return Promise.reject(new Error('The engine must be initialized before it can be started'));
}
let config = {};
try {
config = me.config.getGodotConfig(function () {
me.rtenv = null;
});
} catch (e) {
return Promise.reject(e);
}
// Godot configuration.
me.rtenv['initConfig'](config);
// Preload GDExtension libraries.
if (me.config.gdextensionLibs.length > 0 && !me.rtenv['loadDynamicLibrary']) {
return Promise.reject(new Error('GDExtension libraries are not supported by this engine version. '
+ 'Enable "Extensions Support" for your export preset and/or build your custom template with "dlink_enabled=yes".'));
}
return new Promise(function (resolve, reject) {
for (const file of preloader.preloadedFiles) {
me.rtenv['copyToFS'](file.path, file.buffer);
}
preloader.preloadedFiles.length = 0; // Clear memory
me.rtenv['callMain'](me.config.args);
initPromise = null;
me.installServiceWorker();
resolve();
});
});
},
/**
* Start the game instance using the given configuration override (if any).
*
* This will initialize the instance if it is not initialized. For manual initialization, see :js:meth:`init <Engine.prototype.init>`.
*
* This will load the engine if it is not loaded, and preload the main pck.
*
* This method expects the initial config (or the override) to have both the :js:attr:`executable` and :js:attr:`mainPack`
* properties set (normally done by the editor during export).
*
* @param {EngineConfig} override An optional configuration override.
* @return {Promise} Promise that resolves once the game started.
*/
startGame: function (override) {
this.config.update(override);
// Add main-pack argument.
const exe = this.config.executable;
const pack = this.config.mainPack || `${exe}.pck`;
this.config.args = ['--main-pack', pack].concat(this.config.args);
// Start and init with execName as loadPath if not inited.
const me = this;
return Promise.all([
this.init(exe),
this.preloadFile(pack, pack),
]).then(function () {
return me.start.apply(me);
});
},
/**
* Create a file at the specified ``path`` with the passed as ``buffer`` in the instance's file system.
*
* @param {string} path The location where the file will be created.
* @param {ArrayBuffer} buffer The content of the file.
*/
copyToFS: function (path, buffer) {
if (this.rtenv == null) {
throw new Error('Engine must be inited before copying files');
}
this.rtenv['copyToFS'](path, buffer);
},
/**
* Request that the current instance quit.
*
* This is akin the user pressing the close button in the window manager, and will
* have no effect if the engine has crashed, or is stuck in a loop.
*
*/
requestQuit: function () {
if (this.rtenv) {
this.rtenv['request_quit']();
}
},
/**
* Install the progressive-web app service worker.
* @returns {Promise} The service worker registration promise.
*/
installServiceWorker: function () {
if (this.config.serviceWorker && 'serviceWorker' in navigator) {
return navigator.serviceWorker.register(this.config.serviceWorker);
}
return Promise.resolve();
},
};
Engine.prototype = proto;
// Closure compiler exported instance methods.
Engine.prototype['init'] = Engine.prototype.init;
Engine.prototype['preloadFile'] = Engine.prototype.preloadFile;
Engine.prototype['start'] = Engine.prototype.start;
Engine.prototype['startGame'] = Engine.prototype.startGame;
Engine.prototype['copyToFS'] = Engine.prototype.copyToFS;
Engine.prototype['requestQuit'] = Engine.prototype.requestQuit;
Engine.prototype['installServiceWorker'] = Engine.prototype.installServiceWorker;
// Also expose static methods as instance methods
Engine.prototype['load'] = Engine.load;
Engine.prototype['unload'] = Engine.unload;
return new Engine(initConfig);
}
// Closure compiler exported static methods.
SafeEngine['load'] = Engine.load;
SafeEngine['unload'] = Engine.unload;
// Feature-detection utilities.
SafeEngine['isWebGLAvailable'] = Features.isWebGLAvailable;
SafeEngine['isFetchAvailable'] = Features.isFetchAvailable;
SafeEngine['isSecureContext'] = Features.isSecureContext;
SafeEngine['isCrossOriginIsolated'] = Features.isCrossOriginIsolated;
SafeEngine['isSharedArrayBufferAvailable'] = Features.isSharedArrayBufferAvailable;
SafeEngine['isAudioWorkletAvailable'] = Features.isAudioWorkletAvailable;
SafeEngine['getMissingFeatures'] = Features.getMissingFeatures;
return SafeEngine;
}());
if (typeof window !== 'undefined') {
window['Engine'] = Engine;
}
+1
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@@ -0,0 +1 @@
{"background_color":"#000000","display":"standalone","icons":[{"sizes":"144x144","src":"index.144x144.png","type":"image/png"},{"sizes":"180x180","src":"index.180x180.png","type":"image/png"},{"sizes":"512x512","src":"index.512x512.png","type":"image/png"}],"name":"MusicSearch","orientation":"any","start_url":"./index.html"}
+41
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@@ -0,0 +1,41 @@
<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="utf-8">
<meta http-equiv="X-UA-Compatible" content="IE=edge">
<meta name="viewport" content="width=device-width, initial-scale=1">
<title>You are offline</title>
<style>
html {
background-color: #000000;
color: #ffffff;
}
body {
font-family: system-ui, -apple-system, "Segoe UI", Roboto, "Helvetica Neue", Arial, "Noto Sans", sans-serif, "Apple Color Emoji", "Segoe UI Emoji", "Segoe UI Symbol", "Noto Color Emoji";
margin: 2rem;
}
p {
margin-block: 1rem;
}
button {
display: block;
padding: 1rem 2rem;
margin: 3rem auto 0;
}
</style>
</head>
<body>
<h1>You are offline</h1>
<p>This application requires an Internet connection to run for the first time.</p>
<p>Press the button below to try reloading:</p>
<button type="button">Reload</button>
<script>
document.querySelector('button').addEventListener('click', () => {
window.location.reload();
});
</script>
</body>
</html>
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@@ -0,0 +1,34 @@
[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://bxh15ilo8hoq"
path="res://.godot/imported/index.png-80964ad67552d78b1e33f58ad16188ff.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://web/index.png"
dest_files=["res://.godot/imported/index.png-80964ad67552d78b1e33f58ad16188ff.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1
+166
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@@ -0,0 +1,166 @@
// This service worker is required to expose an exported Godot project as a
// Progressive Web App. It provides an offline fallback page telling the user
// that they need an Internet connection to run the project if desired.
// Incrementing CACHE_VERSION will kick off the install event and force
// previously cached resources to be updated from the network.
/** @type {string} */
const CACHE_VERSION = '1726998131|1051448710';
/** @type {string} */
const CACHE_PREFIX = 'MusicSearch-sw-cache-';
const CACHE_NAME = CACHE_PREFIX + CACHE_VERSION;
/** @type {string} */
const OFFLINE_URL = 'index.offline.html';
/** @type {boolean} */
const ENSURE_CROSSORIGIN_ISOLATION_HEADERS = false;
// Files that will be cached on load.
/** @type {string[]} */
const CACHED_FILES = ["index.html","index.js","index.offline.html","index.icon.png","index.apple-touch-icon.png","index.worker.js","index.audio.worklet.js"];
// Files that we might not want the user to preload, and will only be cached on first load.
/** @type {string[]} */
const CACHABLE_FILES = ["index.wasm","index.pck"];
const FULL_CACHE = CACHED_FILES.concat(CACHABLE_FILES);
self.addEventListener('install', (event) => {
event.waitUntil(caches.open(CACHE_NAME).then((cache) => cache.addAll(CACHED_FILES)));
});
self.addEventListener('activate', (event) => {
event.waitUntil(caches.keys().then(
function (keys) {
// Remove old caches.
return Promise.all(keys.filter((key) => key.startsWith(CACHE_PREFIX) && key !== CACHE_NAME).map((key) => caches.delete(key)));
}
).then(function () {
// Enable navigation preload if available.
return ('navigationPreload' in self.registration) ? self.registration.navigationPreload.enable() : Promise.resolve();
}));
});
/**
* Ensures that the response has the correct COEP/COOP headers
* @param {Response} response
* @returns {Response}
*/
function ensureCrossOriginIsolationHeaders(response) {
if (response.headers.get('Cross-Origin-Embedder-Policy') === 'require-corp'
&& response.headers.get('Cross-Origin-Opener-Policy') === 'same-origin') {
return response;
}
const crossOriginIsolatedHeaders = new Headers(response.headers);
crossOriginIsolatedHeaders.set('Cross-Origin-Embedder-Policy', 'require-corp');
crossOriginIsolatedHeaders.set('Cross-Origin-Opener-Policy', 'same-origin');
const newResponse = new Response(response.body, {
status: response.status,
statusText: response.statusText,
headers: crossOriginIsolatedHeaders,
});
return newResponse;
}
/**
* Calls fetch and cache the result if it is cacheable
* @param {FetchEvent} event
* @param {Cache} cache
* @param {boolean} isCacheable
* @returns {Response}
*/
async function fetchAndCache(event, cache, isCacheable) {
// Use the preloaded response, if it's there
/** @type { Response } */
let response = await event.preloadResponse;
if (response == null) {
// Or, go over network.
response = await self.fetch(event.request);
}
if (ENSURE_CROSSORIGIN_ISOLATION_HEADERS) {
response = ensureCrossOriginIsolationHeaders(response);
}
if (isCacheable) {
// And update the cache
cache.put(event.request, response.clone());
}
return response;
}
self.addEventListener(
'fetch',
/**
* Triggered on fetch
* @param {FetchEvent} event
*/
(event) => {
const isNavigate = event.request.mode === 'navigate';
const url = event.request.url || '';
const referrer = event.request.referrer || '';
const base = referrer.slice(0, referrer.lastIndexOf('/') + 1);
const local = url.startsWith(base) ? url.replace(base, '') : '';
const isCachable = FULL_CACHE.some((v) => v === local) || (base === referrer && base.endsWith(CACHED_FILES[0]));
if (isNavigate || isCachable) {
event.respondWith((async () => {
// Try to use cache first
const cache = await caches.open(CACHE_NAME);
if (isNavigate) {
// Check if we have full cache during HTML page request.
/** @type {Response[]} */
const fullCache = await Promise.all(FULL_CACHE.map((name) => cache.match(name)));
const missing = fullCache.some((v) => v === undefined);
if (missing) {
try {
// Try network if some cached file is missing (so we can display offline page in case).
const response = await fetchAndCache(event, cache, isCachable);
return response;
} catch (e) {
// And return the hopefully always cached offline page in case of network failure.
console.error('Network error: ', e); // eslint-disable-line no-console
return caches.match(OFFLINE_URL);
}
}
}
let cached = await cache.match(event.request);
if (cached != null) {
if (ENSURE_CROSSORIGIN_ISOLATION_HEADERS) {
cached = ensureCrossOriginIsolationHeaders(cached);
}
return cached;
}
// Try network if don't have it in cache.
const response = await fetchAndCache(event, cache, isCachable);
return response;
})());
} else if (ENSURE_CROSSORIGIN_ISOLATION_HEADERS) {
event.respondWith((async () => {
let response = await fetch(event.request);
response = ensureCrossOriginIsolationHeaders(response);
return response;
})());
}
}
);
self.addEventListener('message', (event) => {
// No cross origin
if (event.origin !== self.origin) {
return;
}
const id = event.source.id || '';
const msg = event.data || '';
// Ensure it's one of our clients.
self.clients.get(id).then(function (client) {
if (!client) {
return; // Not a valid client.
}
if (msg === 'claim') {
self.skipWaiting().then(() => self.clients.claim());
} else if (msg === 'clear') {
caches.delete(CACHE_NAME);
} else if (msg === 'update') {
self.skipWaiting().then(() => self.clients.claim()).then(() => self.clients.matchAll()).then((all) => all.forEach((c) => c.navigate(c.url)));
}
});
});
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+20
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@@ -0,0 +1,20 @@
@tailwind base;
@tailwind components;
@tailwind utilities;
#search-container {
text-align: center;
}
#search_term {
width: 60vw;
font-size: 2vh;
}
#clear {
font-size: 2vh;
}
#games-container{
font-size: 2vh;
}
-149
View File
@@ -1,149 +0,0 @@
/* Pure CSS styles for Music Search */
:root {
/* Light mode colors (default) */
--bg-primary: #f3f4f6;
--bg-secondary: #e5e7eb;
--bg-tertiary: #dcfce7;
--text-primary: #000;
--text-secondary: #374151;
--border-primary: #9ca3af;
--border-focus: #6b7280;
--accent-primary: #f97316;
--accent-hover: #ea580c;
--shadow-color: rgba(0, 0, 0, 0.1);
}
[data-theme="dark"] {
/* Dark mode colors matching frontend */
--bg-primary: #555;
--bg-secondary: #333;
--bg-tertiary: #2a2a2a;
--text-primary: #fff;
--text-secondary: #ff9c00;
--border-primary: #666;
--border-focus: #ff9c00;
--accent-primary: #ff9c00;
--accent-hover: #e68a00;
--shadow-color: rgba(0, 0, 0, 0.3);
}
* {
box-sizing: border-box;
margin: 0;
padding: 0;
}
html, body {
height: 100%;
font-family: -apple-system, BlinkMacSystemFont, 'Segoe UI', Roboto, Oxygen, Ubuntu, Cantarell, sans-serif;
line-height: 1.5;
background-color: var(--bg-primary);
color: var(--text-primary);
transition: background-color 0.3s ease, color 0.3s ease;
}
main {
max-width: 1200px;
margin: 0 auto;
padding: 1rem;
}
#search-container {
text-align: center;
margin-bottom: 2rem;
}
#search_term {
width: 60vw;
max-width: 600px;
font-size: 1.5rem;
padding: 0.5rem;
border: 1px solid var(--border-primary);
border-radius: 0.5rem;
background-color: var(--bg-secondary);
color: var(--text-primary);
}
#search_term:focus {
outline: none;
border-color: var(--border-focus);
}
#clear {
font-size: 1.5rem;
padding: 0.5rem 1rem;
border: none;
border-radius: 0.5rem;
background-color: var(--accent-primary);
color: var(--text-primary);
cursor: pointer;
margin-left: 1rem;
}
#clear:hover {
background-color: var(--accent-hover);
}
#games-container {
font-size: 1.5rem;
}
.game-text {
color: var(--text-primary);
word-break: break-word;
}
/* Dark mode toggle */
#dark-mode-toggle {
position: fixed;
top: 1rem;
right: 1rem;
font-size: 1.2rem;
padding: 0.4rem 0.8rem;
border: none;
border-radius: 0.5rem;
background-color: var(--bg-secondary);
color: var(--text-primary);
cursor: pointer;
z-index: 1000;
transition: all 0.3s ease;
}
#dark-mode-toggle:hover {
background-color: var(--border-primary);
}
/* Game result cards */
.bg-green-100 {
background-color: var(--bg-tertiary);
}
.p-4 {
padding: 1rem;
}
.shadow-md {
box-shadow: 0 4px 6px -1px var(--shadow-color), 0 2px 4px -2px var(--shadow-color);
}
.rounded-lg {
border-radius: 0.5rem;
}
.mt-6 {
margin-top: 1.5rem;
}
/* Responsive adjustments */
@media (max-width: 768px) {
#search_term {
width: 80vw;
font-size: 1.2rem;
}
#clear {
font-size: 1.2rem;
padding: 0.4rem 0.8rem;
}
}
+4 -4
View File
@@ -2,15 +2,15 @@ package web
templ Base() {
<!DOCTYPE html>
<html lang="en" data-theme="dark">
<html lang="en" class="h-screen">
<head>
<meta charset="utf-8"/>
<title>Music Search</title>
<link href="assets/css/styles.css" rel="stylesheet"/>
<link href="assets/css/output.css" rel="stylesheet"/>
<script src="assets/js/htmx.min.js"></script>
</head>
<body>
<main>
<body class="bg-gray-100">
<main class="mx-auto p-4">
{ children... }
</main>
</body>
+1 -4
View File
@@ -3,7 +3,4 @@ package web
import "embed"
//go:embed "assets"
var Assets embed.FS
//go:embed "swagger"
var Swagger embed.FS
var Files embed.FS
+117
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@@ -0,0 +1,117 @@
package web
import (
"log"
"music-server/pkg/server"
"net/http"
"regexp"
"strings"
)
var games_added []string
func FindGameWebHandler(w http.ResponseWriter, r *http.Request) {
err := r.ParseForm()
if err != nil {
http.Error(w, "Bad Request", http.StatusBadRequest)
}
search_term := r.FormValue("search_term")
search(search_term)
component := FoundGames(games_added)
err = component.Render(r.Context(), w)
if err != nil {
http.Error(w, err.Error(), http.StatusBadRequest)
log.Fatalf("Error rendering in FindGameWebHandler: %e", err)
}
}
func search(searchText string) {
games_added = nil
games := server.GetAllGames()
for _, game := range games {
if is_match_exact(searchText, game) {
add_game(game)
}
}
for _, game := range games {
if is_match_contains(clean_term(searchText), clean_term(game)) {
add_game(game)
}
}
for _, game := range games {
if is_match_regex(clean_term(searchText), clean_term(game)) {
add_game(game)
}
}
}
func is_match_exact(search_term string, game_name string) bool {
search_term = strings.ToLower(search_term)
game_name = strings.ToLower(game_name)
if search_term == "" {
return true
} else if strings.Contains(game_name, search_term) {
return true
} else {
return false
}
}
func is_match_contains(search_term string, game_name string) bool {
if search_term == "" {
return true
} else if strings.Contains(game_name, search_term) {
return true
} else {
return false
}
}
func is_match_regex(search_term string, game_name string) bool {
if search_term == "" {
return true
} else if compile_regex(search_term).MatchString(game_name) {
return true
} else {
return false
}
}
func add_game(game string) {
if !check_if_game_exists(game) {
games_added = append(games_added, game)
}
}
func check_if_game_exists(gameName string) bool {
game_exists := false
for _, child := range games_added {
if child == gameName {
game_exists = true
}
}
return game_exists
}
func compile_regex(search_term string) *regexp.Regexp {
regText := ".*"
for _, letter := range search_term {
regText += string(letter) + ".*"
}
r, _ := regexp.Compile(regText)
return r
}
func clean_term(term string) string {
term = strings.ReplaceAll(term, " ", "")
term = strings.ReplaceAll(term, "é", "e")
term = strings.ReplaceAll(term, "+", "plus")
term = strings.ReplaceAll(term, "&", "and")
term = strings.ReplaceAll(term, "'n", "and")
return strings.ToLower(term)
}
+32
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@@ -0,0 +1,32 @@
package web
templ HelloForm() {
@Base() {
<div id="search-container">
<input class="bg-gray-200 text-black p-2 border border-gray-400 rounded-lg" id="search_term" name="search_term" type="text" hx-post="/find" hx-trigger="keyup changed delay:0.25s" hx-target="#games-container"/>
<button type="button" class="bg-orange-500 hover:bg-orange-700 text-white py-2 px-4 rounded" id="clear" name="clear">Clear</button>
</div>
<div id="games-container"></div>
<script>
document.addEventListener('readystatechange', () => {
if (document.readyState == 'complete') {
htmx.ajax('POST', '/find', '#games-container');
document.getElementById("search_term").focus();
}
});
document.getElementById("clear").addEventListener("click", function (event) {
document.getElementById("search_term").value = "";
htmx.ajax('POST', '/find', '#games-container');
document.getElementById("search_term").focus();
});
</script>
}
}
templ FoundGames(games []string) {
for _, game := range games {
<div class="bg-green-100 p-4 shadow-md rounded-lg mt-6">
<p>{ game }</p>
</div>
}
}
-77
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@@ -1,77 +0,0 @@
package web
import (
"log"
"music-server/internal/backend"
"net/http"
"strings"
)
var soundtracks_added []string
func FindSoundtrackWebHandler(w http.ResponseWriter, r *http.Request) {
err := r.ParseForm()
if err != nil {
http.Error(w, "Bad Request", http.StatusBadRequest)
return
}
search_term := r.FormValue("search_term")
search(search_term)
results := soundtracks_added
component := FoundSoundtracks(results)
err = component.Render(r.Context(), w)
if err != nil {
http.Error(w, err.Error(), http.StatusBadRequest)
log.Fatalf("Error rendering in FindSoundtrackWebHandler: %e", err)
}
}
func search(searchText string) {
soundtracks_added = nil
soundtrackData := backend.GetSearchCache()
results := searchWithData(searchText, soundtrackData)
soundtracks_added = results
}
// searchWithData is a testable version of search that takes soundtrack data as a parameter
func searchWithData(searchText string, soundtrackData []backend.SoundtrackData) []string {
var results []string
seen := make(map[string]bool)
// Precompute cleaned and lowercase search terms once
cleanedSearchTerm := strings.ToLower(searchText)
cleanedSearchTerm = strings.ReplaceAll(cleanedSearchTerm, " ", "")
cleanedSearchTerm = strings.ReplaceAll(cleanedSearchTerm, "é", "e")
cleanedSearchTerm = strings.ReplaceAll(cleanedSearchTerm, "+", "plus")
cleanedSearchTerm = strings.ReplaceAll(cleanedSearchTerm, "&", "and")
cleanedSearchTerm = strings.ReplaceAll(cleanedSearchTerm, "'n", "and")
lowercaseSearchText := strings.ToLower(searchText)
// Pass 1: Exact match (case-insensitive contains)
for _, data := range soundtrackData {
if !seen[data.Original] && (searchText == "" || strings.Contains(data.Lowercase, lowercaseSearchText)) {
results = append(results, data.Original)
seen[data.Original] = true
}
}
// Pass 2: Contains match with cleaned terms
for _, data := range soundtrackData {
if !seen[data.Original] && (cleanedSearchTerm == "" || strings.Contains(data.Cleaned, cleanedSearchTerm)) {
results = append(results, data.Original)
seen[data.Original] = true
}
}
// Pass 3: Regex match with cleaned terms
for _, data := range soundtrackData {
if !seen[data.Original] && backend.MatchRegexCached(cleanedSearchTerm, data.Cleaned) {
results = append(results, data.Original)
seen[data.Original] = true
}
}
return results
}
-51
View File
@@ -1,51 +0,0 @@
package web
templ SearchForm() {
@Base() {
<button id="dark-mode-toggle">🌙</button>
<input id="search_term" name="search_term" type="text" hx-post="/find" hx-trigger="keyup changed delay:0.25s" hx-target="#soundtracks-container"/>
<button type="button" id="clear" name="clear">Clear</button>
<div id="soundtracks-container"></div>
<script>
document.addEventListener('readystatechange', () => {
if (document.readyState == 'complete') {
// Initialize search
htmlx.ajax('POST', '/find', '#soundtracks-container');
document.getElementById("search_term").focus();
// Initialize theme from localStorage (default to dark)
const savedTheme = localStorage.getItem('theme') || 'dark';
document.documentElement.setAttribute('data-theme', savedTheme);
document.getElementById('dark-mode-toggle').textContent = savedTheme === 'dark' ? '☀️' : '🌙';
}
});
// Dark mode toggle functionality
document.getElementById("dark-mode-toggle").addEventListener("click", function() {
const html = document.documentElement;
const currentTheme = html.getAttribute('data-theme');
const newTheme = currentTheme === 'dark' ? 'light' : 'dark';
html.setAttribute('data-theme', newTheme);
localStorage.setItem('theme', newTheme);
// Update toggle button text
this.textContent = newTheme === 'dark' ? '☀️' : '🌙';
});
document.getElementById("clear").addEventListener("click", function (event) {
document.getElementById("search_term").value = "";
htmlx.ajax('POST', '/find', '#soundtracks-container');
document.getElementById("search_term").focus();
});
</script>
}
}
templ FoundSoundtracks(soundtracks []string) {
for _, soundtrack := range soundtracks {
<div class="bg-green-100 p-4 shadow-md rounded-lg mt-6">
<p class="soundtrack-text">{ soundtrack }</p>
</div>
}
}
-193
View File
@@ -1,193 +0,0 @@
package web
import (
"music-server/internal/backend"
"strings"
"testing"
)
// TestCleanTerm tests that search terms are cleaned correctly
func TestCleanTerm(t *testing.T) {
tests := []struct {
input string
expected string
}{
// CleanSearchTermForMatch removes spaces, replaces specific chars, and lowercases
{"MGS4", "mgs4"},
{"RE2", "re2"},
{"FFVII", "ffvii"},
{"Ys", "ys"},
{" test ", "test"},
{"Test 123", "test123"},
{"A+B", "aplusb"},
{"é", "e"},
// Note: CleanSearchTermForMatch does NOT remove apostrophes, it only replaces "'n" with "and"
{"It's", "it's"},
// But it does replace "'n" with "and"
{"I'n", "iand"},
{"", ""},
}
for _, tt := range tests {
result := backend.CleanSearchTermForMatch(tt.input)
if result != tt.expected {
t.Errorf("CleanSearchTermForMatch(%q) = %q, want %q", tt.input, result, tt.expected)
}
}
}
// searchWithDataHelper is a helper to create backend.SoundtrackData from original names
func searchWithDataHelper(originals []string) []backend.SoundtrackData {
data := make([]backend.SoundtrackData, len(originals))
for i, orig := range originals {
data[i] = backend.SoundtrackData{
Original: orig,
Lowercase: strings.ToLower(orig),
Cleaned: backend.CleanSearchTermForMatch(orig),
}
}
return data
}
// TestNormalSearch tests the normal search function
func TestNormalSearch(t *testing.T) {
// Set up comprehensive test data with all user-provided soundtracks
testData := searchWithDataHelper([]string{
"A Bird Story",
"Actraiser",
"Actraiser 2",
"Bangai-O Spirits",
"Ciconia When they Cry",
"Civilization IV",
"Civilization VI",
"Clair Obscur - Expedition 33",
"Club House Games (42 All-Time Classics)",
"Final Fantasy Dissidia 012 Duodecim (Sista Fantasin Meningsskiljaktigheter 012 Tolv)",
"Final Fantasy VII Crisis Core",
"Final Fantasy VII Rebirth",
"Final Fantasy VII Remake",
"Final Fantasy VII",
"Joe & Mac",
"Judgment",
"Kingdom Hearts",
"Kingdom Hearts Birth By Sleep",
"Kingdom Hearts II",
"Kingdom Hearts III",
"Lemmings (SNES + Mega Drive)",
"Lemmings 3D",
"Mega Man X4",
"Metal Gear Rising - Revengeance",
"Metal Gear Solid (+Twin Snakes)",
"Metal Gear Solid 2 - Sons of Liberty",
"Metal Gear Solid 3 - Snake Eater",
"Metal Gear Solid 4 - Guns of the Patriots",
"Metroid Prime",
"Octopath Traveler",
"Octopath Traveler 2",
"Ori and the Blind Forest",
"Ori and the Will of the Wisps",
"OutRun 2006 - Coast 2 Coast",
"Paper Mario - The Thousand Year Door",
"Pokémon HeartGold & SoulSilver",
"Resident Evil 2 (Remake)",
"Shenmue",
"Super Mario Galaxy",
"Trails in the Sky FC (Sora no Kiseki FC)",
"Trails in the Sky SC (Sora no Kiseki SC)",
"Turrican II - The Final Fight",
"Umineko no Naku Koro ni",
"Umineko no Naku Koro ni Chiru",
"VVVVVV",
"YS VIII - Lacrimosa of DANA",
"Yakuza 0",
"Ys (Chronicles)",
"Ys - Memories of Celceta",
"Ys - The Ark of Napishtim",
"Ys II (Chronicles)",
"Ys III - Wanderers from Ys (+The Oath in Felghana)",
"Ys IV - The Dawn of Ys",
"Ys Origin",
"Ys Seven",
"Ys X Nordics",
"Call of Duty: Modern Warfare",
"Half-Life 3",
})
// Test cases covering all match types
tests := []struct {
query string
wantFound string
}{
// Exact substring matches
{"Metal", "Metal Gear Solid 4 - Guns of the Patriots"},
{"Resident", "Resident Evil 2 (Remake)"},
{"Final", "Final Fantasy VII"},
{"Ys", "Ys III - Wanderers from Ys (+The Oath in Felghana)"},
// Contains matches (on cleaned terms)
{"gotp", "Metal Gear Solid 4 - Guns of the Patriots"},
{"mgs", "Metal Gear Solid 4 - Guns of the Patriots"},
{"kh", "Kingdom Hearts"},
{"mg", "Metal Gear Solid 4 - Guns of the Patriots"},
// Regex matches
{"mgs4go", "Metal Gear Solid 4 - Guns of the Patriots"},
{"re2r", "Resident Evil 2 (Remake)"},
{"ffv", "Final Fantasy VII"},
{"yiwfyt", "Ys III - Wanderers from Ys (+The Oath in Felghana)"},
{"codmw", "Call of Duty: Modern Warfare"},
{"mgs4gop", "Metal Gear Solid 4 - Guns of the Patriots"},
}
for _, tt := range tests {
t.Run(tt.query, func(t *testing.T) {
results := searchWithData(tt.query, testData)
// Check that the expected item is in the results
found := false
for _, result := range results {
if result == tt.wantFound {
found = true
break
}
}
if !found {
t.Errorf("searchWithData(%q, ...) did not find expected item %q, got %v", tt.query, tt.wantFound, results)
}
})
}
}
// TestSearchOrdering tests that Pass 1 matches come before Pass 2 matches
func TestSearchOrdering(t *testing.T) {
// "MG" matches Pass 1 (exact substring on original)
// "Metal Gear" matches Pass 2 (contains on cleaned) but NOT Pass 1 (no "mg" substring in "metal gear")
testData := searchWithDataHelper([]string{
"Metal Gear",
"MG",
})
results := searchWithData("mg", testData)
// Find indices
indexPass1 := -1
indexPass2 := -1
for i, result := range results {
if result == "MG" {
indexPass1 = i
}
if result == "Metal Gear" {
indexPass2 = i
}
}
// Pass 1 match (MG) should come before Pass 2 match (Metal Gear)
if indexPass1 >= 0 && indexPass2 >= 0 && indexPass1 >= indexPass2 {
t.Errorf("Expected Pass 1 match 'MG' to come before Pass 2 match 'Metal Gear', but got order: %v", results)
}
}
// Note: The tests above verify:
// 1. clean_term - the term cleaning logic
// 2. search - the complete normal search with exact, contains, and regex matching
// 3. ordering - exact matches come before contains matches
-21
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@@ -1,21 +0,0 @@
version: '3.8'
services:
test-db:
image: postgres:15-alpine
environment:
POSTGRES_USER: testuser
POSTGRES_PASSWORD: testpass
POSTGRES_DB: music_server_test
ports:
- "5433:5432"
healthcheck:
test: ["CMD-SHELL", "pg_isready -U postgres -d postgres"]
interval: 5s
timeout: 5s
retries: 5
volumes:
- test-db-data:/var/lib/postgresql/data
volumes:
test-db-data:
+6
View File
@@ -0,0 +1,6 @@
package newDb
import "embed"
//go:embed "migrations/*.sql"
var MigrationsFs embed.FS
+49
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@@ -0,0 +1,49 @@
-- name: ResetGameIdSeq :one
SELECT setval('game_id_seq', (SELECT MAX(id) FROM game)+1);
-- name: GetGameNameById :one
SELECT game_name FROM game WHERE id = $1;
-- name: GetGameById :one
SELECT *
FROM game
WHERE id = $1
AND deleted IS NULL;
-- name: SetGameDeletionDate :exec
UPDATE game SET deleted=now() WHERE deleted IS NULL;
-- name: ClearGames :exec
DELETE FROM game;
-- name: UpdateGameName :exec
UPDATE game SET game_name=sqlc.arg(name), path=sqlc.arg(path), last_changed=now() WHERE id=sqlc.arg(id);
-- name: UpdateGameHash :exec
UPDATE game SET hash=sqlc.arg(hash), last_changed=now() WHERE id=sqlc.arg(id);
-- name: RemoveDeletionDate :exec
UPDATE game SET deleted=NULL WHERE id=$1;
-- name: GetIdByGameName :one
SELECT id FROM game WHERE game_name = $1;
-- name: InsertGame :one
INSERT INTO game (game_name, path, hash, added) VALUES ($1, $2, $3, now()) returning id;
-- name: InsertGameWithExistingId :exec
INSERT INTO game (id, game_name, path, hash, added) VALUES ($1, $2, $3, $4, now());
-- name: FindAllGames :many
SELECT *
FROM game
WHERE deleted IS NULL
ORDER BY game_name;
-- name: GetAllGamesIncludingDeleted :many
SELECT *
FROM game
ORDER BY game_name;
-- name: AddGamePlayed :exec
UPDATE game SET times_played = times_played + 1, last_played = now() WHERE id = $1;
+41
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@@ -0,0 +1,41 @@
-- name: ClearSongs :exec
DELETE FROM song;
-- name: ClearSongsByGameId :exec
DELETE FROM song WHERE game_id = $1;
-- name: AddSong :exec
INSERT INTO song(game_id, song_name, path, file_name, hash) VALUES ($1, $2, $3, $4, $5);
-- name: CheckSong :one
SELECT COUNT(*) FROM song WHERE path = $1;
-- name: CheckSongWithHash :one
SELECT COUNT(*) FROM song WHERE hash = $1;
-- name: GetSongWithHash :one
SELECT * FROM song WHERE hash = $1;
-- name: UpdateSong :exec
UPDATE song SET song_name=$1, file_name=$2, path=$3 where hash=$4;
-- name: AddHashToSong :exec
UPDATE song SET hash=$1 where path=$2;
-- name: FindSongsFromGame :many
SELECT *
FROM song
WHERE game_id = $1;
-- name: AddSongPlayed :exec
UPDATE song SET times_played = times_played + 1
WHERE game_id = $1 AND song_name = $2;
-- name: FetchAllSongs :many
SELECT * FROM song;
-- name: RemoveBrokenSong :exec
DELETE FROM song WHERE path = $1;
-- name: RemoveBrokenSongs :exec
DELETE FROM song where path = any (sqlc.slice('paths'));
@@ -1,5 +1,5 @@
-- name: InsertSongInList :exec
INSERT INTO song_list (match_date, match_id, song_no, soundtrack_name, song_name)
INSERT INTO song_list (match_date, match_id, song_no, game_name, song_name)
VALUES ($1, $2, $3, $4, $5);
-- name: GetSongList :many
File renamed without changes.
@@ -1,6 +1,6 @@
// Code generated by sqlc. DO NOT EDIT.
// versions:
// sqlc v1.31.1
// sqlc v1.27.0
package repository
+246
View File
@@ -0,0 +1,246 @@
// Code generated by sqlc. DO NOT EDIT.
// versions:
// sqlc v1.27.0
// source: game.sql
package repository
import (
"context"
)
const addGamePlayed = `-- name: AddGamePlayed :exec
UPDATE game SET times_played = times_played + 1, last_played = now() WHERE id = $1
`
func (q *Queries) AddGamePlayed(ctx context.Context, id int32) error {
_, err := q.db.Exec(ctx, addGamePlayed, id)
return err
}
const clearGames = `-- name: ClearGames :exec
DELETE FROM game
`
func (q *Queries) ClearGames(ctx context.Context) error {
_, err := q.db.Exec(ctx, clearGames)
return err
}
const findAllGames = `-- name: FindAllGames :many
SELECT id, game_name, added, deleted, last_changed, path, times_played, last_played, number_of_songs, hash
FROM game
WHERE deleted IS NULL
ORDER BY game_name
`
func (q *Queries) FindAllGames(ctx context.Context) ([]Game, error) {
rows, err := q.db.Query(ctx, findAllGames)
if err != nil {
return nil, err
}
defer rows.Close()
var items []Game
for rows.Next() {
var i Game
if err := rows.Scan(
&i.ID,
&i.GameName,
&i.Added,
&i.Deleted,
&i.LastChanged,
&i.Path,
&i.TimesPlayed,
&i.LastPlayed,
&i.NumberOfSongs,
&i.Hash,
); err != nil {
return nil, err
}
items = append(items, i)
}
if err := rows.Err(); err != nil {
return nil, err
}
return items, nil
}
const getAllGamesIncludingDeleted = `-- name: GetAllGamesIncludingDeleted :many
SELECT id, game_name, added, deleted, last_changed, path, times_played, last_played, number_of_songs, hash
FROM game
ORDER BY game_name
`
func (q *Queries) GetAllGamesIncludingDeleted(ctx context.Context) ([]Game, error) {
rows, err := q.db.Query(ctx, getAllGamesIncludingDeleted)
if err != nil {
return nil, err
}
defer rows.Close()
var items []Game
for rows.Next() {
var i Game
if err := rows.Scan(
&i.ID,
&i.GameName,
&i.Added,
&i.Deleted,
&i.LastChanged,
&i.Path,
&i.TimesPlayed,
&i.LastPlayed,
&i.NumberOfSongs,
&i.Hash,
); err != nil {
return nil, err
}
items = append(items, i)
}
if err := rows.Err(); err != nil {
return nil, err
}
return items, nil
}
const getGameById = `-- name: GetGameById :one
SELECT id, game_name, added, deleted, last_changed, path, times_played, last_played, number_of_songs, hash
FROM game
WHERE id = $1
AND deleted IS NULL
`
func (q *Queries) GetGameById(ctx context.Context, id int32) (Game, error) {
row := q.db.QueryRow(ctx, getGameById, id)
var i Game
err := row.Scan(
&i.ID,
&i.GameName,
&i.Added,
&i.Deleted,
&i.LastChanged,
&i.Path,
&i.TimesPlayed,
&i.LastPlayed,
&i.NumberOfSongs,
&i.Hash,
)
return i, err
}
const getGameNameById = `-- name: GetGameNameById :one
SELECT game_name FROM game WHERE id = $1
`
func (q *Queries) GetGameNameById(ctx context.Context, id int32) (string, error) {
row := q.db.QueryRow(ctx, getGameNameById, id)
var game_name string
err := row.Scan(&game_name)
return game_name, err
}
const getIdByGameName = `-- name: GetIdByGameName :one
SELECT id FROM game WHERE game_name = $1
`
func (q *Queries) GetIdByGameName(ctx context.Context, gameName string) (int32, error) {
row := q.db.QueryRow(ctx, getIdByGameName, gameName)
var id int32
err := row.Scan(&id)
return id, err
}
const insertGame = `-- name: InsertGame :one
INSERT INTO game (game_name, path, hash, added) VALUES ($1, $2, $3, now()) returning id
`
type InsertGameParams struct {
GameName string `json:"game_name"`
Path string `json:"path"`
Hash string `json:"hash"`
}
func (q *Queries) InsertGame(ctx context.Context, arg InsertGameParams) (int32, error) {
row := q.db.QueryRow(ctx, insertGame, arg.GameName, arg.Path, arg.Hash)
var id int32
err := row.Scan(&id)
return id, err
}
const insertGameWithExistingId = `-- name: InsertGameWithExistingId :exec
INSERT INTO game (id, game_name, path, hash, added) VALUES ($1, $2, $3, $4, now())
`
type InsertGameWithExistingIdParams struct {
ID int32 `json:"id"`
GameName string `json:"game_name"`
Path string `json:"path"`
Hash string `json:"hash"`
}
func (q *Queries) InsertGameWithExistingId(ctx context.Context, arg InsertGameWithExistingIdParams) error {
_, err := q.db.Exec(ctx, insertGameWithExistingId,
arg.ID,
arg.GameName,
arg.Path,
arg.Hash,
)
return err
}
const removeDeletionDate = `-- name: RemoveDeletionDate :exec
UPDATE game SET deleted=NULL WHERE id=$1
`
func (q *Queries) RemoveDeletionDate(ctx context.Context, id int32) error {
_, err := q.db.Exec(ctx, removeDeletionDate, id)
return err
}
const resetGameIdSeq = `-- name: ResetGameIdSeq :one
SELECT setval('game_id_seq', (SELECT MAX(id) FROM game)+1)
`
func (q *Queries) ResetGameIdSeq(ctx context.Context) (int64, error) {
row := q.db.QueryRow(ctx, resetGameIdSeq)
var setval int64
err := row.Scan(&setval)
return setval, err
}
const setGameDeletionDate = `-- name: SetGameDeletionDate :exec
UPDATE game SET deleted=now() WHERE deleted IS NULL
`
func (q *Queries) SetGameDeletionDate(ctx context.Context) error {
_, err := q.db.Exec(ctx, setGameDeletionDate)
return err
}
const updateGameHash = `-- name: UpdateGameHash :exec
UPDATE game SET hash=$1, last_changed=now() WHERE id=$2
`
type UpdateGameHashParams struct {
Hash string `json:"hash"`
ID int32 `json:"id"`
}
func (q *Queries) UpdateGameHash(ctx context.Context, arg UpdateGameHashParams) error {
_, err := q.db.Exec(ctx, updateGameHash, arg.Hash, arg.ID)
return err
}
const updateGameName = `-- name: UpdateGameName :exec
UPDATE game SET game_name=$1, path=$2, last_changed=now() WHERE id=$3
`
type UpdateGameNameParams struct {
Name string `json:"name"`
Path string `json:"path"`
ID int32 `json:"id"`
}
func (q *Queries) UpdateGameName(ctx context.Context, arg UpdateGameNameParams) error {
_, err := q.db.Exec(ctx, updateGameName, arg.Name, arg.Path, arg.ID)
return err
}
+47
View File
@@ -0,0 +1,47 @@
// Code generated by sqlc. DO NOT EDIT.
// versions:
// sqlc v1.27.0
package repository
import (
"time"
)
type Game struct {
ID int32 `json:"id"`
GameName string `json:"game_name"`
Added time.Time `json:"added"`
Deleted *time.Time `json:"deleted"`
LastChanged *time.Time `json:"last_changed"`
Path string `json:"path"`
TimesPlayed *int32 `json:"times_played"`
LastPlayed *time.Time `json:"last_played"`
NumberOfSongs int32 `json:"number_of_songs"`
Hash string `json:"hash"`
}
type Song struct {
GameID int32 `json:"game_id"`
SongName string `json:"song_name"`
Path string `json:"path"`
TimesPlayed *int32 `json:"times_played"`
Hash string `json:"hash"`
FileName *string `json:"file_name"`
}
type SongList struct {
MatchDate time.Time `json:"match_date"`
MatchID int32 `json:"match_id"`
SongNo int32 `json:"song_no"`
GameName *string `json:"game_name"`
SongName *string `json:"song_name"`
}
type Vgmq struct {
SongNo int32 `json:"song_no"`
Path *string `json:"path"`
Clue *string `json:"clue"`
Answered bool `json:"answered"`
Answer *string `json:"answer"`
}
+223
View File
@@ -0,0 +1,223 @@
// Code generated by sqlc. DO NOT EDIT.
// versions:
// sqlc v1.27.0
// source: song.sql
package repository
import (
"context"
)
const addHashToSong = `-- name: AddHashToSong :exec
UPDATE song SET hash=$1 where path=$2
`
type AddHashToSongParams struct {
Hash string `json:"hash"`
Path string `json:"path"`
}
func (q *Queries) AddHashToSong(ctx context.Context, arg AddHashToSongParams) error {
_, err := q.db.Exec(ctx, addHashToSong, arg.Hash, arg.Path)
return err
}
const addSong = `-- name: AddSong :exec
INSERT INTO song(game_id, song_name, path, file_name, hash) VALUES ($1, $2, $3, $4, $5)
`
type AddSongParams struct {
GameID int32 `json:"game_id"`
SongName string `json:"song_name"`
Path string `json:"path"`
FileName *string `json:"file_name"`
Hash string `json:"hash"`
}
func (q *Queries) AddSong(ctx context.Context, arg AddSongParams) error {
_, err := q.db.Exec(ctx, addSong,
arg.GameID,
arg.SongName,
arg.Path,
arg.FileName,
arg.Hash,
)
return err
}
const addSongPlayed = `-- name: AddSongPlayed :exec
UPDATE song SET times_played = times_played + 1
WHERE game_id = $1 AND song_name = $2
`
type AddSongPlayedParams struct {
GameID int32 `json:"game_id"`
SongName string `json:"song_name"`
}
func (q *Queries) AddSongPlayed(ctx context.Context, arg AddSongPlayedParams) error {
_, err := q.db.Exec(ctx, addSongPlayed, arg.GameID, arg.SongName)
return err
}
const checkSong = `-- name: CheckSong :one
SELECT COUNT(*) FROM song WHERE path = $1
`
func (q *Queries) CheckSong(ctx context.Context, path string) (int64, error) {
row := q.db.QueryRow(ctx, checkSong, path)
var count int64
err := row.Scan(&count)
return count, err
}
const checkSongWithHash = `-- name: CheckSongWithHash :one
SELECT COUNT(*) FROM song WHERE hash = $1
`
func (q *Queries) CheckSongWithHash(ctx context.Context, hash string) (int64, error) {
row := q.db.QueryRow(ctx, checkSongWithHash, hash)
var count int64
err := row.Scan(&count)
return count, err
}
const clearSongs = `-- name: ClearSongs :exec
DELETE FROM song
`
func (q *Queries) ClearSongs(ctx context.Context) error {
_, err := q.db.Exec(ctx, clearSongs)
return err
}
const clearSongsByGameId = `-- name: ClearSongsByGameId :exec
DELETE FROM song WHERE game_id = $1
`
func (q *Queries) ClearSongsByGameId(ctx context.Context, gameID int32) error {
_, err := q.db.Exec(ctx, clearSongsByGameId, gameID)
return err
}
const fetchAllSongs = `-- name: FetchAllSongs :many
SELECT game_id, song_name, path, times_played, hash, file_name FROM song
`
func (q *Queries) FetchAllSongs(ctx context.Context) ([]Song, error) {
rows, err := q.db.Query(ctx, fetchAllSongs)
if err != nil {
return nil, err
}
defer rows.Close()
var items []Song
for rows.Next() {
var i Song
if err := rows.Scan(
&i.GameID,
&i.SongName,
&i.Path,
&i.TimesPlayed,
&i.Hash,
&i.FileName,
); err != nil {
return nil, err
}
items = append(items, i)
}
if err := rows.Err(); err != nil {
return nil, err
}
return items, nil
}
const findSongsFromGame = `-- name: FindSongsFromGame :many
SELECT game_id, song_name, path, times_played, hash, file_name
FROM song
WHERE game_id = $1
`
func (q *Queries) FindSongsFromGame(ctx context.Context, gameID int32) ([]Song, error) {
rows, err := q.db.Query(ctx, findSongsFromGame, gameID)
if err != nil {
return nil, err
}
defer rows.Close()
var items []Song
for rows.Next() {
var i Song
if err := rows.Scan(
&i.GameID,
&i.SongName,
&i.Path,
&i.TimesPlayed,
&i.Hash,
&i.FileName,
); err != nil {
return nil, err
}
items = append(items, i)
}
if err := rows.Err(); err != nil {
return nil, err
}
return items, nil
}
const getSongWithHash = `-- name: GetSongWithHash :one
SELECT game_id, song_name, path, times_played, hash, file_name FROM song WHERE hash = $1
`
func (q *Queries) GetSongWithHash(ctx context.Context, hash string) (Song, error) {
row := q.db.QueryRow(ctx, getSongWithHash, hash)
var i Song
err := row.Scan(
&i.GameID,
&i.SongName,
&i.Path,
&i.TimesPlayed,
&i.Hash,
&i.FileName,
)
return i, err
}
const removeBrokenSong = `-- name: RemoveBrokenSong :exec
DELETE FROM song WHERE path = $1
`
func (q *Queries) RemoveBrokenSong(ctx context.Context, path string) error {
_, err := q.db.Exec(ctx, removeBrokenSong, path)
return err
}
const removeBrokenSongs = `-- name: RemoveBrokenSongs :exec
DELETE FROM song where path = any ($1)
`
func (q *Queries) RemoveBrokenSongs(ctx context.Context, paths []string) error {
_, err := q.db.Exec(ctx, removeBrokenSongs, paths)
return err
}
const updateSong = `-- name: UpdateSong :exec
UPDATE song SET song_name=$1, file_name=$2, path=$3 where hash=$4
`
type UpdateSongParams struct {
SongName string `json:"song_name"`
FileName *string `json:"file_name"`
Path string `json:"path"`
Hash string `json:"hash"`
}
func (q *Queries) UpdateSong(ctx context.Context, arg UpdateSongParams) error {
_, err := q.db.Exec(ctx, updateSong,
arg.SongName,
arg.FileName,
arg.Path,
arg.Hash,
)
return err
}
@@ -1,6 +1,6 @@
// Code generated by sqlc. DO NOT EDIT.
// versions:
// sqlc v1.31.1
// sqlc v1.27.0
// source: song_list.sql
package repository
@@ -11,7 +11,7 @@ import (
)
const getSongList = `-- name: GetSongList :many
SELECT match_date, match_id, song_no, soundtrack_name, song_name
SELECT match_date, match_id, song_no, game_name, song_name
FROM song_list
WHERE match_date = $1
ORDER BY song_no DESC
@@ -30,7 +30,7 @@ func (q *Queries) GetSongList(ctx context.Context, matchDate time.Time) ([]SongL
&i.MatchDate,
&i.MatchID,
&i.SongNo,
&i.SoundtrackName,
&i.GameName,
&i.SongName,
); err != nil {
return nil, err
@@ -44,7 +44,7 @@ func (q *Queries) GetSongList(ctx context.Context, matchDate time.Time) ([]SongL
}
const insertSongInList = `-- name: InsertSongInList :exec
INSERT INTO song_list (match_date, match_id, song_no, soundtrack_name, song_name)
INSERT INTO song_list (match_date, match_id, song_no, game_name, song_name)
VALUES ($1, $2, $3, $4, $5)
`
@@ -52,7 +52,7 @@ type InsertSongInListParams struct {
MatchDate time.Time `json:"match_date"`
MatchID int32 `json:"match_id"`
SongNo int32 `json:"song_no"`
SoundtrackName *string `json:"soundtrack_name"`
GameName *string `json:"game_name"`
SongName *string `json:"song_name"`
}
@@ -61,7 +61,7 @@ func (q *Queries) InsertSongInList(ctx context.Context, arg InsertSongInListPara
arg.MatchDate,
arg.MatchID,
arg.SongNo,
arg.SoundtrackName,
arg.GameName,
arg.SongName,
)
return err
+46 -89
View File
@@ -1,99 +1,56 @@
module music-server
go 1.25.0
go 1.22.2
require (
github.com/MShekow/directory-checksum v1.4.18
github.com/a-h/templ v0.3.1020
github.com/docker/go-connections v0.6.0 // indirect
github.com/golang-migrate/migrate/v4 v4.19.1
github.com/jackc/pgx/v5 v5.9.2
github.com/labstack/echo/v5 v5.1.1
github.com/lib/pq v1.12.3
github.com/panjf2000/ants/v2 v2.12.0
github.com/spf13/afero v1.15.0
github.com/stretchr/testify v1.11.1
github.com/swaggo/echo-swagger/v2 v2.0.1
github.com/swaggo/swag v1.16.6
github.com/testcontainers/testcontainers-go v0.42.0
go.uber.org/zap v1.28.0
github.com/MShekow/directory-checksum v1.4.6
github.com/a-h/templ v0.2.793
github.com/gin-contrib/static v1.1.2
github.com/gin-gonic/gin v1.10.0
github.com/golang-migrate/migrate/v4 v4.18.1
github.com/jackc/pgtype v1.14.3
github.com/jackc/pgx/v5 v5.5.5
github.com/lib/pq v1.10.9
github.com/spf13/afero v1.11.0
gopkg.in/yaml.v3 v3.0.1
)
require github.com/google/uuid v1.6.0
require (
dario.cat/mergo v1.0.2 // indirect
github.com/Azure/go-ansiterm v0.0.0-20250102033503-faa5f7b0171c // indirect
github.com/KyleBanks/depth v1.2.1 // indirect
github.com/Microsoft/go-winio v0.6.2 // indirect
github.com/cenkalti/backoff/v4 v4.3.0 // indirect
github.com/cespare/xxhash/v2 v2.3.0 // indirect
github.com/containerd/errdefs v1.0.0 // indirect
github.com/containerd/errdefs/pkg v0.3.0 // indirect
github.com/containerd/log v0.1.0 // indirect
github.com/containerd/platforms v0.2.1 // indirect
github.com/cpuguy83/dockercfg v0.3.2 // indirect
github.com/davecgh/go-spew v1.1.2-0.20180830191138-d8f796af33cc // indirect
github.com/distribution/reference v0.6.0 // indirect
github.com/docker/go-units v0.5.0 // indirect
github.com/ebitengine/purego v0.10.0 // indirect
github.com/felixge/httpsnoop v1.0.4 // indirect
github.com/bytedance/sonic v1.11.6 // indirect
github.com/bytedance/sonic/loader v0.1.1 // indirect
github.com/cloudwego/base64x v0.1.4 // indirect
github.com/cloudwego/iasm v0.2.0 // indirect
github.com/docker/docker v27.3.1+incompatible // indirect
github.com/gabriel-vasile/mimetype v1.4.3 // indirect
github.com/gin-contrib/sse v0.1.0 // indirect
github.com/go-errors/errors v1.5.1 // indirect
github.com/go-logr/logr v1.4.3 // indirect
github.com/go-logr/stdr v1.2.2 // indirect
github.com/go-ole/go-ole v1.2.6 // indirect
github.com/go-openapi/jsonpointer v0.23.1 // indirect
github.com/go-openapi/jsonreference v0.21.5 // indirect
github.com/go-openapi/spec v0.22.4 // indirect
github.com/go-openapi/swag/conv v0.26.0 // indirect
github.com/go-openapi/swag/jsonname v0.26.0 // indirect
github.com/go-openapi/swag/jsonutils v0.26.0 // indirect
github.com/go-openapi/swag/loading v0.26.0 // indirect
github.com/go-openapi/swag/stringutils v0.26.0 // indirect
github.com/go-openapi/swag/typeutils v0.26.0 // indirect
github.com/go-openapi/swag/yamlutils v0.26.0 // indirect
github.com/go-playground/locales v0.14.1 // indirect
github.com/go-playground/universal-translator v0.18.1 // indirect
github.com/go-playground/validator/v10 v10.20.0 // indirect
github.com/goccy/go-json v0.10.2 // indirect
github.com/hashicorp/errwrap v1.1.0 // indirect
github.com/hashicorp/go-multierror v1.1.1 // indirect
github.com/jackc/pgio v1.0.0 // indirect
github.com/jackc/pgpassfile v1.0.0 // indirect
github.com/jackc/pgservicefile v0.0.0-20240606120523-5a60cdf6a761 // indirect
github.com/jackc/puddle/v2 v2.2.2 // indirect
github.com/klauspost/compress v1.18.5 // indirect
github.com/lufia/plan9stats v0.0.0-20211012122336-39d0f177ccd0 // indirect
github.com/magiconair/properties v1.8.10 // indirect
github.com/moby/docker-image-spec v1.3.1 // indirect
github.com/moby/go-archive v0.2.0 // indirect
github.com/moby/moby/api v1.54.1 // indirect
github.com/moby/moby/client v0.4.0 // indirect
github.com/moby/patternmatcher v0.6.1 // indirect
github.com/moby/sys/sequential v0.6.0 // indirect
github.com/moby/sys/user v0.4.0 // indirect
github.com/moby/sys/userns v0.1.0 // indirect
github.com/moby/term v0.5.2 // indirect
github.com/opencontainers/go-digest v1.0.0 // indirect
github.com/opencontainers/image-spec v1.1.1 // indirect
github.com/pmezard/go-difflib v1.0.1-0.20181226105442-5d4384ee4fb2 // indirect
github.com/power-devops/perfstat v0.0.0-20240221224432-82ca36839d55 // indirect
github.com/shirou/gopsutil/v4 v4.26.3 // indirect
github.com/sirupsen/logrus v1.9.4 // indirect
github.com/sv-tools/openapi v0.4.0 // indirect
github.com/swaggo/files/v2 v2.0.2 // indirect
github.com/swaggo/swag/v2 v2.0.0-rc5 // indirect
github.com/tklauser/go-sysconf v0.3.16 // indirect
github.com/tklauser/numcpus v0.11.0 // indirect
github.com/yusufpapurcu/wmi v1.2.4 // indirect
go.opentelemetry.io/auto/sdk v1.2.1 // indirect
go.opentelemetry.io/contrib/instrumentation/net/http/otelhttp v0.61.0 // indirect
go.opentelemetry.io/otel v1.41.0 // indirect
go.opentelemetry.io/otel/metric v1.41.0 // indirect
go.opentelemetry.io/otel/trace v1.41.0 // indirect
go.uber.org/multierr v1.10.0 // indirect
go.yaml.in/yaml/v2 v2.4.4 // indirect
go.yaml.in/yaml/v3 v3.0.4 // indirect
golang.org/x/crypto v0.48.0 // indirect
golang.org/x/mod v0.36.0 // indirect
golang.org/x/sync v0.20.0 // indirect
golang.org/x/sys v0.44.0 // indirect
golang.org/x/text v0.37.0 // indirect
golang.org/x/time v0.15.0 // indirect
golang.org/x/tools v0.45.0 // indirect
gopkg.in/yaml.v3 v3.0.1 // indirect
sigs.k8s.io/yaml v1.6.0 // indirect
github.com/jackc/pgservicefile v0.0.0-20231201235250-de7065d80cb9 // indirect
github.com/jackc/puddle/v2 v2.2.1 // indirect
github.com/json-iterator/go v1.1.12 // indirect
github.com/klauspost/cpuid/v2 v2.2.7 // indirect
github.com/leodido/go-urn v1.4.0 // indirect
github.com/mattn/go-isatty v0.0.20 // indirect
github.com/modern-go/concurrent v0.0.0-20180306012644-bacd9c7ef1dd // indirect
github.com/modern-go/reflect2 v1.0.2 // indirect
github.com/pelletier/go-toml/v2 v2.2.2 // indirect
github.com/twitchyliquid64/golang-asm v0.15.1 // indirect
github.com/ugorji/go/codec v1.2.12 // indirect
go.opentelemetry.io/contrib/instrumentation/net/http/otelhttp v0.57.0 // indirect
go.opentelemetry.io/otel/trace v1.32.0 // indirect
go.uber.org/atomic v1.7.0 // indirect
golang.org/x/arch v0.8.0 // indirect
golang.org/x/crypto v0.27.0 // indirect
golang.org/x/net v0.29.0 // indirect
golang.org/x/sync v0.8.0 // indirect
golang.org/x/sys v0.25.0 // indirect
golang.org/x/text v0.18.0 // indirect
google.golang.org/protobuf v1.34.2 // indirect
)
+313 -201
View File
@@ -1,238 +1,350 @@
dario.cat/mergo v1.0.2 h1:85+piFYR1tMbRrLcDwR18y4UKJ3aH1Tbzi24VRW1TK8=
dario.cat/mergo v1.0.2/go.mod h1:E/hbnu0NxMFBjpMIE34DRGLWqDy0g5FuKDhCb31ngxA=
github.com/AdaLogics/go-fuzz-headers v0.0.0-20240806141605-e8a1dd7889d6 h1:He8afgbRMd7mFxO99hRNu+6tazq8nFF9lIwo9JFroBk=
github.com/AdaLogics/go-fuzz-headers v0.0.0-20240806141605-e8a1dd7889d6/go.mod h1:8o94RPi1/7XTJvwPpRSzSUedZrtlirdB3r9Z20bi2f8=
github.com/Azure/go-ansiterm v0.0.0-20250102033503-faa5f7b0171c h1:udKWzYgxTojEKWjV8V+WSxDXJ4NFATAsZjh8iIbsQIg=
github.com/Azure/go-ansiterm v0.0.0-20250102033503-faa5f7b0171c/go.mod h1:xomTg63KZ2rFqZQzSB4Vz2SUXa1BpHTVz9L5PTmPC4E=
github.com/KyleBanks/depth v1.2.1 h1:5h8fQADFrWtarTdtDudMmGsC7GPbOAu6RVB3ffsVFHc=
github.com/KyleBanks/depth v1.2.1/go.mod h1:jzSb9d0L43HxTQfT+oSA1EEp2q+ne2uh6XgeJcm8brE=
github.com/MShekow/directory-checksum v1.4.18 h1:1nPPVl7uREa6WMTAPKoWW/GylhnASs0C9C+GPiwLwXA=
github.com/MShekow/directory-checksum v1.4.18/go.mod h1:iUupsPb0X0BumQQymLrpD5Pkqe/CbV13OSgosw1oFc4=
github.com/Azure/go-ansiterm v0.0.0-20230124172434-306776ec8161 h1:L/gRVlceqvL25UVaW/CKtUDjefjrs0SPonmDGUVOYP0=
github.com/Azure/go-ansiterm v0.0.0-20230124172434-306776ec8161/go.mod h1:xomTg63KZ2rFqZQzSB4Vz2SUXa1BpHTVz9L5PTmPC4E=
github.com/BurntSushi/toml v0.3.1/go.mod h1:xHWCNGjB5oqiDr8zfno3MHue2Ht5sIBksp03qcyfWMU=
github.com/MShekow/directory-checksum v1.4.6 h1:2fhlCYbpjEN1iH9S0tdmEM0p1wvNT9x5x0rIchGI7nE=
github.com/MShekow/directory-checksum v1.4.6/go.mod h1:bMfFBkaIlNk7O9VgEi8D2X7Q2Jfk3c7d67z3t6cpIi4=
github.com/Masterminds/semver/v3 v3.1.1/go.mod h1:VPu/7SZ7ePZ3QOrcuXROw5FAcLl4a0cBrbBpGY/8hQs=
github.com/Microsoft/go-winio v0.6.2 h1:F2VQgta7ecxGYO8k3ZZz3RS8fVIXVxONVUPlNERoyfY=
github.com/Microsoft/go-winio v0.6.2/go.mod h1:yd8OoFMLzJbo9gZq8j5qaps8bJ9aShtEA8Ipt1oGCvU=
github.com/a-h/templ v0.3.1020 h1:ypAT/L5ySWEnZ6Zft/5yfoWXYYkhFNvEFOeeqecg4tw=
github.com/a-h/templ v0.3.1020/go.mod h1:A2DlK61v+K+NRoGnhmYbNYVmtYHcFO5/AisMvBdDxTM=
github.com/cenkalti/backoff/v4 v4.3.0 h1:MyRJ/UdXutAwSAT+s3wNd7MfTIcy71VQueUuFK343L8=
github.com/cenkalti/backoff/v4 v4.3.0/go.mod h1:Y3VNntkOUPxTVeUxJ/G5vcM//AlwfmyYozVcomhLiZE=
github.com/cespare/xxhash/v2 v2.3.0 h1:UL815xU9SqsFlibzuggzjXhog7bL6oX9BbNZnL2UFvs=
github.com/cespare/xxhash/v2 v2.3.0/go.mod h1:VGX0DQ3Q6kWi7AoAeZDth3/j3BFtOZR5XLFGgcrjCOs=
github.com/containerd/errdefs v1.0.0 h1:tg5yIfIlQIrxYtu9ajqY42W3lpS19XqdxRQeEwYG8PI=
github.com/containerd/errdefs v1.0.0/go.mod h1:+YBYIdtsnF4Iw6nWZhJcqGSg/dwvV7tyJ/kCkyJ2k+M=
github.com/containerd/errdefs/pkg v0.3.0 h1:9IKJ06FvyNlexW690DXuQNx2KA2cUJXx151Xdx3ZPPE=
github.com/containerd/errdefs/pkg v0.3.0/go.mod h1:NJw6s9HwNuRhnjJhM7pylWwMyAkmCQvQ4GpJHEqRLVk=
github.com/containerd/log v0.1.0 h1:TCJt7ioM2cr/tfR8GPbGf9/VRAX8D2B4PjzCpfX540I=
github.com/containerd/log v0.1.0/go.mod h1:VRRf09a7mHDIRezVKTRCrOq78v577GXq3bSa3EhrzVo=
github.com/containerd/platforms v0.2.1 h1:zvwtM3rz2YHPQsF2CHYM8+KtB5dvhISiXh5ZpSBQv6A=
github.com/containerd/platforms v0.2.1/go.mod h1:XHCb+2/hzowdiut9rkudds9bE5yJ7npe7dG/wG+uFPw=
github.com/cpuguy83/dockercfg v0.3.2 h1:DlJTyZGBDlXqUZ2Dk2Q3xHs/FtnooJJVaad2S9GKorA=
github.com/cpuguy83/dockercfg v0.3.2/go.mod h1:sugsbF4//dDlL/i+S+rtpIWp+5h0BHJHfjj5/jFyUJc=
github.com/creack/pty v1.1.24 h1:bJrF4RRfyJnbTJqzRLHzcGaZK1NeM5kTC9jGgovnR1s=
github.com/creack/pty v1.1.24/go.mod h1:08sCNb52WyoAwi2QDyzUCTgcvVFhUzewun7wtTfvcwE=
github.com/a-h/templ v0.2.793 h1:Io+/ocnfGWYO4VHdR0zBbf39PQlnzVCVVD+wEEs6/qY=
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golang.org/x/mod v0.36.0/go.mod h1:moc6ELqsWcOw5Ef3xVprK5ul/MvtVvkIXLziUOICjUQ=
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golang.org/x/sys v0.44.0 h1:ildZl3J4uzeKP07r2F++Op7E9B29JRUy+a27EibtBTQ=
golang.org/x/sys v0.44.0/go.mod h1:4GL1E5IUh+htKOUEOaiffhrAeqysfVGipDYzABqnCmw=
golang.org/x/term v0.40.0 h1:36e4zGLqU4yhjlmxEaagx2KuYbJq3EwY8K943ZsHcvg=
golang.org/x/term v0.40.0/go.mod h1:w2P8uVp06p2iyKKuvXIm7N/y0UCRt3UfJTfZ7oOpglM=
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golang.org/x/time v0.15.0/go.mod h1:Y4YMaQmXwGQZoFaVFk4YpCt4FLQMYKZe9oeV/f4MSno=
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golang.org/x/tools v0.45.0/go.mod h1:LuUGqqaXcXMEFEruIVJVm5mgDD8vww/z/SR1gQ4uE/0=
golang.org/x/xerrors v0.0.0-20191204190536-9bdfabe68543/go.mod h1:I/5z698sn9Ka8TeJc9MKroUUfqBBauWjQqLJ2OPfmY0=
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github.com/stretchr/testify v1.9.0/go.mod h1:r2ic/lqez/lEtzL7wO/rwa5dbSLXVDPFyf8C91i36aY=
github.com/twitchyliquid64/golang-asm v0.15.1 h1:SU5vSMR7hnwNxj24w34ZyCi/FmDZTkS4MhqMhdFk5YI=
github.com/twitchyliquid64/golang-asm v0.15.1/go.mod h1:a1lVb/DtPvCB8fslRZhAngC2+aY1QWCk3Cedj/Gdt08=
github.com/ugorji/go/codec v1.2.12 h1:9LC83zGrHhuUA9l16C9AHXAqEV/2wBQ4nkvumAE65EE=
github.com/ugorji/go/codec v1.2.12/go.mod h1:UNopzCgEMSXjBc6AOMqYvWC1ktqTAfzJZUZgYf6w6lg=
github.com/yuin/goldmark v1.4.13/go.mod h1:6yULJ656Px+3vBD8DxQVa3kxgyrAnzto9xy5taEt/CY=
github.com/zenazn/goji v0.9.0/go.mod h1:7S9M489iMyHBNxwZnk9/EHS098H4/F6TATF2mIxtB1Q=
go.opentelemetry.io/contrib/instrumentation/net/http/otelhttp v0.57.0 h1:DheMAlT6POBP+gh8RUH19EOTnQIor5QE0uSRPtzCpSw=
go.opentelemetry.io/contrib/instrumentation/net/http/otelhttp v0.57.0/go.mod h1:wZcGmeVO9nzP67aYSLDqXNWK87EZWhi7JWj1v7ZXf94=
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go.opentelemetry.io/otel v1.32.0/go.mod h1:00DCVSB0RQcnzlwyTfqtxSm+DRr9hpYrHjNGiBHVQIg=
go.opentelemetry.io/otel/metric v1.32.0 h1:xV2umtmNcThh2/a/aCP+h64Xx5wsj8qqnkYZktzNa0M=
go.opentelemetry.io/otel/metric v1.32.0/go.mod h1:jH7CIbbK6SH2V2wE16W05BHCtIDzauciCRLoc/SyMv8=
go.opentelemetry.io/otel/trace v1.32.0 h1:WIC9mYrXf8TmY/EXuULKc8hR17vE+Hjv2cssQDe03fM=
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go.uber.org/tools v0.0.0-20190618225709-2cfd321de3ee/go.mod h1:vJERXedbb3MVM5f9Ejo0C68/HhF8uaILCdgjnY+goOA=
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golang.org/x/arch v0.0.0-20210923205945-b76863e36670/go.mod h1:5om86z9Hs0C8fWVUuoMHwpExlXzs5Tkyp9hOrfG7pp8=
golang.org/x/arch v0.8.0 h1:3wRIsP3pM4yUptoR96otTUOXI367OS0+c9eeRi9doIc=
golang.org/x/arch v0.8.0/go.mod h1:FEVrYAQjsQXMVJ1nsMoVVXPZg6p2JE2mx8psSWTDQys=
golang.org/x/crypto v0.0.0-20190308221718-c2843e01d9a2/go.mod h1:djNgcEr1/C05ACkg1iLfiJU5Ep61QUkGW8qpdssI0+w=
golang.org/x/crypto v0.0.0-20190411191339-88737f569e3a/go.mod h1:WFFai1msRO1wXaEeE5yQxYXgSfI8pQAWXbQop6sCtWE=
golang.org/x/crypto v0.0.0-20190510104115-cbcb75029529/go.mod h1:yigFU9vqHzYiE8UmvKecakEJjdnWj3jj499lnFckfCI=
golang.org/x/crypto v0.0.0-20190820162420-60c769a6c586/go.mod h1:yigFU9vqHzYiE8UmvKecakEJjdnWj3jj499lnFckfCI=
golang.org/x/crypto v0.0.0-20191011191535-87dc89f01550/go.mod h1:yigFU9vqHzYiE8UmvKecakEJjdnWj3jj499lnFckfCI=
golang.org/x/crypto v0.0.0-20200622213623-75b288015ac9/go.mod h1:LzIPMQfyMNhhGPhUkYOs5KpL4U8rLKemX1yGLhDgUto=
golang.org/x/crypto v0.0.0-20201203163018-be400aefbc4c/go.mod h1:jdWPYTVW3xRLrWPugEBEK3UY2ZEsg3UU495nc5E+M+I=
golang.org/x/crypto v0.0.0-20210616213533-5ff15b29337e/go.mod h1:GvvjBRRGRdwPK5ydBHafDWAxML/pGHZbMvKqRZ5+Abc=
golang.org/x/crypto v0.0.0-20210711020723-a769d52b0f97/go.mod h1:GvvjBRRGRdwPK5ydBHafDWAxML/pGHZbMvKqRZ5+Abc=
golang.org/x/crypto v0.0.0-20210921155107-089bfa567519/go.mod h1:GvvjBRRGRdwPK5ydBHafDWAxML/pGHZbMvKqRZ5+Abc=
golang.org/x/crypto v0.19.0/go.mod h1:Iy9bg/ha4yyC70EfRS8jz+B6ybOBKMaSxLj6P6oBDfU=
golang.org/x/crypto v0.20.0/go.mod h1:Xwo95rrVNIoSMx9wa1JroENMToLWn3RNVrTBpLHgZPQ=
golang.org/x/crypto v0.27.0 h1:GXm2NjJrPaiv/h1tb2UH8QfgC/hOf/+z0p6PT8o1w7A=
golang.org/x/crypto v0.27.0/go.mod h1:1Xngt8kV6Dvbssa53Ziq6Eqn0HqbZi5Z6R0ZpwQzt70=
golang.org/x/lint v0.0.0-20190930215403-16217165b5de/go.mod h1:6SW0HCj/g11FgYtHlgUYUwCkIfeOF89ocIRzGO/8vkc=
golang.org/x/mod v0.0.0-20190513183733-4bf6d317e70e/go.mod h1:mXi4GBBbnImb6dmsKGUJ2LatrhH/nqhxcFungHvyanc=
golang.org/x/mod v0.1.1-0.20191105210325-c90efee705ee/go.mod h1:QqPTAvyqsEbceGzBzNggFXnrqF1CaUcvgkdR5Ot7KZg=
golang.org/x/mod v0.6.0-dev.0.20220419223038-86c51ed26bb4/go.mod h1:jJ57K6gSWd91VN4djpZkiMVwK6gcyfeH4XE8wZrZaV4=
golang.org/x/mod v0.8.0/go.mod h1:iBbtSCu2XBx23ZKBPSOrRkjjQPZFPuis4dIYUhu/chs=
golang.org/x/net v0.0.0-20190311183353-d8887717615a/go.mod h1:t9HGtf8HONx5eT2rtn7q6eTqICYqUVnKs3thJo3Qplg=
golang.org/x/net v0.0.0-20190404232315-eb5bcb51f2a3/go.mod h1:t9HGtf8HONx5eT2rtn7q6eTqICYqUVnKs3thJo3Qplg=
golang.org/x/net v0.0.0-20190620200207-3b0461eec859/go.mod h1:z5CRVTTTmAJ677TzLLGU+0bjPO0LkuOLi4/5GtJWs/s=
golang.org/x/net v0.0.0-20190813141303-74dc4d7220e7/go.mod h1:z5CRVTTTmAJ677TzLLGU+0bjPO0LkuOLi4/5GtJWs/s=
golang.org/x/net v0.0.0-20210226172049-e18ecbb05110/go.mod h1:m0MpNAwzfU5UDzcl9v0D8zg8gWTRqZa9RBIspLL5mdg=
golang.org/x/net v0.0.0-20220722155237-a158d28d115b/go.mod h1:XRhObCWvk6IyKnWLug+ECip1KBveYUHfp+8e9klMJ9c=
golang.org/x/net v0.6.0/go.mod h1:2Tu9+aMcznHK/AK1HMvgo6xiTLG5rD5rZLDS+rp2Bjs=
golang.org/x/net v0.10.0/go.mod h1:0qNGK6F8kojg2nk9dLZ2mShWaEBan6FAoqfSigmmuDg=
golang.org/x/net v0.21.0/go.mod h1:bIjVDfnllIU7BJ2DNgfnXvpSvtn8VRwhlsaeUTyUS44=
golang.org/x/net v0.29.0 h1:5ORfpBpCs4HzDYoodCDBbwHzdR5UrLBZ3sOnUJmFoHo=
golang.org/x/net v0.29.0/go.mod h1:gLkgy8jTGERgjzMic6DS9+SP0ajcu6Xu3Orq/SpETg0=
golang.org/x/sync v0.0.0-20190423024810-112230192c58/go.mod h1:RxMgew5VJxzue5/jJTE5uejpjVlOe/izrB70Jof72aM=
golang.org/x/sync v0.0.0-20220722155255-886fb9371eb4/go.mod h1:RxMgew5VJxzue5/jJTE5uejpjVlOe/izrB70Jof72aM=
golang.org/x/sync v0.1.0/go.mod h1:RxMgew5VJxzue5/jJTE5uejpjVlOe/izrB70Jof72aM=
golang.org/x/sync v0.8.0 h1:3NFvSEYkUoMifnESzZl15y791HH1qU2xm6eCJU5ZPXQ=
golang.org/x/sync v0.8.0/go.mod h1:Czt+wKu1gCyEFDUtn0jG5QVvpJ6rzVqr5aXyt9drQfk=
golang.org/x/sys v0.0.0-20180905080454-ebe1bf3edb33/go.mod h1:STP8DvDyc/dI5b8T5hshtkjS+E42TnysNCUPdjciGhY=
golang.org/x/sys v0.0.0-20190215142949-d0b11bdaac8a/go.mod h1:STP8DvDyc/dI5b8T5hshtkjS+E42TnysNCUPdjciGhY=
golang.org/x/sys v0.0.0-20190222072716-a9d3bda3a223/go.mod h1:STP8DvDyc/dI5b8T5hshtkjS+E42TnysNCUPdjciGhY=
golang.org/x/sys v0.0.0-20190403152447-81d4e9dc473e/go.mod h1:h1NjWce9XRLGQEsW7wpKNCjG9DtNlClVuFLEZdDNbEs=
golang.org/x/sys v0.0.0-20190412213103-97732733099d/go.mod h1:h1NjWce9XRLGQEsW7wpKNCjG9DtNlClVuFLEZdDNbEs=
golang.org/x/sys v0.0.0-20190422165155-953cdadca894/go.mod h1:h1NjWce9XRLGQEsW7wpKNCjG9DtNlClVuFLEZdDNbEs=
golang.org/x/sys v0.0.0-20190813064441-fde4db37ae7a/go.mod h1:h1NjWce9XRLGQEsW7wpKNCjG9DtNlClVuFLEZdDNbEs=
golang.org/x/sys v0.0.0-20191026070338-33540a1f6037/go.mod h1:h1NjWce9XRLGQEsW7wpKNCjG9DtNlClVuFLEZdDNbEs=
golang.org/x/sys v0.0.0-20200116001909-b77594299b42/go.mod h1:h1NjWce9XRLGQEsW7wpKNCjG9DtNlClVuFLEZdDNbEs=
golang.org/x/sys v0.0.0-20200223170610-d5e6a3e2c0ae/go.mod h1:h1NjWce9XRLGQEsW7wpKNCjG9DtNlClVuFLEZdDNbEs=
golang.org/x/sys v0.0.0-20201119102817-f84b799fce68/go.mod h1:h1NjWce9XRLGQEsW7wpKNCjG9DtNlClVuFLEZdDNbEs=
golang.org/x/sys v0.0.0-20210615035016-665e8c7367d1/go.mod h1:oPkhp1MJrh7nUepCBck5+mAzfO9JrbApNNgaTdGDITg=
golang.org/x/sys v0.0.0-20220520151302-bc2c85ada10a/go.mod h1:oPkhp1MJrh7nUepCBck5+mAzfO9JrbApNNgaTdGDITg=
golang.org/x/sys v0.0.0-20220722155257-8c9f86f7a55f/go.mod h1:oPkhp1MJrh7nUepCBck5+mAzfO9JrbApNNgaTdGDITg=
golang.org/x/sys v0.5.0/go.mod h1:oPkhp1MJrh7nUepCBck5+mAzfO9JrbApNNgaTdGDITg=
golang.org/x/sys v0.6.0/go.mod h1:oPkhp1MJrh7nUepCBck5+mAzfO9JrbApNNgaTdGDITg=
golang.org/x/sys v0.8.0/go.mod h1:oPkhp1MJrh7nUepCBck5+mAzfO9JrbApNNgaTdGDITg=
golang.org/x/sys v0.17.0/go.mod h1:/VUhepiaJMQUp4+oa/7Zr1D23ma6VTLIYjOOTFZPUcA=
golang.org/x/sys v0.25.0 h1:r+8e+loiHxRqhXVl6ML1nO3l1+oFoWbnlu2Ehimmi34=
golang.org/x/sys v0.25.0/go.mod h1:/VUhepiaJMQUp4+oa/7Zr1D23ma6VTLIYjOOTFZPUcA=
golang.org/x/term v0.0.0-20201117132131-f5c789dd3221/go.mod h1:Nr5EML6q2oocZ2LXRh80K7BxOlk5/8JxuGnuhpl+muw=
golang.org/x/term v0.0.0-20201126162022-7de9c90e9dd1/go.mod h1:bj7SfCRtBDWHUb9snDiAeCFNEtKQo2Wmx5Cou7ajbmo=
golang.org/x/term v0.0.0-20210927222741-03fcf44c2211/go.mod h1:jbD1KX2456YbFQfuXm/mYQcufACuNUgVhRMnK/tPxf8=
golang.org/x/term v0.5.0/go.mod h1:jMB1sMXY+tzblOD4FWmEbocvup2/aLOaQEp7JmGp78k=
golang.org/x/term v0.8.0/go.mod h1:xPskH00ivmX89bAKVGSKKtLOWNx2+17Eiy94tnKShWo=
golang.org/x/term v0.17.0/go.mod h1:lLRBjIVuehSbZlaOtGMbcMncT+aqLLLmKrsjNrUguwk=
golang.org/x/text v0.3.0/go.mod h1:NqM8EUOU14njkJ3fqMW+pc6Ldnwhi/IjpwHt7yyuwOQ=
golang.org/x/text v0.3.2/go.mod h1:bEr9sfX3Q8Zfm5fL9x+3itogRgK3+ptLWKqgva+5dAk=
golang.org/x/text v0.3.3/go.mod h1:5Zoc/QRtKVWzQhOtBMvqHzDpF6irO9z98xDceosuGiQ=
golang.org/x/text v0.3.4/go.mod h1:5Zoc/QRtKVWzQhOtBMvqHzDpF6irO9z98xDceosuGiQ=
golang.org/x/text v0.3.6/go.mod h1:5Zoc/QRtKVWzQhOtBMvqHzDpF6irO9z98xDceosuGiQ=
golang.org/x/text v0.3.7/go.mod h1:u+2+/6zg+i71rQMx5EYifcz6MCKuco9NR6JIITiCfzQ=
golang.org/x/text v0.7.0/go.mod h1:mrYo+phRRbMaCq/xk9113O4dZlRixOauAjOtrjsXDZ8=
golang.org/x/text v0.9.0/go.mod h1:e1OnstbJyHTd6l/uOt8jFFHp6TRDWZR/bV3emEE/zU8=
golang.org/x/text v0.14.0/go.mod h1:18ZOQIKpY8NJVqYksKHtTdi31H5itFRjB5/qKTNYzSU=
golang.org/x/text v0.18.0 h1:XvMDiNzPAl0jr17s6W9lcaIhGUfUORdGCNsuLmPG224=
golang.org/x/text v0.18.0/go.mod h1:BuEKDfySbSR4drPmRPG/7iBdf8hvFMuRexcpahXilzY=
golang.org/x/tools v0.0.0-20180917221912-90fa682c2a6e/go.mod h1:n7NCudcB/nEzxVGmLbDWY5pfWTLqBcC2KZ6jyYvM4mQ=
golang.org/x/tools v0.0.0-20190311212946-11955173bddd/go.mod h1:LCzVGOaR6xXOjkQ3onu1FJEFr0SW1gC7cKk1uF8kGRs=
golang.org/x/tools v0.0.0-20190425163242-31fd60d6bfdc/go.mod h1:RgjU9mgBXZiqYHBnxXauZ1Gv1EHHAz9KjViQ78xBX0Q=
golang.org/x/tools v0.0.0-20190621195816-6e04913cbbac/go.mod h1:/rFqwRUd4F7ZHNgwSSTFct+R/Kf4OFW1sUzUTQQTgfc=
golang.org/x/tools v0.0.0-20190823170909-c4a336ef6a2f/go.mod h1:b+2E5dAYhXwXZwtnZ6UAqBI28+e2cm9otk0dWdXHAEo=
golang.org/x/tools v0.0.0-20191029041327-9cc4af7d6b2c/go.mod h1:b+2E5dAYhXwXZwtnZ6UAqBI28+e2cm9otk0dWdXHAEo=
golang.org/x/tools v0.0.0-20191029190741-b9c20aec41a5/go.mod h1:b+2E5dAYhXwXZwtnZ6UAqBI28+e2cm9otk0dWdXHAEo=
golang.org/x/tools v0.0.0-20191119224855-298f0cb1881e/go.mod h1:b+2E5dAYhXwXZwtnZ6UAqBI28+e2cm9otk0dWdXHAEo=
golang.org/x/tools v0.0.0-20200103221440-774c71fcf114/go.mod h1:TB2adYChydJhpapKDTa4BR/hXlZSLoq2Wpct/0txZ28=
golang.org/x/tools v0.1.12/go.mod h1:hNGJHUnrk76NpqgfD5Aqm5Crs+Hm0VOH/i9J2+nxYbc=
golang.org/x/tools v0.6.0/go.mod h1:Xwgl3UAJ/d3gWutnCtw505GrjyAbvKui8lOU390QaIU=
golang.org/x/xerrors v0.0.0-20190410155217-1f06c39b4373/go.mod h1:I/5z698sn9Ka8TeJc9MKroUUfqBBauWjQqLJ2OPfmY0=
golang.org/x/xerrors v0.0.0-20190513163551-3ee3066db522/go.mod h1:I/5z698sn9Ka8TeJc9MKroUUfqBBauWjQqLJ2OPfmY0=
golang.org/x/xerrors v0.0.0-20190717185122-a985d3407aa7/go.mod h1:I/5z698sn9Ka8TeJc9MKroUUfqBBauWjQqLJ2OPfmY0=
golang.org/x/xerrors v0.0.0-20191011141410-1b5146add898/go.mod h1:I/5z698sn9Ka8TeJc9MKroUUfqBBauWjQqLJ2OPfmY0=
golang.org/x/xerrors v0.0.0-20200804184101-5ec99f83aff1/go.mod h1:I/5z698sn9Ka8TeJc9MKroUUfqBBauWjQqLJ2OPfmY0=
google.golang.org/protobuf v1.34.2 h1:6xV6lTsCfpGD21XK49h7MhtcApnLqkfYgPcdHftf6hg=
google.golang.org/protobuf v1.34.2/go.mod h1:qYOHts0dSfpeUzUFpOMr/WGzszTmLH+DiWniOlNbLDw=
gopkg.in/check.v1 v0.0.0-20161208181325-20d25e280405/go.mod h1:Co6ibVJAznAaIkqp8huTwlJQCZ016jof/cbN4VW5Yz0=
gopkg.in/check.v1 v1.0.0-20180628173108-788fd7840127/go.mod h1:Co6ibVJAznAaIkqp8huTwlJQCZ016jof/cbN4VW5Yz0=
gopkg.in/check.v1 v1.0.0-20201130134442-10cb98267c6c h1:Hei/4ADfdWqJk1ZMxUNpqntNwaWcugrBjAiHlqqRiVk=
gopkg.in/check.v1 v1.0.0-20201130134442-10cb98267c6c/go.mod h1:JHkPIbrfpd72SG/EVd6muEfDQjcINNoR0C8j2r3qZ4Q=
gopkg.in/errgo.v2 v2.1.0/go.mod h1:hNsd1EY+bozCKY1Ytp96fpM3vjJbqLJn88ws8XvfDNI=
gopkg.in/inconshreveable/log15.v2 v2.0.0-20180818164646-67afb5ed74ec/go.mod h1:aPpfJ7XW+gOuirDoZ8gHhLh3kZ1B08FtV2bbmy7Jv3s=
gopkg.in/yaml.v2 v2.2.2/go.mod h1:hI93XBmqTisBFMUTm0b8Fm+jr3Dg1NNxqwp+5A1VGuI=
gopkg.in/yaml.v3 v3.0.0-20200313102051-9f266ea9e77c/go.mod h1:K4uyk7z7BCEPqu6E+C64Yfv1cQ7kz7rIZviUmN+EgEM=
gopkg.in/yaml.v3 v3.0.1 h1:fxVm/GzAzEWqLHuvctI91KS9hhNmmWOoWu0XTYJS7CA=
gopkg.in/yaml.v3 v3.0.1/go.mod h1:K4uyk7z7BCEPqu6E+C64Yfv1cQ7kz7rIZviUmN+EgEM=
gotest.tools/v3 v3.5.2 h1:7koQfIKdy+I8UTetycgUqXWSDwpgv193Ka+qRsmBY8Q=
gotest.tools/v3 v3.5.2/go.mod h1:LtdLGcnqToBH83WByAAi/wiwSFCArdFIUV/xxN4pcjA=
pgregory.net/rapid v1.2.0 h1:keKAYRcjm+e1F0oAuU5F5+YPAWcyxNNRK2wud503Gnk=
pgregory.net/rapid v1.2.0/go.mod h1:PY5XlDGj0+V1FCq0o192FdRhpKHGTRIWBgqjDBTrq04=
sigs.k8s.io/yaml v1.6.0 h1:G8fkbMSAFqgEFgh4b1wmtzDnioxFCUgTZhlbj5P9QYs=
sigs.k8s.io/yaml v1.6.0/go.mod h1:796bPqUfzR/0jLAl6XjHl3Ck7MiyVv8dbTdyT3/pMf4=
honnef.co/go/tools v0.0.1-2019.2.3/go.mod h1:a3bituU0lyd329TUQxRnasdCoJDkEUEAqEt0JzvZhAg=
nullprogram.com/x/optparse v1.0.0/go.mod h1:KdyPE+Igbe0jQUrVfMqDMeJQIJZEuyV7pjYmp6pbG50=
rsc.io/pdf v0.1.1/go.mod h1:n8OzWcQ6Sp37PL01nO98y4iUCRdTGarVfzxY20ICaU4=
-87
View File
@@ -1,87 +0,0 @@
package main
import (
"context"
"log"
"os"
"testing"
"github.com/testcontainers/testcontainers-go"
"github.com/testcontainers/testcontainers-go/wait"
)
var (
testContainer testcontainers.Container
)
func TestMain(m *testing.M) {
ctx := context.Background()
// Start PostgreSQL container
log.Println("Starting PostgreSQL test container...")
req := testcontainers.ContainerRequest{
Image: "postgres:15-alpine",
ExposedPorts: []string{"5432/tcp"},
Env: map[string]string{
"POSTGRES_USER": "testuser",
"POSTGRES_PASSWORD": "testpass",
"POSTGRES_DB": "music_server_test",
},
WaitingFor: wait.ForLog("database system is ready to accept connections"),
}
container, err := testcontainers.GenericContainer(ctx, testcontainers.GenericContainerRequest{
ContainerRequest: req,
Started: true,
})
if err != nil {
log.Fatalf("Failed to start container: %v", err)
}
testContainer = container
// Get container's host and port
host, err := container.Endpoint(ctx, "")
if err != nil {
log.Fatalf("Failed to get container endpoint: %v", err)
}
log.Printf("PostgreSQL container running at: %s", host)
// Set environment variables for all tests
os.Setenv("DB_HOST", host)
os.Setenv("DB_PORT", "5432")
os.Setenv("DB_USERNAME", "testuser")
os.Setenv("DB_PASSWORD", "testpass")
os.Setenv("DB_NAME", "music_server_test")
os.Setenv("MUSIC_PATH", "./testMusic")
os.Setenv("CHARACTERS_PATH", "./testCharacters")
os.Setenv("PORT", "8081")
os.Setenv("LOG_LEVEL", "debug")
os.Setenv("LOG_JSON", "false")
// Run tests
log.Println("Running integration tests...")
exitCode := m.Run()
// Cleanup
log.Println("Stopping test container...")
if err := container.Terminate(ctx); err != nil {
log.Printf("Failed to terminate container: %v", err)
}
os.Exit(exitCode)
}
// TestDatabaseConnection verifies we can connect to the test database
func TestDatabaseConnection(t *testing.T) {
// This will be tested by the individual handler tests
// Just verify env vars are set
host := os.Getenv("DB_HOST")
port := os.Getenv("DB_PORT")
if host == "" || port == "" {
t.Error("Database environment variables not set")
}
t.Logf("Database configuration: host=%s, port=%s", host, port)
}
-40
View File
@@ -1,40 +0,0 @@
package backend
import (
"context"
"music-server/internal/db/repository"
"github.com/jackc/pgx/v5/pgxpool"
)
// Global variables - these are initialized by InitBackend
var (
backendPool *pgxpool.Pool
repo *repository.Queries
backendCtx context.Context = context.Background()
)
// InitBackend initializes the backend package with the database pool.
// This should be called once at application startup.
func InitBackend(pool *pgxpool.Pool) {
backendPool = pool
repo = repository.New(pool)
backendCtx = context.Background()
}
// BackendCtx returns the context used by backend operations.
// This is exposed for use by the backend functions.
func BackendCtx() context.Context {
return backendCtx
}
// BackendRepo returns the repository queries instance.
// This is exposed for use by the backend functions.
func BackendRepo() *repository.Queries {
return repo
}
// BackendPool returns the underlying database pool.
// This is exposed for test utilities that need direct pool access.
func BackendPool() *pgxpool.Pool {
return backendPool
}
-43
View File
@@ -1,43 +0,0 @@
package backend
import (
"os"
"strings"
"go.uber.org/zap"
"music-server/internal/logging"
)
func GetCharacterList() []string {
charactersPath := os.Getenv("CHARACTERS_PATH")
logging.GetLogger().Debug("Getting character list", zap.String("path", charactersPath))
// Clean the path - remove trailing slashes and then add one for consistency
charactersPath = strings.TrimSuffix(charactersPath, "/")
charactersPath += "/"
files, err := os.ReadDir(charactersPath)
if err != nil {
logging.GetLogger().Fatal("Failed to read characters directory", zap.String("path", charactersPath), zap.String("error", err.Error()))
}
var characters []string
for _, file := range files {
if isImage(file) {
characters = append(characters, file.Name())
}
}
return characters
}
func GetCharacter(character string) string {
charactersPath := os.Getenv("CHARACTERS_PATH")
// Clean the path - remove trailing slashes and then add one for consistency
charactersPath = strings.TrimSuffix(charactersPath, "/")
charactersPath += "/"
logging.GetLogger().Debug("Getting character", zap.String("character", character), zap.String("path", charactersPath+character))
return charactersPath + character
}
func isImage(entry os.DirEntry) bool {
return !entry.IsDir() && (strings.HasSuffix(entry.Name(), ".jpg") || strings.HasSuffix(entry.Name(), ".jpeg") ||
strings.HasSuffix(entry.Name(), ".png"))
}
-90
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@@ -1,90 +0,0 @@
package backend
import (
"io/fs"
"os"
"testing"
)
func TestIsImage(t *testing.T) {
tests := []struct {
name string
entry fs.DirEntry
expected bool
}{
{
name: "jpg file",
entry: &mockDirEntry{name: "test.jpg", isDir: false},
expected: true,
},
{
name: "jpeg file",
entry: &mockDirEntry{name: "test.jpeg", isDir: false},
expected: true,
},
{
name: "png file",
entry: &mockDirEntry{name: "test.png", isDir: false},
expected: true,
},
{
name: "directory",
entry: &mockDirEntry{name: "test", isDir: true},
expected: false,
},
{
name: "txt file",
entry: &mockDirEntry{name: "test.txt", isDir: false},
expected: false,
},
{
name: "mp3 file",
entry: &mockDirEntry{name: "test.mp3", isDir: false},
expected: false,
},
}
for _, tt := range tests {
t.Run(tt.name, func(t *testing.T) {
result := isImage(tt.entry)
if result != tt.expected {
t.Errorf("isImage() = %v, want %v", result, tt.expected)
}
})
}
}
type mockDirEntry struct {
name string
isDir bool
}
func (m *mockDirEntry) Name() string { return m.name }
func (m *mockDirEntry) IsDir() bool { return m.isDir }
func (m *mockDirEntry) Type() fs.FileMode { return 0 }
func (m *mockDirEntry) Info() (fs.FileInfo, error) { return nil, nil }
func (m *mockDirEntry) Sys() interface{} { return nil }
func TestGetCharacter(t *testing.T) {
os.Setenv("CHARACTERS_PATH", "/test/path")
defer os.Unsetenv("CHARACTERS_PATH")
result := GetCharacter("test.jpg")
expected := "/test/path/test.jpg"
if result != expected {
t.Errorf("GetCharacter() = %v, want %v", result, expected)
}
}
func TestGetCharacterWithTrailingSlash(t *testing.T) {
os.Setenv("CHARACTERS_PATH", "/test/path/")
defer os.Unsetenv("CHARACTERS_PATH")
result := GetCharacter("test.jpg")
expected := "/test/path/test.jpg"
if result != expected {
t.Errorf("GetCharacter() = %v, want %v", result, expected)
}
}
-103
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@@ -1,103 +0,0 @@
package backend
import (
"encoding/json"
"net/http"
"strings"
"music-server/internal/logging"
"go.uber.org/zap"
)
type giteaResponse struct {
Id int `json:"id"`
Name string `json:"name"`
Assets []assetResponse `json:"assets"`
}
type assetResponse struct {
Id int `json:"id"`
Name string `json:"name"`
DownloadUrl string `json:"browser_download_url"`
}
func CheckLatest() string {
resp, err := http.Get("https://gitea.sanplex.xyz/api/v1/repos/sansan/MusicPlayer/releases/latest")
if err != nil {
logging.GetLogger().Fatal("Failed to check latest version", zap.String("error", err.Error()))
}
defer resp.Body.Close()
//Create a variable of the same type as our model
var cResp giteaResponse
//Decode the data
if err := json.NewDecoder(resp.Body).Decode(&cResp); err != nil {
logging.GetLogger().Fatal("Failed to decode response", zap.String("error", err.Error()))
}
logging.GetLogger().Debug("Checked latest version", zap.Int("id", cResp.Id), zap.String("name", cResp.Name))
return cResp.Name
}
func ListAssetsOfLatest() []string {
resp, err := http.Get("https://gitea.sanplex.xyz/api/v1/repos/sansan/MusicPlayer/releases/latest")
if err != nil {
logging.GetLogger().Fatal("Failed to list assets", zap.String("error", err.Error()))
}
defer resp.Body.Close()
//Create a variable of the same type as our model
var cResp giteaResponse
//Decode the data
if err := json.NewDecoder(resp.Body).Decode(&cResp); err != nil {
logging.GetLogger().Fatal("Failed to decode response", zap.String("error", err.Error()))
}
logging.GetLogger().Debug("Listing assets", zap.Int("id", cResp.Id), zap.String("name", cResp.Name))
var assets []string
for _, asset := range cResp.Assets {
logging.GetLogger().Debug("Found asset", zap.Int("id", cResp.Id), zap.String("name", cResp.Name), zap.String("asset", asset.Name))
assets = append(assets, asset.Name)
}
return assets
}
func DownloadLatestWindows() string {
resp, err := http.Get("https://gitea.sanplex.xyz/api/v1/repos/sansan/MusicPlayer/releases/latest")
if err != nil {
logging.GetLogger().Fatal("Failed to download latest Windows version", zap.String("error", err.Error()))
}
defer resp.Body.Close()
//Create a variable of the same type as our model
var cResp giteaResponse
//Decode the data
if err := json.NewDecoder(resp.Body).Decode(&cResp); err != nil {
logging.GetLogger().Fatal("Failed to decode response", zap.String("error", err.Error()))
}
logging.GetLogger().Debug("Downloading Windows version", zap.Int("id", cResp.Id), zap.String("name", cResp.Name))
for _, asset := range cResp.Assets {
logging.GetLogger().Debug("Checking asset", zap.Int("id", cResp.Id), zap.String("name", cResp.Name), zap.String("asset", asset.Name))
if strings.HasSuffix(asset.Name, ".exe") {
return asset.DownloadUrl
}
}
return ""
}
func DownloadLatestLinux() string {
resp, err := http.Get("https://gitea.sanplex.xyz/api/v1/repos/sansan/MusicPlayer/releases/latest")
if err != nil {
logging.GetLogger().Fatal("Failed to download latest Linux version", zap.String("error", err.Error()))
}
defer resp.Body.Close()
//Create a variable of the same type as our model
var cResp giteaResponse
//Decode the data
if err := json.NewDecoder(resp.Body).Decode(&cResp); err != nil {
logging.GetLogger().Fatal("Failed to decode response", zap.String("error", err.Error()))
}
logging.GetLogger().Debug("Downloading Linux version", zap.Int("id", cResp.Id), zap.String("name", cResp.Name))
for _, asset := range cResp.Assets {
logging.GetLogger().Debug("Checking asset", zap.Int("id", cResp.Id), zap.String("name", cResp.Name), zap.String("asset", asset.Name))
if strings.HasSuffix(asset.Name, ".x86_64") {
return asset.DownloadUrl
}
}
return ""
}
-61
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@@ -1,61 +0,0 @@
package backend
import (
"encoding/json"
"net/http"
"net/http/httptest"
"testing"
)
func TestCheckLatest(t *testing.T) {
mockResponse := giteaResponse{
Id: 1,
Name: "v1.0.0",
Assets: []assetResponse{
{Id: 1, Name: "app.exe", DownloadUrl: "http://example.com/app.exe"},
},
}
server := httptest.NewServer(http.HandlerFunc(func(w http.ResponseWriter, r *http.Request) {
w.Header().Set("Content-Type", "application/json")
json.NewEncoder(w).Encode(mockResponse)
}))
defer server.Close()
originalURL := "https://gitea.sanplex.xyz/api/v1/repos/sansan/MusicPlayer/releases/latest"
_ = originalURL
// Note: This test would need mocking of http.Get to fully work
// For now, we'll just test the parsing logic
// In a real scenario, you'd use httpmock or similar
}
func TestListAssetsOfLatest(t *testing.T) {
mockResponse := giteaResponse{
Id: 1,
Name: "v1.0.0",
Assets: []assetResponse{
{Id: 1, Name: "app.exe", DownloadUrl: "http://example.com/app.exe"},
{Id: 2, Name: "app.x86_64", DownloadUrl: "http://example.com/app.x86_64"},
{Id: 3, Name: "app.dmg", DownloadUrl: "http://example.com/app.dmg"},
},
}
// Test the parsing of the response
var cResp giteaResponse
data, _ := json.Marshal(mockResponse)
json.Unmarshal(data, &cResp)
var assets []string
for _, asset := range cResp.Assets {
assets = append(assets, asset.Name)
}
if len(assets) != 3 {
t.Errorf("Expected 3 assets, got %d", len(assets))
}
if assets[0] != "app.exe" {
t.Errorf("Expected first asset to be app.exe, got %s", assets[0])
}
}
-322
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@@ -1,322 +0,0 @@
package backend
import (
"math/rand"
"music-server/internal/db/repository"
"music-server/internal/logging"
"os"
"strconv"
"strings"
"go.uber.org/zap"
)
type SongInfo struct {
Soundtrack string `json:"Soundtrack"`
SoundtrackPlayed int32 `json:"SoundtrackPlayed"`
Song string `json:"Song"`
SongPlayed int32 `json:"SongPlayed"`
CurrentlyPlaying bool `json:"CurrentlyPlaying"`
SongNo int `json:"SongNo"`
}
var currentSong = -1
var soundtracksNew []repository.Soundtrack
var songQueNew []repository.Song
var lastFetchedNew repository.Song
func initRepo() {
// This function is kept for backward compatibility
// but now uses the backend package's initialized repo
// If not initialized, this will panic intentionally
if BackendRepo() == nil {
panic("backend not initialized - call backend.InitBackend() first")
}
}
func getAllSoundtracks() []repository.Soundtrack {
if len(soundtracksNew) == 0 {
initRepo()
soundtracksNew, _ = BackendRepo().FindAllSoundtracks(BackendCtx())
}
return soundtracksNew
}
func GetSoundCheckSong() string {
files, err := os.ReadDir("songs")
if err != nil {
logging.GetLogger().Fatal("Failed to read songs directory", zap.String("error", err.Error()))
}
fileInfo := files[rand.Intn(len(files))]
return "songs/" + fileInfo.Name()
}
func Reset() {
songQueNew = nil
currentSong = -1
initRepo()
soundtracksNew, _ = BackendRepo().FindAllSoundtracks(BackendCtx())
}
func AddLatestToQue() {
if lastFetchedNew.Path != "" {
currentSong = len(songQueNew)
songQueNew = append(songQueNew, lastFetchedNew)
lastFetchedNew = repository.Song{}
}
}
func AddLatestPlayed() {
if len(songQueNew) == 0 {
return
}
currentSongData := songQueNew[currentSong]
initRepo()
BackendRepo().AddSoundtrackPlayed(BackendCtx(), currentSongData.SoundtrackID)
BackendRepo().AddSongPlayed(BackendCtx(), repository.AddSongPlayedParams{SoundtrackID: currentSongData.SoundtrackID, SongName: currentSongData.SongName})
}
func SetPlayed(songNumber int) {
if len(songQueNew) == 0 || songNumber >= len(songQueNew) {
return
}
songData := songQueNew[songNumber]
initRepo()
BackendRepo().AddSoundtrackPlayed(BackendCtx(), songData.SoundtrackID)
BackendRepo().AddSongPlayed(BackendCtx(), repository.AddSongPlayedParams{SoundtrackID: songData.SoundtrackID, SongName: songData.SongName})
}
func GetRandomSong() string {
getAllSoundtracks()
if len(soundtracksNew) == 0 {
return ""
}
song := getSongFromList(soundtracksNew)
lastFetchedNew = song
return song.Path
}
func GetRandomSongLowChance() string {
getAllSoundtracks()
var listOfSoundtracks []repository.Soundtrack
var averagePlayed = getAveragePlayed()
for _, data := range soundtracksNew {
timesToAdd := averagePlayed - data.TimesPlayed
if timesToAdd <= 0 {
listOfSoundtracks = append(listOfSoundtracks, data)
} else {
for i := int32(0); i < timesToAdd; i++ {
listOfSoundtracks = append(listOfSoundtracks, data)
}
}
}
song := getSongFromList(listOfSoundtracks)
lastFetchedNew = song
return song.Path
}
func GetRandomSongClassic() string {
getAllSoundtracks()
var listOfAllSongs []repository.Song
for _, soundtrack := range soundtracksNew {
songList, _ := BackendRepo().FindSongsFromSoundtrack(BackendCtx(), soundtrack.ID)
listOfAllSongs = append(listOfAllSongs, songList...)
}
songFound := false
var song repository.Song
for !songFound {
song = listOfAllSongs[rand.Intn(len(listOfAllSongs))]
soundtrackData, err := BackendRepo().GetSoundtrackById(BackendCtx(), song.SoundtrackID)
if err != nil {
BackendRepo().RemoveBrokenSong(BackendCtx(), repository.RemoveBrokenSongParams{SoundtrackID: song.SoundtrackID, Path: song.Path})
logging.GetLogger().Warn("Song not found, removed from database",
zap.String("song", song.SongName),
zap.String("soundtrack", soundtrackData.SoundtrackName),
zap.String("filename", *song.FileName))
continue
}
//Check if file exists and open
openFile, err := os.Open(song.Path)
if err != nil || (song.FileName != nil && soundtrackData.Path+*song.FileName != song.Path) {
//File not found
BackendRepo().RemoveBrokenSong(BackendCtx(), repository.RemoveBrokenSongParams{SoundtrackID: song.SoundtrackID, Path: song.Path})
logging.GetLogger().Warn("Song not found, removed from database",
zap.String("song", song.SongName),
zap.String("soundtrack", soundtrackData.SoundtrackName),
zap.String("filename", *song.FileName))
} else {
songFound = true
}
err = openFile.Close()
if err != nil {
logging.GetLogger().Error("Failed to close file", zap.String("error", err.Error()))
}
}
lastFetchedNew = song
return song.Path
}
func GetSongInfo() SongInfo {
if songQueNew == nil {
return SongInfo{}
}
var currentSongData = songQueNew[currentSong]
currentSoundtrackData := getCurrentSoundtrack(currentSongData)
return SongInfo{
Soundtrack: currentSoundtrackData.SoundtrackName,
SoundtrackPlayed: currentSoundtrackData.TimesPlayed,
Song: currentSongData.SongName,
SongPlayed: currentSongData.TimesPlayed,
CurrentlyPlaying: true,
SongNo: currentSong,
}
}
func GetPlayedSongs() []SongInfo {
var songList []SongInfo
for i, song := range songQueNew {
soundtrackData := getCurrentSoundtrack(song)
songList = append(songList, SongInfo{
Soundtrack: soundtrackData.SoundtrackName,
SoundtrackPlayed: soundtrackData.TimesPlayed,
Song: song.SongName,
SongPlayed: song.TimesPlayed,
CurrentlyPlaying: i == currentSong,
SongNo: i,
})
}
return songList
}
func GetSong(song string) string {
currentSong, _ = strconv.Atoi(song)
if currentSong >= len(songQueNew) {
currentSong = len(songQueNew) - 1
} else if currentSong < 0 {
currentSong = 0
}
songData := songQueNew[currentSong]
return songData.Path
}
func GetAllSoundtracks() []string {
getAllSoundtracks()
var jsonArray []string
for _, soundtrack := range soundtracksNew {
jsonArray = append(jsonArray, soundtrack.SoundtrackName)
}
return jsonArray
}
func GetAllSoundtracksRandom() []string {
getAllSoundtracks()
var jsonArray []string
for _, soundtrack := range soundtracksNew {
jsonArray = append(jsonArray, soundtrack.SoundtrackName)
}
rand.Shuffle(len(jsonArray), func(i, j int) { jsonArray[i], jsonArray[j] = jsonArray[j], jsonArray[i] })
return jsonArray
}
func GetNextSong() string {
if songQueNew == nil {
return ""
}
if currentSong == len(songQueNew)-1 || currentSong == -1 {
songData := songQueNew[currentSong]
return songData.Path
} else {
currentSong = currentSong + 1
songData := songQueNew[currentSong]
return songData.Path
}
}
func GetPreviousSong() string {
if songQueNew == nil {
return ""
}
if currentSong == -1 || currentSong == 0 {
songData := songQueNew[0]
return songData.Path
} else {
currentSong = currentSong - 1
songData := songQueNew[currentSong]
return songData.Path
}
}
func getSongFromList(soundtracks []repository.Soundtrack) repository.Song {
songFound := false
var song repository.Song
for !songFound {
soundtrack := getRandomSoundtrack(soundtracks)
songs, _ := BackendRepo().FindSongsFromSoundtrack(BackendCtx(), soundtrack.ID)
if len(songs) == 0 {
continue
}
song = songs[rand.Intn(len(songs))]
logging.GetLogger().Debug("Selected song", zap.String("song", song.SongName), zap.String("path", song.Path))
//Check if file exists and open
openFile, err := os.Open(song.Path)
if err != nil || (song.FileName != nil && soundtrack.Path+*song.FileName != song.Path) || (song.FileName != nil && strings.HasSuffix(*song.FileName, ".wav")) {
//File not found
BackendRepo().RemoveBrokenSong(BackendCtx(), repository.RemoveBrokenSongParams{SoundtrackID: song.SoundtrackID, Path: song.Path})
logging.GetLogger().Warn("Song not found, removed from database",
zap.String("song", song.SongName),
zap.String("soundtrack", soundtrack.SoundtrackName),
zap.Any("filename", song.FileName))
} else {
songFound = true
}
err = openFile.Close()
if err != nil {
logging.GetLogger().Error("Failed to close file", zap.String("path", song.Path), zap.String("error", err.Error()))
}
}
return song
}
func getCurrentSoundtrack(currentSongData repository.Song) repository.Soundtrack {
for _, soundtrack := range soundtracksNew {
if soundtrack.ID == currentSongData.SoundtrackID {
return soundtrack
}
}
return repository.Soundtrack{}
}
func getAveragePlayed() int32 {
getAllSoundtracks()
var sum int32
for _, data := range soundtracksNew {
sum += data.TimesPlayed
}
return sum / int32(len(soundtracksNew))
}
func getRandomSoundtrack(listOfSoundtracks []repository.Soundtrack) repository.Soundtrack {
return listOfSoundtracks[rand.Intn(len(listOfSoundtracks))]
}
-201
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@@ -1,201 +0,0 @@
package backend
import (
"math/rand"
"testing"
"music-server/internal/db/repository"
)
// Test the average calculation logic directly without database access
func TestCalculateAverage(t *testing.T) {
soundtracks := []repository.Soundtrack{
{SoundtrackName: "Soundtrack1", TimesPlayed: 10},
{SoundtrackName: "Soundtrack2", TimesPlayed: 20},
{SoundtrackName: "Soundtrack3", TimesPlayed: 30},
}
var sum int32
for _, data := range soundtracks {
sum += data.TimesPlayed
}
result := sum / int32(len(soundtracks))
expected := int32(20)
if result != expected {
t.Errorf("Average calculation = %v, want %v", result, expected)
}
}
func TestCalculateAverageEmpty(t *testing.T) {
soundtracks := []repository.Soundtrack{}
if len(soundtracks) == 0 {
result := int32(0)
expected := int32(0)
if result != expected {
t.Errorf("Average calculation with empty list = %v, want %v", result, expected)
}
return
}
var sum int32
for _, data := range soundtracks {
sum += data.TimesPlayed
}
result := sum / int32(len(soundtracks))
expected := int32(0)
if result != expected {
t.Errorf("Average calculation with empty list = %v, want %v", result, expected)
}
}
func TestCalculateAverageSingle(t *testing.T) {
soundtracks := []repository.Soundtrack{
{SoundtrackName: "Soundtrack1", TimesPlayed: 42},
}
var sum int32
for _, data := range soundtracks {
sum += data.TimesPlayed
}
result := sum / int32(len(soundtracks))
expected := int32(42)
if result != expected {
t.Errorf("Average calculation with single soundtrack = %v, want %v", result, expected)
}
}
func TestGetRandomSoundtrack(t *testing.T) {
soundtracks := []repository.Soundtrack{
{SoundtrackName: "Soundtrack1", TimesPlayed: 10},
{SoundtrackName: "Soundtrack2", TimesPlayed: 20},
{SoundtrackName: "Soundtrack3", TimesPlayed: 30},
}
// Set seed for reproducible tests
rand.Seed(42)
result := soundtracks[rand.Intn(len(soundtracks))]
if result.SoundtrackName == "" {
t.Error("random soundtrack selection returned empty soundtrack")
}
found := false
for _, s := range soundtracks {
if s.SoundtrackName == result.SoundtrackName {
found = true
break
}
}
if !found {
t.Errorf("random soundtrack selection returned soundtrack not in list: %v", result.SoundtrackName)
}
}
func TestFindSoundtrackByID(t *testing.T) {
soundtracks := []repository.Soundtrack{
{ID: 1, SoundtrackName: "Soundtrack1", TimesPlayed: 10},
{ID: 2, SoundtrackName: "Soundtrack2", TimesPlayed: 20},
{ID: 3, SoundtrackName: "Soundtrack3", TimesPlayed: 30},
}
tests := []struct {
name string
soundtracks []repository.Soundtrack
soundtrackID int32
expected repository.Soundtrack
}{
{
name: "existing soundtrack",
soundtracks: soundtracks,
soundtrackID: 2,
expected: repository.Soundtrack{ID: 2, SoundtrackName: "Soundtrack2", TimesPlayed: 20},
},
{
name: "non-existing soundtrack",
soundtracks: soundtracks,
soundtrackID: 99,
expected: repository.Soundtrack{},
},
}
for _, tt := range tests {
t.Run(tt.name, func(t *testing.T) {
var result repository.Soundtrack
for _, s := range tt.soundtracks {
if s.ID == tt.soundtrackID {
result = s
break
}
}
if result.ID != tt.expected.ID || result.SoundtrackName != tt.expected.SoundtrackName {
t.Errorf("findSoundtrackByID() = %v, want %v", result, tt.expected)
}
})
}
}
func TestExtractSoundtrackNames(t *testing.T) {
soundtracks := []repository.Soundtrack{
{SoundtrackName: "Soundtrack1", TimesPlayed: 10},
{SoundtrackName: "Soundtrack2", TimesPlayed: 20},
{SoundtrackName: "Soundtrack3", TimesPlayed: 30},
}
var result []string
for _, s := range soundtracks {
result = append(result, s.SoundtrackName)
}
expected := []string{"Soundtrack1", "Soundtrack2", "Soundtrack3"}
if len(result) != len(expected) {
t.Errorf("extractSoundtrackNames() length = %d, want %d", len(result), len(expected))
return
}
for i, v := range result {
if v != expected[i] {
t.Errorf("extractSoundtrackNames()[%d] = %v, want %v", i, v, expected[i])
}
}
}
func TestShuffleSoundtrackNames(t *testing.T) {
soundtracks := []string{"Soundtrack1", "Soundtrack2", "Soundtrack3"}
// Test that shuffle doesn't lose any elements
// We can't test the order since it's random, but we can test length and contents
original := make([]string, len(soundtracks))
copy(original, soundtracks)
// Simple shuffle implementation for testing
for i := range soundtracks {
j := i // In real code this would be random
soundtracks[i], soundtracks[j] = soundtracks[j], soundtracks[i]
}
if len(soundtracks) != len(original) {
t.Errorf("shuffleSoundtrackNames() changed length from %d to %d", len(original), len(soundtracks))
return
}
// Check all original elements are still present
for _, orig := range original {
found := false
for _, s := range soundtracks {
if s == orig {
found = true
break
}
}
if !found {
t.Errorf("shuffleSoundtrackNames() lost element: %v", orig)
}
}
}
-100
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@@ -1,100 +0,0 @@
package backend
import (
"regexp"
"strings"
"sync"
)
// SoundtrackData holds precomputed search data for a soundtrack
type SoundtrackData struct {
Original string
Lowercase string
Cleaned string
}
var (
searchCache []SoundtrackData
searchCacheMutex sync.Mutex
searchRegexCache = make(map[string]*regexp.Regexp)
searchRegexCacheMutex sync.Mutex
)
// GetSearchCache returns the precomputed search cache, initializing it if needed
func GetSearchCache() []SoundtrackData {
searchCacheMutex.Lock()
defer searchCacheMutex.Unlock()
if len(searchCache) == 0 {
loadSearchCache()
}
return searchCache
}
// ReloadSearchCache clears and reloads the search cache.
// This should be called after a sync operation to ensure search results are up to date.
func ReloadSearchCache() {
searchCacheMutex.Lock()
defer searchCacheMutex.Unlock()
searchCache = nil
loadSearchCache()
}
// loadSearchCache loads the soundtrack data into the cache
func loadSearchCache() {
soundtracks := GetAllSoundtracks()
searchCache = make([]SoundtrackData, len(soundtracks))
for i, soundtrack := range soundtracks {
cleaned := cleanSearchTerm(soundtrack)
lowercase := strings.ToLower(soundtrack)
searchCache[i] = SoundtrackData{
Original: soundtrack,
Lowercase: lowercase,
Cleaned: cleaned,
}
}
}
// CleanSearchTermForMatch cleans a search term for better matching
func CleanSearchTermForMatch(term string) string {
term = strings.ReplaceAll(term, " ", "")
term = strings.ReplaceAll(term, "é", "e")
term = strings.ReplaceAll(term, "+", "plus")
term = strings.ReplaceAll(term, "&", "and")
term = strings.ReplaceAll(term, "'n", "and")
return strings.ToLower(term)
}
// cleanSearchTerm cleans a search term for better matching (internal)
func cleanSearchTerm(term string) string {
return CleanSearchTermForMatch(term)
}
// MatchRegexCached checks if a search term matches using cached compiled regex
func MatchRegexCached(searchTerm string, soundtrackName string) bool {
if searchTerm == "" {
return true
}
// Check cache first
searchRegexCacheMutex.Lock()
re, exists := searchRegexCache[searchTerm]
if !exists {
re = compileSearchRegex(searchTerm)
searchRegexCache[searchTerm] = re
}
searchRegexCacheMutex.Unlock()
return re.MatchString(soundtrackName)
}
// compileSearchRegex compiles a search term into a regex pattern
func compileSearchRegex(searchTerm string) *regexp.Regexp {
regText := ".*"
for _, letter := range searchTerm {
regText += string(letter) + ".*"
}
re, _ := regexp.Compile(regText)
return re
}
-277
View File
@@ -1,277 +0,0 @@
package backend
import (
"encoding/json"
"time"
"music-server/internal/logging"
"go.uber.org/zap"
)
// SoundtrackWithSongs represents a soundtrack with its songs for statistics
type SoundtrackWithSongs struct {
SoundtrackID int32 `json:"soundtrack_id"`
SoundtrackName string `json:"soundtrack_name"`
SoundtrackPlayed int32 `json:"soundtrack_played"`
SoundtrackLastPlayed *time.Time `json:"soundtrack_last_played,omitempty"`
Songs []SongInfoForStats `json:"songs"`
}
// SongInfoForStats represents a song with soundtrack info for statistics
type SongInfoForStats struct {
SoundtrackID int32 `json:"soundtrack_id"`
SoundtrackName string `json:"soundtrack_name"`
SongName string `json:"song_name"`
Path string `json:"path"`
TimesPlayed int32 `json:"times_played"`
FileName *string `json:"file_name,omitempty"`
}
// StatisticsSummary holds overall statistics
type StatisticsSummary struct {
TotalSoundtracks int64 `json:"total_soundtracks"`
PlayedSoundtracks int64 `json:"played_soundtracks"`
NeverPlayedSoundtracks int64 `json:"never_played_soundtracks"`
TotalSoundtrackPlays int64 `json:"total_soundtrack_plays"`
AvgSoundtrackPlays float64 `json:"avg_soundtrack_plays"`
MaxSoundtrackPlays int64 `json:"max_soundtrack_plays"`
MinSoundtrackPlays int64 `json:"min_soundtrack_plays"`
}
// StatisticsHandler manages statistics operations
type StatisticsHandler struct {
// Uses the global backend repo initialized via InitBackend
}
// NewStatisticsHandler creates a new StatisticsHandler
func NewStatisticsHandler() *StatisticsHandler {
return &StatisticsHandler{}
}
// GetMostPlayedSoundtracksWithSongs returns the top N most played soundtracks with their songs
func (h *StatisticsHandler) GetMostPlayedSoundtracksWithSongs(limit int32) ([]SoundtrackWithSongs, error) {
queries := BackendRepo()
ctx := BackendCtx()
// Get raw results
rows, err := queries.GetMostPlayedSoundtracksWithSongs(ctx, limit)
if err != nil {
return nil, err
}
// Convert to SoundtrackWithSongs
var result []SoundtrackWithSongs
for _, row := range rows {
var songs []SongInfoForStats
if row.Songs != nil {
// Parse JSON songs array
if err := json.Unmarshal(row.Songs, &songs); err != nil {
// Fallback: if JSON parsing fails, create empty song entries
songs = make([]SongInfoForStats, 0)
}
}
result = append(result, SoundtrackWithSongs{
SoundtrackID: row.SoundtrackID,
SoundtrackName: row.SoundtrackName,
SoundtrackPlayed: row.SoundtrackPlayed,
SoundtrackLastPlayed: row.SoundtrackLastPlayed,
Songs: songs,
})
}
return result, nil
}
// GetLeastPlayedSoundtracksWithSongs returns the top N least played soundtracks with their songs
func (h *StatisticsHandler) GetLeastPlayedSoundtracksWithSongs(limit int32) ([]SoundtrackWithSongs, error) {
queries := BackendRepo()
ctx := BackendCtx()
rows, err := queries.GetLeastPlayedSoundtracksWithSongs(ctx, limit)
if err != nil {
return nil, err
}
var result []SoundtrackWithSongs
for _, row := range rows {
var songs []SongInfoForStats
if row.Songs != nil {
if err := json.Unmarshal(row.Songs, &songs); err != nil {
songs = make([]SongInfoForStats, 0)
}
}
result = append(result, SoundtrackWithSongs{
SoundtrackID: row.SoundtrackID,
SoundtrackName: row.SoundtrackName,
SoundtrackPlayed: row.SoundtrackPlayed,
SoundtrackLastPlayed: row.SoundtrackLastPlayed,
Songs: songs,
})
}
return result, nil
}
// GetMostPlayedSongsWithSoundtrack returns the top N most played songs with their soundtrack info
func (h *StatisticsHandler) GetMostPlayedSongsWithSoundtrack(limit int32) ([]SongInfoForStats, error) {
queries := BackendRepo()
ctx := BackendCtx()
rows, err := queries.GetMostPlayedSongsWithSoundtrack(ctx, limit)
if err != nil {
return nil, err
}
var result []SongInfoForStats
for _, row := range rows {
result = append(result, SongInfoForStats{
SoundtrackID: row.SoundtrackID,
SoundtrackName: row.SoundtrackName,
SongName: row.SongName,
Path: row.Path,
TimesPlayed: row.TimesPlayed,
FileName: row.FileName,
})
}
return result, nil
}
// GetLeastPlayedSongsWithSoundtrack returns the top N least played songs with their soundtrack info
func (h *StatisticsHandler) GetLeastPlayedSongsWithSoundtrack(limit int32) ([]SongInfoForStats, error) {
queries := BackendRepo()
ctx := BackendCtx()
rows, err := queries.GetLeastPlayedSongsWithSoundtrack(ctx, limit)
if err != nil {
return nil, err
}
var result []SongInfoForStats
for _, row := range rows {
result = append(result, SongInfoForStats{
SoundtrackID: row.SoundtrackID,
SoundtrackName: row.SoundtrackName,
SongName: row.SongName,
Path: row.Path,
TimesPlayed: row.TimesPlayed,
FileName: row.FileName,
})
}
return result, nil
}
// GetNeverPlayedSoundtracks returns soundtracks that have never been played
func (h *StatisticsHandler) GetNeverPlayedSoundtracks() ([]SoundtrackWithSongs, error) {
queries := BackendRepo()
ctx := BackendCtx()
rows, err := queries.GetNeverPlayedSoundtracks(ctx)
if err != nil {
return nil, err
}
var result []SoundtrackWithSongs
for _, row := range rows {
var songs []SongInfoForStats
if row.Songs != nil {
if err := json.Unmarshal(row.Songs, &songs); err != nil {
songs = make([]SongInfoForStats, 0)
}
}
result = append(result, SoundtrackWithSongs{
SoundtrackID: row.SoundtrackID,
SoundtrackName: row.SoundtrackName,
SoundtrackPlayed: row.SoundtrackPlayed,
SoundtrackLastPlayed: nil,
Songs: songs,
})
}
return result, nil
}
// GetLastPlayedSoundtracks returns the most recently played soundtracks
func (h *StatisticsHandler) GetLastPlayedSoundtracks(limit int32) ([]SoundtrackWithSongs, error) {
queries := BackendRepo()
ctx := BackendCtx()
rows, err := queries.GetLastPlayedSoundtracks(ctx, limit)
if err != nil {
return nil, err
}
var result []SoundtrackWithSongs
for _, row := range rows {
var songs []SongInfoForStats
if row.Songs != nil {
if err := json.Unmarshal(row.Songs, &songs); err != nil {
songs = make([]SongInfoForStats, 0)
}
}
result = append(result, SoundtrackWithSongs{
SoundtrackID: row.SoundtrackID,
SoundtrackName: row.SoundtrackName,
SoundtrackPlayed: row.SoundtrackPlayed,
SoundtrackLastPlayed: row.SoundtrackLastPlayed,
Songs: songs,
})
}
return result, nil
}
// GetOldestPlayedSoundtracks returns the least recently played soundtracks
func (h *StatisticsHandler) GetOldestPlayedSoundtracks(limit int32) ([]SoundtrackWithSongs, error) {
queries := BackendRepo()
ctx := BackendCtx()
rows, err := queries.GetOldestPlayedSoundtracks(ctx, limit)
if err != nil {
return nil, err
}
var result []SoundtrackWithSongs
for _, row := range rows {
var songs []SongInfoForStats
if row.Songs != nil {
if err := json.Unmarshal(row.Songs, &songs); err != nil {
songs = make([]SongInfoForStats, 0)
}
}
result = append(result, SoundtrackWithSongs{
SoundtrackID: row.SoundtrackID,
SoundtrackName: row.SoundtrackName,
SoundtrackPlayed: row.SoundtrackPlayed,
SoundtrackLastPlayed: row.SoundtrackLastPlayed,
Songs: songs,
})
}
return result, nil
}
// GetStatisticsSummary returns overall statistics
func (h *StatisticsHandler) GetStatisticsSummary() (*StatisticsSummary, error) {
queries := BackendRepo()
ctx := BackendCtx()
row, err := queries.GetStatisticsSummary(ctx)
if err != nil {
return nil, err
}
return &StatisticsSummary{
TotalSoundtracks: int64(row.TotalSoundtracks),
PlayedSoundtracks: int64(row.PlayedSoundtracks),
NeverPlayedSoundtracks: int64(row.NeverPlayedSoundtracks),
TotalSoundtrackPlays: int64(row.TotalSoundtrackPlays),
AvgSoundtrackPlays: float64(row.AvgSoundtrackPlays),
MaxSoundtrackPlays: int64(row.MaxSoundtrackPlays),
MinSoundtrackPlays: int64(row.MinSoundtrackPlays),
}, nil
}
// Log helper for statistics operations
func logStatisticsError(err error, operation string) {
if err != nil {
logging.GetLogger().Error("Statistics error",
zap.String("operation", operation),
zap.String("error", err.Error()))
}
}
-627
View File
@@ -1,627 +0,0 @@
package backend
import (
"crypto/md5"
"encoding/hex"
"errors"
"fmt"
"io"
"io/fs"
"music-server/internal/db/repository"
"music-server/internal/logging"
"os"
"sort"
"strconv"
"strings"
"sync"
"time"
"github.com/google/uuid"
"github.com/panjf2000/ants/v2"
"github.com/MShekow/directory-checksum/directory_checksum"
"github.com/spf13/afero"
"go.uber.org/zap"
)
var Syncing = false
var foldersSynced float32
var numberOfFoldersToSync float32
var start time.Time
var totalTime time.Duration
var timeSpent time.Duration
var allSoundtracks []repository.Soundtrack
var soundtracksBeforeSync []repository.Soundtrack
var soundtracksAfterSync []repository.Soundtrack
var soundtracksAdded []string
var soundtracksReAdded []string
var soundtracksChangedTitle map[string]string
var soundtracksChangedContent []string
var soundtracksRemoved []string
var catchedErrors []string
type brokenSong struct {
SoundtrackID int32
Path string
}
var brokenSongs []brokenSong
var pool *ants.Pool
var poolSong *ants.Pool
type SyncResponse struct {
SoundtracksAdded []string `json:"soundtracks_added"`
SoundtracksReAdded []string `json:"soundtracks_re_added"`
SoundtracksChangedTitle map[string]string `json:"soundtracks_changed_title"`
SoundtracksChangedContent []string `json:"soundtracks_changed_content"`
SoundtracksRemoved []string `json:"soundtracks_removed"`
CatchedErrors []string `json:"catched_errors"`
TotalTime string `json:"total_time"`
}
type ProgressResponse struct {
Progress string `json:"progress"`
TimeSpent string `json:"time_spent"`
}
type SoundtrackStatus int
const (
NotChanged SoundtrackStatus = iota
TitleChanged
SoundtrackChanged
NewSoundtrack
)
var statusName = map[SoundtrackStatus]string{
NotChanged: "Not changed",
TitleChanged: "Title changed",
SoundtrackChanged: "Soundtrack changed",
NewSoundtrack: "New soundtrack",
}
func (ss SoundtrackStatus) String() string {
return statusName[ss]
}
func ResetDB() {
repo.ClearSongs(BackendCtx())
repo.ClearSoundtracks(BackendCtx())
}
func SyncProgress() ProgressResponse {
progress := int((foldersSynced / numberOfFoldersToSync) * 100)
currentTime := time.Now()
timeSpent = currentTime.Sub(start)
out := time.Time{}.Add(timeSpent)
logging.GetLogger().Debug("Sync progress",
zap.Int("progress_percent", progress),
zap.Int("folders_synced", int(foldersSynced)),
zap.Int("total_folders", int(numberOfFoldersToSync)),
zap.String("time_spent", out.Format("15:04:05.00000")))
return ProgressResponse{
Progress: fmt.Sprintf("%v", progress),
TimeSpent: out.Format("15:04:05"),
}
}
func SyncResult() SyncResponse {
logging.GetLogger().Info("Sync completed",
zap.Int("soundtracks_before", len(soundtracksBeforeSync)),
zap.Int("soundtracks_after", len(soundtracksAfterSync)))
if len(soundtracksAdded) > 0 {
logging.GetLogger().Debug("Soundtracks added", zap.Strings("soundtracks", soundtracksAdded))
}
if len(soundtracksReAdded) > 0 {
logging.GetLogger().Debug("Soundtracks readded", zap.Strings("soundtracks", soundtracksReAdded))
}
if len(soundtracksChangedTitle) > 0 {
logging.GetLogger().Debug("Soundtracks with changed title", zap.Any("changes", soundtracksChangedTitle))
}
if len(soundtracksChangedContent) > 0 {
logging.GetLogger().Debug("Soundtracks with changed content", zap.Strings("soundtracks", soundtracksChangedContent))
}
var soundtracksRemovedTemp []string
for _, beforeSoundtrack := range soundtracksBeforeSync {
var found = false
for _, afterSoundtrack := range soundtracksAfterSync {
if beforeSoundtrack.SoundtrackName == afterSoundtrack.SoundtrackName {
found = true
break
}
}
if !found {
soundtracksRemovedTemp = append(soundtracksRemovedTemp, beforeSoundtrack.SoundtrackName)
}
}
for _, soundtrack := range soundtracksRemovedTemp {
var found bool = false
for key := range soundtracksChangedTitle {
if soundtrack == key {
found = true
break
}
}
if !found {
soundtracksRemoved = append(soundtracksRemoved, soundtrack)
}
}
if len(soundtracksRemoved) > 0 {
logging.GetLogger().Debug("Soundtracks removed", zap.Strings("soundtracks", soundtracksRemoved))
}
if len(catchedErrors) > 0 {
logging.GetLogger().Error("Errors caught during sync", zap.Strings("errors", catchedErrors))
}
out := time.Time{}.Add(totalTime)
logging.GetLogger().Info("Sync completed", zap.String("total_time", out.Format("15:04:05.00000")))
return SyncResponse{
SoundtracksAdded: soundtracksAdded,
SoundtracksReAdded: soundtracksReAdded,
SoundtracksChangedTitle: soundtracksChangedTitle,
SoundtracksChangedContent: soundtracksChangedContent,
SoundtracksRemoved: soundtracksRemoved,
CatchedErrors: catchedErrors,
TotalTime: out.Format("15:04:05"),
}
}
func SyncSoundtracksFull() {
syncSoundtracks(true)
Reset()
ReloadSearchCache()
}
func SyncSoundtracksOnlyChanges() {
syncSoundtracks(false)
Reset()
ReloadSearchCache()
}
func syncSoundtracks(full bool) {
musicPath := os.Getenv("MUSIC_PATH")
fmt.Printf("dir: %s\n", musicPath)
logging.GetLogger().Debug("Folder to sync", zap.String("MUSIC_PATH", musicPath))
if !strings.HasSuffix(musicPath, "/") {
musicPath += "/"
}
var syncWg sync.WaitGroup
initRepo()
start = time.Now()
foldersToSkip := []string{".sync", "characters", "dist", "old"}
logging.GetLogger().Debug("Folders to skip during sync", zap.Strings("folders", foldersToSkip))
var err error
soundtracksAdded = nil
soundtracksReAdded = nil
soundtracksChangedTitle = nil
soundtracksChangedContent = nil
soundtracksRemoved = nil
catchedErrors = nil
brokenSongs = nil
soundtracksBeforeSync, err = repo.FindAllSoundtracks(BackendCtx())
handleError("FindAllSoundtracks Before", err, "")
logging.GetLogger().Info("Starting sync", zap.Int("soundtracks_before", len(soundtracksBeforeSync)))
allSoundtracks, err = repo.GetAllSoundtracksIncludingDeleted(BackendCtx())
handleError("GetAllSoundtracksIncludingDeleted", err, "")
err = repo.SetSoundtrackDeletionDate(BackendCtx())
handleError("SetSoundtrackDeletionDate", err, "")
directories, err := os.ReadDir(musicPath)
if err != nil {
logging.GetLogger().Fatal("Failed to read music directory", zap.String("path", musicPath), zap.String("error", err.Error()))
}
pool, _ = ants.NewPool(10, ants.WithPreAlloc(true))
poolSong, _ = ants.NewPool(10, ants.WithPreAlloc(true))
defer pool.Release()
defer poolSong.Release()
foldersSynced = 0
numberOfFoldersToSync = float32(len(directories))
syncWg.Add(int(numberOfFoldersToSync))
for _, dir := range directories {
pool.Submit(func() {
defer syncWg.Done()
syncSoundtrack(dir, foldersToSkip, musicPath, full)
})
}
syncWg.Wait()
checkBrokenSongs()
soundtracksAfterSync, err = repo.FindAllSoundtracks(BackendCtx())
handleError("FindAllSoundtracks After", err, "")
finished := time.Now()
totalTime = finished.Sub(start)
out := time.Time{}.Add(totalTime)
logging.GetLogger().Info("Sync completed", zap.Duration("total_time", totalTime), zap.String("formatted_time", out.Format("15:04:05.00000")))
Syncing = false
}
func checkBrokenSongs() {
allSongs, err := repo.FetchAllSongs(BackendCtx())
handleError("FetchAllSongs", err, "")
var brokenWg sync.WaitGroup
poolBroken, _ := ants.NewPool(200, ants.WithPreAlloc(true))
defer poolBroken.Release()
brokenWg.Add(len(allSongs))
for _, song := range allSongs {
poolBroken.Submit(func() {
defer brokenWg.Done()
checkBrokenSong(song)
})
}
brokenWg.Wait()
for _, bs := range brokenSongs {
err = repo.RemoveBrokenSong(BackendCtx(), repository.RemoveBrokenSongParams{SoundtrackID: bs.SoundtrackID, Path: bs.Path})
handleError("RemoveBrokenSong", err, "")
}
}
func checkBrokenSong(song repository.Song) {
//Check if file exists and open
openFile, err := os.Open(song.Path)
if err != nil {
//File not found
brokenSongs = append(brokenSongs, brokenSong{SoundtrackID: song.SoundtrackID, Path: song.Path})
logging.GetLogger().Warn("Broken song found", zap.String("path", song.Path))
} else {
err = openFile.Close()
if err != nil {
logging.GetLogger().Error("Failed to close file", zap.String("path", song.Path), zap.String("error", err.Error()))
}
}
}
func syncSoundtrack(file os.DirEntry, foldersToSkip []string, baseDir string, full bool) {
if file.IsDir() && !contains(foldersToSkip, file.Name()) {
logging.GetLogger().Debug("Syncing soundtrack", zap.String("soundtrack", file.Name()))
soundtrackDir := baseDir + file.Name() + "/"
dirHash := getHashForDir(soundtrackDir)
var status SoundtrackStatus = NewSoundtrack
var oldSoundtrack repository.Soundtrack
var id int32 = -1
var soundtrackUuid uuid.UUID
//fmt.Printf("Soundtracks before: %d\n", len(soundtracksBeforeSync))
for _, currentSoundtrack := range allSoundtracks {
oldSoundtrack = currentSoundtrack
//fmt.Printf("%s | %s\n", oldSoundtrack.SoundtrackName, oldSoundtrack.Hash)
if oldSoundtrack.SoundtrackName == file.Name() && oldSoundtrack.Hash == dirHash {
status = NotChanged
id = oldSoundtrack.ID
soundtrackUuid = oldSoundtrack.Uuid
//fmt.Printf("Soundtrack not changed\n")
break
} else if oldSoundtrack.SoundtrackName == file.Name() && oldSoundtrack.Hash != dirHash {
status = SoundtrackChanged
id = oldSoundtrack.ID
soundtrackUuid = oldSoundtrack.Uuid
//fmt.Printf("Soundtrack changed\n")
break
} else if oldSoundtrack.SoundtrackName != file.Name() && oldSoundtrack.Hash == dirHash {
status = TitleChanged
id = oldSoundtrack.ID
soundtrackUuid = oldSoundtrack.Uuid
//fmt.Printf("SoundtrackName changed\n")
break
}
}
if full && status != NewSoundtrack {
status = TitleChanged
}
entries, err := os.ReadDir(soundtrackDir)
if err != nil {
logging.GetLogger().Error("Failed to read soundtrack directory", zap.String("path", soundtrackDir), zap.String("error", err.Error()))
}
switch status {
case NewSoundtrack:
id, soundtrackUuid = insertSoundtrack(file.Name(), soundtrackDir, dirHash)
logging.GetLogger().Debug("New soundtrack detected",
zap.Int32("id", id),
zap.String("uuid", soundtrackUuid.String()),
zap.String("soundtrack", file.Name()),
zap.String("hash", dirHash),
zap.String("status", status.String()))
soundtracksAdded = append(soundtracksAdded, file.Name())
checkSongs(entries, soundtrackDir, id, soundtrackUuid)
case SoundtrackChanged:
logging.GetLogger().Debug("Soundtrack changed",
zap.Int32("id", id),
zap.String("uuid", soundtrackUuid.String()),
zap.String("soundtrack", file.Name()),
zap.String("hash", dirHash),
zap.String("status", status.String()))
err = repo.UpdateSoundtrackHash(BackendCtx(), repository.UpdateSoundtrackHashParams{Hash: dirHash, ID: id})
handleError("UpdateSoundtrackHash", err, "")
soundtracksChangedContent = append(soundtracksChangedContent, file.Name())
checkSongs(entries, soundtrackDir, id, soundtrackUuid)
case TitleChanged:
logging.GetLogger().Debug("Soundtrack title changed",
zap.Int32("id", id),
zap.String("uuid", soundtrackUuid.String()),
zap.String("oldName", oldSoundtrack.SoundtrackName),
zap.String("newName", file.Name()),
zap.String("hash", dirHash),
zap.String("status", status.String()))
err = repo.UpdateSoundtrackName(BackendCtx(), repository.UpdateSoundtrackNameParams{Name: file.Name(), Path: soundtrackDir, ID: id})
handleError("UpdateSoundtrackName", err, "")
checkSongs(entries, soundtrackDir, id, soundtrackUuid)
if soundtracksChangedTitle == nil {
soundtracksChangedTitle = make(map[string]string)
}
soundtracksChangedTitle[oldSoundtrack.SoundtrackName] = file.Name()
case NotChanged:
var found bool = false
for _, beforeSoundtrack := range soundtracksBeforeSync {
if dirHash == beforeSoundtrack.Hash {
found = true
logging.GetLogger().Debug("Soundtrack not changed",
zap.Int32("id", id),
zap.String("newName", file.Name()),
zap.String("hash", dirHash),
zap.String("status", status.String()))
}
}
if !found {
checkSongs(entries, soundtrackDir, id, soundtrackUuid)
soundtracksReAdded = append(soundtracksReAdded, file.Name())
logging.GetLogger().Debug("Soundtrack added again",
zap.Int32("id", id),
zap.String("uuid", soundtrackUuid.String()),
zap.String("newName", file.Name()),
zap.String("hash", dirHash),
zap.String("status", status.String()))
}
}
logging.GetLogger().Debug("Soundtrack sync status",
zap.Int32("id", id),
zap.String("soundtrack", file.Name()),
zap.String("hash", dirHash),
zap.String("status", status.String()))
err = repo.RemoveSoundtrackDeletionDate(BackendCtx(), id)
handleError("RemoveSoundtrackDeletionDate", err, "")
// Remove .id files and update hash if any were removed
if removeIdFilesInSoundtrack(soundtrackDir) {
newHash := getHashForDir(soundtrackDir)
if newHash != dirHash {
err = repo.UpdateSoundtrackHash(BackendCtx(), repository.UpdateSoundtrackHashParams{Hash: newHash, ID: id})
handleError("UpdateSoundtrackHash for .id cleanup", err, "")
}
}
}
foldersSynced++
logging.GetLogger().Debug("Sync progress",
zap.Int("folders_synced", int(foldersSynced)),
zap.Int("total_folders", int(numberOfFoldersToSync)),
zap.Int("percent", int((foldersSynced/numberOfFoldersToSync)*100)))
}
func insertSoundtrack(name string, path string, hash string) (int32, uuid.UUID) {
var duplicateError = errors.New("ERROR: duplicate key value violates unique")
soundtrackUuid := uuid.New()
result, err := repo.InsertSoundtrack(BackendCtx(), repository.InsertSoundtrackParams{
SoundtrackName: name,
Path: path,
Hash: hash,
Uuid: soundtrackUuid,
})
handleError("InsertSoundtrack", err, "")
if err != nil {
logging.GetLogger().Warn("ID collision or UUID duplicate detected, resetting sequence")
if strings.HasPrefix(err.Error(), duplicateError.Error()) {
logging.GetLogger().Debug("Resetting soundtrack ID sequence")
_, err = repo.ResetSoundtrackIdSeq(BackendCtx())
handleError("ResetSoundtrackIdSeq", err, "")
id, uuid := insertSoundtrack(name, path, hash)
return id, uuid
}
}
return result.ID, result.Uuid
}
func checkSongs(entries []os.DirEntry, soundtrackDir string, id int32, soundtrackUuid uuid.UUID) int32 {
//hasher := md5.New()
var numberOfSongs int32
numberOfFiles := len(entries)
var songWg sync.WaitGroup
songWg.Add(numberOfFiles)
for _, entry := range entries {
poolSong.Submit(func() {
defer songWg.Done()
if checkSong(entry, soundtrackDir, id, soundtrackUuid) {
numberOfSongs++
}
})
}
songWg.Wait()
return numberOfSongs
}
func checkSong(entry os.DirEntry, soundtrackDir string, id int32, soundtrackUuid uuid.UUID) bool {
fileInfo, err := entry.Info()
if err != nil {
logging.GetLogger().Error("Failed to get file info", zap.String("filename", entry.Name()), zap.String("error", err.Error()))
return false
}
if isSong(fileInfo) {
path := soundtrackDir + entry.Name()
songHash := getHashForFile(path)
//numberOfSongs++
fileName := entry.Name()
songName, _ := strings.CutSuffix(fileName, ".mp3")
song, err := repo.GetSongWithHash(BackendCtx(), songHash)
handleError("GetSongWithHash", err, fmt.Sprintf("SoundtrackID: %d | Path: %s | SongName: %s | SongHash: %s", id, path, entry.Name(), songHash))
if err == nil {
if song.SongName == songName && song.Path == path {
return false
}
}
logging.GetLogger().Debug("Song changed",
zap.Int32("soundtrack_id", id),
zap.String("path", path),
zap.String("song_name", songName),
zap.String("song_hash", songHash))
count, err := repo.CheckSongWithHash(BackendCtx(), songHash)
handleError("CheckSongWithHash", err, fmt.Sprintf("SoundtrackID: %d | Path: %s | SongName: %s | SongHash: %s\n", id, path, entry.Name(), songHash))
if err != nil {
count2, err := repo.CheckSong(BackendCtx(), repository.CheckSongParams{SoundtrackID: id, Path: path})
handleError("CheckSong", err, fmt.Sprintf("SoundtrackID: %d | Path: %s | SongName: %s | SongHash: %s\n", id, path, entry.Name(), songHash))
if count2 > 0 {
err = repo.AddHashToSong(BackendCtx(), repository.AddHashToSongParams{Hash: songHash, SoundtrackID: id, Path: path})
handleError("AddHashToSong", err, fmt.Sprintf("SoundtrackID: %d | Path: %s | SongName: %s | SongHash: %s", id, path, entry.Name(), songHash))
count, err = repo.CheckSongWithHash(BackendCtx(), songHash)
handleError("CheckSongWithHash 2", err, fmt.Sprintf("SoundtrackID: %d | Path: %s | SongName: %s | SongHash: %s", id, path, entry.Name(), songHash))
}
}
//count, _ := repo.CheckSong(ctx, path)
if count > 0 {
err = repo.UpdateSong(BackendCtx(), repository.UpdateSongParams{SongName: songName, FileName: &fileName, Path: path, Hash: songHash})
handleError("UpdateSong", err, fmt.Sprintf("SoundtrackID: %d | Path: %s | SongName: %s | SongHash: %s", id, path, entry.Name(), songHash))
} else {
count2, err := repo.CheckSong(BackendCtx(), repository.CheckSongParams{SoundtrackID: id, Path: path})
handleError("CheckSong", err, fmt.Sprintf("SoundtrackID: %d | Path: %s | SongName: %s | SongHash: %s", id, path, entry.Name(), songHash))
if count2 > 0 {
err = repo.AddHashToSong(BackendCtx(), repository.AddHashToSongParams{Hash: songHash, SoundtrackID: id, Path: path})
handleError("AddHashToSong", err, fmt.Sprintf("SoundtrackID: %d | Path: %s | SongName: %s | SongHash: %s", id, path, entry.Name(), songHash))
} else {
songUuid := uuid.New()
err = repo.AddSong(BackendCtx(), repository.AddSongParams{
SoundtrackID: id,
SongName: songName,
Path: path,
FileName: &fileName,
Hash: songHash,
Uuid: songUuid,
SoundtrackUuid: soundtrackUuid,
})
handleError("AddSong", err, fmt.Sprintf("SoundtrackID: %d | UUID: %s | Path: %s | SongName: %s | SongHash: %s", id, songUuid.String(), path, entry.Name(), songHash))
}
}
return true
} else if isCoverImage(fileInfo) {
//TODO: Later add cover art image here in db
}
return false
}
func handleError(funcName string, err error, msg string) {
var compareError = errors.New("no rows in result set")
if err != nil {
if compareError.Error() != err.Error() {
logging.GetLogger().Error("Database error",
zap.String("function", funcName),
zap.String("error", err.Error()))
if msg != "" {
logging.GetLogger().Debug("Error context", zap.String("message", msg))
catchedErrors = append(catchedErrors, fmt.Sprintf("Func: %s\nError message: %s\nDebug message: %s", funcName, err, msg))
} else {
catchedErrors = append(catchedErrors, fmt.Sprintf("Func: %s\nError message: %s", funcName, err))
}
}
}
}
func getHashForDir(soundtrackDir string) string {
directory, _ := directory_checksum.ScanDirectory(soundtrackDir, afero.NewOsFs())
hash, _ := directory.ComputeDirectoryChecksums()
return hash
}
func getHashForFile(path string) string {
hasher := md5.New()
readFile, err := os.Open(path)
if err != nil {
logging.GetLogger().Fatal("Failed to open file for hashing", zap.String("path", path), zap.String("error", err.Error()))
}
defer readFile.Close()
hasher.Reset()
_, err = io.Copy(hasher, readFile)
if err != nil {
logging.GetLogger().Fatal("Failed to hash file", zap.String("path", path), zap.String("error", err.Error()))
}
return hex.EncodeToString(hasher.Sum(nil))
}
func getIdFromFile(file os.FileInfo) int32 {
name := file.Name()
if !file.IsDir() && strings.HasSuffix(name, ".id") {
name = strings.Replace(name, ".id", "", 1)
name = strings.Replace(name, ".", "", 1)
i, _ := strconv.Atoi(name)
return int32(i)
}
return -1
}
func isSong(entry fs.FileInfo) bool {
return !entry.IsDir() && strings.HasSuffix(entry.Name(), ".mp3")
}
func isCoverImage(entry fs.FileInfo) bool {
return !entry.IsDir() && strings.Contains(entry.Name(), "cover") &&
(strings.HasSuffix(entry.Name(), ".jpg") || strings.HasSuffix(entry.Name(), ".png"))
}
func removeIdFilesInSoundtrack(soundtrackDir string) bool {
entries, err := os.ReadDir(soundtrackDir)
if err != nil {
logging.GetLogger().Error("Failed to read soundtrack directory for .id file cleanup",
zap.String("path", soundtrackDir),
zap.String("error", err.Error()))
return false
}
anyRemoved := false
for _, entry := range entries {
if !entry.IsDir() && strings.HasSuffix(entry.Name(), ".id") {
filePath := soundtrackDir + entry.Name()
err := os.Remove(filePath)
if err != nil {
logging.GetLogger().Error("Failed to remove .id file",
zap.String("path", filePath),
zap.String("error", err.Error()))
} else {
logging.GetLogger().Info("Removed .id file", zap.String("path", filePath))
anyRemoved = true
}
}
}
return anyRemoved
}
func contains(s []string, searchTerm string) bool {
i := sort.SearchStrings(s, searchTerm)
return i < len(s) && s[i] == searchTerm
}
-204
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@@ -1,204 +0,0 @@
package backend
import (
"io/fs"
"os"
"testing"
"time"
)
func TestContains(t *testing.T) {
tests := []struct {
name string
slice []string
search string
expected bool
}{
{
name: "element exists",
slice: []string{"a", "b", "c"},
search: "b",
expected: true,
},
{
name: "element does not exist",
slice: []string{"a", "b", "c"},
search: "d",
expected: false,
},
{
name: "empty slice",
slice: []string{},
search: "a",
expected: false,
},
{
name: "element at start",
slice: []string{"a", "b", "c"},
search: "a",
expected: true,
},
{
name: "element at end",
slice: []string{"a", "b", "c"},
search: "c",
expected: true,
},
}
for _, tt := range tests {
t.Run(tt.name, func(t *testing.T) {
result := contains(tt.slice, tt.search)
if result != tt.expected {
t.Errorf("contains() = %v, want %v", result, tt.expected)
}
})
}
}
func TestIsSong(t *testing.T) {
mockFileInfo := &mockFileInfoForSong{name: "test.mp3", isDir: false, size: 100}
result := isSong(mockFileInfo)
if !result {
t.Error("isSong() should return true for .mp3 file")
}
mockFileInfo2 := &mockFileInfoForSong{name: "test.txt", isDir: false, size: 100}
result = isSong(mockFileInfo2)
if result {
t.Error("isSong() should return false for .txt file")
}
mockFileInfo3 := &mockFileInfoForSong{name: "test", isDir: true, size: 100}
result = isSong(mockFileInfo3)
if result {
t.Error("isSong() should return false for directory")
}
}
func TestIsCoverImage(t *testing.T) {
tests := []struct {
name string
fileInfo fs.FileInfo
expected bool
}{
{
name: "cover.jpg",
fileInfo: &mockFileInfoForCover{name: "cover.jpg", isDir: false, size: 100},
expected: true,
},
{
name: "cover.png",
fileInfo: &mockFileInfoForCover{name: "cover.png", isDir: false, size: 100},
expected: true,
},
{
name: "my_cover.jpg",
fileInfo: &mockFileInfoForCover{name: "my_cover.jpg", isDir: false, size: 100},
expected: true,
},
{
name: "image.jpg",
fileInfo: &mockFileInfoForCover{name: "image.jpg", isDir: false, size: 100},
expected: false,
},
{
name: "cover.txt",
fileInfo: &mockFileInfoForCover{name: "cover.txt", isDir: false, size: 100},
expected: false,
},
{
name: "directory",
fileInfo: &mockFileInfoForCover{name: "cover", isDir: true, size: 100},
expected: false,
},
}
for _, tt := range tests {
t.Run(tt.name, func(t *testing.T) {
result := isCoverImage(tt.fileInfo)
if result != tt.expected {
t.Errorf("isCoverImage() = %v, want %v", result, tt.expected)
}
})
}
}
func TestGetIdFromFileNew(t *testing.T) {
tests := []struct {
name string
fileInfo os.FileInfo
expected int32
}{
{
name: "valid id file",
fileInfo: &mockFileInfoForId{name: ".123.id", isDir: false, size: 100},
expected: 123,
},
{
name: "invalid id file (directory)",
fileInfo: &mockFileInfoForId{name: ".123.id", isDir: true, size: 100},
expected: -1,
},
{
name: "invalid id file (no .id extension)",
fileInfo: &mockFileInfoForId{name: "123.txt", isDir: false, size: 100},
expected: -1,
},
{
name: "invalid id file (not a number)",
fileInfo: &mockFileInfoForId{name: ".abc.id", isDir: false, size: 100},
expected: 0, // strconv.Atoi returns 0 for invalid numbers (error is ignored)
},
}
for _, tt := range tests {
t.Run(tt.name, func(t *testing.T) {
result := getIdFromFile(tt.fileInfo)
if result != tt.expected {
t.Errorf("getIdFromFile() = %v, want %v", result, tt.expected)
}
})
}
}
// Mock types for testing
type mockFileInfoForSong struct {
name string
isDir bool
size int64
}
func (m *mockFileInfoForSong) Name() string { return m.name }
func (m *mockFileInfoForSong) Size() int64 { return m.size }
func (m *mockFileInfoForSong) Mode() os.FileMode { return 0 }
func (m *mockFileInfoForSong) ModTime() time.Time { return time.Time{} }
func (m *mockFileInfoForSong) IsDir() bool { return m.isDir }
func (m *mockFileInfoForSong) Sys() interface{} { return nil }
type mockFileInfoForCover struct {
name string
isDir bool
size int64
}
func (m *mockFileInfoForCover) Name() string { return m.name }
func (m *mockFileInfoForCover) Size() int64 { return m.size }
func (m *mockFileInfoForCover) Mode() os.FileMode { return 0 }
func (m *mockFileInfoForCover) ModTime() time.Time { return time.Time{} }
func (m *mockFileInfoForCover) IsDir() bool { return m.isDir }
func (m *mockFileInfoForCover) Sys() interface{} { return nil }
type mockFileInfoForId struct {
name string
isDir bool
size int64
}
func (m *mockFileInfoForId) Name() string { return m.name }
func (m *mockFileInfoForId) Size() int64 { return m.size }
func (m *mockFileInfoForId) Mode() os.FileMode { return 0 }
func (m *mockFileInfoForId) ModTime() time.Time { return time.Time{} }
func (m *mockFileInfoForId) IsDir() bool { return m.isDir }
func (m *mockFileInfoForId) Sys() interface{} { return nil }
-115
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@@ -1,115 +0,0 @@
package backend
type VersionData struct {
Version string `json:"version" example:"1.0.0"`
Changelog []string `json:"changelog" example:"[\"Initial release\",\"Bug fixes\"]"`
}
var data = []VersionData{
{
Version: "5.0.0",
Changelog: []string{
"#9 - Major routes refactor and expansion",
"#15 - Added API for statistics",
"#16 - Upgrade Echo framework from v4 to v5",
"#17 - Add Zap structured logging framework",
"#18 - Add OpenAPI/Swagger documentation",
"#19 - Replace Tailwind CSS with pure CSS",
"#20 - Change domain from sanplex.tech to sanplex.xyz",
"#21 - Refactor handlers into domain-specific files",
"#22 - Change VersionData Changelog from string to string array",
"#23 - Update all dependencies to latest versions",
"Added search cache backend",
"Backend sync improvements",
},
},
{
Version: "4.5.0",
Changelog: []string{
"#1 - Created request to check newest version of the app",
"#2 - Added request to download the newest version of the app",
"#3 - Added request to check progress during sync",
"#4 - Now blocking all request while sync is in progress",
"#5 - Implemented ants for thread pooling",
"#6 - Changed the sync request to now only start the sync",
},
},
{
Version: "4.0.0",
Changelog: []string{
"Changed framework from gin to Echo",
"Reorganized the code",
"Implemented sqlc",
"Added support to send character images from the server",
"Added function to create a new database of no one exists",
},
},
{
Version: "3.2",
Changelog: []string{"Upgraded Go version and the version of all dependencies. Fixed som more bugs."},
},
{
Version: "3.1",
Changelog: []string{"Fixed some bugs with songs not found made the application crash. Now checking if song exists and if not, remove song from DB and find another one. Frontend is now decoupled from the backend."},
},
{
Version: "3.0",
Changelog: []string{"Changed routing framework from mux to Gin. Swagger doc is now included in the application. A fronted can now be hosted from the application."},
},
{
Version: "2.3.0",
Changelog: []string{"Images should not be included in the database, removes songs where the path doesn't work."},
},
{
Version: "2.2.0",
Changelog: []string{"Changed the structure of the whole application, should be no changes to functionality."},
},
{
Version: "2.1.4",
Changelog: []string{"Game list should now be sorted, a new endpoint with the game list in random order have been added."},
},
{
Version: "2.1.3",
Changelog: []string{"Added a check to see if song exists before returning it, if not a new song will be picked up."},
},
{
Version: "2.1.2",
Changelog: []string{"Added test server to swagger file."},
},
{
Version: "2.1.1",
Changelog: []string{"Fixed bug where wrong song was showed as currently played."},
},
{
Version: "2.1.0",
Changelog: []string{
"Added /addQue to add the last received song to the songQue.",
"Changed /rand and /rand/low to not add song to the que.",
"Changed /next to not call /rand when the end of the que is reached, instead the last song in the que will be resent.",
},
},
{
Version: "2.0.3",
Changelog: []string{"Another small change that should fix the caching problem."},
},
{
Version: "2.0.2",
Changelog: []string{"Hopefully fixed the caching problem with random."},
},
{
Version: "2.0.1",
Changelog: []string{"Fixed CORS"},
},
{
Version: "2.0.0",
Changelog: []string{"Rebuilt the application in Go."},
},
}
func GetLatestVersion() VersionData {
return data[0]
}
func GetVersionHistory() []VersionData {
return data
}
-142
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@@ -1,142 +0,0 @@
package db
import (
"context"
"database/sql"
"fmt"
"time"
"music-server/internal/logging"
"github.com/golang-migrate/migrate/v4"
"github.com/golang-migrate/migrate/v4/database/postgres"
_ "github.com/golang-migrate/migrate/v4/database/postgres"
"github.com/golang-migrate/migrate/v4/source/iofs"
"github.com/jackc/pgx/v5/pgxpool"
_ "github.com/lib/pq"
"go.uber.org/zap"
)
// Database holds the database connection pool and context
type Database struct {
Pool *pgxpool.Pool
Ctx context.Context
}
// NewDatabase creates a new Database instance with connection pool
func NewDatabase(host, port, user, password, dbname string) (*Database, error) {
ctx := context.Background()
psqlInfo := fmt.Sprintf("host=%s port=%s user=%s password=%s dbname=%s sslmode=disable",
host, port, user, password, dbname)
logging.GetLogger().Debug("Database connection info",
zap.String("host", host),
zap.String("port", port),
zap.String("dbname", dbname))
pool, err := pgxpool.New(ctx, psqlInfo)
if err != nil {
return nil, fmt.Errorf("unable to connect to database: %w", err)
}
// Test connection
var success string
err = pool.QueryRow(ctx, "select 'Successfully connected!'").Scan(&success)
if err != nil {
pool.Close()
return nil, fmt.Errorf("database query failed: %w", err)
}
logging.GetLogger().Info("Database connected", zap.String("status", success))
return &Database{Pool: pool, Ctx: ctx}, nil
}
// Close closes the database connection pool
func (db *Database) Close() {
if db.Pool != nil {
logging.GetLogger().Info("Closing database connection")
db.Pool.Close()
}
}
// Health checks the health of the database connection by pinging the database.
// It returns a map with keys indicating various health statistics.
func (db *Database) Health() map[string]string {
ctx, cancel := context.WithTimeout(context.Background(), 1*time.Second)
defer cancel()
stats := make(map[string]string)
// Ping the database
err := db.Pool.Ping(ctx)
if err != nil {
stats["status"] = "down"
stats["error"] = err.Error()
return stats
}
stats["status"] = "up"
return stats
}
// RunMigrations runs all pending database migrations to the latest version.
// Uses the existing pool to extract connection details.
func (db *Database) RunMigrations() error {
// Extract connection info from pool config
connConfig := db.Pool.Config().ConnConfig
migrationURL := fmt.Sprintf("postgres://%s:%s@%s:%d/%s?sslmode=disable",
connConfig.User,
connConfig.Password,
connConfig.Host,
connConfig.Port,
connConfig.Database)
logging.GetLogger().Debug("Migration info", zap.String("url", migrationURL))
sqlDb, err := sql.Open("postgres", migrationURL)
if err != nil {
return fmt.Errorf("failed to open database for migration: %w", err)
}
defer sqlDb.Close()
driver, err := postgres.WithInstance(sqlDb, &postgres.Config{})
if err != nil {
return fmt.Errorf("failed to create migration driver: %w", err)
}
files, err := iofs.New(MigrationsFs, "migrations")
if err != nil {
return fmt.Errorf("failed to create migration files: %w", err)
}
m, err := migrate.NewWithInstance("iofs", files, "postgres", driver)
if err != nil {
return fmt.Errorf("failed to create migrator: %w", err)
}
// Get current version for logging
version, _, err := m.Version()
if err != nil {
logging.GetLogger().Error("Failed to get migration version", zap.String("error", err.Error()))
}
logging.GetLogger().Info("Migration version before", zap.Uint("version", version))
// Run all pending migrations to latest version
err = m.Up()
if err != nil {
if err == migrate.ErrNoChange {
logging.GetLogger().Info("Database already up to date")
} else {
return fmt.Errorf("migration failed: %w", err)
}
} else {
// Get new version after migration
versionAfter, _, _ := m.Version()
logging.GetLogger().Info("Migrated to version", zap.Uint("version", versionAfter))
}
logging.GetLogger().Info("Migration completed")
return nil
}
-207
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@@ -1,207 +0,0 @@
package db
import (
"context"
"database/sql"
"embed"
"fmt"
"strconv"
"time"
"music-server/internal/logging"
"github.com/golang-migrate/migrate/v4"
"github.com/golang-migrate/migrate/v4/database/postgres"
_ "github.com/golang-migrate/migrate/v4/database/postgres"
_ "github.com/golang-migrate/migrate/v4/source/file"
"github.com/golang-migrate/migrate/v4/source/iofs"
"github.com/jackc/pgx/v5/pgxpool"
_ "github.com/lib/pq"
"go.uber.org/zap"
)
// TODO: DEPRECATED - Remove these global variables once all code is migrated to use Database struct
// Use database.go's Database struct instead. These globals remain for backward compatibility
// with legacy code paths. New code should use the Database struct from database.go.
var Dbpool *pgxpool.Pool
var Ctx = context.Background()
//go:embed "migrations/*.sql"
var MigrationsFs embed.FS
func InitDB(host string, port string, user string, password string, dbname string) {
psqlInfo := fmt.Sprintf("host=%s port=%s user=%s "+
"password=%s dbname=%s sslmode=disable",
host, port, user, password, dbname)
logging.GetLogger().Debug("Database connection info", zap.String("host", host), zap.String("port", port), zap.String("dbname", dbname))
var err error
Dbpool, err = pgxpool.New(Ctx, psqlInfo)
if err != nil {
logging.GetLogger().Fatal("Unable to connect to database", zap.String("error", err.Error()))
}
var success string
err = Dbpool.QueryRow(Ctx, "select 'Successfully connected!'").Scan(&success)
if err != nil {
logging.GetLogger().Fatal("Database query failed", zap.String("error", err.Error()))
}
logging.GetLogger().Info("Database connected", zap.String("status", success))
}
func CloseDb() {
logging.GetLogger().Info("Closing database connection")
Dbpool.Close()
}
func ResetSoundtrackIdSeq() {
_, err := Dbpool.Query(Ctx, "SELECT setval('soundtrack_id_seq', (SELECT MAX(id) FROM soundtrack)+1);")
if err != nil {
logging.GetLogger().Error("Failed to reset soundtrack ID sequence", zap.String("error", err.Error()))
}
}
func createDb(host string, port string, user string, password string, dbname string) {
// Connect to the default postgres database to create new database
// In PostgreSQL, we need to connect to an existing database (postgres) to create a new one
conninfo := fmt.Sprintf("host=%s port=%s user=%s password=%s dbname=postgres sslmode=disable", host, port, user, password)
db, err := sql.Open("postgres", conninfo)
defer db.Close()
if err != nil {
logging.GetLogger().Fatal("Failed to connect for database creation", zap.String("error", err.Error()))
}
_, err = db.Exec("create database " + dbname)
if err != nil {
//handle the error
logging.GetLogger().Fatal("Failed to create database", zap.String("error", err.Error()))
}
logging.GetLogger().Info("Database created", zap.String("dbname", dbname))
}
func Migrate_db(host string, port string, user string, password string, dbname string) {
migrationInfo := fmt.Sprintf("postgres://%s:%s@%s:%s/%s?sslmode=disable",
user, password, host, port, dbname)
logging.GetLogger().Debug("Migration info", zap.String("url", migrationInfo))
db, err := sql.Open("postgres", migrationInfo)
if err != nil {
logging.GetLogger().Error("Failed to open database for migration", zap.String("error", err.Error()))
}
driver, err := postgres.WithInstance(db, &postgres.Config{})
if err != nil {
logging.GetLogger().Error("Failed to create migration driver", zap.String("error", err.Error()))
}
files, err := iofs.New(MigrationsFs, "migrations")
if err != nil {
logging.GetLogger().Fatal("Failed to create migration files", zap.String("error", err.Error()))
}
m, err := migrate.NewWithInstance("iofs", files, "postgres", driver)
if err != nil {
logging.GetLogger().Fatal("Failed to create migrator", zap.String("error", err.Error()))
}
/*m, err := migrate.NewWithDatabaseInstance(
"file://./db/migrations/",
"postgres", driver)
if err != nil {
logging.GetLogger().Error("Migration setup error", zap.String("error", err.Error()))
}*/
version, _, err := m.Version()
if err != nil {
logging.GetLogger().Error("Failed to get migration version", zap.String("error", err.Error()))
}
logging.GetLogger().Info("Migration version before", zap.Uint("version", version))
//err = m.Force(1)
//err = m.Up() // or m.Steps(2) if you want to explicitly set the number of migrations to run
//if err != nil {
// logging.GetLogger().Error("Force migration error", zap.String("error", err.Error()))
//}
// Use Up() to apply all pending migrations instead of Migrate(2)
err = m.Up()
if err != nil {
if err == migrate.ErrNoChange {
logging.GetLogger().Info("Database already up to date")
} else {
logging.GetLogger().Error("Migration error", zap.String("error", err.Error()))
}
} else {
versionAfter, _, err := m.Version()
if err != nil {
logging.GetLogger().Error("Failed to get migration version after", zap.String("error", err.Error()))
} else {
logging.GetLogger().Info("Migrated to version", zap.Uint("version", versionAfter))
}
}
logging.GetLogger().Info("Migration completed")
db.Close()
}
// Health checks the health of the database connection by pinging the database.
// It returns a map with keys indicating various health statistics.
func Health() map[string]string {
ctx, cancel := context.WithTimeout(context.Background(), 1*time.Second)
defer cancel()
stats := make(map[string]string)
// Ping the database
//err := s.db.PingContext(ctx)
err := Dbpool.Ping(ctx)
if err != nil {
stats["status"] = "down"
stats["error"] = fmt.Sprintf("db down: %v", err)
logging.GetLogger().Fatal("Database health check failed", zap.String("error", err.Error()))
return stats
}
// Database is up, add more statistics
stats["status"] = "up"
stats["message"] = "It's healthy"
// Get database stats (like open connections, in use, idle, etc.)
//dbStats := s.db.Stats()
dbStats := Dbpool.Stat()
//stats["open_connections"] = strconv.Itoa(dbStats.OpenConnections)
stats["open_connections"] = strconv.Itoa(int(dbStats.NewConnsCount()))
//stats["in_use"] = strconv.Itoa(dbStats.InUse)
stats["in_use"] = strconv.Itoa(int(dbStats.AcquiredConns()))
//stats["idle"] = strconv.Itoa(dbStats.Idle)
stats["idle"] = strconv.Itoa(int(dbStats.IdleConns()))
//stats["wait_count"] = strconv.FormatInt(dbStats.WaitCount, 10)
stats["wait_count"] = strconv.FormatInt(dbStats.AcquireCount(), 10)
//stats["wait_duration"] = dbStats.WaitDuration.String()
stats["wait_duration"] = dbStats.AcquireDuration().String()
//stats["max_idle_closed"] = strconv.FormatInt(dbStats.MaxIdleClosed, 10)
stats["max_idle_closed"] = strconv.FormatInt(dbStats.MaxIdleDestroyCount(), 10)
//stats["max_lifetime_closed"] = strconv.FormatInt(dbStats.MaxLifetimeClosed, 10)
stats["max_lifetime_closed"] = strconv.FormatInt(dbStats.MaxLifetimeDestroyCount(), 10)
// Evaluate stats to provide a health message
if int(dbStats.NewConnsCount()) > 40 { // Assuming 50 is the max for this example
stats["message"] = "The database is experiencing heavy load."
}
if dbStats.AcquireCount() > 1000 {
stats["message"] = "The database has a high number of wait events, indicating potential bottlenecks."
}
if dbStats.MaxIdleDestroyCount() > int64(dbStats.NewConnsCount())/2 {
stats["message"] = "Many idle connections are being closed, consider revising the connection pool settings."
}
if dbStats.MaxLifetimeDestroyCount() > int64(dbStats.NewConnsCount())/2 {
stats["message"] = "Many connections are being closed due to max lifetime, consider increasing max lifetime or revising the connection usage pattern."
}
return stats
}
-251
View File
@@ -1,251 +0,0 @@
package db
import (
"database/sql"
"fmt"
"os"
"testing"
"github.com/golang-migrate/migrate/v4"
"github.com/golang-migrate/migrate/v4/database/postgres"
_ "github.com/golang-migrate/migrate/v4/source/file"
_ "github.com/lib/pq"
"github.com/stretchr/testify/require"
)
// TestMigrationsStepByStep tests applying migrations incrementally
// Then adding data manually, then completing migrations
func TestMigrationsStepByStep(t *testing.T) {
host := os.Getenv("DB_HOST")
port := os.Getenv("DB_PORT")
user := os.Getenv("DB_USERNAME")
password := os.Getenv("DB_PASSWORD")
// Use a unique database name for this test
dbname := "music_server_migration_test"
if host == "" || port == "" || user == "" || password == "" {
t.Skip("Test database environment variables not set (DB_HOST, DB_PORT, DB_USERNAME, DB_PASSWORD)")
}
// Clean up: drop database if it exists
cleanupDB(t, host, port, user, password, dbname)
defer cleanupDB(t, host, port, user, password, dbname)
// Create the database
createTestDB(t, host, port, user, password, dbname)
// Step 1: Apply first 4 migrations (before soundtrack rename)
// This creates: game, song, vgmq, song_list tables
// And sessions table with indexes
t.Run("ApplyFirst4Migrations", func(t *testing.T) {
applyMigrations(t, host, port, user, password, dbname, 4)
})
// Step 2: Add data manually to game and song tables
t.Run("AddManualData", func(t *testing.T) {
connStr := fmt.Sprintf("host=%s port=%s user=%s password=%s dbname=%s sslmode=disable",
host, port, user, password, dbname)
db, err := sql.Open("postgres", connStr)
require.NoError(t, err)
defer db.Close()
// Insert 5 games manually
for i := 1; i <= 5; i++ {
gameName := fmt.Sprintf("Manual Game %d", i)
path := fmt.Sprintf("/manual/path/game%d", i)
hash := fmt.Sprintf("hash-%d", i)
_, err := db.Exec(`INSERT INTO game (game_name, path, hash, added)
VALUES ($1, $2, $3, NOW())`,
gameName, path, hash)
require.NoError(t, err, "Failed to insert game %d", i)
}
// Insert songs for each game
songs := []struct {
gameID int
name string
path string
}{
{1, "Song A", "/path/a.mp3"},
{1, "Song B", "/path/b.mp3"},
{2, "Song C", "/path/c.mp3"},
{2, "Song D", "/path/d.mp3"},
{3, "Song E", "/path/e.mp3"},
{4, "Song F", "/path/f.mp3"},
{4, "Song G", "/path/g.mp3"},
{4, "Song H", "/path/h.mp3"},
{5, "Song I", "/path/i.mp3"},
}
for _, s := range songs {
_, err := db.Exec(`INSERT INTO song (game_id, song_name, path, hash)
VALUES ($1, $2, $3, $4)`,
s.gameID, s.name, s.path, fmt.Sprintf("song-hash-%s", s.name))
require.NoError(t, err, "Failed to insert song %s", s.name)
}
// Verify data was inserted
var gameCount int
err = db.QueryRow("SELECT COUNT(*) FROM game").Scan(&gameCount)
require.NoError(t, err)
require.Equal(t, 5, gameCount, "Expected 5 games")
var songCount int
err = db.QueryRow("SELECT COUNT(*) FROM song").Scan(&songCount)
require.NoError(t, err)
require.Equal(t, 9, songCount, "Expected 9 songs")
t.Log("✓ Manually inserted 5 games with 9 songs")
})
// Step 3: Apply migration 5 (rename game→soundtrack)
t.Run("ApplyMigration5", func(t *testing.T) {
// Apply the remaining migrations (just migration 5)
applyMigrations(t, host, port, user, password, dbname, 1)
// Verify tables were renamed
connStr := fmt.Sprintf("host=%s port=%s user=%s password=%s dbname=%s sslmode=disable",
host, port, user, password, dbname)
db, err := sql.Open("postgres", connStr)
require.NoError(t, err)
defer db.Close()
// Check that soundtrack table exists
var soundtrackCount int
err = db.QueryRow("SELECT COUNT(*) FROM soundtrack").Scan(&soundtrackCount)
require.NoError(t, err)
require.Equal(t, 5, soundtrackCount, "Expected 5 soundtracks after migration")
// Check that game table no longer exists
_, err = db.Exec("SELECT 1 FROM game LIMIT 1")
require.Error(t, err, "game table should not exist after migration")
// Check that song table has soundtrack_id column
var songCount int
err = db.QueryRow("SELECT COUNT(*) FROM song").Scan(&songCount)
require.NoError(t, err)
require.Equal(t, 9, songCount, "Expected 9 songs after migration")
// Verify data integrity: soundtrack_name values
rows, err := db.Query("SELECT soundtrack_name FROM soundtrack ORDER BY id")
require.NoError(t, err)
defer rows.Close()
expectedNames := []string{"Manual Game 1", "Manual Game 2", "Manual Game 3", "Manual Game 4", "Manual Game 5"}
actualNames := make([]string, 0)
for rows.Next() {
var name string
err := rows.Scan(&name)
require.NoError(t, err)
actualNames = append(actualNames, name)
}
require.Equal(t, expectedNames, actualNames, "Soundtrack names should match original game names")
t.Log("✓ Migration 5 applied successfully, data preserved")
})
}
// cleanupDB drops the test database
func cleanupDB(t *testing.T, host, port, user, password, dbname string) {
connStr := fmt.Sprintf("host=%s port=%s user=%s password=%s dbname=postgres sslmode=disable",
host, port, user, password)
db, err := sql.Open("postgres", connStr)
if err != nil {
t.Logf("Warning: could not connect to cleanup DB: %v", err)
return
}
defer db.Close()
// Check if database exists before dropping
var exists int
err = db.QueryRow("SELECT 1 FROM pg_database WHERE datname = $1", dbname).Scan(&exists)
if err != nil && err != sql.ErrNoRows {
t.Logf("Warning: could not check if DB exists: %v", err)
return
}
if exists == 1 {
_, err = db.Exec("DROP DATABASE " + dbname + " WITH (FORCE)")
if err != nil {
t.Logf("Warning: could not drop DB: %v", err)
}
}
}
// createTestDB creates a fresh test database
func createTestDB(t *testing.T, host, port, user, password, dbname string) {
connStr := fmt.Sprintf("host=%s port=%s user=%s password=%s dbname=postgres sslmode=disable",
host, port, user, password)
db, err := sql.Open("postgres", connStr)
require.NoError(t, err)
defer db.Close()
// Drop if exists
cleanupDB(t, host, port, user, password, dbname)
// Create database
_, err = db.Exec("CREATE DATABASE " + dbname)
require.NoError(t, err)
// Enable UUID extension if needed
connStrDB := fmt.Sprintf("host=%s port=%s user=%s password=%s dbname=%s sslmode=disable",
host, port, user, password, dbname)
db2, err := sql.Open("postgres", connStrDB)
require.NoError(t, err)
defer db2.Close()
_, err = db2.Exec("CREATE EXTENSION IF NOT EXISTS \"uuid-ossp\"")
if err != nil {
t.Logf("Note: uuid-ossp extension may not be available: %v", err)
}
}
// applyMigrations applies n migrations to the database using Go migrate library
func applyMigrations(t *testing.T, host, port, user, password, dbname string, steps int) {
migrationURL := fmt.Sprintf("postgres://%s:%s@%s:%s/%s?sslmode=disable",
user, password, host, port, dbname)
db, err := sql.Open("postgres", migrationURL)
require.NoError(t, err)
defer db.Close()
driver, err := postgres.WithInstance(db, &postgres.Config{})
require.NoError(t, err)
m, err := migrate.NewWithDatabaseInstance(
"file://migrations",
"postgres", driver)
require.NoError(t, err)
// Get current version
version, _, err := m.Version()
if err != nil && err != migrate.ErrNilVersion {
require.NoError(t, err)
}
if err == migrate.ErrNilVersion {
version = 0
}
t.Logf("Current migration version: %d", version)
// Apply exactly 'steps' migrations
if steps > 0 {
err = m.Steps(steps)
if err != nil && err != migrate.ErrNoChange {
require.NoError(t, err)
}
} else if steps < 0 {
err = m.Steps(steps)
require.NoError(t, err)
}
// Get new version
newVersion, _, err := m.Version()
if err != nil && err != migrate.ErrNilVersion {
require.NoError(t, err)
}
if err == migrate.ErrNilVersion {
newVersion = 0
}
t.Logf("Migration version after applying %d steps: %d", steps, newVersion)
}
@@ -1,5 +0,0 @@
Alter table game
alter column times_played set null;
Alter table song
alter column times_played set null;
@@ -1,5 +0,0 @@
Alter table game
alter column times_played set not null;
Alter table song
alter column times_played set not null;
@@ -1,24 +0,0 @@
-- Drop indexes for sessions table
DROP INDEX IF EXISTS idx_sessions_expires;
DROP INDEX IF EXISTS idx_sessions_token;
DROP INDEX IF EXISTS idx_sessions_ip;
DROP INDEX IF EXISTS idx_sessions_created;
-- Drop sessions table
DROP TABLE IF EXISTS sessions;
-- Drop performance indexes for song_list
DROP INDEX IF EXISTS idx_song_list_match_date;
DROP INDEX IF EXISTS idx_song_list_match_id;
-- Drop performance indexes for song
DROP INDEX IF EXISTS idx_song_hash;
DROP INDEX IF EXISTS idx_song_path;
DROP INDEX IF EXISTS idx_song_game_id;
DROP INDEX IF EXISTS idx_song_game_id_song_name;
-- Drop performance indexes for game
DROP INDEX IF EXISTS idx_game_deleted;
DROP INDEX IF EXISTS idx_game_hash;
DROP INDEX IF EXISTS idx_game_path;
DROP INDEX IF EXISTS idx_game_name;
@@ -1,39 +0,0 @@
-- ============================================
-- PERFORMANCE INDEXES FOR EXISTING TABLES
-- ============================================
-- Game table indexes
CREATE INDEX IF NOT EXISTS idx_game_deleted ON game(deleted) WHERE deleted IS NULL;
CREATE INDEX IF NOT EXISTS idx_game_hash ON game(hash);
CREATE INDEX IF NOT EXISTS idx_game_path ON game(path);
CREATE INDEX IF NOT EXISTS idx_game_name ON game(game_name);
-- Song table indexes
CREATE INDEX IF NOT EXISTS idx_song_hash ON song(hash);
CREATE INDEX IF NOT EXISTS idx_song_path ON song(path);
CREATE INDEX IF NOT EXISTS idx_song_game_id ON song(game_id);
CREATE INDEX IF NOT EXISTS idx_song_game_id_song_name ON song(game_id, song_name);
-- Song_list table indexes
CREATE INDEX IF NOT EXISTS idx_song_list_match_date ON song_list(match_date);
CREATE INDEX IF NOT EXISTS idx_song_list_match_id ON song_list(match_id);
-- ============================================
-- SESSIONS TABLE FOR TOKEN MANAGEMENT
-- ============================================
-- Create sessions table for tracking client tokens
CREATE TABLE sessions (
token VARCHAR(64) PRIMARY KEY,
ip_address VARCHAR(45) NOT NULL,
user_agent TEXT NOT NULL,
client_type VARCHAR(20) DEFAULT 'web',
expires_at TIMESTAMP WITH TIME ZONE NOT NULL,
created_at TIMESTAMP WITH TIME ZONE DEFAULT NOW()
);
-- Indexes for fast lookup and cleanup
CREATE INDEX idx_sessions_expires ON sessions(expires_at);
CREATE INDEX idx_sessions_token ON sessions(token);
CREATE INDEX idx_sessions_ip ON sessions(ip_address);
CREATE INDEX idx_sessions_created ON sessions(created_at);
@@ -1,64 +0,0 @@
-- Rollback: Remove UUID columns and revert rename
-- Step 1: Drop UUID-related indexes
DROP INDEX IF EXISTS idx_song_uuid;
DROP INDEX IF EXISTS idx_song_soundtrack_uuid;
DROP INDEX IF EXISTS idx_soundtrack_uuid;
DROP INDEX IF EXISTS idx_song_soundtrack_id;
DROP INDEX IF EXISTS idx_song_path;
-- Step 1.5: Remove NOT NULL constraints before dropping columns (Issue #28 rollback)
ALTER TABLE song ALTER COLUMN soundtrack_uuid DROP NOT NULL;
ALTER TABLE song ALTER COLUMN uuid DROP NOT NULL;
ALTER TABLE soundtrack ALTER COLUMN uuid DROP NOT NULL;
-- Step 2: Drop UUID-related constraints
ALTER TABLE song DROP CONSTRAINT IF EXISTS song_soundtrack_path_unique;
ALTER TABLE song DROP CONSTRAINT IF EXISTS song_soundtrack_uuid_fkey;
ALTER TABLE soundtrack DROP CONSTRAINT IF EXISTS soundtrack_uuid_unique;
-- Step 3: Drop UUID columns from song table
ALTER TABLE song DROP COLUMN IF EXISTS soundtrack_uuid;
ALTER TABLE song DROP COLUMN IF EXISTS uuid;
-- Step 4: Drop UUID column from soundtrack table
ALTER TABLE soundtrack DROP COLUMN IF EXISTS uuid;
-- Step 5: Drop the uuid-based primary key
ALTER TABLE song DROP CONSTRAINT song_pkey;
-- Step 6: Restore composite primary key on song
ALTER TABLE song ADD CONSTRAINT song_pkey PRIMARY KEY (soundtrack_id, path);
-- Step 7: Drop foreign key constraint
ALTER TABLE song DROP CONSTRAINT IF EXISTS song_soundtrack_id_fkey;
-- Step 8: Revert rename operations
-- Revert song_list table references
ALTER TABLE song_list RENAME COLUMN soundtrack_name TO game_name;
-- Revert song table: rename soundtrack_id back to game_id
ALTER TABLE song RENAME COLUMN soundtrack_id TO game_id;
-- Revert columns in game table
ALTER TABLE game RENAME COLUMN soundtrack_name TO game_name;
-- Revert primary key sequence
ALTER SEQUENCE game_id_seq RENAME TO soundtrack_id_seq;
-- Revert: Rename soundtrack table back to game
ALTER TABLE soundtrack RENAME TO game;
-- Revert foreign key constraint
ALTER TABLE song DROP CONSTRAINT IF EXISTS song_game_id_fkey;
ALTER TABLE song ADD CONSTRAINT song_game_id_fkey
FOREIGN KEY (game_id) REFERENCES game(id);
-- Revert indexes
ALTER INDEX IF EXISTS idx_soundtrack_deleted RENAME TO idx_game_deleted;
ALTER INDEX IF EXISTS idx_soundtrack_hash RENAME TO idx_game_hash;
ALTER INDEX IF EXISTS idx_soundtrack_path RENAME TO idx_game_path;
ALTER INDEX IF EXISTS idx_soundtrack_name RENAME TO idx_game_name;
ALTER INDEX IF EXISTS idx_song_soundtrack_id RENAME TO idx_song_game_id;
ALTER INDEX IF EXISTS idx_song_soundtrack_id_song_name RENAME TO idx_song_game_id_song_name;
ALTER INDEX IF EXISTS song_list_soundtrack_name_idx RENAME TO song_list_game_name_idx;
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