Feature/statistics api #26

Merged
Sansan merged 12 commits from feature/statistics-api into develop 2026-06-14 11:48:36 +02:00
11 changed files with 320 additions and 100 deletions
Showing only changes of commit 06cbad708d - Show all commits
+14 -8
View File
@@ -2,7 +2,6 @@ package main
import (
"context"
"music-server/internal/db"
"music-server/internal/logging"
"music-server/internal/server"
"net/http"
@@ -19,9 +18,11 @@ import (
// @description This is a sample server Petstore server.
// @termsOfService http://swagger.io/terms/
//
// @contact.name Sebastian Olsson
// @contact.email zarnor91@gmail.com
//
// @license.name Apache 2.0
// @license.url http://www.apache.org/licenses/LICENSE-2.0.html
@@ -34,16 +35,17 @@ func main() {
pprof.StartCPUProfile(f)
defer pprof.StopCPUProfile()*/
server := server.NewServer()
appServer := server.NewServerInstance()
httpServer := appServer.HTTPServer()
// Create a done channel to signal when the shutdown is complete
done := make(chan bool, 1)
// Run graceful shutdown in a separate goroutine
go gracefulShutdown(server, done)
go gracefulShutdown(appServer, httpServer, done)
logging.GetLogger().Info("Server starting", zap.String("address", server.Addr))
err := server.ListenAndServe()
logging.GetLogger().Info("Server starting", zap.String("address", httpServer.Addr))
err := httpServer.ListenAndServe()
if err != nil && err != http.ErrServerClosed {
logging.GetLogger().Fatal("HTTP server error", zap.String("error", err.Error()))
}
@@ -53,7 +55,7 @@ func main() {
logging.GetLogger().Info("Graceful shutdown complete")
}
func gracefulShutdown(apiServer *http.Server, done chan bool) {
func gracefulShutdown(appServer *server.Server, httpServer *http.Server, done chan bool) {
// Create context that listens for the interrupt signal from the OS.
ctx, stop := signal.NotifyContext(context.Background(), syscall.SIGINT, syscall.SIGTERM)
defer stop()
@@ -62,13 +64,17 @@ func gracefulShutdown(apiServer *http.Server, done chan bool) {
<-ctx.Done()
logging.GetLogger().Info("Shutting down gracefully, press Ctrl+C again to force")
db.CloseDb()
// Close database connection
if appServer != nil && appServer.DB() != nil {
appServer.DB().Close()
}
// The context is used to inform the server it has 5 seconds to finish
// the request it is currently handling
ctx, cancel := context.WithTimeout(context.Background(), 5*time.Second)
defer cancel()
if err := apiServer.Shutdown(ctx); err != nil {
if err := httpServer.Shutdown(ctx); err != nil {
logging.GetLogger().Error("Server forced to shutdown with error", zap.String("error", err.Error()))
}
+40
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@@ -0,0 +1,40 @@
package backend
import (
"context"
"music-server/internal/db/repository"
"github.com/jackc/pgx/v5/pgxpool"
)
// Global variables - these are initialized by InitBackend
var (
backendPool *pgxpool.Pool
repo *repository.Queries
backendCtx context.Context = context.Background()
)
// InitBackend initializes the backend package with the database pool.
// This should be called once at application startup.
func InitBackend(pool *pgxpool.Pool) {
backendPool = pool
repo = repository.New(pool)
backendCtx = context.Background()
}
// BackendCtx returns the context used by backend operations.
// This is exposed for use by the backend functions.
func BackendCtx() context.Context {
return backendCtx
}
// BackendRepo returns the repository queries instance.
// This is exposed for use by the backend functions.
func BackendRepo() *repository.Queries {
return repo
}
// BackendPool returns the underlying database pool.
// This is exposed for test utilities that need direct pool access.
func BackendPool() *pgxpool.Pool {
return backendPool
}
+17 -16
View File
@@ -2,7 +2,6 @@ package backend
import (
"math/rand"
"music-server/internal/db"
"music-server/internal/db/repository"
"music-server/internal/logging"
"os"
@@ -28,18 +27,20 @@ var gamesNew []repository.Game
var songQueNew []repository.Song
var lastFetchedNew repository.Song
var repo *repository.Queries
func initRepo() {
if repo == nil {
repo = repository.New(db.Dbpool)
// This function is kept for backward compatibility
// but now uses the backend package's initialized repo
// If not initialized, this will panic intentionally
if BackendRepo() == nil {
panic("backend not initialized - call backend.InitBackend() first")
}
}
func getAllGames() []repository.Game {
if len(gamesNew) == 0 {
initRepo()
gamesNew, _ = repo.FindAllGames(db.Ctx)
gamesNew, _ = BackendRepo().FindAllGames(BackendCtx())
}
return gamesNew
@@ -58,7 +59,7 @@ func Reset() {
songQueNew = nil
currentSong = -1
initRepo()
gamesNew, _ = repo.FindAllGames(db.Ctx)
gamesNew, _ = BackendRepo().FindAllGames(BackendCtx())
}
func AddLatestToQue() {
@@ -76,8 +77,8 @@ func AddLatestPlayed() {
currentSongData := songQueNew[currentSong]
initRepo()
repo.AddGamePlayed(db.Ctx, currentSongData.GameID)
repo.AddSongPlayed(db.Ctx, repository.AddSongPlayedParams{GameID: currentSongData.GameID, SongName: currentSongData.SongName})
BackendRepo().AddGamePlayed(BackendCtx(), currentSongData.GameID)
BackendRepo().AddSongPlayed(BackendCtx(), repository.AddSongPlayedParams{GameID: currentSongData.GameID, SongName: currentSongData.SongName})
}
func SetPlayed(songNumber int) {
@@ -86,8 +87,8 @@ func SetPlayed(songNumber int) {
}
songData := songQueNew[songNumber]
initRepo()
repo.AddGamePlayed(db.Ctx, songData.GameID)
repo.AddSongPlayed(db.Ctx, repository.AddSongPlayedParams{GameID: songData.GameID, SongName: songData.SongName})
BackendRepo().AddGamePlayed(BackendCtx(), songData.GameID)
BackendRepo().AddSongPlayed(BackendCtx(), repository.AddSongPlayedParams{GameID: songData.GameID, SongName: songData.SongName})
}
func GetRandomSong() string {
@@ -130,7 +131,7 @@ func GetRandomSongClassic() string {
var listOfAllSongs []repository.Song
for _, game := range gamesNew {
songList, _ := repo.FindSongsFromGame(db.Ctx, game.ID)
songList, _ := BackendRepo().FindSongsFromGame(BackendCtx(), game.ID)
listOfAllSongs = append(listOfAllSongs, songList...)
}
@@ -138,10 +139,10 @@ func GetRandomSongClassic() string {
var song repository.Song
for !songFound {
song = listOfAllSongs[rand.Intn(len(listOfAllSongs))]
gameData, err := repo.GetGameById(db.Ctx, song.GameID)
gameData, err := BackendRepo().GetGameById(BackendCtx(), song.GameID)
if err != nil {
repo.RemoveBrokenSong(db.Ctx, song.Path)
BackendRepo().RemoveBrokenSong(BackendCtx(), song.Path)
logging.GetLogger().Warn("Song not found, removed from database",
zap.String("song", song.SongName),
zap.String("game", gameData.GameName),
@@ -153,7 +154,7 @@ func GetRandomSongClassic() string {
openFile, err := os.Open(song.Path)
if err != nil || (song.FileName != nil && gameData.Path+*song.FileName != song.Path) {
//File not found
repo.RemoveBrokenSong(db.Ctx, song.Path)
BackendRepo().RemoveBrokenSong(BackendCtx(), song.Path)
logging.GetLogger().Warn("Song not found, removed from database",
zap.String("song", song.SongName),
zap.String("game", gameData.GameName),
@@ -270,7 +271,7 @@ func getSongFromList(games []repository.Game) repository.Song {
var song repository.Song
for !songFound {
game := getRandomGame(games)
songs, _ := repo.FindSongsFromGame(db.Ctx, game.ID)
songs, _ := BackendRepo().FindSongsFromGame(BackendCtx(), game.ID)
if len(songs) == 0 {
continue
}
@@ -281,7 +282,7 @@ func getSongFromList(games []repository.Game) repository.Song {
openFile, err := os.Open(song.Path)
if err != nil || (song.FileName != nil && game.Path+*song.FileName != song.Path) || (song.FileName != nil && strings.HasSuffix(*song.FileName, ".wav")) {
//File not found
repo.RemoveBrokenSong(db.Ctx, song.Path)
BackendRepo().RemoveBrokenSong(BackendCtx(), song.Path)
logging.GetLogger().Warn("Song not found, removed from database",
zap.String("song", song.SongName),
zap.String("game", game.GameName),
+23 -24
View File
@@ -7,7 +7,6 @@ import (
"fmt"
"io"
"io/fs"
"music-server/internal/db"
"music-server/internal/db/repository"
"music-server/internal/logging"
"os"
@@ -80,8 +79,8 @@ func (gs GameStatus) String() string {
}
func ResetDB() {
repo.ClearSongs(db.Ctx)
repo.ClearGames(db.Ctx)
repo.ClearSongs(BackendCtx())
repo.ClearGames(BackendCtx())
}
func SyncProgress() ProgressResponse {
@@ -206,13 +205,13 @@ func syncGamesNew(full bool) {
catchedErrors = nil
brokenSongs = nil
gamesBeforeSync, err = repo.FindAllGames(db.Ctx)
gamesBeforeSync, err = repo.FindAllGames(BackendCtx())
handleError("FindAllGames Before", err, "")
logging.GetLogger().Info("Starting sync", zap.Int("games_before", len(gamesBeforeSync)))
allGames, err = repo.GetAllGamesIncludingDeleted(db.Ctx)
allGames, err = repo.GetAllGamesIncludingDeleted(BackendCtx())
handleError("GetAllGamesIncludingDeleted", err, "")
err = repo.SetGameDeletionDate(db.Ctx)
err = repo.SetGameDeletionDate(BackendCtx())
handleError("SetGameDeletionDate", err, "")
directories, err := os.ReadDir(musicPath)
@@ -237,7 +236,7 @@ func syncGamesNew(full bool) {
syncWg.Wait()
checkBrokenSongsNew()
gamesAfterSync, err = repo.FindAllGames(db.Ctx)
gamesAfterSync, err = repo.FindAllGames(BackendCtx())
handleError("FindAllGames After", err, "")
finished := time.Now()
@@ -249,7 +248,7 @@ func syncGamesNew(full bool) {
}
func checkBrokenSongsNew() {
allSongs, err := repo.FetchAllSongs(db.Ctx)
allSongs, err := repo.FetchAllSongs(BackendCtx())
handleError("FetchAllSongs", err, "")
var brokenWg sync.WaitGroup
poolBroken, _ := ants.NewPool(200, ants.WithPreAlloc(true))
@@ -263,7 +262,7 @@ func checkBrokenSongsNew() {
})
}
brokenWg.Wait()
err = repo.RemoveBrokenSongs(db.Ctx, brokenSongs)
err = repo.RemoveBrokenSongs(BackendCtx(), brokenSongs)
handleError("RemoveBrokenSongs", err, "")
}
@@ -336,7 +335,7 @@ func syncGameNew(file os.DirEntry, foldersToSkip []string, baseDir string, full
break
}
}
err = repo.InsertGameWithExistingId(db.Ctx, repository.InsertGameWithExistingIdParams{ID: id, GameName: file.Name(), Path: gameDir, Hash: dirHash})
err = repo.InsertGameWithExistingId(BackendCtx(), repository.InsertGameWithExistingIdParams{ID: id, GameName: file.Name(), Path: gameDir, Hash: dirHash})
handleError("InsertGameWithExistingId", err, "")
if err != nil {
logging.GetLogger().Debug("Game already exists, removing old ID file",
@@ -370,7 +369,7 @@ func syncGameNew(file os.DirEntry, foldersToSkip []string, baseDir string, full
zap.String("game", file.Name()),
zap.String("hash", dirHash),
zap.String("status", status.String()))
err = repo.UpdateGameHash(db.Ctx, repository.UpdateGameHashParams{Hash: dirHash, ID: id})
err = repo.UpdateGameHash(BackendCtx(), repository.UpdateGameHashParams{Hash: dirHash, ID: id})
handleError("UpdateGameHash", err, "")
gamesChangedContent = append(gamesChangedContent, file.Name())
newCheckSongs(entries, gameDir, id)
@@ -381,7 +380,7 @@ func syncGameNew(file os.DirEntry, foldersToSkip []string, baseDir string, full
zap.String("newName", file.Name()),
zap.String("hash", dirHash),
zap.String("status", status.String()))
err = repo.UpdateGameName(db.Ctx, repository.UpdateGameNameParams{Name: file.Name(), Path: gameDir, ID: id})
err = repo.UpdateGameName(BackendCtx(), repository.UpdateGameNameParams{Name: file.Name(), Path: gameDir, ID: id})
handleError("UpdateGameName", err, "")
newCheckSongs(entries, gameDir, id)
if gamesChangedTitle == nil {
@@ -416,7 +415,7 @@ func syncGameNew(file os.DirEntry, foldersToSkip []string, baseDir string, full
zap.String("game", file.Name()),
zap.String("hash", dirHash),
zap.String("status", status.String()))
err = repo.RemoveDeletionDate(db.Ctx, id)
err = repo.RemoveDeletionDate(BackendCtx(), id)
handleError("RemoveDeletionDate", err, "")
}
foldersSynced++
@@ -428,13 +427,13 @@ func syncGameNew(file os.DirEntry, foldersToSkip []string, baseDir string, full
func insertGameNew(name string, path string, hash string) int32 {
var duplicateError = errors.New("ERROR: duplicate key value violates unique")
id, err := repo.InsertGame(db.Ctx, repository.InsertGameParams{GameName: name, Path: path, Hash: hash})
id, err := repo.InsertGame(BackendCtx(), repository.InsertGameParams{GameName: name, Path: path, Hash: hash})
handleError("InsertGame", err, "")
if err != nil {
logging.GetLogger().Warn("ID collision detected, resetting sequence")
if strings.HasPrefix(err.Error(), duplicateError.Error()) {
logging.GetLogger().Debug("Resetting game ID sequence")
_, err = repo.ResetGameIdSeq(db.Ctx)
_, err = repo.ResetGameIdSeq(BackendCtx())
handleError("ResetGameIdSeq", err, "")
id = insertGameNew(name, path, hash)
}
@@ -478,7 +477,7 @@ func newCheckSong(entry os.DirEntry, gameDir string, id int32) bool {
fileName := entry.Name()
songName, _ := strings.CutSuffix(fileName, ".mp3")
song, err := repo.GetSongWithHash(db.Ctx, songHash)
song, err := repo.GetSongWithHash(BackendCtx(), songHash)
handleError("GetSongWithHash", err, fmt.Sprintf("GameID: %d | Path: %s | SongName: %s | SongHash: %s", id, path, entry.Name(), songHash))
if err == nil {
if song.SongName == songName && song.Path == path {
@@ -491,31 +490,31 @@ func newCheckSong(entry os.DirEntry, gameDir string, id int32) bool {
zap.String("song_name", songName),
zap.String("song_hash", songHash))
count, err := repo.CheckSongWithHash(db.Ctx, songHash)
count, err := repo.CheckSongWithHash(BackendCtx(), songHash)
handleError("CheckSongWithHash", err, fmt.Sprintf("GameID: %d | Path: %s | SongName: %s | SongHash: %s\n", id, path, entry.Name(), songHash))
if err != nil {
count2, err := repo.CheckSong(db.Ctx, path)
count2, err := repo.CheckSong(BackendCtx(), path)
handleError("CheckSong", err, fmt.Sprintf("GameID: %d | Path: %s | SongName: %s | SongHash: %s\n", id, path, entry.Name(), songHash))
if count2 > 0 {
err = repo.AddHashToSong(db.Ctx, repository.AddHashToSongParams{Hash: songHash, Path: path})
err = repo.AddHashToSong(BackendCtx(), repository.AddHashToSongParams{Hash: songHash, Path: path})
handleError("AddHashToSong", err, fmt.Sprintf("GameID: %d | Path: %s | SongName: %s | SongHash: %s", id, path, entry.Name(), songHash))
count, err = repo.CheckSongWithHash(db.Ctx, songHash)
count, err = repo.CheckSongWithHash(BackendCtx(), songHash)
handleError("CheckSongWithHash 2", err, fmt.Sprintf("GameID: %d | Path: %s | SongName: %s | SongHash: %s", id, path, entry.Name(), songHash))
}
}
//count, _ := repo.CheckSong(ctx, path)
if count > 0 {
err = repo.UpdateSong(db.Ctx, repository.UpdateSongParams{SongName: songName, FileName: &fileName, Path: path, Hash: songHash})
err = repo.UpdateSong(BackendCtx(), repository.UpdateSongParams{SongName: songName, FileName: &fileName, Path: path, Hash: songHash})
handleError("UpdateSong", err, fmt.Sprintf("GameID: %d | Path: %s | SongName: %s | SongHash: %s", id, path, entry.Name(), songHash))
} else {
count2, err := repo.CheckSong(db.Ctx, path)
count2, err := repo.CheckSong(BackendCtx(), path)
handleError("CheckSong", err, fmt.Sprintf("GameID: %d | Path: %s | SongName: %s | SongHash: %s", id, path, entry.Name(), songHash))
if count2 > 0 {
err = repo.AddHashToSong(db.Ctx, repository.AddHashToSongParams{Hash: songHash, Path: path})
err = repo.AddHashToSong(BackendCtx(), repository.AddHashToSongParams{Hash: songHash, Path: path})
handleError("AddHashToSong", err, fmt.Sprintf("GameID: %d | Path: %s | SongName: %s | SongHash: %s", id, path, entry.Name(), songHash))
} else {
err = repo.AddSong(db.Ctx, repository.AddSongParams{GameID: id, SongName: songName, Path: path, FileName: &fileName, Hash: songHash})
err = repo.AddSong(BackendCtx(), repository.AddSongParams{GameID: id, SongName: songName, Path: path, FileName: &fileName, Hash: songHash})
handleError("AddSong", err, fmt.Sprintf("GameID: %d | Path: %s | SongName: %s | SongHash: %s", id, path, entry.Name(), songHash))
}
+121
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@@ -0,0 +1,121 @@
package db
import (
"context"
"database/sql"
"fmt"
"music-server/internal/logging"
"github.com/golang-migrate/migrate/v4"
"github.com/golang-migrate/migrate/v4/database/postgres"
_ "github.com/golang-migrate/migrate/v4/database/postgres"
"github.com/golang-migrate/migrate/v4/source/iofs"
"github.com/jackc/pgx/v5/pgxpool"
_ "github.com/lib/pq"
"go.uber.org/zap"
)
// Database holds the database connection pool and context
type Database struct {
Pool *pgxpool.Pool
Ctx context.Context
}
// NewDatabase creates a new Database instance with connection pool
func NewDatabase(host, port, user, password, dbname string) (*Database, error) {
ctx := context.Background()
psqlInfo := fmt.Sprintf("host=%s port=%s user=%s password=%s dbname=%s sslmode=disable",
host, port, user, password, dbname)
logging.GetLogger().Debug("Database connection info",
zap.String("host", host),
zap.String("port", port),
zap.String("dbname", dbname))
pool, err := pgxpool.New(ctx, psqlInfo)
if err != nil {
return nil, fmt.Errorf("unable to connect to database: %w", err)
}
// Test connection
var success string
err = pool.QueryRow(ctx, "select 'Successfully connected!'").Scan(&success)
if err != nil {
pool.Close()
return nil, fmt.Errorf("database query failed: %w", err)
}
logging.GetLogger().Info("Database connected", zap.String("status", success))
return &Database{Pool: pool, Ctx: ctx}, nil
}
// Close closes the database connection pool
func (db *Database) Close() {
if db.Pool != nil {
logging.GetLogger().Info("Closing database connection")
db.Pool.Close()
}
}
// RunMigrations runs all pending database migrations to the latest version.
// Uses the existing pool to extract connection details.
func (db *Database) RunMigrations() error {
// Extract connection info from pool config
connConfig := db.Pool.Config().ConnConfig
migrationURL := fmt.Sprintf("postgres://%s:%s@%s:%d/%s?sslmode=disable",
connConfig.User,
connConfig.Password,
connConfig.Host,
connConfig.Port,
connConfig.Database)
logging.GetLogger().Debug("Migration info", zap.String("url", migrationURL))
sqlDb, err := sql.Open("postgres", migrationURL)
if err != nil {
return fmt.Errorf("failed to open database for migration: %w", err)
}
defer sqlDb.Close()
driver, err := postgres.WithInstance(sqlDb, &postgres.Config{})
if err != nil {
return fmt.Errorf("failed to create migration driver: %w", err)
}
files, err := iofs.New(MigrationsFs, "migrations")
if err != nil {
return fmt.Errorf("failed to create migration files: %w", err)
}
m, err := migrate.NewWithInstance("iofs", files, "postgres", driver)
if err != nil {
return fmt.Errorf("failed to create migrator: %w", err)
}
// Get current version for logging
version, _, err := m.Version()
if err != nil {
logging.GetLogger().Error("Failed to get migration version", zap.String("error", err.Error()))
}
logging.GetLogger().Info("Migration version before", zap.Uint("version", version))
// Run all pending migrations to latest version
err = m.Up()
if err != nil {
if err == migrate.ErrNoChange {
logging.GetLogger().Info("Database already up to date")
} else {
return fmt.Errorf("migration failed: %w", err)
}
} else {
// Get new version after migration
versionAfter, _, _ := m.Version()
logging.GetLogger().Info("Migrated to version", zap.Uint("version", versionAfter))
}
logging.GetLogger().Info("Migration completed")
return nil
}
+1 -2
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@@ -2,7 +2,6 @@ package server
import (
"music-server/cmd/web"
"music-server/internal/db"
"music-server/internal/logging"
"music-server/internal/server/middleware"
"net/http"
@@ -126,7 +125,7 @@ func (s *Server) RegisterRoutes() http.Handler {
// Protected endpoints - require valid token
// Create token auth middleware with pool access
tokenAuthMiddleware := middleware.TokenAuthMiddleware(db.Dbpool)
tokenAuthMiddleware := middleware.TokenAuthMiddleware(s.db.Pool)
// Protected group with token authentication - will be used by VGMQ and Statistics API
_ = apiV1.Group("", tokenAuthMiddleware)
+52 -19
View File
@@ -6,6 +6,7 @@ import (
"strconv"
"time"
"music-server/internal/backend"
"music-server/internal/db"
"music-server/internal/logging"
"net/http"
@@ -15,7 +16,9 @@ import (
type Server struct {
port int
db *db.Database
tokenHandler *TokenHandler
httpServer *http.Server
}
var (
@@ -30,7 +33,9 @@ var (
logJSON = os.Getenv("LOG_JSON") == "true"
)
func NewServer() *http.Server {
// NewServerInstance creates a new Server instance with all dependencies initialized.
// Use this for dependency injection and proper lifecycle management.
func NewServerInstance() *Server {
// Initialize logger
if logLevel == "" {
logLevel = "info"
@@ -41,14 +46,44 @@ func NewServer() *http.Server {
port, _ := strconv.Atoi(os.Getenv("PORT"))
// Initialize token handler
tokenHandler := NewTokenHandler()
// Validate required environment variables
if host == "" || dbPort == "" || username == "" || password == "" || dbName == "" || musicPath == "" || charactersPath == "" {
logging.GetLogger().Fatal("Invalid settings - missing required environment variables")
}
NewServer := &Server{
// Create database instance
database, err := db.NewDatabase(host, dbPort, username, password, dbName)
if err != nil {
logging.GetLogger().Fatal("Failed to initialize database", zap.String("error", err.Error()))
}
// Run migrations using the new method
if err := database.RunMigrations(); err != nil {
logging.GetLogger().Fatal("Migration failed", zap.String("error", err.Error()))
}
// Initialize backend package with database pool
backend.InitBackend(database.Pool)
// Initialize token handler with database pool
tokenHandler := NewTokenHandler(database.Pool)
// Create the server instance
appServer := &Server{
port: port,
db: database,
tokenHandler: tokenHandler,
}
// Create the HTTP server
appServer.httpServer = &http.Server{
Addr: fmt.Sprintf(":%d", port),
Handler: appServer.RegisterRoutes(),
IdleTimeout: time.Minute,
ReadTimeout: 10 * time.Second,
WriteTimeout: 30 * time.Second,
}
logger.Info("Starting server",
zap.String("host", host),
zap.String("dbPort", dbPort),
@@ -61,23 +96,21 @@ func NewServer() *http.Server {
zap.String("charactersPath", charactersPath),
)
//conf.SetupDb()
if host == "" || dbPort == "" || username == "" || password == "" || dbName == "" || musicPath == "" || charactersPath == "" {
logging.GetLogger().Fatal("Invalid settings - missing required environment variables")
return appServer
}
db.Migrate_db(host, dbPort, username, password, dbName)
db.InitDB(host, dbPort, username, password, dbName)
// Declare Server config
server := &http.Server{
Addr: fmt.Sprintf(":%d", NewServer.port),
Handler: NewServer.RegisterRoutes(),
IdleTimeout: time.Minute,
ReadTimeout: 10 * time.Second,
WriteTimeout: 30 * time.Second,
// HTTPServer returns the underlying http.Server for serving HTTP requests.
func (s *Server) HTTPServer() *http.Server {
return s.httpServer
}
return server
// DB returns the database instance for dependency injection.
func (s *Server) DB() *db.Database {
return s.db
}
// NewServer creates a new HTTP server (deprecated, use NewServerInstance instead).
// This function is kept for backward compatibility.
func NewServer() *http.Server {
return NewServerInstance().HTTPServer()
}
+15 -15
View File
@@ -75,8 +75,8 @@ func TestSyncPopulatesDatabase(t *testing.T) {
db.TestClearDatabase(t)
// Before sync - should have no games
repo := repository.New(db.Dbpool)
gamesBefore, err := repo.FindAllGames(db.Ctx)
repo := repository.New(backend.BackendPool())
gamesBefore, err := repo.FindAllGames(backend.BackendCtx())
assert.NoError(t, err)
beforeCount := len(gamesBefore)
t.Logf("Games before sync: %d", beforeCount)
@@ -92,7 +92,7 @@ func TestSyncPopulatesDatabase(t *testing.T) {
}
// After sync - should have games
gamesAfter, err := repo.FindAllGames(db.Ctx)
gamesAfter, err := repo.FindAllGames(backend.BackendCtx())
assert.NoError(t, err)
afterCount := len(gamesAfter)
t.Logf("Games after sync: %d", afterCount)
@@ -112,8 +112,8 @@ func TestSyncMakesDifference(t *testing.T) {
db.TestClearDatabase(t)
// Before sync - should have no games
repo := repository.New(db.Dbpool)
gamesBefore, err := repo.FindAllGames(db.Ctx)
repo := repository.New(backend.BackendPool())
gamesBefore, err := repo.FindAllGames(backend.BackendCtx())
assert.NoError(t, err)
assert.Equal(t, 0, len(gamesBefore), "Should have no games before sync")
@@ -127,7 +127,7 @@ func TestSyncMakesDifference(t *testing.T) {
}
// After sync - should have games
gamesAfter, err := repo.FindAllGames(db.Ctx)
gamesAfter, err := repo.FindAllGames(backend.BackendCtx())
assert.NoError(t, err)
assert.True(t, len(gamesAfter) > 0, "Should have games after sync")
}
@@ -199,8 +199,8 @@ func TestSyncGamesNewOnlyChanges(t *testing.T) {
}
// Get initial count
repo := repository.New(db.Dbpool)
gamesBefore, _ := repo.FindAllGames(db.Ctx)
repo := repository.New(backend.BackendPool())
gamesBefore, _ := repo.FindAllGames(backend.BackendCtx())
beforeCount := len(gamesBefore)
// Run incremental sync (should not change count if nothing changed)
@@ -211,7 +211,7 @@ func TestSyncGamesNewOnlyChanges(t *testing.T) {
time.Sleep(2 * time.Second)
// Count should be the same
gamesAfter, _ := repo.FindAllGames(db.Ctx)
gamesAfter, _ := repo.FindAllGames(backend.BackendCtx())
afterCount := len(gamesAfter)
// Note: This might not be exactly equal due to timing, but should be close
@@ -227,8 +227,8 @@ func TestResetGames(t *testing.T) {
e := StartTestServer(t)
// First ensure we have data
repo := repository.New(db.Dbpool)
gamesBefore, _ := repo.FindAllGames(db.Ctx)
repo := repository.New(backend.BackendPool())
gamesBefore, _ := repo.FindAllGames(backend.BackendCtx())
beforeCount := len(gamesBefore)
if beforeCount == 0 {
@@ -238,7 +238,7 @@ func TestResetGames(t *testing.T) {
t.Error("Sync did not complete within timeout")
return
}
gamesBefore, _ = repo.FindAllGames(db.Ctx)
gamesBefore, _ = repo.FindAllGames(backend.BackendCtx())
beforeCount = len(gamesBefore)
}
@@ -253,7 +253,7 @@ func TestResetGames(t *testing.T) {
// Note: reset might take a moment to propagate
time.Sleep(1 * time.Second)
gamesAfter, _ := repo.FindAllGames(db.Ctx)
gamesAfter, _ := repo.FindAllGames(backend.BackendCtx())
afterCount := len(gamesAfter)
t.Logf("Games after reset: %d", afterCount)
@@ -281,8 +281,8 @@ func TestSyncGamesNewFull(t *testing.T) {
}
// Verify database is populated
repo := repository.New(db.Dbpool)
games, err := repo.FindAllGames(db.Ctx)
repo := repository.New(backend.BackendPool())
games, err := repo.FindAllGames(backend.BackendCtx())
assert.NoError(t, err)
assert.True(t, len(games) > 0, "Database should be populated after full sync")
t.Logf("Full sync populated %d games", len(games))
+19 -1
View File
@@ -8,6 +8,9 @@ import (
"testing"
"time"
"music-server/internal/backend"
"music-server/internal/db"
"github.com/labstack/echo/v5"
)
@@ -45,8 +48,23 @@ func StartTestServer(t *testing.T) *echo.Echo {
os.Setenv("LOG_JSON", "false")
}
// Initialize database for tests
db.TestSetupDB(t)
// Initialize backend with the global Dbpool
// This ensures BackendRepo() and BackendCtx() are available
if db.Dbpool != nil {
backend.InitBackend(db.Dbpool)
}
// Create a Server instance and get its routes
s := &Server{}
s := &Server{
db: &db.Database{
Pool: db.Dbpool,
Ctx: db.Ctx,
},
tokenHandler: NewTokenHandler(db.Dbpool),
}
handler := s.RegisterRoutes()
// Wrap the http.Handler in an echo.Echo
+10 -7
View File
@@ -7,10 +7,10 @@ import (
"strings"
"time"
"music-server/internal/db"
"music-server/internal/db/repository"
"music-server/internal/logging"
"github.com/jackc/pgx/v5/pgxpool"
"github.com/jackc/pgx/v5/pgtype"
"github.com/labstack/echo/v5"
"go.uber.org/zap"
@@ -30,13 +30,13 @@ type TokenResponse struct {
// TokenHandler contains the database pool for token operations
type TokenHandler struct {
pool *repository.Queries
pool *pgxpool.Pool
}
// NewTokenHandler creates a new token handler with database pool
func NewTokenHandler() *TokenHandler {
func NewTokenHandler(pool *pgxpool.Pool) *TokenHandler {
return &TokenHandler{
pool: repository.New(db.Dbpool),
pool: pool,
}
}
@@ -84,7 +84,8 @@ func (h *TokenHandler) CreateTokenHandler(c *echo.Context) error {
clientType := req.ClientType
// Store in database using sqlc-generated repository
session, err := h.pool.CreateSession(c.Request().Context(), repository.CreateSessionParams{
queries := repository.New(h.pool)
session, err := queries.CreateSession(c.Request().Context(), repository.CreateSessionParams{
Token: token,
IpAddress: c.RealIP(),
UserAgent: c.Request().UserAgent(),
@@ -132,7 +133,8 @@ func (h *TokenHandler) DeleteTokenHandler(c *echo.Context) error {
token := parts[1]
// Delete session using sqlc-generated repository
err := h.pool.DeleteSession(c.Request().Context(), token)
queries := repository.New(h.pool)
err := queries.DeleteSession(c.Request().Context(), token)
if err != nil {
logging.GetLogger().Error("Failed to delete session", zap.String("error", err.Error()))
return c.JSON(http.StatusInternalServerError, map[string]string{"error": "Failed to invalidate token"})
@@ -158,7 +160,8 @@ func (h *TokenHandler) CleanupExpiredSessionsHandler(c *echo.Context) error {
// Verify token is valid first (using existing middleware)
// The middleware will have already validated the token
err := h.pool.DeleteExpiredSessions(c.Request().Context())
queries := repository.New(h.pool)
err := queries.DeleteExpiredSessions(c.Request().Context())
if err != nil {
logging.GetLogger().Error("Failed to cleanup sessions", zap.String("error", err.Error()))
return c.JSON(http.StatusInternalServerError, map[string]string{"error": "Failed to cleanup sessions"})
+2 -2
View File
@@ -15,8 +15,8 @@ import (
// ensureSyncRan ensures that sync has been run before testing music endpoints
func ensureSyncRan(t *testing.T, e *echo.Echo) {
repo := repository.New(db.Dbpool)
games, err := repo.FindAllGames(db.Ctx)
repo := repository.New(backend.BackendPool())
games, err := repo.FindAllGames(backend.BackendCtx())
assert.NoError(t, err)
if len(games) == 0 {