package server import ( "music-server/internal/backend" "music-server/internal/logging" "net/http" "github.com/labstack/echo/v5" ) type SyncHandler struct { } func NewSyncHandler() *SyncHandler { return &SyncHandler{} } // SyncProgress godoc // @Summary Get sync progress // @Description Returns the current sync progress or result // @Tags sync // @Accept json // @Produce json // @Success 200 {object} map[string]interface{} // @Router /sync/progress [get] func (s *SyncHandler) SyncProgress(ctx *echo.Context) error { if backend.Syncing { logging.GetLogger().Info("Getting sync progress") response := backend.SyncProgress() return ctx.JSON(http.StatusOK, response) } logging.GetLogger().Info("Getting sync result") response := backend.SyncResult() return ctx.JSON(http.StatusOK, response) } // SyncSoundtracksNewOnlyChanges godoc // @Summary Sync soundtracks with only changes // @Description Starts syncing games with only new changes // @Tags sync // @Accept json // @Produce json // @Success 200 {string} string "Start syncing soundtracks" // @Failure 423 {string} string "Syncing is in progress" // @Router /sync [get] func (s *SyncHandler) SyncSoundtracksNewOnlyChanges(ctx *echo.Context) error { if backend.Syncing { logging.GetLogger().Warn("Syncing is already in progress") return ctx.JSON(http.StatusLocked, "Syncing is in progress") } logging.GetLogger().Info("Starting sync with only changes") backend.Syncing = true go backend.SyncSoundtracksNewOnlyChanges() return ctx.JSON(http.StatusOK, "Start syncing soundtracks") } // SyncSoundtracksNewFull godoc // @Summary Sync all games fully // @Description Starts a full sync of all games // @Tags sync // @Accept json // @Produce json // @Success 200 {string} string "Start syncing soundtracks full" // @Failure 423 {string} string "Syncing is in progress" // @Router /sync/full [get] func (s *SyncHandler) SyncSoundtracksNewFull(ctx *echo.Context) error { if backend.Syncing { logging.GetLogger().Warn("Syncing is already in progress") return ctx.JSON(http.StatusLocked, "Syncing is in progress") } logging.GetLogger().Info("Starting full sync") backend.Syncing = true go backend.SyncSoundtracksNewFull() return ctx.JSON(http.StatusOK, "Start syncing soundtracks full") } // ResetDB godoc // @Summary Reset soundtracks database // @Description Resets the games database by deleting all games and songs // @Tags sync // @Accept json // @Produce json // @Success 200 {string} string "Soundtracks and songs are deleted from the database" // @Failure 423 {string} string "Syncing is in progress" // @Router /sync/reset [get] func (s *SyncHandler) ResetDB(ctx *echo.Context) error { if backend.Syncing { logging.GetLogger().Warn("Cannot reset - syncing is in progress") return ctx.JSON(http.StatusLocked, "Syncing is in progress") } logging.GetLogger().Info("Resetting soundtracks database") backend.ResetDB() return ctx.JSON(http.StatusOK, "Soundtracks and songs are deleted from the database") }