260 lines
6.9 KiB
Go
260 lines
6.9 KiB
Go
package server
|
|
|
|
import (
|
|
"encoding/json"
|
|
"net/http"
|
|
"testing"
|
|
"time"
|
|
|
|
"music-server/internal/backend"
|
|
"music-server/internal/db"
|
|
"music-server/internal/db/repository"
|
|
|
|
"github.com/stretchr/testify/assert"
|
|
)
|
|
|
|
// TestSyncPopulatesDatabase verifies that sync populates the database with games
|
|
func TestSyncPopulatesDatabase(t *testing.T) {
|
|
db.TestSetupDB(t)
|
|
defer db.TestTearDownDB(t)
|
|
|
|
e := StartTestServer(t)
|
|
|
|
// Before sync - should have no games (or very few if previous test ran)
|
|
repo := repository.New(db.Dbpool)
|
|
gamesBefore, err := repo.FindAllGames(db.Ctx)
|
|
assert.NoError(t, err)
|
|
beforeCount := len(gamesBefore)
|
|
t.Logf("Games before sync: %d", beforeCount)
|
|
|
|
// Run sync
|
|
resp := MakeTestRequest(t, e, "GET", "/sync/full")
|
|
assert.Equal(t, http.StatusOK, resp.Code)
|
|
|
|
// Wait for sync to complete by polling /sync/progress
|
|
maxAttempts := 60
|
|
for i := 0; i < maxAttempts; i++ {
|
|
progressResp := MakeTestRequest(t, e, "GET", "/sync/progress")
|
|
assert.Equal(t, http.StatusOK, progressResp.Code)
|
|
|
|
var progress backend.ProgressResponse
|
|
err := json.Unmarshal(progressResp.Body.Bytes(), &progress)
|
|
assert.NoError(t, err)
|
|
|
|
t.Logf("Sync progress: %s%% (time spent: %s)", progress.Progress, progress.TimeSpent)
|
|
|
|
if progress.Progress == "100" {
|
|
t.Log("Sync completed!")
|
|
break
|
|
}
|
|
|
|
if i == maxAttempts-1 {
|
|
t.Error("Sync did not complete within timeout")
|
|
}
|
|
time.Sleep(1 * time.Second)
|
|
}
|
|
|
|
// After sync - should have games
|
|
gamesAfter, err := repo.FindAllGames(db.Ctx)
|
|
assert.NoError(t, err)
|
|
afterCount := len(gamesAfter)
|
|
t.Logf("Games after sync: %d", afterCount)
|
|
|
|
// Should have more games than before (unless database was already populated)
|
|
assert.True(t, afterCount > 0, "Database should have games after sync")
|
|
}
|
|
|
|
// TestSyncMakesDifference verifies that sync actually changes the database state
|
|
func TestSyncMakesDifference(t *testing.T) {
|
|
db.TestSetupDB(t)
|
|
defer db.TestTearDownDB(t)
|
|
|
|
e := StartTestServer(t)
|
|
|
|
// Clear any existing data first
|
|
db.TestClearDatabase(t)
|
|
|
|
// Before sync - should have no games
|
|
repo := repository.New(db.Dbpool)
|
|
gamesBefore, err := repo.FindAllGames(db.Ctx)
|
|
assert.NoError(t, err)
|
|
assert.Equal(t, 0, len(gamesBefore), "Should have no games before sync")
|
|
|
|
// Run sync
|
|
resp := MakeTestRequest(t, e, "GET", "/sync/full")
|
|
assert.Equal(t, http.StatusOK, resp.Code)
|
|
|
|
// Wait for sync to complete
|
|
maxAttempts := 60
|
|
for i := 0; i < maxAttempts; i++ {
|
|
progressResp := MakeTestRequest(t, e, "GET", "/sync/progress")
|
|
var progress backend.ProgressResponse
|
|
json.Unmarshal(progressResp.Body.Bytes(), &progress)
|
|
|
|
if progress.Progress == "100" {
|
|
break
|
|
}
|
|
if i == maxAttempts-1 {
|
|
t.Error("Sync did not complete within timeout")
|
|
}
|
|
time.Sleep(1 * time.Second)
|
|
}
|
|
|
|
// After sync - should have games
|
|
gamesAfter, err := repo.FindAllGames(db.Ctx)
|
|
assert.NoError(t, err)
|
|
assert.True(t, len(gamesAfter) > 0, "Should have games after sync")
|
|
}
|
|
|
|
// TestSyncProgress verifies the sync progress endpoint
|
|
func TestSyncProgress(t *testing.T) {
|
|
db.TestSetupDB(t)
|
|
defer db.TestTearDownDB(t)
|
|
|
|
e := StartTestServer(t)
|
|
|
|
// Start sync in background
|
|
go MakeTestRequest(t, e, "GET", "/sync/full")
|
|
|
|
// Poll progress endpoint
|
|
maxAttempts := 30
|
|
foundNonZero := false
|
|
foundComplete := false
|
|
|
|
for i := 0; i < maxAttempts; i++ {
|
|
resp := MakeTestRequest(t, e, "GET", "/sync/progress")
|
|
assert.Equal(t, http.StatusOK, resp.Code)
|
|
|
|
var progress backend.ProgressResponse
|
|
err := json.Unmarshal(resp.Body.Bytes(), &progress)
|
|
assert.NoError(t, err)
|
|
|
|
t.Logf("Sync progress: %s%%", progress.Progress)
|
|
|
|
// Verify we get valid progress values
|
|
if progress.Progress != "0" {
|
|
foundNonZero = true
|
|
}
|
|
if progress.Progress == "100" {
|
|
foundComplete = true
|
|
break
|
|
}
|
|
|
|
time.Sleep(1 * time.Second)
|
|
}
|
|
|
|
assert.True(t, foundNonZero, "Should have seen non-zero progress")
|
|
assert.True(t, foundComplete, "Should have seen completion at 100%")
|
|
}
|
|
|
|
// TestSyncGamesNewOnlyChanges verifies the incremental sync endpoint
|
|
func TestSyncGamesNewOnlyChanges(t *testing.T) {
|
|
db.TestSetupDB(t)
|
|
defer db.TestTearDownDB(t)
|
|
|
|
e := StartTestServer(t)
|
|
|
|
// Run full sync first
|
|
MakeTestRequest(t, e, "GET", "/sync/full")
|
|
// Wait for it to complete
|
|
time.Sleep(5 * time.Second)
|
|
|
|
// Get initial count
|
|
repo := repository.New(db.Dbpool)
|
|
gamesBefore, _ := repo.FindAllGames(db.Ctx)
|
|
beforeCount := len(gamesBefore)
|
|
|
|
// Run incremental sync (should not change count if nothing changed)
|
|
resp := MakeTestRequest(t, e, "GET", "/sync/new")
|
|
assert.Equal(t, http.StatusOK, resp.Code)
|
|
|
|
// Wait a bit
|
|
time.Sleep(2 * time.Second)
|
|
|
|
// Count should be the same
|
|
gamesAfter, _ := repo.FindAllGames(db.Ctx)
|
|
afterCount := len(gamesAfter)
|
|
|
|
// Note: This might not be exactly equal due to timing, but should be close
|
|
t.Logf("Games before incremental sync: %d, after: %d", beforeCount, afterCount)
|
|
}
|
|
|
|
// TestResetGames verifies the reset endpoint clears the database
|
|
// RUN THIS LAST
|
|
func TestResetGames(t *testing.T) {
|
|
db.TestSetupDB(t)
|
|
defer db.TestTearDownDB(t)
|
|
|
|
e := StartTestServer(t)
|
|
|
|
// First ensure we have data
|
|
repo := repository.New(db.Dbpool)
|
|
gamesBefore, _ := repo.FindAllGames(db.Ctx)
|
|
beforeCount := len(gamesBefore)
|
|
|
|
if beforeCount == 0 {
|
|
// Run sync to populate
|
|
MakeTestRequest(t, e, "GET", "/sync/full")
|
|
time.Sleep(5 * time.Second)
|
|
gamesBefore, _ = repo.FindAllGames(db.Ctx)
|
|
beforeCount = len(gamesBefore)
|
|
}
|
|
|
|
t.Logf("Games before reset: %d", beforeCount)
|
|
assert.True(t, beforeCount > 0, "Should have games to reset")
|
|
|
|
// Call reset
|
|
resp := MakeTestRequest(t, e, "GET", "/sync/reset")
|
|
assert.Equal(t, http.StatusOK, resp.Code)
|
|
|
|
// Verify database is cleared
|
|
// Note: reset might take a moment to propagate
|
|
time.Sleep(1 * time.Second)
|
|
|
|
gamesAfter, _ := repo.FindAllGames(db.Ctx)
|
|
afterCount := len(gamesAfter)
|
|
|
|
t.Logf("Games after reset: %d", afterCount)
|
|
assert.Equal(t, 0, afterCount, "Database should be empty after reset")
|
|
}
|
|
|
|
// TestSyncGamesNewFull verifies the full sync endpoint
|
|
// RUN THIS LAST (before TestResetGames)
|
|
func TestSyncGamesNewFull(t *testing.T) {
|
|
db.TestSetupDB(t)
|
|
defer db.TestTearDownDB(t)
|
|
|
|
e := StartTestServer(t)
|
|
|
|
// Clear database first
|
|
db.TestClearDatabase(t)
|
|
|
|
// Run full sync
|
|
resp := MakeTestRequest(t, e, "GET", "/sync/full")
|
|
assert.Equal(t, http.StatusOK, resp.Code)
|
|
|
|
// Wait for sync to complete
|
|
maxAttempts := 60
|
|
for i := 0; i < maxAttempts; i++ {
|
|
progressResp := MakeTestRequest(t, e, "GET", "/sync/progress")
|
|
var progress backend.ProgressResponse
|
|
json.Unmarshal(progressResp.Body.Bytes(), &progress)
|
|
|
|
if progress.Progress == "100" {
|
|
t.Log("Full sync completed")
|
|
break
|
|
}
|
|
if i == maxAttempts-1 {
|
|
t.Error("Full sync did not complete within timeout")
|
|
}
|
|
time.Sleep(1 * time.Second)
|
|
}
|
|
|
|
// Verify database is populated
|
|
repo := repository.New(db.Dbpool)
|
|
games, err := repo.FindAllGames(db.Ctx)
|
|
assert.NoError(t, err)
|
|
assert.True(t, len(games) > 0, "Database should be populated after full sync")
|
|
t.Logf("Full sync populated %d games", len(games))
|
|
}
|