Files
MusicServer/internal/server/music_handler.go
T
Sansan a705d7b476 Store each client's play queue in the database
The queue lived in memory and was shared by all clients, so a restart or a
finished sync cleared it. Every client now has its own queue in the new
queue and queue_song tables (added to the undeployed migration 000006).

The music endpoints return the queue ID in the X-Queue-Id header and expect
it back. A request without an ID, or with an ended one, starts a new queue.
/music/reset ends the queue and returns a new ID, and a sync ends all
running queues. Ended queues are kept as history.

The deprecated legacy routes without the /api/v1 prefix are removed.
2026-10-07 20:03:03 +02:00

174 lines
7.1 KiB
Go

package server
import (
"context"
"net/http"
"music-server/internal/backend"
"music-server/internal/logging"
"music-server/internal/server/middleware"
"github.com/danielgtaylor/huma/v2"
"go.uber.org/zap"
)
type songNumberInput struct {
Song int `query:"song" required:"true" doc:"Position of the song in the queue (SongNo)"`
}
// resetOutput returns the ID of the new queue.
type resetOutput struct {
QueueID string `header:"X-Queue-Id" doc:"ID of the new queue"`
}
const audioMPEG = "audio/mpeg"
func (s *Server) registerMusic(a huma.API) {
m := s.music
audio := func(id, path, summary, description string, errs ...int) route {
return route{
op: huma.Operation{
OperationID: id,
Method: http.MethodGet,
Path: path,
Summary: summary,
Description: description,
Tags: []string{"music"},
Responses: fileResponses("The song (MP3)", audioMPEG),
Errors: errs,
},
locked: true,
}
}
status := func(id, method, path, summary, description string) route {
return route{
op: huma.Operation{
OperationID: id,
Method: method,
Path: path,
Summary: summary,
Description: description,
Tags: []string{"music"},
DefaultStatus: http.StatusOK,
},
locked: true,
queue: true,
}
}
list := func(id, path, summary, description string, locked bool) route {
return route{
op: huma.Operation{
OperationID: id,
Method: http.MethodGet,
Path: path,
Summary: summary,
Description: description,
Tags: []string{"music"},
},
locked: locked,
}
}
// queued marks a route that works on the client's play queue.
queued := func(r route) route {
r.queue = true
return r
}
queue := middleware.QueueID
register(s, a, queued(audio("get-queue-song", "/music", "Play a song from the queue",
"Jumps to the song at the given queue position (clamped to the queue) and returns it.", http.StatusNotFound)),
func(ctx context.Context, in *songNumberInput) (*huma.StreamResponse, error) {
return streamSong(m.Song(ctx, queue(ctx), in.Song))
})
register(s, a, audio("get-sound-test-song", "/music/soundTest", "Sound check song",
"Returns a random song for checking the volume.", http.StatusNotFound),
func(ctx context.Context, _ *struct{}) (*huma.StreamResponse, error) {
return streamSong(m.SoundCheckSong())
})
register(s, a, queued(audio("get-random-song", "/music/rand", "Random song",
"Picks a random song from a random soundtrack. Add it to the queue with /music/addQue.", http.StatusNotFound)),
func(ctx context.Context, _ *struct{}) (*huma.StreamResponse, error) {
return streamSong(m.RandomSong(ctx, queue(ctx)))
})
register(s, a, queued(audio("get-random-song-low-chance", "/music/rand/low", "Random song, favouring rarely played",
"Picks a random song, favouring soundtracks that have been played less than average.", http.StatusNotFound)),
func(ctx context.Context, _ *struct{}) (*huma.StreamResponse, error) {
return streamSong(m.RandomSongLowChance(ctx, queue(ctx)))
})
register(s, a, queued(audio("get-random-song-classic", "/music/rand/classic", "Random song, every song equal",
"Picks a random song where every song has the same chance, regardless of soundtrack.", http.StatusNotFound)),
func(ctx context.Context, _ *struct{}) (*huma.StreamResponse, error) {
return streamSong(m.RandomSongClassic(ctx, queue(ctx)))
})
register(s, a, queued(audio("get-next-song", "/music/next", "Next song in the queue",
"Moves to the next song in the queue and returns it. Stays on the last song at the end.", http.StatusNotFound)),
func(ctx context.Context, _ *struct{}) (*huma.StreamResponse, error) {
return streamSong(m.NextSong(ctx, queue(ctx)))
})
register(s, a, queued(audio("get-previous-song", "/music/previous", "Previous song in the queue",
"Moves to the previous song in the queue and returns it. Stays on the first song at the start.", http.StatusNotFound)),
func(ctx context.Context, _ *struct{}) (*huma.StreamResponse, error) {
return streamSong(m.PreviousSong(ctx, queue(ctx)))
})
register(s, a, queued(list("get-song-info", "/music/info", "Current song", "Returns the current song in the queue.", false)),
func(ctx context.Context, _ *struct{}) (*jsonBody[backend.SongInfo], error) {
return ok(m.SongInfo(ctx, queue(ctx)))
})
register(s, a, queued(list("get-played-songs", "/music/list", "Queue", "Returns all songs in the queue.", false)),
func(ctx context.Context, _ *struct{}) (*jsonBody[[]backend.SongInfo], error) {
return ok(m.PlayedSongs(ctx, queue(ctx)))
})
randomNames := func(ctx context.Context, _ *struct{}) (*jsonBody[[]string], error) {
return ok(m.SoundtrackNamesRandom(ctx))
}
register(s, a, list("get-soundtrack-names-random", "/music/all", "Soundtrack names, random order",
"Returns the names of all soundtracks in random order.", true), randomNames)
register(s, a, list("get-soundtrack-names-random-alias", "/music/all/random", "Soundtrack names, random order",
"Same as /music/all.", true), randomNames)
register(s, a, list("get-soundtrack-names", "/music/all/order", "Soundtrack names, sorted",
"Returns the names of all soundtracks in alphabetical order.", true),
func(ctx context.Context, _ *struct{}) (*jsonBody[[]string], error) {
return ok(m.SoundtrackNames(ctx))
})
register(s, a, status("reset-queue", http.MethodGet, "/music/reset", "Reset the queue",
"Ends the queue, starts a new one and reloads the soundtrack list. "+
"The new queue's ID is returned in the X-Queue-Id header; send it with the following requests."),
func(ctx context.Context, _ *struct{}) (*resetOutput, error) {
id, err := m.NewQueue(ctx, queue(ctx))
if err != nil {
return nil, apiError(err)
}
if err := m.ReloadSoundtracks(ctx); err != nil {
return nil, apiError(err)
}
return &resetOutput{QueueID: id.String()}, nil
})
register(s, a, status("add-latest-to-queue", http.MethodGet, "/music/addQue", "Add the last random song to the queue",
"Adds the song returned by the last random song request to the end of the queue."),
func(ctx context.Context, _ *struct{}) (*noBody, error) {
if err := m.AddLatestToQueue(ctx, queue(ctx)); err != nil {
return nil, apiError(err)
}
return &noBody{}, nil
})
register(s, a, status("mark-current-played", http.MethodGet, "/music/addPlayed", "Mark the current song as played",
"Increments the play counters of the current song and its soundtrack."),
func(ctx context.Context, _ *struct{}) (*noBody, error) {
if err := m.AddLatestPlayed(ctx, queue(ctx)); err != nil {
return nil, apiError(err)
}
return &noBody{}, nil
})
register(s, a, status("mark-song-played", http.MethodPut, "/music/played", "Mark a queued song as played",
"Increments the play counters of the song at the given queue position. Positions outside the queue are ignored."),
func(ctx context.Context, in *songNumberInput) (*noBody, error) {
logging.GetLogger().Info("Marking song as played", zap.Int("song_no", in.Song))
if err := m.SetPlayed(ctx, queue(ctx), in.Song); err != nil {
return nil, apiError(err)
}
return &noBody{}, nil
})
}