Files
MusicServer/internal/server/server.go
T
Sansan a705d7b476 Store each client's play queue in the database
The queue lived in memory and was shared by all clients, so a restart or a
finished sync cleared it. Every client now has its own queue in the new
queue and queue_song tables (added to the undeployed migration 000006).

The music endpoints return the queue ID in the X-Queue-Id header and expect
it back. A request without an ID, or with an ended one, starts a new queue.
/music/reset ends the queue and returns a new ID, and a sync ends all
running queues. Ended queues are kept as history.

The deprecated legacy routes without the /api/v1 prefix are removed.
2026-10-07 20:03:03 +02:00

139 lines
4.0 KiB
Go

package server
import (
"context"
"errors"
"fmt"
"net/http"
"time"
"music-server/internal/backend"
"music-server/internal/config"
"music-server/internal/db"
"music-server/internal/db/repository"
"music-server/internal/logging"
"go.uber.org/zap"
)
// Database is the database connection used by the server.
type Database interface {
Health(ctx context.Context) map[string]string
Close()
}
type Server struct {
cfg config.Config
db Database
q repository.Querier
music *backend.MusicService
library *backend.LibraryService
sync *backend.SyncService
characters *backend.CharacterService
releases *backend.ReleaseService
stats *backend.StatisticsService
search *backend.SearchCache
httpServer *http.Server
}
// New creates a Server with all services wired up.
func New(cfg config.Config, q repository.Querier, database Database) (*Server, error) {
characters, err := backend.NewCharacterService(cfg.CharactersPath)
if err != nil {
return nil, fmt.Errorf("characters path: %w", err)
}
s := &Server{
cfg: cfg,
db: database,
q: q,
music: backend.NewMusicService(q, cfg.SoundCheckPath),
library: backend.NewLibraryService(q),
characters: characters,
releases: backend.NewReleaseService(cfg.ReleasesURL),
stats: backend.NewStatisticsService(q),
}
s.search = backend.NewSearchCache(s.music.SoundtrackNames)
s.sync = backend.NewSyncService(q, cfg.MusicPath, s.afterSync)
s.httpServer = &http.Server{
Addr: fmt.Sprintf(":%d", cfg.Port),
Handler: s.RegisterRoutes(),
IdleTimeout: time.Minute,
ReadTimeout: 10 * time.Second,
WriteTimeout: 30 * time.Second,
}
return s, nil
}
// afterSync refreshes cached data once a sync has finished.
func (s *Server) afterSync(ctx context.Context) {
if err := s.music.EndAllQueues(ctx); err != nil {
logging.GetLogger().Error("Failed to end the queues after sync", zap.Error(err))
}
if err := s.music.ReloadSoundtracks(ctx); err != nil {
logging.GetLogger().Error("Failed to reload soundtracks after sync", zap.Error(err))
}
if err := s.search.Reload(ctx); err != nil {
logging.GetLogger().Error("Failed to reload search cache after sync", zap.Error(err))
}
}
// NewServerInstance loads the configuration, connects to and migrates the database and creates the Server.
// It exits the process if any of these steps fail.
func NewServerInstance() *Server {
cfg, err := config.Load()
logging.Init(cfg.LogLevel, cfg.LogJSON)
logger := logging.GetLogger()
if err != nil {
logger.Fatal("Invalid settings", zap.Error(err))
}
logger.Info("Starting server",
zap.String("host", cfg.DBHost),
zap.String("dbPort", cfg.DBPort),
zap.String("username", cfg.DBUser),
zap.String("dbName", cfg.DBName),
zap.String("musicPath", cfg.MusicPath),
zap.String("charactersPath", cfg.CharactersPath),
)
ctx := context.Background()
database, err := db.NewDatabase(ctx, db.ConnString(cfg.DBHost, cfg.DBPort, cfg.DBUser, cfg.DBPassword, cfg.DBName))
if err != nil {
logger.Fatal("Failed to initialize database", zap.Error(err))
}
if err := database.RunMigrations(); err != nil {
logger.Fatal("Migration failed", zap.Error(err))
}
s, err := New(cfg, repository.New(database.Pool), database)
if err != nil {
logger.Fatal("Failed to create server", zap.Error(err))
}
return s
}
// ListenAndServe starts the HTTP server. It returns nil after a graceful shutdown.
func (s *Server) ListenAndServe() error {
logging.GetLogger().Info("Server starting", zap.String("address", s.httpServer.Addr))
if err := s.httpServer.ListenAndServe(); !errors.Is(err, http.ErrServerClosed) {
return err
}
return nil
}
// Shutdown stops accepting requests, waits for running requests and then closes the database.
func (s *Server) Shutdown(ctx context.Context) error {
err := s.httpServer.Shutdown(ctx)
s.sync.Wait()
s.characters.Close()
s.db.Close()
return err
}
// HTTPServer returns the underlying http.Server.
func (s *Server) HTTPServer() *http.Server {
return s.httpServer
}