Files
MusicServer/internal/backend/search_cache.go
T
SansanandClaude Opus 5.5 bb8de5548d
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Add alternative names and cover art for soundtracks
Alternative names (#32):
- PUT /api/v1/soundtracks/{uuid}/alternative-names replaces a soundtrack's
  alternative names (trimmed, deduplicated, without the soundtrack's own name).
- alternative_names is in the soundtrack and statistics responses.
- /find matches them too and shows which name matched.

Covers (#12), stored in COVERS_PATH and off when it is not set:
- GET, PUT (upload) and DELETE /api/v1/soundtracks/{uuid}/cover, and
  PUT .../cover/source to pick a SteamGridDB game or AniList anime by ID.
  Uploaded and picked covers are never replaced automatically.
- With STEAMGRIDDB_API_KEY, a background job searches SteamGridDB, then
  AniList, by name, alternative names and the name without bracketed parts,
  at startup, after a sync and after names change. Search results are ranked
  by matching words, so "Civilization IV" gets "Sid Meier's Civilization IV".
- cover_modified (Unix seconds) is in the soundtrack and statistics responses,
  so clients can cache covers.

The new columns are added to migration 000006, which is not released yet.

Closes #12, closes #32

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-13 21:57:18 +02:00

100 lines
2.5 KiB
Go

package backend
import (
"context"
"strings"
"sync"
)
// SearchSoundtrack is a soundtrack's name and alternative names, as loaded for search.
type SearchSoundtrack struct {
Name string
AlternativeNames []string
}
// SearchName holds a name prepared for matching.
type SearchName struct {
Original string
Lowercase string
Cleaned string
}
func newSearchName(name string) SearchName {
return SearchName{Original: name, Lowercase: strings.ToLower(name), Cleaned: CleanSearchTerm(name)}
}
// SoundtrackData holds precomputed search data for a soundtrack: its name and its
// alternative names.
type SoundtrackData struct {
SearchName
Alternatives []SearchName
}
// SearchCache holds precomputed search data for all soundtracks.
type SearchCache struct {
load func(context.Context) ([]SearchSoundtrack, error)
mu sync.Mutex
cache []SoundtrackData
}
// NewSearchCache creates a SearchCache that gets the soundtracks from load.
func NewSearchCache(load func(context.Context) ([]SearchSoundtrack, error)) *SearchCache {
return &SearchCache{load: load}
}
// Get returns the precomputed search data, loading it if needed.
func (s *SearchCache) Get(ctx context.Context) ([]SoundtrackData, error) {
s.mu.Lock()
defer s.mu.Unlock()
if len(s.cache) == 0 {
if err := s.reload(ctx); err != nil {
return nil, err
}
}
return s.cache, nil
}
// Reload reloads the search data. Call it after a sync.
func (s *SearchCache) Reload(ctx context.Context) error {
s.mu.Lock()
defer s.mu.Unlock()
return s.reload(ctx)
}
func (s *SearchCache) reload(ctx context.Context) error {
soundtracks, err := s.load(ctx)
if err != nil {
return err
}
cache := make([]SoundtrackData, len(soundtracks))
for i, soundtrack := range soundtracks {
cache[i] = SoundtrackData{SearchName: newSearchName(soundtrack.Name)}
for _, name := range soundtrack.AlternativeNames {
cache[i].Alternatives = append(cache[i].Alternatives, newSearchName(name))
}
}
s.cache = cache
return nil
}
var searchReplacer = strings.NewReplacer(" ", "", "é", "e", "+", "plus", "&", "and", "'n", "and")
// CleanSearchTerm normalises a search term or soundtrack name for matching.
func CleanSearchTerm(term string) string {
return searchReplacer.Replace(strings.ToLower(term))
}
// MatchesSubsequence reports whether all characters of term appear in text in the same order.
func MatchesSubsequence(term, text string) bool {
rest := text
for _, r := range term {
i := strings.IndexRune(rest, r)
if i < 0 {
return false
}
rest = rest[i+len(string(r)):]
}
return true
}