Alternative names (#32): - PUT /api/v1/soundtracks/{uuid}/alternative-names replaces a soundtrack's alternative names (trimmed, deduplicated, without the soundtrack's own name). - alternative_names is in the soundtrack and statistics responses. - /find matches them too and shows which name matched. Covers (#12), stored in COVERS_PATH and off when it is not set: - GET, PUT (upload) and DELETE /api/v1/soundtracks/{uuid}/cover, and PUT .../cover/source to pick a SteamGridDB game or AniList anime by ID. Uploaded and picked covers are never replaced automatically. - With STEAMGRIDDB_API_KEY, a background job searches SteamGridDB, then AniList, by name, alternative names and the name without bracketed parts, at startup, after a sync and after names change. Search results are ranked by matching words, so "Civilization IV" gets "Sid Meier's Civilization IV". - cover_modified (Unix seconds) is in the soundtrack and statistics responses, so clients can cache covers. The new columns are added to migration 000006, which is not released yet. Closes #12, closes #32 Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
212 lines
6.4 KiB
Go
212 lines
6.4 KiB
Go
package server
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import (
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"context"
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"errors"
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"fmt"
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"net/http"
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"time"
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"music-server/internal/backend"
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"music-server/internal/config"
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"music-server/internal/db"
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"music-server/internal/db/repository"
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"music-server/internal/logging"
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"music-server/internal/metrics"
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"github.com/prometheus/client_golang/prometheus"
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"go.uber.org/zap"
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)
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// Database is the database connection used by the server.
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type Database interface {
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Health(ctx context.Context) map[string]string
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Close()
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}
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type Server struct {
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cfg config.Config
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db Database
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q repository.Querier
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music *backend.MusicService
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library *backend.LibraryService
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sync *backend.SyncService
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characters *backend.CharacterService
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releases *backend.ReleaseService
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stats *backend.StatisticsService
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search *backend.SearchCache
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// covers is nil when COVERS_PATH is not set.
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covers *backend.CoverService
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// stopCovers ends the background cover search; coversDone is closed when it has ended.
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stopCovers context.CancelFunc
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coversDone chan struct{}
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httpServer *http.Server
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// metrics serves /metrics on its own port; nil when metrics are off.
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metrics *metrics.Server
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}
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// New creates a Server with all services wired up.
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func New(cfg config.Config, q repository.Querier, database Database) (*Server, error) {
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characters, err := backend.NewCharacterService(cfg.CharactersPath)
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if err != nil {
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return nil, fmt.Errorf("characters path: %w", err)
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}
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s := &Server{
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cfg: cfg,
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db: database,
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q: q,
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music: backend.NewMusicService(q, cfg.SoundCheckPath),
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library: backend.NewLibraryService(q),
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characters: characters,
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releases: backend.NewReleaseService(cfg.ReleasesURL),
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stats: backend.NewStatisticsService(q),
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}
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s.search = backend.NewSearchCache(s.music.SearchSoundtracks)
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s.sync = backend.NewSyncService(q, cfg.MusicPath, s.afterSync)
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if cfg.CoversPath != "" {
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s.covers, err = backend.NewCoverService(q, cfg.CoversPath, backend.CoverOptions{
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SteamGridDBKey: cfg.SteamGridDBAPIKey,
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SteamGridDBURL: cfg.SteamGridDBURL,
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AniListURL: cfg.AniListURL,
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})
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if err != nil {
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return nil, fmt.Errorf("covers path: %w", err)
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}
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}
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if cfg.MetricsPort > 0 {
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s.metrics = metrics.NewServer(cfg.MetricsPort)
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}
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s.httpServer = &http.Server{
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Addr: fmt.Sprintf(":%d", cfg.Port),
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Handler: s.RegisterRoutes(),
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IdleTimeout: time.Minute,
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ReadTimeout: 10 * time.Second,
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WriteTimeout: 30 * time.Second,
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}
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return s, nil
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}
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// startCoverSearch runs the background cover search until Shutdown. It does nothing when
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// covers are off or there is no SteamGridDB API key.
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func (s *Server) startCoverSearch() {
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if s.covers == nil || !s.covers.SearchesAutomatically() {
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logging.GetLogger().Info("Automatic cover search is off",
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zap.Bool("covers_path_set", s.covers != nil))
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return
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}
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ctx, cancel := context.WithCancel(context.Background())
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s.stopCovers, s.coversDone = cancel, make(chan struct{})
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go func() {
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defer close(s.coversDone)
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s.covers.Run(ctx)
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}()
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}
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// soundtracksChanged reloads the cached soundtrack data after soundtracks were edited, and
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// lets the cover search try the new names.
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func (s *Server) soundtracksChanged(ctx context.Context) {
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if err := s.music.ReloadSoundtracks(ctx); err != nil {
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logging.GetLogger().Error("Failed to reload soundtracks", zap.Error(err))
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}
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if err := s.search.Reload(ctx); err != nil {
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logging.GetLogger().Error("Failed to reload search cache", zap.Error(err))
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}
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if s.covers != nil {
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s.covers.Trigger()
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}
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}
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// afterSync refreshes cached data once a sync has finished.
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func (s *Server) afterSync(ctx context.Context) {
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if err := s.music.EndAllQueues(ctx); err != nil {
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logging.GetLogger().Error("Failed to end the queues after sync", zap.Error(err))
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}
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if err := s.music.ReloadSoundtracks(ctx); err != nil {
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logging.GetLogger().Error("Failed to reload soundtracks after sync", zap.Error(err))
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}
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if err := s.search.Reload(ctx); err != nil {
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logging.GetLogger().Error("Failed to reload search cache after sync", zap.Error(err))
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}
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if s.covers != nil {
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s.covers.Trigger()
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}
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}
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// NewServerInstance loads the configuration, connects to and migrates the database and creates the Server.
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// It exits the process if any of these steps fail.
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func NewServerInstance() *Server {
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cfg, err := config.Load()
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logging.Init(cfg.LogLevel, cfg.LogJSON)
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logger := logging.GetLogger()
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if err != nil {
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logger.Fatal("Invalid settings", zap.Error(err))
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}
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logger.Info("Starting server",
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zap.String("host", cfg.DBHost),
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zap.String("dbPort", cfg.DBPort),
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zap.String("username", cfg.DBUser),
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zap.String("dbName", cfg.DBName),
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zap.String("musicPath", cfg.MusicPath),
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zap.String("charactersPath", cfg.CharactersPath),
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)
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ctx := context.Background()
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database, err := db.NewDatabase(ctx, db.ConnString(cfg.DBHost, cfg.DBPort, cfg.DBUser, cfg.DBPassword, cfg.DBName))
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if err != nil {
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logger.Fatal("Failed to initialize database", zap.Error(err))
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}
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if err := database.RunMigrations(); err != nil {
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logger.Fatal("Migration failed", zap.Error(err))
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}
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s, err := New(cfg, repository.New(database.Pool), database)
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if err != nil {
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logger.Fatal("Failed to create server", zap.Error(err))
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}
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prometheus.MustRegister(metrics.NewPoolCollector(database.Pool))
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if err := s.sync.UpdateLibraryMetrics(ctx); err != nil {
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logger.Error("Failed to count the library", zap.Error(err))
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}
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return s
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}
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// ListenAndServe starts the HTTP server and the metrics server. It returns nil after a
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// graceful shutdown. The server keeps running without metrics if their port cannot be opened.
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func (s *Server) ListenAndServe() error {
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if s.metrics != nil {
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if err := s.metrics.Start(); err != nil {
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logging.GetLogger().Error("Failed to start the metrics server", zap.Error(err))
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}
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}
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s.startCoverSearch()
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logging.GetLogger().Info("Server starting", zap.String("address", s.httpServer.Addr))
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if err := s.httpServer.ListenAndServe(); !errors.Is(err, http.ErrServerClosed) {
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return err
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}
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return nil
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}
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// Shutdown stops accepting requests, waits for running requests and then closes the database.
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func (s *Server) Shutdown(ctx context.Context) error {
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err := s.httpServer.Shutdown(ctx)
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if s.metrics != nil {
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err = errors.Join(err, s.metrics.Shutdown(ctx))
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}
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if s.stopCovers != nil {
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s.stopCovers()
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<-s.coversDone
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}
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s.sync.Wait()
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s.characters.Close()
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s.db.Close()
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return err
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}
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// HTTPServer returns the underlying http.Server.
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func (s *Server) HTTPServer() *http.Server {
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return s.httpServer
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}
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