Files
MusicServer/internal/backend/music.go
T
SansanandClaude Opus 5.5 f79f51ea4c
CI / integration (push) Failing after 14s
CI / docker (push) Failing after 20s
CI / test (push) Successful in 1m10s
CI / publish (push) Skipped
Expose Prometheus metrics on a separate port
Metrics are served on METRICS_PORT (default 2112, "off" to disable), never on
the public port. Besides the Go runtime and process metrics this adds:

- http_requests_total and http_request_duration_seconds per route pattern,
  from an Echo middleware.
- musicserver_songs_requested_total and musicserver_songs_played_total by
  pick mode (random, low, classic). The mode is now stored with each queued
  song (migration 000006, not released yet).
- Library size, sync duration, last successful sync, broken songs from the
  last full sync, and the database connection pool.

Refs #35, #36, #37

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-11 21:57:58 +02:00

463 lines
14 KiB
Go

package backend
import (
"context"
"errors"
"math/rand/v2"
"os"
"path/filepath"
"slices"
"strings"
"sync"
"music-server/internal/db/repository"
"music-server/internal/logging"
"music-server/internal/metrics"
"github.com/google/uuid"
"github.com/jackc/pgx/v5"
"go.uber.org/zap"
)
// maxPickAttempts bounds how many broken songs are skipped before giving up.
const maxPickAttempts = 100
// PickMode is how a random song was picked. It is stored with queued songs and used as
// the mode label of the song metrics.
type PickMode string
const (
PickRandom PickMode = "random"
PickLow PickMode = "low"
PickClassic PickMode = "classic"
)
func init() {
// Start every mode at 0, so the series exist before the first song.
for _, mode := range []PickMode{PickRandom, PickLow, PickClassic} {
metrics.SongsRequested.WithLabelValues(string(mode))
metrics.SongsPlayed.WithLabelValues(string(mode))
}
}
type SongInfo struct {
SoundtrackUuid uuid.UUID `json:"SoundtrackUuid"`
Soundtrack string `json:"Soundtrack"`
SoundtrackPlayed int32 `json:"SoundtrackPlayed"`
SongUuid uuid.UUID `json:"SongUuid"`
Song string `json:"Song"`
SongPlayed int32 `json:"SongPlayed"`
CurrentlyPlaying bool `json:"CurrentlyPlaying"`
SongNo int `json:"SongNo"`
}
// MusicService picks songs and keeps track of the play queues. Every client has its own queue,
// stored in the database and identified by its UUID.
type MusicService struct {
q repository.Querier
soundCheckPath string
cacheMu sync.Mutex
soundtracks []repository.Soundtrack
}
// NewMusicService creates a MusicService. soundCheckPath is the directory holding sound check songs.
func NewMusicService(q repository.Querier, soundCheckPath string) *MusicService {
return &MusicService{q: q, soundCheckPath: soundCheckPath}
}
func (m *MusicService) allSoundtracks(ctx context.Context) ([]repository.Soundtrack, error) {
m.cacheMu.Lock()
defer m.cacheMu.Unlock()
if len(m.soundtracks) == 0 {
soundtracks, err := m.q.FindAllSoundtracks(ctx)
if err != nil {
return nil, err
}
m.soundtracks = soundtracks
}
return m.soundtracks, nil
}
// ReloadSoundtracks reloads the soundtrack list.
func (m *MusicService) ReloadSoundtracks(ctx context.Context) error {
m.cacheMu.Lock()
m.soundtracks = nil
m.cacheMu.Unlock()
_, err := m.allSoundtracks(ctx)
return err
}
// ResolveQueue returns the queue with the given ID if it is a running queue.
// Otherwise, for example when id is empty or the queue has ended, it starts a new queue.
func (m *MusicService) ResolveQueue(ctx context.Context, id string) (uuid.UUID, error) {
if queueID, err := uuid.Parse(id); err == nil {
queue, err := m.q.GetQueue(ctx, queueID)
if err == nil && !queue.EndedAt.Valid {
return queue.Uuid, nil
}
if err != nil && !errors.Is(err, pgx.ErrNoRows) {
return uuid.Nil, err
}
}
queue, err := m.q.CreateQueue(ctx)
return queue.Uuid, err
}
// NewQueue ends the given queue and starts a new one.
func (m *MusicService) NewQueue(ctx context.Context, queueID uuid.UUID) (uuid.UUID, error) {
if err := m.q.EndQueue(ctx, queueID); err != nil {
return uuid.Nil, err
}
queue, err := m.q.CreateQueue(ctx)
return queue.Uuid, err
}
// EndAllQueues ends every running queue. Clients get a new queue on their next request.
func (m *MusicService) EndAllQueues(ctx context.Context) error {
return m.q.EndActiveQueues(ctx)
}
// SoundCheckSong returns the path of a random sound check song.
func (m *MusicService) SoundCheckSong() (string, error) {
files, err := os.ReadDir(m.soundCheckPath)
if err != nil {
return "", err
}
files = slices.DeleteFunc(files, func(f os.DirEntry) bool { return f.IsDir() })
if len(files) == 0 {
return "", ErrNoSongs
}
return filepath.Join(m.soundCheckPath, files[rand.IntN(len(files))].Name()), nil
}
// AddLatestToQueue appends the last fetched random song to the queue and makes it the current song.
func (m *MusicService) AddLatestToQueue(ctx context.Context, queueID uuid.UUID) error {
return m.q.AddLastFetchedToQueue(ctx, queueID)
}
// AddLatestPlayed increments the play counters of the current song.
func (m *MusicService) AddLatestPlayed(ctx context.Context, queueID uuid.UUID) error {
queue, songs, err := m.loadQueue(ctx, queueID)
if err != nil {
return err
}
return m.markPlayed(ctx, songs, int(queue.CurrentSong))
}
// SetPlayed increments the play counters of the song at the given queue position.
func (m *MusicService) SetPlayed(ctx context.Context, queueID uuid.UUID, songNumber int) error {
_, songs, err := m.loadQueue(ctx, queueID)
if err != nil {
return err
}
return m.markPlayed(ctx, songs, songNumber)
}
// markPlayed increments the play counters of songs[songNumber]. Positions outside the queue
// and songs that have been removed from the library are ignored.
func (m *MusicService) markPlayed(ctx context.Context, songs []repository.ListQueueSongsRow, songNumber int) error {
if songNumber < 0 || songNumber >= len(songs) || songs[songNumber].Path == nil {
return nil
}
song := songs[songNumber]
if err := m.q.AddSoundtrackPlayedByUUID(ctx, song.SoundtrackUuid); err != nil {
return err
}
if err := m.q.AddSongPlayedByUUID(ctx, song.SongUuid); err != nil {
return err
}
metrics.SongsPlayed.WithLabelValues(song.Mode).Inc()
return nil
}
func (m *MusicService) loadQueue(ctx context.Context, queueID uuid.UUID) (repository.Queue, []repository.ListQueueSongsRow, error) {
queue, err := m.q.GetQueue(ctx, queueID)
if err != nil {
return repository.Queue{}, nil, err
}
songs, err := m.q.ListQueueSongs(ctx, queueID)
return queue, songs, err
}
// RandomSong picks a random song from a random soundtrack.
func (m *MusicService) RandomSong(ctx context.Context, queueID uuid.UUID) (string, error) {
soundtracks, err := m.allSoundtracks(ctx)
if err != nil {
return "", err
}
candidates := make([]weightedSoundtrack, len(soundtracks))
for i, s := range soundtracks {
candidates[i] = weightedSoundtrack{soundtrack: s, weight: 1}
}
return m.pickAndRemember(ctx, queueID, candidates, PickRandom)
}
// RandomSongLowChance picks a random song, favouring soundtracks played less than average.
func (m *MusicService) RandomSongLowChance(ctx context.Context, queueID uuid.UUID) (string, error) {
soundtracks, err := m.allSoundtracks(ctx)
if err != nil {
return "", err
}
return m.pickAndRemember(ctx, queueID, lowChanceWeights(soundtracks), PickLow)
}
func (m *MusicService) pickAndRemember(
ctx context.Context, queueID uuid.UUID, candidates []weightedSoundtrack, mode PickMode,
) (string, error) {
song, err := m.pickSong(ctx, candidates)
if err != nil {
return "", err
}
return m.remember(ctx, queueID, song, mode)
}
// remember stores the song and how it was picked as the queue's last fetched song,
// for AddLatestToQueue.
func (m *MusicService) remember(ctx context.Context, queueID uuid.UUID, song repository.Song, mode PickMode) (string, error) {
modeName := string(mode)
err := m.q.SetQueueLastFetched(ctx, repository.SetQueueLastFetchedParams{
Uuid: queueID, LastFetchedSongUuid: song.Uuid, LastFetchedMode: &modeName,
})
if err != nil {
return "", err
}
metrics.SongsRequested.WithLabelValues(modeName).Inc()
return song.Path, nil
}
// RandomSongClassic picks a random song where every song has the same chance.
func (m *MusicService) RandomSongClassic(ctx context.Context, queueID uuid.UUID) (string, error) {
for range maxPickAttempts {
row, err := m.q.GetRandomActiveSong(ctx)
if errors.Is(err, pgx.ErrNoRows) {
return "", ErrNoSongs
}
if err != nil {
return "", err
}
if !songIsPlayable(row.Song, row.SoundtrackPath) {
if err := m.removeBrokenSong(ctx, row.Song); err != nil {
return "", err
}
continue
}
return m.remember(ctx, queueID, row.Song, PickClassic)
}
return "", ErrNoSongs
}
// SongInfo returns information about the current song in the queue.
func (m *MusicService) SongInfo(ctx context.Context, queueID uuid.UUID) (SongInfo, error) {
queue, songs, err := m.loadQueue(ctx, queueID)
if err != nil {
return SongInfo{}, err
}
current := int(queue.CurrentSong)
if current < 0 || current >= len(songs) {
return SongInfo{}, nil
}
return m.songInfo(ctx, songs[current], true), nil
}
// PlayedSongs returns all songs in the queue.
func (m *MusicService) PlayedSongs(ctx context.Context, queueID uuid.UUID) ([]SongInfo, error) {
queue, songs, err := m.loadQueue(ctx, queueID)
if err != nil {
return nil, err
}
songList := []SongInfo{}
for _, song := range songs {
songList = append(songList, m.songInfo(ctx, song, song.SongNo == queue.CurrentSong))
}
return songList, nil
}
// songInfo describes a queued song. Songs removed from the library keep their stored names.
func (m *MusicService) songInfo(ctx context.Context, song repository.ListQueueSongsRow, current bool) SongInfo {
info := SongInfo{
SoundtrackUuid: song.SoundtrackUuid,
Soundtrack: song.SoundtrackName,
SongUuid: song.SongUuid,
Song: song.SongName,
CurrentlyPlaying: current,
SongNo: int(song.SongNo),
}
if song.TimesPlayed != nil {
info.SongPlayed = *song.TimesPlayed
}
if soundtrack, ok := m.soundtrackFor(ctx, song.SoundtrackUuid); ok {
info.Soundtrack = soundtrack.SoundtrackName
info.SoundtrackPlayed = soundtrack.TimesPlayed
}
return info
}
// Song jumps to the given queue position (clamped to the queue) and returns its path.
func (m *MusicService) Song(ctx context.Context, queueID uuid.UUID, songNumber int) (string, error) {
_, songs, err := m.loadQueue(ctx, queueID)
if err != nil {
return "", err
}
return m.jump(ctx, queueID, songs, songNumber)
}
// NextSong moves to the next song in the queue, staying on the last one at the end.
func (m *MusicService) NextSong(ctx context.Context, queueID uuid.UUID) (string, error) {
queue, songs, err := m.loadQueue(ctx, queueID)
if err != nil {
return "", err
}
return m.jump(ctx, queueID, songs, int(queue.CurrentSong)+1)
}
// PreviousSong moves to the previous song in the queue, staying on the first one at the start.
func (m *MusicService) PreviousSong(ctx context.Context, queueID uuid.UUID) (string, error) {
queue, songs, err := m.loadQueue(ctx, queueID)
if err != nil {
return "", err
}
return m.jump(ctx, queueID, songs, int(queue.CurrentSong)-1)
}
func (m *MusicService) jump(ctx context.Context, queueID uuid.UUID, songs []repository.ListQueueSongsRow, songNumber int) (string, error) {
if len(songs) == 0 {
return "", ErrQueueEmpty
}
songNumber = max(0, min(songNumber, len(songs)-1))
err := m.q.SetQueueCurrentSong(ctx, repository.SetQueueCurrentSongParams{Uuid: queueID, CurrentSong: int32(songNumber)})
if err != nil {
return "", err
}
if songs[songNumber].Path == nil {
return "", ErrNotFound
}
return *songs[songNumber].Path, nil
}
// SoundtrackNames returns all soundtrack names in alphabetical order.
func (m *MusicService) SoundtrackNames(ctx context.Context) ([]string, error) {
soundtracks, err := m.allSoundtracks(ctx)
if err != nil {
return nil, err
}
names := make([]string, len(soundtracks))
for i, s := range soundtracks {
names[i] = s.SoundtrackName
}
return names, nil
}
// SoundtrackNamesRandom returns all soundtrack names in random order.
func (m *MusicService) SoundtrackNamesRandom(ctx context.Context) ([]string, error) {
names, err := m.SoundtrackNames(ctx)
rand.Shuffle(len(names), func(i, j int) { names[i], names[j] = names[j], names[i] })
return names, err
}
type weightedSoundtrack struct {
soundtrack repository.Soundtrack
weight int
}
// lowChanceWeights gives each soundtrack a weight of how far it is below the average play count (at least 1).
func lowChanceWeights(soundtracks []repository.Soundtrack) []weightedSoundtrack {
average := averagePlayed(soundtracks)
weighted := make([]weightedSoundtrack, len(soundtracks))
for i, s := range soundtracks {
weighted[i] = weightedSoundtrack{soundtrack: s, weight: max(1, int(average-s.TimesPlayed))}
}
return weighted
}
func averagePlayed(soundtracks []repository.Soundtrack) int32 {
if len(soundtracks) == 0 {
return 0
}
var sum int64
for _, s := range soundtracks {
sum += int64(s.TimesPlayed)
}
return int32(sum / int64(len(soundtracks)))
}
func pickWeighted(candidates []weightedSoundtrack) int {
total := 0
for _, c := range candidates {
total += c.weight
}
n := rand.IntN(total)
for i, c := range candidates {
if n < c.weight {
return i
}
n -= c.weight
}
return len(candidates) - 1
}
// pickSong picks a random playable song. Soundtracks without songs are dropped from the candidates
// and broken songs are removed from the database.
func (m *MusicService) pickSong(ctx context.Context, candidates []weightedSoundtrack) (repository.Song, error) {
candidates = slices.Clone(candidates)
for range maxPickAttempts {
if len(candidates) == 0 {
return repository.Song{}, ErrNoSongs
}
i := pickWeighted(candidates)
soundtrack := candidates[i].soundtrack
songs, err := m.q.FindSongsFromSoundtrack(ctx, soundtrack.ID)
if err != nil {
return repository.Song{}, err
}
if len(songs) == 0 {
candidates = slices.Delete(candidates, i, i+1)
continue
}
song := songs[rand.IntN(len(songs))]
logging.GetLogger().Debug("Selected song", zap.String("song", song.SongName), zap.String("path", song.Path))
if !songIsPlayable(song, soundtrack.Path) {
if err := m.removeBrokenSong(ctx, song); err != nil {
return repository.Song{}, err
}
continue
}
return song, nil
}
return repository.Song{}, ErrNoSongs
}
func (m *MusicService) removeBrokenSong(ctx context.Context, song repository.Song) error {
logging.GetLogger().Warn("Song not found, removing from database",
zap.String("song", song.SongName),
zap.String("path", song.Path))
return m.q.RemoveBrokenSongs(ctx, []uuid.UUID{song.Uuid})
}
// songIsPlayable reports whether the song file exists and its stored path is consistent.
func songIsPlayable(song repository.Song, soundtrackPath string) bool {
if song.FileName != nil {
if soundtrackPath+*song.FileName != song.Path || strings.HasSuffix(strings.ToLower(*song.FileName), ".wav") {
return false
}
}
info, err := os.Stat(song.Path)
return err == nil && !info.IsDir()
}
func (m *MusicService) soundtrackFor(ctx context.Context, soundtrackUUID uuid.UUID) (repository.Soundtrack, bool) {
soundtracks, err := m.allSoundtracks(ctx)
if err != nil {
logging.GetLogger().Error("Failed to load soundtracks", zap.Error(err))
return repository.Soundtrack{}, false
}
for _, soundtrack := range soundtracks {
if soundtrack.Uuid == soundtrackUUID {
return soundtrack, true
}
}
return repository.Soundtrack{}, false
}