Steps 1-4 of the review plan (docs/plans not checked in; see conversation):
Step 1 - make it boot from a clean checkout:
- Replace the old schema.sql + single ALTER-TABLE migration (which never
created the tables) with one init migration: users, sessions, platform,
game, all with UUIDv7-ready uuid ids, soft deletes (deleted_at), and a
shared change_seq sequence + trigger for a future sync feature.
- sqlc now reads the schema from db/migrations directly.
- Migrations are embedded in the binary (db/migrations/embed.go) instead of
being copied around and found via path fallbacks.
- ensureDatabase/runMigrations failures are now fatal, and main pings the
pool after connecting, instead of starting an API with no schema.
- Switched both the app and golang-migrate to pgx/v5 (dropped lib/pq).
- Fixed the Dockerfile's Go version (1.23 -> 1.25) and build target.
- Added a postgres healthcheck to docker-compose so the app waits for a
ready database instead of racing it.
- go.mod tidied, bin/ added to .gitignore, Justfile's docker-compose calls
switched to the v2 `docker compose` plugin.
Step 2 - auth and per-user data:
- internal/auth: argon2id password hashing, random session tokens stored
only as a hash.
- POST /api/auth/{register,login,logout}, GET /api/auth/me. Sessions work
via either an Authorization: Bearer header or an httpOnly cookie.
- Every platform/game query is scoped to the authenticated user.
Step 3 - API correctness:
- internal/model holds the DTOs, with no server-side dependencies, so
clients can import it later without pulling in Huma/Echo.
- dbError() maps ErrNoRows -> 404, unique violation -> 409, FK violation ->
409, instead of leaking Postgres error text with a 500.
- Soft-delete meant the FK on game.platform_id no longer blocks deleting a
referenced platform on its own; added a NOT EXISTS guard plus an
application-level check so that case now correctly returns 409 instead of
silently succeeding (caught by testing the live server, not by a mock).
- Added GET /games/{id} and GET /platforms/{id}. All JSON routes moved
under /api, freeing / for a future web client.
- ListGames/GetGame join platform_name in.
- cmd/openapi writes the generated spec to api/openapi.json.
Step 4 - tests and CI:
- Rewrote the mocks and handler tests for the new Querier shape; added
coverage for 401 (no session), 404 (not found / another user's row),
409 (duplicate email, platform referenced by games), 422 (score out of
range), and that queries are actually scoped by the authenticated user's
id, not just that the right status code comes back.
- .github/workflows/ci.yml: go vet, go test, go mod tidy -diff, sqlc diff.
Everything above was exercised against a real local Postgres (migrations
up/down, the trigger, constraints) and through the running server via curl
(register, login, scoping, every status-code case), not just unit tests.
Known regression, intentionally deferred to the next step: cmd/tui and
cmd/gui still call the old unauthenticated GET /games, which no longer
exists. They need internal/client and a login flow before they work again.
Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
75 lines
2.7 KiB
PL/PgSQL
75 lines
2.7 KiB
PL/PgSQL
-- Requires pgcrypto for gen_random_uuid(); UUIDs are v7 when the app generates
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-- them (see internal/model), but the DB default falls back to v4 for rows
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-- inserted outside the app (e.g. manual SQL).
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CREATE EXTENSION IF NOT EXISTS pgcrypto;
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CREATE EXTENSION IF NOT EXISTS citext;
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-- change_seq is a single global sequence shared by platform and game so a
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-- client can ask "what changed since N?" across both tables in one pass.
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CREATE SEQUENCE change_seq_seq;
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CREATE TABLE users (
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id uuid PRIMARY KEY DEFAULT gen_random_uuid(),
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email citext NOT NULL UNIQUE,
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password_hash text NOT NULL,
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name text NOT NULL,
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bio text,
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created_at timestamptz NOT NULL DEFAULT now(),
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updated_at timestamptz NOT NULL DEFAULT now()
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);
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CREATE TABLE sessions (
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token_hash bytea PRIMARY KEY,
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user_id uuid NOT NULL REFERENCES users(id) ON DELETE CASCADE,
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created_at timestamptz NOT NULL DEFAULT now(),
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expires_at timestamptz NOT NULL,
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last_seen_at timestamptz NOT NULL DEFAULT now()
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);
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CREATE INDEX idx_sessions_user_id ON sessions(user_id);
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CREATE TABLE platform (
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id uuid PRIMARY KEY DEFAULT gen_random_uuid(),
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user_id uuid NOT NULL REFERENCES users(id) ON DELETE CASCADE,
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name text NOT NULL,
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updated_at timestamptz NOT NULL DEFAULT now(),
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deleted_at timestamptz,
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change_seq bigint NOT NULL DEFAULT nextval('change_seq_seq'),
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UNIQUE (user_id, name)
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);
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CREATE INDEX idx_platform_user_change_seq ON platform(user_id, change_seq);
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CREATE TABLE game (
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id uuid PRIMARY KEY DEFAULT gen_random_uuid(),
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user_id uuid NOT NULL REFERENCES users(id) ON DELETE CASCADE,
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platform_id uuid NOT NULL REFERENCES platform(id),
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name text NOT NULL,
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score int NOT NULL CHECK (score BETWEEN 0 AND 100),
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release_date date NOT NULL,
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finished date,
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updated_at timestamptz NOT NULL DEFAULT now(),
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deleted_at timestamptz,
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change_seq bigint NOT NULL DEFAULT nextval('change_seq_seq')
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);
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CREATE INDEX idx_game_user_change_seq ON game(user_id, change_seq);
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-- Keep updated_at/change_seq current on every UPDATE so sync can detect
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-- changes without clients having to set them manually.
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CREATE OR REPLACE FUNCTION touch_change_seq() RETURNS trigger AS $$
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BEGIN
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NEW.updated_at := now();
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NEW.change_seq := nextval('change_seq_seq');
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RETURN NEW;
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END;
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$$ LANGUAGE plpgsql;
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CREATE TRIGGER platform_touch_change_seq
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BEFORE UPDATE ON platform
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FOR EACH ROW EXECUTE FUNCTION touch_change_seq();
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CREATE TRIGGER game_touch_change_seq
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BEFORE UPDATE ON game
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FOR EACH ROW EXECUTE FUNCTION touch_change_seq();
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