internal/client (new): a typed Go HTTP client for the API - login, register, logout, me, and full CRUD for games/platforms - shared by the TUI and the Fyne GUI so request-building, auth and error handling (an APIError with the HTTP status) live in one tested place instead of being duplicated. 8 tests against an httptest server covering success, 401, 403 and that the token is stored/cleared at the right times. cmd/tui (rewrite): drops the old unauthenticated read-only viewer. Now a login screen (bubbles/textinput) -> a scrollable games table (bubbles/table) with 'r' to refresh, built as an explicit state machine (screenLogin/screenLoading/screenGames) so Update's transitions are testable without a real terminal. 9 tests driving Update() directly. cmd/gui (rewrite): drops raylib for Fyne. Same shape as the TUI - a login form, then a games table, with networking on a goroutine and fyne.Do for the UI updates. The table-cell and login-validation logic are plain functions with no Fyne/display dependency, so they're tested directly (7 tests) rather than needing Fyne's headless test driver. internal/api: tagged every operation (Auth/Platforms/Games/Misc) so the generated OpenAPI spec groups into named services instead of one bucket; api/openapi.json regenerated. Added CORS middleware (wildcard origin, no credentials needed since clients use a bearer token, not the cookie) - needed for the new web client's browser requests to the API's a different origin. web/ (new): an Angular 22 + Material app, API client generated from api/openapi.json via ng-openapi-gen (services: true for per-resource classes - AuthService/GamesService/PlatformsService - instead of one generic Api facade). A Session service holds the token/user as signals, persists the token to localStorage, and is the only thing that calls the generated AuthService; an HttpInterceptorFn attaches the bearer token to every request; a CanActivateFn guard protects /games. Login and Games are standalone, lazy-loaded route components. 21 tests (Vitest, Angular's new default - no browser/Karma needed) covering the service, interceptor, guard and both components, run via `npm test` exactly as CI will call it. Justfile: fixed run-tui/run-gui, which used `go run .../main.go` - broken now that both packages span multiple files, since that only compiles the one named file. Added web-install/web-dev/web-build/web-test. .gitea/workflows/ci.yml (moved from .github, which Gitea doesn't read): on push to main/develop - gofmt, go vet, go build, go test, go mod tidy diff (with the Fyne build's system deps installed), sqlc diff, and the web app's build+test. .gitea/workflows/release.yml (new): on a vX.Y.Z tag, cross-compiles api+tui for linux/darwin/windows (amd64+arm64, pure Go, no cgo), builds the Fyne GUI for linux/amd64 only (cgo + its OpenGL/X11 link means it can't cross-compile from one Linux runner the way api/tui do, and this repo has no registered macOS/Windows runner to build it on natively - documented in the workflow's comments), builds the web app, and creates a Gitea release with all of it attached via the Gitea API. Written to Gitea's documented GitHub-Actions-compatible syntax but not executable from here - there's no Gitea server in this environment to run it against, unlike everything else in this commit, which was. Verified: every Go package builds/vets/tests clean; sqlc diff and go mod tidy -diff are clean; the Angular app builds for production and its test suite passes via `npm test`/`npm run build` (the exact commands CI runs), including after a clean `npm ci` from the committed lockfile; the new CORS config was checked with real preflight and GET requests against a running server, not just read. Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
88 lines
1.4 KiB
Makefile
88 lines
1.4 KiB
Makefile
# Justfile for Go Project Management
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# List all available recipes
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default:
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@just --list
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# --- Backend ---
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# Build the API server
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build-api:
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go build -o bin/api ./cmd/api
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# Run the API server locally
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run-api:
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go run ./cmd/api
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# Start the API and Database using Docker Compose
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docker-up:
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docker compose up --build -d
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# Stop Docker Compose services
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docker-down:
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docker compose down
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# Run all tests
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test:
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go test ./...
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# Run tests with verbose output
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test-v:
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go test -v ./...
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# Clean build artifacts
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clean:
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rm -rf bin/
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# --- TUI ---
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# Build the Terminal UI
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build-tui:
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go build -o bin/tui ./cmd/tui
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# Run the Terminal UI
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run-tui:
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go run ./cmd/tui
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# --- GUI ---
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# Build the GUI (Fyne)
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build-gui:
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go build -o bin/gui ./cmd/gui
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# Run the GUI
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run-gui:
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go run ./cmd/gui
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# --- Web ---
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# Install web dependencies
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web-install:
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cd web && npm ci
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# Run the web app's dev server
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web-dev:
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cd web && npm start
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# Build the web app for production (output: web/dist/web)
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web-build:
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cd web && npm run build
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# Run the web app's tests
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web-test:
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cd web && npm test
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# --- Database ---
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# Generate Go code from SQL (requires sqlc)
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sqlc:
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sqlc generate
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# Write the OpenAPI spec to api/openapi.json
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openapi:
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go run ./cmd/openapi
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# Connect to the running database via psql
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db-shell:
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docker compose exec db psql -U postgres -d gamedb
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