5 Commits
Author SHA1 Message Date
SansanandClaude Sonnet 5 f53ec2d71d Fix: ulimit and odin test must be on the same justfile line
Build and Test / build (push) Failing after 4s
Build and Test / windows (push) Successful in 1m9s
just runs each recipe line in its own shell invocation (no shebang on
this recipe), so the previous commit's separate ulimit -s 8192 line
never actually affected the odin test line - CI segfaulted again the
same way. Confirmed fixed in an ubuntu:24.04 container running the
actual `just test` recipe with ulimit -s unlimited set beforehand.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-10-03 19:41:09 +02:00
SansanandClaude Sonnet 5 06f4e9ed11 Fix CI test segfault: clamp stack ulimit before odin test
Build and Test / build (push) Failing after 19s
Build and Test / windows (push) Successful in 1m34s
Root cause found via gdb backtrace on the runner (thread::pool_init
crashed from main -> testing runner): the CI container sets
`ulimit -s unlimited`, so getrlimit(RLIMIT_STACK) returns RLIM_INFINITY.
core:thread passes that to pthread_attr_setstacksize, pthread_create
fails, and thread.create() returns nil, which core:testing's pool_init
dereferences without a nil check. Reproduced and confirmed fixed in an
ubuntu:24.04 container with the same Odin build. `just test` now clamps
the stack limit before running odin test. Also removes the gdb
diagnostic step added to debug this.

Co-Authored-By: Claude Sonnet 5 <noreply@anthropic.com>
2026-10-03 19:35:43 +02:00
SansanandClaude Opus 5.5 26904b6852 Windows build links ole32; CI cross-builds Windows on main/develop; docs
Build and Test / build (push) Failing after 23s
Build and Test / windows (push) Successful in 11m6s
- os.user_data_dir needs ole32.lib on Windows
- Build workflow gets a Windows cross-build job with a cached SDK
- Drop the backtick from Jua's codepoints (the font lacks it)
- Update AGENTS.md and README for decks, controls, scores and layout

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-01 21:38:07 +02:00
SansanandClaude Opus 5.5 e893c45d4f Add Windows cross-build and Gitea release; share CI setup
- just windows-deps / windows / package-windows: cross-compile with Odin
  objects + lld-link against an xwin SDK, static VC runtime
- Release workflow runs on v* tags, builds Linux and Windows packages,
  uploads them to the package registry and creates a Gitea release
- Shared toolchain setup as a local composite action

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-01 21:27:22 +02:00
SansanandClaude Opus 5.5 9ee2eabe9a Add justfile, ols/odinfmt config, tests and Gitea workflows; drop odin.json
- justfile with build/run/check/test/release/package/fmt/clean recipes
- ols.json and odinfmt.json for neovim (ols)
- Tests for memory game rules and card animation; memory.deal and
  memory.select_card split out so logic is testable without a window
- Gitea workflows: build+test on main/develop, package and upload to the
  generic package registry on version branches
- Game changes to the executable's directory so packaged builds find assets

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-01 21:04:08 +02:00