- os.user_data_dir needs ole32.lib on Windows
- Build workflow gets a Windows cross-build job with a cached SDK
- Drop the backtick from Jua's codepoints (the font lacks it)
- Update AGENTS.md and README for decks, controls, scores and layout
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Cards slide in one after another when a game starts and can't be picked
until they have landed.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
- profile package: best moves, best time and games played per
deck/difficulty, stored in the user data folder
- Win panel shows the best (or New best!), language menu shows bests
- Profile memory always comes from the heap allocator (it outlives callers)
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Focus ring appears on the first key press and hides when the mouse moves.
Enter also triggers Play Again on the win panel.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
- decks package: Hiragana, Katakana, Hangul jamo and Thai consonants
(Thai readings carry the letter's name word, since sounds repeat)
- Per-script fonts: Jua for Hangul, Mali for Thai (both OFL)
- Memory game works with any deck; Easy 3x4, Normal 4x6, Hard 4x8
- Language menus pick a deck and difficulty, with number/arrow key shortcuts
- Tests cover every deck, difficulty, and font glyph coverage
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
- just windows-deps / windows / package-windows: cross-compile with Odin
objects + lld-link against an xwin SDK, static VC runtime
- Release workflow runs on v* tags, builds Linux and Windows packages,
uploads them to the package registry and creates a Gitea release
- Shared toolchain setup as a local composite action
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
- justfile with build/run/check/test/release/package/fmt/clean recipes
- ols.json and odinfmt.json for neovim (ols)
- Tests for memory game rules and card animation; memory.deal and
memory.select_card split out so logic is testable without a window
- Gitea workflows: build+test on main/develop, package and upload to the
generic package registry on version branches
- Game changes to the executable's directory so packaged builds find assets
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
- Replace the bogus DroidSansJapanese.ttf (an HTML page) with M PLUS Rounded 1c,
loaded with LoadFontEx and explicit kana codepoints
- Theme struct per language with flag-based card backs (Hinomaru, Taegukgi, Trairong)
- Card art rendered to textures so the flip squashes the whole card
- Synthesized flip/match/mismatch/win/click sounds (new audio package)
- Shared ui package for text and buttons; Screen enum replaces i32 ids
- Kana <-> romaji pairs drawn from all 46 basic hiragana
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>