Files
HanjaKanaMun/tests/memory_test.odin
T
SansanandClaude Opus 5.5 8214fda8f6 Add Katakana, Korean and Thai games and difficulty levels
- decks package: Hiragana, Katakana, Hangul jamo and Thai consonants
  (Thai readings carry the letter's name word, since sounds repeat)
- Per-script fonts: Jua for Hangul, Mali for Thai (both OFL)
- Memory game works with any deck; Easy 3x4, Normal 4x6, Hard 4x8
- Language menus pick a deck and difficulty, with number/arrow key shortcuts
- Tests cover every deck, difficulty, and font glyph coverage

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-01 21:33:16 +02:00

273 lines
9.5 KiB
Odin

package tests
import "core:testing"
import assets "../src/assets"
import decks "../src/decks"
import card "../src/card"
import memory "../src/memory"
import themes "../src/themes"
// Runs the game logic forward in small steps, like frames
@(private)
advance :: proc(seconds: f32) {
dt: f32 = 1.0 / 60
for t: f32 = 0; t < seconds; t += dt {
memory.update(dt)
}
}
// Finds the card index holding the other half of card i's pair
@(private)
partner_of :: proc(i: int) -> int {
for c, j in memory.active_cards() {
if j != i && c.pair_id == memory.cards[i].pair_id { return j }
}
return -1
}
// Finds a card index that does not pair with card i
@(private)
non_partner_of :: proc(i: int) -> int {
for c, j in memory.active_cards() {
if j != i && c.pair_id != memory.cards[i].pair_id { return j }
}
return -1
}
@(test)
deck_sizes :: proc(t: ^testing.T) {
testing.expect_value(t, len(decks.entries(.HIRAGANA)), 46)
testing.expect_value(t, len(decks.entries(.KATAKANA)), 46)
testing.expect_value(t, len(decks.entries(.HANGUL)), 24)
testing.expect_value(t, len(decks.entries(.THAI_CONSONANTS)), 42)
}
@(test)
decks_have_unique_symbols_and_readings :: proc(t: ^testing.T) {
for deck in decks.Deck_Id {
entries := decks.entries(deck)
for a, i in entries {
for b, j in entries {
if i == j { continue }
testing.expectf(t, a.symbol != b.symbol, "%v: duplicate symbol %s", deck, a.symbol)
// Readings may repeat (e.g. Thai "kh") only when the hint tells them apart
same_reading := a.reading == b.reading && a.hint == b.hint
testing.expectf(t, !same_reading, "%v: %s and %s read the same", deck, a.symbol, b.symbol)
}
}
}
}
@(private)
covers :: proc(codepoints: []rune, text: cstring) -> (missing: rune, ok: bool) {
outer: for r in string(text) {
for c in codepoints {
if c == r { continue outer }
}
return r, false
}
return 0, true
}
// raylib renders "?" for any glyph that wasn't baked into the font
@(test)
fonts_cover_every_deck_character :: proc(t: ^testing.T) {
for deck in decks.Deck_Id {
symbol_points := assets.codepoints_for(decks.language_of(deck).symbol_style)
defer delete(symbol_points)
ui_points := assets.codepoints_for(.BOLD)
defer delete(ui_points)
for entry in decks.entries(deck) {
if r, ok := covers(symbol_points[:], entry.symbol); !ok {
testing.expectf(t, false, "%v: %s needs %r in the symbol font", deck, entry.symbol, r)
}
if r, ok := covers(ui_points[:], entry.reading); !ok {
testing.expectf(t, false, "%v: %s needs %r in the UI font", deck, entry.reading, r)
}
if entry.hint == nil { continue }
if r, ok := covers(ui_points[:], entry.hint); !ok {
testing.expectf(t, false, "%v: %s needs %r in the UI font", deck, entry.hint, r)
}
}
info := decks.DECKS[deck]
if r, ok := covers(symbol_points[:], info.native); !ok {
testing.expectf(t, false, "%v: deck name %s needs %r", deck, info.native, r)
}
}
for language in decks.Language {
info := decks.LANGUAGES[language]
points := assets.codepoints_for(info.congrats_style)
defer delete(points)
if r, ok := covers(points[:], info.congrats); !ok {
testing.expectf(t, false, "%v: %s needs %r", language, info.congrats, r)
}
native_points := assets.codepoints_for(info.symbol_style)
defer delete(native_points)
if r, ok := covers(native_points[:], info.native); !ok {
testing.expectf(t, false, "%v: %s needs %r", language, info.native, r)
}
}
}
@(test)
deal_creates_symbol_reading_pairs :: proc(t: ^testing.T) {
for deck in decks.Deck_Id {
for difficulty in memory.Difficulty {
memory.deal(deck, difficulty)
layout := memory.LAYOUTS[difficulty]
testing.expect_value(t, memory.card_count, layout.rows * layout.cols)
testing.expect_value(t, memory.pair_count, memory.card_count / 2)
testing.expect_value(t, memory.state, memory.State.WAITING)
testing.expect_value(t, memory.moves, 0)
testing.expect_value(t, memory.matches, 0)
for pair in 0 ..< memory.pair_count {
symbol_count, reading_count := 0, 0
symbol, reading, hint: cstring
for c in memory.active_cards() {
if c.pair_id != pair { continue }
testing.expect(t, !c.face_up && !c.matched)
if c.is_symbol {
symbol_count += 1
symbol = c.text
} else {
reading_count += 1
reading = c.text
hint = c.hint
}
}
testing.expect_value(t, symbol_count, 1)
testing.expect_value(t, reading_count, 1)
// The two halves must belong to the same deck entry
found := false
for entry in decks.entries(deck) {
if entry.symbol == symbol && entry.reading == reading && entry.hint == hint { found = true }
}
testing.expectf(t, found, "%v pair %d is %s/%s, which is not in the deck", deck, pair, symbol, reading)
}
}
}
}
@(test)
deal_lays_out_cards_on_screen_without_overlap :: proc(t: ^testing.T) {
for difficulty in memory.Difficulty {
memory.deal(.HIRAGANA, difficulty)
for a, i in memory.active_cards() {
testing.expect(t, a.rect.x >= 0 && a.rect.x + a.rect.width <= themes.SCREEN_WIDTH)
testing.expect(t, a.rect.y >= themes.GRID_TOP && a.rect.y + a.rect.height <= themes.SCREEN_HEIGHT)
for b, j in memory.active_cards() {
if i == j { continue }
overlap := a.rect.x < b.rect.x + b.rect.width && b.rect.x < a.rect.x + a.rect.width &&
a.rect.y < b.rect.y + b.rect.height && b.rect.y < a.rect.y + a.rect.height
testing.expectf(t, !overlap, "cards %d and %d overlap", i, j)
}
}
}
}
@(test)
matching_pair_stays_up :: proc(t: ^testing.T) {
memory.deal(.HIRAGANA, .NORMAL)
a := 0
b := partner_of(a)
testing.expect(t, memory.select_card(a))
testing.expect_value(t, memory.state, memory.State.FIRST)
testing.expect(t, memory.select_card(b))
testing.expect_value(t, memory.state, memory.State.RESOLVING)
testing.expect_value(t, memory.moves, 1)
advance(2)
testing.expect_value(t, memory.state, memory.State.WAITING)
testing.expect_value(t, memory.matches, 1)
testing.expect(t, memory.cards[a].matched && memory.cards[b].matched)
testing.expect(t, memory.cards[a].face_up && memory.cards[b].face_up)
}
@(test)
mismatched_pair_flips_back :: proc(t: ^testing.T) {
memory.deal(.HIRAGANA, .NORMAL)
a := 0
b := non_partner_of(a)
memory.select_card(a)
memory.select_card(b)
advance(3)
testing.expect_value(t, memory.state, memory.State.WAITING)
testing.expect_value(t, memory.matches, 0)
testing.expect_value(t, memory.moves, 1)
testing.expect(t, !memory.cards[a].face_up && !memory.cards[b].face_up)
testing.expect_value(t, memory.cards[a].flip_t, 0)
}
@(test)
invalid_picks_are_rejected :: proc(t: ^testing.T) {
memory.deal(.HIRAGANA, .NORMAL)
a := 0
testing.expect(t, memory.select_card(a))
testing.expect(t, !memory.select_card(a)) // same card twice
b := non_partner_of(a)
memory.select_card(b)
c := non_partner_of(b)
for c == a { c += 1 }
testing.expect(t, !memory.select_card(c)) // a third card while resolving
testing.expect_value(t, memory.moves, 1)
memory.deal(.HIRAGANA, .NORMAL)
p := partner_of(0)
memory.select_card(0)
memory.select_card(p)
advance(2)
testing.expect(t, !memory.select_card(0)) // already matched
}
@(test)
finding_all_pairs_wins :: proc(t: ^testing.T) {
memory.deal(.HIRAGANA, .NORMAL)
for i in 0 ..< memory.card_count {
if memory.cards[i].matched { continue }
memory.select_card(i)
memory.select_card(partner_of(i))
advance(2)
}
testing.expect_value(t, memory.state, memory.State.OVER)
testing.expect_value(t, memory.matches, memory.pair_count)
testing.expect_value(t, memory.moves, memory.pair_count)
for &c in memory.active_cards() { testing.expect(t, c.matched) }
// The clock stops once the game is over
elapsed := memory.elapsed
advance(1)
testing.expect_value(t, memory.elapsed, elapsed)
}
@(test)
card_flip_animation_reaches_target :: proc(t: ^testing.T) {
c := card.Card{}
testing.expect(t, !card.is_animating(&c))
c.face_up = true
testing.expect(t, card.is_animating(&c))
card.update(&c, 0.1)
testing.expect(t, c.flip_t > 0 && c.flip_t < 1)
for _ in 0 ..< 60 { card.update(&c, 1.0 / 60) }
testing.expect_value(t, c.flip_t, 1)
testing.expect(t, !card.is_animating(&c))
c.face_up = false
for _ in 0 ..< 60 { card.update(&c, 1.0 / 60) }
testing.expect_value(t, c.flip_t, 0)
}
@(test)
card_pulse_counts_down :: proc(t: ^testing.T) {
c := card.Card{}
card.start_pulse(&c)
testing.expect_value(t, c.pulse_t, card.PULSE_DURATION)
card.update(&c, 1)
testing.expect_value(t, c.pulse_t, 0)
}