- decks package: Hiragana, Katakana, Hangul jamo and Thai consonants (Thai readings carry the letter's name word, since sounds repeat) - Per-script fonts: Jua for Hangul, Mali for Thai (both OFL) - Memory game works with any deck; Easy 3x4, Normal 4x6, Hard 4x8 - Language menus pick a deck and difficulty, with number/arrow key shortcuts - Tests cover every deck, difficulty, and font glyph coverage Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
273 lines
9.5 KiB
Odin
273 lines
9.5 KiB
Odin
package tests
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import "core:testing"
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import assets "../src/assets"
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import decks "../src/decks"
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import card "../src/card"
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import memory "../src/memory"
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import themes "../src/themes"
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// Runs the game logic forward in small steps, like frames
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@(private)
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advance :: proc(seconds: f32) {
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dt: f32 = 1.0 / 60
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for t: f32 = 0; t < seconds; t += dt {
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memory.update(dt)
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}
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}
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// Finds the card index holding the other half of card i's pair
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@(private)
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partner_of :: proc(i: int) -> int {
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for c, j in memory.active_cards() {
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if j != i && c.pair_id == memory.cards[i].pair_id { return j }
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}
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return -1
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}
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// Finds a card index that does not pair with card i
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@(private)
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non_partner_of :: proc(i: int) -> int {
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for c, j in memory.active_cards() {
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if j != i && c.pair_id != memory.cards[i].pair_id { return j }
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}
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return -1
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}
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@(test)
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deck_sizes :: proc(t: ^testing.T) {
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testing.expect_value(t, len(decks.entries(.HIRAGANA)), 46)
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testing.expect_value(t, len(decks.entries(.KATAKANA)), 46)
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testing.expect_value(t, len(decks.entries(.HANGUL)), 24)
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testing.expect_value(t, len(decks.entries(.THAI_CONSONANTS)), 42)
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}
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@(test)
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decks_have_unique_symbols_and_readings :: proc(t: ^testing.T) {
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for deck in decks.Deck_Id {
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entries := decks.entries(deck)
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for a, i in entries {
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for b, j in entries {
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if i == j { continue }
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testing.expectf(t, a.symbol != b.symbol, "%v: duplicate symbol %s", deck, a.symbol)
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// Readings may repeat (e.g. Thai "kh") only when the hint tells them apart
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same_reading := a.reading == b.reading && a.hint == b.hint
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testing.expectf(t, !same_reading, "%v: %s and %s read the same", deck, a.symbol, b.symbol)
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}
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}
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}
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}
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@(private)
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covers :: proc(codepoints: []rune, text: cstring) -> (missing: rune, ok: bool) {
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outer: for r in string(text) {
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for c in codepoints {
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if c == r { continue outer }
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}
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return r, false
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}
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return 0, true
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}
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// raylib renders "?" for any glyph that wasn't baked into the font
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@(test)
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fonts_cover_every_deck_character :: proc(t: ^testing.T) {
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for deck in decks.Deck_Id {
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symbol_points := assets.codepoints_for(decks.language_of(deck).symbol_style)
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defer delete(symbol_points)
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ui_points := assets.codepoints_for(.BOLD)
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defer delete(ui_points)
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for entry in decks.entries(deck) {
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if r, ok := covers(symbol_points[:], entry.symbol); !ok {
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testing.expectf(t, false, "%v: %s needs %r in the symbol font", deck, entry.symbol, r)
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}
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if r, ok := covers(ui_points[:], entry.reading); !ok {
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testing.expectf(t, false, "%v: %s needs %r in the UI font", deck, entry.reading, r)
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}
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if entry.hint == nil { continue }
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if r, ok := covers(ui_points[:], entry.hint); !ok {
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testing.expectf(t, false, "%v: %s needs %r in the UI font", deck, entry.hint, r)
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}
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}
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info := decks.DECKS[deck]
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if r, ok := covers(symbol_points[:], info.native); !ok {
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testing.expectf(t, false, "%v: deck name %s needs %r", deck, info.native, r)
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}
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}
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for language in decks.Language {
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info := decks.LANGUAGES[language]
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points := assets.codepoints_for(info.congrats_style)
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defer delete(points)
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if r, ok := covers(points[:], info.congrats); !ok {
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testing.expectf(t, false, "%v: %s needs %r", language, info.congrats, r)
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}
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native_points := assets.codepoints_for(info.symbol_style)
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defer delete(native_points)
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if r, ok := covers(native_points[:], info.native); !ok {
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testing.expectf(t, false, "%v: %s needs %r", language, info.native, r)
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}
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}
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}
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@(test)
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deal_creates_symbol_reading_pairs :: proc(t: ^testing.T) {
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for deck in decks.Deck_Id {
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for difficulty in memory.Difficulty {
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memory.deal(deck, difficulty)
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layout := memory.LAYOUTS[difficulty]
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testing.expect_value(t, memory.card_count, layout.rows * layout.cols)
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testing.expect_value(t, memory.pair_count, memory.card_count / 2)
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testing.expect_value(t, memory.state, memory.State.WAITING)
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testing.expect_value(t, memory.moves, 0)
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testing.expect_value(t, memory.matches, 0)
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for pair in 0 ..< memory.pair_count {
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symbol_count, reading_count := 0, 0
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symbol, reading, hint: cstring
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for c in memory.active_cards() {
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if c.pair_id != pair { continue }
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testing.expect(t, !c.face_up && !c.matched)
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if c.is_symbol {
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symbol_count += 1
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symbol = c.text
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} else {
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reading_count += 1
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reading = c.text
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hint = c.hint
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}
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}
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testing.expect_value(t, symbol_count, 1)
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testing.expect_value(t, reading_count, 1)
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// The two halves must belong to the same deck entry
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found := false
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for entry in decks.entries(deck) {
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if entry.symbol == symbol && entry.reading == reading && entry.hint == hint { found = true }
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}
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testing.expectf(t, found, "%v pair %d is %s/%s, which is not in the deck", deck, pair, symbol, reading)
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}
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}
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}
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}
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@(test)
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deal_lays_out_cards_on_screen_without_overlap :: proc(t: ^testing.T) {
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for difficulty in memory.Difficulty {
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memory.deal(.HIRAGANA, difficulty)
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for a, i in memory.active_cards() {
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testing.expect(t, a.rect.x >= 0 && a.rect.x + a.rect.width <= themes.SCREEN_WIDTH)
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testing.expect(t, a.rect.y >= themes.GRID_TOP && a.rect.y + a.rect.height <= themes.SCREEN_HEIGHT)
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for b, j in memory.active_cards() {
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if i == j { continue }
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overlap := a.rect.x < b.rect.x + b.rect.width && b.rect.x < a.rect.x + a.rect.width &&
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a.rect.y < b.rect.y + b.rect.height && b.rect.y < a.rect.y + a.rect.height
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testing.expectf(t, !overlap, "cards %d and %d overlap", i, j)
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}
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}
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}
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}
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@(test)
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matching_pair_stays_up :: proc(t: ^testing.T) {
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memory.deal(.HIRAGANA, .NORMAL)
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a := 0
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b := partner_of(a)
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testing.expect(t, memory.select_card(a))
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testing.expect_value(t, memory.state, memory.State.FIRST)
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testing.expect(t, memory.select_card(b))
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testing.expect_value(t, memory.state, memory.State.RESOLVING)
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testing.expect_value(t, memory.moves, 1)
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advance(2)
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testing.expect_value(t, memory.state, memory.State.WAITING)
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testing.expect_value(t, memory.matches, 1)
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testing.expect(t, memory.cards[a].matched && memory.cards[b].matched)
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testing.expect(t, memory.cards[a].face_up && memory.cards[b].face_up)
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}
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@(test)
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mismatched_pair_flips_back :: proc(t: ^testing.T) {
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memory.deal(.HIRAGANA, .NORMAL)
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a := 0
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b := non_partner_of(a)
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memory.select_card(a)
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memory.select_card(b)
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advance(3)
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testing.expect_value(t, memory.state, memory.State.WAITING)
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testing.expect_value(t, memory.matches, 0)
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testing.expect_value(t, memory.moves, 1)
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testing.expect(t, !memory.cards[a].face_up && !memory.cards[b].face_up)
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testing.expect_value(t, memory.cards[a].flip_t, 0)
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}
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@(test)
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invalid_picks_are_rejected :: proc(t: ^testing.T) {
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memory.deal(.HIRAGANA, .NORMAL)
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a := 0
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testing.expect(t, memory.select_card(a))
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testing.expect(t, !memory.select_card(a)) // same card twice
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b := non_partner_of(a)
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memory.select_card(b)
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c := non_partner_of(b)
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for c == a { c += 1 }
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testing.expect(t, !memory.select_card(c)) // a third card while resolving
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testing.expect_value(t, memory.moves, 1)
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memory.deal(.HIRAGANA, .NORMAL)
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p := partner_of(0)
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memory.select_card(0)
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memory.select_card(p)
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advance(2)
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testing.expect(t, !memory.select_card(0)) // already matched
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}
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@(test)
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finding_all_pairs_wins :: proc(t: ^testing.T) {
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memory.deal(.HIRAGANA, .NORMAL)
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for i in 0 ..< memory.card_count {
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if memory.cards[i].matched { continue }
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memory.select_card(i)
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memory.select_card(partner_of(i))
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advance(2)
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}
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testing.expect_value(t, memory.state, memory.State.OVER)
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testing.expect_value(t, memory.matches, memory.pair_count)
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testing.expect_value(t, memory.moves, memory.pair_count)
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for &c in memory.active_cards() { testing.expect(t, c.matched) }
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// The clock stops once the game is over
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elapsed := memory.elapsed
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advance(1)
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testing.expect_value(t, memory.elapsed, elapsed)
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}
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@(test)
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card_flip_animation_reaches_target :: proc(t: ^testing.T) {
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c := card.Card{}
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testing.expect(t, !card.is_animating(&c))
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c.face_up = true
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testing.expect(t, card.is_animating(&c))
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card.update(&c, 0.1)
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testing.expect(t, c.flip_t > 0 && c.flip_t < 1)
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for _ in 0 ..< 60 { card.update(&c, 1.0 / 60) }
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testing.expect_value(t, c.flip_t, 1)
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testing.expect(t, !card.is_animating(&c))
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c.face_up = false
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for _ in 0 ..< 60 { card.update(&c, 1.0 / 60) }
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testing.expect_value(t, c.flip_t, 0)
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}
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@(test)
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card_pulse_counts_down :: proc(t: ^testing.T) {
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c := card.Card{}
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card.start_pulse(&c)
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testing.expect_value(t, c.pulse_t, card.PULSE_DURATION)
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card.update(&c, 1)
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testing.expect_value(t, c.pulse_t, 0)
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}
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