- just windows-deps / windows / package-windows: cross-compile with Odin objects + lld-link against an xwin SDK, static VC runtime - Release workflow runs on v* tags, builds Linux and Windows packages, uploads them to the package registry and creates a Gitea release - Shared toolchain setup as a local composite action Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
74 lines
4.4 KiB
Markdown
74 lines
4.4 KiB
Markdown
# HanjaKanaMun - Project Plan
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## Overview
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Odin + raylib multilingual memory card game for learning Japanese (Hiragana/Katakana), Korean (Hangul), and Thai scripts.
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Commands (see `justfile`): `just run`, `just check`, `just test`, `just package <version>`
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## Current Status
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### Completed
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- [x] Code split into modules under `src/` (themes, assets, audio, ui, card, memory, screens)
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- [x] `.odin` files tracked in git (`.gitignore` used to ignore `*.odin`)
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- [x] Real font: M PLUS Rounded 1c (Medium + ExtraBold, OFL) loaded via `LoadFontEx` with kana codepoints
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- [x] Per-language themes (`themes.Theme`) with flag-based card backs: Japan (Hinomaru), Korea (Taegukgi), Thailand (Trairong)
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- [x] Card flip animation: card art is rendered to textures and squashed horizontally, with lift, shadow and lighting; matched cards pulse
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- [x] Sound effects synthesized in code (flip, match, mismatch, win, button click), no audio files needed
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- [x] Japanese memory game: kana ↔ romaji pairs, 12 pairs picked at random from the 46 basic hiragana
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- [x] ESC goes back one screen (quits from the main menu); no longer closes the app everywhere
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- [x] Memory layout fixed (header and Back button no longer overlap cards), real shuffle, moves counted per pair
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- [x] Win panel with Play Again / Menu
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### Pending
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- [ ] Keyboard support for card selection (1-9, A-L, etc.)
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- [ ] Korean memory game (needs a Hangul font, e.g. Noto Sans KR; theme and card back already exist)
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- [ ] Thai memory game (needs e.g. Noto Sans Thai; theme and card back already exist)
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- [ ] Katakana mode
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- [ ] Screen transitions
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- [ ] Score tracking and high scores
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- [ ] Difficulty levels (number of pairs)
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## Known Issues / Gotchas
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1. **Font glyphs must be listed**: raylib only bakes the codepoints passed to `LoadFontEx`. Any new non-ASCII text needs its characters added in `assets.build_codepoints`, otherwise it renders as `?`.
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2. **Old font failure root cause**: `DroidSansJapanese.ttf` was a GitHub HTML page saved from a blob URL, not a font. Always download fonts from raw URLs and check them with `file`.
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3. **Thai shaping**: raylib does no text shaping, so Thai combining vowels/tone marks may be misplaced. Prefer standalone consonants on Thai cards.
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4. Tests share the memory game's global state, so they must run single-threaded (`just test` sets `ODIN_TEST_THREADS=1`).
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6. **Windows builds are cross-compiled**: Odin can't link Windows binaries on Linux, so `just windows` builds objects with `-build-mode:obj` and links with `lld-link` against an xwin SDK. The VC runtime is linked statically; only Windows system DLLs are needed. Not yet tested on a real Windows machine.
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5. The game changes directory to the executable's folder at startup so `assets/` is found from anywhere.
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## File Structure
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```
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HanjaKanaMun/
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├── AGENTS.md # Project plan (this file)
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├── README.md
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├── justfile # build/run/check/test/package recipes
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├── ols.json # ols language server settings (neovim)
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├── odinfmt.json # odinfmt formatter settings (4 spaces, LF)
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├── .gitea/
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│ ├── actions/setup/ # shared CI toolchain setup (apt, Odin, just)
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│ └── workflows/
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│ ├── gitea-build.yaml # check + test + build on main/develop
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│ └── gitea-release.yaml # on tags v*: Linux + Windows packages, package registry upload, Gitea release
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├── main.odin # Window/audio setup, screen state machine
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├── src/
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│ ├── themes/themes.odin # Theme struct, flag colors, Screen/Flag enums, layout constants
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│ ├── assets/assets.odin # Font loading (codepoints), get_font
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│ ├── audio/audio.odin # Synthesized sound effects, play()
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│ ├── ui/ui.odin # Text helpers, buttons, hover cursor
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│ ├── card/card.odin # Card struct, flag card-back art, face textures, flip animation
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│ ├── memory/memory.odin # Memory game state, logic and drawing
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│ └── screens/screens.odin # Main menu and language menus
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├── tests/memory_test.odin # Game logic and card animation tests
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└── assets/
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├── MPLUSRounded1c-Medium.ttf
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├── MPLUSRounded1c-ExtraBold.ttf
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└── MPLUSRounded1c-OFL.txt
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```
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## Notes
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- NO rm -rf or starting over
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- Make small, incremental changes
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- Test after each change (`just check`, `just test`, then `just run`)
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- Keep existing functionality working
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- Commit after each working step
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