Add back button to Thai, Korean, and Japanese screens

This commit is contained in:
2026-05-09 00:31:12 +02:00
parent 47247e1b2b
commit 58957a3df3
+64 -5
View File
@@ -95,6 +95,20 @@ func main() {
buttons := []*Button{&thaiBtn, &koreanBtn, &japaneseBtn}
// Create back button
backBtn := Button{
Bounds: rl.Rectangle{
X: float32(20),
Y: float32(20),
Width: float32(100),
Height: float32(40),
},
Text: "Back",
Color: rl.LightGray,
Scale: 1.0,
Action: ScreenMenu,
}
// Current screen state
currentScreen := ScreenMenu
prevScreen := ScreenMenu
@@ -226,6 +240,34 @@ func main() {
}
// Update button states and handle clicks
// Handle back button on language screens
if currentScreen != ScreenMenu {
backBtn.Hovered = rl.CheckCollisionPointRec(mousePos, backBtn.Bounds)
// Handle click animation for back button
if backBtn.Clicked {
backBtn.Scale += 0.05
if backBtn.Scale >= 1.1 {
backBtn.Clicked = false
}
} else if backBtn.Scale > 1.0 {
backBtn.Scale -= 0.05
if backBtn.Scale < 1.0 {
backBtn.Scale = 1.0
}
} else {
backBtn.Scale = 1.0
}
// Handle back button click
if backBtn.Hovered && rl.IsMouseButtonPressed(rl.MouseLeftButton) {
backBtn.Clicked = true
backBtn.Scale = 0.95
currentScreen = ScreenMenu
}
}
// Update main menu buttons
for _, btn := range buttons {
btn.Hovered = rl.CheckCollisionPointRec(mousePos, btn.Bounds)
@@ -291,8 +333,28 @@ func main() {
// Language screens
state := languageStates[currentScreen]
// Draw back button
scaledWidth := backBtn.Bounds.Width * backBtn.Scale
scaledHeight := backBtn.Bounds.Height * backBtn.Scale
scaledX := backBtn.Bounds.X - (scaledWidth-backBtn.Bounds.Width)/2
scaledY := backBtn.Bounds.Y - (scaledHeight-backBtn.Bounds.Height)/2
// Draw button with animation
if backBtn.Hovered {
rl.DrawRectangleRec(rl.Rectangle{X: scaledX, Y: scaledY, Width: scaledWidth, Height: scaledHeight}, rl.DarkGray)
} else {
rl.DrawRectangleRec(rl.Rectangle{X: scaledX, Y: scaledY, Width: scaledWidth, Height: scaledHeight}, backBtn.Color)
}
rl.DrawRectangleLinesEx(rl.Rectangle{X: scaledX, Y: scaledY, Width: scaledWidth, Height: scaledHeight}, 2, rl.Black)
// Draw text
textWidth := rl.MeasureText(backBtn.Text, 20)
textX := int32(scaledX) + int32(scaledWidth)/2 - textWidth/2
textY := int32(scaledY) + int32(scaledHeight)/2 - 10
rl.DrawText(backBtn.Text, textX, textY, 20, rl.Black)
// Draw title
rl.DrawText(state.Title, 20, 20, 30, state.Color)
rl.DrawText(state.Title, 140, 20, 30, state.Color)
rl.DrawText("Press ESC to return to menu", screenWidth-200, 20, 20, rl.Black)
// Grid layout
@@ -331,10 +393,7 @@ func main() {
}
}
// Handle ESC key
if rl.IsKeyPressed(rl.KeyEscape) {
currentScreen = ScreenMenu
}
// Draw scroll hint
rl.DrawText("Use mouse wheel to scroll", screenWidth/2-100, screenHeight-30, 16, rl.Gray)