Update sync to use new API with progress modal

- Replace /sync endpoint (which now just starts sync) with polling /sync/progress
- Add SyncProgressModal.vue component to show live progress and results
- Update extraButtons.vue to use new sync flow with modal

Update character modal to use API
- Fetch character list from /characters endpoint
- Load character images from /character?name=<filename> endpoint
- Add object-fit: contain to preserve aspect ratios
- Fallback to hardcoded list if API fails
- Store API URLs for profile images

Generated by Mistral Vibe.
Co-Authored-By: Mistral Vibe <vibe@mistral.ai>
This commit is contained in:
2026-05-31 19:49:22 +02:00
parent ef1f9386e1
commit 99e6419d09
3 changed files with 588 additions and 166 deletions
+357
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@@ -0,0 +1,357 @@
<template>
<div class="modal" v-if="isOpen">
<div class="modalContainer syncProgressContainer">
<span class="closeModalImg" @click="closeModal">&times;</span>
<h1>Sync in Progress</h1>
<div v-if="!syncComplete" class="progressSection">
<div class="progressBarContainer">
<div class="progressBar" :style="{ width: progress + '%' }"></div>
</div>
<p class="progressText">{{ progress }}% complete</p>
<p class="timeText">Time spent: {{ timeSpent }}</p>
</div>
<div v-else class="resultsSection">
<h2>Sync Complete!</h2>
<p>Total time: {{ syncData.total_time }}</p>
<div v-if="syncData.games_added && syncData.games_added.length > 0" class="resultItem">
<h3>Games Added: {{ syncData.games_added.length }}</h3>
<ul class="gameList">
<li v-for="game in syncData.games_added" :key="game">{{ game }}</li>
</ul>
</div>
<div v-if="syncData.games_re_added && syncData.games_re_added.length > 0" class="resultItem">
<h3>Games Re-added: {{ syncData.games_re_added.length }}</h3>
<ul class="gameList">
<li v-for="game in syncData.games_re_added" :key="game">{{ game }}</li>
</ul>
</div>
<div v-if="syncData.games_removed && syncData.games_removed.length > 0" class="resultItem">
<h3>Games Removed: {{ syncData.games_removed.length }}</h3>
<ul class="gameList">
<li v-for="game in syncData.games_removed" :key="game">{{ game }}</li>
</ul>
</div>
<div v-if="Object.keys(syncData.games_changed_title || {}).length > 0" class="resultItem">
<h3>Games with Changed Title: {{ Object.keys(syncData.games_changed_title || {}).length }}</h3>
<ul class="gameList">
<li v-for="(newTitle, oldTitle) in syncData.games_changed_title" :key="oldTitle">{{ oldTitle }} {{ newTitle }}</li>
</ul>
</div>
<div v-if="syncData.games_changed_content && syncData.games_changed_content.length > 0" class="resultItem">
<h3>Games with Changed Content: {{ syncData.games_changed_content.length }}</h3>
<ul class="gameList">
<li v-for="game in syncData.games_changed_content" :key="game">{{ game }}</li>
</ul>
</div>
<div v-if="syncData.catched_errors && syncData.catched_errors.length > 0" class="resultItem errors">
<h3>Errors: {{ syncData.catched_errors.length }}</h3>
<ul class="gameList">
<li v-for="error in syncData.catched_errors" :key="error">{{ error }}</li>
</ul>
</div>
<p v-if="noChanges" class="noChanges">No changes detected.</p>
</div>
</div>
</div>
</template>
<script>
export default {
props: {
isOpen: {
type: Boolean,
required: true,
},
syncInProgress: {
type: Boolean,
default: false,
},
},
data() {
return {
progress: 0,
timeSpent: "00:00:00",
syncComplete: false,
syncData: {
games_added: [],
games_re_added: [],
games_changed_title: {},
games_changed_content: [],
games_removed: [],
catched_errors: [],
total_time: "",
},
pollInterval: null,
hasFetchedInitialData: false,
};
},
computed: {
noChanges() {
return (
this.syncData.games_added.length === 0 &&
this.syncData.games_re_added.length === 0 &&
Object.keys(this.syncData.games_changed_title).length === 0 &&
this.syncData.games_changed_content.length === 0 &&
this.syncData.games_removed.length === 0 &&
this.syncData.catched_errors.length === 0
);
},
},
methods: {
closeModal() {
this.$emit("close");
},
startPolling() {
if (this.pollInterval) {
clearInterval(this.pollInterval);
}
this.pollInterval = setInterval(() => {
this.fetchProgress();
}, 1000);
},
stopPolling() {
if (this.pollInterval) {
clearInterval(this.pollInterval);
this.pollInterval = null;
}
},
async fetchProgress() {
try {
const response = await this.axios({
method: "get",
url: `${window.__RUNTIME_CONFIG__.API_HOSTNAME}/sync/progress`,
});
const data = response.data;
// Check if we got a progress response or a result response
if (data.progress !== undefined) {
// Still syncing - update progress
this.progress = parseInt(data.progress) || 0;
this.timeSpent = data.time_spent || this.timeSpent;
this.syncComplete = false;
// If we're not actively polling but sync is in progress, start polling
if (this.syncInProgress && !this.pollInterval) {
this.startPolling();
}
} else {
// Sync complete - show results
this.syncComplete = true;
this.syncData = {
games_added: data.games_added || [],
games_re_added: data.games_re_added || [],
games_changed_title: data.games_changed_title || {},
games_changed_content: data.games_changed_content || [],
games_removed: data.games_removed || [],
catched_errors: data.catched_errors || [],
total_time: data.total_time || "",
};
this.progress = 100;
this.stopPolling();
}
this.hasFetchedInitialData = true;
} catch (error) {
console.error("Error fetching sync progress:", error);
}
},
async fetchInitialData() {
// Fetch once to check current state
await this.fetchProgress();
// If we got progress data, start polling
if (!this.syncComplete && !this.pollInterval) {
this.startPolling();
}
},
},
watch: {
isOpen(newVal) {
if (newVal) {
this.hasFetchedInitialData = false;
if (this.syncInProgress) {
// New sync in progress - start polling
this.progress = 0;
this.timeSpent = "00:00:00";
this.syncComplete = false;
this.syncData = {
games_added: [],
games_re_added: [],
games_changed_title: {},
games_changed_content: [],
games_removed: [],
catched_errors: [],
total_time: "",
};
// Small delay to ensure sync has started before first poll
setTimeout(() => {
this.startPolling();
}, 200);
} else {
// Check current state - might be in progress or have results
this.fetchInitialData();
}
} else {
this.stopPolling();
}
},
},
beforeUnmount() {
this.stopPolling();
},
};
</script>
<style scoped>
.syncProgressContainer {
background-color: #eeeeee;
margin: 10% auto;
border: 1px solid #888;
width: 70%;
max-width: 800px;
padding: 20px;
border-radius: 10px;
}
.closeModalImg {
position: absolute;
right: 8px;
top: 8px;
cursor: pointer;
opacity: 70%;
font-size: 2rem;
color: #555;
}
.closeModalImg:hover {
opacity: 100%;
}
.syncProgressContainer h1 {
color: black;
margin-left: auto;
margin-right: auto;
padding-top: 10px;
font-size: 1.9rem;
text-align: center;
margin-bottom: 20px;
}
.syncProgressContainer h2 {
color: black;
text-align: center;
font-size: 1.5rem;
margin-bottom: 15px;
}
.syncProgressContainer p {
color: black;
text-align: center;
}
.progressSection {
display: flex;
flex-direction: column;
align-items: center;
gap: 10px;
}
.progressBarContainer {
width: 100%;
height: 30px;
background-color: #ddd;
border-radius: 15px;
overflow: hidden;
margin-bottom: 10px;
}
.progressBar {
height: 100%;
background: linear-gradient(90deg, #4CAF50, #8BC34A);
border-radius: 15px;
transition: width 0.3s ease;
text-align: center;
line-height: 30px;
color: white;
font-weight: bold;
}
.progressText {
font-size: 1.3rem;
font-weight: bold;
}
.timeText {
font-size: 1rem;
color: #666;
}
.resultsSection {
max-height: 60vh;
overflow-y: auto;
}
.resultItem {
margin-bottom: 20px;
padding: 10px;
background-color: #f8f8f8;
border-radius: 8px;
border-left: 4px solid #4CAF50;
}
.resultItem.errors {
border-left-color: #f44336;
}
.resultItem h3 {
color: #333;
font-size: 1.1rem;
margin-bottom: 8px;
}
.gameList {
list-style-type: none;
padding: 0;
margin: 5px 0 0 0;
}
.gameList li {
padding: 3px 0;
color: #555;
}
.noChanges {
text-align: center;
color: #666;
font-style: italic;
padding: 20px;
}
@media only screen and (max-width: 1000px) {
.syncProgressContainer {
width: 93%;
margin: 5% auto;
padding: 15px;
}
.syncProgressContainer h1 {
font-size: 1.6rem;
padding-top: 5px;
}
.progressBarContainer {
height: 25px;
}
.progressText {
font-size: 1.1rem;
}
}
</style>
+173 -160
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@@ -1,160 +1,173 @@
<template>
<transition name="modalAni">
<div v-if="show" class="modal" @click="checkIfClickShouldCloseModal">
<div class="modalContainer">
<div class="modalWrapper">
<img
class="closeModalImg"
src="cancel-black-36dp.svg"
alt="closeModalIMG"
@click="closeModal"
/>
<h1 @click="test">{{ playerName }}, choose your fighter!</h1>
<div class="fighterDiv">
<div class="fighter" @click="chooseFighter('Adol')">
<img src="characters/Adol.png" alt="adol" />
<p>Adol Christin</p>
</div>
<div class="fighter" @click="chooseFighter('Link')">
<img src="characters/Link.png" alt="link" />
<p>Link</p>
</div>
<div class="fighter" @click="chooseFighter('Barbarian')">
<img src="characters/Barbarian.png" alt="barbarian" />
<p>Barbarian</p>
</div>
<div class="fighter" @click="chooseFighter('Layton')">
<img src="characters/Layton.png" alt="layton" />
<p>Professor Layton</p>
</div>
<div class="fighter" @click="chooseFighter('Kiryu')">
<img src="characters/Kiryu.png" alt="kiryu" />
<p>Kazuma Kiryu</p>
</div>
<div class="fighter" @click="chooseFighter('Miles')">
<img src="characters/Miles.png" alt="miles" />
<p>Miles Edgeworth</p>
</div>
<div class="fighter" @click="chooseFighter('Lemmings')">
<img src="characters/Lemmings.png" alt="lemmings" />
<p>Lemmings</p>
</div>
<div class="fighter" @click="chooseFighter('Samus')">
<img src="characters/Samus.png" alt="samus" />
<p>Samus</p>
</div>
<div class="fighter" @click="chooseFighter('Kratos')">
<img src="characters/Kratos.png" alt="kratos" />
<p>Kratos</p>
</div>
<div class="fighter" @click="chooseFighter('Aloy')">
<img src="characters/Aloy.png" alt="aloy" />
<p>Aloy</p>
</div>
<div class="fighter" @click="chooseFighter('Sora')">
<img src="characters/Sora.png" alt="sora" />
<p>Sora</p>
</div>
<div class="fighter" @click="chooseFighter('Raiden')">
<img src="characters/Raiden.png" alt="raiden" />
<p>Raiden</p>
</div>
<div class="fighter" @click="chooseFighter('PaperMario')">
<img src="characters/PaperMario.png" alt="paper mario" />
<p>Paper Mario</p>
</div>
</div>
</div>
</div>
</div>
</transition>
</template>
<script>
export default {
data() {
return {
show: false,
playerName: "",
};
},
methods: {
closeModal() {
this.show = false;
},
openModal(playerName) {
this.playerName = playerName;
this.show = true;
},
checkIfClickShouldCloseModal(event) {
if (event.target.classList[0] === "modal") {
this.closeModal();
}
},
chooseFighter(profilePicSrc) {
let payload = {
playerName: this.playerName,
profile: "characters/" + profilePicSrc + ".png",
};
this.$store.dispatch("changePlayerProfile", payload);
this.closeModal();
},
},
};
</script>
<style scoped>
.modalContainer {
width: 80%; /* Could be more or less, depending on screen size */
}
.fighterDiv {
display: flex;
width: 100%;
justify-content: center;
margin-top: 30px;
flex-wrap: wrap;
}
.fighterDiv img {
width: 180px;
height: 90px;
}
.fighter {
display: flex;
flex-wrap: wrap;
justify-content: center;
text-align: center;
width: 14vw;
margin-top: 30px;
}
.fighter > * {
width: 100%;
}
.fighter:hover {
outline: 1px solid rgb(128, 83, 0);
outline-offset: 2px;
cursor: pointer;
}
.fighter p {
margin-top: 8px;
font-size: 1.3rem;
}
@media only screen and (max-width: 1000px) {
.modalContainer {
width: 95%; /* Could be more or less, depending on screen size */
}
.fighterDiv {
margin-top: 30px;
}
.fighterDiv img {
width: 80px;
height: 40px;
}
.fighter {
width: 25vw;
}
}
</style>
<template>
<transition name="modalAni">
<div v-if="show" class="modal" @click="checkIfClickShouldCloseModal">
<div class="modalContainer">
<div class="modalWrapper">
<img
class="closeModalImg"
src="cancel-black-36dp.svg"
alt="closeModalIMG"
@click="closeModal"
/>
<h1>{{ playerName }}, choose your fighter!</h1>
<div v-if="isLoading" class="loading">Loading characters...</div>
<div class="fighterDiv" v-else>
<div
v-for="character in characters"
:key="character"
class="fighter"
@click="chooseFighter(character)"
>
<img
:src="getCharacterImageUrl(character)"
:alt="getCharacterName(character)"
/>
<p>{{ getCharacterName(character) }}</p>
</div>
</div>
</div>
</div>
</div>
</transition>
</template>
<script>
export default {
data() {
return {
show: false,
playerName: "",
characters: [],
isLoading: false,
};
},
methods: {
closeModal() {
this.show = false;
},
async openModal(playerName) {
this.playerName = playerName;
this.show = true;
await this.fetchCharacters();
},
checkIfClickShouldCloseModal(event) {
if (event.target.classList[0] === "modal") {
this.closeModal();
}
},
async fetchCharacters() {
this.isLoading = true;
try {
const response = await this.axios({
method: "get",
url: `${window.__RUNTIME_CONFIG__.API_HOSTNAME}/characters`,
});
this.characters = response.data || [];
} catch (error) {
console.error("Failed to fetch characters:", error);
// Fallback to hardcoded list if API fails
this.characters = [
"Adol.png",
"Link.png",
"Barbarian.png",
"Layton.png",
"Kiryu.png",
"Miles.png",
"Lemmings.png",
"Samus.png",
"Kratos.png",
"Aloy.png",
"Sora.png",
"Raiden.png",
"PaperMario.png",
];
} finally {
this.isLoading = false;
}
},
getCharacterImageUrl(character) {
return `${window.__RUNTIME_CONFIG__.API_HOSTNAME}/character?name=${encodeURIComponent(character)}`;
},
getCharacterName(character) {
// Remove file extension
return character.replace(/\.(png|jpg|jpeg|gif)$/i, "");
},
chooseFighter(characterFilename) {
const apiHostname = window.__RUNTIME_CONFIG__.API_HOSTNAME;
const profile = `${apiHostname}/character?name=${encodeURIComponent(characterFilename)}`;
let payload = {
playerName: this.playerName,
profile: profile,
};
this.$store.dispatch("changePlayerProfile", payload);
this.closeModal();
},
},
};
</script>
<style scoped>
.modalContainer {
width: 80%; /* Could be more or less, depending on screen size */
}
.fighterDiv {
display: flex;
width: 100%;
justify-content: center;
margin-top: 30px;
flex-wrap: wrap;
}
.fighterDiv img {
width: 180px;
height: 90px;
object-fit: contain;
}
.fighter {
display: flex;
flex-wrap: wrap;
justify-content: center;
text-align: center;
width: 14vw;
margin-top: 30px;
}
.fighter > * {
width: 100%;
}
.fighter:hover {
outline: 1px solid rgb(128, 83, 0);
outline-offset: 2px;
cursor: pointer;
}
.fighter p {
margin-top: 8px;
font-size: 1.3rem;
}
.loading {
text-align: center;
padding: 40px;
font-size: 1.2rem;
color: #666;
}
@media only screen and (max-width: 1000px) {
.modalContainer {
width: 95%; /* Could be more or less, depending on screen size */
}
.fighterDiv {
margin-top: 30px;
}
.fighterDiv img {
width: 80px;
height: 40px;
object-fit: contain;
}
.fighter {
width: 25vw;
}
}
</style>
+58 -6
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@@ -2,16 +2,29 @@
<div class="extraButtonsDiv">
<button @click="resetPlaylist">Reset playlist</button>
<button @click="resetPoints">Reset points</button>
<button @click="syncGames">Sync games</button>
<button @click="handleSyncButtonClick">Sync games</button>
<button @click="startSoundTest">Sound test</button>
<sync-progress-modal
:isOpen="showSyncModal"
:syncInProgress="syncInProgress"
@close="handleSyncComplete"
></sync-progress-modal>
</div>
</template>
<script>
import SyncProgressModal from "./SyncProgressModal.vue";
export default {
components: {
SyncProgressModal,
},
data() {
return {
emptyPlaylist: [],
showSyncModal: false,
syncInProgress: false,
syncCompleted: false,
};
},
methods: {
@@ -27,8 +40,47 @@ export default {
this.$store.dispatch("setCurrentlyLoadingTrack", "N/A");
this.$store.dispatch("setCurrentTrackHidden", false);
},
async syncGames() {
await this.APIsyncGames();
async startSync() {
try {
// Start the sync
const response = await this.APIsyncGames();
// Check if sync was actually started or if one is in progress
if (response && (response.status === 423 || (response.data && response.data.includes("in progress")))) {
// Sync is already in progress - show modal with polling
this.syncInProgress = true;
} else {
this.syncInProgress = true;
}
// Show the modal which will poll for progress
this.showSyncModal = true;
} catch (error) {
console.error("Failed to start sync:", error);
// If error is 423, sync is already in progress
if (error.response && error.response.status === 423) {
this.syncInProgress = true;
this.showSyncModal = true;
}
}
},
handleSyncButtonClick() {
// If we have a completed sync result, just show it
// Otherwise start a new sync
if (this.syncCompleted) {
this.showSyncResults();
} else {
this.startSync();
}
},
showSyncResults() {
// Show modal with existing results (no new sync)
this.syncInProgress = false;
this.showSyncModal = true;
},
async handleSyncComplete() {
this.syncInProgress = false;
this.syncCompleted = true;
this.showSyncModal = false;
// Refresh data after sync completes
await this.APIresetPlaylist();
this.$store.dispatch("resetPlayerScore");
this.$store.dispatch("resetPlayerWelcomed");
@@ -63,12 +115,12 @@ export default {
method: "get",
url: `${window.__RUNTIME_CONFIG__.API_HOSTNAME}/sync`,
})
.then(() => {
resolve();
.then((response) => {
resolve(response);
})
.catch(function(error) {
console.log(error);
reject();
reject(error);
});
});
},