Update sync to use new API with progress modal
- Replace /sync endpoint (which now just starts sync) with polling /sync/progress - Add SyncProgressModal.vue component to show live progress and results - Update extraButtons.vue to use new sync flow with modal Update character modal to use API - Fetch character list from /characters endpoint - Load character images from /character?name=<filename> endpoint - Add object-fit: contain to preserve aspect ratios - Fallback to hardcoded list if API fails - Store API URLs for profile images Generated by Mistral Vibe. Co-Authored-By: Mistral Vibe <vibe@mistral.ai>
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<template>
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<div class="modal" v-if="isOpen">
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<div class="modalContainer syncProgressContainer">
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<span class="closeModalImg" @click="closeModal">×</span>
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<h1>Sync in Progress</h1>
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<div v-if="!syncComplete" class="progressSection">
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<div class="progressBarContainer">
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<div class="progressBar" :style="{ width: progress + '%' }"></div>
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</div>
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<p class="progressText">{{ progress }}% complete</p>
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<p class="timeText">Time spent: {{ timeSpent }}</p>
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</div>
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<div v-else class="resultsSection">
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<h2>Sync Complete!</h2>
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<p>Total time: {{ syncData.total_time }}</p>
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<div v-if="syncData.games_added && syncData.games_added.length > 0" class="resultItem">
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<h3>Games Added: {{ syncData.games_added.length }}</h3>
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<ul class="gameList">
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<li v-for="game in syncData.games_added" :key="game">{{ game }}</li>
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</ul>
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</div>
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<div v-if="syncData.games_re_added && syncData.games_re_added.length > 0" class="resultItem">
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<h3>Games Re-added: {{ syncData.games_re_added.length }}</h3>
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<ul class="gameList">
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<li v-for="game in syncData.games_re_added" :key="game">{{ game }}</li>
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</ul>
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</div>
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<div v-if="syncData.games_removed && syncData.games_removed.length > 0" class="resultItem">
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<h3>Games Removed: {{ syncData.games_removed.length }}</h3>
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<ul class="gameList">
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<li v-for="game in syncData.games_removed" :key="game">{{ game }}</li>
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</ul>
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</div>
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<div v-if="Object.keys(syncData.games_changed_title || {}).length > 0" class="resultItem">
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<h3>Games with Changed Title: {{ Object.keys(syncData.games_changed_title || {}).length }}</h3>
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<ul class="gameList">
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<li v-for="(newTitle, oldTitle) in syncData.games_changed_title" :key="oldTitle">{{ oldTitle }} → {{ newTitle }}</li>
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</ul>
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</div>
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<div v-if="syncData.games_changed_content && syncData.games_changed_content.length > 0" class="resultItem">
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<h3>Games with Changed Content: {{ syncData.games_changed_content.length }}</h3>
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<ul class="gameList">
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<li v-for="game in syncData.games_changed_content" :key="game">{{ game }}</li>
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</ul>
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</div>
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<div v-if="syncData.catched_errors && syncData.catched_errors.length > 0" class="resultItem errors">
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<h3>Errors: {{ syncData.catched_errors.length }}</h3>
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<ul class="gameList">
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<li v-for="error in syncData.catched_errors" :key="error">{{ error }}</li>
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</ul>
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</div>
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<p v-if="noChanges" class="noChanges">No changes detected.</p>
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</div>
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</div>
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</div>
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</template>
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<script>
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export default {
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props: {
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isOpen: {
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type: Boolean,
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required: true,
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},
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syncInProgress: {
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type: Boolean,
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default: false,
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},
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},
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data() {
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return {
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progress: 0,
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timeSpent: "00:00:00",
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syncComplete: false,
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syncData: {
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games_added: [],
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games_re_added: [],
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games_changed_title: {},
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games_changed_content: [],
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games_removed: [],
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catched_errors: [],
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total_time: "",
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},
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pollInterval: null,
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hasFetchedInitialData: false,
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};
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},
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computed: {
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noChanges() {
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return (
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this.syncData.games_added.length === 0 &&
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this.syncData.games_re_added.length === 0 &&
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Object.keys(this.syncData.games_changed_title).length === 0 &&
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this.syncData.games_changed_content.length === 0 &&
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this.syncData.games_removed.length === 0 &&
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this.syncData.catched_errors.length === 0
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);
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},
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},
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methods: {
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closeModal() {
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this.$emit("close");
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},
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startPolling() {
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if (this.pollInterval) {
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clearInterval(this.pollInterval);
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}
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this.pollInterval = setInterval(() => {
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this.fetchProgress();
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}, 1000);
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},
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stopPolling() {
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if (this.pollInterval) {
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clearInterval(this.pollInterval);
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this.pollInterval = null;
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}
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},
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async fetchProgress() {
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try {
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const response = await this.axios({
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method: "get",
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url: `${window.__RUNTIME_CONFIG__.API_HOSTNAME}/sync/progress`,
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});
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const data = response.data;
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// Check if we got a progress response or a result response
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if (data.progress !== undefined) {
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// Still syncing - update progress
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this.progress = parseInt(data.progress) || 0;
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this.timeSpent = data.time_spent || this.timeSpent;
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this.syncComplete = false;
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// If we're not actively polling but sync is in progress, start polling
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if (this.syncInProgress && !this.pollInterval) {
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this.startPolling();
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}
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} else {
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// Sync complete - show results
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this.syncComplete = true;
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this.syncData = {
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games_added: data.games_added || [],
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games_re_added: data.games_re_added || [],
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games_changed_title: data.games_changed_title || {},
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games_changed_content: data.games_changed_content || [],
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games_removed: data.games_removed || [],
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catched_errors: data.catched_errors || [],
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total_time: data.total_time || "",
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};
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this.progress = 100;
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this.stopPolling();
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}
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this.hasFetchedInitialData = true;
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} catch (error) {
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console.error("Error fetching sync progress:", error);
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}
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},
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async fetchInitialData() {
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// Fetch once to check current state
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await this.fetchProgress();
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// If we got progress data, start polling
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if (!this.syncComplete && !this.pollInterval) {
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this.startPolling();
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}
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},
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},
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watch: {
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isOpen(newVal) {
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if (newVal) {
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this.hasFetchedInitialData = false;
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if (this.syncInProgress) {
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// New sync in progress - start polling
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this.progress = 0;
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this.timeSpent = "00:00:00";
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this.syncComplete = false;
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this.syncData = {
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games_added: [],
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games_re_added: [],
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games_changed_title: {},
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games_changed_content: [],
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games_removed: [],
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catched_errors: [],
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total_time: "",
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};
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// Small delay to ensure sync has started before first poll
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setTimeout(() => {
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this.startPolling();
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}, 200);
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} else {
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// Check current state - might be in progress or have results
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this.fetchInitialData();
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}
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} else {
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this.stopPolling();
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}
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},
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},
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beforeUnmount() {
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this.stopPolling();
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},
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};
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</script>
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<style scoped>
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.syncProgressContainer {
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background-color: #eeeeee;
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margin: 10% auto;
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border: 1px solid #888;
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width: 70%;
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max-width: 800px;
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padding: 20px;
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border-radius: 10px;
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}
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.closeModalImg {
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position: absolute;
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right: 8px;
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top: 8px;
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cursor: pointer;
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opacity: 70%;
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font-size: 2rem;
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color: #555;
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}
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.closeModalImg:hover {
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opacity: 100%;
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}
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.syncProgressContainer h1 {
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color: black;
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margin-left: auto;
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margin-right: auto;
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padding-top: 10px;
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font-size: 1.9rem;
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text-align: center;
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margin-bottom: 20px;
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}
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.syncProgressContainer h2 {
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color: black;
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text-align: center;
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font-size: 1.5rem;
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margin-bottom: 15px;
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}
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.syncProgressContainer p {
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color: black;
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text-align: center;
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}
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.progressSection {
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display: flex;
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flex-direction: column;
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align-items: center;
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gap: 10px;
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}
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.progressBarContainer {
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width: 100%;
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height: 30px;
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background-color: #ddd;
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border-radius: 15px;
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overflow: hidden;
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margin-bottom: 10px;
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}
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.progressBar {
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height: 100%;
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background: linear-gradient(90deg, #4CAF50, #8BC34A);
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border-radius: 15px;
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transition: width 0.3s ease;
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text-align: center;
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line-height: 30px;
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color: white;
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font-weight: bold;
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}
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.progressText {
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font-size: 1.3rem;
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font-weight: bold;
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}
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.timeText {
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font-size: 1rem;
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color: #666;
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}
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.resultsSection {
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max-height: 60vh;
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overflow-y: auto;
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}
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.resultItem {
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margin-bottom: 20px;
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padding: 10px;
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background-color: #f8f8f8;
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border-radius: 8px;
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border-left: 4px solid #4CAF50;
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}
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.resultItem.errors {
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border-left-color: #f44336;
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}
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.resultItem h3 {
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color: #333;
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font-size: 1.1rem;
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margin-bottom: 8px;
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}
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.gameList {
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list-style-type: none;
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padding: 0;
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margin: 5px 0 0 0;
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}
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.gameList li {
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padding: 3px 0;
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color: #555;
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}
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.noChanges {
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text-align: center;
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color: #666;
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font-style: italic;
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padding: 20px;
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}
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@media only screen and (max-width: 1000px) {
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.syncProgressContainer {
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width: 93%;
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margin: 5% auto;
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padding: 15px;
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}
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.syncProgressContainer h1 {
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font-size: 1.6rem;
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padding-top: 5px;
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}
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.progressBarContainer {
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height: 25px;
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}
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.progressText {
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font-size: 1.1rem;
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}
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}
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</style>
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