Update sync to use new API with progress modal

- Replace /sync endpoint (which now just starts sync) with polling /sync/progress
- Add SyncProgressModal.vue component to show live progress and results
- Update extraButtons.vue to use new sync flow with modal

Update character modal to use API
- Fetch character list from /characters endpoint
- Load character images from /character?name=<filename> endpoint
- Add object-fit: contain to preserve aspect ratios
- Fallback to hardcoded list if API fails
- Store API URLs for profile images

Generated by Mistral Vibe.
Co-Authored-By: Mistral Vibe <vibe@mistral.ai>
This commit is contained in:
2026-05-31 19:49:22 +02:00
parent ef1f9386e1
commit 99e6419d09
3 changed files with 588 additions and 166 deletions
+357
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@@ -0,0 +1,357 @@
<template>
<div class="modal" v-if="isOpen">
<div class="modalContainer syncProgressContainer">
<span class="closeModalImg" @click="closeModal">&times;</span>
<h1>Sync in Progress</h1>
<div v-if="!syncComplete" class="progressSection">
<div class="progressBarContainer">
<div class="progressBar" :style="{ width: progress + '%' }"></div>
</div>
<p class="progressText">{{ progress }}% complete</p>
<p class="timeText">Time spent: {{ timeSpent }}</p>
</div>
<div v-else class="resultsSection">
<h2>Sync Complete!</h2>
<p>Total time: {{ syncData.total_time }}</p>
<div v-if="syncData.games_added && syncData.games_added.length > 0" class="resultItem">
<h3>Games Added: {{ syncData.games_added.length }}</h3>
<ul class="gameList">
<li v-for="game in syncData.games_added" :key="game">{{ game }}</li>
</ul>
</div>
<div v-if="syncData.games_re_added && syncData.games_re_added.length > 0" class="resultItem">
<h3>Games Re-added: {{ syncData.games_re_added.length }}</h3>
<ul class="gameList">
<li v-for="game in syncData.games_re_added" :key="game">{{ game }}</li>
</ul>
</div>
<div v-if="syncData.games_removed && syncData.games_removed.length > 0" class="resultItem">
<h3>Games Removed: {{ syncData.games_removed.length }}</h3>
<ul class="gameList">
<li v-for="game in syncData.games_removed" :key="game">{{ game }}</li>
</ul>
</div>
<div v-if="Object.keys(syncData.games_changed_title || {}).length > 0" class="resultItem">
<h3>Games with Changed Title: {{ Object.keys(syncData.games_changed_title || {}).length }}</h3>
<ul class="gameList">
<li v-for="(newTitle, oldTitle) in syncData.games_changed_title" :key="oldTitle">{{ oldTitle }} {{ newTitle }}</li>
</ul>
</div>
<div v-if="syncData.games_changed_content && syncData.games_changed_content.length > 0" class="resultItem">
<h3>Games with Changed Content: {{ syncData.games_changed_content.length }}</h3>
<ul class="gameList">
<li v-for="game in syncData.games_changed_content" :key="game">{{ game }}</li>
</ul>
</div>
<div v-if="syncData.catched_errors && syncData.catched_errors.length > 0" class="resultItem errors">
<h3>Errors: {{ syncData.catched_errors.length }}</h3>
<ul class="gameList">
<li v-for="error in syncData.catched_errors" :key="error">{{ error }}</li>
</ul>
</div>
<p v-if="noChanges" class="noChanges">No changes detected.</p>
</div>
</div>
</div>
</template>
<script>
export default {
props: {
isOpen: {
type: Boolean,
required: true,
},
syncInProgress: {
type: Boolean,
default: false,
},
},
data() {
return {
progress: 0,
timeSpent: "00:00:00",
syncComplete: false,
syncData: {
games_added: [],
games_re_added: [],
games_changed_title: {},
games_changed_content: [],
games_removed: [],
catched_errors: [],
total_time: "",
},
pollInterval: null,
hasFetchedInitialData: false,
};
},
computed: {
noChanges() {
return (
this.syncData.games_added.length === 0 &&
this.syncData.games_re_added.length === 0 &&
Object.keys(this.syncData.games_changed_title).length === 0 &&
this.syncData.games_changed_content.length === 0 &&
this.syncData.games_removed.length === 0 &&
this.syncData.catched_errors.length === 0
);
},
},
methods: {
closeModal() {
this.$emit("close");
},
startPolling() {
if (this.pollInterval) {
clearInterval(this.pollInterval);
}
this.pollInterval = setInterval(() => {
this.fetchProgress();
}, 1000);
},
stopPolling() {
if (this.pollInterval) {
clearInterval(this.pollInterval);
this.pollInterval = null;
}
},
async fetchProgress() {
try {
const response = await this.axios({
method: "get",
url: `${window.__RUNTIME_CONFIG__.API_HOSTNAME}/sync/progress`,
});
const data = response.data;
// Check if we got a progress response or a result response
if (data.progress !== undefined) {
// Still syncing - update progress
this.progress = parseInt(data.progress) || 0;
this.timeSpent = data.time_spent || this.timeSpent;
this.syncComplete = false;
// If we're not actively polling but sync is in progress, start polling
if (this.syncInProgress && !this.pollInterval) {
this.startPolling();
}
} else {
// Sync complete - show results
this.syncComplete = true;
this.syncData = {
games_added: data.games_added || [],
games_re_added: data.games_re_added || [],
games_changed_title: data.games_changed_title || {},
games_changed_content: data.games_changed_content || [],
games_removed: data.games_removed || [],
catched_errors: data.catched_errors || [],
total_time: data.total_time || "",
};
this.progress = 100;
this.stopPolling();
}
this.hasFetchedInitialData = true;
} catch (error) {
console.error("Error fetching sync progress:", error);
}
},
async fetchInitialData() {
// Fetch once to check current state
await this.fetchProgress();
// If we got progress data, start polling
if (!this.syncComplete && !this.pollInterval) {
this.startPolling();
}
},
},
watch: {
isOpen(newVal) {
if (newVal) {
this.hasFetchedInitialData = false;
if (this.syncInProgress) {
// New sync in progress - start polling
this.progress = 0;
this.timeSpent = "00:00:00";
this.syncComplete = false;
this.syncData = {
games_added: [],
games_re_added: [],
games_changed_title: {},
games_changed_content: [],
games_removed: [],
catched_errors: [],
total_time: "",
};
// Small delay to ensure sync has started before first poll
setTimeout(() => {
this.startPolling();
}, 200);
} else {
// Check current state - might be in progress or have results
this.fetchInitialData();
}
} else {
this.stopPolling();
}
},
},
beforeUnmount() {
this.stopPolling();
},
};
</script>
<style scoped>
.syncProgressContainer {
background-color: #eeeeee;
margin: 10% auto;
border: 1px solid #888;
width: 70%;
max-width: 800px;
padding: 20px;
border-radius: 10px;
}
.closeModalImg {
position: absolute;
right: 8px;
top: 8px;
cursor: pointer;
opacity: 70%;
font-size: 2rem;
color: #555;
}
.closeModalImg:hover {
opacity: 100%;
}
.syncProgressContainer h1 {
color: black;
margin-left: auto;
margin-right: auto;
padding-top: 10px;
font-size: 1.9rem;
text-align: center;
margin-bottom: 20px;
}
.syncProgressContainer h2 {
color: black;
text-align: center;
font-size: 1.5rem;
margin-bottom: 15px;
}
.syncProgressContainer p {
color: black;
text-align: center;
}
.progressSection {
display: flex;
flex-direction: column;
align-items: center;
gap: 10px;
}
.progressBarContainer {
width: 100%;
height: 30px;
background-color: #ddd;
border-radius: 15px;
overflow: hidden;
margin-bottom: 10px;
}
.progressBar {
height: 100%;
background: linear-gradient(90deg, #4CAF50, #8BC34A);
border-radius: 15px;
transition: width 0.3s ease;
text-align: center;
line-height: 30px;
color: white;
font-weight: bold;
}
.progressText {
font-size: 1.3rem;
font-weight: bold;
}
.timeText {
font-size: 1rem;
color: #666;
}
.resultsSection {
max-height: 60vh;
overflow-y: auto;
}
.resultItem {
margin-bottom: 20px;
padding: 10px;
background-color: #f8f8f8;
border-radius: 8px;
border-left: 4px solid #4CAF50;
}
.resultItem.errors {
border-left-color: #f44336;
}
.resultItem h3 {
color: #333;
font-size: 1.1rem;
margin-bottom: 8px;
}
.gameList {
list-style-type: none;
padding: 0;
margin: 5px 0 0 0;
}
.gameList li {
padding: 3px 0;
color: #555;
}
.noChanges {
text-align: center;
color: #666;
font-style: italic;
padding: 20px;
}
@media only screen and (max-width: 1000px) {
.syncProgressContainer {
width: 93%;
margin: 5% auto;
padding: 15px;
}
.syncProgressContainer h1 {
font-size: 1.6rem;
padding-top: 5px;
}
.progressBarContainer {
height: 25px;
}
.progressText {
font-size: 1.1rem;
}
}
</style>
+173 -160
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@@ -1,160 +1,173 @@
<template> <template>
<transition name="modalAni"> <transition name="modalAni">
<div v-if="show" class="modal" @click="checkIfClickShouldCloseModal"> <div v-if="show" class="modal" @click="checkIfClickShouldCloseModal">
<div class="modalContainer"> <div class="modalContainer">
<div class="modalWrapper"> <div class="modalWrapper">
<img <img
class="closeModalImg" class="closeModalImg"
src="cancel-black-36dp.svg" src="cancel-black-36dp.svg"
alt="closeModalIMG" alt="closeModalIMG"
@click="closeModal" @click="closeModal"
/> />
<h1 @click="test">{{ playerName }}, choose your fighter!</h1> <h1>{{ playerName }}, choose your fighter!</h1>
<div class="fighterDiv"> <div v-if="isLoading" class="loading">Loading characters...</div>
<div class="fighter" @click="chooseFighter('Adol')"> <div class="fighterDiv" v-else>
<img src="characters/Adol.png" alt="adol" /> <div
<p>Adol Christin</p> v-for="character in characters"
</div> :key="character"
<div class="fighter" @click="chooseFighter('Link')"> class="fighter"
<img src="characters/Link.png" alt="link" /> @click="chooseFighter(character)"
<p>Link</p> >
</div> <img
<div class="fighter" @click="chooseFighter('Barbarian')"> :src="getCharacterImageUrl(character)"
<img src="characters/Barbarian.png" alt="barbarian" /> :alt="getCharacterName(character)"
<p>Barbarian</p> />
</div> <p>{{ getCharacterName(character) }}</p>
<div class="fighter" @click="chooseFighter('Layton')"> </div>
<img src="characters/Layton.png" alt="layton" /> </div>
<p>Professor Layton</p> </div>
</div> </div>
<div class="fighter" @click="chooseFighter('Kiryu')"> </div>
<img src="characters/Kiryu.png" alt="kiryu" /> </transition>
<p>Kazuma Kiryu</p> </template>
</div>
<div class="fighter" @click="chooseFighter('Miles')"> <script>
<img src="characters/Miles.png" alt="miles" /> export default {
<p>Miles Edgeworth</p> data() {
</div> return {
<div class="fighter" @click="chooseFighter('Lemmings')"> show: false,
<img src="characters/Lemmings.png" alt="lemmings" /> playerName: "",
<p>Lemmings</p> characters: [],
</div> isLoading: false,
<div class="fighter" @click="chooseFighter('Samus')"> };
<img src="characters/Samus.png" alt="samus" /> },
<p>Samus</p> methods: {
</div> closeModal() {
<div class="fighter" @click="chooseFighter('Kratos')"> this.show = false;
<img src="characters/Kratos.png" alt="kratos" /> },
<p>Kratos</p> async openModal(playerName) {
</div> this.playerName = playerName;
<div class="fighter" @click="chooseFighter('Aloy')"> this.show = true;
<img src="characters/Aloy.png" alt="aloy" /> await this.fetchCharacters();
<p>Aloy</p> },
</div> checkIfClickShouldCloseModal(event) {
<div class="fighter" @click="chooseFighter('Sora')"> if (event.target.classList[0] === "modal") {
<img src="characters/Sora.png" alt="sora" /> this.closeModal();
<p>Sora</p> }
</div> },
<div class="fighter" @click="chooseFighter('Raiden')"> async fetchCharacters() {
<img src="characters/Raiden.png" alt="raiden" /> this.isLoading = true;
<p>Raiden</p> try {
</div> const response = await this.axios({
<div class="fighter" @click="chooseFighter('PaperMario')"> method: "get",
<img src="characters/PaperMario.png" alt="paper mario" /> url: `${window.__RUNTIME_CONFIG__.API_HOSTNAME}/characters`,
<p>Paper Mario</p> });
</div> this.characters = response.data || [];
</div> } catch (error) {
</div> console.error("Failed to fetch characters:", error);
</div> // Fallback to hardcoded list if API fails
</div> this.characters = [
</transition> "Adol.png",
</template> "Link.png",
"Barbarian.png",
<script> "Layton.png",
export default { "Kiryu.png",
data() { "Miles.png",
return { "Lemmings.png",
show: false, "Samus.png",
playerName: "", "Kratos.png",
}; "Aloy.png",
}, "Sora.png",
methods: { "Raiden.png",
closeModal() { "PaperMario.png",
this.show = false; ];
}, } finally {
openModal(playerName) { this.isLoading = false;
this.playerName = playerName; }
this.show = true; },
}, getCharacterImageUrl(character) {
checkIfClickShouldCloseModal(event) { return `${window.__RUNTIME_CONFIG__.API_HOSTNAME}/character?name=${encodeURIComponent(character)}`;
if (event.target.classList[0] === "modal") { },
this.closeModal(); getCharacterName(character) {
} // Remove file extension
}, return character.replace(/\.(png|jpg|jpeg|gif)$/i, "");
chooseFighter(profilePicSrc) { },
let payload = { chooseFighter(characterFilename) {
playerName: this.playerName, const apiHostname = window.__RUNTIME_CONFIG__.API_HOSTNAME;
profile: "characters/" + profilePicSrc + ".png", const profile = `${apiHostname}/character?name=${encodeURIComponent(characterFilename)}`;
};
this.$store.dispatch("changePlayerProfile", payload); let payload = {
this.closeModal(); playerName: this.playerName,
}, profile: profile,
}, };
}; this.$store.dispatch("changePlayerProfile", payload);
</script> this.closeModal();
},
<style scoped> },
.modalContainer { };
width: 80%; /* Could be more or less, depending on screen size */ </script>
}
.fighterDiv { <style scoped>
display: flex; .modalContainer {
width: 100%; width: 80%; /* Could be more or less, depending on screen size */
justify-content: center; }
margin-top: 30px; .fighterDiv {
flex-wrap: wrap; display: flex;
} width: 100%;
justify-content: center;
.fighterDiv img { margin-top: 30px;
width: 180px; flex-wrap: wrap;
height: 90px; }
}
.fighterDiv img {
.fighter { width: 180px;
display: flex; height: 90px;
flex-wrap: wrap; object-fit: contain;
justify-content: center; }
text-align: center;
width: 14vw; .fighter {
margin-top: 30px; display: flex;
} flex-wrap: wrap;
.fighter > * { justify-content: center;
width: 100%; text-align: center;
} width: 14vw;
.fighter:hover { margin-top: 30px;
outline: 1px solid rgb(128, 83, 0); }
outline-offset: 2px; .fighter > * {
cursor: pointer; width: 100%;
} }
.fighter p { .fighter:hover {
margin-top: 8px; outline: 1px solid rgb(128, 83, 0);
font-size: 1.3rem; outline-offset: 2px;
} cursor: pointer;
}
@media only screen and (max-width: 1000px) { .fighter p {
.modalContainer { margin-top: 8px;
width: 95%; /* Could be more or less, depending on screen size */ font-size: 1.3rem;
} }
.fighterDiv {
margin-top: 30px; .loading {
} text-align: center;
.fighterDiv img { padding: 40px;
width: 80px; font-size: 1.2rem;
height: 40px; color: #666;
} }
.fighter { @media only screen and (max-width: 1000px) {
width: 25vw; .modalContainer {
} width: 95%; /* Could be more or less, depending on screen size */
} }
</style> .fighterDiv {
margin-top: 30px;
}
.fighterDiv img {
width: 80px;
height: 40px;
object-fit: contain;
}
.fighter {
width: 25vw;
}
}
</style>
+58 -6
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@@ -2,16 +2,29 @@
<div class="extraButtonsDiv"> <div class="extraButtonsDiv">
<button @click="resetPlaylist">Reset playlist</button> <button @click="resetPlaylist">Reset playlist</button>
<button @click="resetPoints">Reset points</button> <button @click="resetPoints">Reset points</button>
<button @click="syncGames">Sync games</button> <button @click="handleSyncButtonClick">Sync games</button>
<button @click="startSoundTest">Sound test</button> <button @click="startSoundTest">Sound test</button>
<sync-progress-modal
:isOpen="showSyncModal"
:syncInProgress="syncInProgress"
@close="handleSyncComplete"
></sync-progress-modal>
</div> </div>
</template> </template>
<script> <script>
import SyncProgressModal from "./SyncProgressModal.vue";
export default { export default {
components: {
SyncProgressModal,
},
data() { data() {
return { return {
emptyPlaylist: [], emptyPlaylist: [],
showSyncModal: false,
syncInProgress: false,
syncCompleted: false,
}; };
}, },
methods: { methods: {
@@ -27,8 +40,47 @@ export default {
this.$store.dispatch("setCurrentlyLoadingTrack", "N/A"); this.$store.dispatch("setCurrentlyLoadingTrack", "N/A");
this.$store.dispatch("setCurrentTrackHidden", false); this.$store.dispatch("setCurrentTrackHidden", false);
}, },
async syncGames() { async startSync() {
await this.APIsyncGames(); try {
// Start the sync
const response = await this.APIsyncGames();
// Check if sync was actually started or if one is in progress
if (response && (response.status === 423 || (response.data && response.data.includes("in progress")))) {
// Sync is already in progress - show modal with polling
this.syncInProgress = true;
} else {
this.syncInProgress = true;
}
// Show the modal which will poll for progress
this.showSyncModal = true;
} catch (error) {
console.error("Failed to start sync:", error);
// If error is 423, sync is already in progress
if (error.response && error.response.status === 423) {
this.syncInProgress = true;
this.showSyncModal = true;
}
}
},
handleSyncButtonClick() {
// If we have a completed sync result, just show it
// Otherwise start a new sync
if (this.syncCompleted) {
this.showSyncResults();
} else {
this.startSync();
}
},
showSyncResults() {
// Show modal with existing results (no new sync)
this.syncInProgress = false;
this.showSyncModal = true;
},
async handleSyncComplete() {
this.syncInProgress = false;
this.syncCompleted = true;
this.showSyncModal = false;
// Refresh data after sync completes
await this.APIresetPlaylist(); await this.APIresetPlaylist();
this.$store.dispatch("resetPlayerScore"); this.$store.dispatch("resetPlayerScore");
this.$store.dispatch("resetPlayerWelcomed"); this.$store.dispatch("resetPlayerWelcomed");
@@ -63,12 +115,12 @@ export default {
method: "get", method: "get",
url: `${window.__RUNTIME_CONFIG__.API_HOSTNAME}/sync`, url: `${window.__RUNTIME_CONFIG__.API_HOSTNAME}/sync`,
}) })
.then(() => { .then((response) => {
resolve(); resolve(response);
}) })
.catch(function(error) { .catch(function(error) {
console.log(error); console.log(error);
reject(); reject(error);
}); });
}); });
}, },