#34: Fixed bug in Character Select when clicking or scrolling
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@@ -13,6 +13,7 @@ var whats_new_label: Label = %WhatsNewLabel
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# Changelog as Dictionary with version as key and description as value
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# Changelog as Dictionary with version as key and description as value
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const WHATS_NEW: Dictionary = {
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const WHATS_NEW: Dictionary = {
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"1.x.x": "#34: Fixed bug in Character Select when clicking or scrolling",
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"1.8.5": "#9: New winner screen with positions of all players
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"1.8.5": "#9: New winner screen with positions of all players
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#32: New setting for how long to hide the beginning
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#32: New setting for how long to hide the beginning
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#33: Fixed bug with hiding beginning when song restarts",
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#33: Fixed bug with hiding beginning when song restarts",
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+1
-1
@@ -39,7 +39,7 @@ func set_character_name(character_name: String) -> void:
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func _input(event: InputEvent) -> void:
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func _input(event: InputEvent) -> void:
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if self.visible == true && Settings.character_select_open == true:
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if self.visible == true && Settings.character_select_open == true:
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if event is InputEventMouseButton && event.is_pressed():
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if event is InputEventMouseButton && event.is_pressed() && event.get_button_index(MOUSE_BUTTON_LEFT):
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var evLocal: InputEvent = make_input_local(event)
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var evLocal: InputEvent = make_input_local(event)
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if Rect2(Vector2(0, 0), panel.size).has_point(evLocal.position):
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if Rect2(Vector2(0, 0), panel.size).has_point(evLocal.position):
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print(character_name_label.text)
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print(character_name_label.text)
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