Name popups *Popup and give scripts, scenes and classes matching names
Every popup is now called *Popup instead of *Window in its file, root node, node name, class and variable, and PopupWindow becomes BasePopup. Player is PlayerRow, SongListObject is SongRow and Character is CharacterCard. Script files are snake_case and scene files PascalCase, each matching its class or root node, and LightGrayTheme.tres is light_gray_theme.tres.
This commit is contained in:
1 parent
b7d67b573e
commit
390da577d7
78 files changed
+281
-258
No files matched your search
@@ -0,0 +1,10 @@
|
||||
[gd_scene load_steps=2 format=3 uid="uid://w400rnew7453"]
|
||||
|
||||
[ext_resource type="Script" uid="uid://bgviu7smansj1" path="res://volume_slider.gd" id="1_1aufb"]
|
||||
|
||||
[node name="VolumeSlider" type="HSlider"]
|
||||
offset_right = 8.0
|
||||
offset_bottom = 16.0
|
||||
max_value = 1.0
|
||||
step = 0.001
|
||||
script = ExtResource("1_1aufb")
|
||||
Reference in new issue
Block a user