Name popups *Popup and give scripts, scenes and classes matching names
Every popup is now called *Popup instead of *Window in its file, root node, node name, class and variable, and PopupWindow becomes BasePopup. Player is PlayerRow, SongListObject is SongRow and Character is CharacterCard. Script files are snake_case and scene files PascalCase, each matching its class or root node, and LightGrayTheme.tres is light_gray_theme.tres.
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class_name SongRow
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extends PanelContainer
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@onready
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var song_list_label: Label = $HBoxContainer/SongListLabel
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@onready
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var song_list_players: HBoxContainer = $HBoxContainer/SongListPlayers
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var song_object: SongObject
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#Color(0.18, 0.18, 0.18)
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#Color(0.302, 0.302, 0.302)
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#Color(0.259, 0.259, 0.259)
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# Called when the node enters the scene tree for the first time.
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func _ready() -> void:
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#if song_object != null && song_object.song_number % 2 == 0:
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# var new_stylebox_normal = self.get_theme_stylebox("panel").duplicate()
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# new_stylebox_normal.bg_color = Color(0.18, 0.18, 0.18)
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# self.add_theme_stylebox_override("panel", new_stylebox_normal)
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# song_list_label.add_theme_stylebox_override("normal", new_stylebox_normal)
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#else:
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# var new_stylebox_normal = self.get_theme_stylebox("panel").duplicate()
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# new_stylebox_normal.bg_color = Color(0.18, 0.18, 0.18)
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# self.add_theme_stylebox_override("panel", new_stylebox_normal)
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# song_list_label.add_theme_stylebox_override("normal", new_stylebox_normal)
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set_label()
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update_players()
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func set_label() -> void:
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if song_object != null:
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var size_to_change: int = song_object.players_given_point.size() * 50
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song_list_label.custom_minimum_size = Vector2(1000 - size_to_change, 28)
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if song_object.is_playing:
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song_list_label.add_theme_color_override("font_color", Color(1, 0.5, 0))
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song_list_label.text = song_object.get_song_info()
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func update_players() -> void:
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Settings.delete_children(song_list_players)
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if song_object != null:
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# Show players in the same order as the player list
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for player: PlayerObject in Settings.player_array:
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if song_object.players_given_point.has(player.id):
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var texture: TextureRect = TextureRect.new()
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texture.texture = player.character
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texture.expand_mode = TextureRect.EXPAND_FIT_WIDTH_PROPORTIONAL
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texture.stretch_mode = TextureRect.STRETCH_KEEP_ASPECT_CENTERED
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texture.custom_minimum_size = Vector2(50, 25)
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song_list_players.add_child(texture)
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