Name popups *Popup and give scripts, scenes and classes matching names
Every popup is now called *Popup instead of *Window in its file, root node, node name, class and variable, and PopupWindow becomes BasePopup. Player is PlayerRow, SongListObject is SongRow and Character is CharacterCard. Script files are snake_case and scene files PascalCase, each matching its class or root node, and LightGrayTheme.tres is light_gray_theme.tres.
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class_name SyncPopup
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extends BasePopup
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@onready
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var sync_panel: Panel = %SyncPanel
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@onready
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var sync_title_label: Label = %SyncTitleLabel
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@onready
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var no_changes_label: Label = %NoChangesLabel
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@onready
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var progress_hbox: HBoxContainer = %ProgressHBoxContainer
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@onready
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var sync_hbox: HBoxContainer = %SyncHBoxContainer
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@onready
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var sync_progress_bar: ProgressBar = %SyncProgressBar
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@onready
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var soundtracks_added_vbox: VBoxContainer = %SoundtracksAddedVBox
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@onready
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var soundtracks_added_separator: VSeparator = %SoundtracksAddedSeparator
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@onready
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var soundtracks_readded_vbox: VBoxContainer = %SoundtracksReAddedVBox
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@onready
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var soundtracks_readded_separator: VSeparator = %SoundtracksReAddedSeparator
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@onready
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var soundtracks_changed_title_vbox: VBoxContainer = %SoundtracksChangedTitleVBox
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@onready
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var soundtracks_changed_title_separator: VSeparator = %SoundtracksChangedTitleSeparator
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@onready
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var soundtracks_changed_content_vbox: VBoxContainer = %SoundtracksChangedContentVBox
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@onready
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var soundtracks_changed_content_separator: VSeparator = %SoundtracksChangedContentSeparator
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@onready
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var soundtracks_removed_vbox: VBoxContainer = %SoundtracksRemovedVBox
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@onready
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var soundtracks_removed_separator: VSeparator = %SoundtracksRemovedSeparator
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@onready
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var catched_errors_vbox: VBoxContainer = %CatchedErrorsVBox
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@onready
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var sync_time: Label = %SyncTime
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@onready
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var sync_timer: Timer = %SyncTimer
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@onready
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var restart_sync_button: Button = %RestartSyncButton
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var changes: bool = false
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var has_synced: bool = false
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signal sync_started
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signal sync_finished
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func _ready() -> void:
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sync_timer.timeout.connect(_on_sync_timeout)
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restart_sync_button.pressed.connect(start_sync)
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restart_sync_button.visible = false
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func show_section_if_has_data(data: Variant, vbox: VBoxContainer, separator: VSeparator, header_text: String) -> bool:
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if data != null && data.size() > 0:
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vbox.visible = true
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make_list(data, vbox, header_text)
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return true
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else:
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vbox.visible = false
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separator.visible = false
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return false
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func start_sync() -> void:
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GameLog.debug("start_sync")
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self.visible = true
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if has_synced:
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# Already synced, just show the results
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show_sync_result()
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return
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var sync_request_sent: Callable = func sync_request_sent() -> void:
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sync_timer.start(0.75)
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Settings.currently_syncing = true
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sync_started.emit()
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show_sync_progress()
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if !Settings.currently_syncing:
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MusicServerClient.start_sync(sync_request_sent)
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func _on_sync_timeout() -> void:
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GameLog.debug("_on_sync_timeout!")
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var get_progress: Callable = func get_progress(data_received: Dictionary) -> void:
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GameLog.debug("get_progress")
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GameLog.debug("data_received: ", data_received)
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if data_received != null:
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if data_received.has("progress"):
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sync_progress_bar.value = int(data_received.progress)
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sync_time.text = data_received.time_spent if data_received.has("time_spent") else ""
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else:
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on_sync_finished(data_received)
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MusicServerClient.fetch_sync_progress(get_progress)
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func on_sync_finished(data_received: Dictionary) -> void:
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has_synced = true
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reset_sync_result()
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if show_section_if_has_data(data_received.soundtracks_added, soundtracks_added_vbox, soundtracks_added_separator, "Added"):
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changes = true
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if show_section_if_has_data(data_received.soundtracks_re_added, soundtracks_readded_vbox, soundtracks_readded_separator, "Re-added"):
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changes = true
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if data_received.soundtracks_changed_title != null && data_received.soundtracks_changed_title.size() > 0:
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changes = true
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Settings.delete_children(soundtracks_changed_title_vbox)
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make_header_label(soundtracks_changed_title_vbox, "Changed Title")
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var row: int = 0
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for old_soundtrack_title: String in data_received.soundtracks_changed_title:
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var new_soundtrack_title: String = data_received.soundtracks_changed_title[old_soundtrack_title]
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soundtracks_changed_title_vbox.add_child(make_soundtrack_row(
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old_soundtrack_title + "\nchanged title to\n" + new_soundtrack_title, row))
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row += 1
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soundtracks_changed_title_vbox.visible = true
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if show_section_if_has_data(data_received.soundtracks_changed_content, soundtracks_changed_content_vbox, soundtracks_changed_content_separator, "Changed Content"):
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changes = true
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if show_section_if_has_data(data_received.soundtracks_removed, soundtracks_removed_vbox, soundtracks_removed_separator, "Removed"):
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changes = true
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if data_received.catched_errors != null && data_received.catched_errors.size() > 0:
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catched_errors_vbox.visible = true
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make_list(data_received.catched_errors, catched_errors_vbox, "Errors")
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# Separators go only between visible columns, not after the last one
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var visible_sections: Array = []
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if soundtracks_added_vbox.visible:
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visible_sections.append("added")
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if soundtracks_readded_vbox.visible:
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visible_sections.append("readded")
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if soundtracks_changed_title_vbox.visible:
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visible_sections.append("changed_title")
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if soundtracks_changed_content_vbox.visible:
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visible_sections.append("changed_content")
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if soundtracks_removed_vbox.visible:
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visible_sections.append("removed")
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# Show section separators only if there's a visible section after them
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for i in range(visible_sections.size()):
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var section = visible_sections[i]
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var separator_map = {
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"added": soundtracks_added_separator,
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"readded": soundtracks_readded_separator,
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"changed_title": soundtracks_changed_title_separator,
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"changed_content": soundtracks_changed_content_separator,
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"removed": soundtracks_removed_separator
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}
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# Show this section's separator only if there's a next section
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if i < visible_sections.size() - 1:
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separator_map[section].visible = true
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else:
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separator_map[section].visible = false
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if !changes:
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no_changes_label.visible = true
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sync_time.text = "Total time: " + data_received.total_time if data_received.has("total_time") else ""
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Settings.currently_syncing = false
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sync_timer.stop()
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GameLog.debug("sync finished")
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show_sync_result()
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restart_sync_button.visible = true
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sync_finished.emit()
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func list_visible(vbox: VBoxContainer, seperator: VSeparator) -> void:
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vbox.visible = true
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seperator.visible = true
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func make_header_label(vbox: VBoxContainer, text: String) -> void:
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var label: Label = Label.new()
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label.add_theme_font_size_override("font_size", 20)
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label.horizontal_alignment = HORIZONTAL_ALIGNMENT_CENTER
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label.add_theme_color_override("font_color", Color(1, 0.5, 0))
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label.text = text
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vbox.add_child(label)
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# Items alternate between white and orange text as well as background shade
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func make_soundtrack_row(text: String, row: int) -> ListRow:
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var list_row: ListRow = ListRow.create(text, row, 18, HORIZONTAL_ALIGNMENT_CENTER)
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if row % 2 != 0:
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list_row.label.add_theme_color_override("font_color", Color(1, 0.5, 0))
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return list_row
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func reset_sync_result() -> void:
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sync_progress_bar.value = 0
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sync_time.text = ""
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changes = false
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no_changes_label.visible = false
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soundtracks_added_vbox.visible = false
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soundtracks_added_separator.visible = false
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soundtracks_readded_vbox.visible = false
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soundtracks_readded_separator.visible = false
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soundtracks_changed_title_vbox.visible = false
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soundtracks_changed_title_separator.visible = false
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soundtracks_changed_content_vbox.visible = false
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soundtracks_changed_content_separator.visible = false
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soundtracks_removed_vbox.visible = false
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soundtracks_removed_separator.visible = false
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catched_errors_vbox.visible = false
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func make_list(list: Array, vbox: VBoxContainer, text: String) -> void:
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Settings.delete_children(vbox)
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make_header_label(vbox, text)
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for row: int in list.size():
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vbox.add_child(make_soundtrack_row(list[row], row))
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func show_sync_result() -> void:
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sync_title_label.text = "Sync Result"
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progress_hbox.visible = false
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sync_hbox.visible = true
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restart_sync_button.visible = true
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func show_sync_progress() -> void:
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sync_title_label.text = "Sync in Progress"
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progress_hbox.visible = true
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no_changes_label.visible = false
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sync_hbox.visible = false
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catched_errors_vbox.visible = false
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restart_sync_button.visible = false
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