Log through a GameLog autoload instead of print()

GameLog.debug() prints only in debug builds, and GameLog.warning() reports
problems such as unexpected server data or failed downloads.
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Sansan committed 2026-10-06 11:15:03 +02:00
1 parent 5cdec5cc8f
commit 5831e1e73d
20 files changed
+137 -89

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@@ -19,7 +19,7 @@ func _ready() -> void:
var url: String = Settings.default_path + "/search"
qr_code_rect.data = url
url_label.text = qr_code_rect.data
print("QR code generated for: ", url)
GameLog.debug("QR code generated for: ", url)
func open() -> void:
super()