Log through a GameLog autoload instead of print()
GameLog.debug() prints only in debug builds, and GameLog.warning() reports problems such as unexpected server data or failed downloads.
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@@ -19,7 +19,7 @@ func _ready() -> void:
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var url: String = Settings.default_path + "/search"
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qr_code_rect.data = url
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url_label.text = qr_code_rect.data
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print("QR code generated for: ", url)
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GameLog.debug("QR code generated for: ", url)
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func open() -> void:
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super()
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