Make the buttons consistent and rework the player list
Build / test (push) Successful in 1m30s
Build / build (push) Successful in 1m17s

Buttons get 12 px of side padding. The top bar buttons, the quiz toolbar and
Show answer/Next are laid out in rows with 12 px gaps and are all 36 px tall,
and the ±1 buttons use a compact StepButton style. "Randomize new track" is now
"Next song".

Player rows show the name and the score apart, alternate like the other lists
and highlight the character under the mouse. The name field is a LineEdit with
a 10-letter limit; blank and duplicate names are refused, and a full list says
"Up to 7 players". Remove buttons update when editing is switched instead of
every frame, and the spacer panels are gone.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
This commit is contained in:
SansanandClaude Opus 5.5 committed 2026-10-11 21:35:24 +02:00
1 parent e4352a9f34
commit 70e970b24c
39 files changed
+2054 -2177

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+36 -45
View File
@@ -4,90 +4,81 @@
[ext_resource type="Texture2D" uid="uid://r4as0nmtoa7p" path="res://noCharacter.png" id="2_hpj3s"]
[ext_resource type="Texture2D" uid="uid://b2kj6m8qpsgb1" path="res://icons/person_remove_light.svg" id="3_j3uxe"]
[node name="PlayerRow" type="Control"]
custom_minimum_size = Vector2(2.08165e-12, 40)
layout_mode = 3
anchors_preset = 0
offset_bottom = 40.0
[node name="PlayerRow" type="PanelContainer"]
custom_minimum_size = Vector2(0, 40)
size_flags_horizontal = 3
theme_type_variation = &"ListRowEven"
script = ExtResource("1_if4kc")
[node name="HBoxContainer" type="HBoxContainer" parent="."]
custom_minimum_size = Vector2(2.08165e-12, 40)
layout_mode = 1
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
[node name="Panel4" type="Panel" parent="HBoxContainer"]
custom_minimum_size = Vector2(5, 40)
layout_mode = 2
theme_type_variation = &"DarkSpacer"
theme_override_constants/separation = 8
[node name="Name" type="Label" parent="HBoxContainer"]
unique_name_in_owner = true
custom_minimum_size = Vector2(130, 40)
layout_mode = 2
size_flags_horizontal = 3
size_flags_vertical = 1
text = ": 0"
mouse_filter = 1
theme_type_variation = &"TextMedium"
vertical_alignment = 1
clip_text = true
text_overrun_behavior = 3
[node name="Panel3" type="Panel" parent="HBoxContainer"]
custom_minimum_size = Vector2(16, 2.08165e-12)
layout_mode = 2
theme_type_variation = &"DarkSpacer"
[node name="Character" type="TextureButton" parent="HBoxContainer"]
[node name="Score" type="Label" parent="HBoxContainer"]
unique_name_in_owner = true
custom_minimum_size = Vector2(80, 40)
custom_minimum_size = Vector2(40, 0)
layout_mode = 2
theme_type_variation = &"PlayerScore"
text = "0"
horizontal_alignment = 2
vertical_alignment = 1
[node name="CharacterFrame" type="PanelContainer" parent="HBoxContainer"]
unique_name_in_owner = true
layout_mode = 2
size_flags_vertical = 4
theme_type_variation = &"PlayerCharacter"
[node name="Character" type="TextureButton" parent="HBoxContainer/CharacterFrame"]
unique_name_in_owner = true
custom_minimum_size = Vector2(64, 32)
layout_mode = 2
tooltip_text = "Change character"
focus_mode = 0
action_mode = 0
texture_normal = ExtResource("2_hpj3s")
ignore_texture_size = true
stretch_mode = 5
[node name="Panel2" type="Panel" parent="HBoxContainer"]
custom_minimum_size = Vector2(30, 40)
layout_mode = 2
theme_type_variation = &"DarkSpacer"
[node name="AddPoint" type="Button" parent="HBoxContainer"]
unique_name_in_owner = true
custom_minimum_size = Vector2(40, 40)
custom_minimum_size = Vector2(40, 36)
layout_mode = 2
size_flags_vertical = 4
focus_mode = 0
action_mode = 0
theme_type_variation = &"StepButton"
text = "+1"
[node name="Panel5" type="Panel" parent="HBoxContainer"]
custom_minimum_size = Vector2(3, 40)
layout_mode = 2
theme_type_variation = &"DarkSpacer"
[node name="RemovePoint" type="Button" parent="HBoxContainer"]
unique_name_in_owner = true
custom_minimum_size = Vector2(40, 40)
custom_minimum_size = Vector2(40, 36)
layout_mode = 2
size_flags_vertical = 4
focus_mode = 0
action_mode = 0
theme_type_variation = &"StepButton"
text = "-1"
[node name="Panel" type="Panel" parent="HBoxContainer"]
custom_minimum_size = Vector2(30, 40)
layout_mode = 2
theme_type_variation = &"DarkSpacer"
[node name="RemovePlayer" type="TextureButton" parent="HBoxContainer"]
unique_name_in_owner = true
custom_minimum_size = Vector2(40, 40)
visible = false
custom_minimum_size = Vector2(36, 36)
layout_mode = 2
size_flags_vertical = 4
tooltip_text = "Remove player"
focus_mode = 0
action_mode = 0
texture_normal = ExtResource("3_j3uxe")
stretch_mode = 0
ignore_texture_size = true
stretch_mode = 5
+27 -18
View File
@@ -2,7 +2,6 @@
[ext_resource type="Script" path="res://quiz/players_panel.gd" id="part_script"]
[ext_resource type="Texture2D" uid="uid://bcfmpd7h512ef" path="res://icons/person_add_light.svg" id="5_31tjv"]
[ext_resource type="Script" uid="uid://cgakje8gb37tf" path="res://quiz/player_name_field.gd" id="7_qsdfy"]
[sub_resource type="InputEventKey" id="InputEventKey_03bm3"]
device = -1
@@ -17,6 +16,7 @@ events = [SubResource("InputEventKey_03bm3")]
layout_mode = 3
offset_right = 641.0
offset_bottom = 401.0
theme_type_variation = &"PlayerList"
script = ExtResource("part_script")
[node name="VBoxContainer" type="VBoxContainer" parent="." unique_id=270084211]
@@ -26,55 +26,63 @@ layout_mode = 2
custom_minimum_size = Vector2(2.08165e-12, 40)
layout_mode = 2
[node name="HeaderBalance" type="Control" parent="VBoxContainer/HBoxContainer"]
custom_minimum_size = Vector2(36, 0)
layout_mode = 2
mouse_filter = 2
[node name="Label" type="Label" parent="VBoxContainer/HBoxContainer" unique_id=1331357386]
custom_minimum_size = Vector2(2.08165e-12, 40)
custom_minimum_size = Vector2(0, 40)
layout_mode = 2
size_flags_horizontal = 3
size_flags_vertical = 1
theme_type_variation = &"TextLarge"
text = "Players"
horizontal_alignment = 1
vertical_alignment = 1
[node name="AddPlayersButton" type="TextureButton" parent="VBoxContainer/HBoxContainer" unique_id=634410148]
unique_name_in_owner = true
custom_minimum_size = Vector2(2.08165e-12, 40)
custom_minimum_size = Vector2(36, 36)
layout_mode = 2
size_flags_horizontal = 8
size_flags_vertical = 4
tooltip_text = "Add or remove players (Alt+A)"
focus_mode = 0
action_mode = 0
shortcut = SubResource("Shortcut_jafqj")
texture_normal = ExtResource("5_31tjv")
ignore_texture_size = true
stretch_mode = 5
[node name="AddPlayerContainer" type="HBoxContainer" parent="VBoxContainer" unique_id=1371948739]
unique_name_in_owner = true
visible = false
custom_minimum_size = Vector2(2.08165e-12, 40)
custom_minimum_size = Vector2(0, 36)
layout_mode = 2
theme_override_constants/separation = 8
alignment = 1
[node name="Panel" type="Panel" parent="VBoxContainer/AddPlayerContainer" unique_id=1569854056]
layout_mode = 2
size_flags_horizontal = 3
theme_type_variation = &"DarkSpacer"
[node name="PlayerNameField" type="TextEdit" parent="VBoxContainer/AddPlayerContainer" unique_id=332535327]
[node name="PlayerNameField" type="LineEdit" parent="VBoxContainer/AddPlayerContainer" unique_id=332535327]
unique_name_in_owner = true
custom_minimum_size = Vector2(2.08165e-12, 40)
custom_minimum_size = Vector2(220, 0)
layout_mode = 2
size_flags_horizontal = 3
placeholder_text = "Player name"
script = ExtResource("7_qsdfy")
max_length = 10
[node name="AddPlayerButton" type="Button" parent="VBoxContainer/AddPlayerContainer" unique_id=245001313]
unique_name_in_owner = true
custom_minimum_size = Vector2(2.08165e-12, 40)
layout_mode = 2
focus_mode = 0
text = "Add"
[node name="Panel2" type="Panel" parent="VBoxContainer/AddPlayerContainer" unique_id=60215448]
custom_minimum_size = Vector2(2.08165e-12, 40)
[node name="AddPlayerHint" type="Label" parent="VBoxContainer/AddPlayerContainer"]
unique_name_in_owner = true
visible = false
layout_mode = 2
size_flags_horizontal = 3
theme_type_variation = &"DarkSpacer"
theme_type_variation = &"HighlightMedium"
text = "Up to 7 players"
vertical_alignment = 1
[node name="ScrollContainer" type="ScrollContainer" parent="VBoxContainer" unique_id=1000000001]
layout_mode = 2
@@ -84,5 +92,6 @@ horizontal_scroll_mode = 0
[node name="PlayersListVBoxContainer" type="VBoxContainer" parent="VBoxContainer/ScrollContainer" unique_id=1000000002]
unique_name_in_owner = true
layout_mode = 2
theme_override_constants/separation = 2
size_flags_horizontal = 3
size_flags_vertical = 15
+7 -7
View File
@@ -61,17 +61,17 @@ offset_bottom = 977.0
[node name="QuizToolbar" parent="." unique_id=1873301941 instance=ExtResource("scene_QuizToolbar")]
layout_mode = 0
offset_left = 1360.0
offset_left = 1216.0
offset_top = 64.0
offset_right = 1855.0
offset_bottom = 95.0
offset_right = 1856.0
offset_bottom = 100.0
[node name="SongControls" parent="." unique_id=1640212773 instance=ExtResource("scene_SongControls")]
layout_mode = 0
offset_left = 65.0
offset_top = 944.0
offset_right = 368.0
offset_bottom = 975.0
offset_left = 64.0
offset_top = 940.0
offset_right = 704.0
offset_bottom = 976.0
[node name="CharacterSelectPopup" parent="." unique_id=1679856322 instance=ExtResource("6_dhrvg")]
unique_name_in_owner = true
+6
View File
@@ -80,6 +80,7 @@ custom_minimum_size = Vector2(30, 0)
layout_mode = 2
focus_mode = 0
action_mode = 0
theme_type_variation = &"StepButton"
text = "-1"
[node name="IncreaseHideForSecondsButton" type="Button" parent="CardPanel/VBox/HideForSecondsRow"]
@@ -88,6 +89,7 @@ custom_minimum_size = Vector2(30, 0)
layout_mode = 2
focus_mode = 0
action_mode = 0
theme_type_variation = &"StepButton"
text = "+1"
[node name="HideLengthCheckButton" type="CheckButton" parent="CardPanel/VBox"]
@@ -127,6 +129,7 @@ custom_minimum_size = Vector2(30, 0)
layout_mode = 2
focus_mode = 0
action_mode = 0
theme_type_variation = &"StepButton"
text = "-1"
[node name="IncreaseButton" type="Button" parent="CardPanel/VBox/WinningScoreRow"]
@@ -135,6 +138,7 @@ custom_minimum_size = Vector2(30, 0)
layout_mode = 2
focus_mode = 0
action_mode = 0
theme_type_variation = &"StepButton"
text = "+1"
[node name="InspirationRow" type="HBoxContainer" parent="CardPanel/VBox"]
@@ -159,6 +163,7 @@ custom_minimum_size = Vector2(30, 0)
layout_mode = 2
focus_mode = 0
action_mode = 0
theme_type_variation = &"StepButton"
text = "-1"
[node name="IncreaseInspirationSpeedButton" type="Button" parent="CardPanel/VBox/InspirationRow"]
@@ -167,4 +172,5 @@ custom_minimum_size = Vector2(30, 0)
layout_mode = 2
focus_mode = 0
action_mode = 0
theme_type_variation = &"StepButton"
text = "+1"
+7 -18
View File
@@ -10,45 +10,34 @@ keycode = 83
[sub_resource type="Shortcut" id="Shortcut_search"]
events = [SubResource("InputEventKey_search")]
[node name="QuizToolbar" type="Control" unique_id=1873301941]
[node name="QuizToolbar" type="HBoxContainer" unique_id=1873301941]
layout_mode = 3
offset_right = 495.0
offset_bottom = 31.0
mouse_filter = 2
theme_override_constants/separation = 12
alignment = 2
script = ExtResource("part_script")
[node name="SearchButton" type="Button" parent="." unique_id=1782453581]
layout_mode = 0
offset_right = 111.0
offset_bottom = 31.0
layout_mode = 2
focus_mode = 0
action_mode = 0
shortcut = SubResource("Shortcut_search")
text = "Search"
[node name="ResetPlaylistButton" type="Button" parent="." unique_id=1754155620]
layout_mode = 0
offset_left = 128.0
offset_right = 239.0
offset_bottom = 31.0
layout_mode = 2
focus_mode = 0
action_mode = 0
text = "Reset playlist"
[node name="ResetPointsButton" type="Button" parent="." unique_id=942880776]
layout_mode = 0
offset_left = 256.0
offset_right = 367.0
offset_bottom = 31.0
layout_mode = 2
focus_mode = 0
action_mode = 0
text = "Reset points"
[node name="SoundTestButton" type="Button" parent="." unique_id=1332971879]
layout_mode = 0
offset_left = 384.0
offset_right = 495.0
offset_bottom = 31.0
layout_mode = 2
focus_mode = 0
action_mode = 0
text = "Sound test"
+6 -11
View File
@@ -20,29 +20,24 @@ unicode = 231
[sub_resource type="Shortcut" id="Shortcut_d6fml"]
events = [SubResource("InputEventKey_7dnqw")]
[node name="SongControls" type="Control" unique_id=1640212773]
[node name="SongControls" type="HBoxContainer" unique_id=1640212773]
layout_mode = 3
offset_right = 303.0
offset_bottom = 31.0
mouse_filter = 2
theme_override_constants/separation = 12
alignment = 0
script = ExtResource("part_script")
[node name="ShowAnswerButton" type="Button" parent="." unique_id=415388039]
layout_mode = 0
offset_right = 111.0
offset_bottom = 31.0
layout_mode = 2
focus_mode = 0
action_mode = 0
shortcut = SubResource("Shortcut_a7fvb")
text = "Show answer"
[node name="NextButton" type="Button" parent="." unique_id=1744703488]
layout_mode = 0
offset_left = 128.0
offset_right = 303.0
offset_bottom = 31.0
layout_mode = 2
focus_mode = 0
disabled = true
action_mode = 0
shortcut = SubResource("Shortcut_d6fml")
text = "Randomize new track"
text = "Next song"
-49
View File
@@ -1,49 +0,0 @@
class_name PlayerNameField
extends TextEdit
## The field for a new player's name. It keeps to one line of at most
## [constant MAX_NAME_LENGTH] characters, and reports Enter so the player can be added.
## Emitted when Enter is pressed while the field has focus.
signal enter_key_pressed
## Emitted when Alt+A is pressed.
signal close_pressed
## The longest name a player can have.
const MAX_NAME_LENGTH: int = 10
var current_text: String = ""
var cursor_line: int = 0
var cursor_column: int = 0
func _ready() -> void:
text_changed.connect(_on_text_changed)
func _input(event: InputEvent) -> void:
if event is InputEventKey and event.pressed:
if event.alt_pressed && event.keycode == KEY_A:
close_pressed.emit()
if has_focus():
if event.keycode == KEY_ENTER || event.keycode == KEY_KP_ENTER:
enter_key_pressed.emit()
func _on_text_changed() -> void:
if text.contains("\n"):
text = text.replace("\n", "")
var new_text: String = text
if new_text.length() > MAX_NAME_LENGTH:
text = current_text
# when replacing the text, the cursor will get moved to the beginning of the
# text, so move it back to where it was
set_caret_line(cursor_line)
set_caret_column(cursor_column)
current_text = text
# save current position of cursor for when we have reached the limit
cursor_line = get_caret_line()
cursor_column = get_caret_column()
-1
View File
@@ -1 +0,0 @@
uid://cgakje8gb37tf
+21 -11
View File
@@ -1,5 +1,7 @@
class_name PlayerRow
extends Control
extends PanelContainer
## One player in the player list: their name, points and character, and buttons for
## giving and taking points. Clicking the character picks another one.
signal change_character_clicked
signal player_removed
@@ -12,6 +14,8 @@ var player_object: PlayerObject
var list_index: int
@onready var player_name_field: Label = %Name
@onready var score_label: Label = %Score
@onready var character_frame: PanelContainer = %CharacterFrame
@onready var add_button: Button = %AddPoint
@onready var minus_button: Button = %RemovePoint
@onready var character: TextureButton = %Character
@@ -25,12 +29,20 @@ func _ready() -> void:
minus_button.set_shortcut(create_button_shortcut(list_index, true))
character.pressed.connect(change_character)
remove_player.pressed.connect(func() -> void: player_removed.emit())
character.mouse_entered.connect(_set_character_hovered.bind(true))
character.mouse_exited.connect(_set_character_hovered.bind(false))
# Rows take turns being lighter and darker, like the other lists
theme_type_variation = &"ListRowOdd" if list_index % 2 == 1 else &"ListRowEven"
player_name_field.text = player_object.player_name
player_name_field.tooltip_text = player_object.player_name
set_editing(Settings.edit_players)
update_score()
set_player_character()
func _process(delta: float) -> void:
remove_player.visible = Settings.edit_players
## Shows the button that removes the player while the player list is being edited.
func set_editing(editing: bool) -> void:
remove_player.visible = editing
func create_button_shortcut(index: int, ctrl_pressed: bool) -> Shortcut:
@@ -64,15 +76,13 @@ func new_character_selected(character_texture: Texture, character_name: String)
func set_player_character() -> void:
character.custom_minimum_size = Vector2(80, 40)
character.ignore_texture_size = true
character.stretch_mode = TextureButton.STRETCH_KEEP_ASPECT_CENTERED
character.texture_normal = player_object.character
func update_score() -> void:
if OS.has_feature("debug"):
player_name_field.text = "%d %s: %d" % [list_index + 1, player_object.player_name,
player_object.player_score]
else:
player_name_field.text = player_object.player_name + ": " + str(player_object.player_score)
score_label.text = str(player_object.player_score)
func _set_character_hovered(hovered: bool) -> void:
character_frame.theme_type_variation = &"PlayerCharacterHover" if hovered \
else &"PlayerCharacter"
+40 -13
View File
@@ -21,35 +21,52 @@ var _player_row: PackedScene = preload("res://quiz/PlayerRow.tscn")
@onready var add_players_button: TextureButton = %AddPlayersButton
@onready var add_player_container: HBoxContainer = %AddPlayerContainer
@onready var add_player_button: Button = %AddPlayerButton
@onready var new_player_name_field: PlayerNameField = %PlayerNameField
@onready var add_player_hint: Label = %AddPlayerHint
@onready var new_player_name_field: LineEdit = %PlayerNameField
@onready var players_list_container: VBoxContainer = %PlayersListVBoxContainer
func _ready() -> void:
add_players_button.pressed.connect(add_players)
add_player_button.pressed.connect(add_player)
new_player_name_field.enter_key_pressed.connect(add_player)
new_player_name_field.text_submitted.connect(func(_text: String) -> void: add_player())
## Shows or hides the row for adding players, and the buttons for removing them.
func add_players() -> void:
GameLog.debug("add_players")
Settings.edit_players = !Settings.edit_players
add_player_container.visible = !add_player_container.visible
new_player_name_field.grab_focus()
add_player_container.visible = Settings.edit_players
for row: PlayerRow in players_list_container.get_children():
row.set_editing(Settings.edit_players)
_update_add_row()
if Settings.edit_players:
new_player_name_field.grab_focus()
## Adds a player with the name in the name field, unless it is empty or there are
## already as many players as there can be.
## Adds a player with the name in the name field. Blank names, names another player
## already has, and players beyond [constant Settings.MAX_NUMBER_OF_PLAYERS] are not
## added.
func add_player() -> void:
GameLog.debug("add_player")
if new_player_name_field.text != "" \
&& Settings.player_array.size() < Settings.MAX_NUMBER_OF_PLAYERS:
var new_player_object: PlayerObject = PlayerObject.new(new_player_name_field.text)
new_player_name_field.text = ""
Settings.player_array.append(new_player_object)
player_added.emit(new_player_object)
reload()
var player_name: String = new_player_name_field.text.strip_edges()
if !can_add(player_name):
return
var new_player_object: PlayerObject = PlayerObject.new(player_name)
new_player_name_field.text = ""
Settings.player_array.append(new_player_object)
player_added.emit(new_player_object)
reload()
## Whether a player called [param player_name] can be added.
func can_add(player_name: String) -> bool:
if player_name.is_empty() || Settings.player_array.size() >= Settings.MAX_NUMBER_OF_PLAYERS:
return false
for player: PlayerObject in Settings.player_array:
if player.player_name.to_lower() == player_name.to_lower():
return false
return true
## Shows the players in [code]Settings.player_array[/code] again, e.g. after their
@@ -71,6 +88,16 @@ func reload() -> void:
players_list_container.add_child(new_player)
counter += 1
_update_add_row()
# A full list can't take more players, so the name field gives way to a note saying so
func _update_add_row() -> void:
var full: bool = Settings.player_array.size() >= Settings.MAX_NUMBER_OF_PLAYERS
add_player_hint.text = "Up to %d players" % Settings.MAX_NUMBER_OF_PLAYERS
add_player_hint.visible = full
new_player_name_field.visible = !full
add_player_button.visible = !full
func _on_change_character_clicked(row: PlayerRow, player_name: String) -> void:
+1 -1
View File
@@ -8,7 +8,7 @@ signal next_pressed
## "Show winner".
signal show_winner_pressed
const NEXT_TEXT: String = "Randomize new track"
const NEXT_TEXT: String = "Next song"
const SHOW_WINNER_TEXT: String = "Show winner"
## True while Next reads "Show winner", after the last song of a prepared quiz.