70e970b24c5cca73a488972ebfaa8428d26ddabe
Buttons get 12 px of side padding. The top bar buttons, the quiz toolbar and Show answer/Next are laid out in rows with 12 px gaps and are all 36 px tall, and the ±1 buttons use a compact StepButton style. "Randomize new track" is now "Next song". Player rows show the name and the score apart, alternate like the other lists and highlight the character under the mouse. The name field is a LineEdit with a 10-letter limit; blank and duplicate names are refused, and a full list says "Up to 7 players". Remove buttons update when editing is switched instead of every frame, and the spacer panels are gone. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Localised READMEs
- 简体中文 (Simplified Chinese)
TODO Manager
Simple and flexible
- Supports GDScript, C# and GDNative
- Seamlessly integrated into the Godot dock
- Lenient syntax. Write TODOs that suit your style
- Quickly jump to lines and launch external editors
Customizable
- Add your own RegEx patterns
- Set colours to your liking
Installation
Method 1 (Godot Asset Library)
The most simple way to get started using TODO Manager is to use Godot's inbuilt Asset Library to install the plugin into your project.
Step 1
Find TODO Manager in the Godot Asset Library.

Step 2
Install the package. You may want to untick the /doc folder at this point as it is not necessary for the functions of the plugin.

Step 4
Enable the plugin in the project settings.

Method 2 (GitHub)
Step 1
Click Download ZIP from the 'Code' dropdown.

Step 2
- Unzip the file and add it into your project folder. Make sure 'addons' is a subdirectory of res://
- DO NOT change the name of the 'addons' or 'Todo_Manager' folders as this will break the saving and loading of your settings.

